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This repository has been archived by the owner on Nov 25, 2019. It is now read-only.
Dang!
Just realized during splitting the multithreading work into core and sdk related items, that I'm using the UnityToolbag.Dispatcher in Map.cs: core isn't a standalone solution anymore.
So, some more work is needed ☹️ to check in core if we are being called from Unity or not and adjust the threading strategy accordingly.
refs #11
Tile should be fetched in a parallel manner.
Associated tickets: https://github.com/mapbox/mapbox-sdk-unity-core/issues?utf8=%E2%9C%93&q=is%3Aissue%20%22Optimize%20http%20requests%22
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