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ViewDt.cs
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ViewDt.cs
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// Copyright (C) 2005 Rocky Lo. All Rights Reserved.
//
// This file is part of the VNC system.
//
// The VNC system is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
// USA.
//
// If the source code for the VNC system is not available from the place
// whence you received this file, check http://www.uk.research.att.com/vnc or contact
// the authors on [email protected] for information on obtaining it.
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Vnc.Viewer
{
internal class ViewDt : ViewFullCf
{
private void GetMouseButtons(out bool leftBtnDown, out bool rightBtnDown)
{
leftBtnDown = ((MouseButtons & MouseButtons.Left) != 0);
rightBtnDown = ((MouseButtons & MouseButtons.Right) != 0);
}
protected override void Ticked(object sender, EventArgs e)
{
if(!timer.Enabled)
{
// I am not entirely sure whether this will ever occur.
// One possibility is that the Timer event is queued
// before OnMouseUp or OnMouseMove disables the timer.
return;
}
if(tapHoldCnt > NumTapHoldCircles)
{
timer.Enabled = false;
InvalidateTapHoldCircles();
ctxMenu.Show(this, new Point(mouseX, mouseY));
}
else
{
tapHoldCnt++;
DrawTapHoldCircles(tapHoldCnt, App.Blue);
}
}
protected override void OnMouseUp(MouseEventArgs e)
{
base.OnMouseUp(e);
if(timer.Enabled)
{
timer.Enabled = false;
InvalidateTapHoldCircles();
// Send the "delayed" mouse event.
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
mouseX = e.X;
mouseY = e.Y;
GetMouseButtons(out leftBtnDown, out rightBtnDown);
// Send the coordinates to the server.
// Notice that if isSetSingleWinPending, then the timer will not be enabled.
if(isSetSingleWinPending)
{
SetSingleWin(mouseX, mouseY);
return;
}
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
protected override void OnMouseDown(MouseEventArgs e)
{
base.OnMouseDown(e);
if(timer.Enabled)
{
timer.Enabled = false;
InvalidateTapHoldCircles();
// Send the "delayed" mouse event.
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
mouseX = e.X;
mouseY = e.Y;
GetMouseButtons(out leftBtnDown, out rightBtnDown);
// If isSetSingleWinPending, we just need to store the state of the mouse and we don't
// send a mouse event to the server.
if(isSetSingleWinPending)
return;
if(connOpts.ViewOpts.IsFullScrn && ((e.Button & MouseButtons.Right) != 0))
{
timer.Enabled = true; // Tap-and-Hold active.
tapHoldCnt = 0;
}
else
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if(timer.Enabled)
{
if(e.X > mouseX - TapHoldRadius && e.X < mouseX + TapHoldRadius &&
e.Y > mouseY - TapHoldRadius && e.Y < mouseY + TapHoldRadius)
return; // Tap-and-Hold is active and valid. Take no action.
// "Far away" from where the user taps, dismiss tap-and-hold.
timer.Enabled = false;
InvalidateTapHoldCircles();
// Send the "delayed" mouse event.
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
mouseX = e.X;
mouseY = e.Y;
GetMouseButtons(out leftBtnDown, out rightBtnDown);
// See the comment regarding isSetSingleWinPending.
if(isSetSingleWinPending)
return;
OnMouseEvent(mouseX, mouseY, leftBtnDown, rightBtnDown);
}
internal ViewDt(Conn conn, ConnOpts connOpts, UInt16 width, UInt16 height) : base(conn, connOpts, width, height)
{}
}
}