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Optimize http requests - threaded tile fetching #23

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wilhelmberg opened this issue Jan 13, 2017 · 2 comments
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Optimize http requests - threaded tile fetching #23

wilhelmberg opened this issue Jan 13, 2017 · 2 comments
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@wilhelmberg
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wilhelmberg commented Jan 13, 2017

refs #11

Tile should be fetched in a parallel manner.

Associated tickets: https://github.com/mapbox/mapbox-sdk-unity-core/issues?utf8=%E2%9C%93&q=is%3Aissue%20%22Optimize%20http%20requests%22

@wilhelmberg
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Dang!
Just realized during splitting the multithreading work into core and sdk related items, that I'm using the UnityToolbag.Dispatcher in Map.cs:
core isn't a standalone solution anymore.

So, some more work is needed ☹️ to check in core if we are being called from Unity or not and adjust the threading strategy accordingly.

@wilhelmberg wilhelmberg self-assigned this Jan 27, 2017
@wilhelmberg
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Implemented our own Mapbox.Threading.Dispatcher based in UnityToolBag.Dispatcher in #40

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