-
Notifications
You must be signed in to change notification settings - Fork 0
/
_Statusscreen.h
71 lines (67 loc) · 2.38 KB
/
_Statusscreen.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
/**
* Marlin 3D Printer Firmware
* Copyright (c) 2020 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
*
* Based on Sprinter and grbl.
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*
*/
#pragma once
/**
* Custom Status Screen bitmap
*
* Place this file in the root with your configuration files
* and enable CUSTOM_STATUS_SCREEN_IMAGE in Configuration.h.
*
* Use the Marlin Bitmap Converter to make your own:
* https://marlinfw.org/tools/u8glib/converter.html
*/
//
// Status Screen Logo bitmap
//
#define STATUS_LOGO_Y 8
#define STATUS_LOGO_WIDTH 39
const unsigned char status_logo_bmp[] PROGMEM = {
B11111000,B00000001,B10000000,B00000000,B00001100,
B01001000,B00000000,B10000000,B00000000,B00010010,
B01000011,B11000011,B10001100,B11010000,B00000010,
B01110001,B00100100,B10010010,B01100111,B11001100,
B01000001,B00100100,B10011110,B01000000,B00000010,
B01001001,B00100100,B10010000,B01000000,B00010010,
B11111011,B10110011,B11001110,B11100000,B00001100,
B00000000,B00000000,B00000000,B00000000,B00000000,
B00000000,B00000000,B00000000,B00000000,B00000000,
B00000000,B00000011,B10000000,B00000000,B00000000,
B00000000,B00000010,B01000000,B00000000,B00000000,
B00000000,B00000010,B01010110,B01100000,B00000000,
B00000000,B00000011,B10011000,B10010000,B00000000,
B00000000,B00000010,B00010000,B10010000,B00000000,
B00000000,B00000010,B00010000,B10010000,B00000000,
B00000000,B00000010,B00010000,B01100000,B00000000
};
//
// Use default bitmaps
//
#define STATUS_HOTEND_ANIM
#define STATUS_BED_ANIM
#define STATUS_HEATERS_XSPACE 20
#if HOTENDS < 2
#define STATUS_HEATERS_X 48
#define STATUS_BED_X 72
#else
#define STATUS_HEATERS_X 40
#define STATUS_BED_X 80
#endif