A Tic-Tac-Toe board is given as a string array board
. Return True if and only if it is possible to reach this board position during the course of a valid tic-tac-toe game.
The board
is a 3 x 3 array, and consists of characters " "
, "X"
, and "O"
. The " " character represents an empty square.
Here are the rules of Tic-Tac-Toe:
- Players take turns placing characters into empty squares (" ").
- The first player always places "X" characters, while the second player always places "O" characters.
- "X" and "O" characters are always placed into empty squares, never filled ones.
- The game ends when there are 3 of the same (non-empty) character filling any row, column, or diagonal.
- The game also ends if all squares are non-empty.
- No more moves can be played if the game is over.
Example 1:
Input: board = ["O ", " ", " "]
Output: false
Explanation: The first player always plays "X".
Example 2:
Input: board = ["XOX", " X ", " "]
Output: false
Explanation: Players take turns making moves.
Example 3:
Input: board = ["XXX", " ", "OOO"]
Output: false
Example 4:
Input: board = ["XOX", "O O", "XOX"]
Output: true
Note:
board
is a length-3 array of strings, where each stringboard[i]
has length 3.- Each
board[i][j]
is a character in the set{" ", "X", "O"}
.
// OJ: https://leetcode.com/problems/valid-tic-tac-toe-state/
// Author: github.com/lzl124631x
// Time: O(1)
// Space: O(1)
class Solution {
private:
int count(vector<string>& board, char target){
int cnt = 0;
for (auto row : board) {
for (char c : row) {
if (c == target) ++cnt;
}
}
return cnt;
}
bool testWin(vector<string>& board, char target) {
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[i][j] != target) break;
if (j == 2) return true;
}
}
for (int i = 0; i < 3; ++i) {
for (int j = 0; j < 3; ++j) {
if (board[j][i] != target) break;
if (j == 2) return true;
}
}
for (int i = 0; i < 3; ++i) {
if (board[i][i] != target) break;
if (i == 2) return true;
}
for (int i = 0; i < 3; ++i) {
if (board[i][2 - i] != target) break;
if (i == 2) return true;
}
return false;
}
public:
bool validTicTacToe(vector<string>& board) {
int xCnt = count(board, 'X');
int oCnt = count(board, 'O');
if (xCnt != oCnt && xCnt != oCnt + 1) return false;
bool xWin = testWin(board, 'X');
bool oWin = testWin(board, 'O');
if (xWin && oWin) return false;
if (!xWin && !oWin) return true;
return (xWin && xCnt == oCnt + 1) || (oWin && xCnt == oCnt);
}
};