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index.js
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index.js
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import FlatQueue from 'flatqueue';
const ARRAY_TYPES = [
Int8Array, Uint8Array, Uint8ClampedArray, Int16Array, Uint16Array,
Int32Array, Uint32Array, Float32Array, Float64Array
];
const VERSION = 3; // serialized format version
export default class Flatbush {
static from(data) {
if (!(data instanceof ArrayBuffer)) {
throw new Error('Data must be an instance of ArrayBuffer.');
}
const [magic, versionAndType] = new Uint8Array(data, 0, 2);
if (magic !== 0xfb) {
throw new Error('Data does not appear to be in a Flatbush format.');
}
if (versionAndType >> 4 !== VERSION) {
throw new Error(`Got v${versionAndType >> 4} data when expected v${VERSION}.`);
}
const [nodeSize] = new Uint16Array(data, 2, 1);
const [numItems] = new Uint32Array(data, 4, 1);
return new Flatbush(numItems, nodeSize, ARRAY_TYPES[versionAndType & 0x0f], data);
}
constructor(numItems, nodeSize = 16, ArrayType = Float64Array, data) {
if (numItems === undefined) throw new Error('Missing required argument: numItems.');
if (isNaN(numItems) || numItems <= 0) throw new Error(`Unpexpected numItems value: ${numItems}.`);
this.numItems = +numItems;
this.nodeSize = Math.min(Math.max(+nodeSize, 2), 65535);
// calculate the total number of nodes in the R-tree to allocate space for
// and the index of each tree level (used in search later)
let n = numItems;
let numNodes = n;
this._levelBounds = [n * 4];
do {
n = Math.ceil(n / this.nodeSize);
numNodes += n;
this._levelBounds.push(numNodes * 4);
} while (n !== 1);
this.ArrayType = ArrayType || Float64Array;
this.IndexArrayType = numNodes < 16384 ? Uint16Array : Uint32Array;
const arrayTypeIndex = ARRAY_TYPES.indexOf(this.ArrayType);
const nodesByteSize = numNodes * 4 * this.ArrayType.BYTES_PER_ELEMENT;
if (arrayTypeIndex < 0) {
throw new Error(`Unexpected typed array class: ${ArrayType}.`);
}
if (data && (data instanceof ArrayBuffer)) {
this.data = data;
this._boxes = new this.ArrayType(this.data, 8, numNodes * 4);
this._indices = new this.IndexArrayType(this.data, 8 + nodesByteSize, numNodes);
this._pos = numNodes * 4;
this.minX = this._boxes[this._pos - 4];
this.minY = this._boxes[this._pos - 3];
this.maxX = this._boxes[this._pos - 2];
this.maxY = this._boxes[this._pos - 1];
} else {
this.data = new ArrayBuffer(8 + nodesByteSize + numNodes * this.IndexArrayType.BYTES_PER_ELEMENT);
this._boxes = new this.ArrayType(this.data, 8, numNodes * 4);
this._indices = new this.IndexArrayType(this.data, 8 + nodesByteSize, numNodes);
this._pos = 0;
this.minX = Infinity;
this.minY = Infinity;
this.maxX = -Infinity;
this.maxY = -Infinity;
new Uint8Array(this.data, 0, 2).set([0xfb, (VERSION << 4) + arrayTypeIndex]);
new Uint16Array(this.data, 2, 1)[0] = nodeSize;
new Uint32Array(this.data, 4, 1)[0] = numItems;
}
// a priority queue for k-nearest-neighbors queries
this._queue = new FlatQueue();
}
add(minX, minY, maxX, maxY) {
const index = this._pos >> 2;
this._indices[index] = index;
this._boxes[this._pos++] = minX;
this._boxes[this._pos++] = minY;
this._boxes[this._pos++] = maxX;
this._boxes[this._pos++] = maxY;
if (minX < this.minX) this.minX = minX;
if (minY < this.minY) this.minY = minY;
if (maxX > this.maxX) this.maxX = maxX;
if (maxY > this.maxY) this.maxY = maxY;
}
finish() {
if (this._pos >> 2 !== this.numItems) {
throw new Error(`Added ${this._pos >> 2} items when expected ${this.numItems}.`);
}
const width = this.maxX - this.minX;
const height = this.maxY - this.minY;
const hilbertValues = new Uint32Array(this.numItems);
const hilbertMax = (1 << 16) - 1;
// map item centers into Hilbert coordinate space and calculate Hilbert values
for (let i = 0; i < this.numItems; i++) {
let pos = 4 * i;
const minX = this._boxes[pos++];
const minY = this._boxes[pos++];
const maxX = this._boxes[pos++];
const maxY = this._boxes[pos++];
const x = Math.floor(hilbertMax * ((minX + maxX) / 2 - this.minX) / width);
const y = Math.floor(hilbertMax * ((minY + maxY) / 2 - this.minY) / height);
hilbertValues[i] = hilbert(x, y);
}
// sort items by their Hilbert value (for packing later)
sort(hilbertValues, this._boxes, this._indices, 0, this.numItems - 1);
// generate nodes at each tree level, bottom-up
for (let i = 0, pos = 0; i < this._levelBounds.length - 1; i++) {
const end = this._levelBounds[i];
// generate a parent node for each block of consecutive <nodeSize> nodes
while (pos < end) {
let nodeMinX = Infinity;
let nodeMinY = Infinity;
let nodeMaxX = -Infinity;
let nodeMaxY = -Infinity;
const nodeIndex = pos;
// calculate bbox for the new node
for (let i = 0; i < this.nodeSize && pos < end; i++) {
const minX = this._boxes[pos++];
const minY = this._boxes[pos++];
const maxX = this._boxes[pos++];
const maxY = this._boxes[pos++];
if (minX < nodeMinX) nodeMinX = minX;
if (minY < nodeMinY) nodeMinY = minY;
if (maxX > nodeMaxX) nodeMaxX = maxX;
if (maxY > nodeMaxY) nodeMaxY = maxY;
}
// add the new node to the tree data
this._indices[this._pos >> 2] = nodeIndex;
this._boxes[this._pos++] = nodeMinX;
this._boxes[this._pos++] = nodeMinY;
this._boxes[this._pos++] = nodeMaxX;
this._boxes[this._pos++] = nodeMaxY;
}
}
}
search(minX, minY, maxX, maxY, filterFn) {
if (this._pos !== this._boxes.length) {
throw new Error('Data not yet indexed - call index.finish().');
}
let nodeIndex = this._boxes.length - 4;
let level = this._levelBounds.length - 1;
const queue = [];
const results = [];
while (nodeIndex !== undefined) {
// find the end index of the node
const end = Math.min(nodeIndex + this.nodeSize * 4, this._levelBounds[level]);
// search through child nodes
for (let pos = nodeIndex; pos < end; pos += 4) {
const index = this._indices[pos >> 2];
// check if node bbox intersects with query bbox
if (maxX < this._boxes[pos]) continue; // maxX < nodeMinX
if (maxY < this._boxes[pos + 1]) continue; // maxY < nodeMinY
if (minX > this._boxes[pos + 2]) continue; // minX > nodeMaxX
if (minY > this._boxes[pos + 3]) continue; // minY > nodeMaxY
if (nodeIndex < this.numItems * 4) {
if (filterFn === undefined || filterFn(index)) {
results.push(index); // leaf item
}
} else {
queue.push(index); // node; add it to the search queue
queue.push(level - 1);
}
}
level = queue.pop();
nodeIndex = queue.pop();
}
return results;
}
neighbors(x, y, maxResults = Infinity, maxDistance = Infinity, filterFn) {
if (this._pos !== this._boxes.length) {
throw new Error('Data not yet indexed - call index.finish().');
}
let nodeIndex = this._boxes.length - 4;
const q = this._queue;
const results = [];
const maxDistSquared = maxDistance * maxDistance;
while (nodeIndex !== undefined) {
// find the end index of the node
const end = Math.min(nodeIndex + this.nodeSize * 4, upperBound(nodeIndex, this._levelBounds));
// add child nodes to the queue
for (let pos = nodeIndex; pos < end; pos += 4) {
const index = this._indices[pos >> 2];
const dx = axisDist(x, this._boxes[pos], this._boxes[pos + 2]);
const dy = axisDist(y, this._boxes[pos + 1], this._boxes[pos + 3]);
const dist = dx * dx + dy * dy;
if (nodeIndex < this.numItems * 4) { // leaf node
if (filterFn === undefined || filterFn(index)) {
// put a negative index if it's an item rather than a node, to recognize later
q.push(-index - 1, dist);
}
} else {
q.push(index, dist);
}
}
// pop items from the queue
while (q.length && q.peek() < 0) {
const dist = q.peekValue();
if (dist > maxDistSquared) {
q.clear();
return results;
}
results.push(-q.pop() - 1);
if (results.length === maxResults) {
q.clear();
return results;
}
}
nodeIndex = q.pop();
}
q.clear();
return results;
}
}
function axisDist(k, min, max) {
return k < min ? min - k : k <= max ? 0 : k - max;
}
// binary search for the first value in the array bigger than the given
function upperBound(value, arr) {
let i = 0;
let j = arr.length - 1;
while (i < j) {
const m = (i + j) >> 1;
if (arr[m] > value) {
j = m;
} else {
i = m + 1;
}
}
return arr[i];
}
// custom quicksort that sorts bbox data alongside the hilbert values
function sort(values, boxes, indices, left, right) {
if (left >= right) return;
const pivot = values[(left + right) >> 1];
let i = left - 1;
let j = right + 1;
while (true) {
do i++; while (values[i] < pivot);
do j--; while (values[j] > pivot);
if (i >= j) break;
swap(values, boxes, indices, i, j);
}
sort(values, boxes, indices, left, j);
sort(values, boxes, indices, j + 1, right);
}
// swap two values and two corresponding boxes
function swap(values, boxes, indices, i, j) {
const temp = values[i];
values[i] = values[j];
values[j] = temp;
const k = 4 * i;
const m = 4 * j;
const a = boxes[k];
const b = boxes[k + 1];
const c = boxes[k + 2];
const d = boxes[k + 3];
boxes[k] = boxes[m];
boxes[k + 1] = boxes[m + 1];
boxes[k + 2] = boxes[m + 2];
boxes[k + 3] = boxes[m + 3];
boxes[m] = a;
boxes[m + 1] = b;
boxes[m + 2] = c;
boxes[m + 3] = d;
const e = indices[i];
indices[i] = indices[j];
indices[j] = e;
}
// Fast Hilbert curve algorithm by http://threadlocalmutex.com/
// Ported from C++ https://github.com/rawrunprotected/hilbert_curves (public domain)
function hilbert(x, y) {
let a = x ^ y;
let b = 0xFFFF ^ a;
let c = 0xFFFF ^ (x | y);
let d = x & (y ^ 0xFFFF);
let A = a | (b >> 1);
let B = (a >> 1) ^ a;
let C = ((c >> 1) ^ (b & (d >> 1))) ^ c;
let D = ((a & (c >> 1)) ^ (d >> 1)) ^ d;
a = A; b = B; c = C; d = D;
A = ((a & (a >> 2)) ^ (b & (b >> 2)));
B = ((a & (b >> 2)) ^ (b & ((a ^ b) >> 2)));
C ^= ((a & (c >> 2)) ^ (b & (d >> 2)));
D ^= ((b & (c >> 2)) ^ ((a ^ b) & (d >> 2)));
a = A; b = B; c = C; d = D;
A = ((a & (a >> 4)) ^ (b & (b >> 4)));
B = ((a & (b >> 4)) ^ (b & ((a ^ b) >> 4)));
C ^= ((a & (c >> 4)) ^ (b & (d >> 4)));
D ^= ((b & (c >> 4)) ^ ((a ^ b) & (d >> 4)));
a = A; b = B; c = C; d = D;
C ^= ((a & (c >> 8)) ^ (b & (d >> 8)));
D ^= ((b & (c >> 8)) ^ ((a ^ b) & (d >> 8)));
a = C ^ (C >> 1);
b = D ^ (D >> 1);
let i0 = x ^ y;
let i1 = b | (0xFFFF ^ (i0 | a));
i0 = (i0 | (i0 << 8)) & 0x00FF00FF;
i0 = (i0 | (i0 << 4)) & 0x0F0F0F0F;
i0 = (i0 | (i0 << 2)) & 0x33333333;
i0 = (i0 | (i0 << 1)) & 0x55555555;
i1 = (i1 | (i1 << 8)) & 0x00FF00FF;
i1 = (i1 | (i1 << 4)) & 0x0F0F0F0F;
i1 = (i1 | (i1 << 2)) & 0x33333333;
i1 = (i1 | (i1 << 1)) & 0x55555555;
return ((i1 << 1) | i0) >>> 0;
}