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+#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! +#! + +FME_PYTHON_VERSION 37 +GUI IGNORE SourceDataset_ESRISHAPE_1,ESRISHAPE_IN_READER_PARAMETERS_ESRISHAPE_1,ESRISHAPE_IN_ENCODING_ESRISHAPE_1,ESRISHAPE_IN_USE_SEARCH_ENVELOPE_ESRISHAPE_1,ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1,ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1,ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1,ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1,ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1,ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1,ESRISHAPE_IN_ADVANCED_ESRISHAPE_1,ESRISHAPE_IN_TRIM_PRECEDING_SPACES_ESRISHAPE_1,ESRISHAPE_IN_GEOMETRY_ESRISHAPE_1,ESRISHAPE_IN_SIMPLE_DONUT_GEOMETRY_ESRISHAPE_1,ESRISHAPE_IN_MEASURES_AS_Z_ESRISHAPE_1,ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1,ESRISHAPE_IN_REPORT_BAD_GEOMETRY_ESRISHAPE_1,ESRISHAPE_IN_NETWORK_AUTHENTICATION_ESRISHAPE_1,SourceDataset_ACAD_1,ACAD_IN_ENTITY_OPTIONS_ACAD_1,ACAD_IN_RESOLVE_BLOCKS_ACAD_1,ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1,ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1,ACAD_IN_STORE_INSERT_POINT_ACAD_1,ACAD_IN_PRESERVE_INSERTS_ACAD_1,ACAD_IN_RESOLVE_SELECTED_BLOCKS_ACAD_1,ACAD_IN_VISIBLE_ATTRIBUTES_AS_TEXT_ACAD_1,ACAD_IN_EXPLODE_MTEXT_ACAD_1,ACAD_IN_READ_AS_2_5D_ACAD_1,ACAD_IN_SPACE_OPTIONS_ACAD_1,ACAD_IN_READ_MODEL_SPACE_ACAD_1,ACAD_IN_READ_PAPER_SPACE_ACAD_1,ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1,ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1,ACAD_IN_RESOLVE_VIEWPORTS_ACAD_1,ACAD_IN_ACAD_ATTRIBUTE_OPTIONS_ACAD_1,ACAD_IN_INTERPRET_EXTENDED_DATA_ACAD_1,ACAD_IN_LIST_EXTENDED_DATA_ACAD_1,ACAD_IN_LIST_ATTRIBUTE_ENTITY_DATA_ACAD_1,ACAD_IN_XRECORD_READING_ACAD_1,ACAD_IN_USE_SEARCH_ENVELOPE_ACAD_1,ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1,ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1,ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1,ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1,ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1,ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1,ACAD_IN_ACAD_RDR_ADV_PARM_GROUP_ACAD_1,ACAD_IN_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS_ACAD_1,ACAD_IN_RESOLVE_ENTITY_COLOR_ACAD_1,ACAD_IN_PRESERVE_COMPLEX_HATCHES_ACAD_1,ACAD_IN_READ_GROUPS_ACAD_1,ACAD_IN_READ_USER_DICTIONARIES_ACAD_1,ACAD_IN_READ_XREFS_ACAD_1,ACAD_IN_EVALUATE_MLINE_GEOM_ACAD_1,ACAD_IN_STORE_LAYER_INFO_ACAD_1,ACAD_IN_STORE_BULGE_INFO_ACAD_1,ACAD_IN_OUTPUT_ZERO_LENGTH_LINES_AS_LINES_ACAD_1,ACAD_IN_STORE_SPLINE_DEFS_ACAD_1,ACAD_IN_RESOLVE_DIMENSIONS_ACAD_1,ACAD_IN_PRESERVE_CLIPPED_RASTERS_ACAD_1,ACAD_IN_IGNORE_FROZEN_LAYERS_ACAD_1,ACAD_IN_IGNORE_HIDDEN_LAYERS_ACAD_1,ACAD_IN_IGNORE_UCS_ACAD_1,ACAD_IN_APPLY_WORLD_FILE_ACAD_1,ACAD_IN_READ_PROXY_GRAPHICS_ACAD_1,ACAD_IN_READ_SYS_VARS_ACAD_1,ACAD_IN_READ_REGIONS_AS_AREAS_ACAD_1,ACAD_IN_READ_RASTERS_ACAD_1,ACAD_IN_DXF_HEADER_GROUP_ACAD_1,ACAD_IN_USE_DXF_HEADER_ACAD_1,ACAD_IN_NETWORK_AUTHENTICATION_ACAD_1,DestDataset_OBJ_1,OBJ_OUT_FME_GROUP_NAMED1_OBJ_1,OBJ_OUT_MOVE_TO_LOCAL_COORDSYS_OBJ_1,OBJ_OUT_FME_GROUP_NAMED2_OBJ_1,OBJ_OUT_REVERSE_FACE_ORDER_OBJ_1,OBJ_OUT_TRIANGULATE_FACES_OBJ_1,OBJ_OUT_WRITE_POINTS_AND_LINES_OBJ_1,OBJ_OUT_WRITE_MESH_VERTEX_COLORS_OBJ_1,OBJ_OUT_MATERIAL_LIB_OBJ_1,OBJ_OUT_MATERIAL_LIB_LINKAGE_OBJ_1,OBJ_OUT_FME_GROUP_NAMED3_OBJ_1,OBJ_OUT_TEXTURE_OUTPUT_FORMAT_OBJ_1,OBJ_OUT_OBJ_WRT_ADV_PARM_GROUP_OBJ_1,OBJ_OUT_WRITE_FME_VERSION_OBJ_1,DestDataset_3DS_1,3DS_OUT_FME_GROUP_NAMED1_3DS_1,3DS_OUT_MOVE_TO_LOCAL_COORDSYS_3DS_1,3DS_OUT_FME_GROUP_NAMED2_3DS_1,3DS_OUT_TWO_SIDED_MESHES_3DS_1,3DS_OUT_TEXTURE_OUTPUT_FORMAT_3DS_1,3DS_OUT_FME_GROUP_NAMED3_3DS_1,3DS_OUT_TRUNCATE_NAME_3DS_1,DestDataset_ACAD_2,APPEND_TO_TEMPLATEFILE_ACAD_2,PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES_ACAD_2,ACAD_OUT_DEFAULT_ATTR_STORAGE_ACAD_2,ACAD_OUT_FME_GROUP_NAMED1_ACAD_2,ACAD_OUT_VERSION_ACAD_2,ACAD_OUT_TEMPLATEFILE_ACAD_2,ACAD_OUT_TEMPLATE_GROUP_ACAD_2,ACAD_OUT_CAD_WRT_ADV_PARM_GROUP_ACAD_2,ACAD_OUT_DEFAULT_APPLICATION_ACAD_2,ACAD_OUT_OUTPUT_DEFINED_ATTRS_ONLY_ACAD_2,ACAD_OUT_SHAPE_DIRECTORY_ACAD_2,ACAD_OUT_CREATED_BLOCK_NAME_PREFIX_ACAD_2,ACAD_OUT_AUDIT_AND_FIX_ACAD_2,ACAD_OUT_COORDINATE_SYSTEM_STORAGE_ACAD_2,ACAD_OUT_USE_BLOCK_NAME_FOR_CREATION_ACAD_2,ACAD_OUT_PURGE_ACAD_2,ACAD_OUT_INSERTION_SCALE_UNITS_ACAD_2,ACAD_OUT_WRITE_THUMBNAIL_IMAGE_ACAD_2,ACAD_OUT_PREFER_DONUTS_AS_HATCHES_ACAD_2 +DEFAULT_MACRO DestDataset_OBJ C:\temp +GUI DIRNAME DestDataset_OBJ Destination OBJ Folder: +DEFAULT_MACRO DestDataset_3DS ..\..\unity\Assets\Models\PlayableBuildings +GUI DIRNAME DestDataset_3DS Destination Autodesk 3ds Folder: +DEFAULT_MACRO SourceDataset_ESRISHAPE ..\..\datasource\02_buildings\*.shp +GUI MULTIFILE SourceDataset_ESRISHAPE Shapefiles(*.shp)|*.shp|Compressed_Shapefiles(*.shz)|*.shz|Compressed_Files(*.bz2;*.gz)|*.bz2;*.gz|Archive_Files(*.7z;*.7zip;*.rar;*.rvz;*.tar;*.tar.bz2;*.tar.gz;*.tgz;*.zip;*.zipx)|*.7z;*.7zip;*.rar;*.rvz;*.tar;*.tar.bz2;*.tar.gz;*.tgz;*.zip;*.zipx|All_Files(*)|* Source Esri Shapefile(s): +DEFAULT_MACRO SourceDataset_ACAD ..\..\datasource\02_buildings\102310.dwg +GUI MULTIFILE SourceDataset_ACAD DWG_Files(*.dwg)/DXF_Files(*.dxf)|*.dwg;*.dxf|DWG_Files(*.dwg)|*.dwg|DXF_Files(*.dxf)|*.dxf|Compressed_Files(*.bz2;*.gz)|*.bz2;*.gz|Archive_Files(*.7z;*.7zip;*.rar;*.rvz;*.tar;*.tar.bz2;*.tar.gz;*.tgz;*.zip;*.zipx)|*.7z;*.7zip;*.rar;*.rvz;*.tar;*.tar.bz2;*.tar.gz;*.tgz;*.zip;*.zipx|All_Files|* Source Autodesk AutoCAD DWG/DXF File(s): +DEFAULT_MACRO DestDataset_ACAD C:\temp\df.dwg +GUI FILENAME DestDataset_ACAD DWG_Files(*.dwg)/DXF_Files(*.dxf)|*.dwg;*.dxf|DWG_Files(*.dwg)|*.dwg|DXF_Files(*.dxf)|*.dxf|All_Files|* Destination Autodesk AutoCAD DWG/DXF File: +INCLUDE [ if {{$(DestDataset_OBJ)} == {}} { puts_real {Parameter 'DestDataset_OBJ' must be given a value.}; exit 1; }; ] +INCLUDE [ if {{$(DestDataset_3DS)} == {}} { puts_real {Parameter 'DestDataset_3DS' must be given a value.}; exit 1; }; ] +INCLUDE [ if {{$(SourceDataset_ESRISHAPE)} == {}} { puts_real {Parameter 'SourceDataset_ESRISHAPE' must be given a value.}; exit 1; }; ] +INCLUDE [ if {{$(SourceDataset_ACAD)} == {}} { puts_real {Parameter 'SourceDataset_ACAD' must be given a value.}; exit 1; }; ] +INCLUDE [ if {{$(DestDataset_ACAD)} == {}} { puts_real {Parameter 'DestDataset_ACAD' must be given a value.}; exit 1; }; ] +#! START_HEADER +#! START_WB_HEADER +READER_TYPE MULTI_READER +MULTI_READER_TYPE{0} ESRISHAPE +MULTI_READER_KEYWORD{0} ESRISHAPE_1 +MULTI_READER_GEN_DIRECTIVES{0} DISSOLVE_HOLES,no,ADVANCED,FME_DISCLOSURE_OPEN,SEARCH_ENVELOPE_MINX,0,UPPER_CASE_ATTR_NAMES,No,MEASURES_AS_Z,no,CHECK_NUMERIC_FIELDS,yes,REPORT_BAD_GEOMETRY,no,GEOMETRY,,SEARCH_ENVELOPE_COORDINATE_SYSTEM,,TRIM_PRECEDING_SPACES,yes,CLIP_TO_ENVELOPE,NO,SEARCH_ENVELOPE_MAXY,0,SEARCH_ENVELOPE_MAXX,0,SIMPLE_DONUT_GEOMETRY,simple,_MERGE_SCHEMAS,YES,USE_SEARCH_ENVELOPE,NO,ESRISHAPE_EXPOSE_FORMAT_ATTRS,,NUMERIC_TYPE_ATTRIBUTE_HANDLING,STANDARD_TYPES,ENCODING,fme-source-encoding,EXPOSE_ATTRS_GROUP,FME_DISCLOSURE_OPEN,_EXTRA_DATASETS,C:Projectssitn-vrdatasource02_buildingsOverhang.shpC:Projectssitn-vrdatasource02_buildingsRoof.shpC:Projectssitn-vrdatasource02_buildingsRoofSuperstructure.shpC:Projectssitn-vrdatasource02_buildingsWall.shpC:Projectssitn-vrdatasource02_buildingsWallSuperstructure.shp,SEARCH_ENVELOPE_MINY,0 +MULTI_READER_TYPE{1} ACAD +MULTI_READER_KEYWORD{1} ACAD_1 +MULTI_READER_GEN_DIRECTIVES{1} USE_BLOCK_HEADER_LAYER,yes,RESOLVE_DIMENSIONS,yes,READ_RASTERS,yes,ACAD_EXPOSE_FORMAT_ATTRS,,READ_USER_DICTIONARIES,no,QUERY_FEATURE_TYPES_FOR_MERGE_FILTERS,Yes,STORE_BULGE_INFO,no,ENTITY_OPTIONS,,ACAD_RDR_ADV_PARM_GROUP,,STRUCTURE_EXTENDED_DATA,no,ACAD_ATTRIBUTE_OPTIONS,,LIST_ATTRIBUTE_ENTITY_DATA,yes,SEARCH_ENVELOPE_COORDINATE_SYSTEM,,LIST_EXTENDED_DATA,yes,STORE_SPLINE_DEFS,yes,USE_DXF_HEADER,,SEARCH_ENVELOPE_MAXY,0,READ_REGIONS_AS_AREAS,yes,EXPLODE_MTEXT,yes,READ_PAPER_SPACE_LAYOUTS,yes,PRESERVE_CLIPPED_RASTERS,no,SEARCH_ENVELOPE_MAXX,0,IGNORE_UCS,no,_MERGE_SCHEMAS,YES,RESOLVE_BLOCKS,yes,CLIP_TO_ENVELOPE,NO,RESOLVE_VIEWPORTS,Unused,PRESERVE_INSERTS,no,DXF_HEADER_GROUP,,USE_BLOCK_LAYER_INFO,no,SEARCH_ENVELOPE_MINX,0,ALLOW_DASH_CHAR_IN_ATTR_NAMES,yes,PRESERVE_COMPLEX_HATCHES,no,RESOLVE_SELECTED_BLOCKS,,READ_XREFS,no,READ_AS_2_5D,no,STORE_LAYER_INFO,no,OUTPUT_ZERO_LENGTH_LINES_AS_LINES,no,CONVERT_ZERO_LENGTH_ARCS_TO_POINTS,yes,METAFILE,acad,READ_GROUPS,no,EVALUATE_MLINE_GEOM,no,APPLY_WORLD_FILE,yes,READ_PAPER_SPACE,NO,READ_SELECTED_PAPER_SPACE,,XRECORD_READING,None,STORE_INSERT_POINT,no,ALL_MERGED_FILTERS_NEED_NO_DEFS,Yes,USE_SEARCH_ENVELOPE,NO,IGNORE_FROZEN_LAYERS,no,RESOLVE_ENTITY_COLOR,yes,READ_SYS_VARS,no,SEARCH_ENVELOPE_MINY,0,READ_PROXY_GRAPHICS,yes,READ_MODEL_SPACE,yes,SPACE_OPTIONS,,INTERPRET_EXTENDED_DATA,yes,EXPOSE_ATTRS_GROUP,,IGNORE_HIDDEN_LAYERS,yes,VISIBLE_ATTRIBUTES_AS_TEXT,yes +WRITER_TYPE MULTI_WRITER +MULTI_WRITER_DATASET_ORDER BY_ID +MULTI_WRITER_FIRST_WRITER_ID 0 +MULTI_WRITER_TYPE{0} OBJ +MULTI_WRITER_KEYWORD{0} OBJ_1 +MULTI_WRITER_TYPE{1} 3DS +MULTI_WRITER_KEYWORD{1} 3DS_1 +MULTI_WRITER_TYPE{2} ACAD +MULTI_WRITER_KEYWORD{2} ACAD_2 +#! END_WB_HEADER +#! START_WB_HEADER +FACTORY_DEF * BranchingFactory \ + FACTORY_NAME "Source Feature Router" \ + INPUT FEATURE_TYPE * \ + TARGET_FACTORY @Concatenate("Source Catcher ", &multi_reader_id) \ + FALLBACK_TARGET_FACTORY "Branching Catcher" + +#! END_WB_HEADER +#! START_WB_HEADER +MACRO WB_KEYWORD "ESRISHAPE_1" +FACTORY_DEF * TeeFactory \ + FACTORY_NAME "Source Catcher 0" \ + INPUT FEATURE_TYPE * \ + OUTPUT FEATURE_TYPE * + +#! END_WB_HEADER +#! START_SOURCE_HEADER ESRISHAPE ESRISHAPE_1 +# ============================================================================ +# The following GUI line prompts for the source shapefiles +# The dataset this mapping file was generated from was: +#! END_SOURCE_HEADER +#! START_WB_HEADER +DEFAULT_MACRO SourceDataset +INCLUDE [ if {{$(SourceDataset)} != ""} { \ + puts {DEFAULT_MACRO SourceDataset_ESRISHAPE_1 $(SourceDataset)} \ + } ] +#! END_WB_HEADER +#! START_SOURCE_HEADER ESRISHAPE ESRISHAPE_1 +DEFAULT_MACRO SourceDataset_ESRISHAPE_1 $(SourceDataset_ESRISHAPE) +GUI MULTIFILE SourceDataset_ESRISHAPE_1 Shapefiles(*.shp)|*.shp|Compressed_Shapefiles(*.shz)|*.shz|All_Files(*)|* Source Esri Shapefile(s): +# ===================================================================== +# Provide some control over what attributes have the user-selected +# encoding applied. Normally all attributes are updated after being +# read, but the following lines exclude from this treatment all +# attributes whose names start with fme_ or shape_. +ESRISHAPE_1_UNENCODED_ATTR_PREFIX fme_ shape_ +#Added default value for dissolve holes so that default for DI is consistent with workbench +DEFAULT_MACRO ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1 no +ESRISHAPE_1_DISSOLVE_HOLES "$(ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1)" +DEFAULT_MACRO ESRISHAPE_IN_READER_PARAMETERS_ESRISHAPE_1 +GUI OPTIONAL DISCLOSUREGROUP ESRISHAPE_IN_READER_PARAMETERS_ESRISHAPE_1 ESRISHAPE_IN_UPPER_CASE_ATTR_NAMES%ESRISHAPE_IN_ENCODING_ESRISHAPE_1%ESRISHAPE_IN_NUMERIC_TYPE_ATTRIBUTE_HANDLING Reader Parameters +# ============================================================================ +# Determines whether the attribute names should be uppercased, or whether they +# should stay as specified in the shapefile. Once the mapping file/workspace +# has been generated, the value for this keyword should not be changed. +DEFAULT_MACRO ESRISHAPE_IN_UPPER_CASE_ATTR_NAMES_ESRISHAPE_1 No +ESRISHAPE_1_UPPER_CASE_ATTR_NAMES "$(ESRISHAPE_IN_UPPER_CASE_ATTR_NAMES_ESRISHAPE_1)" +# ============================================================================ +# The following keyword allows the user to choose what encoding to +# use for reading the shapefile, overrides dbf file LDID or .cpg +# file if present. +DEFAULT_MACRO ESRISHAPE_IN_ENCODING_ESRISHAPE_1 fme-source-encoding +ESRISHAPE_1_ENCODING "$(ESRISHAPE_IN_ENCODING_ESRISHAPE_1)" +GUI STRING_OR_ENCODING ESRISHAPE_IN_ENCODING_ESRISHAPE_1 fme-source-encoding%* Character Encoding +# ============================================================================ +# Determines whether numeric attributes should be interpreted as binary or as +# bound number fields (ActualDBFrepresentation) +DEFAULT_MACRO ESRISHAPE_IN_NUMERIC_TYPE_ATTRIBUTE_HANDLING_ESRISHAPE_1 STANDARD_TYPES +ESRISHAPE_1_NUMERIC_TYPE_ATTRIBUTE_HANDLING "$(ESRISHAPE_IN_NUMERIC_TYPE_ATTRIBUTE_HANDLING_ESRISHAPE_1)" +#Note: Using the search envelope requires the shape index files (.sbnand.sbx) +DEFAULT_MACRO ESRISHAPE_IN_EXPOSE_ATTRS_GROUP_ESRISHAPE_1 FME_DISCLOSURE_OPEN +ESRISHAPE_1_EXPOSE_ATTRS_GROUP "$(ESRISHAPE_IN_EXPOSE_ATTRS_GROUP_ESRISHAPE_1)" +# Include this file in source setting section to add native search envelope processing +# Zero as a default means we don't do any search -- this makes workbench happier +DEFAULT_MACRO ESRISHAPE_IN_USE_SEARCH_ENVELOPE_ESRISHAPE_1 NO +ESRISHAPE_1_USE_SEARCH_ENVELOPE "$(ESRISHAPE_IN_USE_SEARCH_ENVELOPE_ESRISHAPE_1)" +GUI ACTIVEDISCLOSUREGROUP ESRISHAPE_IN_USE_SEARCH_ENVELOPE_ESRISHAPE_1 ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1%ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1%ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1%ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1%ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1%ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1%ESRISHAPE_IN_SEARCH_METHOD%ESRISHAPE_IN_SEARCH_METHOD_FILTER%ESRISHAPE_IN_SEARCH_ORDER%ESRISHAPE_IN_SEARCH_FEATURE%ESRISHAPE_IN_DUMMY_SEARCH_ENVELOPE_PARAMETER Use Search Envelope +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1 ,0 +DEFAULT_MACRO ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1 0 +ESRISHAPE_1_SEARCH_ENVELOPE "$(ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1)" +GUI OPTIONAL FLOAT ESRISHAPE_IN_SEARCH_ENVELOPE_MINX_ESRISHAPE_1 Minimum X: +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1 ,0 +DEFAULT_MACRO ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1 0 +ESRISHAPE_1_SEARCH_ENVELOPE "$(ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1)" +GUI OPTIONAL FLOAT ESRISHAPE_IN_SEARCH_ENVELOPE_MINY_ESRISHAPE_1 Minimum Y: +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1 ,0 +DEFAULT_MACRO ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1 0 +ESRISHAPE_1_SEARCH_ENVELOPE "$(ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1)" +GUI OPTIONAL FLOAT ESRISHAPE_IN_SEARCH_ENVELOPE_MAXX_ESRISHAPE_1 Maximum X: +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1 ,0 +DEFAULT_MACRO ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1 0 +ESRISHAPE_1_SEARCH_ENVELOPE "$(ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1)" +GUI OPTIONAL FLOAT ESRISHAPE_IN_SEARCH_ENVELOPE_MAXY_ESRISHAPE_1 Maximum Y: +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1 , +DEFAULT_MACRO ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1 +ESRISHAPE_1_SEARCH_ENVELOPE "$(ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1)" +GUI OPTIONAL COORDSYS ESRISHAPE_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ESRISHAPE_1 Search Envelope Coordinate System: +# =========================================================================== +GUI LOOKUP ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1 ,NO +DEFAULT_MACRO ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1 NO +ESRISHAPE_1_CLIP_TO_ENVELOPE "$(ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1)" +GUI OPTIONAL CHECKBOX ESRISHAPE_IN_CLIP_TO_ENVELOPE_ESRISHAPE_1 YES%NO Clip to Search Envelope +DEFAULT_MACRO ESRISHAPE_IN_CHECK_NUMERIC_FIELDS_ESRISHAPE_1 yes +ESRISHAPE_1_CHECK_NUMERIC_FIELDS "$(ESRISHAPE_IN_CHECK_NUMERIC_FIELDS_ESRISHAPE_1)" +DEFAULT_MACRO ESRISHAPE_IN_ADVANCED_ESRISHAPE_1 +GUI OPTIONAL DISCLOSUREGROUP ESRISHAPE_IN_ADVANCED_ESRISHAPE_1 ESRISHAPE_IN_TRIM_PRECEDING_SPACES_ESRISHAPE_1%ESRISHAPE_IN_GEOMETRY_ESRISHAPE_1 Advanced +DEFAULT_MACRO ESRISHAPE_IN_TRIM_PRECEDING_SPACES_ESRISHAPE_1 yes +ESRISHAPE_1_TRIM_PRECEDING_SPACES "$(ESRISHAPE_IN_TRIM_PRECEDING_SPACES_ESRISHAPE_1)" +GUI CHOICE ESRISHAPE_IN_TRIM_PRECEDING_SPACES_ESRISHAPE_1 yes%no Trim Preceding Spaces +DEFAULT_MACRO ESRISHAPE_IN_GEOMETRY_ESRISHAPE_1 +GUI OPTIONAL DISCLOSUREGROUP ESRISHAPE_IN_GEOMETRY_ESRISHAPE_1 ESRISHAPE_IN_SIMPLE_DONUT_GEOMETRY_ESRISHAPE_1%ESRISHAPE_IN_MEASURES_AS_Z_ESRISHAPE_1%ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1%ESRISHAPE_IN_REPORT_BAD_GEOMETRY_ESRISHAPE_1 Geometry +# ============================================================================ +# Option to use simple donut geometry creation, which is faster than the +# original creation method, but less meticulous at detecting and correcting +# geometric anomalies (i.e.holeswithinholes) +DEFAULT_MACRO ESRISHAPE_IN_SIMPLE_DONUT_GEOMETRY_ESRISHAPE_1 simple +ESRISHAPE_1_SIMPLE_DONUT_GEOMETRY "$(ESRISHAPE_IN_SIMPLE_DONUT_GEOMETRY_ESRISHAPE_1)" +GUI LOOKUP_CHOICE ESRISHAPE_IN_SIMPLE_DONUT_GEOMETRY_ESRISHAPE_1 "\"Orientation Only\",simple"%"\"Orientation and Spatial Relationship\",complex" Donut Geometry Detection +# ============================================================================ +# The following GUI line sets whether measure values in the shapefiles should +# be treated as elevations. +DEFAULT_MACRO ESRISHAPE_IN_MEASURES_AS_Z_ESRISHAPE_1 no +ESRISHAPE_1_MEASURES_AS_Z "$(ESRISHAPE_IN_MEASURES_AS_Z_ESRISHAPE_1)" +GUI CHOICE ESRISHAPE_IN_MEASURES_AS_Z_ESRISHAPE_1 yes%no Treat Measures as Elevation +# ============================================================================ +# The following keyword sets whether the reader dissolves holes in donuts. +ESRISHAPE_1_DISSOLVE_HOLES "$(ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1)" +GUI CHOICE ESRISHAPE_IN_DISSOLVE_HOLES_ESRISHAPE_1 yes%no Dissolve Adjacent Holes +# ============================================================================ +# The following keyword sets whether bad geometry should be reported via +# the shape_geometry_error{} list attribute. +DEFAULT_MACRO ESRISHAPE_IN_REPORT_BAD_GEOMETRY_ESRISHAPE_1 no +ESRISHAPE_1_REPORT_BAD_GEOMETRY "$(ESRISHAPE_IN_REPORT_BAD_GEOMETRY_ESRISHAPE_1)" +GUI CHOICE ESRISHAPE_IN_REPORT_BAD_GEOMETRY_ESRISHAPE_1 yes%no Report Geometry Anomalies +# =========================================================================== +DEFAULT_MACRO ESRISHAPE_IN_NETWORK_AUTHENTICATION_ESRISHAPE_1 +ESRISHAPE_1_NETWORK_AUTHENTICATION "$(ESRISHAPE_IN_NETWORK_AUTHENTICATION_ESRISHAPE_1)" +GUI OPTIONAL AUTHENTICATOR ESRISHAPE_IN_NETWORK_AUTHENTICATION_ESRISHAPE_1 CONTAINER%GROUP%CONTAINER_TITLE%"Network Authentication"%PROMPT_TYPE%NETWORK Network Authentication +# ============================================================================ +DEFAULT_MACRO ESRISHAPE_IN_ATTRIBUTE_READING_ESRISHAPE_1 ALL +ESRISHAPE_1_ATTRIBUTE_READING "$(ESRISHAPE_IN_ATTRIBUTE_READING_ESRISHAPE_1)" +# ============================================================================ +ESRISHAPE_1_GENERATE_FME_BUILD_NUM 19602 +ESRISHAPE_1_DATASET "$(SourceDataset_ESRISHAPE_1)" +#! END_SOURCE_HEADER +#! START_WB_HEADER +FACTORY_DEF * BranchingFactory \ + FACTORY_NAME "Source Brancher 0" \ + INPUT FEATURE_TYPE * \ + @SupplyAttributes(multi_reader_type,ESRISHAPE) \ + TARGET_FACTORY "Branching Catcher" + +#! END_WB_HEADER +#! START_WB_HEADER +MACRO WB_KEYWORD "ACAD_1" +FACTORY_DEF * TeeFactory \ + FACTORY_NAME "Source Catcher 1" \ + INPUT FEATURE_TYPE * \ + OUTPUT FEATURE_TYPE * + +#! END_WB_HEADER +#! START_SOURCE_HEADER ACAD ACAD_1 +# ============================================================================ +# The following GUI line prompts for a file to be used as the +# source of the DWG/DXF translation. +# The user input is stored in a MACRO, which is then used to define +# the dataset to be read. +# The dataset this mapping file was generated from was: +#! END_SOURCE_HEADER +#! START_WB_HEADER +DEFAULT_MACRO SourceDataset +INCLUDE [ if {{$(SourceDataset)} != ""} { \ + puts {DEFAULT_MACRO SourceDataset_ACAD_1 $(SourceDataset)} \ + } ] +#! END_WB_HEADER +#! START_SOURCE_HEADER ACAD ACAD_1 +DEFAULT_MACRO SourceDataset_ACAD_1 $(SourceDataset_ACAD) +GUI MULTIFILE SourceDataset_ACAD_1 DWG_Files(*.dwg)/DXF_Files(*.dxf)|*.dwg;*.dxf|DWG_Files(*.dwg)|*.dwg|DXF_Files(*.dxf)|*.dxf|All_Files|* Source Autodesk AutoCAD DWG/DXF File(s): +DEFAULT_MACRO _BULGES_AS_ARCS_ACAD_1 no +ACAD_1_SPLIT_BULGE_ARCS $(_BULGES_AS_ARCS_ACAD_1) +# ============================================================================ +# Now define a TestFactory which deletes any Insert entities +# which do not have any attributes following. If you want to get +# rid of these points for any reason then, remove the comments +# +#FACTORY_DEF * TestFactory # INPUT FEATURE_TYPE * autocad_entity autocad_insert # TEST &autocad_attributes_follow = false # OUTPUT FAILED FEATURE_TYPE * +# +DEFAULT_MACRO WB_KEYWORD_ACAD_1 "DWG" +FACTORY_DEF * TeeFactory \ +FACTORY_NAME $(WB_KEYWORD)"RenameAutocadExtendedAttrs" \ +INPUT FEATURE_TYPE * \ +OUTPUT FEATURE_TYPE * \ +@CopyAttributes(autocad_extended_data_list{},extended_data_list{}) \ +@CopyAttributes(autocad_extended_data{},extended_data{}) \ +@RemoveAttributes(fme_regexp_match,^extended_data) +DEFAULT_MACRO ACAD_IN_QUERY_FEATURE_TYPES_FOR_MERGE_FILTERS_ACAD_1 Yes +ACAD_1_QUERY_FEATURE_TYPES_FOR_MERGE_FILTERS "$(ACAD_IN_QUERY_FEATURE_TYPES_FOR_MERGE_FILTERS_ACAD_1)" +DEFAULT_MACRO ACAD_IN_ALL_MERGED_FILTERS_NEED_NO_DEFS_ACAD_1 Yes +ACAD_1_ALL_MERGED_FILTERS_NEED_NO_DEFS "$(ACAD_IN_ALL_MERGED_FILTERS_NEED_NO_DEFS_ACAD_1)" +DEFAULT_MACRO ACAD_IN_ENTITY_OPTIONS_ACAD_1 +GUI OPTIONAL DISCLOSUREGROUP ACAD_IN_ENTITY_OPTIONS_ACAD_1 ACAD_IN_RESOLVE_BLOCKS_ACAD_1%ACAD_IN_VISIBLE_ATTRIBUTES_AS_TEXT_ACAD_1%ACAD_IN_EXPLODE_MTEXT_ACAD_1%ACAD_IN_READ_AS_2_5D_ACAD_1 Entity Options +# ============================================================================ +# And indicate whether or not we are to expand the blocks. +DEFAULT_MACRO ACAD_IN_RESOLVE_BLOCKS_ACAD_1 yes +ACAD_1_RESOLVE_BLOCKS "$(ACAD_IN_RESOLVE_BLOCKS_ACAD_1)" +GUI ACTIVEDISCLOSUREGROUP ACAD_IN_RESOLVE_BLOCKS_ACAD_1 FME_DISCLOSURE_CLOSED%ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1%ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1%ACAD_IN_STORE_INSERT_POINT_ACAD_1%ACAD_IN_PRESERVE_INSERTS_ACAD_1%ACAD_IN_RESOLVE_SELECTED_BLOCKS_ACAD_1 Explode Blocks into Entities +GUI LOOKUP ACAD_IN_RESOLVE_BLOCKS_ACAD_1 YES,yes%NO,no +# ============================================================================ +# Indicate whether we want to use the block header feature type for the components +# when blocks are exploded or to read components on their original feature types. +DEFAULT_MACRO ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1 yes +ACAD_1_USE_BLOCK_HEADER_LAYER "$(ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1 yes%no Use Block Feature Type for Components +GUI LOOKUP ACAD_IN_USE_BLOCK_HEADER_LAYER_ACAD_1 ,no +# ============================================================================ +# Indicate whether we want to use the block header layer information for the components +# when blocks are exploded or to read components with their original layer information. +DEFAULT_MACRO ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1 no +ACAD_1_USE_BLOCK_LAYER_INFO "$(ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1 yes%no Use Block Layer Information for Components +GUI LOOKUP ACAD_IN_USE_BLOCK_LAYER_INFO_ACAD_1 ,no +# ============================================================================ +# Indicate whether we want to store the insert location for the block reference +# on the components when blocks are exploded. +DEFAULT_MACRO ACAD_IN_STORE_INSERT_POINT_ACAD_1 no +ACAD_1_STORE_INSERT_POINT "$(ACAD_IN_STORE_INSERT_POINT_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_STORE_INSERT_POINT_ACAD_1 yes%no Store Insert Location on Components +GUI LOOKUP ACAD_IN_STORE_INSERT_POINT_ACAD_1 ,no +# ============================================================================ +DEFAULT_MACRO ACAD_IN_PRESERVE_INSERTS_ACAD_1 no +ACAD_1_PRESERVE_INSERTS "$(ACAD_IN_PRESERVE_INSERTS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_PRESERVE_INSERTS_ACAD_1 yes%no Preserve Insert Points +# ============================================================================ +DEFAULT_MACRO ACAD_IN_RESOLVE_SELECTED_BLOCKS_ACAD_1 +ACAD_1_RESOLVE_SELECTED_BLOCKS "$(ACAD_IN_RESOLVE_SELECTED_BLOCKS_ACAD_1)" +GUI OPTIONAL DYNAMIC_MULTI_SELECT_ENCODED ACAD_IN_RESOLVE_SELECTED_BLOCKS_ACAD_1 $[SourceDataset_ACAD_1],_READ_SCHEMA_OVERRIDE_MODE,BLOCK_NAMES,_FORMAT_OVERRIDE_,ACAD Explode Selected Blocks +# ============================================================================ +# As well, see if we should turn visible attributes into text +# entities so they will be visible in the output system +DEFAULT_MACRO ACAD_IN_VISIBLE_ATTRIBUTES_AS_TEXT_ACAD_1 yes +ACAD_1_VISIBLE_ATTRIBUTES_AS_TEXT "$(ACAD_IN_VISIBLE_ATTRIBUTES_AS_TEXT_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_VISIBLE_ATTRIBUTES_AS_TEXT_ACAD_1 yes%no Read Visible Attributes as Text Entities +# ============================================================================ +DEFAULT_MACRO ACAD_IN_EXPLODE_MTEXT_ACAD_1 yes +ACAD_1_EXPLODE_MTEXT "$(ACAD_IN_EXPLODE_MTEXT_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_EXPLODE_MTEXT_ACAD_1 yes%no Explode MText Entities +# ============================================================================ +# read polylines as 2D or 2.5D polylines +DEFAULT_MACRO ACAD_IN_READ_AS_2_5D_ACAD_1 no +ACAD_1_READ_AS_2_5D "$(ACAD_IN_READ_AS_2_5D_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_AS_2_5D_ACAD_1 yes%no Read Polylines as 2.5D +DEFAULT_MACRO ACAD_IN_SPACE_OPTIONS_ACAD_1 +GUI OPTIONAL DISCLOSUREGROUP ACAD_IN_SPACE_OPTIONS_ACAD_1 ACAD_IN_READ_MODEL_SPACE_ACAD_1%ACAD_IN_READ_PAPER_SPACE_ACAD_1 Model and Paper Space Options +# ============================================================================ +# Should we read the model space +DEFAULT_MACRO ACAD_IN_READ_MODEL_SPACE_ACAD_1 yes +ACAD_1_READ_MODEL_SPACE "$(ACAD_IN_READ_MODEL_SPACE_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_MODEL_SPACE_ACAD_1 yes%no Read Model Space +# ============================================================================ +DEFAULT_MACRO ACAD_IN_READ_PAPER_SPACE_ACAD_1 NO +ACAD_1_READ_PAPER_SPACE "$(ACAD_IN_READ_PAPER_SPACE_ACAD_1)" +GUI ACTIVEDISCLOSUREGROUP ACAD_IN_READ_PAPER_SPACE_ACAD_1 FME_DISCLOSURE_CLOSED%ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1%ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1%ACAD_IN_RESOLVE_VIEWPORTS_ACAD_1 Read Paper Space +# ============================================================================ +# Indicate which paperspaces we will read +DEFAULT_MACRO ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1 +ACAD_1_READ_SELECTED_PAPER_SPACE "$(ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1)" +GUI OPTIONAL DYNAMIC_MULTI_SELECT_ENCODED ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1 $[SourceDataset_ACAD_1],_READ_SCHEMA_OVERRIDE_MODE,LAYOUT_NAMES,_FORMAT_OVERRIDE_,ACAD Read Selected Paper Spaces +GUI LOOKUP ACAD_IN_READ_SELECTED_PAPER_SPACE_ACAD_1 , +# ============================================================================ +# Indicate whether or not we will read paper space layout information. +DEFAULT_MACRO ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1 yes +ACAD_1_READ_PAPER_SPACE_LAYOUTS "$(ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1)" +GUI OPTIONAL CHECKBOX ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1 yes%no Read Paper Space Layout Information +GUI LOOKUP ACAD_IN_READ_PAPER_SPACE_LAYOUTS_ACAD_1 ,yes +# ============================================================================ +# Should we resolve viewports +DEFAULT_MACRO ACAD_IN_RESOLVE_VIEWPORTS_ACAD_1 +ACAD_1_RESOLVE_VIEWPORTS "$(ACAD_IN_RESOLVE_VIEWPORTS_ACAD_1)" +GUI OPTIONAL CHECKBOX ACAD_IN_RESOLVE_VIEWPORTS_ACAD_1 yes%no Read Model Space Entities Through Viewport +DEFAULT_MACRO ACAD_IN_ACAD_ATTRIBUTE_OPTIONS_ACAD_1 +GUI OPTIONAL DISCLOSUREGROUP ACAD_IN_ACAD_ATTRIBUTE_OPTIONS_ACAD_1 ACAD_IN_INTERPRET_EXTENDED_DATA_ACAD_1%ACAD_IN_LIST_EXTENDED_DATA_ACAD_1%ACAD_IN_LIST_ATTRIBUTE_ENTITY_DATA_ACAD_1%ACAD_IN_XRECORD_READING_ACAD_1 Attribute Options +# ============================================================================ +# 20140211 - allow control over additional interpreted representation for user EED +DEFAULT_MACRO ACAD_IN_INTERPRET_EXTENDED_DATA_ACAD_1 yes +ACAD_1_INTERPRET_EXTENDED_DATA "$(ACAD_IN_INTERPRET_EXTENDED_DATA_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_INTERPRET_EXTENDED_DATA_ACAD_1 yes%no Read Interpreted Extended Entity Data +# ============================================================================ +DEFAULT_MACRO ACAD_IN_LIST_EXTENDED_DATA_ACAD_1 yes +ACAD_1_LIST_EXTENDED_DATA "$(ACAD_IN_LIST_EXTENDED_DATA_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_LIST_EXTENDED_DATA_ACAD_1 yes%no Read Extended Entity Data As List +# ============================================================================ +DEFAULT_MACRO ACAD_IN_LIST_ATTRIBUTE_ENTITY_DATA_ACAD_1 yes +ACAD_1_LIST_ATTRIBUTE_ENTITY_DATA "$(ACAD_IN_LIST_ATTRIBUTE_ENTITY_DATA_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_LIST_ATTRIBUTE_ENTITY_DATA_ACAD_1 yes%no Read Attribute Entity Data As List +# ============================================================================ +# Ensure that the legacy form is still used, so we don't have to make a new directive +DEFAULT_MACRO ACAD_IN_XRECORD_READING_ACAD_1 None +ACAD_1_XRECORD_READING "$(ACAD_IN_XRECORD_READING_ACAD_1)" +#GUI CHOICE XRECORD_READING None%Lists Entity XRecord Reading +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_XRECORD_READING_ACAD_1 Lists%None Entity XRecord Data Reading +DEFAULT_MACRO ACAD_IN_EXPOSE_ATTRS_GROUP_ACAD_1 +ACAD_1_EXPOSE_ATTRS_GROUP "$(ACAD_IN_EXPOSE_ATTRS_GROUP_ACAD_1)" +# Include this file in source setting section to add external search envelope processing +# Zero as a default means we don't do any search -- this makes workbench happier +DEFAULT_MACRO ACAD_IN_USE_SEARCH_ENVELOPE_ACAD_1 NO +ACAD_1_USE_SEARCH_ENVELOPE "$(ACAD_IN_USE_SEARCH_ENVELOPE_ACAD_1)" +GUI ACTIVEDISCLOSUREGROUP ACAD_IN_USE_SEARCH_ENVELOPE_ACAD_1 ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1%ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1%ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1%ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1%ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1%ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1%ACAD_IN_SEARCH_METHOD%ACAD_IN_SEARCH_METHOD_FILTER%ACAD_IN_SEARCH_ORDER%ACAD_IN_SEARCH_FEATURE%ACAD_IN_DUMMY_SEARCH_ENVELOPE_PARAMETER Use Search Envelope +# =========================================================================== +GUI LOOKUP ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1 ,0 +DEFAULT_MACRO ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1 0 +ACAD_1_SEARCH_ENVELOPE "$(ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1)" +GUI OPTIONAL FLOAT ACAD_IN_SEARCH_ENVELOPE_MINX_ACAD_1 Minimum X: +# =========================================================================== +GUI LOOKUP ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1 ,0 +DEFAULT_MACRO ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1 0 +ACAD_1_SEARCH_ENVELOPE "$(ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1)" +GUI OPTIONAL FLOAT ACAD_IN_SEARCH_ENVELOPE_MINY_ACAD_1 Minimum Y: +# =========================================================================== +GUI LOOKUP ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1 ,0 +DEFAULT_MACRO ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1 0 +ACAD_1_SEARCH_ENVELOPE "$(ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1)" +GUI OPTIONAL FLOAT ACAD_IN_SEARCH_ENVELOPE_MAXX_ACAD_1 Maximum X: +# =========================================================================== +GUI LOOKUP ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1 ,0 +DEFAULT_MACRO ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1 0 +ACAD_1_SEARCH_ENVELOPE "$(ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1)" +GUI OPTIONAL FLOAT ACAD_IN_SEARCH_ENVELOPE_MAXY_ACAD_1 Maximum Y: +# =========================================================================== +GUI LOOKUP ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1 , +DEFAULT_MACRO ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1 +ACAD_1_SEARCH_ENVELOPE "$(ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1)" +GUI OPTIONAL COORDSYS ACAD_IN_SEARCH_ENVELOPE_COORDINATE_SYSTEM_ACAD_1 Search Envelope Coordinate System: +# =========================================================================== +# BUG18999: We now have a soft clip to fall back on like native spatial index +# thus we are reintroducing the clip to envelop as an option for users. +# Defualt to soft clip as per the existing database readers we are emulating +GUI LOOKUP ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1 ,NO +DEFAULT_MACRO ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1 NO +ACAD_1_CLIP_TO_ENVELOPE "$(ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1)" +GUI OPTIONAL CHECKBOX ACAD_IN_CLIP_TO_ENVELOPE_ACAD_1 YES%NO Clip to Search Envelope +# ============================================================================ +DEFAULT_MACRO ACAD_IN_ALLOW_DASH_CHAR_IN_ATTR_NAMES_ACAD_1 yes +ACAD_1_ALLOW_DASH_CHAR_IN_ATTR_NAMES "$(ACAD_IN_ALLOW_DASH_CHAR_IN_ATTR_NAMES_ACAD_1)" +DEFAULT_MACRO ACAD_IN_ACAD_RDR_ADV_PARM_GROUP_ACAD_1 +GUI OPTIONAL DISCLOSUREGROUP ACAD_IN_ACAD_RDR_ADV_PARM_GROUP_ACAD_1 FME_DISCLOSURE_CLOSED%ACAD_IN_RESOLVE_ENTITY_COLOR_ACAD_1%ACAD_IN_PRESERVE_COMPLEX_HATCHES_ACAD_1%ACAD_IN_PRESERVE_CLIPPED_RASTERS_ACAD_1%ACAD_IN_RESOLVE_DIMENSIONS_ACAD_1%ACAD_IN_EVALUATE_MLINE_GEOM_ACAD_1%ACAD_IN_STORE_SPLINE_DEFS_ACAD_1%ACAD_IN_STORE_BULGE_INFO_ACAD_1%ACAD_IN_IGNORE_UCS_ACAD_1%ACAD_IN_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS_ACAD_1%ACAD_IN_READ_GROUPS_ACAD_1%ACAD_IN_READ_USER_DICTIONARIES_ACAD_1%ACAD_IN_READ_XREFS_ACAD_1%ACAD_IN_STORE_LAYER_INFO_ACAD_1%ACAD_IN_OUTPUT_ZERO_LENGTH_LINES_AS_LINES_ACAD_1%ACAD_IN_IGNORE_FROZEN_LAYERS_ACAD_1%ACAD_IN_IGNORE_HIDDEN_LAYERS_ACAD_1%ACAD_IN_APPLY_WORLD_FILE_ACAD_1%ACAD_IN_READ_PROXY_GRAPHICS_ACAD_1%ACAD_IN_READ_SYS_VARS_ACAD_1%ACAD_IN_READ_REGIONS_AS_AREAS_ACAD_1%ACAD_IN_READ_RASTERS_ACAD_1%ACAD_IN_DXF_HEADER_GROUP_ACAD_1 Advanced +# ============================================================================ +DEFAULT_MACRO ACAD_IN_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS_ACAD_1 yes +ACAD_1_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS "$(ACAD_IN_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_CONVERT_ZERO_LENGTH_ARCS_TO_POINTS_ACAD_1 yes%no Convert Zero Length Arcs to Points +# ============================================================================ +# PR#9808 - Indicate whether we want to resolve entities color or keep it as ByLayer. +# By default, we'll resolve entity color because that's how we have been doing +# it all along. So to maintain backwards compatibility we'll keep that as default. +DEFAULT_MACRO ACAD_IN_RESOLVE_ENTITY_COLOR_ACAD_1 yes +ACAD_1_RESOLVE_ENTITY_COLOR "$(ACAD_IN_RESOLVE_ENTITY_COLOR_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_RESOLVE_ENTITY_COLOR_ACAD_1 yes%no Resolve Entity Color +# ============================================================================ +DEFAULT_MACRO ACAD_IN_PRESERVE_COMPLEX_HATCHES_ACAD_1 no +ACAD_1_PRESERVE_COMPLEX_HATCHES "$(ACAD_IN_PRESERVE_COMPLEX_HATCHES_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_PRESERVE_COMPLEX_HATCHES_ACAD_1 yes%no Preserve Complex Hatches and MPolygons +# ============================================================================ +# And indicate whether or not to read groups. +DEFAULT_MACRO ACAD_IN_READ_GROUPS_ACAD_1 no +ACAD_1_READ_GROUPS "$(ACAD_IN_READ_GROUPS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_GROUPS_ACAD_1 yes%no Read Groups +# ============================================================================ +# And indicate whether or not to read xrecords from user dictionaries. +DEFAULT_MACRO ACAD_IN_READ_USER_DICTIONARIES_ACAD_1 no +ACAD_1_READ_USER_DICTIONARIES "$(ACAD_IN_READ_USER_DICTIONARIES_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_USER_DICTIONARIES_ACAD_1 yes%no User Dictionary XRecord Data Reading +# ============================================================================ +# And indicate whether or not to read xrefs. +DEFAULT_MACRO ACAD_IN_READ_XREFS_ACAD_1 no +ACAD_1_READ_XREFS "$(ACAD_IN_READ_XREFS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_XREFS_ACAD_1 yes%no Read External References +# ============================================================================ +# And indicate whether to read mlines as stored vertexes, or as calculated vertexes. +DEFAULT_MACRO ACAD_IN_EVALUATE_MLINE_GEOM_ACAD_1 no +ACAD_1_EVALUATE_MLINE_GEOM "$(ACAD_IN_EVALUATE_MLINE_GEOM_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_EVALUATE_MLINE_GEOM_ACAD_1 yes%no Evaluate Multi-line Entity Geometry +# ============================================================================ +# Indicate if we want to store layer properties as feature attributes +DEFAULT_MACRO ACAD_IN_STORE_LAYER_INFO_ACAD_1 no +ACAD_1_STORE_LAYER_INFO "$(ACAD_IN_STORE_LAYER_INFO_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_STORE_LAYER_INFO_ACAD_1 yes%no Store Layer Properties on Features +# ============================================================================ +# Decide how we should handle bulges +DEFAULT_MACRO ACAD_IN_STORE_BULGE_INFO_ACAD_1 no +ACAD_1_STORE_BULGE_INFO "$(ACAD_IN_STORE_BULGE_INFO_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_STORE_BULGE_INFO_ACAD_1 yes%no Store Bulge Info +# ============================================================================ +# Decide how we should handle zero length lines +# By default, we'll convert any zero length lines we encounter to points +DEFAULT_MACRO ACAD_IN_OUTPUT_ZERO_LENGTH_LINES_AS_LINES_ACAD_1 no +ACAD_1_OUTPUT_ZERO_LENGTH_LINES_AS_LINES "$(ACAD_IN_OUTPUT_ZERO_LENGTH_LINES_AS_LINES_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_OUTPUT_ZERO_LENGTH_LINES_AS_LINES_ACAD_1 yes%no Output Zero Length Lines as Lines +# ============================================================================ +# Decide how we should handle splines +DEFAULT_MACRO ACAD_IN_STORE_SPLINE_DEFS_ACAD_1 yes +ACAD_1_STORE_SPLINE_DEFS "$(ACAD_IN_STORE_SPLINE_DEFS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_STORE_SPLINE_DEFS_ACAD_1 yes%no Store Spline Definitions +# ============================================================================ +DEFAULT_MACRO ACAD_IN_RESOLVE_DIMENSIONS_ACAD_1 yes +ACAD_1_RESOLVE_DIMENSIONS "$(ACAD_IN_RESOLVE_DIMENSIONS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_RESOLVE_DIMENSIONS_ACAD_1 yes%no Explode Dimensions +# ============================================================================ +DEFAULT_MACRO ACAD_IN_PRESERVE_CLIPPED_RASTERS_ACAD_1 no +ACAD_1_PRESERVE_CLIPPED_RASTERS "$(ACAD_IN_PRESERVE_CLIPPED_RASTERS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_PRESERVE_CLIPPED_RASTERS_ACAD_1 yes%no Preserve Clipped Rasters +# ============================================================================ +DEFAULT_MACRO ACAD_IN_IGNORE_FROZEN_LAYERS_ACAD_1 no +ACAD_1_IGNORE_FROZEN_LAYERS "$(ACAD_IN_IGNORE_FROZEN_LAYERS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_IGNORE_FROZEN_LAYERS_ACAD_1 yes%no Ignore Frozen Layers +# ============================================================================ +DEFAULT_MACRO ACAD_IN_IGNORE_HIDDEN_LAYERS_ACAD_1 yes +ACAD_1_IGNORE_HIDDEN_LAYERS "$(ACAD_IN_IGNORE_HIDDEN_LAYERS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_IGNORE_HIDDEN_LAYERS_ACAD_1 yes%no Ignore Hidden Layers +# ============================================================================ +# 20040114 - Decide if we should handle the user coordinate system (ucs) +DEFAULT_MACRO ACAD_IN_IGNORE_UCS_ACAD_1 no +ACAD_1_IGNORE_UCS "$(ACAD_IN_IGNORE_UCS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_IGNORE_UCS_ACAD_1 yes%no Ignore User Coordinate System (UCS) +# ============================================================================ +# 20090504 - Decide if we should apply world file or not - default is YES +DEFAULT_MACRO ACAD_IN_APPLY_WORLD_FILE_ACAD_1 yes +ACAD_1_APPLY_WORLD_FILE "$(ACAD_IN_APPLY_WORLD_FILE_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_APPLY_WORLD_FILE_ACAD_1 yes%no Apply World File +# ============================================================================ +# Should we read proxy graphics - default is YES +DEFAULT_MACRO ACAD_IN_READ_PROXY_GRAPHICS_ACAD_1 yes +ACAD_1_READ_PROXY_GRAPHICS "$(ACAD_IN_READ_PROXY_GRAPHICS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_PROXY_GRAPHICS_ACAD_1 yes%no Read Proxy Entity Graphics +# ============================================================================ +# Should we read system variables - default is NO +DEFAULT_MACRO ACAD_IN_READ_SYS_VARS_ACAD_1 no +ACAD_1_READ_SYS_VARS "$(ACAD_IN_READ_SYS_VARS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_SYS_VARS_ACAD_1 yes%no Read Drawing System Variables +# ============================================================================ +DEFAULT_MACRO ACAD_IN_READ_REGIONS_AS_AREAS_ACAD_1 yes +ACAD_1_READ_REGIONS_AS_AREAS "$(ACAD_IN_READ_REGIONS_AS_AREAS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_REGIONS_AS_AREAS_ACAD_1 yes%no Read Region Entities as Areas +# ============================================================================ +# Should we read rasters - default is YES +DEFAULT_MACRO ACAD_IN_READ_RASTERS_ACAD_1 yes +ACAD_1_READ_RASTERS "$(ACAD_IN_READ_RASTERS_ACAD_1)" +GUI OPTIONAL CHECKBOX_WITHLABEL ACAD_IN_READ_RASTERS_ACAD_1 yes%no Read Raster Entities +# ============================================================================ +DEFAULT_MACRO ACAD_IN_DXF_HEADER_GROUP_ACAD_1 +GUI OPTIONAL DISCLOSUREGROUP ACAD_IN_DXF_HEADER_GROUP_ACAD_1 FME_DISCLOSURE_CLOSED%ACAD_IN_USE_DXF_HEADER_ACAD_1 DXF header +# ============================================================================ +DEFAULT_MACRO ACAD_IN_USE_DXF_HEADER_ACAD_1 +ACAD_1_USE_DXF_HEADER "$(ACAD_IN_USE_DXF_HEADER_ACAD_1)" +GUI OPTIONAL FILENAME_MUSTEXIST ACAD_IN_USE_DXF_HEADER_ACAD_1 DXF_Files(*.dxf)|*.dxf|All_files(*.*)|*.* DXF Header File +# ============================================================================ +DEFAULT_MACRO ACAD_IN_STRUCTURE_EXTENDED_DATA_ACAD_1 no +ACAD_1_STRUCTURE_EXTENDED_DATA "$(ACAD_IN_STRUCTURE_EXTENDED_DATA_ACAD_1)" +# =========================================================================== +DEFAULT_MACRO ACAD_IN_NETWORK_AUTHENTICATION_ACAD_1 +ACAD_1_NETWORK_AUTHENTICATION "$(ACAD_IN_NETWORK_AUTHENTICATION_ACAD_1)" +GUI OPTIONAL AUTHENTICATOR ACAD_IN_NETWORK_AUTHENTICATION_ACAD_1 CONTAINER%GROUP%CONTAINER_TITLE%"Network Authentication"%PROMPT_TYPE%NETWORK Network Authentication +# ============================================================================ +DEFAULT_MACRO ACAD_IN_ATTRIBUTE_READING_ACAD_1 ALL +ACAD_1_ATTRIBUTE_READING "$(ACAD_IN_ATTRIBUTE_READING_ACAD_1)" +# ============================================================================ +ACAD_1_GENERATE_FME_BUILD_NUM 19602 +# ============================================================================ +# Bring in macros for all the autocad colors +INCLUDE "$(FME_HOME)/metafile/autocadColors.fmi" +ACAD_1_DATASET "$(SourceDataset_ACAD_1)" +#! END_SOURCE_HEADER +#! START_WB_HEADER +FACTORY_DEF * BranchingFactory \ + FACTORY_NAME "Source Brancher 1" \ + INPUT FEATURE_TYPE * \ + @SupplyAttributes(multi_reader_type,ACAD) \ + TARGET_FACTORY "Branching Catcher" + +#! END_WB_HEADER +#! START_WB_HEADER +MACRO WB_KEYWORD "OBJ_1" +#! END_WB_HEADER +#! START_DEST_HEADER OBJ OBJ_1 +#! END_DEST_HEADER +#! START_WB_HEADER +DEFAULT_MACRO DestDataset +INCLUDE [ if {"$(DestDataset)" != ""} { \ + puts {DEFAULT_MACRO DestDataset_OBJ_1 $(DestDataset)} \ + } ] +#! END_WB_HEADER +#! START_DEST_HEADER OBJ OBJ_1 +DEFAULT_MACRO DestDataset_OBJ_1 $(DestDataset_OBJ) +GUI DIRNAME DestDataset_OBJ_1 Destination OBJ Folder: +DEFAULT_MACRO OBJ_OUT_FME_GROUP_NAMED1_OBJ_1 +GUI OPTIONAL DISCLOSUREGROUP OBJ_OUT_FME_GROUP_NAMED1_OBJ_1 OBJ_OUT_MOVE_TO_LOCAL_COORDSYS_OBJ_1 Coordinate System +DEFAULT_MACRO OBJ_OUT_MOVE_TO_LOCAL_COORDSYS_OBJ_1 No +OBJ_1_MOVE_TO_LOCAL_COORDSYS "$(OBJ_OUT_MOVE_TO_LOCAL_COORDSYS_OBJ_1)" +GUI LOOKUP_CHOICE OBJ_OUT_MOVE_TO_LOCAL_COORDSYS_OBJ_1 Yes,Yes%No,No%"\"Create Projection File Only\",PRJ_ONLY"%"\"Transform Coordinates Only\",COORDINATES_ONLY" Move to Local Coordinate System: +DEFAULT_MACRO OBJ_OUT_FME_GROUP_NAMED2_OBJ_1 FME_DISCLOSURE_OPEN +GUI OPTIONAL DISCLOSUREGROUP OBJ_OUT_FME_GROUP_NAMED2_OBJ_1 OBJ_OUT_REVERSE_FACE_ORDER_OBJ_1%OBJ_OUT_TRIANGULATE_FACES_OBJ_1%OBJ_OUT_WRITE_POINTS_AND_LINES_OBJ_1%OBJ_OUT_WRITE_MESH_VERTEX_COLORS_OBJ_1 Feature Handling +DEFAULT_MACRO OBJ_OUT_REVERSE_FACE_ORDER_OBJ_1 No +OBJ_1_REVERSE_FACE_ORDER "$(OBJ_OUT_REVERSE_FACE_ORDER_OBJ_1)" +GUI CHOICE OBJ_OUT_REVERSE_FACE_ORDER_OBJ_1 Yes%No Reverse Face Order: +DEFAULT_MACRO OBJ_OUT_TRIANGULATE_FACES_OBJ_1 No +OBJ_1_TRIANGULATE_FACES "$(OBJ_OUT_TRIANGULATE_FACES_OBJ_1)" +GUI CHOICE OBJ_OUT_TRIANGULATE_FACES_OBJ_1 Yes%No Triangulate Faces: +DEFAULT_MACRO OBJ_OUT_WRITE_POINTS_AND_LINES_OBJ_1 No +OBJ_1_WRITE_POINTS_AND_LINES "$(OBJ_OUT_WRITE_POINTS_AND_LINES_OBJ_1)" +GUI CHOICE OBJ_OUT_WRITE_POINTS_AND_LINES_OBJ_1 Yes%No Write Points and Lines: +DEFAULT_MACRO OBJ_OUT_WRITE_MESH_VERTEX_COLORS_OBJ_1 No +OBJ_1_WRITE_MESH_VERTEX_COLORS "$(OBJ_OUT_WRITE_MESH_VERTEX_COLORS_OBJ_1)" +GUI CHOICE OBJ_OUT_WRITE_MESH_VERTEX_COLORS_OBJ_1 Yes%No Write Mesh Vertex Colors: +DEFAULT_MACRO OBJ_OUT_MATERIAL_LIB_OBJ_1 +OBJ_1_MATERIAL_LIB "$(OBJ_OUT_MATERIAL_LIB_OBJ_1)" +GUI OPTIONAL FILENAME_MUSTEXIST OBJ_OUT_MATERIAL_LIB_OBJ_1 Material_Library_File(*.mtl)|*.mtl|All_files(*)|* Material Library File: +GUI LOOKUP OBJ_OUT_MATERIAL_LIB_OBJ_1 , +DEFAULT_MACRO OBJ_OUT_MATERIAL_LIB_LINKAGE_OBJ_1 Relative +OBJ_1_MATERIAL_LIB_LINKAGE "$(OBJ_OUT_MATERIAL_LIB_LINKAGE_OBJ_1)" +GUI CHOICE OBJ_OUT_MATERIAL_LIB_LINKAGE_OBJ_1 Relative%Absolute%Copy Material Library Linkage: +GUI LOOKUP OBJ_OUT_MATERIAL_LIB_LINKAGE_OBJ_1 ,Relative +DEFAULT_MACRO OBJ_OUT_FME_GROUP_NAMED3_OBJ_1 FME_DISCLOSURE_OPEN +GUI OPTIONAL DISCLOSUREGROUP OBJ_OUT_FME_GROUP_NAMED3_OBJ_1 OBJ_OUT_TEXTURE_OUTPUT_FORMAT_OBJ_1 Textures +DEFAULT_MACRO OBJ_OUT_TEXTURE_OUTPUT_FORMAT_OBJ_1 JPEG +OBJ_1_TEXTURE_OUTPUT_FORMAT "$(OBJ_OUT_TEXTURE_OUTPUT_FORMAT_OBJ_1)" +GUI LOOKUP_CHOICE OBJ_OUT_TEXTURE_OUTPUT_FORMAT_OBJ_1 Auto,NONE%PNG,PNGRASTER%JPEG%GIF,GIFRASTER%BMP%XPM%TIFF Preferred Texture Format: +DEFAULT_MACRO OBJ_OUT_OBJ_WRT_ADV_PARM_GROUP_OBJ_1 FME_DISCLOSURE_OPEN +GUI OPTIONAL DISCLOSUREGROUP OBJ_OUT_OBJ_WRT_ADV_PARM_GROUP_OBJ_1 OBJ_OUT_WRITE_FME_VERSION_OBJ_1 Advanced +DEFAULT_MACRO OBJ_OUT_WRITE_FME_VERSION_OBJ_1 No +OBJ_1_WRITE_FME_VERSION "$(OBJ_OUT_WRITE_FME_VERSION_OBJ_1)" +GUI CHOICE OBJ_OUT_WRITE_FME_VERSION_OBJ_1 Yes%No Write FME Version to OBJ File Header: +# ============================================================================ +# Opt in for destination dataset type vs format type validation +DEFAULT_MACRO OBJ_OUT_DESTINATION_DATASETTYPE_VALIDATION_OBJ_1 Yes +OBJ_1_DESTINATION_DATASETTYPE_VALIDATION "$(OBJ_OUT_DESTINATION_DATASETTYPE_VALIDATION_OBJ_1)" +# ============================================================================ +OBJ_1_GENERATE_FME_BUILD_NUM 19253 +OBJ_1_DATASET "$(DestDataset_OBJ_1)" +#! END_DEST_HEADER +#! START_WB_HEADER +MACRO WB_KEYWORD "3DS_1" +#! END_WB_HEADER +#! START_DEST_HEADER 3DS 3DS_1 +# ===================================================================== +# The following GUI line prompts for a folder to be used as the +# the destination for the 3DS files. The user input is stored in +# a macro, which is then used to define the dataset to be written. +#! END_DEST_HEADER +#! START_WB_HEADER +DEFAULT_MACRO DestDataset +INCLUDE [ if {"$(DestDataset)" != ""} { \ + puts {DEFAULT_MACRO DestDataset_3DS_1 $(DestDataset)} \ + } ] +#! END_WB_HEADER +#! START_DEST_HEADER 3DS 3DS_1 +DEFAULT_MACRO DestDataset_3DS_1 $(DestDataset_3DS) +GUI DIRNAME DestDataset_3DS_1 Destination Autodesk 3ds Folder: +DEFAULT_MACRO 3DS_OUT_FME_GROUP_NAMED1_3DS_1 +GUI OPTIONAL DISCLOSUREGROUP 3DS_OUT_FME_GROUP_NAMED1_3DS_1 3DS_OUT_MOVE_TO_LOCAL_COORDSYS_3DS_1 Coordinate System +DEFAULT_MACRO 3DS_OUT_MOVE_TO_LOCAL_COORDSYS_3DS_1 No +3DS_1_MOVE_TO_LOCAL_COORDSYS "$(3DS_OUT_MOVE_TO_LOCAL_COORDSYS_3DS_1)" +GUI LOOKUP_CHOICE 3DS_OUT_MOVE_TO_LOCAL_COORDSYS_3DS_1 Yes,Yes%No,No%"\"Create Projection File Only\",PRJ_ONLY"%"\"Transform Coordinates Only\",COORDINATES_ONLY" Move to Local Coordinate System: +DEFAULT_MACRO 3DS_OUT_FME_GROUP_NAMED2_3DS_1 +GUI OPTIONAL DISCLOSUREGROUP 3DS_OUT_FME_GROUP_NAMED2_3DS_1 3DS_OUT_TWO_SIDED_MESHES_3DS_1%3DS_OUT_TEXTURE_OUTPUT_FORMAT_3DS_1 Materials/Textures +DEFAULT_MACRO 3DS_OUT_TWO_SIDED_MESHES_3DS_1 Yes +3DS_1_TWO_SIDED_MESHES "$(3DS_OUT_TWO_SIDED_MESHES_3DS_1)" +GUI CHOICE 3DS_OUT_TWO_SIDED_MESHES_3DS_1 Yes%No Two Sided Meshes: +DEFAULT_MACRO 3DS_OUT_TEXTURE_OUTPUT_FORMAT_3DS_1 NONE +3DS_1_TEXTURE_OUTPUT_FORMAT "$(3DS_OUT_TEXTURE_OUTPUT_FORMAT_3DS_1)" +GUI LOOKUP_CHOICE 3DS_OUT_TEXTURE_OUTPUT_FORMAT_3DS_1 Auto,NONE%PNG,PNGRASTER%JPEG%GIF,GIFRASTER%BMP%TIFF%SGI Preferred Texture Format: +DEFAULT_MACRO 3DS_OUT_FME_GROUP_NAMED3_3DS_1 +GUI OPTIONAL DISCLOSUREGROUP 3DS_OUT_FME_GROUP_NAMED3_3DS_1 3DS_OUT_TRUNCATE_NAME_3DS_1 Filename Options +DEFAULT_MACRO 3DS_OUT_TRUNCATE_NAME_3DS_1 Yes +3DS_1_TRUNCATE_NAME "$(3DS_OUT_TRUNCATE_NAME_3DS_1)" +GUI CHOICE 3DS_OUT_TRUNCATE_NAME_3DS_1 Yes%No Truncate Filename: +# ============================================================================ +# Opt in for destination dataset type vs format type validation +DEFAULT_MACRO 3DS_OUT_DESTINATION_DATASETTYPE_VALIDATION_3DS_1 Yes +3DS_1_DESTINATION_DATASETTYPE_VALIDATION "$(3DS_OUT_DESTINATION_DATASETTYPE_VALIDATION_3DS_1)" +# ============================================================================ +3DS_1_GENERATE_FME_BUILD_NUM 19253 +3DS_1_DATASET "$(DestDataset_3DS_1)" +#! END_DEST_HEADER +#! START_WB_HEADER +MACRO WB_KEYWORD "ACAD_2" +#! END_WB_HEADER +#! START_DEST_HEADER ACAD ACAD_2 +# ============================================================================ +# The following GUI lines prompt for a destination file which is used +# as the output when the destination of the translation is DWG/DXF +#! END_DEST_HEADER +#! START_WB_HEADER +DEFAULT_MACRO DestDataset +INCLUDE [ if {"$(DestDataset)" != ""} { \ + puts {DEFAULT_MACRO DestDataset_ACAD_2 $(DestDataset)} \ + } ] +#! END_WB_HEADER +#! START_DEST_HEADER ACAD ACAD_2 +DEFAULT_MACRO DestDataset_ACAD_2 $(DestDataset_ACAD) +GUI FILENAME DestDataset_ACAD_2 DWG_Files(*.dwg)/DXF_Files(*.dxf)|*.dwg;*.dxf|DWG_Files(*.dwg)|*.dwg|DXF_Files(*.dxf)|*.dxf|All_Files|* Destination Autodesk AutoCAD DWG/DXF File: +ACAD_2_OUTPUT_DEFINED_ATTRS_ONLY YES +DEFAULT_MACRO APPEND_TO_TEMPLATEFILE_ACAD_2 no +ACAD_2_APPEND_TO_TEMPLATEFILE $(APPEND_TO_TEMPLATEFILE_ACAD_2) +GUI CHOICE APPEND_TO_TEMPLATEFILE_ACAD_2 yes%no Preserve Template File Model Space Data: +DEFAULT_MACRO PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES_ACAD_2 yes +ACAD_2_PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES $(PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES_ACAD_2) +GUI CHOICE PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES_ACAD_2 yes%no Preserve Template File Paper Space Data: +DEFAULT_MACRO DEFAULT_ATTR_STORAGE_MACRO_ACAD_2 external_attributes +# ============================================================================ +# Assume a default of not storing attributes with the entities. +# Valid choices for _DEFAULT_ATTR_STORAGE are: +# extended_entity_data insert_attributes external_attributes +# This is now a default of external attributes for both mapping files and workbench +DEFAULT_MACRO ACAD_OUT_DEFAULT_ATTR_STORAGE_ACAD_2 external_attributes +ACAD_2_DEFAULT_ATTR_STORAGE "$(ACAD_OUT_DEFAULT_ATTR_STORAGE_ACAD_2)" +GUI RADIO_GROUP ACAD_OUT_DEFAULT_ATTR_STORAGE_ACAD_2 "\"Extended Entity Data\",extended_entity_data"%Inserts,insert_attributes%Limited,external_attributes Attribute Output +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_FME_GROUP_NAMED1_ACAD_2 +GUI OPTIONAL DISCLOSUREGROUP ACAD_OUT_FME_GROUP_NAMED1_ACAD_2 ACAD_OUT_VERSION_ACAD_2 File Options +# ============================================================================ +# The version of AutoCAD file which is to be output. +DEFAULT_MACRO ACAD_OUT_VERSION_ACAD_2 Release2013 +ACAD_2_VERSION "$(ACAD_OUT_VERSION_ACAD_2)" +GUI CHOICE ACAD_OUT_VERSION_ACAD_2 Release12%Release13%Release14%Release2000%Release2004%Release2007%Release2010%Release2013%Release2018%same_as_template AutoCAD Version: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_TEMPLATEFILE_ACAD_2 +ACAD_2_TEMPLATEFILE "$(ACAD_OUT_TEMPLATEFILE_ACAD_2)" +GUI OPTIONAL FILENAME_MUSTEXIST ACAD_OUT_TEMPLATEFILE_ACAD_2 DWG_Files(*.dwg)/DXF_Files(*.dxf)|*.dwg;*.dxf|DWG_Files(*.dwg)|*.dwg|DXF_Files(*.dxf)|*.dxf|Template_FILES(*.dwt)|*.dwt|All_files(*)|* Template File: +DEFAULT_MACRO ACAD_OUT_TEMPLATE_GROUP_ACAD_2 +GUI OPTIONAL DISCLOSUREGROUP ACAD_OUT_TEMPLATE_GROUP_ACAD_2 ACAD_OUT_TEMPLATEFILE_ACAD_2%ACAD_OUT_APPEND_TO_TEMPLATEFILE%ACAD_OUT_PRESERVE_TEMPLATE_PAPER_SPACE_ENTITIES Template File +# ============================================================================ +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_CAD_WRT_ADV_PARM_GROUP_ACAD_2 +GUI OPTIONAL DISCLOSUREGROUP ACAD_OUT_CAD_WRT_ADV_PARM_GROUP_ACAD_2 ACAD_OUT_DEFAULT_APPLICATION_ACAD_2%ACAD_OUT_OUTPUT_DEFINED_ATTRS_ONLY_ACAD_2%ACAD_OUT_SHAPE_DIRECTORY_ACAD_2%ACAD_OUT_CREATED_BLOCK_NAME_PREFIX_ACAD_2%ACAD_OUT_AUDIT_AND_FIX_ACAD_2%ACAD_OUT_COORDINATE_SYSTEM_STORAGE_ACAD_2%ACAD_OUT_USE_BLOCK_NAME_FOR_CREATION_ACAD_2%ACAD_OUT_PURGE_ACAD_2%ACAD_OUT_INSERTION_SCALE_UNITS_ACAD_2%ACAD_OUT_WRITE_THUMBNAIL_IMAGE_ACAD_2%ACAD_OUT_PREFER_DONUTS_AS_HATCHES_ACAD_2 Advanced +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_DEFAULT_APPLICATION_ACAD_2 +ACAD_2_DEFAULT_APPLICATION "$(ACAD_OUT_DEFAULT_APPLICATION_ACAD_2)" +GUI OPTIONAL TEXT ACAD_OUT_DEFAULT_APPLICATION_ACAD_2 Default Application Name: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_OUTPUT_DEFINED_ATTRS_ONLY_ACAD_2 yes +ACAD_2_OUTPUT_DEFINED_ATTRS_ONLY "$(ACAD_OUT_OUTPUT_DEFINED_ATTRS_ONLY_ACAD_2)" +GUI CHOICE ACAD_OUT_OUTPUT_DEFINED_ATTRS_ONLY_ACAD_2 yes%no Output Defined Attributes Only: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_SHAPE_DIRECTORY_ACAD_2 +ACAD_2_SHAPE_DIRECTORY "$(ACAD_OUT_SHAPE_DIRECTORY_ACAD_2)" +GUI OPTIONAL DIRNAME ACAD_OUT_SHAPE_DIRECTORY_ACAD_2 AutoCAD Shape File Folder: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_CREATED_BLOCK_NAME_PREFIX_ACAD_2 +ACAD_2_CREATED_BLOCK_NAME_PREFIX "$(ACAD_OUT_CREATED_BLOCK_NAME_PREFIX_ACAD_2)" +GUI OPTIONAL TEXT ACAD_OUT_CREATED_BLOCK_NAME_PREFIX_ACAD_2 Created Block Name Prefix: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_AUDIT_AND_FIX_ACAD_2 yes +ACAD_2_AUDIT_AND_FIX "$(ACAD_OUT_AUDIT_AND_FIX_ACAD_2)" +GUI CHOICE ACAD_OUT_AUDIT_AND_FIX_ACAD_2 yes%no Audit And Fix Errors: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_COORDINATE_SYSTEM_STORAGE_ACAD_2 NONE +ACAD_2_COORDINATE_SYSTEM_STORAGE "$(ACAD_OUT_COORDINATE_SYSTEM_STORAGE_ACAD_2)" +# I'd like to use the below line with nicer usernames, but +# there's no way to do this currently, so I must use the below. +# Well, I accomplished this by seeding the GUI prompts localization with +# the nicer alternatives +# GUI CHOICE COORDINATE_SYSTEM_STORAGE None%"External PRJ"%"Internal ESRI WKT"%Both Coordinate System Storage: +GUI LOOKUP_CHOICE ACAD_OUT_COORDINATE_SYSTEM_STORAGE_ACAD_2 None,NONE%"\"External PRJ\",EXTERNAL_PRJ"%"\"Internal WKT\",INTERNAL_WKT"%"\"External and Internal\",EXTERNAL_AND_INTERNAL" Coordinate System Storage: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_USE_BLOCK_NAME_FOR_CREATION_ACAD_2 no +ACAD_2_USE_BLOCK_NAME_FOR_CREATION "$(ACAD_OUT_USE_BLOCK_NAME_FOR_CREATION_ACAD_2)" +GUI CHOICE ACAD_OUT_USE_BLOCK_NAME_FOR_CREATION_ACAD_2 yes%no Use the block name to create blocks: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_PURGE_ACAD_2 no +ACAD_2_PURGE "$(ACAD_OUT_PURGE_ACAD_2)" +GUI CHOICE ACAD_OUT_PURGE_ACAD_2 yes%no Purge Unused Objects: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_INSERTION_SCALE_UNITS_ACAD_2 +ACAD_2_INSERTION_SCALE_UNITS "$(ACAD_OUT_INSERTION_SCALE_UNITS_ACAD_2)" +GUI OPTIONAL LOOKUP_CHOICE ACAD_OUT_INSERTION_SCALE_UNITS_ACAD_2 Undefined,UNDEFINED%Inches,INCHES%Feet,FEET%Miles,MILES%Millimeters,MILLIMETERS%Centimeters,CENTIMETERS%Meters,METERS%Kilometers,KILOMETERS%Microinches,MICROINCHES%Mils,MILS%Yards,YARDS%Angstroms,ANGSTROMS%Nanometers,NANOMETERS%Microns,MICRONS%Decimeters,DECIMETERS%Dekameters,DEKAMETERS%Hectometers,HECTOMETERS%Gigameters,GIGAMETERS%Astronomical,ASTRONOMICAL%Lightyears,LIGHTYEARS%Parsecs,PARSECS Insertion Scale Units: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_WRITE_THUMBNAIL_IMAGE_ACAD_2 no +ACAD_2_WRITE_THUMBNAIL_IMAGE "$(ACAD_OUT_WRITE_THUMBNAIL_IMAGE_ACAD_2)" +GUI CHOICE ACAD_OUT_WRITE_THUMBNAIL_IMAGE_ACAD_2 yes%no Write Thumbnail Image: +# ============================================================================ +DEFAULT_MACRO ACAD_OUT_PREFER_DONUTS_AS_HATCHES_ACAD_2 no +ACAD_2_PREFER_DONUTS_AS_HATCHES "$(ACAD_OUT_PREFER_DONUTS_AS_HATCHES_ACAD_2)" +GUI CHOICE ACAD_OUT_PREFER_DONUTS_AS_HATCHES_ACAD_2 yes%no Prefer writing donuts as hatches: +# ============================================================================ +# Opt in for destination dataset type vs format type validation +DEFAULT_MACRO ACAD_OUT_DESTINATION_DATASETTYPE_VALIDATION_ACAD_2 Yes +ACAD_2_DESTINATION_DATASETTYPE_VALIDATION "$(ACAD_OUT_DESTINATION_DATASETTYPE_VALIDATION_ACAD_2)" +# ============================================================================ +ACAD_2_GENERATE_FME_BUILD_NUM 19602 +# ============================================================================ +# Bring in macros for all the autocad colors +INCLUDE "$(FME_HOME)/metafile/autocadColors.fmi" +ACAD_2_DATASET "$(DestDataset_ACAD_2)" +#! END_DEST_HEADER +#! START_WB_HEADER +#! END_WB_HEADER +#! START_WB_HEADER +FACTORY_DEF * TeeFactory \ + FACTORY_NAME "Branching Catcher" \ + INPUT FEATURE_TYPE * \ + OUTPUT FEATURE_TYPE * + +#! END_WB_HEADER +#! END_HEADER + +LOG_FILENAME "$(FME_MF_DIR)10_Playables.log" +LOG_APPEND NO +LOG_TIMINGS YES +LOG_FILTER_MASK -1 +LOG_MAX_FEATURES 200 +LOG_MAX_RECORDED_FEATURES 200 +FME_REPROJECTION_ENGINE FME +FME_IMPLICIT_CSMAP_REPROJECTION_MODE Auto +FME_GEOMETRY_HANDLING Enhanced +FME_STROKE_MAX_DEVIATION 0 +DEFAULT_MACRO DATASET_KEYWORD_ESRISHAPE_1 ESRISHAPE_1 +DEFAULT_MACRO DATASET_KEYWORD_ACAD_1 ACAD_1 +DEFAULT_MACRO DATASET_KEYWORD_OBJ_1 OBJ_1 +DEFAULT_MACRO DATASET_KEYWORD_3DS_1 3DS_1 +DEFAULT_MACRO DATASET_KEYWORD_ACAD_2 ACAD_2 +# ------------------------------------------------------------------------- + +ESRISHAPE_1_READER_META_ATTRIBUTES fme_feature_type + +# ------------------------------------------------------------------------- + +ACAD_1_READER_META_ATTRIBUTES fme_feature_type + +# ------------------------------------------------------------------------- + +ESRISHAPE_1_COORDINATE_SYSTEM EPSG:2056 +MULTI_READER_CONTINUE_ON_READER_FAILURE No + +# ------------------------------------------------------------------------- + +MACRO WORKSPACE_NAME 10_Playables +MACRO FME_VIEWER_APP fmedatainspector +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF Ground SHAPE_GEOMETRY shape_polygon BuildingId char(254) Area number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF WallSuperstructure SHAPE_GEOMETRY shape_polygon BuildingId char(32) Area number(31,15) Azimuth number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF Wall SHAPE_GEOMETRY shape_polygon BuildingId char(32) Area number(31,15) Azimuth number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF Overhang SHAPE_GEOMETRY shape_polygon BuildingId char(32) Area number(31,15) Azimuth number(31,15) Slope number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF Roof SHAPE_GEOMETRY shape_polygon BuildingId char(32) Area number(31,15) Azimuth number(31,15) Slope number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- +ESRISHAPE_1_DEF RoofSuperstructure SHAPE_GEOMETRY shape_polygon BuildingId char(32) Area number(31,15) Azimuth number(31,15) secteur_ID long fme_featur char(50) +# ------------------------------------------------------------------------- + +FACTORY_DEF * RoutingFactory FACTORY_NAME "Router and Unexpected Input Remover" COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE * ROUTE ESRISHAPE ESRISHAPE_1::Ground multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::Ground ALIAS_GEOMETRY ROUTE ESRISHAPE ESRISHAPE_1::WallSuperstructure multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::WallSuperstructure ALIAS_GEOMETRY ROUTE ESRISHAPE ESRISHAPE_1::Wall multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::Wall ALIAS_GEOMETRY ROUTE ESRISHAPE ESRISHAPE_1::Overhang multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::Overhang ALIAS_GEOMETRY ROUTE ESRISHAPE ESRISHAPE_1::Roof multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::Roof ALIAS_GEOMETRY ROUTE ESRISHAPE ESRISHAPE_1::RoofSuperstructure multi_reader_keyword,$(DATASET_KEYWORD_ESRISHAPE_1) TO FME_GENERIC ::RoofSuperstructure ALIAS_GEOMETRY ROUTE ACAD ACAD_1::Problems multi_reader_keyword,$(DATASET_KEYWORD_ACAD_1) TO FME_GENERIC ::Problems ALIAS_GEOMETRY MERGE_INPUT Yes OUTPUT ROUTED FEATURE_TYPE * +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::Ground EXACT Ground +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::WallSuperstructure EXACT WallSuperstructure +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::Wall EXACT Wall +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::Overhang EXACT Overhang +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::Roof EXACT Roof +ESRISHAPE_1_MERGE_DEF ESRISHAPE_1::RoofSuperstructure EXACT RoofSuperstructure +ACAD_1_MERGE_DEF ACAD_1::Problems EXACT Problems DEFLINE autocad_color,10,autocad_linetype,CONTINUOUS,autocad_layer_frozen,no,autocad_layer_hidden,no,autocad_layer_locked,no,autocad_layer_on,yes,autocad_layer_plottable,yes,autocad_layer_desc, +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Ground (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE Ground OUTPUT FEATURE_TYPE Ground_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Overhang (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE Overhang OUTPUT FEATURE_TYPE Overhang_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Roof (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE Roof OUTPUT FEATURE_TYPE Roof_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "RoofSuperstructure (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE RoofSuperstructure OUTPUT FEATURE_TYPE RoofSuperstructure_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Wall (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE Wall OUTPUT FEATURE_TYPE Wall_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "WallSuperstructure (ESRISHAPE_1) Splitter" INPUT FEATURE_TYPE WallSuperstructure OUTPUT FEATURE_TYPE WallSuperstructure_ESRISHAPE_1 +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Problems (ACAD_1) Splitter" INPUT FEATURE_TYPE Problems OUTPUT FEATURE_TYPE Problems_ACAD_1 +DEFAULT_MACRO WB_CURRENT_CONTEXT +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME AttributeExposer INPUT FEATURE_TYPE Problems_ACAD_1 OUTPUT FEATURE_TYPE AttributeExposer_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_7 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE AttributeExposer_OUTPUT MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingId" "SET_TO" "Valuefme_basename" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_7_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF * GQueryFactory FACTORY_NAME GeometryCoercer INPUT FEATURE_TYPE AttributeCreator_7_OUTPUT GQUERY "@EvaluateExpression(FDIV,STRING_ENCODED,forgeomingeometrywheregeomcountparent::geometry=0returnnumbergeomfme_id,GeometryCoercer)" ACTION COERCE_GEOMETRY PARAMETER fme_composite_surface BASENAME GeometryCoercer OUTPUT RESULT FEATURE_TYPE GeometryCoercer_COERCED +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_6 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE WallSuperstructure_ESRISHAPE_1 MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "WallSuperstructure" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_6_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_5 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Wall_ESRISHAPE_1 INPUT FEATURE_TYPE GeometryCoercer_COERCED MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "Wall" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_5_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_4 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE RoofSuperstructure_ESRISHAPE_1 MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "RoofSuperstructure" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_4_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_3 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Roof_ESRISHAPE_1 MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "Roof" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_3_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_2 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Overhang_ESRISHAPE_1 MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "Overhang" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_2_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Ground_ESRISHAPE_1 MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingPart" "SET_TO" "Ground" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF * DeaggregateFactory FACTORY_NAME Deaggregator INPUT FEATURE_TYPE AttributeCreator_OUTPUT INPUT FEATURE_TYPE AttributeCreator_2_OUTPUT INPUT FEATURE_TYPE AttributeCreator_3_OUTPUT INPUT FEATURE_TYPE AttributeCreator_4_OUTPUT INPUT FEATURE_TYPE AttributeCreator_5_OUTPUT INPUT FEATURE_TYPE AttributeCreator_6_OUTPUT ATTR_ACCUM_MODE "HANDLE_CONFLICT" ATTR_CONFLICT_RES "INCOMING_IF_CONFLICT" INCOMING_PREFIX "" RECURSIVE No SPLIT_COMPOSITES No INSTANTIATE_GEOMETRY_INSTANCES_NEW No SET_FME_TYPE Yes PART_NUMBER_FIELD _part_number GEOMETRY_NAME_FIELD _geometry_name ID_ATTR _hierarchy_id PARENT_ID_ATTR _hierarchy_parent_id CHILD_ID_ATTR _hierarchy_child_id_list COPY_ATTR EVERY_NODE OUTPUT POINT FEATURE_TYPE Deaggregator_DEAGGREGATED OUTPUT LINE FEATURE_TYPE Deaggregator_DEAGGREGATED OUTPUT POLYGON FEATURE_TYPE Deaggregator_DEAGGREGATED OUTPUT DONUT FEATURE_TYPE Deaggregator_DEAGGREGATED OUTPUT AGGREGATE FEATURE_TYPE Deaggregator_DEAGGREGATED +# ------------------------------------------------------------------------- +FACTORY_DEF * TestFactory FACTORY_NAME Tester_3 INPUT FEATURE_TYPE Deaggregator_DEAGGREGATED TEST @EvaluateExpression(FDIV,STRING_ENCODED,ValueBuildingId,Tester_3) IN 102249101811102330102251 ENCODED BOOLEAN_OPERATOR OR COMPOSITE_TEST_EXPR "1" FEATURE_TABLE_SHIM_SUPPORT Yes OUTPUT PASSED FEATURE_TYPE Tester_3_PASSED +# ------------------------------------------------------------------------- +INCLUDE [ if { {IGNORE} == {CUSTOM} } { puts {MACRO THICKNESS_TOLERANCE " "}; } elseif { {IGNORE} == {IGNORE} } { puts {MACRO THICKNESS_TOLERANCE " -2"}; } else { puts {MACRO THICKNESS_TOLERANCE " -1"}; }; if { {IGNORE} == {CUSTOM} } { puts {MACRO ANGULAR_TOLERANCE " "}; } elseif { {IGNORE} == {IGNORE} } { puts {MACRO ANGULAR_TOLERANCE " -2"}; } else { puts {MACRO ANGULAR_TOLERANCE " -1"}; }; ] +FACTORY_DEF * TeeFactory FACTORY_NAME FaceReplacer_FaceCreator INPUT FEATURE_TYPE Tester_3_PASSED OUTPUT FEATURE_TYPE ___TOREJECTOR___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) @GeometryType(fme_face, $(THICKNESS_TOLERANCE), $(ANGULAR_TOLERANCE)) +FACTORY_DEF * TestFactory FACTORY_NAME FaceReplacer_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) != "" OUTPUT PASSED FEATURE_TYPE FaceReplacer_ @RemoveAttributes(___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE FaceReplacer_OUTPUT @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME AttributeFilter INPUT FEATURE_TYPE FaceReplacer_OUTPUT INPUT FEATURE_TYPE FaceReplacer_ OUTPUT FEATURE_TYPE AttributeFilter_FILTER +FACTORY_DEF * AttributeFilterFactory FACTORY_NAME AttributeFilter_Filter COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE AttributeFilter_FILTER FILTER_ATTRIBUTE BuildingPart FILTER_VALUES EMPTY MISSING NULL UNFILTERED Ground Wall WallSuperstructure Roof RoofSuperstructure Overhang OUTPUT EMPTY FEATURE_TYPE AttributeFilter_EMPTY OUTPUT MISSING FEATURE_TYPE AttributeFilter_MISSING OUTPUT NULL FEATURE_TYPE AttributeFilter_NULL OUTPUT UNFILTERED FEATURE_TYPE AttributeFilter_UNFILTERED OUTPUT Ground FEATURE_TYPE AttributeFilter_Ground OUTPUT Wall FEATURE_TYPE AttributeFilter_Wall OUTPUT WallSuperstructure FEATURE_TYPE AttributeFilter_WallSuperstructure OUTPUT Roof FEATURE_TYPE AttributeFilter_Roof OUTPUT RoofSuperstructure FEATURE_TYPE AttributeFilter_RoofSuperstructure OUTPUT Overhang FEATURE_TYPE AttributeFilter_Overhang +# ------------------------------------------------------------------------- +INCLUDE [ set listOrSingle {@Value(___myNewAppearance)}; puts "MACRO LIST_OR_SINGLE $listOrSingle"; ] +INCLUDE [if { ("BOTH" == "BOTH") } { puts "MACRO APPEARANCE_IDS $(LIST_OR_SINGLE) $(LIST_OR_SINGLE)"; } elseif { ("BOTH" == "FRONT") } { puts "MACRO APPEARANCE_IDS $(LIST_OR_SINGLE) fme_do_not_set"; } else { puts "MACRO APPEARANCE_IDS fme_do_not_set $(LIST_OR_SINGLE)"; } ] +INCLUDE [if { ("XY_PLANE" == "TOPDOWN_GEOREFERENCED") || ("XY_PLANE" == "ATTRIBUTE") } { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1.0"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1.0"; } elseif { ("XY_PLANE" == "SURFACE_NORMAL_GROUNDUNITS") } { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1.0"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1.0"; } else { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1.0"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1.0"; } ] +FACTORY_DEF * SortFactory FACTORY_NAME AppearanceSetter_2_HOLDER INPUT FEATURE_TYPE AppearanceSetter_2__DUMMY__ +FACTORY_DEF * CreationFactory FACTORY_NAME AppearanceSetter_2_ColorStyle_Creator CREATE_AT_END NO OUTPUT FEATURE_TYPE AppearanceSetter_2_____CREATED_COLORSTYLE______ +FACTORY_DEF * TeeFactory FACTORY_NAME AppearanceSetter_2_Apply_ColorStyle INPUT FEATURE_TYPE AppearanceSetter_2_____CREATED_COLORSTYLE______ OUTPUT FEATURE_TYPE AppearanceSetter_2_____OVERWRITE_APPEARANCE______ fme_appearance_style_name "roof" fme_appearance_style_diffuse_color "0.317647,0.12549,0.0352941" fme_appearance_style_ambient_color "" fme_appearance_style_specular_color "" fme_appearance_style_emissive_color "" fme_appearance_style_alpha "" fme_appearance_style_shininess "0" fme_texture_style_u_offset "" fme_texture_style_v_offset "" fme_texture_style_center_u "" fme_texture_style_center_v "" fme_texture_style_u_scaling_factor "" fme_texture_style_v_scaling_factor "" fme_texture_style_u_shearing_factor "" fme_texture_style_v_shearing_factor "" fme_texture_style_rotation_angle "" __fme_temp_overwrite_appearance_info yes +# We're going to say "front side" here, as all we want is the attribute back. +FACTORY_DEF {*} SharedObjectFactory FACTORY_NAME AppearanceSetter_2_AddRefs INPUT DEFINITION_FRONT FEATURE_TYPE AppearanceSetter_2_____OVERWRITE_APPEARANCE______ INPUT REFERENCER FEATURE_TYPE AttributeFilter_Roof INPUT REFERENCER FEATURE_TYPE AttributeFilter_RoofSuperstructure INPUT REFERENCER FEATURE_TYPE AttributeFilter_Overhang FLUSH_WHEN_GROUPS_CHANGE No MODE ADD SHARED_OBJECT_TYPE APPEARANCE ADD_AS_ATTR_FRONT ___myNewAppearance RECURSIVE NO OUTPUT INVALID_GEOMETRY FEATURE_TYPE AppearanceSetter_2_OUTPUT OUTPUT SUCCESSFUL FEATURE_TYPE AppearanceSetter_2___touOriginOffsetRejector___ OUTPUT EXTRA_DEFINITION FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code EXTRA_APPEARANCE_FEATURE OUTPUT INVALID_DEFINITION FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code INVALID_APPEARANCE_GEOMETRY_TYPE +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_2_uOriginOffsetRejector INPUT FEATURE_TYPE AppearanceSetter_2___touOriginOffsetRejector___ TEST "$(TEXTURE_U_OFFSET2)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code "INVALID_PARAMETER_U_ORIGIN_OFFSET" OUTPUT PASSED FEATURE_TYPE AppearanceSetter_2___tovOriginOffsetRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_2_vOriginOffsetRejector INPUT FEATURE_TYPE AppearanceSetter_2___tovOriginOffsetRejector___ TEST "$(TEXTURE_V_OFFSET2)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code "INVALID_PARAMETER_V_ORIGIN_OFFSET" OUTPUT PASSED FEATURE_TYPE AppearanceSetter_2___toTextureuRepeatFactorRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_2__textureuRepeatFactorRejector__ INPUT FEATURE_TYPE AppearanceSetter_2___toTextureuRepeatFactorRejector___ TEST "$(TEXTURE_U_SCALE_FACTOR)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code "INVALID_PARAMETER_TEXTURE_U_REPEAT_FACTOR" OUTPUT PASSED FEATURE_TYPE AppearanceSetter_2___toTexturevRepeatFactorRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_2__texturevRepeatFactorRejector__ INPUT FEATURE_TYPE AppearanceSetter_2___toTexturevRepeatFactorRejector___ TEST "$(TEXTURE_V_SCALE_FACTOR)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_2_ fme_rejection_code "INVALID_PARAMETER_TEXTURE_V_REPEAT_FACTOR" OUTPUT PASSED FEATURE_TYPE AppearanceSetter_2___TaggedGeoms___ +FACTORY_DEF * GQueryFactory FACTORY_NAME AppearanceSetter_2_GQuery INPUT FEATURE_TYPE AppearanceSetter_2___TaggedGeoms___ GQUERY "@EvaluateExpression(FDIV,STRING_ENCODED,forgeomingeometrywheregeomcountparent::geometry=0returnnumbergeomfme_id,AppearanceSetter_2)" REJECT_INVALID Yes ROUTE_UNMATCHED_FEATURES YES ACTION SET_APPEARANCE PARAMETER $(APPEARANCE_IDS) NO XY_PLANE "$(TEXTURE_U_SCALE_FACTOR)" "$(TEXTURE_V_SCALE_FACTOR)" "$(TEXTURE_U_OFFSET2)" "$(TEXTURE_V_OFFSET2)" No CREATE OUTPUT RESULT FEATURE_TYPE AppearanceSetter_2_OUTPUT @RemoveAttributes(fme_regexp_match,^___myNewAppearance.*$) OUTPUT REJECTED FEATURE_TYPE AppearanceSetter_2_ @RemoveAttributes(fme_regexp_match,^___myNewAppearance.*$) +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME AppearanceSetter_2_ INPUT FEATURE_TYPE AppearanceSetter_2_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, AppearanceSetter_2outputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +INCLUDE [ set listOrSingle {@Value(___myNewAppearance)}; puts "MACRO LIST_OR_SINGLE $listOrSingle"; ] +INCLUDE [if { ("FRONT" == "BOTH") } { puts "MACRO APPEARANCE_IDS $(LIST_OR_SINGLE) $(LIST_OR_SINGLE)"; } elseif { ("FRONT" == "FRONT") } { puts "MACRO APPEARANCE_IDS $(LIST_OR_SINGLE) fme_do_not_set"; } else { puts "MACRO APPEARANCE_IDS fme_do_not_set $(LIST_OR_SINGLE)"; } ] +INCLUDE [if { ("SURFACE_NORMAL" == "TOPDOWN_GEOREFERENCED") || ("SURFACE_NORMAL" == "ATTRIBUTE") } { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1.0"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1.0"; } elseif { ("SURFACE_NORMAL" == "SURFACE_NORMAL_GROUNDUNITS") } { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1.0"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1.0"; } else { puts "MACRO TEXTURE_U_OFFSET2 0.0"; puts "MACRO TEXTURE_V_OFFSET2 0.0"; puts "MACRO TEXTURE_U_SCALE_FACTOR 1"; puts "MACRO TEXTURE_V_SCALE_FACTOR 1"; } ] +FACTORY_DEF * SortFactory FACTORY_NAME AppearanceSetter_HOLDER INPUT FEATURE_TYPE AppearanceSetter__DUMMY__ +FACTORY_DEF * CreationFactory FACTORY_NAME AppearanceSetter_ColorStyle_Creator CREATE_AT_END NO OUTPUT FEATURE_TYPE AppearanceSetter_____CREATED_COLORSTYLE______ +FACTORY_DEF * TeeFactory FACTORY_NAME AppearanceSetter_Apply_ColorStyle INPUT FEATURE_TYPE AppearanceSetter_____CREATED_COLORSTYLE______ OUTPUT FEATURE_TYPE AppearanceSetter_____OVERWRITE_APPEARANCE______ fme_appearance_style_name "white" fme_appearance_style_diffuse_color "1,1,1" fme_appearance_style_ambient_color "" fme_appearance_style_specular_color "" fme_appearance_style_emissive_color "" fme_appearance_style_alpha "" fme_appearance_style_shininess "0" fme_texture_style_u_offset "" fme_texture_style_v_offset "" fme_texture_style_center_u "" fme_texture_style_center_v "" fme_texture_style_u_scaling_factor "" fme_texture_style_v_scaling_factor "" fme_texture_style_u_shearing_factor "" fme_texture_style_v_shearing_factor "" fme_texture_style_rotation_angle "" __fme_temp_overwrite_appearance_info yes +# We're going to say "front side" here, as all we want is the attribute back. +FACTORY_DEF {*} SharedObjectFactory FACTORY_NAME AppearanceSetter_AddRefs INPUT DEFINITION_FRONT FEATURE_TYPE AppearanceSetter_____OVERWRITE_APPEARANCE______ INPUT REFERENCER FEATURE_TYPE AttributeFilter_EMPTY INPUT REFERENCER FEATURE_TYPE AttributeFilter_MISSING INPUT REFERENCER FEATURE_TYPE AttributeFilter_NULL INPUT REFERENCER FEATURE_TYPE AttributeFilter_UNFILTERED INPUT REFERENCER FEATURE_TYPE AttributeFilter_Ground INPUT REFERENCER FEATURE_TYPE AttributeFilter_Wall INPUT REFERENCER FEATURE_TYPE AttributeFilter_WallSuperstructure FLUSH_WHEN_GROUPS_CHANGE No MODE ADD SHARED_OBJECT_TYPE APPEARANCE ADD_AS_ATTR_FRONT ___myNewAppearance RECURSIVE NO OUTPUT INVALID_GEOMETRY FEATURE_TYPE AppearanceSetter_OUTPUT OUTPUT SUCCESSFUL FEATURE_TYPE AppearanceSetter___touOriginOffsetRejector___ OUTPUT EXTRA_DEFINITION FEATURE_TYPE AppearanceSetter_ fme_rejection_code EXTRA_APPEARANCE_FEATURE OUTPUT INVALID_DEFINITION FEATURE_TYPE AppearanceSetter_ fme_rejection_code INVALID_APPEARANCE_GEOMETRY_TYPE +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_uOriginOffsetRejector INPUT FEATURE_TYPE AppearanceSetter___touOriginOffsetRejector___ TEST "$(TEXTURE_U_OFFSET2)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_ fme_rejection_code "INVALID_PARAMETER_U_ORIGIN_OFFSET" OUTPUT PASSED FEATURE_TYPE AppearanceSetter___tovOriginOffsetRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter_vOriginOffsetRejector INPUT FEATURE_TYPE AppearanceSetter___tovOriginOffsetRejector___ TEST "$(TEXTURE_V_OFFSET2)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_ fme_rejection_code "INVALID_PARAMETER_V_ORIGIN_OFFSET" OUTPUT PASSED FEATURE_TYPE AppearanceSetter___toTextureuRepeatFactorRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter__textureuRepeatFactorRejector__ INPUT FEATURE_TYPE AppearanceSetter___toTextureuRepeatFactorRejector___ TEST "$(TEXTURE_U_SCALE_FACTOR)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_ fme_rejection_code "INVALID_PARAMETER_TEXTURE_U_REPEAT_FACTOR" OUTPUT PASSED FEATURE_TYPE AppearanceSetter___toTexturevRepeatFactorRejector___ +FACTORY_DEF * TestFactory FACTORY_NAME AppearanceSetter__texturevRepeatFactorRejector__ INPUT FEATURE_TYPE AppearanceSetter___toTexturevRepeatFactorRejector___ TEST "$(TEXTURE_V_SCALE_FACTOR)" TYPE NUM ENCODED OUTPUT FAILED FEATURE_TYPE AppearanceSetter_ fme_rejection_code "INVALID_PARAMETER_TEXTURE_V_REPEAT_FACTOR" OUTPUT PASSED FEATURE_TYPE AppearanceSetter___TaggedGeoms___ +FACTORY_DEF * GQueryFactory FACTORY_NAME AppearanceSetter_GQuery INPUT FEATURE_TYPE AppearanceSetter___TaggedGeoms___ GQUERY "@EvaluateExpression(FDIV,STRING_ENCODED,forgeomingeometrywheregeomcountparent::geometry=0returnnumbergeomfme_id,AppearanceSetter)" REJECT_INVALID Yes ROUTE_UNMATCHED_FEATURES YES ACTION SET_APPEARANCE PARAMETER $(APPEARANCE_IDS) NO SURFACE_NORMAL "$(TEXTURE_U_SCALE_FACTOR)" "$(TEXTURE_V_SCALE_FACTOR)" "$(TEXTURE_U_OFFSET2)" "$(TEXTURE_V_OFFSET2)" No CREATE OUTPUT RESULT FEATURE_TYPE AppearanceSetter_OUTPUT @RemoveAttributes(fme_regexp_match,^___myNewAppearance.*$) OUTPUT REJECTED FEATURE_TYPE AppearanceSetter_ @RemoveAttributes(fme_regexp_match,^___myNewAppearance.*$) +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME AppearanceSetter_ INPUT FEATURE_TYPE AppearanceSetter_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, AppearanceSetteroutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME AttributeFilter_2 INPUT FEATURE_TYPE AppearanceSetter_2_OUTPUT INPUT FEATURE_TYPE AppearanceSetter_OUTPUT OUTPUT FEATURE_TYPE AttributeFilter_2_FILTER +FACTORY_DEF * AttributeFilterFactory FACTORY_NAME AttributeFilter_2_Filter COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE AttributeFilter_2_FILTER FILTER_ATTRIBUTE BuildingPart FILTER_VALUES EMPTY MISSING NULL UNFILTERED Ground Wall WallSuperstructure Roof RoofSuperstructure Overhang OUTPUT EMPTY FEATURE_TYPE AttributeFilter_2_EMPTY OUTPUT MISSING FEATURE_TYPE AttributeFilter_2_MISSING OUTPUT NULL FEATURE_TYPE AttributeFilter_2_NULL OUTPUT UNFILTERED FEATURE_TYPE AttributeFilter_2_UNFILTERED OUTPUT Ground FEATURE_TYPE AttributeFilter_2_Ground OUTPUT Wall FEATURE_TYPE AttributeFilter_2_Wall OUTPUT WallSuperstructure FEATURE_TYPE AttributeFilter_2_WallSuperstructure OUTPUT Roof FEATURE_TYPE AttributeFilter_2_Roof OUTPUT RoofSuperstructure FEATURE_TYPE AttributeFilter_2_RoofSuperstructure OUTPUT Overhang FEATURE_TYPE AttributeFilter_2_Overhang +FACTORY_DEF * TeeFactory FACTORY_NAME "AttributeFilter_2 Roof Splitter" INPUT FEATURE_TYPE AttributeFilter_2_Roof OUTPUT FEATURE_TYPE AttributeFilter_2_Roof_0_tDagAt+nj5M= OUTPUT FEATURE_TYPE AttributeFilter_2_Roof_1_pUiWOW0AWDU= +FACTORY_DEF * TeeFactory FACTORY_NAME "AttributeFilter_2 RoofSuperstructure Splitter" INPUT FEATURE_TYPE AttributeFilter_2_RoofSuperstructure OUTPUT FEATURE_TYPE AttributeFilter_2_RoofSuperstructure_0_lQbEYmZWjAI= OUTPUT FEATURE_TYPE AttributeFilter_2_RoofSuperstructure_1_G8rpaUEkMoU= +# ------------------------------------------------------------------------- +FACTORY_DEF {*} SurfaceDissolveFactory INPUT FEATURE_TYPE AttributeFilter_2_Roof_1_pUiWOW0AWDU= INPUT FEATURE_TYPE AttributeFilter_2_RoofSuperstructure_1_G8rpaUEkMoU= INPUT FEATURE_TYPE AttributeFilter_2_Overhang FACTORY_NAME SurfaceDissolver_2 GROUP_BY { BuildingId } FLUSH_WHEN_GROUPS_CHANGE No DISSOLVE_COUNT_ATTRIBUTE "" NORMAL_TOLERANCE "1" OFFSET_TOLERANCE "1" MATCHING_APPS No SEPARATE_SURFACES No DEAGGREGATE_INPUT Yes ACCUM_INPUT_ATTRS One LIST_NAME "" LIST_ATTRS_TO_INCLUDE { } LIST_ATTRS_TO_INCLUDE_MODE OUTPUT SURFACE FEATURE_TYPE SurfaceDissolver_2_SURFACE OUTPUT REJECTED FEATURE_TYPE SurfaceDissolver_2_ +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME SurfaceDissolver_2_ INPUT FEATURE_TYPE SurfaceDissolver_2_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, SurfaceDissolver_2outputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +INCLUDE [ if { ({VERTICAL} == {SPECIFIED}) } { puts {MACRO Extruder_3_func @GeometryType(REJECTABLE, fme_extrusion_exact,"","","")}; } else { puts {MACRO Extruder_3_func @GeometryType(REJECTABLE, fme_extrusion_exact,0.0,0.0,0.0,"-0.2","VERTICAL")}; } ] +FACTORY_DEF * TeeFactory FACTORY_NAME Extruder_3 INPUT FEATURE_TYPE SurfaceDissolver_2_SURFACE OUTPUT FEATURE_TYPE ___TOREJECTOR___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) $(Extruder_3_func) +FACTORY_DEF * TestFactory FACTORY_NAME Extruder_3_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) == "" OUTPUT PASSED FEATURE_TYPE Extruder_3_EXTRUDED @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE Extruder_3_ @RemoveAttributes(___fme_rejection_code___) +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Extruder_3_ INPUT FEATURE_TYPE Extruder_3_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, Extruder_3outputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +INCLUDE [ if { {CARTESIAN} == {CARTESIAN} } { puts {MACRO Offsetter_OFFSET @Offset(REJECTABLE,"0","0",".01")}; } elseif { {CARTESIAN} == {POLAR} } { puts {MACRO Offsetter_OFFSET @Offset(REJECTABLE,"CARTESIAN","","")}; } elseif { {CARTESIAN} == {SPHERICAL} } { puts {MACRO Offsetter_OFFSET @Offset(REJECTABLE,"CARTESIAN","","","")}; } else { puts {MACRO Offsetter_OFFSET @Offset(REJECTABLE,"0","0",".01")}; } ] +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_OffsetterInput INPUT FEATURE_TYPE Extruder_3_EXTRUDED OUTPUT FEATURE_TYPE ___TOOFFSETTER___ +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_Offsetter INPUT FEATURE_TYPE ___TOOFFSETTER___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) OUTPUT FEATURE_TYPE ___TOREJECTOR___ $(Offsetter_OFFSET) +FACTORY_DEF * TestFactory FACTORY_NAME Offsetter_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) != "" OUTPUT PASSED FEATURE_TYPE Offsetter_ @RemoveAttributes(___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE Offsetter_Offset @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) +FACTORY_DEF * TestFactory FACTORY_NAME Offsetter_PointCloudOffsetter INPUT FEATURE_TYPE Offsetter_Offset TEST &fme_type == "fme_point_cloud" TEST "" != "" BOOLEAN_OPERATOR AND OUTPUT PASSED FEATURE_TYPE Offsetter_OFFSET @TransformPointCloud(OFFSET,) OUTPUT FAILED FEATURE_TYPE Offsetter_OFFSET +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_ INPUT FEATURE_TYPE Offsetter_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, OffsetteroutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AggregateFactory FACTORY_NAME Aggregator INPUT FEATURE_TYPE Offsetter_OFFSET MODE ONE_LEVEL GROUP_BY { BuildingId } FLUSH_WHEN_GROUPS_CHANGE No REMOVE_GEOMETRY NO ACCUMULATE_ATTRIBUTES One LIST_ATTRS_TO_INCLUDE { } LIST_ATTRS_TO_INCLUDE_MODE SEPARATOR PRODUCE_MULTIS YES OUTPUT AGGREGATE FEATURE_TYPE Aggregator_AGGREGATE +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler_ScalerInput INPUT FEATURE_TYPE Aggregator_AGGREGATE OUTPUT FEATURE_TYPE ___TOINPUT___ +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler_Input INPUT FEATURE_TYPE ___TOINPUT___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) OUTPUT FEATURE_TYPE Scaler_ExecuteScale +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler_Geometry_CenterPointCalculator INPUT FEATURE_TYPE Scaler_ExecuteScale OUTPUT FEATURE_TYPE Scaler_ExecuteCenterPointScale @ConvertToPoint(CENTER_OF_GRAVITY, __CPx__, __CPy__, __CPz__) +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler_CenterPointScaler INPUT FEATURE_TYPE Scaler_ExecuteCenterPointScale @Scale(REJECTABLE,ALLOW_NULLS,"1.001","1.001","1.001",@Value(__CPx__),@Value(__CPy__),@Value(__CPz__),RASTER_EXTENTS) OUTPUT FEATURE_TYPE ___TOREJECTOR___ @RemoveAttributes(__CPx__,__CPy__,__CPz__) +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler INPUT FEATURE_TYPE Scaler_ExecuteScale OUTPUT FEATURE_TYPE ___TOREJECTOR___ @Scale(REJECTABLE,ALLOW_NULLS,"1.001","1.001","1.001",RASTER_EXTENTS) +FACTORY_DEF * TestFactory FACTORY_NAME Scaler_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) != "" OUTPUT PASSED FEATURE_TYPE Scaler_ @RemoveAttributes(___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE Scaler_Scaled @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) +FACTORY_DEF * TestFactory FACTORY_NAME Scaler_PointCloudScaler INPUT FEATURE_TYPE Scaler_Scaled TEST &fme_type == "fme_point_cloud" TEST "" != "" BOOLEAN_OPERATOR AND OUTPUT PASSED FEATURE_TYPE Scaler_SCALED @TransformPointCloud(SCALE,) OUTPUT FAILED FEATURE_TYPE Scaler_SCALED +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Scaler_ INPUT FEATURE_TYPE Scaler_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, ScaleroutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF {*} GeometryBuilderFactory INPUT FEATURE_TYPE AttributeFilter_2_EMPTY INPUT FEATURE_TYPE AttributeFilter_2_MISSING INPUT FEATURE_TYPE AttributeFilter_2_NULL INPUT FEATURE_TYPE AttributeFilter_2_UNFILTERED INPUT FEATURE_TYPE AttributeFilter_2_Ground INPUT FEATURE_TYPE AttributeFilter_2_Wall INPUT FEATURE_TYPE AttributeFilter_2_WallSuperstructure INPUT FEATURE_TYPE AttributeFilter_2_Roof_0_tDagAt+nj5M= INPUT FEATURE_TYPE AttributeFilter_2_RoofSuperstructure_0_lQbEYmZWjAI= FACTORY_NAME SolidBuilder GROUP_BY { BuildingId } FLUSH_WHEN_GROUPS_CHANGE No ATTR_ACCUM_MODE "ONE" LIST_ATTRS_TO_INCLUDE { } LIST_ATTRS_TO_INCLUDE_MODE UNIFIED_LIST YES DROP_HOLES No HOLE_ATTR "_is_void" MODE SOLID OUTPUT SOLID FEATURE_TYPE SolidBuilder_SOLID OUTPUT UNUSED FEATURE_TYPE SolidBuilder_UNUSED OUTPUT FEATURE_TYPE SolidBuilder_ +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME SolidBuilder_ INPUT FEATURE_TYPE SolidBuilder_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, SolidBuilderoutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +INCLUDE [ if { ({AUTO} == {SPECIFIED}) } { puts {MACRO Extruder_func @GeometryType(REJECTABLE, fme_extrusion_exact,"","","")}; } else { puts {MACRO Extruder_func @GeometryType(REJECTABLE, fme_extrusion_exact,0.0,0.0,0.0,"0.001","AUTO")}; } ] +FACTORY_DEF * TeeFactory FACTORY_NAME Extruder INPUT FEATURE_TYPE SolidBuilder_UNUSED OUTPUT FEATURE_TYPE ___TOREJECTOR___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) $(Extruder_func) +FACTORY_DEF * TestFactory FACTORY_NAME Extruder_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) == "" OUTPUT PASSED FEATURE_TYPE Extruder_EXTRUDED @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE Extruder_ @RemoveAttributes(___fme_rejection_code___) +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Extruder_ INPUT FEATURE_TYPE Extruder_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, ExtruderoutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME "SolidDissolver Solids Input Collector" INPUT FEATURE_TYPE SolidBuilder_SOLID INPUT FEATURE_TYPE Extruder_EXTRUDED INPUT FEATURE_TYPE Scaler_SCALED OUTPUT FEATURE_TYPE SolidDissolver_Solids +MACRO SolidDissolver_WORKSPACE_NAME SolidDissolver +MACRO $(SolidDissolver_WORKSPACE_NAME)_XFORMER_NAME SolidDissolver +MACRO $(SolidDissolver_WORKSPACE_NAME)_TRANSFORMER_GROUP +MACRO $(SolidDissolver_WORKSPACE_NAME)___COMPOUND_PARAMETERS +MACRO $(SolidDissolver_WORKSPACE_NAME)_SUB_DOC_NAME SolidDissolver +MACRO $(SolidDissolver_WORKSPACE_NAME)_Group BuildingId +MACRO $(SolidDissolver_WORKSPACE_NAME)_COUNT_ATTR +MACRO $(SolidDissolver_WORKSPACE_NAME)_ACCUM_ATTRS_NAME Yes +MACRO $(SolidDissolver_WORKSPACE_NAME)_List +MACRO $(SolidDissolver_WORKSPACE_NAME)_Concat +MACRO $(SolidDissolver_WORKSPACE_NAME)_SEP +MACRO $(SolidDissolver_WORKSPACE_NAME)_Sum +MACRO $(SolidDissolver_WORKSPACE_NAME)_Av +INCLUDE PYTHON +def ParamFunc(): + from re import sub + if (FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Group']==''): + return "pyfme_none" + else: + group=sub(","," ",FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Group'],) + return group +value = ParamFunc() +macroName = FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_Group_1' +if value == None: + return { macroName : u'' } +else: + import six + try: + value = six.text_type(value) + except UnicodeDecodeError: + value = six.text_type(value, 'utf-8') + return { macroName : value } +END_INCLUDE +INCLUDE PYTHON +def ParamFunc(): + from re import sub + if (FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Sum']==''): + return "pyfme_none" + else: + Sum=sub(","," ",FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Sum'],) + return Sum +value = ParamFunc() +macroName = FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_Sum_1' +if value == None: + return { macroName : u'' } +else: + import six + try: + value = six.text_type(value) + except UnicodeDecodeError: + value = six.text_type(value, 'utf-8') + return { macroName : value } +END_INCLUDE +INCLUDE PYTHON +def ParamFunc(): + from re import sub + if (FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Concat']==''): + return "pyfme_none" + else: + Concat=sub(","," ",FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Concat'],) + return Concat +value = ParamFunc() +macroName = FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_Concat_1' +if value == None: + return { macroName : u'' } +else: + import six + try: + value = six.text_type(value) + except UnicodeDecodeError: + value = six.text_type(value, 'utf-8') + return { macroName : value } +END_INCLUDE +INCLUDE PYTHON +def ParamFunc(): + from re import sub + if (FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Av']==''): + return "pyfme_none" + else: + Av=sub(","," ",FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'Av'],) + return Av +value = ParamFunc() +macroName = FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_Av_1' +if value == None: + return { macroName : u'' } +else: + import six + try: + value = six.text_type(value) + except UnicodeDecodeError: + value = six.text_type(value, 'utf-8') + return { macroName : value } +END_INCLUDE +INCLUDE PYTHON +def ParamFunc(): + if FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'List'] == "": + return "pyfme_list" + else: + return FME_MacroValues[FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_' + 'List'] +value = ParamFunc() +macroName = FME_MacroValues['SolidDissolver_WORKSPACE_NAME'] + '_List_1' +if value == None: + return { macroName : u'' } +else: + import six + try: + value = six.text_type(value) + except UnicodeDecodeError: + value = six.text_type(value, 'utf-8') + return { macroName : value } +END_INCLUDE +DEFAULT_MACRO SolidDissolver_WORKSPACE_NAME "" +INCLUDE [puts {MACRO WB_OLD_CONTEXT_$(SolidDissolver_WORKSPACE_NAME) $(WB_CURRENT_CONTEXT)}; puts {MACRO WB_CURRENT_CONTEXT $(SolidDissolver_WORKSPACE_NAME)}] +FACTORY_DEF * TeeFactory FACTORY_NAME "$(SolidDissolver_WORKSPACE_NAME)_Solids1566414296 Input Splitter" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Solids" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Solids_0_6y5avQbfbyA=" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Solids_1_xgKaq9Feetg=" +# ------------------------------------------------------------------------- +INCLUDE [ puts "MACRO REAL_RATE [expr 1 * -1 ]" ] +FACTORY_DEF {*} SamplingFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_Sampler SAMPLE_RATE $(REAL_RATE) SAMPLE_ORDER ORIGINAL INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Solids_1_xgKaq9Feetg=" OUTPUT SAMPLED FEATURE_TYPE ___SAMPLED___ +# This TeeFactory is needed because Sampler will still output features if it has no OUTPUT clauses specified. +# This way we behave nicely even if there are no output connections on the transformer. See PR#28886. +FACTORY_DEF * TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_Sampler_Sampled INPUT FEATURE_TYPE ___SAMPLED___ OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED" +FACTORY_DEF * TeeFactory FACTORY_NAME "$(SolidDissolver_WORKSPACE_NAME)_Sampler SAMPLED Splitter" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_0_FgttL8IzCAg=" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_1_WL5DnjvSrwA=" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_2_ay3e3C+G9Cs=" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_3_BtcYQ6+saYY=" +# ------------------------------------------------------------------------- +INCLUDE [ set macroLine "MACRO $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_5_LIST_EXP "; foreach attr [split ""] { set attr [FME_DecodeText $attr]; set attr [regsub "{}$" $attr "{}.*"]; set attr [regsub -all "{}" $attr "\\{\[0-9\]+\\}"]; append macroLine ",^$attr$"; }; puts $macroLine; ] +FACTORY_DEF {*} TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_5 INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_3_BtcYQ6+saYY=" +# ------------------------------------------------------------------------- +INCLUDE [ set macroLine "MACRO $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_4_LIST_EXP "; foreach attr [split ""] { set attr [FME_DecodeText $attr]; set attr [regsub "{}$" $attr "{}.*"]; set attr [regsub -all "{}" $attr "\\{\[0-9\]+\\}"]; append macroLine ",^$attr$"; }; puts $macroLine; ] +FACTORY_DEF {*} TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_4 INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_2_ay3e3C+G9Cs=" +# ------------------------------------------------------------------------- +INCLUDE [ set macroLine "MACRO $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_3_LIST_EXP "; foreach attr [split ""] { set attr [FME_DecodeText $attr]; set attr [regsub "{}$" $attr "{}.*"]; set attr [regsub -all "{}" $attr "\\{\[0-9\]+\\}"]; append macroLine ",^$attr$"; }; puts $macroLine; ] +FACTORY_DEF {*} TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_3 INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_1_WL5DnjvSrwA=" +# ------------------------------------------------------------------------- +INCLUDE [ set macroLine "MACRO $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_2_LIST_EXP "; foreach attr [split ""] { set attr [FME_DecodeText $attr]; set attr [regsub "{}$" $attr "{}.*"]; set attr [regsub -all "{}" $attr "\\{\[0-9\]+\\}"]; append macroLine ",^$attr$"; }; puts $macroLine; ] +FACTORY_DEF {*} TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_2 INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Sampler_SAMPLED_0_FgttL8IzCAg=" +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryRefiner INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Solids_0_6y5avQbfbyA=" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryRefiner_OUTPUT" @Geometry(fme_simplify_geometry) +# ------------------------------------------------------------------------- +# Expose all attributes. This ensures that if you expose fme_dataset, you will get it. +READER_META_ATTRIBUTES fme_feature_type fme_dataset fme_basename +FACTORY_DEF * TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeExposer INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryRefiner_OUTPUT" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_AttributeExposer_OUTPUT" +# ------------------------------------------------------------------------- +MACRO OUTPUT_POINT_FTYPE not_selected +MACRO OUTPUT_POINT_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_POINT +MACRO OUTPUT_LINE_FTYPE not_selected +MACRO OUTPUT_LINE_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_LINE +MACRO OUTPUT_ARC_FTYPE not_selected +MACRO OUTPUT_ARC_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_ARC +MACRO OUTPUT_AREA_FTYPE not_selected +MACRO OUTPUT_AREA_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_AREA +MACRO OUTPUT_ELLIPSE_FTYPE not_selected +MACRO OUTPUT_ELLIPSE_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_ELLIPSE +MACRO OUTPUT_TEXT_FTYPE not_selected +MACRO OUTPUT_TEXT_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_TEXT +MACRO OUTPUT_RASTER_FTYPE not_selected +MACRO OUTPUT_RASTER_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_RASTER +MACRO OUTPUT_POINTCLOUD_FTYPE not_selected +MACRO OUTPUT_POINTCLOUD_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_POINTCLOUD +MACRO OUTPUT_SURFACE_FTYPE not_selected +MACRO OUTPUT_SURFACE_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_SURFACE +MACRO OUTPUT_SOLID_FTYPE not_selected +MACRO OUTPUT_SOLID_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_SOLID +MACRO OUTPUT_COLLECTION_FTYPE not_selected +MACRO OUTPUT_COLLECTION_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_COLLECTION +MACRO OUTPUT_NULL_FTYPE not_selected +MACRO OUTPUT_NULL_FTYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_NULL +Lookup $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_RouterTable "" "not_selected" fme_point $(OUTPUT_POINT_FTYPE) fme_line $(OUTPUT_LINE_FTYPE) fme_arc $(OUTPUT_ARC_FTYPE) fme_area $(OUTPUT_AREA_FTYPE) fme_ellipse $(OUTPUT_ELLIPSE_FTYPE) fme_text $(OUTPUT_TEXT_FTYPE) fme_raster $(OUTPUT_RASTER_FTYPE) fme_point_cloud $(OUTPUT_POINTCLOUD_FTYPE) fme_surface $(OUTPUT_SURFACE_FTYPE) fme_solid $(OUTPUT_SOLID_FTYPE) fme_collection $(OUTPUT_COLLECTION_FTYPE) fme_no_geom $(OUTPUT_NULL_FTYPE) +MACRO COLLECTION_HANDLING NOT_THIS_TIME +MACRO INSTANCE_FILTERING * +INCLUDE [ if 0 { puts "MACRO COLLECTION_HANDLING *"; if { puts "MACRO INSTANCE_FILTERING NOT_THIS_TIME"; }; }; if {{"$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_INSTANCE"} == "not_selected"} { puts "MACRO INSTANCE_FILTERING NOT_THIS_TIME"; }; ] +FACTORY_DEF * TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_InputPassThrough INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_AttributeExposer_OUTPUT" OUTPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Input___ @Geometry(FIX_FMETYPE_FMEGEOMETRY) +FACTORY_DEF $(INSTANCE_FILTERING) TestFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_InstanceTest INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Input___ TEST @Geometry(IS_GEOMETRY_INSTANCE) == 1 OUTPUT PASSED FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_INSTANCE" OUTPUT FAILED FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Input___ +FACTORY_DEF $(COLLECTION_HANDLING) TestFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_CollectionTest INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Input___ TEST &fme_type == "fme_collection" OUTPUT FAILED FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Not_Collection___ OUTPUT PASSED FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Collection___ +FACTORY_DEF $(COLLECTION_HANDLING) DeaggregateFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_Deagg INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Collection___ HOMOGENIZE_COLLECTIONS YES RECURSIVE YES SET_FME_TYPE YES INSTANTIATE_GEOMETRY_INSTANCES_NEW OUTPUT POINT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ OUTPUT LINE FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ OUTPUT POLYGON FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ OUTPUT DONUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ OUTPUT AGGREGATE FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ +FACTORY_DEF * TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_RouterPrepper INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___HomogeneousAggregate___ INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Not_Collection___ INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Input___ OUTPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Prepped___ $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_2c0bc02f_3bce_446f_91d5_126787f405fa12_targetFeatureType @Lookup($(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_RouterTable,&fme_type) +FACTORY_DEF * TestFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_Router INPUT FEATURE_TYPE $(SolidDissolver_WORKSPACE_NAME)_GeometryFilter___Prepped___ TEST @Value($(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_2c0bc02f_3bce_446f_91d5_126787f405fa12_targetFeatureType) != "not_selected" OUTPUT PASSED FEATURE_TYPE * @FeatureType(@Value($(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_2c0bc02f_3bce_446f_91d5_126787f405fa12_targetFeatureType)) @RemoveAttributes($(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_2c0bc02f_3bce_446f_91d5_126787f405fa12_targetFeatureType) OUTPUT FAILED FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_" @RemoveAttributes($(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_2c0bc02f_3bce_446f_91d5_126787f405fa12_targetFeatureType) +FACTORY_DEF * TeeFactory FACTORY_NAME "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter Transformer Output Nuker" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_" +# ------------------------------------------------------------------------- +FACTORY_DEF * GQueryFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_SOLID" GQUERY "@EvaluateExpression(FDIV,STRING_ENCODED,forgeomingeometrywheregeomcountparent::geometry=0returnnumbergeomfme_id,$(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer)" ACTION COERCE_GEOMETRY PARAMETER fme_brep_solid BASENAME $(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer OUTPUT RESULT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer_COERCED" OUTPUT UNTOUCHED FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer_UNTOUCHED" +# ------------------------------------------------------------------------- +INCLUDE [ switch {$($(SolidDissolver_WORKSPACE_NAME)_ACCUM_ATTRS_NAME)} { {Yes} { puts "MACRO a8e4a5ca_7699_410b_abd3_fda514abd8dbACCUM_ATTRS Yes"; } {No} { puts "MACRO a8e4a5ca_7699_410b_abd3_fda514abd8dbACCUM_ATTRS Never"; } {} { puts_real "$(SolidDissolver_WORKSPACE_NAME)_Aggregator - 'Keep Input Attributes:' must be given a value."; exit 1; } {default} { puts "MACRO a8e4a5ca_7699_410b_abd3_fda514abd8dbACCUM_ATTRS $($(SolidDissolver_WORKSPACE_NAME)_ACCUM_ATTRS_NAME)"; } } ] +DEFAULT_MACRO $(SolidDissolver_WORKSPACE_NAME)_Aggregator_BREAK_ATTR +INCLUDE [if {"No" == "Yes"} {puts {MACRO $(SolidDissolver_WORKSPACE_NAME)_Aggregator_BREAK_ATTR BREAK_BEFORE_FIELD_CHANGE $($(SolidDissolver_WORKSPACE_NAME)_Group_1)} }] +FACTORY_DEF {*} AggregateFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_Aggregator INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer_COERCED" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryCoercer_UNTOUCHED" MODE ONE_LEVEL GROUP_BY { $($(SolidDissolver_WORKSPACE_NAME)_Group_1) } $($(SolidDissolver_WORKSPACE_NAME)_Aggregator_BREAK_ATTR) REMOVE_GEOMETRY NO COUNT_ATTRIBUTE "$($(SolidDissolver_WORKSPACE_NAME)_COUNT_ATTR)" ACCUMULATE_ATTRIBUTES $(a8e4a5ca_7699_410b_abd3_fda514abd8dbACCUM_ATTRS) LIST_NAME "$($(SolidDissolver_WORKSPACE_NAME)_List_1){}" CONCATENATE_FIELDS { $($(SolidDissolver_WORKSPACE_NAME)_Concat_1) } SEPARATOR $($(SolidDissolver_WORKSPACE_NAME)_SEP) SUM_FIELDS { $($(SolidDissolver_WORKSPACE_NAME)_Sum_1) } AVERAGE_FIELDS { $($(SolidDissolver_WORKSPACE_NAME)_Av_1) } PRODUCE_MULTIS YES OUTPUT AGGREGATE FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Aggregator_AGGREGATE" +# ------------------------------------------------------------------------- +INCLUDE [ set macroLine "MACRO $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_LIST_EXP "; foreach attr [split "pyfme_list"] { set attr [FME_DecodeText $attr]; set attr [regsub "{}$" $attr "{}.*"]; set attr [regsub -all "{}" $attr "\\{\[0-9\]+\\}"]; append macroLine ",^$attr$"; }; puts $macroLine; ] +FACTORY_DEF {*} TeeFactory FACTORY_NAME $(SolidDissolver_WORKSPACE_NAME)_AttributeRemover INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Aggregator_AGGREGATE" OUTPUT { FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_OUTPUT" @RemoveAttributes(fme_encoded,pyfme_none,_xmax,_xmin,_ymax,_ymin,_zmax,_zmin) @RemoveAttributes(fme_pcre_match"$($(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_LIST_EXP)") } +FACTORY_DEF * TeeFactory FACTORY_NAME "$(SolidDissolver_WORKSPACE_NAME)_Dissolved1566414296 Output Collector" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_AttributeRemover_OUTPUT" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_Dissolved" +FACTORY_DEF * TeeFactory FACTORY_NAME "$(SolidDissolver_WORKSPACE_NAME)_1566414296 Output Collector" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_POINT" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_LINE" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_ARC" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_AREA" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_ELLIPSE" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_TEXT" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_RASTER" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_POINTCLOUD" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_SURFACE" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_COLLECTION" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_NULL" INPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_GeometryFilter_INSTANCE" OUTPUT FEATURE_TYPE "$(SolidDissolver_WORKSPACE_NAME)_" +INCLUDE [puts {MACRO WB_CURRENT_CONTEXT $(WB_OLD_CONTEXT_$(SolidDissolver_WORKSPACE_NAME))}] +FACTORY_DEF * TeeFactory FACTORY_NAME "SolidDissolver Dissolved Output Renamer/Nuker" INPUT FEATURE_TYPE SolidDissolver_Dissolved OUTPUT FEATURE_TYPE SolidDissolver_Dissolved +FACTORY_DEF * TeeFactory FACTORY_NAME "SolidDissolver Output Renamer/Nuker" INPUT FEATURE_TYPE SolidDissolver_ OUTPUT FEATURE_TYPE SolidDissolver_ +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME SolidDissolver_ INPUT FEATURE_TYPE SolidDissolver_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, SolidDissolveroutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME BoundsExtractor INPUT FEATURE_TYPE SolidDissolver_Dissolved OUTPUT FEATURE_TYPE BoundsExtractor_OUTPUT @Bounds(fme_encoded,_xmin,_xmax,_ymin,_ymax,_zmin,_zmax,GEOMETRIC) +# ------------------------------------------------------------------------- +INCLUDE [ if { {CARTESIAN} == {CARTESIAN} } { puts {MACRO Offsetter_3_OFFSET @Offset(REJECTABLE,"@EvaluateExpression(FDIV,FLOAT,0-Value_xmin+Value_xmax-Value_xmin2,Offsetter_3)","@EvaluateExpression(FDIV,FLOAT,0-Value_ymin+Value_ymax-Value_ymin2,Offsetter_3)","0")}; } elseif { {CARTESIAN} == {POLAR} } { puts {MACRO Offsetter_3_OFFSET @Offset(REJECTABLE,"CARTESIAN","","")}; } elseif { {CARTESIAN} == {SPHERICAL} } { puts {MACRO Offsetter_3_OFFSET @Offset(REJECTABLE,"CARTESIAN","","","")}; } else { puts {MACRO Offsetter_3_OFFSET @Offset(REJECTABLE,"@EvaluateExpression(FDIV,FLOAT,0-Value_xmin+Value_xmax-Value_xmin2,Offsetter_3)","@EvaluateExpression(FDIV,FLOAT,0-Value_ymin+Value_ymax-Value_ymin2,Offsetter_3)","0")}; } ] +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_3_OffsetterInput INPUT FEATURE_TYPE BoundsExtractor_OUTPUT OUTPUT FEATURE_TYPE ___TOOFFSETTER___ +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_3_Offsetter INPUT FEATURE_TYPE ___TOOFFSETTER___ @RenameAttributes(FME_STRICT,___fme_rejection_code___,fme_rejection_code) OUTPUT FEATURE_TYPE ___TOREJECTOR___ $(Offsetter_3_OFFSET) +FACTORY_DEF * TestFactory FACTORY_NAME Offsetter_3_Rejector INPUT FEATURE_TYPE ___TOREJECTOR___ TEST @Value(fme_rejection_code) != "" OUTPUT PASSED FEATURE_TYPE Offsetter_3_ @RemoveAttributes(___fme_rejection_code___) OUTPUT FAILED FEATURE_TYPE Offsetter_3_Offset @RenameAttributes(FME_STRICT,fme_rejection_code,___fme_rejection_code___) +FACTORY_DEF * TestFactory FACTORY_NAME Offsetter_3_PointCloudOffsetter INPUT FEATURE_TYPE Offsetter_3_Offset TEST &fme_type == "fme_point_cloud" TEST "" != "" BOOLEAN_OPERATOR AND OUTPUT PASSED FEATURE_TYPE Offsetter_3_OFFSET @TransformPointCloud(OFFSET,) OUTPUT FAILED FEATURE_TYPE Offsetter_3_OFFSET +FACTORY_DEF * TeeFactory FACTORY_NAME "Offsetter_3 OFFSET Splitter" INPUT FEATURE_TYPE Offsetter_3_OFFSET OUTPUT FEATURE_TYPE Offsetter_3_OFFSET_0_yfbNNeM9hGk= OUTPUT FEATURE_TYPE Offsetter_3_OFFSET_1_LnNMNyuXNyo= OUTPUT FEATURE_TYPE Offsetter_3_OFFSET_2_b70zQ3FW1jc= +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Offsetter_3_ INPUT FEATURE_TYPE Offsetter_3_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, Offsetter_3outputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +# Create the DomainName that this transformer will use. +# Because @Count itself will evalute the expression to calculate the +# domain, we don't need to do anything in Tcl per feature going by +INCLUDE [ set domainPrefix {}; if { {Global} == {Local} } { set domainPrefix [FME_EncodeText {Counter_}]; }; puts "MACRO Counter_FULL_DOMAIN ${domainPrefix}counter"; ] +FACTORY_DEF * ExecuteFunctionFactory FACTORY_NAME Counter_Rejector COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Offsetter_3_OFFSET_2_b70zQ3FW1jc= FUNCTION_DEFINITION @Count(REJECTABLE_WITH_FLAG,fme_encoded,$(Counter_FULL_DOMAIN),"0") RESULT_ATTRIBUTE "_count" OUTPUT COMPLETE FEATURE_TYPE Counter_OUTPUT OUTPUT REJECTED FEATURE_TYPE Counter_ +DEFAULT_MACRO _WB_BYPASS_TERMINATION No +FACTORY_DEF * TeeFactory FACTORY_NAME Counter_ INPUT FEATURE_TYPE Counter_ OUTPUT FAILED FEATURE_TYPE * @Abort(ENCODED, CounteroutputaRejectedfeature.TocontinuetranslationwhenfeaturesarerejectedchangeWorkspaceParametersTranslationRejectedFeatureHandlingtoContinueTranslation) +# ------------------------------------------------------------------------- +FACTORY_DEF {*} AttrSetFactory FACTORY_NAME AttributeCreator_9 COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE Counter_OUTPUT MULTI_FEATURE_MODE NO NULL_ATTR_MODE NO_OP ATTRSET_CREATE_DIRECTIVES _PROPAGATE_MISSING_FDIV ATTR_ACTION { "" "BuildingId" "SET_TO" "NValueBuildingId" } OUTPUT OUTPUT FEATURE_TYPE AttributeCreator_9_OUTPUT +# ------------------------------------------------------------------------- +FACTORY_DEF * TeeFactory FACTORY_NAME 3DAffiner_3 INPUT FEATURE_TYPE AttributeCreator_9_OUTPUT OUTPUT FEATURE_TYPE 3DAffiner_3_AFFINED @Affine("-1","0","0","0","0","-1","0","0","0","0","1","@EvaluateExpression(FDIV,FLOAT,-Value_zmin,3DAffiner_3)") +# ------------------------------------------------------------------------- + +FACTORY_DEF * RoutingFactory FACTORY_NAME "Destination Feature Type Routing Correlator" COMMAND_PARM_EVALUATION SINGLE_PASS INPUT FEATURE_TYPE * ROUTE FME_GENERIC Offsetter_3_OFFSET_0_yfbNNeM9hGk= TO ACAD __GO_TO_FINAL_OUTPUT_ROUTER__ multi_writer_id,2,SupplyAttributesENCODEDfme_template_feature_typeOverhang,EvaluateExpressionATTR_CREATE_EXPR__wb_out_feat_type__atValueopenparenBuildingIdcloseparenOverhang GEOMETRY ROUTE FME_GENERIC Offsetter_3_OFFSET_1_LnNMNyuXNyo= TO OBJ __GO_TO_FINAL_OUTPUT_ROUTER__ multi_writer_id,0,__wb_out_feat_type__,__nuke_me__ GEOMETRY ROUTE FME_GENERIC 3DAffiner_3_AFFINED TO 3DS __GO_TO_FINAL_OUTPUT_ROUTER__ multi_writer_id,1,__wb_out_feat_type__,__nuke_me__ GEOMETRY FEATURE_TYPE_ATTRIBUTE __wb_out_feat_type__ OUTPUT ROUTED FEATURE_TYPE * OUTPUT NOT_ROUTED FEATURE_TYPE __nuke_me__ @Tcl2("FME_StatMessage 818059 [FME_GetAttribute fme_template_feature_type] 818060 818061 fme_warn") +# ------------------------------------------------------------------------- + +FACTORY_DEF * TeeFactory FACTORY_NAME "Final Output Nuker" INPUT FEATURE_TYPE __nuke_me__ + +# ------------------------------------------------------------------------- +ACAD_2_DEF Overhang autocad_color 10 autocad_linetype CONTINUOUS autocad_layer_frozen No autocad_layer_hidden No autocad_layer_locked No autocad_layer_on Yes autocad_layer_plottable Yes autocad_layer_desc "" BuildingId char(32) Area number(31,15) Azimuth number(31,15) Slope number(31,15) secteur_ID number(11,0) fme_featur char(50) diff --git a/unity/Assets/Models/PlayableBuildings.meta 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update + void Start() + { + bCollider = GetComponent(); + } + + private void OnTriggerStay(Collider other) + { + Vector3[] groundBounds; + if (other.GetComponentInParent() != null) + { + PlayableBuilding building = other.GetComponentInParent(); + groundBounds = building.GetColliderVertices(); + bool isFullyContained = true; + for (int i = 0; i < groundBounds.Length; i++) + { + if (!bCollider.bounds.Contains(groundBounds[i])) + { + isFullyContained = false; + } + } + building.SetValid(isFullyContained); + } + } +} diff --git a/unity/Assets/Scripts/BuildingAuthorizer.cs.meta b/unity/Assets/Scripts/BuildingAuthorizer.cs.meta new file mode 100644 index 0000000..62dcd7c --- /dev/null +++ b/unity/Assets/Scripts/BuildingAuthorizer.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 796fd0f1b3a39654da0e41a1aadf3eaf +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Scripts/CreateBoundingCollider.cs b/unity/Assets/Scripts/CreateBoundingCollider.cs new file mode 100644 index 0000000..3d54aa1 --- /dev/null +++ b/unity/Assets/Scripts/CreateBoundingCollider.cs @@ -0,0 +1,52 @@ +//======================================= 2019, Stéphane Malta e Sousa, sitn-vr ======================================= +// +// This script is intended to wrap playable buildings with a box collider and PlayableBuilding Script +// +//===================================================================================================================== + +using UnityEditor; +using UnityEngine; + +public class CreateBoundingCollider: ScriptableWizard +{ + public GameObject building; + + + CreateBoundingCollider() + { + building = null; + } + + [MenuItem("SITN/Create bounding collider")] + static void CreateWizard() + { + ScriptableWizard.DisplayWizard("Create bounding collider", "Create"); + } + + void OnWizardCreate() + { + try + { + Bounds bounds = building.GetComponent().bounds; + GameObject newParent = new GameObject(building.name + "_wrapper"); + newParent.transform.position = building.transform.position; + building.transform.SetParent(newParent.transform); + newParent.AddComponent(); + BoxCollider bc = newParent.AddComponent(); + bc.center = bounds.center; + bc.size = bounds.size; + } + catch (UnityException) + { + EditorUtility.DisplayDialog("Error", "Something went terribly wrong!", "Cancel"); + return; + } + + } + + void OnWizardUpdate() + { + helpString = ""; + isValid = (building != null); + } +} \ No newline at end of file diff --git a/unity/Assets/Scripts/CreateBoundingCollider.cs.meta b/unity/Assets/Scripts/CreateBoundingCollider.cs.meta new file mode 100644 index 0000000..efe8104 --- /dev/null +++ b/unity/Assets/Scripts/CreateBoundingCollider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 02d9778f382f4c1468efb020d92cffa2 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Scripts/MenuActions.cs b/unity/Assets/Scripts/MenuActions.cs index d0b6c0c..1257388 100644 --- a/unity/Assets/Scripts/MenuActions.cs +++ b/unity/Assets/Scripts/MenuActions.cs @@ -6,8 +6,8 @@ public class MenuActions : MonoBehaviour { - public float defaultLength = 5f; public VRInputManager inputModule; + public GameObject spawnPoint; public void ReloadScene() { SceneManager.LoadScene(SceneManager.GetActiveScene().name); @@ -17,9 +17,9 @@ public void SpawnBuilding(GameObject building) { GameObject newObject = Instantiate(building); newObject.GetComponent().useGravity = true; - Vector3 buildingPosition = Camera.main.transform.TransformPoint(Vector3.forward * defaultLength); - newObject.transform.position = buildingPosition; + Vector3 buildingPosition = spawnPoint.transform.position; newObject.transform.localScale = new Vector3(1f, 1f, 1f); + newObject.transform.position = buildingPosition; inputModule.ToggleMenu(true); inputModule.ActivateActionSet(inputModule.movingBuildingsSet, 1000); } diff --git a/unity/Assets/Scripts/PlayableBuilding.cs b/unity/Assets/Scripts/PlayableBuilding.cs new file mode 100644 index 0000000..590b3e4 --- /dev/null +++ b/unity/Assets/Scripts/PlayableBuilding.cs @@ -0,0 +1,86 @@ +//======================================= 2019, Stéphane Malta e Sousa, sitn-vr ======================================= +// +// This controls the state of the building +// +//===================================================================================================================== + +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +/// +/// Playable building is mean de be added to a building wrapper +/// The building wrapper needs a BoxCollider. +/// +public class PlayableBuilding : MonoBehaviour +{ + private GameObject buildingWrapper; + private readonly Vector3[] colliderVertices = new Vector3[4]; + private bool isValid; + private Material wallMaterial; + private readonly string wallMaterialName = "white"; + + private void Start() + { + buildingWrapper = transform.GetChild(0).gameObject; + } + + //------------------------------------------------------ + // Retrieves the 4 bottom vertices of the box collider + //------------------------------------------------------ + public Vector3[] GetColliderVertices() + { + BoxCollider bc = transform.GetComponent(); + colliderVertices[0] = bc.transform.position + new Vector3(bc.size.x, -bc.size.y, bc.size.z) * 0.5f; + colliderVertices[1] = bc.transform.position + new Vector3(-bc.size.x, -bc.size.y, bc.size.z) * 0.5f; + colliderVertices[2] = bc.transform.position + new Vector3(-bc.size.x, -bc.size.y, -bc.size.z) * 0.5f; + colliderVertices[3] = bc.transform.position + new Vector3(bc.size.x, -bc.size.y, -bc.size.z) * 0.5f; + return colliderVertices; + } + + //------------------------------------------------------ + // Setter for building validity + //------------------------------------------------------ + public void SetValid(bool value) + { + if (value != isValid) + { + isValid = value; + ToogleMaterial(); + } + } + + //------------------------------------------------------ + // TODO: Use original color instead of hardcoded white + // Changes the color of material according to validity + //------------------------------------------------------ + private void ToogleMaterial() + { + wallMaterial = GetMaterialByName(wallMaterialName); + if (isValid) + { + wallMaterial.color = Color.white; + } else + { + wallMaterial.color = Color.red; + } + } + + //------------------------------------------------------ + // Helper to get a material by name. Be careful as + // material instances are renamed (use of StartsWith()) + //------------------------------------------------------ + private Material GetMaterialByName(string name) + { + Material[] materials = buildingWrapper.GetComponentInChildren().materials; + foreach (Material material in materials) + { + if (material.name.StartsWith(name)) + { + return material; + } + } + // if no material is found by name, return the first one. + return materials[0]; + } +} diff --git a/unity/Assets/Scripts/PlayableBuilding.cs.meta b/unity/Assets/Scripts/PlayableBuilding.cs.meta new file mode 100644 index 0000000..052da5c --- /dev/null +++ b/unity/Assets/Scripts/PlayableBuilding.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c776a4cbb4af1c3439123ece12f267f1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Scripts/SitnPointer.cs b/unity/Assets/Scripts/SitnPointer.cs index 6d7d4f9..dfe517c 100644 --- a/unity/Assets/Scripts/SitnPointer.cs +++ b/unity/Assets/Scripts/SitnPointer.cs @@ -2,46 +2,127 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; +using Valve.VR.InteractionSystem; public class SitnPointer : MonoBehaviour { public float defaultLength = 0.5f; public GameObject endDot; + public Hand hand; public VRInputManager inputModule; private LineRenderer lineRenderer = null; + private bool autoLength = true; + private float lastLength = 0.5f; + + private float offset = 0.0f; + private float timer = 0.0f; + private float waitTime = 0.0f; + + + //------------------------------------------------- + // Summary : + // Continuously changes the pointer laser length given an offset. + // To stop it, call this method with a value of 0.0f + // + // Param : + // value: + // The speed value that will be add to the laser + //------------------------------------------------- + public void ChangeLaserLength(float value) + { + waitTime = 0.01f; + offset = value/10; + } private void Awake() { lineRenderer = GetComponent(); + lastLength = defaultLength; } private void Update() { - UpdateLine(); + UpdateLineState(); } + //------------------------------------------------- + // Summary : + // Controls the active state of the laser + // + // Param : + // value: + // If set to true, laser is active. + //------------------------------------------------- public void Show(bool value) { gameObject.SetActive(value); } - private void UpdateLine() + //------------------------------------------------- + // Summary : + // Autolength is enabled by default. It means the laser reacts with colliders + // and adapt its lenght. + // + // Param : + // value: + // If true, laser adapt its lenght with collides, if false, length will be fixed + //------------------------------------------------- + public void SetAutoLength(bool value) + { + autoLength = value; + } + + //------------------------------------------------- + // Summary : + // This returns the Gameobject attached to the hand + //------------------------------------------------- + public GameObject GetAttachedObject() + { + return hand.currentAttachedObject; + } + + private void UpdateLineState() { - // Use default or provided distance PointerEventData data = inputModule.GetData(); float targetLength = data.pointerCurrentRaycast.distance == 0 ? defaultLength : data.pointerCurrentRaycast.distance; // Raycast RaycastHit hit = CreateRaycast(targetLength); - // Default dot + Vector3 endPosition; - Vector3 endPosition = transform.position + (transform.forward * targetLength); + // Don't update end position until the attached object is released + if (GetAttachedObject() == null) + { + endPosition = transform.position + (transform.forward * targetLength); + } + else + { + endPosition = transform.position + (transform.forward * lastLength); + } - // Get end position if collider is hit - if (hit.collider != null) + if (autoLength && hit.collider != null && !hit.collider.isTrigger) + { endPosition = hit.point; + lastLength = hit.distance; + } + else if (!autoLength) + { + // if there's an offset update lenght otherwise continue using a fixed length + timer += Time.deltaTime; + if (offset != 0.0f && timer > waitTime) + { + targetLength = lastLength + offset; + timer = 0.0f; + } + else + { + targetLength = lastLength; + } + lastLength = targetLength; + endPosition = transform.position + (transform.forward * targetLength); + } // Update position of the dot endDot.transform.position = endPosition; @@ -57,7 +138,7 @@ private RaycastHit CreateRaycast(float lenght) // This creates a ray with two Vector3. Ray ray = new Ray(transform.position, transform.forward); // This creates the Raycast. the variable hit will contain information about what is hit - Physics.Raycast(ray, out hit, defaultLength); + Physics.Raycast(ray, out hit, lenght); return hit; } diff --git a/unity/Assets/Scripts/VRInputManager.cs b/unity/Assets/Scripts/VRInputManager.cs index baf6f1e..e643c56 100644 --- a/unity/Assets/Scripts/VRInputManager.cs +++ b/unity/Assets/Scripts/VRInputManager.cs @@ -19,19 +19,28 @@ /// public class VRInputManager : BaseInputModule { - [Header("Actions")] + [Header("Actions Sets")] [Tooltip("The action set when menu is open")] public SteamVR_ActionSet menuSet; [Tooltip("The action set when buildings are being placed")] public SteamVR_ActionSet movingBuildingsSet; + + [Header("Menu actions")] [Tooltip("The action to open the menu")] public SteamVR_Action_Boolean openMenu = null; - [Tooltip("")] + [Tooltip("The action to press a button in the menu")] public SteamVR_Action_Boolean selectInMenu; + public SteamVR_Input_Sources touchButtonSource; + + [Header("Building actions")] + [Tooltip("The action to grab a building")] + public SteamVR_Action_Boolean grabBuilding; + [Tooltip("The action to move a building")] public SteamVR_Action_Boolean moveBuilding; + [Tooltip("The action when finger touches trackpad")] + public SteamVR_Action_Boolean touchTrackpad; + [Tooltip("Tracking finger on trackpad action")] public SteamVR_Action_Vector2 fingerPosition; - [Tooltip("")] - public SteamVR_Input_Sources touchButtonSource; [Header("Scene Objects")] [Tooltip("")] @@ -40,16 +49,27 @@ public class VRInputManager : BaseInputModule public SitnPointer menuPointerWithCamera = null; // stores the state of the menu - private bool active = false; + private bool menuIsActive = false; private GameObject currentObject = null; private PointerEventData data = null; private Camera menuPointerCamera = null; + private bool trackpadIsPristine = true; + + //------------------------------------------------- + // Active GameObject attached to this Hand + //------------------------------------------------- + private GameObject currentAttachedObject; + protected override void Awake() { openMenu.onStateDown += PressRelease; - moveBuilding.onStateDown += MoveBuilding; - moveBuilding.onStateUp += StopMoveBuilding; + grabBuilding.onStateDown += GrabBuilding; + grabBuilding.onStateUp += StopGrabBuilding; + moveBuilding.onStateDown += BuildingMove; + moveBuilding.onStateUp += BuildingStopMoving; + touchTrackpad.onStateUp += TrackpadTouchOut; + fingerPosition.onAxis += BuildingRotate; data = new PointerEventData(eventSystem); menuPointerCamera = menuPointerWithCamera.GetComponent(); } @@ -57,8 +77,12 @@ protected override void Awake() protected override void OnDestroy() { openMenu.onStateDown -= PressRelease; - moveBuilding.onStateDown -= MoveBuilding; - moveBuilding.onStateUp -= StopMoveBuilding; + grabBuilding.onStateDown -= GrabBuilding; + grabBuilding.onStateUp -= StopGrabBuilding; + moveBuilding.onStateUp -= BuildingStopMoving; + moveBuilding.onStateDown -= BuildingMove; + touchTrackpad.onStateUp -= TrackpadTouchOut; + fingerPosition.onAxis -= BuildingRotate; } public override void Process() @@ -87,43 +111,51 @@ public PointerEventData GetData() return data; } + //------------------------------------------------- + // Controls the menu state + //------------------------------------------------- public void ToggleMenu(bool pointerIsActive) { - Debug.Log(string.Format("[VRIM] ToggleMenu. Menu is active: {0} Pointer will be active {1}", active, pointerIsActive)); - active = !active; - mainMenu.Show(active); + menuIsActive = !menuIsActive; + mainMenu.Show(menuIsActive); menuPointerWithCamera.Show(pointerIsActive); - if (active) + if (menuIsActive) { menuSet.Activate(touchButtonSource, 2); - Debug.Log(string.Format("[VRIM] ToggleMenu, Activate. {0} is active: ", menuSet.fullPath, menuSet.IsActive(touchButtonSource))); } else { menuSet.Deactivate(touchButtonSource); - Debug.Log(string.Format("[VRIM] ToggleMenu, Deactivate. {0} is active: ", menuSet.fullPath, menuSet.IsActive(touchButtonSource))); } } + //------------------------------------------------- + // Helper to activate an Action Set + //------------------------------------------------- public void ActivateActionSet(SteamVR_ActionSet newActionSet, int priority) { newActionSet.Activate(SteamVR_Input_Sources.Any, 1); - Debug.Log(string.Format("[VRIM] ActivateActionSet. {0} is active: ", newActionSet.fullPath, newActionSet.IsActive(touchButtonSource))); - Debug.Log(string.Format("[VRIM] ActivateActionSet .{0} is active: ", menuSet.fullPath, menuSet.IsActive(touchButtonSource))); - } + } + //------------------------------------------------- + // Handles menu button action + //------------------------------------------------- private void PressRelease(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) { - ToggleMenu(!active); + ToggleMenu(!menuIsActive); } + //------------------------------------------------- + // Handles trackpad press action while menu is activated + //------------------------------------------------- private void ProcessTouchPress(PointerEventData data) { // Set Raycast data.pointerPressRaycast = data.pointerCurrentRaycast; // Check for object hit, get the down handler call - GameObject newPointerPress = ExecuteEvents.ExecuteHierarchy(currentObject, data, ExecuteEvents.pointerDownHandler); + GameObject newPointerPress = ExecuteEvents.ExecuteHierarchy( + currentObject, data, ExecuteEvents.pointerDownHandler); // If no down handler, try to get the click handler if(newPointerPress == null) @@ -137,6 +169,9 @@ private void ProcessTouchPress(PointerEventData data) data.rawPointerPress = currentObject; } + //------------------------------------------------- + // Handles trackpad release action while menu is activated + //------------------------------------------------- private void ProcessTouchRelease(PointerEventData data) { // Execute pointer up @@ -160,13 +195,82 @@ private void ProcessTouchRelease(PointerEventData data) data.rawPointerPress = null; } - private void MoveBuilding(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + //------------------------------------------------- + // Handles trackpad press action while moving buildings + //------------------------------------------------- + private void BuildingMove(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + { + float speed = fingerPosition[fromSource].axis.y * 2.0f; + menuPointerWithCamera.ChangeLaserLength(speed); + } + + //------------------------------------------------- + // Handles trackpad release action while moving buildings + //------------------------------------------------- + private void BuildingStopMoving(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + { + menuPointerWithCamera.ChangeLaserLength(0.0f); + } + + //------------------------------------------------- + // Handles trackpad untouch + //------------------------------------------------- + private void TrackpadTouchOut(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + { + trackpadIsPristine = true; + } + + //------------------------------------------------- + // Handles finger position and rotates building + // Needs an BuildingWrapper prefab + //------------------------------------------------- + private void BuildingRotate( + SteamVR_Action_Vector2 fromAction, SteamVR_Input_Sources fromSource, Vector2 axis, Vector2 delta) { - print("START MOVING"); + float minimumAngle = 2; + float currentAngle = Mathf.Atan2(axis.x, axis.y) * Mathf.Rad2Deg; + float previousAngle; + if (trackpadIsPristine) + { + previousAngle = currentAngle; + trackpadIsPristine = false; + } + else + { + previousAngle = Mathf.Atan2( + fromAction[fromSource].lastAxis.x, fromAction[fromSource].lastAxis.y) * Mathf.Rad2Deg; + } + float angleDiff = currentAngle - previousAngle; + + if (Mathf.Abs(angleDiff) > minimumAngle && menuPointerWithCamera.GetAttachedObject() != null) + { + GameObject building = menuPointerWithCamera.GetAttachedObject().transform.GetChild(0).gameObject; + if (angleDiff > 0) + { + building.transform.Rotate(0.0f, 5.0f, 0.0f); + } + else + { + building.transform.Rotate(0.0f, -5.0f, 0.0f); + } + } } - private void StopMoveBuilding(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + //------------------------------------------------- + // Handles trigger hold action to grab a building + //------------------------------------------------- + private void GrabBuilding(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) { - print("STOP MOVING"); + menuPointerWithCamera.SetAutoLength(false); + } + + //------------------------------------------------- + // Handles trigger release action to drop the building + //------------------------------------------------- + private void StopGrabBuilding(SteamVR_Action_Boolean fromAction, SteamVR_Input_Sources fromSource) + { + menuPointerWithCamera.SetAutoLength(true); + } + } diff --git a/unity/Assets/SteamVR/InteractionSystem/Teleport/Materials/TeleportAreaVisible.mat b/unity/Assets/SteamVR/InteractionSystem/Teleport/Materials/TeleportAreaVisible.mat index 91c2674..092996b 100644 --- a/unity/Assets/SteamVR/InteractionSystem/Teleport/Materials/TeleportAreaVisible.mat +++ b/unity/Assets/SteamVR/InteractionSystem/Teleport/Materials/TeleportAreaVisible.mat @@ -4,246 +4,126 @@ Material: serializedVersion: 6 m_ObjectHideFlags: 0 - m_PrefabParentObject: {fileID: 0} - m_PrefabInternal: {fileID: 0} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} m_Name: TeleportAreaVisible m_Shader: {fileID: 4800000, guid: 787d7485aa6482341a9f55fa37fb84f1, type: 3} m_ShaderKeywords: RECEIVE_SHADOWS S_SPECULAR_NONE S_UNLIT _ALPHAPREMULTIPLY_ON _EMISSION m_LightmapFlags: 0 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 m_CustomRenderQueue: 3000 stringTagMap: OriginalShader: Standard RenderType: Transparent + disabledShaderPasses: [] m_SavedProperties: - 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name: _TintColor - second: {r: 0.22033198, g: 0.41133347, b: 0.516, a: 0.453} - - first: - name: g_vWorldAlignedNormalTangentU - second: {r: -1, g: 0, b: 0, a: 0} - - first: - name: g_vWorldAlignedNormalTangentV - second: {r: 0, g: 0, b: 1, a: 0} - - first: - name: g_vWorldAlignedTextureNormal - second: {r: 0, g: 1, b: 0, a: 0} - - first: - name: g_vWorldAlignedTexturePosition - second: {r: 0, g: 0, b: 0, a: 0} - - first: - name: g_vWorldAlignedTextureSize - second: {r: 1, g: 1, b: 1, a: 0} + - _Color: {r: 0.26374358, g: 0.6344103, b: 0.834, a: 0.61960787} + - _EmissionColor: {r: 0.26, g: 0.32999998, b: 0.37, a: 1} + - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + - _Specular: {r: 0, g: 0, b: 0, a: 0} + - _TintColor: {r: 0.22033198, g: 0.41133347, b: 0.516, a: 0.453} + - g_vWorldAlignedNormalTangentU: {r: -1, g: 0, b: 0, a: 0} + - g_vWorldAlignedNormalTangentV: {r: 0, g: 0, b: 1, a: 0} + - g_vWorldAlignedTextureNormal: {r: 0, g: 1, b: 0, a: 0} + - g_vWorldAlignedTexturePosition: {r: 0, g: 0, b: 0, a: 0} + - g_vWorldAlignedTextureSize: {r: 1, g: 1, b: 1, a: 0} diff --git a/unity/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_MovingBuildings.cs b/unity/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_MovingBuildings.cs index dd77865..0d59152 100644 --- a/unity/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_MovingBuildings.cs +++ b/unity/Assets/SteamVR_Input/ActionSetClasses/SteamVR_Input_ActionSet_MovingBuildings.cs @@ -32,5 +32,13 @@ public virtual SteamVR_Action_Vector2 Rotate return SteamVR_Actions.movingBuildings_Rotate; } } + + public virtual SteamVR_Action_Boolean TouchTrackpad + { + get + { + return SteamVR_Actions.movingBuildings_TouchTrackpad; + } + } } } diff --git a/unity/Assets/SteamVR_Input/SteamVR_Input_Actions.cs b/unity/Assets/SteamVR_Input/SteamVR_Input_Actions.cs index c55ba5e..f23a437 100644 --- a/unity/Assets/SteamVR_Input/SteamVR_Input_Actions.cs +++ b/unity/Assets/SteamVR_Input/SteamVR_Input_Actions.cs @@ -59,6 +59,8 @@ public partial class SteamVR_Actions private static SteamVR_Action_Vector2 p_movingBuildings_Rotate; + private static SteamVR_Action_Boolean p_movingBuildings_TouchTrackpad; + public static SteamVR_Action_Boolean default_InteractUI { get @@ -227,6 +229,14 @@ public static SteamVR_Action_Vector2 movingBuildings_Rotate } } + public static SteamVR_Action_Boolean movingBuildings_TouchTrackpad + { + get + { + return SteamVR_Actions.p_movingBuildings_TouchTrackpad.GetCopy(); + } + } + private static void InitializeActionArrays() { Valve.VR.SteamVR_Input.actions = new Valve.VR.SteamVR_Action[] { @@ -250,7 +260,8 @@ private static void InitializeActionArrays() SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.menuSet_PressTrackpad, SteamVR_Actions.movingBuildings_Move, - SteamVR_Actions.movingBuildings_Rotate}; + SteamVR_Actions.movingBuildings_Rotate, + SteamVR_Actions.movingBuildings_TouchTrackpad}; Valve.VR.SteamVR_Input.actionsIn = new Valve.VR.ISteamVR_Action_In[] { SteamVR_Actions.default_InteractUI, SteamVR_Actions.default_Teleport, @@ -271,7 +282,8 @@ private static void InitializeActionArrays() SteamVR_Actions.mixedreality_ExternalCamera, SteamVR_Actions.menuSet_PressTrackpad, SteamVR_Actions.movingBuildings_Move, - SteamVR_Actions.movingBuildings_Rotate}; + SteamVR_Actions.movingBuildings_Rotate, + SteamVR_Actions.movingBuildings_TouchTrackpad}; Valve.VR.SteamVR_Input.actionsOut = new Valve.VR.ISteamVR_Action_Out[] { SteamVR_Actions.default_Haptic}; Valve.VR.SteamVR_Input.actionsVibration = new Valve.VR.SteamVR_Action_Vibration[] { @@ -290,7 +302,8 @@ private static void InitializeActionArrays() SteamVR_Actions.buggy_Brake, SteamVR_Actions.buggy_Reset, SteamVR_Actions.menuSet_PressTrackpad, - SteamVR_Actions.movingBuildings_Move}; + SteamVR_Actions.movingBuildings_Move, + SteamVR_Actions.movingBuildings_TouchTrackpad}; Valve.VR.SteamVR_Input.actionsSingle = new Valve.VR.SteamVR_Action_Single[] { SteamVR_Actions.default_Squeeze, SteamVR_Actions.buggy_Throttle}; @@ -318,7 +331,8 @@ private static void InitializeActionArrays() SteamVR_Actions.buggy_Reset, SteamVR_Actions.menuSet_PressTrackpad, SteamVR_Actions.movingBuildings_Move, - SteamVR_Actions.movingBuildings_Rotate}; + SteamVR_Actions.movingBuildings_Rotate, + SteamVR_Actions.movingBuildings_TouchTrackpad}; } private static void PreInitActions() @@ -344,6 +358,7 @@ private static void PreInitActions() SteamVR_Actions.p_menuSet_PressTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/menuSet/in/PressTrackpad"))); SteamVR_Actions.p_movingBuildings_Move = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/MovingBuildings/in/Move"))); SteamVR_Actions.p_movingBuildings_Rotate = ((SteamVR_Action_Vector2)(SteamVR_Action.Create("/actions/MovingBuildings/in/Rotate"))); + SteamVR_Actions.p_movingBuildings_TouchTrackpad = ((SteamVR_Action_Boolean)(SteamVR_Action.Create("/actions/MovingBuildings/in/TouchTrackpad"))); } } } diff --git a/unity/Assets/Textures/UI.meta b/unity/Assets/Textures/UI.meta new file mode 100644 index 0000000..235ec13 --- /dev/null +++ b/unity/Assets/Textures/UI.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 2d0df7eaf08c8ed4fab44014da29c64f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/Textures/UI/1.png b/unity/Assets/Textures/UI/1.png new file mode 100644 index 0000000..9d8d11a Binary files /dev/null and b/unity/Assets/Textures/UI/1.png differ diff --git a/unity/Assets/Textures/UI/1.png.meta b/unity/Assets/Textures/UI/1.png.meta new file mode 100644 index 0000000..aa32198 --- /dev/null +++ b/unity/Assets/Textures/UI/1.png.meta @@ -0,0 +1,101 @@ +fileFormatVersion: 2 +guid: f7da1db9e9ac7b94f803e7a188181832 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 10 + mipmaps: + mipMapMode: 0 + enableMipMap: 0 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: -1 + aniso: -1 + mipBias: -100 + wrapU: 1 + wrapV: 1 + wrapW: -1 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + platformSettings: + - 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serializedVersion: 2 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + - serializedVersion: 2 + buildTarget: Standalone + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/Assets/WorldMachine.meta b/unity/Assets/WorldMachine.meta new file mode 100644 index 0000000..9be76cd --- /dev/null +++ b/unity/Assets/WorldMachine.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 88b167d7efc86a2459d27a67ebb8ded7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/unity/ProjectSettings/DynamicsManager.asset b/unity/ProjectSettings/DynamicsManager.asset index cdc1f3e..1ff04c3 100644 --- a/unity/ProjectSettings/DynamicsManager.asset +++ b/unity/ProjectSettings/DynamicsManager.asset @@ -3,7 +3,7 @@ --- !u!55 &1 PhysicsManager: m_ObjectHideFlags: 0 - serializedVersion: 11 + serializedVersion: 13 m_Gravity: {x: 0, y: -9.81, z: 0} m_DefaultMaterial: {fileID: 0} m_BounceThreshold: 2 @@ -17,11 +17,12 @@ PhysicsManager: m_ClothInterCollisionDistance: 0 m_ClothInterCollisionStiffness: 0 m_ContactsGeneration: 1 - m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff + m_LayerCollisionMatrix: fffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff7fffffffffffffffdffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff m_AutoSimulation: 1 m_AutoSyncTransforms: 0 m_ReuseCollisionCallbacks: 1 m_ClothInterCollisionSettingsToggle: 0 + m_ClothGravity: {x: 0, y: -9.81, z: 0} m_ContactPairsMode: 0 m_BroadphaseType: 0 m_WorldBounds: @@ -31,4 +32,4 @@ PhysicsManager: m_FrictionType: 0 m_EnableEnhancedDeterminism: 0 m_EnableUnifiedHeightmaps: 1 - m_DefaultMaxAngluarSpeed: 7 + m_DefaultMaxAngularSpeed: 7 diff --git a/unity/ProjectSettings/ProjectSettings.asset b/unity/ProjectSettings/ProjectSettings.asset index f184cdf..3bd2cd3 100644 --- a/unity/ProjectSettings/ProjectSettings.asset +++ b/unity/ProjectSettings/ProjectSettings.asset @@ -12,8 +12,8 @@ PlayerSettings: targetDevice: 2 useOnDemandResources: 0 accelerometerFrequency: 60 - companyName: DefaultCompany - productName: Proto01 + companyName: He-Arc + productName: SITN-VR defaultCursor: {fileID: 0} cursorHotspot: {x: 0, y: 0} m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} @@ -79,6 +79,7 @@ PlayerSettings: usePlayerLog: 1 bakeCollisionMeshes: 0 forceSingleInstance: 0 + useFlipModelSwapchain: 1 resizableWindow: 1 useMacAppStoreValidation: 0 macAppStoreCategory: public.app-category.games @@ -118,7 +119,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 0.1 + bundleVersion: 0.4 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 diff --git a/unity/ProjectSettings/TagManager.asset b/unity/ProjectSettings/TagManager.asset index 1c92a78..383cd26 100644 --- a/unity/ProjectSettings/TagManager.asset +++ b/unity/ProjectSettings/TagManager.asset @@ -13,10 +13,10 @@ TagManager: - UI - - - - - - - - - - + - Player + - Teleport + - Terrain + - Buildings - - - diff --git a/unity/actions.json b/unity/actions.json index c3e8feb..7bd303a 100644 --- a/unity/actions.json +++ b/unity/actions.json @@ -91,6 +91,11 @@ { "name": "/actions/MovingBuildings/in/Rotate", "type": "vector2" + }, + { + "name": "/actions/MovingBuildings/in/TouchTrackpad", + "type": "boolean", + "requirement": "mandatory" } ], "action_sets": [ diff --git a/unity/bindings_vive_controller.json b/unity/bindings_vive_controller.json index 8026881..5890d02 100644 --- a/unity/bindings_vive_controller.json +++ b/unity/bindings_vive_controller.json @@ -260,6 +260,9 @@ }, "position" : { "output" : "/actions/movingbuildings/in/rotate" + }, + "touch" : { + "output" : "/actions/movingbuildings/in/touchtrackpad" } }, "mode" : "trackpad", @@ -311,7 +314,7 @@ "category" : "steamvr_input", "controller_type" : "vive_controller", "description" : "", - "name" : "Proto3", + "name" : "Proto4", "options" : {}, "simulated_actions" : [] }