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variables.js
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/**
* @license
* Visual Blocks Language
*
* Copyright 2014 Google Inc.
* https://developers.google.com/blockly/
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Generating Rust for variable blocks.
* @author [email protected] (Lee Lup Yuen)
*/
'use strict';
goog.provide('Blockly.Rust.variables');
goog.require('Blockly.Rust');
Blockly.Rust['variables_get'] = function(block) {
// Variable getter.
var code = Blockly.Rust.variableDB_.getName(block.getFieldValue('VAR'),
Blockly.Variables.NAME_TYPE);
code = 'state.' + code; // TODO
return [code, Blockly.Rust.ORDER_ATOMIC];
};
Blockly.Rust['variables_set'] = function(block) {
// Variable setter.
var argument0 = Blockly.Rust.valueToCode(block, 'VALUE',
Blockly.Rust.ORDER_ASSIGNMENT) || '0';
var varName = Blockly.Rust.variableDB_.getName(block.getFieldValue('VAR'),
Blockly.Variables.NAME_TYPE);
// For strings, change "s" to &init_strn!("s").
if (argument0[0] === '"') {
argument0 = [
'&init_strn!( ',
argument0,
' )'
].join('');
}
// return 'let ' + varName + ' = ' + argument0 + ';\n';
return 'state.' + varName + ' = ' + argument0 + ';\n'; // TODO
};