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DllMain.cpp
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DllMain.cpp
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// DllMain.cpp : Defines the exported functions for the DLL application.
#include "DllMain.h"
// Detours imports
#include "detours.h"
// DX11 imports
#include <D3D11.h>
#include <D3Dcompiler.h>
#pragma comment(lib, "d3dcompiler.lib")
#pragma comment(lib, "d3d11.lib")
#pragma comment(lib, "winmm.lib")
#pragma comment(lib, "detours.lib")
#include "discord.hpp"
#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
// D3X HOOK DEFINITIONS
typedef HRESULT(__fastcall* IDXGISwapChainPresent)(IDXGISwapChain* pSwapChain, UINT SyncInterval, UINT Flags);
typedef void(__stdcall* ID3D11DrawIndexed)(ID3D11DeviceContext* pContext, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation);
// Definition of WndProc Hook. Its here to avoid dragging dependencies on <windows.h> types.
// Main D3D11 Objects
ID3D11DeviceContext* pContext = NULL;
ID3D11Device* pDevice = NULL;
ID3D11RenderTargetView* mainRenderTargetView;
static IDXGISwapChain* pSwapChain = NULL;
static WNDPROC OriginalWndProcHandler = nullptr;
HWND window = nullptr;
IDXGISwapChainPresent fnIDXGISwapChainPresent;
DWORD_PTR* pDeviceContextVTable = NULL;
ID3D11DrawIndexed fnID3D11DrawIndexed;
// Boolean
BOOL g_bInitialised = false;
bool g_PresentHooked = false;
bool Settings::UI::Windows::Menu::g_ShowMenu = false;
//imgui
ColorVar Settings::UI::accentColor = ImColor(43, 115, 178, 74);
ColorVar Settings::UI::mainColor = ImColor(46, 133, 200, 255);
ColorVar Settings::UI::bodyColor = ImColor(28, 33, 32, 228);
ColorVar Settings::UI::fontColor = ImColor(255, 255, 255, 255);
void pDll::bot(WObject* LocalPlayer) {
if (Globals::update)
return;
//if (!Globals::LocalPlayer->IsJumpingUp()) {
// GameMethods::CGUnit_C_OnJumpLocal();
//}
//
if (LocalPlayer->IsDead()) {
GameMethods::RepopMe();
}
if (LocalPlayer->IsGhost()) {
Globals::CorpsePos = *reinterpret_cast<Vector3*>(Offsets::CorpsePosition);
bool InRange = Utils::InRangeOf(LocalPlayer, Globals::CorpsePos, 20);
if (InRange) {
nav::StartNavigator = false;
return;
}
if (!nav::StartNavigator)
{
bool FindPath = nav::GetPath(LocalPlayer); // ez
if (FindPath)
{
printf("Corpse pos at: X:%fY:%fZ:%f\n", Globals::CorpsePos.x, Globals::CorpsePos.y, Globals::CorpsePos.z);
nav::StartNavigator = true;
}
}
return;
}
if (Settings::bot::fishing::Enabled) {
WoW::FishBot::Fish();
Settings::bot::Grinding::Enabled = false;
}
if (Settings::bot::Grinding::Enabled) {
WoW::GrindBot::Fight();
Settings::bot::fishing::Enabled = false;
}
else {
//WoW::GrindBot::TargetList.clear();
WoW::GrindBot::mobList.clear();
}
}
bool FoundOne = false;
WObject* PlaceHolder = nullptr;
void GetTotalObj(WObject* localplayer) {
for (auto& [guid, o] : Globals::Objects)
{
if (!o->isValid())
continue;
int TypeID = (int)o->GetType();
if (!TypeID)
continue;
if (!Utils::ValidCoord(o))
continue;
if (o->IsUnit()) {
//GetUnitcount
Settings::bot::TotalUnits++;
if (!WoW::GrindBot::mobList.empty())
if (!o->IsDead() && !o->IsTapped() && string(o->GetObjectName()) == WoW::GrindBot::GetMobName()) {
Settings::bot::NPCEXIST = true; //To test if our target is actually our Target(I)
}
}
else if (o->IsGameObject()) {
Settings::bot::TotalObjects++;
}
else if (o->IsPlayer()) {
Settings::bot::TotalPlayers++;
}
}
}
void pDll::LoopFuncs() {
DiscordPresence().run();
if (WoWObjectManager::InGame() && GameMethods::ObjMgrIsValid(0))
{
WoWObjectManager::LoopObjectManager();
WObject* localplayer = (WObject*)Globals::LocalPlayer;
if (!localplayer) {
return;
}
GetTotalObj(localplayer);
WoW::Hacks::GExecute_IGFunctions(localplayer);
pDll::bot(localplayer);
if (!Globals::Objects.empty()) {
Globals::update = false;
if ((Globals::timeSinceEpochMillisec() - Globals::last_update) >= Globals::next_update_delta) {
Globals::next_update_delta = Globals::timeSinceEpochMillisec() + 1000;
Globals::last_update = Globals::timeSinceEpochMillisec();
Globals::update = true;
Globals::last_update = 0;
}
}
}
else {
Settings::bot::TotalUnits = 0, Settings::bot::TotalPlayers = 0, Settings::bot::TotalObjects = 0;
}
}
namespace ImGui {
static auto vector_getter = [](void* vec, int idx, const char** out_text)
{
auto& vector = *static_cast<std::vector<std::string>*>(vec);
if (idx < 0 || idx >= static_cast<int>(vector.size())) { return false; }
*out_text = vector.at(idx).c_str();
return true;
};
inline bool Combo(const char* label, int* currIndex, std::vector<std::string>& values) {
if (values.empty()) { return false; }
return Combo(label, currIndex, vector_getter,
static_cast<void*>(&values), values.size());
}
inline bool
ListBox(const char* label, int* currIndex, std::vector<std::string>& values, int height_in_items = -1) {
if (values.empty()) { return false; }
return ListBox(label, currIndex, vector_getter,
static_cast<void*>(&values), values.size(), height_in_items);
}
class Tab
{
private:
std::vector<std::string> labels;
public:
void add(std::string name) {
labels.push_back(name);
}
void draw(int* selected)
{
ImGuiStyle& style = GetStyle();
ImVec4 color = style.Colors[ImGuiCol_Button];
ImVec4 colorActive = style.Colors[ImGuiCol_ButtonActive];
ImVec4 colorHover = style.Colors[ImGuiCol_ButtonHovered];
ImVec2 max = GetContentRegionMax();
float size_x = max.x / labels.size() - 20.f;
float size_y = max.y / labels.size() - 40.f;
for (size_t i = 0; i < labels.size(); i++)
{
if (i == *selected)
{
style.Colors[ImGuiCol_Button] = colorActive;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorActive;
}
else
{
style.Colors[ImGuiCol_Button] = color;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorHover;
}
if (Button(labels.at(i).c_str(), { size_x, size_y }))
*selected = i;
/*if (i != labels.size() - 1)
SameLine();*/
}
style.Colors[ImGuiCol_Button] = color;
style.Colors[ImGuiCol_ButtonActive] = colorActive;
style.Colors[ImGuiCol_ButtonHovered] = colorHover;
}
};
}
extern LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT CALLBACK hWndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
ImGuiIO& io = ImGui::GetIO();
POINT mPos;
GetCursorPos(&mPos);
ScreenToClient(window, &mPos);
ImGui::GetIO().MousePos.x = mPos.x;
ImGui::GetIO().MousePos.y = mPos.y;
if (uMsg == WM_KEYUP)
{
if (wParam == VK_INSERT)
{
Settings::UI::Windows::Menu::g_ShowMenu = !Settings::UI::Windows::Menu::g_ShowMenu;
if (Settings::UI::Windows::Menu::g_ShowMenu)
io.MouseDrawCursor = true;
else
io.MouseDrawCursor = false;
}
}
if (Settings::UI::Windows::Menu::g_ShowMenu)
{
ImGui_ImplWin32_WndProcHandler(hWnd, uMsg, wParam, lParam);
return true;
}
return CallWindowProc(OriginalWndProcHandler, hWnd, uMsg, wParam, lParam);
}
//
void __stdcall hookD3D11DrawIndexed(ID3D11DeviceContext* pContext, UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation) {
fnID3D11DrawIndexed(pContext, IndexCount, StartIndexLocation, BaseVertexLocation);
}
HRESULT GetDeviceAndCtxFromSwapchain(IDXGISwapChain* pSwapChain, ID3D11Device** ppDevice, ID3D11DeviceContext** ppContext) {
HRESULT ret = pSwapChain->GetDevice(__uuidof(ID3D11Device), (PVOID*)ppDevice);
if (SUCCEEDED(ret))
(*ppDevice)->GetImmediateContext(ppContext);
return ret;
}
HRESULT __fastcall Present(IDXGISwapChain* pChain, UINT SyncInterval, UINT Flags)
{
if (!g_bInitialised) {
g_PresentHooked = true;
std::cout << "\t[+] Present Hook called by first time" << std::endl;
if (FAILED(GetDeviceAndCtxFromSwapchain(pChain, &pDevice, &pContext)))
return fnIDXGISwapChainPresent(pChain, SyncInterval, Flags);
pSwapChain = pChain;
DXGI_SWAP_CHAIN_DESC sd;
pChain->GetDesc(&sd);
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
window = sd.OutputWindow;
//Set OriginalWndProcHandler to the Address of the Original WndProc function
OriginalWndProcHandler = (WNDPROC)SetWindowLongPtr(window, GWLP_WNDPROC, (LONG_PTR)hWndProc);
ImGui_ImplWin32_Init(window);
ImGui_ImplDX11_Init(pDevice, pContext);
ImGui::GetIO().ImeWindowHandle = window;
ID3D11Texture2D* pBackBuffer;
pChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&pBackBuffer);
pDevice->CreateRenderTargetView(pBackBuffer, NULL, &mainRenderTargetView);
pBackBuffer->Release();
g_bInitialised = true;
}
ImGui_ImplWin32_NewFrame();
Draw::Renderer::Pointer()->Initialize();
ImGui_ImplDX11_NewFrame();
ImGui::NewFrame();
static ImGuiStyle* style = &ImGui::GetStyle();
static bool Executeonce;
if (!Executeonce)
{
ImGuiStyle& style = ImGui::GetStyle();
ImVec4 mainColorHovered = ImVec4(Settings::UI::mainColor.Color().Value.x + 0.1f, Settings::UI::mainColor.Color().Value.y + 0.1f, Settings::UI::mainColor.Color().Value.z + 0.1f, Settings::UI::mainColor.Color().Value.w);
ImVec4 mainColorActive = ImVec4(Settings::UI::mainColor.Color().Value.x + 0.2f, Settings::UI::mainColor.Color().Value.y + 0.2f, Settings::UI::mainColor.Color().Value.z + 0.2f, Settings::UI::mainColor.Color().Value.w);
ImVec4 menubarColor = ImVec4(Settings::UI::bodyColor.Color().Value.x, Settings::UI::bodyColor.Color().Value.y, Settings::UI::bodyColor.Color().Value.z, Settings::UI::bodyColor.Color().Value.w - 0.8f);
ImVec4 frameBgColor = ImVec4(Settings::UI::bodyColor.Color().Value.x, Settings::UI::bodyColor.Color().Value.y, Settings::UI::bodyColor.Color().Value.z, Settings::UI::bodyColor.Color().Value.w + .1f);
ImVec4 tooltipBgColor = ImVec4(Settings::UI::bodyColor.Color().Value.x, Settings::UI::bodyColor.Color().Value.y, Settings::UI::bodyColor.Color().Value.z, Settings::UI::bodyColor.Color().Value.w + .05f);
style.Alpha = 1.0f;
style.WindowPadding = ImVec2(8, 8);
style.WindowMinSize = ImVec2(32, 32);
style.WindowRounding = 3.0f;
style.WindowTitleAlign = ImVec2(0.5f, 0.5f);
style.FramePadding = ImVec2(4, 3);
style.FrameRounding = 2.0f;
style.ItemSpacing = ImVec2(8, 4);
style.ItemInnerSpacing = ImVec2(4, 4);
style.TouchExtraPadding = ImVec2(0, 0);
style.IndentSpacing = 21.0f;
style.ColumnsMinSpacing = 3.0f;
style.ScrollbarSize = 12.0f;
style.ScrollbarRounding = 0.0f;
style.GrabMinSize = 5.0f;
style.GrabRounding = 2.0f;
style.ButtonTextAlign = ImVec2(0.5f, 0.5f);
style.DisplayWindowPadding = ImVec2(22, 22);
style.DisplaySafeAreaPadding = ImVec2(4, 4);
style.AntiAliasedLines = true;
style.CurveTessellationTol = 1.25f;
style.Colors[ImGuiCol_Text] = Settings::UI::fontColor.Color();
style.Colors[ImGuiCol_TextDisabled] = ImVec4(0.24f, 0.23f, 0.29f, 1.00f);
style.Colors[ImGuiCol_WindowBg] = Settings::UI::bodyColor.Color();
style.Colors[ImGuiCol_ChildWindowBg] = ImVec4(.0f, .0f, .0f, .0f);
style.Colors[ImGuiCol_PopupBg] = tooltipBgColor;
style.Colors[ImGuiCol_Border] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_BorderShadow] = ImVec4(0.92f, 0.91f, 0.88f, 0.00f);
style.Colors[ImGuiCol_FrameBg] = frameBgColor;
style.Colors[ImGuiCol_FrameBgHovered] = mainColorHovered;
style.Colors[ImGuiCol_FrameBgActive] = mainColorActive;
style.Colors[ImGuiCol_TitleBg] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 0.98f, 0.95f, 0.75f);
style.Colors[ImGuiCol_TitleBgActive] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_MenuBarBg] = menubarColor;
style.Colors[ImGuiCol_ScrollbarBg] = ImVec4(frameBgColor.x + .05f, frameBgColor.y + .05f, frameBgColor.z + .05f, frameBgColor.w);
style.Colors[ImGuiCol_ScrollbarGrab] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_ScrollbarGrabHovered] = mainColorHovered;
style.Colors[ImGuiCol_ScrollbarGrabActive] = mainColorActive;
style.Colors[ImGuiCol_Separator] = mainColorActive;
style.Colors[ImGuiCol_CheckMark] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_SliderGrab] = mainColorHovered;
style.Colors[ImGuiCol_SliderGrabActive] = mainColorActive;
style.Colors[ImGuiCol_Button] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_ButtonHovered] = mainColorHovered;
style.Colors[ImGuiCol_ButtonActive] = mainColorActive;
style.Colors[ImGuiCol_Header] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_HeaderHovered] = mainColorHovered;
style.Colors[ImGuiCol_HeaderActive] = mainColorActive;
style.Colors[ImGuiCol_Column] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_ColumnHovered] = mainColorHovered;
style.Colors[ImGuiCol_ColumnActive] = mainColorActive;
style.Colors[ImGuiCol_ResizeGrip] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_ResizeGripHovered] = mainColorHovered;
style.Colors[ImGuiCol_ResizeGripActive] = mainColorActive;
style.Colors[ImGuiCol_PlotLines] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_PlotLinesHovered] = mainColorHovered;
style.Colors[ImGuiCol_PlotHistogram] = Settings::UI::mainColor.Color();
style.Colors[ImGuiCol_PlotHistogramHovered] = mainColorHovered;
style.Colors[ImGuiCol_TextSelectedBg] = mainColorHovered;
style.Colors[ImGuiCol_ModalWindowDarkening] = ImVec4(0.0f, 0.0f, 0.0f, 0.75f);
// Executeonce = true; // If you want static colors
}
Draw::Radar().RenderWindow();
Draw::EntityList().RenderWindow();
Draw::InfoWindow().RenderWindow();
if (Settings::UI::Windows::Menu::g_ShowMenu) {
ImGui::GetIO().MouseDrawCursor = 1;
Configs::RenderWindow();
GMenu::Menu(Settings::UI::Windows::Menu::g_ShowMenu);
}
else { ImGui::GetIO().MouseDrawCursor = 0; }
Draw::Renderer::Pointer()->BeginScene();
////Draw in EndScene.
Draw::Renderer::Pointer()->EndScene();
ImGui::Render();
pContext->OMSetRenderTargets(1, &mainRenderTargetView, NULL);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
return fnIDXGISwapChainPresent(pChain, SyncInterval, Flags);
}
void detourDirectXPresent() {
std::cout << "[+] Calling fnIDXGISwapChainPresent Detour" << std::endl;
DetourTransactionBegin();
std::cout << "Poszlo detour transaction\n";
DetourUpdateThread(GetCurrentThread());
std::cout << "Poszlo update thread\n";
// Detours the original fnIDXGISwapChainPresent with our Present
DetourAttach(&(LPVOID&)fnIDXGISwapChainPresent, (PBYTE)Present);
std::cout << "Poszedl attach\n";
DetourTransactionCommit();
}
void detourDirectXDrawIndexed() {
std::cout << "[+] Calling fnID3D11DrawIndexed Detour" << std::endl;
DetourTransactionBegin();
DetourUpdateThread(GetCurrentThread());
// Detours the original fnIDXGISwapChainPresent with our Present fnID3D11DrawIndexed, (PBYTE)hookD3D11DrawIndexed
DetourAttach(&(LPVOID&)fnID3D11DrawIndexed, (PBYTE)hookD3D11DrawIndexed);
DetourTransactionCommit();
}
void retrieveValues() {
DWORD_PTR hDxgi = (DWORD_PTR)GetModuleHandle("dxgi.dll");
#if defined(ENV64BIT)
fnIDXGISwapChainPresent = (IDXGISwapChainPresent)((DWORD_PTR)hDxgi + 0x5070);
#elif defined (ENV32BIT)
fnIDXGISwapChainPresent = (IDXGISwapChainPresent)((DWORD_PTR)hDxgi + 0x10230);
#endif
std::cout << "[+] Present Addr: " << std::hex << fnIDXGISwapChainPresent << " test test test" << std::endl;
}
void printValues() {
std::cout << "[+] ID3D11DeviceContext Addr: " << std::hex << pContext << std::endl;
std::cout << "[+] ID3D11Device Addr: " << std::hex << pDevice << std::endl;
std::cout << "[+] ID3D11RenderTargetView Addr: " << std::hex << mainRenderTargetView << std::endl;
std::cout << "[+] IDXGISwapChain Addr: " << std::hex << pSwapChain << std::endl;
}
LRESULT CALLBACK DXGIMsgProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { return DefWindowProc(hwnd, uMsg, wParam, lParam); }
void GetPresent()
{
WNDCLASSEXA wc = { sizeof(WNDCLASSEX), CS_CLASSDC, DXGIMsgProc, 0L, 0L, GetModuleHandleA(NULL), NULL, NULL, NULL, NULL, "DX", NULL };
RegisterClassExA(&wc);
HWND hWnd = CreateWindowA("DX", NULL, WS_OVERLAPPEDWINDOW, 100, 100, 300, 300, NULL, NULL, wc.hInstance, NULL);
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 1;
sd.BufferDesc.Width = 2;
sd.BufferDesc.Height = 2;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
D3D_FEATURE_LEVEL FeatureLevelsRequested = D3D_FEATURE_LEVEL_11_0;
UINT numFeatureLevelsRequested = 1;
D3D_FEATURE_LEVEL FeatureLevelsSupported;
HRESULT hr;
IDXGISwapChain* swapchain = 0;
ID3D11Device* dev = 0;
ID3D11DeviceContext* devcon = 0;
if (FAILED(hr = D3D11CreateDeviceAndSwapChain(NULL,
D3D_DRIVER_TYPE_HARDWARE,
NULL,
0,
&FeatureLevelsRequested,
numFeatureLevelsRequested,
D3D11_SDK_VERSION,
&sd,
&swapchain,
&dev,
&FeatureLevelsSupported,
&devcon)))
{
std::cout << "[-] Failed to hook Present with VT method." << std::endl;
return;
}
DWORD_PTR* pSwapChainVtable = NULL;
pSwapChainVtable = (DWORD_PTR*)swapchain;
pSwapChainVtable = (DWORD_PTR*)pSwapChainVtable[0];
fnIDXGISwapChainPresent = (IDXGISwapChainPresent)(DWORD_PTR)pSwapChainVtable[8];
g_PresentHooked = true;
std::cout << "[+] Present Addr:" << fnIDXGISwapChainPresent << std::endl;
Sleep(2000);
}
void PrintOffsets() {
//Console
FILE* pFile = nullptr;
AllocConsole();
freopen_s(&pFile, "CONOUT$", "w", stdout);
printf("Please wait. This can take a few minutes...\n");
//Removed pattern scanner and dumper.
}
void* SwapChain[18];
void* Device[40];
void* Context[108];
HMODULE ModuleInUse;
DWORD WINAPI MainThread(LPVOID lpReserved)
{
//PrintOffsets();
//
//#ifndef NDEBUG
GInterface::Init(ModuleInUse);
GetPresent();
// If GetPresent failed we have this backup method to get Present Address
if (!g_PresentHooked) {
std::cout << "Waiting...\n";
retrieveValues();
}
// After this call, Present should be hooked and controlled by me.
detourDirectXPresent();
while (!g_bInitialised) {
Sleep(1000);
}
printValues();
std::cout << "[+] pDeviceContextVTable0 Addr: " << std::hex << pContext << std::endl;
pDeviceContextVTable = (DWORD_PTR*)pContext;
std::cout << "[+] pDeviceContextVTable1 Addr: " << std::hex << pDeviceContextVTable << std::endl;
pDeviceContextVTable = (DWORD_PTR*)pDeviceContextVTable[0];
std::cout << "[+] pDeviceContextVTable2 Addr: " << std::hex << pDeviceContextVTable << std::endl;
//fnID3D11DrawIndexed
fnID3D11DrawIndexed = (ID3D11DrawIndexed)pDeviceContextVTable[12];
std::cout << "[+] pDeviceContextVTable Addr: " << std::hex << pDeviceContextVTable << std::endl;
//std::cout << "[+] fnID3D11DrawIndexed Addr: " << std::hex << fnID3D11DrawIndexed << std::endl;
//detourDirectXDrawIndexed();
//#endif
return TRUE;
}
BOOL APIENTRY DllMain(HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
{
ModuleInUse = hModule;
DisableThreadLibraryCalls(hModule);
CreateThread(nullptr, 0, MainThread, hModule, 0, nullptr);
}
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}