Adapt a build/addons-based file structure #41
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This makes releases suitable for direct deployment (check the binaries from the build action).
With relative paths, the addon is now also agnostic to where it ends up in the godot project. Also, the windows binary is renamed to omit the 'lib' prefix, which is nonstandard in windows (as indicated by
$SHLIBPREFIX
).This is (roughly) the file structure I also use in NumDot.