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Mac build tests #10
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The log file should be produced when running the app. Next to the red message, there is a "Open Log File" button. Can you locate the file from there and attach it here? |
@fouman75 thank you for explaining, I hadn't noticed that. I've attached the Player.log file. I'm seeing two things |
Yes always black, I do not see the blued image and 3D movable pane. I had watched a YT tutorial on Materialize and have been trying his workflow. Nothing seems to change anything about my black screen or produce files. Perhaps @maikramer will recognize the issues from his previous experience? Here is the result of your outlined flow: When I hit save on any process I get the OS file save prompt but no file exists when saving: No error logs on these flows except saving a file (from diffuse) |
I don't have a MBP and I've never encountered the black screen problem (using iMac). I know another user reported the same problem a while back but there was no follow up. Since I don't have a MBP, there is only so much I can do ... I have updated the build in dropbox for now. I changed the following:
Fingers crossed! |
Can you open a pull request? I would like to test in the other platforms
also just to be sure, thanks my friend, you are being great taking the app
further.
It used to be my training for my university, then for sure there is room
for make it better.
The Master branch I dont make big changes, it's for use without big
headaches.
The Hdrp branch is bleeding edge and is only recomended for people wanting
to see the power of unity hdrp.
I don't document too much, but any doubt about the code I will be happy to
help.
Em seg, 2 de set de 2019 11:54, Frederick Ouimet <[email protected]>
escreveu:
… I don't have a MBP and I've never encountered the black screen problem
(using iMac). I know another user reported the same problem a while back
but there was no follow up. Since I don't have a MBP, there is only so much
I can do ...
I have updated the build in dropbox for now. I changed the following:
- Fixed the saving bug
- I switched the app to fullscreen mode and activated a bunch of
graphics/resolution options. It might be a resolution issue on MBP. That's
the only thing I can think of right now. You should get a new window when
starting the app to select your resolution. Try with default settings first
and if it doesn't work, try different resolutions or switching from
fullscreen (command-f) and resizing the window.
- Note that log file will be in ~/Library/Logs/Bounding Box
Software/Materialize (with spaces).
Fingers crossed!
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@maikramer I can't seem to push a branch to your repo.
Anything you can check on your side? I've been checking my ssh keys and everything seems in order. Let me know! |
You need to open a pull request, you are trying to push the commit
directly. Look for a tutorial on Internet.
Em qui, 5 de set de 2019 12:22, Frederick Ouimet <[email protected]>
escreveu:
… @maikramer <https://github.com/maikramer> I can't seem to push a branch
to your repo.
ERROR: Permission to maikramer/Materialize.git denied to fouman75.
Anything you can check on your side? I've been checking my ssh keys and
everything seems in order. Let me know!
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@fouman75 Saw this article on how to contribute to open source on css-tricks. It has guidance on the PR setup. I hope you are willing to keep helping this project, it needs your skills. |
@BenRacicot thanks for the link, I figured it out. Did you get a chance to test the version I posted 2 weeks ago? Just curious if it's working 😁 |
Hey @fouman75 thank you for asking. I thought I had until you asked. This new version did give me options such as resolution and windowed mode upon startup. However, the resolution is not scaled appropriately: This is my chosen windowed -> 1440 resolution. The rocks image was uploaded in the first pane and saved. The outputed, saved image is what is shown. I do not have a ~/Library/Logs/Bounding Box Software/ folder. |
@BenRacicot Did you try other settings? Notably without windowed mode (unchecked) and resolution of 1920x1080 if available (or any 16:9)? Without even loading any images, if it's all black, it's not working. Right from launching the app, you should see the unity logo, then a bounding box splash screen and then you should see the UI with a 3D box and gradient background. As for the log folder, I can't say. I just ran the app from scratch and I have the folder on my system: Or in Finder under Users//Library/Logs ... Let me know! :) |
Hi, Disabling the "Enable Post Processing by default" option in the settings (down right button) fixed the problem and displayed the material preview and the background at startup. I then successfully loaded a diffuse texture and created the height and normal maps before re-enabling the post-processing in the Post Process button (up lefty). An important point : Unity is trying to phone cdp.cloud.unity3d.com port 443 for usage and stats without any warning. Thats raised some concerns about Privacy. Thanks @fouman75 for your work. |
@fastfuel This is great, thanks for finding the issue! I made a new build where PostProcessing is now disabled by default. I have also removed a setting to "hopefully" prevent Unity's data gathering. The built is on Dropbox
|
Working for me, but the Materialize Configuration screen (with resolutions) is not displayed any more, even with option key pressed at startup :/
I don't see any more call in the log file. Thanks ! |
@fastfuel For the Config screen, that feature has been deprecated by Unity. I turned it on to see if the black problem was tied to the resolution. I turned it back off in the latest build. I can activate it again if needed. In the current build, you can use Command-F to get out of full screen and resize the window if needed. |
Hi, i`m merging the pull request and i will add some new features also. |
Can you open a pull request with the options you changed? then i can check and see if i will merge. |
Hey @maikramer. I've opened the latest Dropbox build from @fouman75.
I believe it is completely non-functional:
2016, 15’’ Macbook Pro
MacOS 10.14.6
16GB ram
460 Radeon Pro 4GB
The above is how it looks when opening the app, then the red text is from: adding a square png of rocks as a height map image -> clicking save
Also, which network requests is Materialize asking for? Should I wireshark them and list?
When unzipping that Dropbox file materialize_0.3.7.app.zip it does not create the expected folders at this path ~/Library/Logs/BoundingBoxSoftware/Materialize/ or the log file.
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