Given a 2D grid, each cell is either a wall 'W'
, an enemy 'E'
or empty '0'
(the number zero), return the maximum enemies you can kill using one bomb.
The bomb kills all the enemies in the same row and column from the planted point until it hits the wall since the wall is too strong to be destroyed.
Note: You can only put the bomb at an empty cell.
Example:
Input: [["0","E","0","0"],["E","0","W","E"],["0","E","0","0"]] Output: 3 Explanation: For the given grid,0 E 0 0 E 0 W E 0 E 0 0
Placing a bomb at (1,1) kills 3 enemies.
Related Topics:
Dynamic Programming
// OJ: https://leetcode.com/problems/bomb-enemy/
// Author: github.com/lzl124631x
// Time: O(MN(M+N))
// Space: O(1)
class Solution {
private:
int M, N;
int dirs[4][2] = {{-1, 0}, {0, 1}, {1, 0}, {0, -1}};
int count(vector<vector<char>>& grid, int x, int y, int dir[2]) {
int ans = 0;
while (true) {
x += dir[0];
y += dir[1];
if (x < 0 || x >= M || y < 0 || y >= N || grid[x][y] == 'W') break;
if (grid[x][y] == 'E') ++ans;
}
return ans;
}
int count(vector<vector<char>>& grid, int x, int y) {
int ans = 0;
for (auto &dir : dirs) ans += count(grid, x, y, dir);
return ans;
}
public:
int maxKilledEnemies(vector<vector<char>>& grid) {
if (grid.empty() || grid[0].empty()) return 0;
M = grid.size();
N = grid[0].size();
int ans = 0;
for (int i = 0; i < M; ++i) {
for (int j = 0; j < N; ++j) {
if (grid[i][j] != '0') continue;
ans = max(ans, count(grid, i, j));
}
}
return ans;
}
};
// OJ: https://leetcode.com/problems/bomb-enemy/
// Author: github.com/lzl124631x
// Time: O(MN)
// Space: O(MN)
class Solution {
public:
int maxKilledEnemies(vector<vector<char>>& G) {
int M = G.size(), N = G[0].size(), ans = 0;
vector<vector<int>> top(M, vector<int>(N)), left(M, vector<int>(N)), right(M, vector<int>(N)), bottom(M, vector<int>(N));
for (int j = 0; j < N; ++j) {
int cnt = 0;
for (int i = 0; i < M; ++i) {
if (G[i][j] == 'E') ++cnt;
else if (G[i][j] == 'W') cnt = 0;
top[i][j] = cnt;
}
}
for (int i = 0; i < M; ++i) {
int cnt = 0;
for (int j = 0; j < N; ++j) {
if (G[i][j] == 'E') ++cnt;
else if (G[i][j] == 'W') cnt = 0;
left[i][j] = cnt;
}
}
for (int j = 0; j < N; ++j) {
int cnt = 0;
for (int i = M - 1; i >= 0; --i) {
if (G[i][j] == 'E') ++cnt;
else if (G[i][j] == 'W') cnt = 0;
bottom[i][j] = cnt;
}
}
for (int i = 0; i < M; ++i) {
int cnt = 0;
for (int j = N - 1; j >= 0; --j) {
if (G[i][j] == 'E') ++cnt;
else if (G[i][j] == 'W') cnt = 0;
right[i][j] = cnt;
}
}
for (int i = 0; i < M; ++i) {
for (int j = 0; j < N; ++j) {
if (G[i][j] != '0') continue;
ans = max(ans, top[i][j] + left[i][j] + bottom[i][j] + right[i][j]);
}
}
return ans;
}
};
// OJ: https://leetcode.com/problems/bomb-enemy/
// Author: github.com/lzl124631x
// Time: O(MN)
// Space: O(N)
// Ref: https://leetcode.com/problems/bomb-enemy/solution/
class Solution {
public:
int maxKilledEnemies(vector<vector<char>>& G) {
int M = G.size(), N = G[0].size(), row = 0, ans = 0;
vector<int> col(N);
for (int i = 0; i < M; ++i) {
for (int j = 0; j < N; ++j) {
if (j == 0 || G[i][j - 1] == 'W') {
row = 0;
for (int k = j; k < N && G[i][k] != 'W'; ++k) {
row += G[i][k] == 'E';
}
}
if (i == 0 || G[i - 1][j] == 'W') {
col[j] = 0;
for (int k = i; k < M && G[k][j] != 'W'; ++k) {
col[j] += G[k][j] == 'E';
}
}
if (G[i][j] == '0') ans = max(ans, row + col[j]);
}
}
return ans;
}
};