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Creature Spawning on Developer Branch #2
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Is it worth comparing the opcodes / packets against those in mangostwo ? |
I called myself doing that a while back if I remember, but it would not hurt to check again just to be sure. |
on a fresh database, created first Player and first char (as dwarf and hunter), the race movie is played and the char is spawned in start area. i guess the content of one smsg packet is not correct. but all the packet opcode send as SMSG are the same. so i Thing it is only happyness that the hunter spawns. the packet is surely wrong everytime. therfor i think Crash the Client, if more spawn pakets are send from server note: the send CMSG from Client are not all present if the Screen hangs.. i was compare the packet file's from the Moment to enter the world. maybe the error is befor? |
i was compare more with help of sniffer files taken from trinity 335 and the packetparser from them.. |
i found some of the error's. |
Creature spawning on the 3.3.5 Development branch causes a #132 error client crash.
I believe the problem lies in the Update Packets for Creatures. I have played a little bit with this, and have a CreatureSpawn branch as well with some attempts at getting creatures to spawn.
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