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conversation.py
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conversation.py
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import database as d
import numpy as np
import random
from transitions import Machine
#Conversations are markov chains. Works as follows: a column vector for each CURRENT state j, a row vector for each TARGET state i.
#Each entry i,j = the probability of moving to state i from state j.
#target state D = end of conversation. We start in state D when initializing conversation.
#row vectors sum to 1, internal lists are columns.
#Conversation is a singleton. DO NOT CREATE NEW CONVERSATION OBJECTS.
class Conversation(object):
#a. stores, b.manufacturers, c.friends, d. myself, e.end conversation
topicMatrix = [
[0.00,0.20,0.15,0.15,0.25],
[0.20,0.00,0.15,0.15,0.25],
[0.15,0.15,0.00,0.20,0.25],
[0.15,0.15,0.20,0.00,0.25],
[0.50,0.50,0.50,0.50,0.00]
]
#a. different store, b. new topic, c. end convo, d. prices
storeMatrix = [
[0.0,0.0,0.25,0.25],
[0.0,0.0,0.25,0.25],
[0.0,0.0,0.25,0.50],
[1.0,1.0,0.25,0.00]
]
#a. different manufacturer, b. new topic, c. end convo, d. prices
manuMatrix = [
[0.0,0.0,0.25,0.25],
[0.0,0.0,0.25,0.25],
[0.0,0.0,0.25,0.50],
[1.0,1.0,0.25,0.00]
]
#a. different friend, b. new topic, c. end convo, d. family, e. job, /f. skills
friendMatrix = [
[0.0,0.0,0.2,0.1,0.1],
[0.0,0.0,0.2,0.2,0.2],
[0.0,0.0,0.2,0.5,0.5],
[0.5,0.5,0.2,0.0,0.2],
[0.5,0.5,0.2,0.2,0.0]
]
# friendMatrix = [
# [0.00,0.00,0.15,0.1,0.1,0.1],
# [0.00,0.00,0.15,0.2,0.2,0.2],
# [0.00,0.00,0.15,0.5,0.5,0.5],
# [0.34,0.34,0.15,0.0,0.1,0.1],
# [0.33,0.33,0.15,0.1,0.0,0.1],
# [0.33,0.33,0.25,0.1,0.1,0.0]
# ]
#a. introduction, b. new topic, c. end convo, d. myfamily, e. myjob, /f. myskills
myselfMatrix = [
[0.00,1,0.2,0.0,0.0],
[0.25,0,0.2,0.2,0.2],
[0.25,0,0.2,0.5,0.5],
[0.25,0,0.2,0.0,0.3],
[0.25,0,0.2,0.3,0.0]
]
# myselfMatrix = [
# [0.0,1,0.15,0.00,0.00,0.00],
# [0.2,0,0.15,0.20,0.20,0.20],
# [0.2,0,0.15,0.50,0.50,0.50],
# [0.2,0,0.15,0.00,0.15,0.15],
# [0.2,0,0.15,0.15,0.00,0.15],
# [0.2,0,0.15,0.15,0.15,0.00]
# ]
states = ['topic','store','manu','friend', 'myself', 'exit']
transitions = [
{'trigger' : 'toTopic', 'source' : '*', 'dest' : 'topic'},
{'trigger' : 'toStore', 'source' : 'topic', 'dest' : 'store'},
{'trigger' : 'toManu' , 'source' : 'topic', 'dest' : 'manu' },
{'trigger' : 'toFriend', 'source' : 'topic', 'dest' : 'friend' },
{'trigger' : 'toMyself', 'source' : 'topic', 'dest' : 'myself'},
{'trigger' : 'toExit', 'source' : '*', 'dest' : 'exit'}
]
def __init__(self):
self.isPlayer = False
self.firstPerson = None
self.secondPerson = None
self.target = None
self.machine = Machine(model=self, states=Conversation.states, transitions=Conversation.transitions, initial='exit')
self.menuDict = {
'topic' : [self.toStore, self.toManu, self.toFriend, self.toMyself, self.toExit],
'store' : [self.different, self.toTopic, self.toExit, self.prices],
'manu' : [self.different, self.toTopic, self.toExit, self.prices],
'friend' : [self.different, self.toTopic, self.toExit, self.family, self.job],
'myself' : [self.introduction, self.toTopic, self.toExit, self.myfamily, self.myjob]
}
self.machine.on_enter_topic('topicHandler')
self.machine.on_enter_store('storeHandler')
self.machine.on_enter_manu('manuHandler')
self.machine.on_enter_friend('friendHandler')
self.machine.on_enter_myself('myselfHandler')
self.machine.on_enter_exit('exitHandler')
def beginConversation(self, firstPerson, secondPerson, isPlayer=False):
self.isPlayer = isPlayer
self.firstPerson = firstPerson
self.secondPerson = secondPerson
self.introduction()
self.toTopic()
def introduction(self):
p2 = self.firstPerson.peopleManager(self.secondPerson)
p1 = self.secondPerson.peopleManager(self.firstPerson)
p2.name = self.secondPerson.name
p1.name = self.firstPerson.name
p2.updateOpinion(1)
p1.updateOpinion(1)
def different(self):
if self.state == 'friend':
testTarget = self.firstPerson.randomPerson(self.target)
if testTarget is not None:
self.target = testTarget.person
else:
self.target = None
elif self.state == 'manu':
testTarget = self.firstPerson.randomManu(self.target)
if testTarget is not None:
self.target = testTarget.store
else:
self.target = None
elif self.state == 'store':
testTarget = self.firstPerson.randomStore(self.target)
if testTarget is not None:
self.target = testTarget.store
else:
self.target = None
def prices(self):
if self.target is not None:
firstProfile = self.firstPerson.unitManager(self.target, self.secondPerson)
secondProfile = self.secondPerson.unitManager(self.target, self.firstPerson)
firstPrices = firstProfile.getPricesWithDayNum()
secondPrices = secondProfile.getPricesWithDayNum()
firstDayNum = firstPrices[1]
secondDayNum = secondPrices[1]
if firstDayNum > secondDayNum:
prices = firstPrices[0]
secondProfile.updatePrices(prices, firstDayNum)
#thoughts
self.firstPerson.think("I told " + self.secondPerson.name + " about the prices at " + self.target.name + ".")
self.secondPerson.think(self.firstPerson.name + " told me about the prices at " + self.target.name + ".")
elif secondDayNum > firstDayNum:
prices = secondPrices[0]
firstProfile.updatePrices(prices, secondDayNum)
#thoughts
self.firstPerson.think(self.secondPerson.name + " told me about the prices at " + self.target.name + ".")
self.secondPerson.think("I told " + self.firstPerson.name + " about the prices at " + self.target.name + ".")
else:
self.firstPerson.think(self.secondPerson.name + " and I talked about " + self.target.name + "'s prices.")
self.secondPerson.think(self.firstPerson.name + " and I talked about " + self.target.name + "'s prices.")
else:
if self.state == 'store':
self.firstPerson.think(self.secondPerson.name + " listened to me gripe about how I can't find anywhere to shop.")
self.secondPerson.think(self.firstPerson.name + " told me that they can't find anywhere to shop.")
elif self.state == 'manu':
self.firstPerson.think("I mentioned to " + self.secondPerson.name + " that I don't know anything about the local industry.")
self.secondPerson.think(self.firstPerson.name + " told me that they don't know much about the local industry.")
else:
self.firstPerson.think("There is a bug in conversation.prices. (not manu or store)")
self.secondPerson.think("There is a bug in conversation.prices. (not manu or store)")
def family(self):
if self.target is not None:
#info: family, people
#profiles
p1 = self.firstPerson.peopleManager(self.target)
p2 = self.secondPerson.peopleManager(self.target)
#variables
f1 = p1.getFamily()
f2 = p2.getFamily()
ff = []
#update profiles
for a, b in zip(f1, f2):
if a[-1] >= b[-1]:
ff.append(a)
else:
ff.append(b)
p1.updateFamily(*ff)
p2.updateFamily(*ff)
#thoughts
self.firstPerson.think(self.secondPerson.name + " and I gossipped about " + self.target.name + "'s family.")
self.secondPerson.think(self.firstPerson.name + " and I gossipped about " + self.target.name + "'s family.")
else:
self.firstPerson.think("I don't really know anything about my friends' families.")
self.secondPerson.think("I don't really know anything about my friends' families.")
def job(self):
if self.target is not None:
#profiles
firstProfile = self.firstPerson.peopleManager(self.target)
secondProfile = self.secondPerson.peopleManager(self.target)
#variables
firstJob = firstProfile.getJob()
secondJob = secondProfile.getJob()
#update profiles
if firstJob[1] > secondJob[1]:
secondProfile.updateJob(*firstJob)
self.firstPerson.think("I told " + self.secondPerson.name + " what " + self.target.name + " does for a living.")
self.secondPerson.think(self.firstPerson.name + " told me what " + self.target.name + " does for a living.")
elif secondJob[1] > firstJob[1]:
firstProfile.updateJob(*secondJob)
self.firstPerson.think(self.secondPerson.name + " told me what " + self.target.name + " does for a living.")
self.secondPerson.think("I told " + self.firstPerson.name + " about " + self.target.name + " does for a living.")
else:
self.firstPerson.think(self.secondPerson.name + " and I talked about " + self.target.name + "'s job.")
self.secondPerson.think(self.firstPerson.name + " and I talked about " + self.target.name + "'s job.")
else:
self.firstPerson.think("I don't know what any of my friends do for a living!")
self.secondPerson.think("I don't know what any of my friends do for a living!")
# def skills(self):
# #info: skills
# if self.target is not None:
# #profiles
# firstProfile = self.firstPerson.peopleManager(self.target)
# secondProfile = self.secondPerson.peopleManager(self.target)
# #variables
# firstSkills = firstProfile.getSkills()
# secondSkills = secondProfile.getSkills()
# #update profiles
# if firstSkills[1] > secondSkills[1]:
# secondProfile.updateSkills(*firstSkills)
# self.firstPerson.think("I told " + self.secondPerson.name + " about how good " + self.target.name + " is with their hands.")
# self.secondPerson.think(self.firstPerson.name + " told me about how good " + self.target.name + " is with their hands.")
# elif secondSkills[1] > firstSkills[1]:
# firstProfile.updateSkills(*secondSkills)
# self.firstPerson.think(self.secondPerson.name + " told me about how good " + self.target.name + " is with their hands.")
# self.secondPerson.think("I told " + self.firstPerson.name + " about how good " + self.target.name + " is with their hands.")
# else:
# self.firstPerson.think(self.secondPerson.name + " and I talked about how good " + self.target.name + " is with their hands.")
# self.secondPerson.think(self.firstPerson.name + " and I talked about how good " + self.target.name + " is with their hands.")
# else:
# self.firstPerson.think("I should spend more time doing things with my friends.")
# self.secondPerson.think("I should spend more time doing things with my friends.")
def myfamily(self):
#info: family, people
#profiles
firstProfile = self.secondPerson.peopleManager(self.firstPerson)
secondProfile = self.firstPerson.peopleManager(self.secondPerson)
firstOwn = self.firstPerson.peopleManager(self.firstPerson)
secondOwn = self.secondPerson.peopleManager(self.secondPerson)
#update profiles
firstProfile.updateFamily(firstOwn.getFather(), firstOwn.getMother(), firstOwn.getSpouse(), firstOwn.getSiblings(), firstOwn.getChildren())
secondProfile.updateFamily(secondOwn.getFather(), secondOwn.getMother(), secondOwn.getSpouse(), secondOwn.getSiblings(), secondOwn.getChildren())
#thoughts
self.firstPerson.think(self.secondPerson.name + " caught me up on their family life.")
self.secondPerson.think(self.firstPerson.name + " caught me up on their family life.")
def myjob(self):
#info: jobs, jobUnits, *salaries
#profiles
firstProfile = self.secondPerson.peopleManager(self.firstPerson)
secondProfile = self.firstPerson.peopleManager(self.secondPerson)
#variables
firstJob = self.firstPerson.getJob()
secondJob = self.secondPerson.getJob()
dayNum = self.firstPerson.model.getDayNum()
try:
firstJobType = firstJob.getJobType()
firstJobUnit = firstJob.getUnit()
firstJobLoc = firstJobUnit.getName()
firstSalary = firstJob.getSalary()
except:
firstJobType = "Jobhunter"
firstJobUnit = None
firstJobLoc = "home"
firstSalary = 0
try:
secondJobType = secondJob.getJobType()
secondJobUnit = secondJob.getUnit()
secondJobLoc = secondJobUnit.getName()
secondSalary = secondJob.getSalary()
except:
secondJobType = "Jobhunter"
secondJobUnit = None
secondJobLoc = "home"
secondSalary = 0
#update profiles
if dayNum > firstProfile.getJob()[1]:
firstProfile.updateJob(firstJob, dayNum)
if dayNum > firstProfile.getSalary()[1]:
firstProfile.updateSalary(firstSalary, dayNum)
if dayNum > secondProfile.getJob()[1]:
secondProfile.updateJob(secondJob, dayNum)
if dayNum > secondProfile.getSalary()[1]:
secondProfile.updateSalary(firstSalary, dayNum)
if firstJobUnit is not None:
self.secondPerson.unitManager(firstJobUnit, self.firstPerson)
if secondJobUnit is not None:
self.firstPerson.unitManager(secondJobUnit, self.secondPerson)
#thoughts
self.firstPerson.think(self.secondPerson.name + " told me about their job as a " + secondJobType + " at " + secondJobLoc + ".")
self.secondPerson.think(self.firstPerson.name + " told me about their job as a " + firstJobType + " at " + firstJobLoc + ".")
# def myskills(self):
# #info skills
# #profiles
# firstProfile = self.secondPerson.peopleManager(self.firstPerson)
# secondProfile = self.firstPerson.peopleManager(self.secondPerson)
# #variables
# firstSkills = self.firstPerson.getSkills()
# secondSkills = self.secondPerson.getSkills()
# dayNum = self.firstPerson.model.getDayNum()
# #update profiles
# if dayNum > firstProfile.getSkills()[1]:
# firstProfile.updateSkills(firstSkills, dayNum)
# if dayNum > secondProfile.getSkills()[1]:
# secondProfile.updateSkills(secondSkills, dayNum)
# #thoughts
# self.firstPerson.think(self.secondPerson.name + " and I talked shop for a while.")
# self.secondPerson.think(self.firstPerson.name + " and I talked shop for a while.")
#dialogues are chosen here, but the actual method call is in the handler (eg prices)
def talk(self, matrix, stateVector):
if self.isPlayer:
# stateVector = playerChoice
pass
else:
#get dialogue probabilities given last dialogue
probArray = np.dot(matrix, stateVector)
prob = probArray.tolist()
#choose dialogue
choice = random.random()
stateVector = [0 for i in range(len(prob))]
for i in range(len(prob)):
outcome = prob[i]
if outcome >= choice:
stateVector[i] = 1
return stateVector
else:
choice = choice - outcome
def topicHandler(self):
matrix = Conversation.topicMatrix
stateVector = [0,0,0,0,1]
# self.firstPerson.think("topicHandler")
stateVector = self.talk(matrix, stateVector)
for i in range(len(stateVector)):
if stateVector[i] == 1:
self.menuDict[self.state][i]()
break
def storeHandler(self):
matrix = Conversation.storeMatrix
stateVector = [0,1,0,0]
# self.firstPerson.think("storeHandler")
self.different()
while self.state == 'store':
stateVector = self.talk(matrix, stateVector)
for i in range(len(stateVector)):
if stateVector[i] == 1:
self.menuDict[self.state][i]()
break
def manuHandler(self):
matrix = Conversation.manuMatrix
stateVector = [0,1,0,0]
# self.firstPerson.think("manuHandler")
self.different()
while self.state == 'manu':
stateVector = self.talk(matrix, stateVector)
for i in range(len(stateVector)):
if stateVector[i] == 1:
self.menuDict[self.state][i]()
break
def friendHandler(self):
matrix = Conversation.friendMatrix
stateVector = [0,1,0,0,0]
# self.firstPerson.think("friendHandler")
self.different()
while self.state == 'friend':
stateVector = self.talk(matrix, stateVector)
for i in range(len(stateVector)):
if stateVector[i] == 1:
self.menuDict[self.state][i]()
break
def myselfHandler(self):
matrix = Conversation.myselfMatrix
stateVector = [0,1,0,0,0]
# self.firstPerson.think("myselfHandler")
while self.state == 'myself':
stateVector = self.talk(matrix, stateVector)
for i in range(len(stateVector)):
if stateVector[i] == 1:
self.menuDict[self.state][i]()
break
def exitHandler(self):
self.isPlayer = False
Convo = Conversation()