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README.android
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README.android
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Android (outdated instructions)
------------------
Assuming you have a recent Android NDK available, you can use the
toolchain that it provides to build GPU-STREAM. You should first
use the NDK to generate a standalone toolchain:
# Select a directory to install the toolchain to
ANDROID_NATIVE_TOOLCHAIN=/path/to/toolchain
${NDK}/build/tools/make-standalone-toolchain.sh \
--platform=android-14 \
--toolchain=arm-linux-androideabi-4.8 \
--install-dir=${ANDROID_NATIVE_TOOLCHAIN}
Make sure that the OpenCL headers and library (libOpenCL.so) are
available in `${ANDROID_NATIVE_TOOLCHAIN}/sysroot/usr/`.
You should then be able to build GPU-STREAM:
make CXX=${ANDROID_NATIVE_TOOLCHAIN}/bin/arm-linux-androideabi-g++
Copy the executable and OpenCL kernels to the device:
adb push gpu-stream-ocl /data/local/tmp
adb push ocl-stream-kernels.cl /data/local/tmp
Run GPU-STREAM from an adb shell:
adb shell
cd /data/local/tmp
# Use float if device doesn't support double, and reduce array size
./gpu-stream-ocl --float -n 6 -s 10000000