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ZMAPINFO
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ZMAPINFO
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DEFAULTMAP {
KeepFullInventory
StrifeFallingDamage
MonsterFallingDamage
AllowJump
AllowCrouch
AllowFreelook
SmoothLighting //TODO:Actually, this should be removed, and the walls should be lighted manually....
UsePlayerStartZ
SpawnWithWeaponRaised
FogDensity = 32
}
CLUSTER 1 { //Vault City
HUB
}
MAP MAP01 "SECTOR A1" {
sky1 = "SKY2"
cluster = 1
par = 0
music = "SHADRN10"
}
MAP MAP02 "SECTOR A2" {
sky1 = "SKY2"
cluster = 1
par = 0
music = "SOR2_09"
}
GAMEINFO {
NoRandomPlayerClass = true
//PlayerClasses="PlHacker", "PlVampire", "PlHitman", "PlMagician", "PlDetective", "PlNurse", "PlTrickster", "PlKid"
//PlayerClasses="PlHacker", "PlVampire", "PlHitman", "PlMagician", "PlTrickster"
PlayerClasses="PlTrickster", "PlHacker", "PlVampire", "PlHitman", "PlMagician"
}
CLEARSKILLS
SKILL VEasy { Name = "Very Easy" Aggressiveness = 0.8 ACSReturn = 1 SpawnFilter = 1
FriendlyHealth = 1.5
EasyKey
}
SKILL Easy { Name = "Easy" Aggressiveness = 0.9 ACSReturn = 2 SpawnFilter = 1
FriendlyHealth = 1.2
EasyKey
}
SKILL Normal { Name = "Normal" Aggressiveness = 1.0 ACSReturn = 3 SpawnFilter = 2
EasyKey
//DefaultSkill
}
SKILL Hard { Name = "Hard" Aggressiveness = 1.0 ACSReturn = 4 SpawnFilter = 2
}
SKILL VHard { Name = "VHard" Aggressiveness = 1.0 ACSReturn = 5 SpawnFilter = 3
FastMonsters
}
SKILL Mania { Name = "Mania" Aggressiveness = 1.0 ACSReturn = 6 SpawnFilter = 3
FastMonsters
}
SKILL Halloween { Name = "Halloween" Aggressiveness = 1.0 ACSReturn = 7 SpawnFilter = 5
DisableCheats
FastMonsters
}
SKILL Debug { Name = "Debug" Aggressiveness = 1.0 ACSReturn = 8 SpawnFilter = 3
EasyKey
DefaultSkill
}