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Marcos Augusto Bitetti edited this page Jan 4, 2016 · 1 revision

Behind the code... behind the ground...

This plugin allows user to painting the vegetables over the surface of map. Instead of manage entities one by one.

Other advantage is from the type of mesh used on scene, when rendered its use a static geometry. It's work more faster as a usual meshes.

The plugin also split the region of parent mesh into lower slices, using different ranges of view, providing one more layer of performance.

It can too provide a good way to control graphical quality, allows the developer to provide a way to end user to calibrate the game performance.

And the data is stored inside the scene, or outside as developer wish, in a native GDScript. Without need external tools or libraries.

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