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This repository has been archived by the owner on Nov 25, 2019. It is now read-only.
To make the Location Search widget work when Unity Editor is not playing we might need a non-threaded implementation of HTTPRequest.
Or, find a way how to get back to the main thread without the message pump being called via Update().
The text was updated successfully, but these errors were encountered:
In MapboxConfigurationWindow.cs for an example. This worked here because the url is hardcoded and not abstracted in the cs layer. That said, I think we can just use the old HTTPRequest for editor and decide which version to delegate to in MapboxAccess.
To make the
Location Search
widget work when Unity Editor is not playing we might need a non-threaded implementation of HTTPRequest.Or, find a way how to get back to the main thread without the message pump being called via
Update()
.The text was updated successfully, but these errors were encountered: