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Optimize http requests - caching tiles #27

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wilhelmberg opened this issue Jan 13, 2017 · 1 comment
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Optimize http requests - caching tiles #27

wilhelmberg opened this issue Jan 13, 2017 · 1 comment
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@wilhelmberg
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refs #11

Downloaded tiles should be cached (in an reasonable amount).

First iteration: Memory cache.
Should we implement File/MBTiles cache too?
How would this work with Unity?

@wilhelmberg
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MemoryCache has been implemented via #40

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