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I was planning on making a mod for these on my own, but figured I may as well recommend them here instead cause why not. Here's some suggestions for new variants that could be added:
Visual Variants:
Disable Low Stamina Flashing (Self-Explanatory) [I know that another mod adds this feature, but in my experience it's a little bit buggy and sometimes doesn't work properly.]
Death-Related Variants:
Death At Low Stamina (Makes it so that when the flashing effects of being at low stamina would occur, it kills the player)
Death At No Stamina (Makes it so that when at 0 stamina, it kills the player) [As a side note, these two could be turned into just a single variant that acts as a choice between any divisible-by-10 number between 0-110.]
Gameplay-Related Variants:
Walljump Stamina Cost (Makes it so that non-neutral walljumps cost the given amount of stamina. Negative values recover stamina, at a cap of whatever the player's maximum stamina is. Can be any divisible-by-10 number between -110 and 110.)
Neutral Jump Stamina Cost (Makes it so that neutral jumps cost the given amount of stamina. Negative values recover stamina, at a cap of whatever the player's maximum stamina is. Can be any divisible-by-10 number between -110 and 110.) [This is my favorite variant of them all, as it could be a nice alternative in maps instead of disabling neutral jumps outright.]
The text was updated successfully, but these errors were encountered:
I was planning on making a mod for these on my own, but figured I may as well recommend them here instead cause why not. Here's some suggestions for new variants that could be added:
Visual Variants:
[I know that another mod adds this feature, but in my experience it's a little bit buggy and sometimes doesn't work properly.]
Death-Related Variants:
[As a side note, these two could be turned into just a single variant that acts as a choice between any divisible-by-10 number between 0-110.]
Gameplay-Related Variants:
[This is my favorite variant of them all, as it could be a nice alternative in maps instead of disabling neutral jumps outright.]
The text was updated successfully, but these errors were encountered: