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Build failure on github actions #28

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fire opened this issue Oct 25, 2024 · 5 comments
Closed

Build failure on github actions #28

fire opened this issue Oct 25, 2024 · 5 comments
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bug Something isn't working build related to the build system

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@fire
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fire commented Oct 25, 2024

Auto-detected 3 CPU cores available for build parallelism. Using 3 cores by default. You can override it with the -j argument.
Building for architecture universal on platform macos
KeyError: ('macos', 'universal'):
  File "/Users/runner/work/godot-python-extension/godot-python-extension/SConstruct", line 289:
    prepared_python_config = prepare_python.platform_configs[(env['platform'], env['arch'])]
@fire fire changed the title Build failure Build failure on github actions Oct 25, 2024
@maiself
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maiself commented Oct 25, 2024

See #26

Tho windows builds are now failing for an unknown reason.

@maiself maiself added bug Something isn't working build related to the build system labels Oct 25, 2024
@fire
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fire commented Oct 25, 2024

The error message says something about casting error in c++ (

@maiself
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maiself commented Oct 25, 2024

Except the code hasn't changed and builds fine on all platforms otherwise. I'm guessing the compiler changed, but I'm not sure how to look into it.

@Ivorforce
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The windows compile bug is unrelated; it stopped working with a windows-latest update and was fixed in #29.
It also disables the macOS runner for builds to pass, which will be re-enabled with the merge of #26.

@Ivorforce
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This can be closed now.

@fire fire closed this as completed Oct 31, 2024
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