Core Name | Language | Expansion | State | Linux / MAC Build | Windows Build | Codacy Status | CodeFactor Status |
---|---|---|---|---|---|---|---|
MangosZero | C++ | Vanilla | Playable | ||||
MangosOne | C++ | TBC | Playable | ||||
MangosTwo | C++ | WOTLK | Playable | ||||
MangosThree | C++ | CATA | Alpha | ||||
MangosFour | C++ | MOP | ProtoType | ||||
MangosFive | C++ | WOD | Skeleton | ||||
MangosVB0 | VB.Net | Vanilla | Alpha | N/A | |||
MangosVB1 | VB.Net | TBC | Alpha | N/A | |||
MangosVB2 | VB.Net | WOTLK | Alpha | N/A | |||
MangosSharp0 | C# | Vanilla | ProtoType | N/A |
What do the states actually mean ?
Status Name | Meaning |
---|---|
Playable | The game should play fine with perhaps the odd non working feature |
Alpha | Means that is works but a bit 'raw' in places, some key parts may not be implemented |
Prototype | Means it will break and crash lots. Do Not expect a smooth gaming experience |
Skeleton | Means that it's the bare bones of a build system and the code needs to be actually written |