From 9c56702dfd0e5640004721e23b62007064948064 Mon Sep 17 00:00:00 2001 From: luciensadi Date: Wed, 19 Jun 2019 08:36:26 -0700 Subject: [PATCH] Update awakemud.sql Updated karma and related fields from smallint (max 655.35 karma) to mediumint (max 167772.15 karma). This prevents a bug where characters with more than 655.35 karma won't save. --- SQL/awakemud.sql | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/SQL/awakemud.sql b/SQL/awakemud.sql index de8d59251..84ef907f3 100644 --- a/SQL/awakemud.sql +++ b/SQL/awakemud.sql @@ -47,10 +47,10 @@ CREATE TABLE `pfiles` ( `Tradition` tinyint(2) default '2', `Cash` int(8) unsigned default '0', `Bank` int(8) unsigned default '0', - `Karma` smallint(6) unsigned default '0', - `Rep` smallint(6) unsigned default '0', - `Notor` smallint(6) unsigned default '0', - `TKE` smallint(6) unsigned default '0', + `Karma` mediumint(6) unsigned default '0', + `Rep` mediumint(6) unsigned default '0', + `Notor` mediumint(6) unsigned default '0', + `TKE` mediumint(6) unsigned default '0', `Hardcore` bool default FALSE, `Dead` bool default FALSE, `Physical` smallint(3) unsigned default '1000', @@ -330,4 +330,4 @@ CREATE TABLE `help_topic` ( PRIMARY KEY (`name`) ); -INSERT INTO `help_topic` VALUES ('BR \"Build Repair\" BR/CAR BR/BIKE BR/DRONE BR/TRUCK','Linked Attribute: ^gIntelligence^n\r\n\r\nBuild/Repair skills are used to build, repair and upgrade various\r\nitems, depending on the skill.\r\n\r\n^WSee Also: UPGRADE, REPAIR^n\r\n',0,NULL),('I-5 \"INTERSTATE 5\" \"INTERCITY 5\"','\r \r\nThere are four entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keyword stated in quotes:\r\n \r\n\"^WI-5 SEATTLE^n\" To view the Seattle section of Interstate/Intercity 5.\r\n\"^WI-5 SEATAC^n\" To view the Seattle-Tacoma stretch of Intercity 5.\r\n\"^WI-5 SALISH^n\" To view the Salish-Sidhe stretch of Intercity 5.\r\n\"^WI-5 PORTLAND^n\" To view the Portland area of Interstate 5.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('IC ICE','Interference Countermeasures, or IC, are computer programs designed to\r\nprotect a system from hackers. IC may be installed in any system with\r\na node rating of ^ggreen^n or higher. Every IC has a rating, which is\r\nit\'s skill and target number for any tests made against it. There are\r\nthree classes of IC: White, Gray, and Black. White IC are passive and\r\nonly act as doorway guards. Gray IC actively attacks intruders or traces\r\ntheir entry point into the Matrix. Black IC will try and actually kill\r\ndeckers.\r\n\r\n^WSee Also: CYBERCOMBAT, MATRIX, DUMPSHOCK^n\r\n',0,NULL),('TN \"TARGET NUMBER\"','A target number (Commonly referred to as a TN) is the number you are \r\nrolling your dice against in a specific test. Shadowrun is a D6 system \r\nso numbers are generally in single digits. A standard TN for a test \r\nis 4. If any dice are rolled equal to or higher than the TN it is \r\nclassed as a success, though any roll of 1 is counted as an automatic \r\nfailure, no matter what the TN is.\r\n\r\nFor TNs higher than 6 you must first roll a 6, then another number\r\nthat when added to 6 would be greater than the TN to score a success.\r\n',0,NULL),('TKE \"TOTAL KARMA EARNED\"','TKE stands for Total Karma Earned. It is the sum of your reputation\r\nand your notoriety minus the cost of any stats you have lost through\r\ndeath.\r\n\r\n^WSee Also: REPUTATION, NOTORIETY^n\r\n',0,NULL),('DISCONNECT','Usage: ^gDISCONNECT^n\r\n\r\nThis command causes you to perform a hard disconnect from the matrix. By\r\nforcibly disconnecting the datajack you leave yourself at risk of dumpshock,\r\nwhich can cause considerable mental damage.\r\n\r\nThe more secure the host the worse dumpshock is.\r\n\r\n^WSee Also: MATRIX, LOGOFF, DECKERS, DUMPSHOCK^n\r\n',0,NULL),('BAT','Bat is well-travelled, rarely staying in one place. A seeker, she sets\r\nfar-reaching goals and gets restless when not moving. She is adaptable\r\nand can make herself at home anywhere. Bat shamans get distracted and\r\nirritable if forced to stay in one place for more than a week.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CAT','Cat shamans are cruel and selfish, preferring the company of no one. Cat\r\nlives in the dark corners and alleys of the city. The cat shaman is adept at\r\nperforming illusions, as they help keep the shaman\'s existence solitary and\r\nsecret.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BOD','Bod is the decker\'s resistance to damage and is used primarily\r\nin combat to prevent damage to the deckers icon from White and \r\nGrey IC. Bod does not prevent against damage to the Decker.\r\n\r\n^WSee Also: MPCP, PROGRAMS^n\r\n',0,NULL),('CHE','This immortal will give you special benefits, like karma and nuyen awards, if you\r\nmail him your little sister. For more information contact Che via mudmail, or at\r\nche@awakenedworlds.net.\r\n\r\nNB: Shipper pays all shipping charges.\r\n',0,NULL),('BUG TYPO IDEA ','Usage: ^g{BUG | TYPO | IDEA} ^n\r\n\r\nFor making useful suggestions to the Powers that Be. When using this\r\ncommand try and be as thorough as possible. If reporting a bug include\r\nenough information to replicate the bug.\r\n\r\n^c< 10P 10M > bug the entire game crashes when I type \'put bag in bag\'\r\n< 10P 10M > idea make a restaurant in Club Penumbra\r\n< 10P 10M > typo \'sence\' should be spelled \'sense\'^n\r\n',0,NULL),('BUY','Usage: ^gBUY [Cash/Cred] [AMOUNT] ^n\r\n\r\nIf you\'d like to purchase an item from a ^Wshop^n and have the money, you can\r\nbuy it. Items can be bought by name, or by their number in the shop listing,\r\nand can be bought in quantity. Purchasing an item looks for a personalized\r\ncredstick by default. If you do not have a credstick, you can also pay for\r\nsomething with cash if the store accepts it.\r\n\r\nIf the item is not currently in stock, the shop keeper will tell you when\r\nyou can come back to pick it up\r\n \r\nExamples:\r\n^c< 10P 10M > buy gun (buy the first gun on the list)\r\n< 10P 10M > buy #3 (buy the third item on the list)\r\n< 10P 10M > buy 4.gun (buy the fourth gun on the list)\r\n< 10P 10M > buy 10 ration (buy 10 rations)\r\n< 10P 10M > buy 10 #2 (buy 10 of the second item on the list)\r\n< 10P 10M > buy cash 10 #2 (buy 10 of the second item on the list with cash)^n\r\n\r\n^WSee Also: SHOPS, SELL, LIST, VALUE, CREDSTICKS, RECEIVE, CHECK, INFO, ETIQUETTE,\r\n NEGOTIATION^n\r\n',0,NULL),('DIE DYING DEATH','Usage: ^gDIE^n\r\n\r\nDie is used to force yourself to die when you are mortally wounded.\r\nDeath is not an end however, if you have a DocWagon Modulator they may\r\ncome and pick you and your gear up and take you to the nearest clinic.\r\nIf you don\'t have one however, don\'t fret, DocWagon will still come, they\r\njust won\'t put as much effort into saving you. You will lose your gear and\r\nthe current run you are on.\r\n\r\nWhenever you die, if your Modulator is triggered or not, you face the risk\r\nor losing a point of a random attribute (besides charisma). This is not\r\npermanent however and can be trained up as normal.\r\n\r\n^WSee Also: DOCWAGON^n\r\n',0,NULL),('EAT','Usage: ^gEAT \r\n TASTE \r\n DRINK \r\n SIP ^n\r\n\r\nIf you\'re hungry or thirsty, these commands are for you!\r\n\r\n',0,NULL),('DOG','Dog is loyal, loving, and kind. Dog fights only when necessary but does so\r\nwith great ferocity. Dog shamans prefer the city, and are excellent at\r\ndetection.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ELF ELVES \"HOMO SAPIENS NOBILIS\"','Average Height: 1.9 meters (6.2 feet)\r\nAverage Weight: 72 kilograms (158 pounds)\r\nFeatures: Though the nobilis is more slender than sapiens, their bone\r\n structure and musculature is equally strong. Body hair is sparse,\r\n though head hair is luxuriant and fine. Head hair is also usually\r\n straight or slightly wavy, and almost always worn long (however,\r\n there are several populations showing tightly curled head hair).\r\n Their eyes are almond shaped, and ears come to a definite point.\r\n Further, their eyes have more rod structures than sapiens, allowing\r\n them to see well in dim light. Elves have 32 teeth. Skin colour\r\n ranges from pale pink to white or ebony.\r\nHabitat: Elves live in standard housing in urban areas, but in the \r\n wilderness they prefer living is structures created of natural \r\n materials or living plants.\r\nHabits: They are nocturnal beings, and their diet is vegetarian. The life\r\n expectancy of elves is unverified, and metabolic tests are \r\n inconclusive, but possibly spans several hundred years. Their \r\n breeding season is unrestricted, and gestation period is 360 days.\r\n Young are 5.2 percent of the mother\'s weight, with a suckling time\r\n of more than 25 months.\r\n^WSee Also: RACES^n\r\n',0,NULL),('ELK','Elk is a gentle and wise protector. He stands majestic before\r\nhis opposition. When there is no threat to be faced, he wanders \r\nthe land in deep contemplation. Elk fears little and is surprised\r\nby less, as he knows that when he falls, another will replace him.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('FOX','Fox is the essence of the sly wit and cunning. He is a master\r\nthief and trickster. Fox often uses human bounty to sustain him.\r\nHe does not care for battle, preferring to outwit or trick his\r\nopponents. When forced into battle Fox always fights to kill,\r\nnot stun or capture.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('GET TAKE','Usage: ^gGET \r\n GET \r\n GET Tooth\r\n GET Finger\r\n GET Body^n\r\n\r\nGet is used to retrieve an item from a location into your inventory.\r\nThe normal numbers (1.object, 2.object, etc.) and all (all.object) work\r\nwith it for getting from the ground or a container. It is also used to\r\nretrieve items from cyberware compartments.\r\n\r\nIf you have more than one item sharing a name you can access the\r\nitems past the first by using 2.itemname, 3.itemname etc.\r\n\r\n^WSee Also: DROP, PUT, STEAL^n\r\n',0,NULL),('LAW','\rHere is a basic crash course on law in 2064. What laws are there now?\r\nWhat weapon is legal to carry in the streets? A good general rule of \r\nthumb is any weapon that is legal to carry in the streets of the United \r\nStates today. Not very many. Knives under 10cm are generally legal, and \r\nare legal in 2064 UCAS (United Canadian and American States) territories \r\nsuch as the Seattle/Tacoma metroplex. Sinsearach and Council Island \r\nterritories are generally more lenient, but the officials there generally \r\nwill frag anything that looks out of place. The Tir Tairngire Peace Force \r\nguard their borders ferociously, so unless you want to take on their \r\nPaladin Corps trying to slip the border into Portland is generally not a \r\ngood idea unless you got a good plan to get in there or have a special \r\nVisa issued by the Tir officials. Corporations with high enough pull in \r\nthe world are considered extraterritorial, i.e. they are basically their \r\nown nation unto themselves. Therfore, jurisdicitons differ. A clever\r\nshadowrunner can take advantage of this by going onto megacorp territory \r\nwhen chased by Lone Star, then looking for a way out through another route \r\nto get back on the UCAS turf that Lone Star patrols. Lone Star may not \r\nrespect your rights, but they do respect extraterritoriality and \r\njurisdictions, as they do not want to start a corporate war.\r\nSINS also play a dominant role in the laws of the world of Shadowrun in \r\n2064. If you do not have legal SIN (System Identification Number -- \r\nkinda like todays Social Security Numbers in the United States) you have \r\nno rights and do not exist. Getting a SIN is an easy process as you can \r\nget them at any government or Lone Star office for a bribe, er I mean fee \r\n(not having a SIN is a felony offense, neat huh?) and blammo you now have \r\na legal SIN, and can work, play, and for you shadowy types get weapon \r\npermits and such. If you have a criminal SIN you can do very little \r\nlegally and the cops go out of their way to make your life a living hell. \r\nIf you have this problem, perhaps you can hire a decker to \"upgrade\" your \r\nSIN for you but it won\'t be cheap. As for the corporate front, remember a \r\ncorp has legal jurisdiection over any part of its complex, if the law \r\nbroken is not federal (then it becomes an FBI affair in the UCAS). So \r\nmaybe it is legal to walk through Ares Macrotechnology\'s towers with a \r\nsidearm, but Renraku might geek you on sight for the same thing. Or \r\nworse, as corporate punishments do often tend to be worse than UCAS \r\nsentencing. You might end up getting 30+ years in a labor camp in some \r\ngodforsaken hellhole of a country in Africa or Asia, where that corp\'s \r\npower is absolute. So to maximise your chances of operating, as a \r\nshadow of the sprawl, (or shadowrunner if you will), it is well advised to \r\nkeep a very low profile, keep your gear hidden and stashed until you are \r\non the run itself. Punishment in Tir Tairngire is even worse, as the Tir \r\nis officially a \"constitutional monarchy\" but in truth a dictatorship.\r\nHere are some areas that do not draw too much attention from the Lone \r\nStar, that are within the UCAS territory of Seattle:\r\nPuyallup Barrens\r\nRedmond Barrens\r\nTarislar\r\nOrk Underground\r\nChinatown\r\nAs you read that list you will realize that they are all dominated by \r\ngangs, the Mafia, and the Yakuza. Security types don\'t patrol there very \r\noften, and tend to take a long time to get there if they show up at all. \r\nIf you are being chased by the Star its probably a good idea to lay low in \r\nthe Barrens or another place similar to it where they don\'t have much of a \r\npresence. Places like Downtown Seattle, the Airport, Tacoma, etc are more \r\nnormalized (less metahuman) so they get more attention from the officials \r\nto keep out the \"undesirables\".\r\n',0,NULL),('MAN','Usage: ^gMAN ^n\r\n\r\nThis command is used inside a vehicle to take control of a mount\r\npoint. Only one person may take control of any one mount at a\r\ntime and the driver can\'t man a mount.\r\n\r\nTo stop manning simply use the command again.\r\n\r\n^WSee Also: MOUNT, TARGET^n\r\n',0,NULL),('MAX','Usage: ^gMAX ^n\r\n\r\nThis command is used in the matrix to set the upper limit to the amount of\r\nhacking pool dice you will use in a single action. You will never use more\r\nthan the number you set, but may use less if you perform too many actions\r\nin quick succession.\r\n\r\n^WSee Also: HACKING POOL^N\r\n',0,NULL),('ONI','Japanese orks, or ^Woni^n, have bright red, blue, or orange skin.\r\nLess apparent physical characteristics include slightly protuberant\r\neyes, enlarged pointed ears, and horns. Additionally, oni display a\r\nhigher than average propensity for magical ability.\r\n\r\n^WSee Also: RACES^N\r\n',0,NULL),('PAY','Usage: ^gPAY ^n\r\n\r\nThis command is used to pay your lease on an apartment or other living\r\narea for another real life month. It is non-refundable and cannot be\r\ntransferred once paid.\r\n\r\n^WSee Also: HOUSES^n\r\n',0,NULL),('OOC \"OUT OF CHARACTER\" OUT-OF-CHARACTER',' OOC means Out-of-Character. The command OOC is a public out-of-character\r\ncommunication channel. The OOC channel is a global channel. There are\r\ncertain \"do\'s\" and \"don\'ts\" when communicating on the OOC channel.\r\n\r\n Here are some specific ^RDO NOTs^n of the OOC channel:\r\n\r\n1. Do not flame, bicker with, or harass another player or immortal.\r\n2. Do not spam, flood, overload (repeat postings excessively) the OOC channel.\r\n3. Do not argue with players or immortals.\r\n4. Do not ask if a player is dead, sleeping, alive, on a quest, or anything\r\nthat can be found through in-character means.\r\n\r\nIf you wish to turn off the ooc channel you use the ^Wtoggle ooc^N command.\r\n\r\n^WSee Also: OSAY, BROADCAST, RADIO, TOGGLE^n\r\n',0,NULL),('OWL','Owl is quiet and undemonstrative, possessing wisdom but rarely sharing it.\r\nOwl works best at night, finding it difficult to operate during the daylight\r\nhours. Owl is unconcerned with the surroundings, being at ease anywhere.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('POP','Usage: ^gPOP ^n\r\n\r\nThis command is used on a stationary vehicle to reveal all its modifications\r\nto anyone looking at it regardless of their Vehicle B/R skills. You cannot\r\ndrive the car until you close the hood again.\r\n\r\n^WSee Also: EXAMINE, DRIVE^n\r\n',0,NULL),('\"SUSTAINED SPELLS\"','Sustained spells are a type of spell whose affects last over\r\na long period of time. While the spell is in affect the caster\r\nmust concentrate on it, which leads to TN penalties in all actions.\r\n\r\nThese penalties are per spell, and stack.\r\n\r\nThese penalties can be nullified by having a focus or elemental\r\nsustain the spell for them.\r\n\r\n^WSee Also: CAST, FOCUS, ELEMENTAL, RELEASE^n\r\n',0,NULL),('RAM','Usage: ^gRAM ^n\r\n\r\nThe ram command is used to run a mob, or character down with a vehicle.\r\nTo use this command, you must be driving, rigging, or controlling the\r\nvehicle or drone remotely.\r\n\r\n^WSee Also: RIGGING, DRIVE, CONTROL^n\r\n',0,NULL),('RAT','Rat lacks for companions, as selfishness and cowardice are hallmarks of this\r\ntotem. Rat\'s greed leads him to the city, where advantages in detection and\r\nillusion come into play. Rat is a poor fighter.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('RIG','When inside a vehicle, with the proper cyberware, the rig command\r\nconnects you with the vehicle, making you one with the vehicle in\r\nyour mind. It becomes a full simsense (simulated senses) experience,\r\nwhere you feel the hydraulic fluid and gasoline become your bloodstream\r\nand the engine become your heart as you feel the road beneath you.\r\nIt can be used in conjunction with a remote control deck and a vehicle\r\nto control a vehicle or drone remotely.\r\n\r\n^WSee also: VEHICLES, RIGGERS, CONTROL, SUBSCRIBE, GRIDGUIDE^n\r\n',0,NULL),('RUN','Usage: ^gRUN \r\n RUN ^n\r\n\r\nThis is used by personas to execute programs already loaded into active\r\nmemory.\r\n\r\n^WSee Also: LOAD, MATRIX, PROGRAMS^n\r\n',0,NULL),('SMG \"SUBMACHINE GUNS\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe SMG skill allows you to use sub-machine guns. The are light, repeating\r\n^Wfirearms^n, and do not include anything classified as a light, medium, or\r\nheavy machine gun. SMGs can accept one top, barrel, and under the barrel\r\naccessory (excluding grenade launchers). They cannot use silencers, but\r\nmay use sound suppressors.\r\n',0,NULL),('TOW','Usage: ^gTOW ^n\r\n\r\nThis command is used while in control of a vehicle to tow a different\r\nvehicle. Only cars can be towed, and you need a truck to do it with. The\r\ncar to be towed must be unlocked and stationary. To stop towing a car type\r\nTOW again and you will leave it in the room you are in.\r\n\r\n^WSee Also: REPAIR, PUSH^n\r\n',0,NULL),('WHO','Usage: ^gWHO [sort] [hired] [pker] [immortal] [mortal]^n\r\n\r\nLists the people currently in the game. Some people may be invisible.\r\nCommand-line options can be used to limit the listing. The parameters\r\ncan be specified on the command-line in any order.\r\nsort Sorts the players by status\r\nhired Lists only running players (those with their \"hired\" flag on)\r\nooc Lists those players who can hear the OOC channel\r\npker Lists only those players with their \"pker\" flags on\r\nhardcore Lists those who have chosen to play in hardcore mode\r\nimmortal Lists those whose status exceeds or is builder\r\nmortal Lists the players who have not (or do not want to) achieved\r\n legendary status\r\nnewbie Lists all players with less than 26TKE\r\n^c< 10P 10M > who sort quest^n\r\nLists the questing characters by status.\r\n\r\n^WSee Also: TITLE^n\r\n',0,NULL),('CYBERDECKS','^WCyberdecks^n are stunningly complex devices, even by the standards of 2064.\r\nNot only do they contain a simsense interface that lets the user experience the\r\n^WMatrix^n in full sensory splendour, but they also have more processing power\r\nthan a warehouse of 20th-Century computers. Without a ^WCyberdeck^n, a decker is\r\neffectively useless, making this little keyboard their most powerful weapon.\r\n\r\n^WSee Also: DECKERS, DECKING, MATRIX^n\r\n',0,NULL),('\"DISTANCE STRIKE\"','This allows the adept to strike from a distance, meaning they don\'t\r\nhave to close as much distance to attack in hand to hand combat.\r\n\r\nThis does not allow the adept to negate closing all together it just \r\nreduces the amount of distance they need to close. It works at a range \r\nequal to the user\'s magic rating in meters.\r\n',0,NULL),('TRANSFER','Usage: ^gTRANSFER ^n\r\n\r\nThis command is used to transfer ownership of a vehicle to\r\nanother person. Once used they become full owner and you lose\r\nany rights you had to the vehicle. This is not reversible.\r\n\r\nFor usage with credsticks see ^WHELP BANK^N\r\n',0,NULL),('AMMUNITION AMMO','There are 6 major types of ammunition in Shadowrun. Normal\r\nammunition is just that, it has no special effects. The others\r\nare:\r\n\r\n o APDS (Armour Piercing Discarding Sabot)\r\n APDS is used to blast through heavily armoured enemies. It\r\n halves their ballistic armour rating.\r\n \r\n o Explosive\r\n Explosive rounds are solid slugs that are designed to fragment\r\n once they hit their target. This increases the Power by 1.\r\n\r\n o EX (Enhanced eXplosive)\r\n EX is a more damaging version of the Explosive ammunition. It\r\n increases the Power by 2.\r\n\r\n o Flechette\r\n Flechette ammunition fragments as it leaves the barrel, causing\r\n massive damage to unarmoured opponents, but is easily stopped by\r\n most armour. It increases the damage level by 1, but the Power\r\n is lowered by either the ballistic armour of the target, or twice\r\n their impact, whichever is higher.\r\n\r\n o Gel\r\n Gel ammunition is non-lethal. They are designed to take down targets\r\n without killing them. The Power of all rounds fired is reduced by 2\r\n and do stun damage.\r\n\r\n^WSee Also: RELOAD^n\r\n',0,NULL),('ANSI \"ANSI COLOR\"','You can add colour to any text you are outputting by using the colour\r\ncharacter sequences. To display the \'^\' character with one of the used\r\nletters, use two (^^^^) to precede it.\r\n\r\n Normal Bold\r\n------------------------------------------------------\r\n^^l - ^lBlack^n ^^L - ^LBlack^n\r\n^^b - ^bBlue^n ^^B - ^BBlue^n\r\n^^c - ^cCyan^n ^^C - ^CCyan^n\r\n^^g - ^gGreen^n ^^G - ^GGreen^n\r\n^^m - ^mMagenta^n ^^M - ^MMagenta^n\r\n^^n - Normal ^^N - Normal\r\n^^r - ^rRed^n ^^R - ^RRed^n\r\n^^y - ^yYellow^n ^^Y - ^YYellow^n\r\n^^w - ^wWhite^n ^^W - ^WWhite^n\r\n\r\nFor example, try this:\r\n\r\nsay ^^rC^^co^^gl^^mo^^yr^^n\r\n\r\nwould output:\r\n\r\nYou say, \"^rC^co^gl^mo^yr^n\"\r\n',0,NULL),('BEAR','By nature ponderous and slow of foot, Bear is nonetheless a powerful totem.\r\nBear is a healer whose natural element is the forest. Bear\'s temperament is\r\nnormally placid, but when wounded (s)he can go into a rage, attacking with\r\nrenewed vigour.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CASTING CAST','Usage: ^gCAST [force] [damage level] [target]^n\r\n\r\nThere are many different ways to use that cast command. Careful\r\nreading of this help file is recommended.\r\nForce is the force you wish to cast the spell at, this is optional.\r\nLeaving this value out will mean you cast the spell at the maximum\r\nforce you know. You cannot cast a spell at a force high than you know\r\nit.\r\n\r\nThe spell name can either be typed as one word on its own, or as multiple\r\nwords in quotes. Refer to the examples at the bottom of the file for\r\nmore help.\r\n\r\nDamage level is only used in spell that cause damage. You have the\r\nchoice of the standard Shadowrun damage levels of Light, Moderate,\r\nSerious and Deadly. This affects how much damage the spell does and\r\nalso how much drain you take.\r\n\r\nThe target of the spell can be any valid target, not all spells require\r\na target.\r\n\r\nHere are some examples:\r\n\r\n^c< 10P 10M > cast 3 Invisibility self^n\r\nThis will cast the spell Invisibility at a force of 3 on yourself.\r\n^c< 10P 10M > cast 3 \"Improved Invisibility\" self^n\r\nThis will cast the spell Improved Invisibility at a force of 3 on yourself.\r\n^c< 10P 10M > cast light^n\r\nThe light spell doesn\'t require a target, so using this syntax is fine.\r\n^c< 10P 10M > cast manabolt serious lonestar^n\r\n\r\nThis will cast the manabolt spell at a Lone Star officer with a base damage\r\nof Serious.\r\n\r\n^WSee Also: LEARN, MAGIC, SPELLS, RELEASE, STATUS, SUSTAINED SPELLS^n\r\n',0,NULL),('BOAR','Strong and aggressive, Boar defends his home ferociously. He rarely\r\nattacks without good reason, but once roused he will not yield until\r\nhe has driven the enemy far from his territory. Neither clever nor\r\nsubtle, Boar uses violence in combat rather than strategy. If someone\r\ninvades a Boar shaman\'s territory, he must attack. This might involve\r\na Boar shaman socially or verbally attacking someone who invades his\r\npersonal space or physically attacking an intruder in the shaman\'s\r\nhome or lodge.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BODY','Your Body attribute is considered by all ^WStreet Samurai^n to be your most\r\nimportant rating. It represents your resistance to bullets, blades,\r\nexplosions, and other such physical attacks. The higher your rating, the\r\nless damage you will take from attacks. As an example, Frank, a gang member,\r\nattacks a mage who has a body of 2. Frank, using a sword, quite easily\r\npenetrates the mages stomach, killing him in a few swipes. Later, Frank runs\r\ninto a Troll who has a body of 11. Frank breaks his sword trying to scratch\r\nthe troll (who just laughs and finishes off Frank). Hopefully, you get the\r\npicture.\r\n\r\n^WSee Also: ATTRIBUTES, COMBAT POOLS^n\r\n',0,NULL),('BOND','Usage: ^gBOND \r\n BOND \r\n BOND \r\n BOND ^n\r\n\r\nBond has three purposes: to personalize DocWagon modulators, to bond magical\r\nfoci or to bond blank clips to weapons. Anyone can use this to accomplish the\r\nformer, but only awakened individuals can bond foci. Shamans and Mages can \r\nbond any type of foci, but adepts can only bond weapon foci. There is a karma\r\ncost associated with bonding foci that is dependant on the type of foci and\r\nforce. Once bonded you cannot unbond a focus, but someone else can rebond it\r\nand sever your link with it, rendering it useless to you.\r\n\r\nIf you stop bonding a focus halfway through you can restart it again later\r\nby bonding the focus without specifying the category. It will start the bonding\r\nprocess again but will not cost you any karma.\r\nExample:\r\n\r\n^c< 10P 10M > bond focus combat sense^n\r\n^c< 10P 10M > bond focus earth elemental^n\r\n^c< 10P 10M > bond focus combat^n\r\n\r\n^WSee Also: MAGES, SHAMANS, FOCI, UNBOND, ACTIVATE, RELOAD^N\r\n',0,NULL),('BULL','Others both admire and fear Bull for his prowess, glad of his\r\npresence as a defender but wary of his ambition. Proud Bull\r\nnever forgets a slight or an insult. He is generous to those he \r\ncares for and hostile to those who might harm them. As a leader,\r\nBull is often required to render judgement, and his judgement is\r\nsometimes harsh.\r\n\r\n Bull shamans never forget any insult or slight and must avenge\r\nit in equal measure. Bull cannot support any cause he knows is \r\nunjust.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DATE','\rThis shows the current machine time and date.\r\n',0,NULL),('COOK','Usage: ^gCOOK ^N\r\n\r\nThis command is used as the final step in programming anything. To use it\r\nyou need to have a complete program, a desktop computer, a chip cooker and\r\nsome optical chips. The value of optical chips you need is equal to the size\r\nof the program in MP divided by 2. You don\'t need to monitor a cook operation,\r\nyou will be informed automatically when it is complete. Chips are removed with\r\nthe uninstall command.\r\n\r\n^WSee Also: BUILD, UNINSTALL^n\r\n',0,NULL),('COPY','Usage: ^gCOPY ^n\r\n\r\nThis command is used to make copies of uncooked programs on\r\ndesktop or laptop computers. It cannot be used to make copies\r\nof programs required for cyberdeck construction.\r\n\r\n^WSee Also: PROGRAM, COOK^n\r\n',0,NULL),('CRAB','Crab is the crusty old hermit of the sea. He carries his home on \r\nhis back as he plods steadfastly through life. Crab may grumble\r\nand complain, but he never wavers in his belief in the way of things.\r\n\r\n Crab shamans are grumpy curmudgeons, very fixed in their ways.\r\nThey have no time for frivolity or play, preferring to get right to\r\nthe heart of the matter.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DICE','Usage: ^gDICE [target number]^n\r\n\r\nThis command is used for rolling dice for the whole room to see. \r\nYou can either use it for open tests without a target number or \r\nyou can specify a target number and it will also displays successes.\r\n\r\n^WSee Also: TARGET NUMBER^n\r\n',0,NULL),('DOVE','Dove is a peaceful messenger and mediator. She helps others\r\nto the point of martyring herself. She is in tune with her\r\nenvironment and prides herself on remaining aware in all\r\ncircumstances.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DRAG','Usage: ^gDRAG ^n\r\n\r\nDrag is used to forcibly drag a person in a direction or into\r\na vehicle. They must either be unconscious or laying down for\r\nthem to be able to be dragged. Drag can also be used to free\r\nsomeone from the spirit power Bind.\r\n',0,NULL),('DROP','Usage: ^gDROP \r\n DROP all.\r\n DROP all\r\n DROP nuyen^n\r\n\r\nIf you lose interest in a carried item, you can drop it on the ground.\r\n\r\n^WSee Also: GET, JUNK, DONATE^n\r\n',0,NULL),('FEAR','Usage: ^gORDER FEAR ^n\r\n\r\nThis causes the spirit to instil a feeling of great fear into a\r\ntarget causing them to panic and flee from the area around the spirit.\r\nWhile under the influence of this power the target is unable to do anything\r\nbut randomly flee trying to escape from the spirit.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('FILL','Usage: ^gFILL ^n\r\n\r\nIf you want to fill a container you\'re holding with liquid from a fountain\r\nin the same room as you.\r\n\r\n^WSee Also: POUR^n\r\n',0,NULL),('FISH','All glimmering scales and swift fins, Fish is quick and clever,\r\nevading the fisherman\'s hook and the predator\'s jaws. In the east\r\nhe is Carp, while in the west he is often seen as wise Salmon, but\r\nregardless of the mask he wears, Fish is wise. He can give much \r\ninsight to those swift enough to catch him. Fish shamans love\r\nsecrets but loathe giving them away. They always bargain for the\r\nbest deal when parting with information.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('FLEE','\rIf you are in a fight and things are beginning to get a little uncomfortable\r\n(maybe you are dying), just type \'flee\', and presto! you are out of harm\'s way\r\n- that is, IF there is a suitable exit nearby, and IF that exit doesn\'t simply\r\nbring you from the ashes to the fire... but then, who wants to live forever?\r\n',0,NULL),('FLIP','Usage: ^gFLIP^n\r\n\r\nThis command is used to flip a coin. It will show up either heads\r\nor tails.\r\n',0,NULL),('FOCI FOCUS','Foci are magical artefacts that are used by awakened beings to\r\naugment their own magical powers. There are numerous types of \r\nfoci: Spell Foci, which aid in casting a particular spell; Category\r\nFoci, which aid for casting a whole category of spells; Spirit\r\nFoci which aid in conjuring elementals and spirits; Power Foci which\r\nincrease the users magic attribute and augment magical skills;\r\nSustaining Foci, which let a spell caster sustain a spell without\r\nhaving to concentrate; and Weapons Foci, which aid in combat.\r\n\r\nAlso\r\n\r\nUsage: ^gFOCUS\r\n FOCUS RELEASE^n\r\n\r\nSee ^WHELP LIVING FOCUS^N\r\n\r\n^WSee Also: BOND, UNBOND, ACTIVATE, SUSTAINED SPELLS, MAGIC LOSS, LIVING FOCUS^n\r\n',0,NULL),('FOOD','Needed to keep your character from starving. When you are not wounded, it is\r\nnot necessary to continually eat, as time flies in the mud. However, you *must*\r\neat and be full if you wish to recover your physical or mental state at the \r\nmaximum rate.\r\n\r\n^WSee also: EAT^n\r\n',0,NULL),('GIVE','Usage: ^gGIVE \r\n GIVE nuyen ^n\r\n\r\nIf you feel benevolent, you may give some stuff to someone in need.\r\n',0,NULL),('HAIL CAB TAXI','Usage: ^gHAIL^N\r\n\r\nThis command hails a cab for you. You must be in a city in order to hail one,\r\nand at times there will be no cabs available. The time you need to spend in\r\nthe cab, depends on where you start from and your destination.\r\n',0,NULL),('HEAL','Usage: ^gHEAL ^n\r\n\r\nThis command uses an adepts empathic healing power to heal a target\r\nof physical wounds by transferring them to the adept. The target must\r\nbe lying down or unconscious and the adept must be able to physically\r\ntouch them. An adept cannot take more damage from a target than he could\r\notherwise sustain without becoming mortally wounded.\r\n\r\n^WSee Also: EMPATHIC HEALING^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nThe heal spell heals a number of boxes of damage equal to successes\r\nup to the force it is cast at. Heal may only take effect once per\r\ninjury set, that is a target must fully heal to their maximum physical\r\nbefore the heal spell will work on them again.\r\n\r\nThe lower a targets essence is, the harder it will become to heal\r\ntheir wounds.\r\n\r\n^WSee Also: CAST, TREAT^n\r\n',0,NULL),('HELP','Following help is available:\r\n\r\n^YHELP help - This text.\r\nHELP - A list of some of the most useful commands.^n\r\n\r\nHelp searches for a partial match of the entered word, including any\r\nspaces that may follow the word.\r\n\r\n^WSee Also: COMMANDS^n\r\n',0,NULL),('GRAB HOLD','Usage: ^gGRAB ^n\r\n\r\nFor getting a good grip on something; a torch, for example.\r\n\r\n^WSee Also: WEAR, WIELD, EQUIPMENT, REMOVE^n\r\n',0,NULL),('JACK','Usage: ^gJACK \r\n UNJACK ^n\r\n\r\nJack is used to put a chip into a chipjack. The most common\r\nuse for this is skillsofts. Only one chip can be inserted into\r\na chipjack at any one time. Unjack removes the chip from the\r\nchipjack and returns it to your inventory.\r\n\r\n^WSee Also: CHIPJACK, SKILLSOFTS, SKILLWIRES^n\r\n',0,NULL),('INFO','Usage: ^gINFO \r\n INFO #^n\r\n\r\nThis command is used to display extra info on an item in a shops list. It\r\nwill tell you useful information which varies on the type of item you are\r\nusing it on. For example, guns will tell you the type of gun, the accessories,\r\nthe strength and the ammo capacity, decks will tell you the memory, mpcp, etc.\r\n\r\n^WSee Also: SHOPS, BUY, LIST^N\r\n',0,NULL),('KICK','Usage: ^gKICK [direction]^n\r\n\r\nThis command is used to break down a door using your feet. Your\r\nstrength attribute is used to calculate the power of the attack.\r\nNot all doors can be kicked down. The hit command can be used\r\ninstead of kick if you want to use your currently wielded weapon\r\nto break down the door.\r\n\r\n^WSee Also: HIT, UNLOCK, BYPASS^n\r\n',0,NULL),('KILL HIT','^NA good way to start a fight. Not a good idea to hit other players.\r\n\r\n^WUsage:^N ^gHIT [direction]^N\r\n\r\nThe hit command can be used instead of kick if you want to use\r\nyour currently wielded weapon to break down the door.^N\r\n\r\n^WSee Also: KICK^N',0,NULL),('JUNK','Usage: ^gJUNK ^n\r\n\r\nUse JUNK instead of ^RDROP^n if you want to keep the world a little cleaner. If\r\nyou JUNK something, it will disappear and you\'ll get a few nuyen for your troubles.\r\n\r\n^WSee Also: DROP, DONATE^n\r\n',0,NULL),('LINK UNLINK','Usage: ^gLINK ^n\r\n ^gUNLINK ^n\r\n\r\nThis command is used to load skillsofts from headware memory and\r\nmake them available for use. It requires the use of a knowsoft link for\r\nknowsofts or skillwires for activesofts and headware memory. It works the \r\nsame way as a chipjack but doesn\'t require the chip to be inserted.\r\n\r\n^WSee Also: SKILLSOFTS, KNOWSOFT LINK, SKILL WIRES, MEMORY, LOAD^n\r\n',0,NULL),('LION','Lion is a warrior, disdaining spells that heal. Lion is very conscious of his\r\nposition in society and will attempt to improve it at all costs. A Lion\r\nshaman is at home on the prairie.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('LIST','Usage: ^gLIST^n\r\n\r\nThe list command is used to list the contents of an item or shop in the\r\nroom you are currently in. \r\n\r\nWith shops it will list all the items for sale, or that the owner can\r\norder in for you. The price is listed along with time for the item to\r\ncome in when ordered or essence costs if cyberware.\r\n\r\nIt can also be used to list on boards and to display the status of any\r\nprograms installed in a desktop computer.\r\n \r\n^WSee Also: SHOPS, BUY, SELL, VALUE, CHECK, RECEIVE, INFO^n\r\n',0,NULL),('MAIL CHECK RECEIVE','The commands used by the World Postal Service (WPS) are MAIL, CHECK, and\r\nRECEIVE. These commands can only be used while in an Official WPS Post\r\nOffice.\r\n\r\nTo write mail to Whisper:\r\n\r\n^c< 10P 10M > mail whisper^n\r\n\r\nTo check and see if you have any mail waiting:\r\n\r\n^c< 10P 10M > check^n\r\n\r\nTo ask the Postmaster to give you your mail, if you have any waiting:\r\n\r\n^c< 10P 10M > receive^n\r\n',0,NULL),('MASK MASKING','Usage: ^gMASK ^n\r\n\r\nMasking is a metamagic technique that helps hide various parts of your\r\naura. It is impossible for non-initiates to penetrate masking and it is\r\ndifficult for other initiates, unless of a higher grade than you, to\r\npenetrate it also. \r\n\r\nYou can hide either your Initiate status, the fact that you are dual natured\r\nor perceiving or all of your magic. Other people will not see these things\r\nunless they pass a difficult magic based test.\r\n\r\n^WSee Also: METAMAGIC^n\r\n\r\nAlso\r\n\r\nMasking helps a persona camouflage itself to its surroundings. It is\r\none of the most useful programs in a deckers arsenal. Coupled with\r\nthe Sleaze program it determines your detection factor. The higher your\r\ndetection factor is, the more difficulty the host has detecting your presence.\r\nYour detection factor is the average of both your masking and sleaze\r\nprograms.\r\n\r\n^WSee Also: PROGRAMS, MPCP^n\r\n',0,NULL),('LOOK','Usage: ^gLOOK\r\n LOOK \r\n LOOK IN ^n\r\n\r\nThis command is used to look at your surroundings. Look just displays\r\na view of the room, while looking at a target displays more details\r\nabout an object, person, direction, or vehicle. You will not see the\r\ncontents of an item unless you LOOK IN it.\r\n\r\nLooking in a direction is also useful for finding hidden doors.\r\n\r\n^WSee Also: EXAMINE, READ^n\r\n',0,NULL),('MODE','Usage: ^gMODE\r\n MODE \r\n MODE FA ^n\r\n\r\nThis command is used both to display the firing modes your\r\ncurrently wielded weapon has and to set the firing mode. \r\nThe amount of rounds fired in fully automatic mode must be\r\nbetween 3 and 10.\r\n\r\nFiring Modes Are:\r\nSS - Single Shot\r\nSA - Semi-Automatic\r\nBF - Burst Fire\r\nFA - Fully Automatic\r\n\r\n^WSee Also: RECOIL^n\r\n',0,NULL),('MPCP','The Master Persona Control Program, or MPCP runs on a grouping of optical\r\nchips that are the heart of the deck. It contains the master operating\r\nsystem that integrates the deck`s ^WPrograms^n. It lets the decker control\r\ntheir appearance in the Matrix and translates Grid signals into sensory\r\ninput that the Decker can see, feel, and hear. If the MPCP crashes, the\r\nDecker is automatically dumped.\r\n\r\nThe Persona`s attributes are a combination of the MPCP and four ^WPrograms^n\r\nthat all decks must run. No program greater than the MPCP rating may be run\r\non a deck.\r\n\r\n^WSee Also: BOD, EVASION, MASKING, SENSORS, PROGRAMS, SOFTWARE^n\r\n',0,NULL),('MOTD','\rThis shows you the Message of the Day (a misnomer - it\'s not changed at\r\nnearly so steady intervals).\r\n',0,NULL),('NEWS POLICY CREDITS VERSION INFO','These commands show you important information about CircleMUD. It is a good\r\nidea to read them every once in a while.\r\n\r\n^ginfo - useful information about the game for beginners\r\nnews - latest changes to the code and areas\r\npolicy - policies on topics like playerkilling\r\ncredits - the people who made CircleMUD possible!\r\nversion - displays the current CircleMUD version number^n\r\n',0,NULL),('OGRE','Members of the European ogre subgroup are shorter and stockier than\r\nmost orks. They possess smoother skin and less body and head hair\r\nthan other orks, as well as pronounced jaw lines.\r\n\r\n^WSee Also: RACES^N\r\n',0,NULL),('PACK UNPACK WORKSHOP','Usage: ^gUNPACK \r\n PACK ^n\r\n\r\nThis command is used to pack and unpack workshops. When a\r\nworkshop is packed up it cannot be used and will be treated\r\nlike it doesn\'t exist. Only one workshop can be set up in a\r\nroom at any one time. It takes roughly 5 minutes to unpack\r\nor pack up a workshop.\r\n',0,NULL),('\"PAIN RESISTANCE\"','Target modifiers are normally applied to those whose physical and mental\r\npoints are below maximum. With pain resistance, an adept ignores these\r\nmodifiers until the sum of his lost physical and lost mental points is\r\ngreater than his pain resistance rating.\r\n\r\nCost: .5 per point\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('OPEN CLOSE LOCK UNLOCK','Usage: ^g [direction]\r\n < LOCK | UNLOCK> ^n\r\n \r\nTo open, close, lock, and unlock doors and objects, of course. \r\nLock and unlock may also be used on vehicles. On bikes, however, \r\nthis only prevents people from driving them, not climbing on.\r\n',0,NULL),('ORKS \"HOMO SAPIENS ROBUSTUS\"','Average Height: 1.9 meters (6.2 feet)\r\nAverage Weight: 95 kilograms (209 pounds)\r\nFeatures: The ork body is proportionately similar to sapiens, however they\r\n are more heavily built. Hair is more prominent than sapiens.\r\n Robustus lips tend to be thin, and noses tend to be broad. Their \r\n ears show a definite point and are sometimes elongated. Like\r\n ingentis, the appearances of robustus tend to vary greatly, leading\r\n scientists to believe there are several sub-species. The high\r\n proportion of rod over cone structures allow vision in low light.\r\n Their skulls have 32 teeth with greatly enlarged lower canines.\r\nHabitat: Like sapiens, robustus prefers roofed dwellings.\r\nHabits: Though orks operate in both day and night, they seem to prefer\r\n night. Their diet is omnivorous, but have a preference for meat.\r\n Metabolic studies show the lifespans to be from 35 to 40 years.\r\n Their breeding season is unrestricted, with a gestation period of\r\n 187 days. Ork mothers tend to bear 4 children, though births of 6\r\n and 8 are not uncommon. Birth weight is 4.2 percent of mother\'s\r\n weight, and suckling time is more than 7 months. Young born as\r\n sapiens have a 95 percent chance to genetically become robustus at\r\n puberty. Such young have severe psychoses and aberrant behavioural\r\n patterns.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('\"DERMAL SHEATHING\"','Dermal Sheathing is an advanced form of Dermal Plating that is\r\nless bulky and not as obvious. It adds more of a bonus than\r\nDermal Plating, as though it is operating at one rating higher.\r\nDermal Sheathing adds to the body rating, but it only adds to damage\r\nresistance tests. It also adds half of its rating rounded up to impact\r\narmour.\r\n\r\n^wSee Also: DERMAL PLATING^n\r\n',0,NULL),('OSAY',' \r\nUsage: ^gOSAY \r\n .TT^n\r\n \r\nOSAY is the command for out-of-character communications in a room. The\r\nsame restrictions apply to OSAY outlined in \"help OOC\". This form of\r\ncommunication is also a privilege. \r\n\r\nIC Questions can be asked over OSAY.\r\n\r\n^WSee also: OOC, SAY^n\r\n',0,NULL),('PK PKER PVP \"PLAYER KILLER\"','Usage: ^gTOGGLE PK^n\r\n\r\nThe player killer flag allows you to enter in player vs player\r\ncombat without suffering any penalties. This however only extends\r\nto other players who have also toggled the PK flag. You must be out\r\nof Newbie status to toggle this. This flag cannot be removed once\r\nit has been toggled on.\r\n\r\n^WSee Also: TOGGLE, KILLER, NEWBIE^n\r\n',0,NULL),('POOLS','Every character has a certain set of pools, that represent that little bit of\r\nextra good luck you get in tight situations. Depending on a character\'s\r\narchetype, he has a different set of dice pools to augment his success tests.\r\n\r\nThe different types of pools are Hacking, Combat, Spell, Task and Control.\r\n\r\n^WSee Also: HACKING POOL, COMBAT POOL, SPELL POOL, CONTROL POOL, TASK POOL^n\r\n',0,NULL),('POUR','Usage: ^gPOUR ^n\r\n\r\nIf you want to pour some liquid from one container to another.\r\n\r\n^WSee Also: FILL^n\r\n',0,NULL),('PUMA','Puma prefers to stalk her prey at night. She chooses guile\r\nover direct confrontation whenever she can, though she is a\r\nlethal fighter when pressed. Puma is a loner, and Puma\r\nshamans prefer to work alone, especially when doing magic.\r\n\r\nTheir lodges are usually far from civilization.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('PUSH','Usage: ^gPUSH ^n\r\n\r\nThis command is used to push wrecked or unlocked vehicles into\r\nthe back of another vehicle. It is also used without the second\r\nargument to remove wrecked or unlocked vehicles from inside\r\nanother one.\r\n\r\n^WSee Also: ENTER, TOW^n\r\n',0,NULL),('PUT','Usage: ^gPUT \r\n PUT Tooth\r\n PUT Finger\r\n PUT Body^n\r\n\r\nThis command is used to place an item inside another. Items can\r\nalso be put inside tooth, fingertip and body compartments. Tooth\r\ncompartments can only hold chips and the drugs Cram and Psyche.\r\n\r\nFingertip compartments can only hold chips, pills and monofiliment\r\nwhips. Body compartments can hold any item weighing less than a\r\nkilo. Each of these compartments can only hold one item at a time.\r\n\r\nIf you have more than one item sharing a name you can access the\r\nitems past the first by using 2.itemname, 3.itemname etc.\r\n\r\n^WSee Also: GET^n\r\n',0,NULL),('READ','Usage: ^gREAD ^n\r\n\r\nWhen you want to read something.\r\nREAD is also used to read messages on bulletin boards; type HELP TERMINALS\r\nfor more information.\r\n\r\n^WSee Also: TERMINALS^n\r\n',0,NULL),('QUIT','When you get tired of playing, you can leave the game by typing \'quit\'.\r\n\r\nWhen you quit, you will automatically be placed in rent at the last\r\nplace you rented. Newbies who have never rented before are rented at the\r\nGuild Hotel.\r\n\r\nQuitting inside a house will make you load in that house next time you\r\nlog on, whether the house is yours or not.\r\n\r\n^WSee Also: HOTEL, HOUSES, RENT^n\r\n',0,NULL),('SCAN','Usage: ^gSCAN ^n\r\n\r\nScan is used to look in every room adjacent to you, through open exits but\r\nnot through closed ones. If a mob exists in any of the rooms scanned, it\r\nwill show up after you scan. Scanning is the most useful utility for\r\n^WRanged Combat^n as it allows you to shoot mobs without being in the same\r\nroom as you. All players can only scan one room away from themselves, but\r\none can improve your range up to four rooms away from you with cybernetic\r\nenhancements. The better then enhancement, the further you can see.\r\nWith enhancements, you can only scan in one direction at a time.\r\n\r\nAlso\r\n\r\nTest: SPECIAL\r\nUtility: SCANNER\r\nUsage: ^gSCAN ^n\r\n\r\nThis command reveals more information about a decker than just using\r\nthe analyze icon command. The target for this test is the opposing \r\ndecker\'s masking and sleaze minus your scanner utility rating. This does not\r\nadd to your security tally. The more successes scored the more information\r\nthat will be revealed. It can reveals the ratings of the MPCP, Persona\r\nPrograms, Condition and Response Increases of the opposing decker.\r\n\r\n^WSee Also: MATRIX, UTILITIES^n\r\n',0,NULL),('SELL','USAGE: ^gSELL ^N\r\n\r\nIf you\'d like to sell an item to a shopkeeper, trying selling it to them.\r\nMost ^Wshops^n specialize in what they will buy, so you may have to look\r\naround to find a buyer for your items. By default, when you sell something,\r\nthe nuyen will be added to your personalized credstick.\r\n \r\n^WSee Also: SHOPS, BUY, LIST, VALUE^n\r\n',0,NULL),('SHOW','Usage: ^gSHOW ^n\r\n\r\nThis command lets you show the long description of an item to a person.\r\nIt is equivalent of them examining it. You can show them items from your\r\ninventory and also ones you are wearing.\r\n\r\n^WSee Also: EXAMINE^n\r\n',0,NULL),('TALL SLOUCH CEILING','Some rooms are too small for some people to stand up in. This is\r\ninfluenced by your height. If a room is too small you can\'t move\r\nas fast or as easily which makes most actions alot more difficult.\r\n\r\n^WSee Also: SURVEY^n\r\n',0,NULL),('STAG','Stag is noble and swift, a spirit of life and death. Stag\r\nrepresents the timeless cycle of birth, death and rebirth\r\nthat encompasses all living things. He is detached from the\r\nphysical world but wise in the secret ways. Stag shamans are\r\nproud and do not forget slights to their dignity, which they\r\nmust avenge in equal measure.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('TIME','Usage: ^gTIME^n\r\n\r\nGives you the current game time. Your initial reaction to the output of\r\nthis command may be one of surprise, but you\'ll get used to it. You\'ll\r\nhave to, at any rate, since certain things in the game depend on this\r\nparticular notion of time; the opening hours of the ^Wshops^n, for example.\r\n\r\n1 hour of mud time is equal to 2 minutes of real time.\r\n',0,NULL),('TYPE','Usage: ^gTYPE ^n\r\n\r\nThis command allows a character to try to guess the 6-digit passcode of a\r\nstandard credstick. If guessed successfully, the credstick\'s security is\r\ndeactivated.\r\n\r\n^WSee Also: CRACK, CREDSTICKS, USE^n\r\n',0,NULL),('VIEW','Usage: ^gVIEW ^n\r\n\r\nThis command is used to display a file in headware memory over an\r\nimage link or display link capable cybereye. It is useful for looking\r\nat photos that have been uploaded or displaying video footage.\r\n\r\n^WSee Also: MEMORY, DELETE, PHOTO^n\r\n',0,NULL),('VISAS','Usage: ^gSHOW ^n\r\n\r\nThis command is used to show your visa to guards to allow you to pass\r\nthrough check points unhindered. This is required in some areas that\r\ndo not allow you to gain entry without valid ID. Getting hold of a\r\nvalid Visa can often be time consuming and expensive, especially to get\r\none that can be used reliably.\r\n\r\n^WSee Also: SHOW^n\r\n',0,NULL),('WAKE SLEEPING REST SIT STAND','For changing your position. If you feel weary, it\'s probably a good idea\r\nto sit and rest for a while, or maybe even take a nap.\r\n\r\nSee Also: ^WPOSITION^n\r\n',0,NULL),('WEAR','Usage: ^gWEAR ^n\r\n\r\nIf you want to wear some clothes, ^Warmour^n or the likes.\r\nAlso, to wear everything in your ^Winventory^n (or at least try to, as wearing \r\nthings like loaves of bread is not a good way to win friends and influence\r\npeople) you can type \"wear all\".\r\n\r\nOptionally, you can specify what part of your body to wear the ^Wequipment^n on.\r\nThe Following a Valid Wear Positions:\r\n\r\nFinger (5 Slots)\r\nNeck (2 Slots)\r\nBody\r\nHead\r\nLegs\r\nFeet\r\nHands\r\nArms (Left and Right)\r\nShield\r\nAbout the Body\r\nWaist\r\nWrist (Left and Right)\r\nEyes\r\nEar (2 Slots)\r\nUnderneath Clothing\r\nSlung over the Back\r\nThigh (2 Slots)\r\nAnkle (Left and Right)\r\nSock\r\nBellybutton\r\nUnder Arm (Left and Right)\r\n\r\n^WSee Also: EQUIPMENT, REMOVE^n\r\n',0,NULL),('\"WHIPS & FLAILS\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe whips & flails skill determines your ability to fight with weapons\r\nof these types. These include any weapons which have a handle and a lose\r\nend connected for striking blows. Obviously, whips and flails fall under\r\nthis category.\r\n',0,NULL),('WOLF','Wolf\'s life is dedicated to his friends and family, attempting to provide for\r\nand defend them. Wolf is loyal to friends and savage to enemies. Wolf is at\r\nhome in the forest, prairie, and mountain areas.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('POWERBOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nPowerbolt deals physical damage directly to a target and is physical\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Body attribute of the target.\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, MANABOLT, STUNBOLT^n\r\n',0,NULL),('\"IMPROVED PERCEPTION\"','\rThis allows the adept to better sense the world around them. It gives\r\nbonuses to spotting objects and specific people while driving, looking\r\nfor secret doors and seeing what other people are wearing under their\r\nclothes.\r\n',0,NULL),('POWERDOWN','Usage: ^gPOWERDOWN^n\r\n\r\nThis command is used by adepts to totally deactivate all their\r\npowers at once.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('\"POWER SITE\" POWERSITE','A power site is an area where magic is concentrated and very\r\npliable. This makes it easier to perform any sort of magic\r\nactivity in that area.\r\n \r\n^WSee Also: BACKGROUND COUNT^n\r\n',0,NULL),('EYELIGHT','Eye lights send out a high-powered beam of light in a \r\ntight channel that allows the user to see by using \r\nstandard low light vision. The scatter is minimal so\r\nthe beam cannot be seen by others unless the user is\r\nlooking straight at them.\r\n\r\n^WSee Also: CYBEREYES^n\r\n',0,NULL),('UNATTACH','Usage: ^gUNATTACH \r\n UNATTACH \r\n UNATTACH ^n\r\n\r\nThis allows you to remove an accessory from a weapon. It is\r\nalso used when removing weapons from vehicular and drone\r\nmounting points.\r\n\r\n^WSee Also: ATTACH^n\r\n',0,NULL),('\"BIOWARE INDEX\"','Bioware Index is a measure of how much bioware you currently\r\nhave implanted in your body. If you are an awakened character\r\nyour magic is reduced by half of your bioware index. Also, if\r\nyour bioware index is greater than your essence index you will\r\nexperience numerous drawbacks. These include prolonged healing\r\nperiods, susceptibility to disease and pathogens, and lower\r\noverflow.\r\n\r\n^WSee Also: ESSENCE, ESSENCE INDEX^n\r\n',0,NULL),('CYBERSKULL','\rCyberskulls are cybernetic replacements for the users skull. Obvious\r\ncyberskulls are easily noticed but the synthetic versions are more\r\nlife like and much harder to spot.\r\n',0,NULL),('CYBERTORSO','\rCybertorsos replace the users torso, ribs and skin with a cybernetic version.\r\nThis increased durability grants the user +1 Body. Obvious versions are easy\r\nto notice while synthetic versions are more life like and much harder to\r\ndiscern.\r\n',0,NULL),('DIAGNOSE','Usage: ^gDIAGNOSE ^n\r\n\r\nThe DIAGNOSE command tells you how wounded a character looks. If you are\r\nfighting someone, you can use DIAGNOSE with no arguments to diagnose the\r\nperson you\'re fighting.',0,NULL),('RACCOON','Raccoon lists cleverness and trickery among his attributes. Raccoon is adept\r\nat manipulation; combat is avoided whenever possible. This totem finds the\r\ncity or wilderness welcome.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SOFTWARE','Usage: ^gSOFTWARE^n\r\n\r\nThis will show any installed programs and parts on a cyberdeck. Also\r\nit will show the various ratings. Inside the matrix it will also\r\nshow any programs loaded into active memory. Any program postfixed with\r\nan asterisk will load by default when you connect to the matrix.\r\n\r\n^WSee Also: CYBERDECK, MATRIX, DECKERS, PROGRAMS, UTILITIES, DEFAULT, LOAD^n\r\n',0,NULL),('CONCEAL','Usage: ^gORDER CONCEAL ^n\r\n\r\nThis power causes the target to become hard to spot. While not\r\ntotally invisible, the target becomes very hard to see as the\r\nterrain comes alive to conceal their whereabouts.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('DECKERS','Deckers are people who have chosen the path of computers and the ^WMatrix^n.\r\n\r\nBy 2064, the entire world depends on the ^WMatrix^n for passing and manipulating\r\ninformation. Though often time awkward in \'real life\', in the ^WMatrix^n, they\r\ncan be more dangerous than a Street Sam in the city. From slipping between\r\nthe cracks, to crashing major networks, deckers find happiness in their\r\ncontrol over that virtual reality.\r\n\r\nNo matter how good a decker is, they will always need ^WPrograms^n to keep\r\nthem alive. Not only this, they also use ^WUtilities^n to help make their\r\nway around the Matrix.\r\n\r\n^WSee Also: ARCHETYPES, MATRIX, CYBERDECK^n\r\n',0,NULL),('DECKING','Decker\'s or Hackers\' livelihood. Deckers hack into the ^WMatrix^n and surfing\r\nthrough the huge net of information, search for anything of use to themselves\r\nor their fellow Shadowrunners. Decking is an essential element in cracking\r\nsecurity or stealing large sums of untraceable cash, as the economy of the world\r\nnow runs on computers.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECKS, CONNECT, SOFTWARE, DISCONNECT\r\n LOAD, RUN, PROGRAMS, UTILITIES^N\r\n',0,NULL),('CONJURE','Usage: ^gCONJURE ^n\r\n\r\nMages and shamans have the ability to conjure spirits and elementals\r\nto do their bidding. Only mages can conjure elementals and only\r\nshamans can conjure spirits. \r\n\r\nTo conjure an elemental a mage must be in a room with a conjuring library\r\nand a hermetic circle of force equal to or greater than the force of the\r\nelemental they wish to conjure. Once conjured the elemental will owe the\r\nmage a certain amount of services, and can be sent back to the metaplanes\r\nto await the mage calling on them again. Conjuring an elemental takes time\r\na number of hours equal to the force of the elemental. The mage also needs\r\nconjuring materials of a force equal to the force of the elemental.\r\n\r\nShamans can conjure spirits at any time, but only of the domain they are in.\r\nDrain from conjuring is reduced by Charisma.\r\n\r\n^WSee Also: CONJURING, LODGE, HERMETIC CIRCLE, SHAMAN, MAGE, HERMETIC LIBRARY,\r\n DOMAIN, RELEASE, ORDER^n\r\n',0,NULL),('CONNECT','This command is used by ^WDeckers^n to connect to the ^WMatrix^n. To connect,\r\nyou need a Datajack and a Cyberdeck. This will only work in a room that has\r\na connection to the Matrix, so keep your eyes peeled.\r\n\r\n^WSee Also: DECKERS, MATRIX, DISCONNECT^n\r\n',0,NULL),('CONTEST','Usage: ^gCONTEST ^n\r\n\r\nThis command is used to contest control of a spirit or elemental\r\nbound by another awakened person. You pit your conjuring skill\r\nagainst your opponents and the winner comes away with control of\r\nthe spirit/elemental. You will take drain whether you succeed or fail\r\nthe test, but if you win, the spirit/elemental will be under your\r\ncontrol. Only hermetic mages can contest elementals and only shamanic\r\nmages can contest nature spirits.\r\n\r\n^WSee Also: CONJURE, HERMETIC MAGE, SHAMANS^n\r\n',0,NULL),('CONTROL','Usage: ^gCONTROL #^n\r\n\r\nThe control command is available to riggers with vehicle control rigs, \r\nremote control decks and of course, a datajack. With your remote control \r\ndeck, you create a subscription list (^WSee: SUBSCRIBE^n), and from your \r\nlist, you choose a drone or vehicle to control. Example:\r\n\r\nYour subscriber list contains:\r\n 0) a MTC-Nissan Roto-Drone (At Parking Garage) [ 0/10] Damage\r\n 1) A Harley Scorpion (At Interstate 5) [ 0/10] Damage\r\n 2) a GM-Nissan Doberman (At Highway 229) [ 0/10] Damage\r\n\r\nTo take control of the Doberman, you would type ^ccontrol 2^n which\r\nwould give you a full simsense link of that drone.\r\nTo cease controlling a remote vehicle, type ^Wreturn^n.\r\n^WSee Also: RIG, SUBSCRIBE, UNSUBSCRIBE, VEHICLES^n\r\n',0,NULL),('DEFAULT','Usage: ^gDEFAULT ^n\r\n\r\nDefault is used to make a program installed on a cyberdeck load into\r\nactive memory as soon as you connect to the matrix, making it available\r\nstraight away. Using default on a program already set to load as\r\ndefault will unset the flag. Programs that are set to load by default\r\nare followed by an asterisk in the ^wsoftware^n command.\r\n\r\n^WSee Also: SOFTWARE, INSTALL^n\r\n',0,NULL),('JOHNSONS JOHNSON','Johnsons are simply nicknames for those high ranking members of society that\r\ncome to you with jobs they need done by someone anonymous. Johnsons, slimy\r\nand evil as they are, are some of your best clients. You need them for\r\n^Wshadowruns^n, and your whole way of life. Not only that, but they also\r\nposess far greater power than you. As the saying goes, \"if you can\'t beat\r\n\'em, join \'em.\"\r\n\r\n^WSee Also: SHADOWRUNS, RECAP^n\r\n',0,NULL),('\"BONE LACING\"','This cyberware surgery covers the users bones in a durable material, granting\r\nmany improvements depending on the material used.\r\n\r\nPlastic grants +1 Body, and +2 Strength in unarmed combat.\r\nAluminium grants +1 Body, +1 Impact Armour and +3 Strength in unarmed combat.\r\nCeramic grants +1 Body, +2 Impact Armour and +3 Strength in unarmed combat.\r\nKevlar grants +1 Body and +1 Ballistic Armour.\r\nTitanium grants +2 Body, +1 Ballistic Armour, +1 Impact armour and +4 Strength to unarmed combat.\r\n',0,NULL),('DESTROY','Usage: ^gDESTROY ^n\r\n\r\nDestroy is used to dismantle lodges and erase hermetic circles, so either\r\nanother lodge or circle can be built, or just to get rid of it.\r\n\r\n^WSee Also: BUILD, LODGE, HERMETIC CIRCLE^n\r\n',0,NULL),('\"MAP W TACOMA\" \"WEST TACOMA\"','\r \r\n 4 20\r\n o 13 19 | 21 22 23\r\n | o------o------o-----------|\r\n 1 | | 14 | 18_| |\r\n | | | | | |_24\r\n | | | | | |\r\n +----o----|----------|-:12:-|--26--|--17 +------>\r\n | |3 | | | | | | To East\r\n 2 | |6 | |_15 | | |25 Tacoma\r\n | | | | |16 | | //\r\n .---------+-------o--+------+------X-------------// I-5\r\n | | | Leads to\r\n 5-| 7| |_11 Seattle\r\n | 8| |\r\n | | /\r\n 5-| 9| 1. Crying Wall 11. Jameson\'s Garage\r\n | | / 2. DeClerry\'s Bar 12. Stuffer Shack\r\n |<-I-5 To <---- 3. PJ\'s Coffee Bar 13. Velasquez Bank\r\n /| Chinatown | 4. Learson Shipyards 14. Lone Star Tacoma\r\n / | 10 5. Tacoma Mall 15. Coffin Motel\r\n / Ash Road 6. Krackerjack\'s Hovel 16. Phil\'s Smoke Shop\r\nI-5 (See: ^WWEST PUYALLUP^N) 7. Road Hog Racing 17. Nybbles and Bytes\r\n 8. Tacoma Weapons 18. Purple Haze\r\n Emporium 19. Evergreen Apartments\r\n 9. Bryerton Medical 20. Vinnie\'s Drone Mart\r\n 10. Scalpel\'s Chop Shop 21. Ares Armor\r\n 22. Ares Weapons\r\n 23. The Afterlife Club\r\n 24. Monorail Station\r\n 25. Jim\'s Fixit\r\n',0,NULL),('REMEMBER','Usage: ^gREMEMBER ^n\r\n\r\nThis command is used to remember a person as name, so that their\r\nname is used in messages instead of their description or voice.\r\nIn some cases you will see their description followed by their name.\r\n\r\n^WSee Also: CUSTOMIZE^n\r\n',0,NULL),('SUSTENANCE','This power allows adepts to go require much less food and sleep\r\nthan a normal person. Where a normal person needs 3 meals per day\r\nand 8 hours of sleep, an adept with this power only needs 1 meal and\r\n3 hours of sleep.\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('\"EYE CAMERA\"','A camera is implanted in the eye itself allowing the user to take a photo\r\nof whatever they are looking at at any time. It requires headware memory to\r\nuse and an image or display link to view the picture.\r\n\r\n^WSee Also: CYBEREYES, CAMERA, MEMORY, VIEW, IMAGE LINK, DISPLAY LINK^n\r\n',0,NULL),('CYBERCOMBAT','Combat in the Matrix operates much the same as combat in the real world.\r\n\r\nIt moves in turns, the opponents\' reaction and initiative totals\r\ndetermining who goes in what order. Wired reflexes and magical\r\nadvancement have no effect on the Decker\'s attributes in the Matrix.\r\nOnly response increases will increase a Decker\'s attributes (+2 Rea\r\n+1D6 Initiative/per level).\r\n\r\nWhen you attack an IC, you use the IC\'s rating as your target number.\r\nYou first need to succeed in executing the utility, depending on the\r\n^WSecurity Rating^n and the rating of your Computer skill. Once the\r\nprogram is executed, you attack the IC accordingly. The higher the \r\nrating of your attack program, the more damage you can possibly do. \r\nThe higher the rating of the IC, the more resilient it will be to damage.\r\n\r\nAll IC react differently to attacks, be sure to learn from experience\r\nto ensure you never make the same mistake twice.\r\n\r\n^WSee Also: MATRIX, IC, CYBERDECKS, PROGRAMS, UTILITIES, LOCATE, LOGON\r\n ANALYZE, DOWNLOAD, SOFTWARE^n\r\n',0,NULL),('\"PAIN RELIEF\"','This power allows adepts to heal mental damage that has been\r\ndealt to a target through any means, including drain. It takes\r\nsome time to preform, but if successful improves the mental\r\ncondition of the target.\r\n\r\n^WSee Also: RELIEVE^n\r\n',0,NULL),('\"NIGHT ONES\" \"NIGHT-ONES\"','A mostly European metavariant of elves, known by their own choice as\r\nthe Night Ones, possesses the distinguishing physical characteristic\r\nof a fine fur covering their bodies. This layer of fur is\r\nindistinguishable from skin at a distance, but the fact that the fur\r\nranges in colour from black to violet to blue, with some rare\r\nexamples of green and deep orange, makes this metavariant quickly\r\napparent at close range. The Night Ones\' hair and eyes are usually\r\na tint of their skin colour though a few rare Night Ones have silver\r\nhair and eyes.\r\n\r\nNight Ones are very sensitive to light and suffer a mild allergic\r\nreaction to sunlight. This can make their skin feel very irritated\r\nwhen in the light, like a light sunburn.\r\n\r\nBecause the most common colours of fur are the dark shades, the\r\ngeneral public almost immediately dubbed these elves the Dark Elves.\r\nDespite popular urban myth however, the Night Ones are not a cult or\r\nan \"evil\" elven subgroup.\r\n',0,NULL),('CHECK RECEIVE','These two commands are used to check on the status of any\r\norders you have placed with the shop keeper. If the keeper\r\ninforms you that an item you have ordered has arrived, you\r\ncan buy it with the receive command.\r\n\r\n^WSee Also: SHOPS, BUY, LIST, CANCEL^n\r\n',0,NULL),('\"IMPROVED INVISIBILITY\"','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nImproved Invisibility prevents removes you from the visual spectrums\r\nof all living and non-living things. Any sound you make can still be \r\nheard. \r\nIt can be counteracted by ultrasound or viewing the astral plane.\r\n\r\n^WSee Also: CAST, INVISIBIILITY^n\r\n',0,NULL),('\"LIGHTNING BOLT\"','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nLightning Bolt is a ranged physical attack that does direct damage \r\nto the target and potentially their gear, particularly electronics.\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"MAP OF REDMOND\" REDMOND','\r \r\n A\r\n \r\n 1 2\r\n | | \r\n o-o o \r\n | | \r\n o-o-o-o-o B\r\n |\r\n o\r\n |\r\n o 3 o-o \r\n | | |\r\n o-o-o-o C\r\n / | |\r\n4-o-o-o-o o o\r\n | |\r\n o o\r\n |\r\n o-o-o\r\n | |\r\n o-o o\r\n | |\r\n o | o\r\n | |\r\n /======u=D================================\r\n // |\r\n I-90 // o\r\n <<==== |\r\n o\r\n /\r\n o \r\n |\r\n o \r\n / \r\n o\r\n | \r\n o\r\n /\r\n E\r\n \r\n \r\n1. Redmond LS Precinct\r\n2. Moonlight Mall\r\n3. Halloweener\'s Turf\r\n4. Apartments\r\n \r\nA. Burton\r\nB. Middlefield \r\nC. Commerce\r\nD. Patrickson Expressway\r\nE. Military Route 11\r\n \r\n',0,NULL),('REFLECTION','Usage: ^gREFLECT ^n\r\n\r\nReflection is a metamagic technique that reflects hostile spells\r\nback onto the person that cast them. The more dice you have allocated\r\nto your spell reflection pool the more chance you have of sending\r\nthe spell back where it came from.\r\n\r\nIf you have enough dice in the reflection pool you may also increase\r\nthe power of the spell before it strikes the original caster.\r\n\r\nReflection will never affect beneficial spells.\r\n\r\n^WSee Also: DRAIN, SDEFENSE, METAMAGIC^n\r\n',0,NULL),('\"PROTECTIVE EYE COVERS\"','These hardened covers protect the eyes not only from\r\npiercing and other small particles.\r\n\r\n^WSee Also: CYBEREYES^n\r\n',0,NULL),('CORPORATIONS','The ramparts of the small independent businesses have fallen in the world of\r\nShadowrun, and huge dominating Corporations have taken the lead. Corporations\r\nrange from small non-competitive conglomerates to the forbearing forms of such\r\nMegacorporations as Aztechnology and Renraku. The Corporations are Shadowrunners\r\nstaple source of business and employment, as the large faceless powers require\r\nsecretive individuals to carry out their dirty work.\r\n\r\n^WSee Also: AZTECHNOLOGY^n\r\n',0,NULL),('RELEASE','Usage: ^gRELEASE ^n\r\n ^gRELEASE ^n\r\n ^GRELEASE ALL^n\r\n\r\nThis command is used by mages and shamans to release conjured\r\nspirits or elementals from their control. They can specify whether\r\nto release an elemental or spirit and then the number of the spirit,\r\nwhich can be garnered from looking at the spirit or elemental command.\r\nUsing this command forfeits all remaining services the spirit or\r\nelemental owes you, and it will vanish from the physical and astral\r\nplanes for good.\r\n\r\nThis command is also used to stop sustaining a spell, freeing up\r\nyour concentration for other tasks, or sustaining more spells.\r\n\r\n^WSee Also: CAST, CONJURING, ELEMENTAL, SPIRIT, MAGES, SHAMANS, SUSTAINED SPELLS\r\n STATUS^n\r\n',0,NULL),('\"IMPROVED SENSES\"','\rThe allows the adept to possess abilities like Low Light vision and\r\nThermographic vision that their race might otherwise not have. It also\r\nallows the adept to have vision magnification. \r\n',0,NULL),('RELIEVE','Usage: ^gRELIEVE ^n\r\n\r\nThis command uses the adept power Pain Relief to heal mental\r\ndamage to the target. This power requires the adept to lay his\r\nhands on the target, who must be lying down or unconscious. If\r\nsuccessful the target\'s mental condition will improve.\r\n\r\n^WSee also: PAIN RELIEF^n\r\n',0,NULL),('RETRACT','Usage: ^gRETRACT ^n\r\n\r\nThis command is used to extend and retract any retractable cyberware you\r\nhave. While they are retracted they are not visible except to people who\r\nassense you and any combat will use your fists and deal stun damage. Once \r\nthey are extended you will use them in any hand to hand combat, using the \r\nCyber Implants skill.\r\n\r\n^wSee Also: HANDBLADE, HANDRAZOR, HANDSPUR^n\r\n',0,NULL),('DATAJACKS','Datajacks are an important piece of cyberware if you are a decker or a\r\nrigger. It allows a full simsense interface with either a computer system, \r\nor a machine such as a drone or automobile. Deckers and riggers are required \r\nto have this piece of cyberware.\r\n\r\nThere are 3 types of Datajack available. Standard datajacks are sockets implanted\r\nin the head, normally behind the ear or in the temple. \r\n\r\nInduction datajacks are pads placed under the palm of the hand and linked to the \r\nbrain. They are used by placing the palm over a specially designed pad that is\r\nincluded when you buy the induction datajack. They are generally invisible.\r\n\r\nEye datajacks are implanted into cybereyes and require a total replacement of\r\none eye. When not in use the datajack is completely invisible but when used the\r\nsight in the one eye is lost, causing loss of depth perception.\r\n\r\n^WSee also: RIGGERS, DECKERS^n\r\n',0,NULL),('DISPELL','Usage: ^gDISPELL ^n\r\n\r\nThis command is used to dispell a spell effect that has been cast\r\non a person, or an area affect spell if you know who the caster is.\r\nYou must assense the person to find out the number of the spell in the\r\npersons spell affection list. You then pit your sorcery skill and spell \r\ncasting pool against the force of the spell you wish to dispell, and \r\nwill either weaken it or completely dispell it, depending on your skill.\r\nEach time you try an dispell a spell you face drain as though you had \r\njust cast the spell you are trying to dispell.\r\n\r\n^WSee Also: CAST, ASSENSE^n\r\n',0,NULL),('DISPLAY PROMPT','These commands may be used to change one\'s current prompt. Prompts have been\r\nmade completely customizable, and can show any number of things. The\r\nfollowing are valid variables and substitutes:\r\n\r\n @a - astral pool\r\n @b - ballistic\r\n @c - combat pool\r\n @C - persona condition\r\n @d - dodge pool, @D - body pool\r\n @e - current active memory, @E - total active memory\r\n @f - casting pool, @F - drain pool\r\n @g - current ammo of primary weapon, @G - max ammo of primary weapon\r\n @h - hacking pool\r\n @H - current hour\r\n @i - impact\r\n @k - karma\r\n @l - weight carried, @L - max weight to carry\r\n @m - mental, @M - max mental\r\n @n - nuyen\r\n @o - offense pool\r\n @p - physical, @P - max physical\r\n @r - current storage memory, @R - total storage memory\r\n @s - current ammo of secondary weapon, @S - max ammo of secondary weapon\r\n @t - magic pool\r\n @T - current number of sustained spells\r\n @u - spell defense pool\r\n @U - reflection pool\r\n @w - invis level (immortals only)\r\n @W - incog level (immortals only)\r\n @v - vnum of current room (immortals only)\r\n @z - currently switched zone number (immortals only)\r\n @@ - @\r\n\r\nColor codes may also be used in prompts. For instance,\r\n\r\n^c< 10P 10M > prompt [^^B@p/@PP^^n|^^Y@m/@MM^^n (@o/@d)]-^n\r\n\r\nwould produce a prompt similar to:\r\n\r\n[^B10/10P^n|^Y8/10M^n (3/2)]-\r\n\r\n^WSee Also: ANSI COLOR, TOGGLE^n\r\n',0,NULL),('\"Side Step\"','Side Step gives the adept a better chance of dodging incoming attacks.\r\nEach level of Side Step adds one extra die to any dodge tests the adept\r\ntakes, provided there is already one die in the dodge pool.\r\n\r\n^WSee Also: ABILITIES, COMBAT POOL^n\r\n',0,NULL),('ABORT','Test: CONTROL\r\nUtility: SWERVE\r\nUsage: ^gABORT^N\r\n\r\nThis command is used to abort or delay a host shutdown, either\r\ntriggered by another decker or by the security sheave. If you score\r\ntwice as many successes as the decker who initiated the shutdown\r\nyou will abort it completely, otherwise it will just be delayed.\r\nShutdowns triggered by a security sheave cannot be stopped, only\r\ndelayed.\r\n\r\n^WSee Also: MATRIX, UTILITIES, PROGRAMS, CRASH^n\r\n',0,NULL),('ALIAS ALIASES','An ^Ralias^n is a single command used to represent one or more other commands.\r\nThe ^RALIAS^n command can be used to manipulate your character\'s aliases. Type\r\n^RALIAS^n alone to see a list of your currently defined aliases.\r\n\r\n^c< 10P 10> alias^n\r\n\r\nType ^cALIAS ^n to create a new ^Ralias^n. The ^Ralias^n name must\r\nbe one word. The command can be any string. Aliases may not be nested or\r\nused recursively. Any command may be overriden by an alias (other than the\r\n^RALIAS^n command itself, of course).\r\n\r\n^c< 10P 10M > alias gbb get bread bag\r\n< 10P 10M > alias gac get all corpse^n\r\n\r\nType ALIAS to delete an alias that has already been defined.\r\n\r\n^c< 10P 10M > alias gbb^n\r\n\r\nA semicolon (\";\") can be used to define multiple actions to be taken with\r\na single alias.\r\n\r\n^c< 10P 10M > alias eat get bread bag; eat bread^n\r\n\r\nNote that the ^Reat^n contained within the eat alias is interpreted as the MUD\'s\r\ninternal ^Reat^n command; aliases may not be nested or used recursively. The\r\nvariables $1, $2, ... $9 may be used to represent arguments given with\r\nan alias. For example:\r\n\r\n^c< 10P 10M > alias killem cast \"fireball\" $1; cast 4 \"powerblast\" $2\r\n< 10P 10M > killem tzeentch rat^n\r\n\r\nWould cast fireball on Tzeentch, followed by casting a force 4 powerblast on a sewer rat.\r\n\r\nVariables may be used repeatedly and in any order:\r\n\r\n^c< 10P 10M > alias helpem cast \"heal\" moderate $1; cast \"heal\" serious $1; cast \"combat sense\" $1^n\r\nThe special variable $* represents the entire input line after an alias:\r\n^c< 10P 10M > alias tc tell che $*\r\n< 10P 10M > tc hi there, how are you today?^n\r\n^rYou tell Che, \'hi there, how are you today?\'^n\r\n\r\n^WSee Also: !^n\r\n',0,NULL),('ARMOR ARMOUR BALLISTIC IMPACT','Your armour class has two different ratings, ballistic and impact. With\r\nballistic armour you resist damage from high speed and impact weapons such as\r\nbullets. Impact armour on the other hand resists low speed attacks resulting\r\nusually from melee, grenades, arrows, and similar attacks. Ballistic armour\r\noffers no help against impact attacks and vice-versa. Examples of armour\r\nclasses follow:\r\n\r\nImpact: Ballistic:\r\n------- ----------\r\n0 - Basic clothing 0 - Basic clothing\r\n1 - Synthetic leather 1 - Armour helmet\r\n2 - Real leather 2 - Armour vest\r\n3 - Plated clothing 3 - Armour Clothing\r\n\r\nMost armour will offer both types of protection, though some will offer only\r\none type. \r\n\r\nWhen wearing more than one piece of armour a process known as layering takes\r\nplace. The rating of the highest rated piece of armour will be applied in\r\nfull, then half the value of all the other pieces are applied. The total of\r\nall armour at its full rating is used to calculate penalties though.\r\nIf the unlayered total of all your ballistic or impact armour exceeds your\r\nquickness you will begin to experience penalties due to your movement\r\nbeing restricted. You will move slower, lose combat pool and have a hard\r\ntime using quickness linked skills such as stealth or ranged combat.\r\nForm fitting armour is not included in the total used to calculate penalties.\r\n\r\n^WSee Also: SCORE^n\r\n\r\nAlso\r\n\r\nCategory: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe armour spell increases the targets ballistic and impact armour by\r\nthe force of the spell.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('ASIST','Usage: ^gASIST^n\r\n\r\nThis command is used while decking to switch between hot and cold\r\nASIST modes on a deck with a hot ASIST component. Decks with a cold\r\nASIST component, or ones bought from a store cannot change their ASIST\r\nmode. While in Cold ASIST mode you are immune to the more damaging\r\naffects of Black IC, but you lose the ability to use your hacking pool\r\nand response increases.\r\n\r\nCyberware versions of the ASIST interface are always cold ASIST.\r\n',0,NULL),('BITCH','\r^WSee Also: RIFKIN^n\r\n',0,NULL),('INVISIBILITY','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nInvisibility prevents living things from detecting your visual presence.\r\nAny sound you make can still be heard. \r\nIt can be counteracted by technical means (ie. goggles or cameras) or by\r\nviewing the astral plane.\r\n\r\n^WSee Also: CAST, IMPROVED INVISIBILITY^n\r\n',0,NULL),('BREAK','Usage: ^gBREAK^n\r\n\r\nBreak is used exclusively to break a breakable tooth compartment\r\nand release whatever is stored inside into your mouth. Doing this\r\ndestroys the compartment but returns the essence in the form of an\r\nessence hole.\r\n',0,NULL),('CHAOS','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell causes the target to have debilitating hallucinations.\r\nIt causes the target to have problems doing even simple tasks.\r\nThe more successes rolled increases this difficulty up to a maximum\r\nof the force of the spell.\r\n\r\nWhere as Confusion affects only living targets, Chaos affects both\r\nliving and machines equally.\r\n\r\n^WSee Also: CAST, CONFUSION^n\r\n',0,NULL),('BUILD','Usage: ^gBUILD \r\n BUILD lodge \r\n BUILD circle \r\n BUILD ^n\r\n\r\n\r\nThis command is used to build a variety of items. First, Cyberdeck\r\nparts must be built into a deck that has been created using the create\r\ncommand. You must have the correct amount of parts and chips for the\r\npart and any software that is needed. The parts and chips can be found\r\nin the create part menu. \r\n\r\nLodge is for creating shamanic lodges, this lodge is automatically\r\ndedicated to your totem and bound to you once completed.\r\nHermetic circles are used for conjuring elementals and can only\r\nbe dedicated to a single elemental.\r\n\r\nOnly one lodge or hermetic circle can be in a room at a time.\r\nAll of these actions take time to complete.\r\n\r\nAmmo must be created first (^WHELP CREATE^n), then manufactured in\r\nconjunction with a ammunition kit or workshop.\r\n\r\n^WSee Also: CYBERDECK, DESIGN, MATRIX, LODGE, HERMETIC CIRCLE, SHAMAN, MAGE,\r\n COOK, CREATE, AMMO^N\r\n',0,NULL),('CLIMB PULL','\rThese are simply commands you can use in certain rooms that have room special\r\nprocedures. This means the rooms have been programmed to do more than just\r\nexist.\r\n',0,NULL),('CLOUT','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nClout is a ranged telekinetic attack that uses Sorcery as the weapon skill.\r\nIt can be dodged like a normal ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('CLUBS','Linked Attribute: ^gStrength^n\r\n\r\nThe clubs skill determines your ability to fight with weapons which fall\r\ninto the club category. This includes any blunt weapon shorter than a\r\n^Wstaff^n (usually shorter than 1.5 meters in length).\r\n',0,NULL),('COBRA','Cobra is stealthy and dangerous, hypnotizing her prey to bring\r\nthem close. She is slow to make choices, but her moves are\r\ndeliberate and she does not compromise. She deals on her own terms\r\nand does not like being surprised. Cobra cannot fight to stun. She\r\nwill either abstain from fighting or go straight for the kill.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CPOOL','Usage: ^gCPOOL ^n\r\n\r\nThis command is used to quickly set your pools to your desired values.\r\nAll three fields must be entered even if you wish to set 0 extra dice.\r\nIf more dice are allotted to offense than your skill in the weapon you\r\nare currently wielding then they will be automatically put into the dodge \r\npool.\r\n\r\n^WSee Also: POOLS, COMBAT POOL, BODY POOL, DODGE POOL^n\r\n',0,NULL),('DETOX','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nDetox eliminates any drug affects on the target.\r\n\r\n^WSee Also: CAST^n \r\n',0,NULL),('CRACK','Usage: ^gCRACK ^n\r\n\r\nThis command can be used to crack the security of a credstick which has been\r\npersonalized by someone else. If successful the credstick is\r\ndepersonalised and can be activated by anyone. It uses your electronics\r\nskill. Every time you fail to crack a credstick it becomes progressively harder.\r\nLeaving the credstick for a while will once again bring it to its original\r\ndifficulty.\r\n\r\n^WSee Also: ACTIVATE, CREDSTICKS, TYPE^n\r\n',0,NULL),('CRASH','Test: CONTROL\r\nUtility: SWERVE\r\nUsage: ^gCRASH^n\r\n\r\nWhen this command is used it will initiate a host\'s shutdown procedure.\r\nThe amount of time until shutdown is determined by the host\'s security\r\nvalue. During this time the host will attempt to abort the shutdown by\r\npitting its security value against your MPCP. The shutdown can also\r\nbe avoided using the ^rabort^n command. During the shutdown all IC have\r\ntheir rating reduced by 2 due to the massive load placed on the system.\r\n\r\n^WSee Also: MATRIX, UTILITIES, PROGRAMS, ABORT^n\r\n',0,NULL),('ELEVATOR LIFT','Elevators are located all over the place, especially in high rises. Using \r\nthe elevator is quite simple (contrary to popular belief) \r\n \r\nWhen ^Winside^n elevator: \r\n\r\n^c< 10P 10M > look panel^n \r\n\r\nlists all the buttons and shows your current floor. \r\n\r\n^c< 10P 10M > push [button]^n\r\n\r\nWhere [button] is one of the buttons on the panel. \r\n\r\nWhen ^Woutside^n elevator: \r\n\r\n^c< 10P 10M > look panel^n\r\n\r\nDisplays the current floor the elevator is at. \r\n\r\n^c< 10P 10M > push button^n\r\n\r\nCalls elevator to your floor.\r\n',0,NULL),('EAGLE','Eagle shamans are proud and strong, and intolerant of ignoble or base actions.\r\nThose who would destroy the environment are particular targets of Eagle\'s\r\nwrath. Eagle\'s vantage point makes detection easier and improves\r\ncommunication with spirits of the wind. The Eagle shaman hates technology,\r\nparticularly the invasive kind.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"EDGED WEAPONS\"','Linked Attribute: ^gStrength^n\r\n\r\nThis armed combat skill determines your ability to fight with weapons which\r\nhave a blade. These include knives, swords, and similar weapons.\r\n',0,NULL),('DRAIN','Usage: ^gDRAIN ^n\r\n\r\nThe drain command is used to allocate spell pool dice to the\r\ndrain resistance test instead of the spell casting test. Any\r\ndice allocated to the drain test will not be available for the\r\nspell casting test. These dice are not allocated towards drain\r\ntests for conjuring however.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('DRIVE DRIVING','Linked Attribute: ^gReaction^n\r\nUsage: ^gDRIVE^n\r\n\r\nThis command is used when you are inside a vehicle to make it mobile,\r\nallowing you to drive anywhere roads are present. Exceptions to this\r\nare some off-road vehicles, such as 4wd automobiles, and drones.\r\n\r\n^WSee Also: VEHICLES, RIG, CONTROL, SUBSCRIBE, GRIDGUIDE, SPEED^N\r\n',0,NULL),('DRUGS','Usage: ^gUSE ^n\r\n\r\nDrugs have a variety of effects, depending on the type of drug you \r\nare using. They often have beneficial affects on the high (Including\r\nstat bonuses, initiative bonuses, pain resistance, etc.) but you will \r\nsuffer penalties as you come down. Overuse of drugs can also result \r\nin addiction. \r\n\r\nAddiction can be very damaging to your health. If you continue with\r\nusing the drugs it can result in Body loss, condition loss, and\r\neventually permanent death if taken to the extreme.\r\n',0,NULL),('DWARF DWARVES \"HOMO SAPIENS PUMILIONIS\"','Average Height: 1.2 meters (3.9 feet)\r\nAverage Weight: 54 kilograms (118 pounds)\r\nFeatures: Legs are disproportionately short, giving them a disadvantage at\r\n any skill requiring speed of foot. Their torsos are very wide at\r\n the shoulder, allowing them greater strength than that of a ^Whuman^n.\r\n Body hair is full, and head hair is almost extreme. Their noses\r\n tend to be long and large, while their ears are slightly pointed.\r\n They have 32 teeth. Their eyes are sensitive to the infra-red\r\n spectrum allowing them to function in darkness. Their phenotypes\r\n show an increased resistance to pathogens. Skin colour ranges from\r\n pinkish-white or light tan, though some species range to ebony.\r\nHabitat: The dwaven subspecies prefers artificial or natural caverns in\r\n wilderness areas, while preferring basements or underground\r\n dwellings in urban areas.\r\nHabits: Dwarves are active in both day or night, and their diet is \r\n omnivorous. Their breeding season is unrestricted. The gestation\r\n period is 284 days. Young are usually 5.6 percent of the mother\'s\r\n weight, and the suckling time is more than 15 months. Metabolic\r\n studies cannot verify the lifespan of dwarves, but data shows it\r\n may be more than a hundred years.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('EMOTE :','Usage: ^gEMOTE \r\n :^n\r\n\r\nShow people what you\'re feeling. The shorthand is ^c:^n.\r\n\r\nIt will display your name, then the string. For example,\r\nif your name is \"Root\":\r\n\r\n^c< 10P 10M > emote is feeling very sad today.^n\r\n\r\nwill display:\r\n\r\nRoot is feeling very sad today.\r\n\r\nAlso preceeding a persons name by an \'@\' symbol will use the\r\nMUDs internal name rendering, so other people will see the person\r\nby the name they have remembered them as. For example:\r\n\r\n^c< 10P 10M > emote gives @DJ a cookie.^n\r\n\r\nwill display to people who have DJ remembered as DJ:\r\n\r\nRoot gives DJ a cookie.\r\n\r\nbut will display to people who don\'t have DJ remembered as:\r\n\r\nRoot gives a tall, dark haired human male a cookie.\r\n\r\n^WSee Also: SOCIALS, VEMOTE^n\r\n',0,NULL),('ENTER','Usage: ^gENTER [rear]^n\r\n\r\nEnter is used mainly to enter vehicles. A vehicle must be unlocked\r\nand have enough available seats to allow you to enter it. It can\r\nalso be used outside to enter the first inside room. \r\n\r\nIf you append the word \"rear\" to the end of the command when trying\r\nto enter a vehicle you will enter the rear of the vehicle. There is\r\nmore room in the rear of a vehicle to store items and carrying people,\r\nbut you cannot drive or rig a vehicle from the back.\r\nEnter can also be used while driving a vehicle to drive it inside of\r\nanother vehicle.\r\n\r\nTo access your vehicle in a long list of cars use the prefix \'my.\'.\r\n\r\nExample:\r\n^c< 10P 10M > enter my.westwind^n\r\n\r\n^WSee Also: LEAVE, SWITCH, DRIVE^n\r\n',0,NULL),('POSITION EVADE PARRY CLOAK','Test: See Notes\r\nUtility: Cloak\r\nUsage: ^g^n\r\n\r\nThese 3 operations form a type of action known as a combat manoeuvre.\r\n\r\nThey are used to give the icon performing them an edge in combat.\r\n\r\n^rEvade^n detection is used to hide from the icon you are engaging in\r\ncybercombat, ^rParry^n attack is used to bolster your defense and ^rPosition^n\r\nattack makes it easier for you to hit your target. If performed against\r\nan IC you are pitting your Evasion rating against the host security rating\r\nand if against another decker you are pitting your Evasion against their \r\nSensors rating. The cloak program makes it easier for you to perform\r\ncombat maneuvers where as the Lock-On utility makes it easier for you to \r\nprevent your opponents using them against you.\r\n\r\n^WSee Also: CYBERCOMBAT, MATRIX, UTILITIES^n\r\n',0,NULL),('FLAGS','Players sometimes have FLAGS after their names in the WHO list. These\r\nflags are always in parentheses, not brackets or braces.\r\n\r\n^BFLAG MEANING\r\n---------------- ---------------------------------------------------------^n\r\n(KILLER) Player is trying to kill other players. That means you\r\n can try to kill him/her without being flagged.\r\n(writing) Player is writing on the board; do not disturb.\r\n(mailing) Player is writing mail; do not disturb.\r\n(deaf) Player has chosen not to hear shouts.\r\n(notell) Player has chosen not to accept tells.\r\n(hired) Player is participating in a shadowrun currently being run by\r\n a corporation.\r\n(RPE) Player is a Role Playing Encourager, This is only visible\r\n by immortals and RPEs\r\n(Newbie Helper) Player has access to newbie channel, this is only visible\r\n by immortals and newbie helpers.\r\n\r\n^WSee Also: TOGGLE^n\r\n',0,NULL),('GATOR','Gator is slow, prone to inaction for long periods, and lazy. However, combat\r\nis another story; there Gator thrives. Swamps or sewers are the preferred\r\nareas for Gator.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('EXITS','\rGives you a list of the obvious exits from your location. Of course, the less\r\nobvious ones won\'t show up here - you have to THINK in order to locate those.\r\n',0,NULL),('GECKO','Fast moving and always on the lookout. Gecko is impossible\r\nto pin down. He is a prankster but not a thief. Extremely\r\nadaptable and difficult to kill, Gecko always manages to get\r\ninto places where he shouldn\'t go. Unfortunately, he often\r\nbrings his friends along for the fun.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"VOICE MODULATOR\"','Usage: ^gACTIVATE VOICE MODULATOR^n\r\n\r\nVoice modulators mask your voice and make it nearly impossible to tell what\r\nyou sound like. These come in handy for hiding your identity over the radio\r\nor phone.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('GNAME','Usage: ^gGNAME\r\n GNAME ^n\r\n\r\nThis is only usable by the group leader and is limited to 20 characters.\r\nWhen used without an argument, it lists the current group name, otherwise the\r\nargument becomes the new group name.\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('GNOMES','Members of the gnome subgroup inhabit Central Europe and Asia Minor.\r\nGnomes are distinguished from other dwarves by longer noses and a\r\nshorter, more childlike physique. Gnomes tend to favour rural\r\nenvironments over urban settings. Most cling to the behaviours\r\ntraditionally attributed to their race by mythology and seem\r\nunnerved by modern technology. All known magical gnomes are\r\nshamans.\r\n',0,NULL),('GOOSE','Goose is proud and territorial, known to become loud and\r\nboisterous when threatened. She is acquainted with the high\r\nplaces as well as the low and skilled at blending in and\r\nclaiming a place as her own.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('GROUP','Usage: ^gGROUP [player]\r\n GROUP all^n\r\n\r\nGROUP with no arguments shows the status of your group. GROUP \r\nadds or removes from your group. GROUP ALL adds everyone who is\r\nfollowing you to your group.\r\n\r\nIf you are a group member, then you will share karma for killing monsters\r\nequally among the group. ^WKarma^n will only be shared among group members\r\nthat are in the same location, at the time of the killing blow. Sharing is\r\nregardless of whether the group members have been participating in the fight.\r\nGROUP with no argument shows a list of people with whom you are grouped.\r\nGROUP ALL groups all people who are following you.\r\n\r\nTo make a group, a \"leader\" must be selected. All members of the group\r\nmust then \"follow\" the leader using the ^Wfollow^n command. The leader should\r\nNOT follow anyone at all! The leader can now toggle group membership for\r\neach player in the group, by using \"group \". The leader\r\nshould remember to include himself in the group.\r\n\r\nExample:\r\n^cFinnegan and Sedic wishes to group with Wisp.\r\nFinnegan : \"follow wisp\"\r\nSedic: \"follow wisp\"\r\n(Wisp should be following no one but himself)\r\nDragon : \"group wisp\"\r\nDragon : \"group Sedic\"\r\nDragon : \"group Finnegan\"^n\r\n\r\nLater when Wisp get upset at Finnegan (because he is sleeping all the time)\r\nhe types: \"Group Finnegan\" to kick Finnegan out of the group.\r\n\r\nMake sure when you are grouped that you note the names and descriptions of\r\nyour fellow group members. This is to avoid confusion when shooting at\r\nNPCs with similar names.\r\n\r\n^WSee Also: GNAME, KARMA, UNGROUP, KILLER^n\r\n',0,NULL),('GUARD','Usage: ^gORDER GUARD^n\r\n\r\nThis power causes the spirit to negate the effects of any\r\naccident power used in the area it is in.\r\n\r\n^WSee Also: ORDER, ACCIDENT^n\r\n',0,NULL),('HORSE','Swift and strong, Horse is the embodiment of freedom. She\r\nroams across the land and cannot bear confinement. Though\r\nnever wilful or malicious, Horse can be unpredictable. Horse\r\nis also a figure of fertility, ensuring growth and prosperity\r\nto the land. Horse dislikes open conflict and prefers to\r\navoid situations that limit her freedom. Horse shamans tend\r\nto be slippery types who avoid long-term commitment.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('HOTEL HOTELS RECEPTION','Hotels are places where the weary traveller may rest while the establishment\r\nlooks after his equipment.\r\n\r\nSpecifically, the game will save your equipment while you are logged out.\r\n\r\n^WSee Also: OFFER, RENT, QUIT^n\r\n',0,NULL),('HOUSE','Usage: ^gHOUSE ^n\r\n\r\nThe HOUSE command is used to add or remove guests from your house\'s guest\r\nlist. You must be standing in your house to use this command. Only the\r\nprimary owner of a house (not guests) may change the guest list using the\r\nHOUSE command.\r\n\r\nTyping \'house\' with no arguments gives a list of the people currently on\r\nyour house\'s guest list. Typing HOUSE with the name of a player will add\r\nthat player to your guest list if the player is not on the list, or will\r\nremove the player from the guest list if the player is already on the list.\r\nThe player specified must be in the player database for the MUD, although\r\nhe or she does not necessarily have to be logged on at the time.\r\n\r\nGuests of your house will be able to enter your house until you remove them\r\nfrom the guest list.\r\n\r\n^WSee Also: HOUSES^n\r\n',0,NULL),('HOURS','Usage: ^gHOURS^n\r\n\r\nThis command will display the hours the shop you are\r\ncurrently at will be open.\r\n\r\n^WSee Also: SHOPS^n\r\n',0,NULL),('INDEX','Usage: ^gINDEX\r\n INDEX ^n\r\n\r\nThe ^Windex^n command allows you to view the index for this set of help\r\nfiles.',0,NULL),('HYENA','Hyena is aggressive, capricious and cunning, serving her own\r\nneeds above all else. She is quick to anger and fanatically\r\ndefends her position against larger foes, fighting lions for\r\nher share of the kill.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('KARMA','Whenever you kill a person or complete a quest/shadowrun, you earn karma.\r\nWhen enough karma has been earned, you can use it to buy increased stats,\r\nskills, learn more spells and perform restrings, amongst others.\r\n\r\n^WSee Also: GROUP, REPUTATION, NOTORIETY, TRADE^n\r\n',0,NULL),('\"IMPROVED ATTRIBUTES\"','This power adds its rating to one of the users physical attributes.\r\nIt is a permanent addition and is used when calculating karma costs\r\nfor increasing attributes. Also, when the base rating plus the improved\r\nrating is more than the racial modified limit it costs a whole power\r\npoint instead of only a half.\r\n',0,NULL),('SHOTGUNS','Linked Attribute: ^gQuickness^n\r\n\r\nThe shotgun skill determines your ability to use shotguns. Shotguns use\r\nslugs most of the time for greater power.\r\n',0,NULL),('LEARN','Usage: ^gLEARN\r\n LEARN ^n\r\n\r\nLearn is used by magically active people to learn a spell from a\r\nteacher or a spell formula. A spell may be learnt at any force, up to\r\nand including, the force the teacher knows or the force of the formula.\r\nUsing learn on its own at a teacher will list the spells the teacher \r\nknows and at what force rating. Learning spells from a formula may take\r\nsome time, and needs either a shamanic lodge or a spell casting library.\r\n\r\nTo learn a spell with multiple words in its name you would use the following\r\nsyntax:\r\n\r\n^c< 10P 10M > learn \"increased body\" 5^n\r\n\r\n^WSee Also: SPELLS, CAST, LODGE, HERMETIC LIBRARY, FORGET^n\r\n',0,NULL),('LEASE','Usage: ^gLEASE ^n\r\n\r\nThis command is used at an apartment block receptionist to\r\npay for the first months rent of an apartment and bind it to\r\nyou. This will also give you a copy of the key needed to\r\nunlock the door.\r\n\r\n^WSee Also: HOUSE, PAY, LEAVE, HOUSES, RETRIEVE, LIST^n\r\n',0,NULL),('LEAVE','Usage: ^gLEAVE\r\n LEAVE ^n\r\n\r\nLeave is used mainly to leave vehicles, but will also make you leave an \r\nindoors room to the nearest outdoor area. You must first stop a vehicle\r\nbefore you can leave it. To remove a vehicle from inside another vehicle\r\nyou use the leave command while driving.\r\n\r\nThis command is used when you no longer want to rent an apartment or other\r\nliving area. This will relinquish your hold on it and forfeit any paid\r\nrent.\r\n\r\n^WSee Also: HOUSES, ENTER^n\r\n\r\nAlso:\r\n\r\nUsage: ^gORDER LEAVE^n\r\n\r\nThis command causes the spirit to depart the physical and astral realms and\r\nreturn to the metaplanes. Nature spirits are gone for good when issued this\r\ncommand, but elementals will await further summoning.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('RIGGERS','Riggers are a character type, whose cyberware allows them to connect to\r\nmachines in a full sensory manner, becoming one with the machine. The\r\nmachine types that they can connect to are drones and vehicles, making\r\nthem formidable on the highways, and formidable in circumstances where\r\nthey can remotely control a vehicle or a drone, using a remote control\r\ndeck.\r\n\r\n^WSee Also: RIG, VEHICLES, CONTROL, SUBSCRIBE, CONTROL POOL^n\r\n',0,NULL),('LIGHT','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spells increases the ambient lighting in the area around\r\nthe caster, removing the penalties from natural low light and\r\nthe Shadow spell.\r\n\r\nIt follows the caster from room to room.\r\n\r\n^WSee Also: CAST, SHADOW^n\r\n',0,NULL),('MAGES \"HERMETIC MAGES\"','Given many names, mages are people who were born with magical ability and\r\nhave chosen to follow the hermetic tradition. Mages are the group of people\r\nwho believe ^Wmagic^n is like a science that can be studied. They build\r\nlibraries to further their studies, conjure elementals, and manipulate the\r\nmagical energies through knowledge. Though they may partly understand how\r\n^Wshamans^n perform ^Wmagic^n, they conceptualize it differently. Mages see\r\ntheir art through the lenses of complex formulae, symbols, theories, and\r\npractice.\r\n\r\n^WSee Also: ARCHETYPES, SHAMANS, CAST, CONJURE^n\r\n',0,NULL),('MAGIC \"MAGIC ATTRIBUTE\"','Your magic attribute is a rating of how much magical energy you can control.\r\nIf you are a mundane, you are a mundane for life, ie. you\'ll never be able to\r\nraise your magic rating above 0. Your magic rating determines how powerful\r\na spell you can ^Wcast^n, so with a magic rating of 6 you can safely cast force\r\n6 spells and take only mental drain. If you cast a spell above your magic\r\nrating, you will take physical damage as the power overloads your mind\r\nand bursts cells and blood vessels. Your magic rating also increases your\r\nability to perform in astral space. You can raise your magic rating by\r\nbecoming an initiate or joining a magical group.\r\n\r\n^WSee Also: ESSENCE, CAST, MAGIC LOSS^n\r\n',0,NULL),('LODGE','Lodges are where a Shaman performs powerful magic and both designs and learns\r\nspells. They are bound to the shaman that created them and are dedicated to \r\nthat shamans totem. Any shaman inside a lodge is protected by an astral barrier \r\nequal to the force of the lodge. It costs (force * 500) nuyen to build a lodge.\r\nOnly one lodge or hermetic circle can be present in a room at any given time.\r\n\r\n^WSee Also: SHAMAN, BUILD, DESTROY^N\r\n',0,NULL),('LOGON','Test: ACCESS\r\nUtility: DECEPTION\r\nUsage: ^gLOGON [address]\r\n LOGON RTG/LTG/PLTG^n\r\n\r\nThis matrix command is used to gain access to hosts. Logging on to\r\nan RTG, LTG or PLTG require no arguments other than those. To find\r\nthe address of a host you will need to use the ^WLOCATE^n command.\r\n\r\n^WSee Also: LOCATE, MATRIX, UTILITIES, PROGRAMS^n\r\n',0,NULL),('MEDIC','A medic utility repairs damage to the persona. The higher the program\'s\r\nrating, the greater the chance of extensive repair. A medic utility\r\ndegrades after use, but the rating can be restored by loading in a fresh\r\ncopy from storage memory during the run. The greater the damage done, the\r\nharder it is for the Medic to heal.\r\n\r\n^WSee Also: UTILITIES^n\r\n',0,NULL),('MOUNT','Usage: ^gMOUNT^n\r\n\r\nThis command is used while inside or rigging a vehicle. It displays a list of mounts, \r\nwhat they are holding, and who, if anyone, is manning it. For Example:\r\n\r\n^c< 10P 10M > mount\r\n\r\nA Jackrabbit-E is mounting the following:\r\n\r\n 0) an external firmpoint mount (Mounting A Ares Predator II Custom) (Manned by Che)^n\r\n\r\n^WSee Also: TARGET, MAN, ATTACH, UPGRADE^n\r\n',0,NULL),('MOUSE','Mouse knows just where to find the right thing for every situation.\r\nShe is clever and resourceful; her wisdom often helps fierce and\r\nproud totems like Lion and Wolf out of trouble, showing them the\r\ncommon sense they might otherwise miss. Mouse is no one\'s enemy and,\r\nif she has a flaw, it is that curiosity sometimes gets the better of\r\nher. Mouse shamans tend to be hoarders, collecting all many of junk\r\nalong with useless information and trivia, storing everything away\r\nfor a rainy day.\r\n\r\n^WSee Also: TOTEMS^N\r\n',0,NULL),('NORTH NORTHEAST SOUTH SOUTHEAST EAST SOUTHWEST WEST NORTHWEST UP DOWN ','\rTo walk in a given direction.\r\n',0,NULL),('RENT','Usage: ^gRENT^n\r\n\r\nRent is used to change your load room when quitting. Once you use this command\r\nyou will set your load room to the hotel you are currently in. This overrides\r\nany other load room you may have set through quit or rent previously.\r\n\r\n^WSee Also: HOTELS, HOUSES, QUIT^n\r\n',0,NULL),('PAINT','Usage: ^gPAINT ^n\r\n\r\nThis command is used at a paint shop to restring a vehicle. Once this\r\ncommand is used you are locked into restringing the vehicle. It takes\r\n3 MUD days and 20,000 nuyen to restring a vehicle.\r\n',0,NULL),('PATCH','Usage: ^gPATCH ^n\r\n\r\nThis command allows you to apply a patch to a person. Patches are small\r\nmini-medical appliances. There are several types, and each heals you in a\r\ndifferent way.\r\n\r\n^WSee Also: HEALING, TREAT^n\r\n',0,NULL),('ORDER','Usage: ^gORDER [target]^n\r\n\r\nThis command is used to order a spirit or elemental to perform a service.\r\nIf a service is not requested, a list of available services will be shown.\r\nAdditional help can be found on each service.\r\n\r\n^WSee Also: CONJURING, ELEMENTAL, SPIRIT, RELEASE^n\r\n',0,NULL),('PHONE CALL HANGUP ANSWER TALK','Usage: ^gPHONE \r\n CALL \r\n TALK \r\n HANGUP\r\n ANSWER^n\r\n\r\nPhones, be they cellular, cybernetic, home or office phone \r\nor public, all serve the same purpose as they do in real life. \r\nPublic phones function as the others, except you can not turn \r\nthem on or off, turn on or off the ringer, or dial into them \r\nfrom another phone. You must be carrying a phone, have a commlink \r\n(cybernetic phone) installed, or be in a public phone to use \r\nthese commands.\r\n\r\nTyping ^Rphone^n by itself will display the currently set options\r\nfor the phone, the phones number, and the number of the phone either\r\ntrying to connect to your phone or connected (a caller ID function).\r\nYou can toggle whether the phone makes noise by using either ^Rphone ring^n\r\nor ^Rphone silent^n.\r\n\r\nCall is used to initiate a phone call with another phone. Type in the\r\nnumber as it appears in the phone command but without dashes.\r\n\r\nSee also: ^WTELL, RADIO, BROADCAST^n\r\n',0,NULL),('CAMERA PHOTO','Usage: ^gPHOTO \r\n PHOTO^n\r\n\r\nThis command uses a camera to take a photo of a person, object or scene.\r\nIt will display everything as though you had looked at the object and\r\npreserve it for future viewings. People with the invisibility spell will\r\nshow up on cameras whether you can see them or not. Eye cameras require\r\nheadware memory to operate correctly.\r\n\r\n^WSee Also: MEMORY, VIEW, LOOK^n\r\n',0,NULL),('OTTER','Otter is playful and mischievous. She knows her territory\r\nwell, all its secret places for fishing and hiding. Otter is\r\nclever and can outwit bigger creatures. At home on land or in\r\nwater, she watches everything with a careful eye. Otter is a\r\nprankster with a strange sense of humour. Otter shamans are\r\nalways full of nervous energy and have difficulty sitting\r\nstill for long periods of time.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('PRONE','Usage: ^gPRONE^N\r\n\r\nGoing into a prone position allows you to make use of bi-pod\r\nand tripod attachments on weapons. It also lets you fire heavy\r\nweapons with less than 8 strength and body. \r\n\r\nWhile prone however you are easier to hit with firearms and much\r\neasier to hit in melee combat. You also do not get a chance to\r\ndodge.\r\n\r\n^WSee Also: HEAVY WEAPONS^N\r\n',0,NULL),('RACES','Prior to the 21st century, people thought that races were people of\r\ndifferent skin colours and features. This term was redefined to mean the\r\ndifferent genetic expressions of ^Whumans^n which came about in the early\r\n21st century. With this, racism changed dramatically. Instead of worrying\r\nif someone with darker skin was going to hurt them, they became more\r\nconcerned about whether that 9 foot ^Wtroll^n or huge ^Work^n was gonna hurt them.\r\n\r\nRacism is still a thing that affects society, but in this new shade.\r\n\r\n^WSee Also: DWARVES, ELVES, HUMANS, ORKS, TROLLS^n\r\n^WCYCLOPS, KOBOROKURU, FOMORI, MENEHUNE, HOBGOBLIN^n\r\n^WGIANT, GNOME, ONI, WAKYAMBI, OGRE, MINOTAUR^n\r\n^WSATYR, NIGHT-ONE^n\r\n',0,NULL),('RADIO','Radios are necessary for wide-range communication. The \"radio\" command can\r\nbe used to change the mode of one\'s cybernetic or standard radio.\r\n\r\n^cradio^n\r\nLists the current settings of your radio.\r\n\r\n^cradio off^n\r\nTurns your radio off, making it impossible to send and receive broadcasts.\r\n\r\n^cradio scan^n\r\nSets your radio to scan mode, where it can receive broadcasts from all\r\nfrequencies but not send any.\r\n\r\n^cradio center ^n\r\nCenters your radio around the given frequency. Broadcasts within the radio\'s\r\nrange of the centered frequency will be received, and any broadcasts sent\r\nwill be at the centered frequency.\r\n\r\n^cradio crypt ^n\r\nTurns the radio\'s crypt mode on or off. With crypt mode on, only other\r\nradios with a crypt rating greater than or equal to yours will receive your\r\nbroadcasts (note: others\' crypt does not need to be on to decrypt incoming\r\nmessages).\r\n\r\n^WSee Also: BROADCAST^n\r\n',0,NULL),('RAVEN','Raven is a devious totem, obsessed with sustenance. Raven shamans are\r\nuncomfortable when indoors or when fighting. Manipulation is the province \r\nof the Raven, who communicates best with the spirits of the air.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('REACH','Reach is a measurement of how far beyond normal you can reach out from\r\nyour body with your currently wielded weapon. Many melee weapons give\r\na bonus, as does having long arms, like a troll. Reach only affects\r\nmelee combat and has no bearing at all on ranged combat. Status will\r\nshow you how far you can reach beyond standard.\r\n\r\n^WSee Also: STATUS, SLOUCH^n\r\n',0,NULL),('READY DRAW','Usage: ^gREADY \r\n DRAW^n\r\n\r\nThe ready command is used to ready a holster/sheath for drawing. A\r\nreadied holster/sheath will be drawn from automatically when you\r\nenter combat. The ^WDraw^n command can be used to draw a weapon from\r\na readied holster/sheath outside of combat.\r\n\r\nHeavy weapons cannot be quick drawed and readying them has no effect.\r\n\r\n^WSee Also: SHEATH, HOLSTER^n\r\n',0,NULL),('RECAP','Usage: ^gRECAP^n\r\n\r\nThis command is used to display the details of any run you are\r\ncurrently on.\r\n\r\n^WSee Also: JOHNSON, SHADOWRUNS^n\r\n',0,NULL),('REPLY','This replies a message back to the last person that told you something.\r\n\r\n^WSee Also: TELL^n\r\n',0,NULL),('SATYR','Members of the Mediterranean satyr subgroup often possess relatively\r\nsmall physical builds, furry lower bodies, cloven hooves, and small,\r\ncurly horns.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('SAYTO','Usage: ^gSAYTO ^n\r\n\r\nThis command is used to direct a say towards a specific person.\r\nThe whole room can still read the message but it is prefixed by\r\nthe targets name or description.\r\n\r\nFor Example:\r\n\r\n^c< 10P 10M > sayto sean Do you ever leave dantes?^n\r\n\r\nPeople in the room would see:\r\n\r\n^cEnka says to Sean, in English, \"Do you ever leave dantes?\"^n\r\n\r\n^WSee Also: SAY^n\r\n',0,NULL),('SCORE','Whenever you want to check whether you\'re still alive and healthy\r\nor simply want to see how much money you have left.\r\n\r\n^WSee also: DAMAGE, REPUTATION, NOTORIETY^n\r\n',0,NULL),('SHARK','Shark is a ravenous killer, often going berserk in combat. Shark shamans tend\r\nto use up their resources at once, immediately setting off to search for\r\nmore. Shark is at home on the sea and in combat, where these shamans are\r\nsecond to none.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SHOOT','Usage: ^gSHOOT ^n\r\n\r\nThis command allows you to shoot someone from a distance. You can shoot in any\r\nof the existing directions. You can only shoot up to four rooms away, which\r\ndepends on sight magnification or eye cyberware that would allow you to see\r\nfurther. You can only shoot as far as you can scan, and as far as your gun\r\nwill reach. Thus, pistols will obviously not reach as far as sniper rifles,\r\nno matter how good your sight is. Be wary however, because some mobs will not\r\ntolerate being shot at, and will come right after you. At the same time, others\r\nwill just turn and run. \r\n\r\n^WSee Also: RANGED COMBAT, MODE, RECOIL^n\r\n',0,NULL),('SHOPS STORES','Shops come in many guises in the 6th world, from your corner store to an electronics\r\nsupermarket, and down to even the most nefarious fixer. Some of these accept only\r\ncash, some only credstick, while others accept both. As a general rule of thumb\r\nthe more reputable the dealer the less likely he is to take cash.\r\n\r\n Some shops may not have the item you\'re looking for currently in stock, displayed\r\nnext to the name will be the average time it will take for him to order it in if you\r\ntry and buy it.\r\n\r\n^WSee Also: BUY, SELL, LIST, VALUE, CHECK, RECEIVE, CANCEL, HOURS, INFO^n\r\n',0,NULL),('SKILLS \"SKILL LEVELS\"','This shows you what skills you have, and to what level you have trained them.\r\nThis table will show you the numerical value for each skill level\'s name.\r\n\r\nSkill Level Name Numerical Value\r\n------------------------------------------------\r\nawful 1\r\nsloppy 2\r\naverage 3\r\nabove average 4\r\ngood 5\r\nvery good 6\r\ndistinguished 7\r\nexcellent 8\r\nsuperb 9\r\nlearned 10\r\namazing 11-20\r\n\r\n^WSee Also: KARMA, ATTRIBUTES^n\r\n',0,NULL),('SNAKE','Snake, a reasonable and adaptable totem, enjoys advantages in healing,\r\nillusion and detection. The primary purpose of any Snake\'s life is the\r\nacquisition of knowledge, particularly secret knowledge. Snake is at \r\nhome anywhere except in the mountains, and does not fight well.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SNEAK','Sneaking is used to prevent others from noticing you entering and leaving\r\nareas, and is based off your ^Wstealth^n skill. When you sneak, you move as\r\nquietly as possible and as out of sight as possible. Once you begin\r\nsneaking, you will continue until you either begin combat or you decide to\r\nstop.\r\n\r\n^WSee Also: STEALTH^n\r\n',0,NULL),('SPEED IDLE CRUISE SPEEDING MAX','Usage: ^gSPEED ^n\r\n\r\nThe speed command is used to toggle between speeds when driving. The\r\nfaster you are moving, the harder your driving tests are, but the harder\r\nyou are to hit.\r\n\r\n^WSee also: VEHICLES, RIGGER, DRIVE, RIG, CONTROL, SUBSCRIBE\r\n',0,NULL),('SPELLS','Usage: ^gSPELLS^n\r\n\r\nIn order to get a listing of spells you know, you use this command.\r\n\r\n^WSee Also: CAST, CREATE, LEARN^n\r\n',0,NULL),('THINK','Usage: ^gTHINK ^n\r\n\r\nThis command is used to communicate with someone you have\r\na mindlink established with. The message will appear in your\r\nown voice.\r\n\r\n^WSee also: MINDLINK^n\r\n',0,NULL),('STEAL','Usage: ^gSTEAL ^n\r\n\r\nThis command can be used to take items from unconscious and sleeping\r\nmobs and players. You can only take items from inventory, not ones\r\nthat are worn or held. Both parties must be flagged PK to steal \r\nfrom another player.\r\n\r\n^WSee Also: EXAMINE, GET^n\r\n',0,NULL),('THROW','Usage: ^gTHROW ^n\r\n\r\nThis allows you to throw weapons at people, or mobs. Most often used with\r\nprojectile weapons such as grenades, shuriken and throwing knives, this\r\ncan often be a very good way of wearing someone out. You need to be wielding\r\nthe object you will throw, however, before you throw it. This will only\r\never throw the weapon one room.\r\n\r\n^WSee Also: GRENADES^n\r\n',0,NULL),('TITLE PRETITLE','Usage: ^gTITLE ^n\r\n ^gPRETITLE ^n\r\n\r\nSets the title people see on the ^WWHO^n list. You can\'t use parentheses \r\n(the \"(\" and \")\" characters) because those are reserved for ^Wflags^n.\r\nThis command can be used at any time, even in chargen, to remove the\r\ndefault newbie flag.\r\n\r\nOnce you reach 100TKE (Roughly Reputation + Notoriety) you will be able\r\nto set a pre-title. This goes before your name and is commonly used to\r\ndisplay group affiliations.\r\n\r\nDo not abuse this command; if you do, it will be taken from you.\r\n\r\n^WSee Also: FLAGS, WHO, TKE^n\r\n',0,NULL),('STUDY','USAGE: ^gORDER STUDY^n\r\n\r\nThis command is used when you want an elemental to assist you with learning\r\na spell. Elementals can only assist with learning a spell of the same domain.\r\n\r\nElemental Domains:\r\n Fire - Combat\r\n Air - Detection\r\n Water - Illusion\r\n Earth - Manipulation\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('\"BREAKABLE TOOTH COMPARTMENT\"','A Molar is replaced with a small breakable compartment that can be\r\nfilled with drugs that can be taken any time with the BREAK command.\r\n\r\n^WSee Also: BREAK, PUT, GET^n\r\n',0,NULL),('POWER POINTS','Adepts use power points to buy more adept powers. To get one,\r\nthe adept must spend 20 karma and ask an immortal for assistance.\r\n\r\nOnly 1 power point may be bought for every 50 rep a character\r\nhas.\r\n\r\n^WSee Also: ABILITIES, INITIATION, ADDPOINT^n\r\n',0,NULL),('TRACE MXP','Test: Index\r\nUtility: Browse\r\nUsage: ^gTRACE ^n\r\n\r\nThis operation is used to find the virtual or physical origin of\r\na decker\'s jackpoint. It can only be used on LTGs and RTGs. If you \r\nare on the grid controlling the jackpoint the physical location\r\nwill be returned, otherwise you will just receive a pointer to the\r\ncontrolling RTG.\r\n\r\n^WSee Also: SCAN, UTILITIES^n\r\n',0,NULL),('TRACK','Usage: ^gTRACK \r\n TRACK spell \r\n TRACK \r\n TRACK^n\r\n\r\nThis command is used to begin astrally tracking an astral signature on either\r\na spirit, spell, foci, lodge or hermetic circle. After you spend some time\r\nperforming it, it will locate the person who created the signature and take you\r\nto them. While tracking the only action that can be performed is the track action.\r\nTyping track by itself will halt the tracking, and type track on its own again will\r\nresume. \r\n\r\nRemember, it is possible to die from essence loss while tracking, so if \r\nyou feel your body starting to slip away it would be a good idea to try again at\r\na later time.\r\n\r\n^WSee Also: PROJECT^n\r\n',0,NULL),('TRADE','Usage: ^gTRADE ^n\r\n\r\nTrade is for spending nuyen to get karma or karma to get nuyen.\r\nTo purchase karma it costs 3d6 x 100 nuyen. You must have the maximum\r\ncost (1800 nuyen) in your possession before you use the command. Trading\r\nyour karma for nuyen will get you 2d6 x 100 nuyen.\r\n',0,NULL),('TRAIN','Usage: ^gTRAIN ^n\r\n\r\nThis allows you to train, using karma to raise your attributes. When you find\r\na trainer, simply type train to see how much karma you can spend. Each usage \r\ncan raise an attribute by one point. If you can afford any more, you\r\ncan find out by typing train again. For all chars, a racial maximum exists,\r\nsuch that you cannot increase any natural stat above this value. Each\r\nmaximum differs with race, thus the advantages of each race.\r\n\r\nThis command is also used to train adept powers, listed next to each power\r\nis the cost in powerpoints it will cost to train the adept power to the next level.\r\n\r\nAlso it is used to train metamagic techniques after you have selected them at\r\ninitiation. This takes a small amount of nuyen which is random, depending on\r\nyour magic rating, and the teachers magic rating.\r\n\r\n^WSee Also: MAXIMUM, ATTRIBUTES, ADEPT, INITIATE, PRACTICE^n\r\n',0,NULL),('TREAT','Usage: ^gTREAT ^n\r\n\r\nThis will attempt to treat a wounded person other than oneself. It utilises\r\nthe ^Wbiotech^n skill, and a rather large target modifier is applied for those\r\nwithout a medkit. If successful, however, the victim will recover a varying\r\nnumber of physical points. When administered (regardless of whether it is\r\nsuccessful or not), the treated character may not be treated again, by\r\nanyone, for some time.\r\n\r\n^WSee Also: PATCH^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nThe treat spell heals a number of boxes of damage equal to successes up \r\nto the force it is cast at. Treat is easier to cast than the heal spell, \r\nbut it must be cast within one hour of the injury. The lower a targets \r\nessence is, the harder it will be to heal their wounds.\r\n\r\n^WSee Also: CAST, HEAL^n\r\n',0,NULL),('TROLLS \"HOMO SAPIENS INGENTIS\"','Average Height: 2.8 meters (9.1 feet) \r\nAverage Weight: 225 kilograms (495 pounds)\r\nFeatures: Skin colour varies from pinkish-white to mahogany brown, and usually\r\n remains changed after ingentisization (transformation into troll\r\n form). Ingentis\' body proportions include a very high arm to leg\r\n length ratio. Trolls are very heavily built and often times \r\n exhibit dermal bone deposits (resulting in spines and a rough\r\n texture to skin). Body hair is well developed, but may be absent\r\n completely. Ears show definite points and are sometimes elongated.\r\n Their sloped skull has 34 teeth with enlarged canines. Their molars\r\n show extreme convolutions which researches believe indicate that\r\n ingentis\' teeth constantly regenerate. Their eyes are sensitive to\r\n the infra-red portion of the spectrum allowing them to operate\r\n freely in darkness. Like robustus, ingentis varies in appearance\r\n greatly which may indicate several subspecies.\r\nHabitat: Trolls living in the wilderness tend to use caverns and converted\r\n structures such as buildings for dwelling. In urban areas, they\r\n prefer areas such as sewers and derelict buildings.\r\nHabits: Trolls prefer night, and their diet is omnivorous. Metabolic\r\n studies show ingentis life expectancy to about 50 years. Gestation\r\n period is 259 days, with a suckling time of more than 15 months. \r\n Birth weight is 2.5 percent of mother\'s weight. As robustus, young\r\n born as sapiens will 95% of the time genetically express into \r\n ingentis. This transformation usually causes extreme psychoses and\r\n aberrant behaviour.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('VALUE','Usage: ^gVALUE ^n\r\n\r\nBefore selling an item to a ^Wshop^n, you can ask the shopkeeper how much\r\nhe or she is willing to pay for it.\r\n \r\n^WSee Also: SHOPS, BUY, SELL, LIST^n\r\n',0,NULL),('SKILL WIRES SKILLWIRES','Skill wires are used in conjunction with activesofts to\r\nprovide you with access to active skills you don\'t otherwise\r\nhave. The highest rating you can get a skill at with activesofts\r\nis limited to the rating of your skillwires.\r\n\r\n^WSee Also: JACK, LINK^n\r\n',0,NULL),('WATCH','Usage: ^gWATCH \r\n WATCH^n\r\n\r\nWatch allows you to passively watch an adjacent room for people\r\ncoming and going. You can only watch one room at a time. Watch is\r\ncancelled by typing WATCH on its own or moving.\r\n',0,NULL),('WHALE','Whale appreciates beauty and the importance of tradition,\r\nand she holds personal honour dearer than all else. Loyal\r\nto those she adopts, Whale protects them with her life if\r\nnecessary. Though slow to anger, her rage is terrible to\r\nbehold. Whale shamans do not start fights -- but they do\r\nfinish them. A Whale shaman cannot break any oath, knowing\r\nher totem will punish her by withdrawing her magic. Of\r\ncourse, a smart Whale shaman knows the best way to avoid\r\nbreaking an oath is not to make one.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('WIELD','Usage: ^gWIELD ^N\r\n\r\nWhen you get tired of bashing people with your fists, you might consider\r\nwielding a weapon (or two).\r\n\r\n^WSee Also: EQUIPMENT, REMOVE^n\r\n',0,NULL),('WIMPY','Usage: ^gWIMPY\r\n WIMPY ^n\r\n\r\nUse the wimpy command to automatically wimp out of a fight.\r\n\r\n^c< 10P 10M > wimpy 5^n\r\n\r\nwill make your character automatically ^Wflee^n a fight if he/she has less\r\nthan 6 physical points.\r\n\r\n^c< 10P 10M > wimpy 0^n\r\n\r\nturns off wimpy mode.\r\n\r\n^c< 10P 10M > wimpy^n\r\n\r\nshows you your current wimpy status.\r\n\r\n^WSee also: TOGGLE, FLEE^n\r\n',0,NULL),('WRITE','WRITE is used to post messages to bulletin boards, referred to in this\r\ngame as ^Wterminals^n.\r\n\r\n^WSee Also: TERMINALS^n\r\n',0,NULL),('ZONES AREAS','Zone Name Author(s)\r\n---------------------------------------------------------------------------\r\nAuburn Coax\r\nAztechnology Pyramid Pook, Harlequin\r\nAztechnology Magic Academy Pook\r\nBioHyde Complex Pook\r\nThe CarYards Infidel\r\nThe Crime Mall Pook\r\nCentral Puyallup Pook\r\nClub Penumbra FlyGuy\r\nCommerce Drive Apartments Ash\r\nCouncil Island Quiggely\r\nDante\'s Inferno Harlequin and Wyrgrym\r\nDowntown Seattle 2.0 Pook, Harlequin, Kyrin\r\nEast Puyallup FlyGuy\r\nEvergreen Multiplex FlyGuy\r\nInterstate 5 - Seattle to Tacoma Harlequin, Kyrin, Maria\r\nInterstate 5 - Tacoma to Tir Gate Harlequin\r\nNAN Intertribal Highway 229 Harlequin\r\na\'Cherne Restaurant Shadowen\r\nLone Star 17th Precinct Pook\r\nLone Star Redmond Precinct Rifkin\r\nMitsuhama Tower Harlequin\r\nMorningstar Moonlight Mall Harlequin\r\nMST Monorail Stations Cypher\r\nOrk Underground Harlequin\r\nMetaplanes Stealth, Loki, Fastjack\r\nParrell Weapons Facility Pook\r\nPortland Area Highways Harlequin\r\nThe Reaper Taws\r\nRed Dragons\' Doss Quiggely\r\nRedmond Barrens Harlequin\r\nRenraku Arcology Pook and Finn\r\nSeattle Docks Fastjack\r\nSeattle Monorail Pook\r\nSeattle Public Library Winter\r\nSeattle State Park Rift\r\nSeattle-Tacoma International Airport Jackabon\r\nSinsearach Tribal Lands Hualpa\r\nSinsearach Wilderness/Ezra\'s Maze Archangel, Novinha\r\nTacoma Rift\r\nTacoma Mall Pook\r\nTarislar Harlequin\r\nTaxicabs Pook\r\nTelestrian Habitat Winter, Harlequin\r\n Foxx, Wyrgrym\r\nTitty Twister Pook\r\n\r\n^GThis list will be updated as zones get added to the mud, and it does not\r\ninclude zones currently in the making, though many zones do get updated and\r\nmay be disconnected at the time.^n\r\n',0,NULL),('\"CYBER IMPLANTS\"','Linked Attribute: ^gStrength^n\r\n\r\nThis skill governs the use of implanted weapons in combat. All\r\nweapons that appear in the cyberware list use this skill, except\r\nfor Oral Slashers which use the Oral Strike skill.\r\n\r\n^WSee Also: ORAL STRIKE, RETRACT, HANDSPUR^n\r\n',0,NULL),('CYCLOPS','Greek and Mediterranean trolls, known as cyclops are often larger\r\nand more heavily muscled than other trolls. They lack most of the\r\ndermal bone deposits common among trolls, but are most easily\r\ndistinguished by the fact that they only have one single eye located\r\nin the middle of their foreheads. All cyclopes either have only one\r\nhorn, or in rare instances, no horns.\r\n\r\nCyclopes receive a +2 target number penalty to all ranged combat\r\ntests.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('RESTRICT','Test: CONTROL\r\nUtility: Validate\r\nUsage: ^gRESTRICT ^n\r\n\r\nThis operation is used to interfere with an icon, either by inhibiting it\'s\r\noperations or lowering it\'s detection factor. It can only be used against\r\nother deckers you have located. The opposing icon\'s detection factor is\r\nadded to the control test.\r\n\r\n^WSee Also: UTILITIES^n\r\n',0,NULL),('RESTRING','Usage: ^gRESTRING ^n\r\n\r\nThis command is used to change the name of an item. Only the \r\nname is changed, the look description and room description stay\r\nthe same. You are charged 2.5 Karma per use of this command.\r\nBe sure to only use one keyword to identify the original item or\r\nany extra keywords after the first will become part of the new\r\ndescription.\r\n\r\nWhen restringing an item keep it as the same type as the item you\r\nare restring it from. For example, restringing a suit of medium\r\nmilitary into a camo patterned suit of heavy armour is fine, but\r\nrestringing it into a black t-shirt is not.\r\n\r\nAll colours should be terminated with the ^N colour code to prevent\r\ncolour bleed into other messages.\r\n\r\nRestringing into something unacceptable will forfeit your\r\nownership of the item.\r\n',0,NULL),('\"MUSCLE TONER\"','Muscle Toners are artificially grown muscles that are optimized \r\ntowards speed. Each level grants the user an extra point of\r\nquickness attribute. These bonuses also affect the users reaction\r\nand combat pool.\r\n\r\nMuscle Toner is not compatible with Muscle Replacement cyberware, but\r\nis compatible with Muscle Augmentation bioware.\r\n\r\n^WSee Also: MUSCLE AUGMENTATION^n\r\n',0,NULL),('\"PENETRATING STRIKE\"','Penetrating strikes allows an adept to channel energy forward and\r\npunch through their targets impact armour. Each level of the power\r\nreduces the impact armour for the purpose of damage calculation by 1.\r\nThis works along with Killing Hands but not Distance Strike.\r\n\r\n^WSee Also: ABILITIES, KILLING HANDS, DISTANCE STRIKE^n\r\n',0,NULL),('RETRIEVE','Usage: ^gRETRIEVE ^n\r\n\r\nThis command is used to get another key for an apartment you\r\ncurrently own. It cannot be used to get a key for an apartment\r\nyou are a guest in.\r\n\r\n^WSee Also: HOUSE^n\r\n',0,NULL),('REPUTATION','Reputation is the karma you have gained through immortal awards or\r\nfrom doing autoruns. It is used when deciding which runs are available\r\nto you.\r\n\r\n^WSee Also: NOTORIETY, TKE^n\r\n',0,NULL),('DEMOLITIONS','Linked Attribute: ^gIntelligence^n\r\n\r\nDemolitions is used when making and placing explosive devices. This does\r\nnot include items like grenades, unless they are wired up to a trap. Trying\r\nto ad-lib demolitions work without the skill can lead to premature detonation.\r\n',0,NULL),('DOLPHIN','Dolphin is the free spirit of the sea, dancer on the waves. She is wise,\r\nyet playful, and a friend of man. Dolphin helps people against the threats\r\nof the sea (like Shark). Dolphin shamans are staunch protectors and helpers.\r\nThey cannot turn down a deserving person who needs their help and must\r\nfight against evil that threatens people or natures.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SAMURAI \"STREET SAMURAI\"','Street samurai are people who have chosen the path of technology to work\r\nin the city. They are tough, if not a little insane, and proud of the\r\ntech they augment their body with. To them, the hottest ^Wcyberware^n and\r\n^Wbioware^n are the tools that will bring them success. Their environment\r\nis the metroplex.\r\n\r\n^WSee Also: ARCHETYPES^n\r\n',0,NULL),('CIRCLEMUD','\r C I R C L E M U D 3 . 0\r\nCircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy \"Ras\" Elson at\r\nJohns Hopkins University\'s Department of Computer Science. All code unique\r\nto CircleMUD is protected under a copyright by the Trustees of the Johns\r\nHopkins University.\r\nMany, many people contributed to CircleMUD in one way or another throughout\r\nthe course of its development. Although it\'s impossible for me to remember\r\nthem all, I\'d like to extend special thanks to certain people:\r\n -- Jeff Fink, for submitting a veritable mountain of excellent code.\r\n -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other\r\n code and area submissions.\r\n -- Danny Baker, for single-handedly managing Circle\'s world files.\r\n -- Brett Turner, for managing the CircleMUD Mailing List.\r\n -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being\r\n there in the very early days of Circle\'s development.\r\n -- Jean-Jack Riethoven, for porting the code to the Amiga.\r\n -- Bill Bogstad and Tim Stearns, for allowing Circle to exist.\r\n -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,\r\n for starting the ball rolling.\r\n -- And, of course, Ben, Erica, Aly, and Josh, for keeping me sane.\r\n...plus everyone else in the Circle community who has submitted material!\r\nThanks everyone!\r\n Anoymous FTP: ftp.cs.jhu.edu:pub/CircleMUD\r\nAuthor\'s Email: jelson@cs.jhu.edu\r\n URL: http://www.cs.jhu.edu/other/jelson/circle.html\r\n Mailing List: circle@marble.bu.edu\r\n',0,NULL),('QUICKNESS','Quickness represents your ability to move quickly and dodge\r\nthings. Quickness is a major component in calculating combat pool. Quickness \r\nalso affects your ^Wreaction^n, allowing you to get more attacks per round.\r\nIf you are a ^Wdecker^n, quickness also affects your hacking ability, unless\r\nyou are using a Direct Neural Interface.\r\n\r\n^WSee Also: ATTRIBUTES, COMBAT POOL^n\r\n',0,NULL),('\"INCREASE ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell affects its particularly aligned attribute, this variant \r\nonly affects non-cyberware modified attributes. The TN is the targeted\r\nstat which is increased by 1 for every two successes, with a maximum \r\nincrease up to the force it is cast at.\r\n\r\n^WSee Also: CAST, DECREASE ATTRIBUTE, INCREASE CYBERED ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('\"CONDITION MONITOR\"','The condition monitor represents your physical and mental health.\r\nAs your damage in each stage in the scale, you get more and more\r\npenalties added onto all your tests. Some spells and adept powers\r\ncan reduce the penalties, and total damage. But rest is the only\r\nsure way to recover.\r\n\r\n^WSee Also: MENTAL, PHYSICAL^n\r\n',0,NULL),('INVENTORY','If you\'re uncertain about what you\'re carrying, or simply want to check\r\nthat no thieves have gotten into your backpack.\r\n\r\n^WSee also: EQUIPMENT^n\r\n',0,NULL),('GRENADES','Grenades are pretty dangerous toys, and cause quite a lot of damage when\r\nused cleverly. To use a grenade, simply wield it as a weapon and then:\r\n\r\n^c< 10P 10M > throw ^n\r\n\r\nGrenades should always be used in conjunction with the ^WSCAN^n function,\r\nfor best effect.\r\n\r\n^WSee Also: SCAN^n\r\n',0,NULL),('DOWNLOAD UPLOAD LOAD','Test: FILES\r\nUtility: READ/WRITE\r\nUsage: ^gDOWNLOAD \r\n UPLOAD \r\n LOAD ^n\r\n\r\nThese matrix commands are used to transfer files between your\r\n^Wcyberdeck^n and the matrix. You cannot ^Wrun^n a program before\r\nyou have loaded it into your deck\'s active memory.\r\n\r\nLoad can also be used to load skillsofts into headware memory for\r\nlater use through a knowsoft link.\r\n\r\n^WSee Also: SOFTWARE, LOCATE, RUN, MATRIX, UTILITIES, PROGRAMS, ANALYZE, DISARM, DECRYPT, MEMORY, LINK, DELETE^n\r\n',0,NULL),('\"ESSENCE HOLE\"','An essence hole is the space left when you uninstall cyberware. It \r\ncannot be used for anything but placing more cyberware in. When you\r\nattempt to install more cyberware it will first use any available\r\nspace in the essence hole before lowering your essence.\r\n\r\n^WSee Also: STATUS^n\r\n',0,NULL),('\"ICE SHEET\"','Category: ^gMANIPULATION^n\r\nDuration: ^gPERMANENT^n\r\n\r\nIce Sheet covers the ground of the local area in a sheet of ice\r\nfor a short period of time. The duration of the spell is determined\r\nby the force and once permanent cannot be dispelled or destroyed\r\nuntil it naturally melts\r\n.\r\nIt causes difficulty in movement both in and out of combat.\r\nVehicles attempting to drive in an area covered by Ice Sheet are\r\nforce to make crash tests, possibly damaging or destroying the\r\nvehicle.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"DECREASE CYBERED ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe decrease spell affects its targeted attribute and has a TN of 10 \r\nminus the essence of the target. For every two successes the targets \r\nattribute is decreased by one, up to a maximum of the spells force. \r\nIt only affects ware modified attributes.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, INCREASE ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('\"Mystic Armour\"','\rThis power adds an extra point of impact armour. This does not count\r\ntowards layering penalties and will also help against astral attacks.\r\n',0,NULL),('\"RESIST PAIN\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nResist Pain eliminates the negative modifiers from injuries equal to\r\nsuccesses when casting the spell, at a maximum of the force the spell\r\nis cast at.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"CLIMBING CLAWS\"','Climbing claws give bonuses to climbing and can be used in\r\nunarmed combat. In combat it uses the Cyber implant skill.\r\n\r\n^WSee Also: HANDSPUR^n\r\n',0,NULL),('COMPUTERS','Linked Attribute: ^gIntelligence^n\r\n\r\nThe computer skill determines your ability to use and understand computers\r\neffectively. Without this, you cannot operate a ^Wcyberdeck^n or other\r\nhigh tech computers (though you`ll still be able to access public terminals\r\nand the data net). It is also used when programming new software.\r\n\r\n^WSee Also: COMPUTER B/R, MATRIX^n\r\n',0,NULL),('CROCODILE','Crocodile is a relentless pursuer of prey and a savage foe\r\nin combat. With no fixed home, he wanders far, and he knows\r\nall the secrets of the sea.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DRIVEBY','Usage: ^gDRIVEBY ^n\r\n\r\nThis command is used for executing drive-by shootings on mobs or characters\r\nfrom a vehicle.\r\n\r\n^WSee Also: Vehicles^n\r\n',0,NULL),('DRIVING','Linked Attribute: ^gReaction^n\r\n\r\nDriving skills are used when trying to do complex actions in\r\na vehicle. This includes any form of manual driving. You do\r\nnot need a Driving skill to use Gridguide.\r\n\r\n^WSee Also: DRIVE, GRIDGUIDE^n\r\n',0,NULL),('COUNTERSTRIKE','This power gives the adept extra ability while counter attacking \r\nin melee combat. It adds it\'s power to the adept\'s skill with the\r\nweapon they are using, but only while they are counter attacking.\r\nIt does not affect any rolls when the adept is the one attacking.\r\n\r\n^WSee Also: ABILITIES^N\r\n',0,NULL),('\"MAP OF SEATTLE\" SEATTLE','\r \r\nThere are four entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n\"^WMAP SEA NW^n\" to view the Northwest quadrant of Downtown Seattle\r\n\"^WMAP SEA NE^n\" to view the Northeast quadrant of Downtown Seattle\r\n\"^WMAP SEA SW^n\" to view the Southwest quadrant of Downtown Seattle\r\n\"^WMAP SEA SE^n\" to view the Southeast quadrant of Downtown Seattle\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('\"MAP E TACOMA\" \"EAST TACOMA\"','\r \r\n To Renton\r\n / G\r\n /\r\n o-----o F\r\n | | \r\n | |\r\n | |\r\n o-----o-----o E\r\n | | |\r\n | | |\r\n | | |\r\n o-----o-----o-----o D\r\n | | | |\r\n | | | |\r\n | | | |\r\n o-----o-----o-----o-----o C\r\n | | | | |\r\n | | 7 | |--3 | 5\r\n | | | | | /\r\n o-----o-----o-----o-----o-----o-----o B\r\n | | | | | | |\r\n | | 8 | 1 | | | 6--|\r\n | | | | | | | |\r\n<---o-----o-----o-----o-----o-----o-----o A\r\nTo | | | | | | |\r\nWest| | | | 2 | | |\r\nTac.| | | | | | |\r\n o-----o-----o-----o-----o-----o-----o H\r\n J K | | | | |\r\n | | | | |\r\n | | | | 4 |\r\n o-----o-----o-----o-----o I.\r\n L M N O P\r\n \r\nStreet Index\r\nA: East Anselm Street I: South Tacoma Way\r\nB: Bridgeport Avenue J: Moreland Way\r\nC: Callahan Street K: Cleary Avenue\r\nD: Donnelly Street L: Newman Street\r\nE: Edwards Street M: Parker Boulevard\r\nF: Federal Avenue N: Rockefeller Street\r\nG: Grady Way O: Edison Avenue\r\nH: Bremerton Avenue P: Allen Street\r\n \r\nLocations\r\n1. Knight Center\r\n2. Yametetsu SeaTac Plaza\r\n3. Parker Center\r\n4. BurnsCo Truck Stop\r\n5. Offramp to I-405\r\n6. Pook\'s Place\r\n7. Proteus A.G.\r\n8. United Oily\r\n',0,NULL),('ELECTRONICS','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used to manipulate many electronic devices. It is required\r\nif you want to try and bypass a maglock system or crack a credstick.\r\n\r\n^WSee Also: BYPASS^n\r\n',0,NULL),('CONFUSION','Usage: ^gORDER CONFUSION ^n\r\n\r\nThe confusion spirit power works the same as the confusion spell.\r\nIt causes the target to have their thoughts clouded, making it hard\r\nto do even the most simple of tasks.\r\n\r\n^WSee Also: ORDER^n\r\n\r\nAlso\r\n\r\nCategory: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell causes the target to have debilitating hallucinations.\r\nIt causes the target to have problems doing even simple tasks.\r\nThe more successes rolled increases this difficulty up to a maximum\r\nof the force of the spell.\r\n\r\nConfusion only affects living targets.\r\n\r\n^WSee Also: CAST, CHAOS^n\r\n',0,NULL),('\"QUICK STRIKE\"','\rThis power allows an adept to get the first strike in on one round\r\nper combat turn. This allows the adept to act before anyone else\r\nwhich can be a great advantage.\r\n',0,NULL),('SENSORS','Sensors are used to detect icon movement within a host. It is the\r\ndecker\'s eyes and ears when he is logged on. High sensors can help\r\ndetect IC before they attack, giving you the opportunity to manoeuvre\r\nyourself to a better position.\r\n\r\n^WSee Also: PARRY, MPCP, PROGRAMS^n\r\n',0,NULL),('\"HERMETIC LIBRARY\"','Hermetic libraries come in two types, conjuring and sorcery. Conjuring libraries,\r\nalong with hermetic circles, are used by a hermetic mage to summon elementals.\r\nSorcery libraries are used by mages to create and learn spells.\r\n\r\nHermetic libraries can either be physical libraries, which require a great amount\r\nof space to set up, or electronic, which must be installed on a desktop computer.\r\n\r\n^WSee Also: CONJURE, CONJURING, MAGE, BUILD^n\r\n',0,NULL),('PROJECTILES','Linked Attribute: ^gStrength^n\r\n\r\nThe projectile skill allows you to effectively use weapons which throw\r\nprojectiles based someone on your ^Wstrength^n. These weapons include ^Wbows^n\r\nand ^Wcrossbows^n. This skill is currently not supported in the game.\r\n',0,NULL),('HARDENING','Hardening is the equivalent of armour in the Matrix. The Hardening rating\r\nreduces the amount of damage done by enemy programs. Hardening never degrades.\r\n\r\n^WSee Also: CYBERDECKS, MATRIX COMBAT^n\r\n',0,NULL),('SHAMANS','Shamans are people who are born with magical ability, but manipulate ^Wmagic^n\r\nthrough their emotions, will, and faith in the natural world and its power.\r\nFor shamans, this connection comes through a ^Wtotem^n which personifies their\r\nnature and has strengths and weaknesses just as they do. This way of life\r\nallows them to summon spirits and manipulate the magical energies of the\r\nworld. Shamans do not view the world in a strictly logical or ordered way. \r\nUnlike ^Wmages^n, they prefer to improvise when casting and let their emotions \r\nbring out the strengths of their spells.\r\n\r\n^WSee Also: ARCHETYPES, MAGES, CAST, CONJURE^n\r\n',0,NULL),('\"MISSILE MASTERY\"','The Missile Mastery power allows the adept to use common harmless objects as\r\ndangerous projectiles. Blunt objects inflict mental damage while sharp objects,\r\nsuch as normal knives and credsticks, influence physical. It also adds +2 Power\r\nto all normal throwing weapons, except grenades.\r\n',0,NULL),('GYROMOUNT','Gyromounts are pieces of equipment that are used to offset recoil penalties\r\nfrom heavy weapons. They attach to your waist and to the gun and help brace it.\r\nThe use of a gyromount cuts your combat pool in half.\r\n\r\nTo use a gyromount simply wear it, and then wield the weapon. They are automatically\r\nattached.\r\n\r\n^WSee Also: HEAVY WEAPONS^n\r\n',0,NULL),('\"DISPLAY LINK\"','Display links are used to display images from headware memory to the \r\nusers field of vision.\r\n\r\n^WSee Also: CAMERA, MEMORY, EYE CAMERA, VIEW, IMAGE LINK^n\r\n',0,NULL),('SYMBIOTES','\rSymbiotes are a type of bacteria that lives in your body and\r\naids in healing. This allows you to recover from injuries much\r\nfaster than a normal person, but as a downside you must eat\r\nalot more often or the symbiotes may die.\r\n',0,NULL),('\"MUSCLE AUGMENTATION\"','Artificially grown muscles are used to augment and in some cases\r\nreplace the existing muscles in the users body. Each level of\r\nMuscle Augmentation grants an extra point of Strength attribute.\r\nThey are not compatible with Muscle Replacement cyberware, but\r\nare compatible with Muscle Toner bioware.\r\n\r\n^WSee Also: MUSCLE TONER^n\r\n',0,NULL),('\"ESSENCE INDEX\"','Commonly confused with Essence, the Essence Index determines how many points \r\nof Bioware a runner\'s body can accept before it has adverse effects on the body.\r\nEssence Index is determined by the current Essence rating + 3. For example, \r\nsomeone with an Essence of 6 has an Essence Index of 9. Once Bioware exceeds the \r\nEssence Index, damage overflow ratings and healing rates are reduced with every \r\npoint of Bioware that exceeds the EI.\r\n\r\nFor example, if the total bio index lost is 5 points, and your essence index is 4, \r\nthen you lose 1 point of physical overflow damage and your healing rates are reduced.\r\n\r\n^WSee also: ESSENCE, BIOWARE INDEX, ATTRIBUTES^n\r\n',0,NULL),('CONJURING','Linked Attribute: ^gWillpower^N\r\n\r\nConjuring allows players with ^Wmagic^n ability to conjure or banish creatures.\r\nOnly ^Wmages^n can conjure elementals, while only ^Wshamans^n can conjure nature\r\nspirits. The higher this skill, the more powerful the elemental or spirit\r\ncan be conjured. Any drain suffered while conjuring is reduced by Charisma.\r\n\r\n^WSee Also: SORCERY, CONJURE^n\r\n',0,NULL),('ATTRIBUTES','You have 9 attributes, six which you can raise through the use of karma.\r\nThese attributes are: Body, Quickness, Strength, Charisma, Intelligence,\r\nWillpower, Magic, Reaction, and Essence.\r\n\r\nYour Magic attribute starts off at 6 only if you follow the Hermetic,\r\nShamanic, or Adept traditions, otherwise it is 0. The magic attribute can\r\nonly be raised through becoming an Initiate and/or joining a magical group.\r\nMundanes (non-spell casters) can never raise their magic attribute.\r\nEssence can never be raised, but is only lowered through death and the use\r\nof invasive procedures, such as ^Wcyberware^n. You can have an essence of 0, but\r\nyou will probably be close to insane. If it drops below 0, you die\r\npermanently.\r\n\r\nYour attributes can be raised through a trainer. If you have just created\r\na character, you will have points to distribute to your attributes on a\r\none for one basis. In other words, if you have 6 points to distribute, and\r\nhave a strength of 3, you could increase the strength to 6 by spending only\r\n3 points. You must use up all these points at the trainer in the Neophytic\r\nGuild, because the other trainers around the world will not train you until\r\nyou have used them up.\r\n\r\nOnce you have used up your initial points to distribute, you can raise your\r\nattributes by spending karma. It costs the new level of the attribute times\r\n2 in karma to raise it one point, ie if your willpower is 4, it will cost you \r\n10 karma to raise it to 5.\r\n\r\nTo see the racial maximums for the different attribute use help ^Wmaximum^n.\r\n^WSee Also: BODY, QUICKNESS, STRENGTH, CHARISMA, INTELLIGENCE, WILLPOWER,\r\n REACTION, MAGIC, ESSENCE, RACES, MAXIMUMS^n\r\n',0,NULL),('SILENCE','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nSilence stops all sound from being heard within a limited area.\r\nAll sound, including foot steps, gunshots, voices, etc. are stopped.\r\n\r\n^WSee Also: CAST, STEALTH^n\r\n',0,NULL),('NEGOTIATION','Linked Attribute: ^gCharisma^n\r\n\r\nNegotiation is used to negotiate prices with shop keepers, paydata rates\r\nand nuyen rewards from autoruns. It is a very handy skill to have, as its\r\naffects can sometimes be very large. Most negotiation tests revolve around\r\nyour Intelligence score also. Poor results in a negotiation test can result\r\nin it working against your favour. Negotiation tests happen automatically.\r\n',0,NULL),('CHANNELS','^ROut of Character Channels\r\n\r\n^Y-------------------------^n\r\nooc osay newbie\r\ntell\r\n\r\n^RIn Character Channels\r\n^Y-------------------------^n\r\nsay emote broadcast\r\nyell shout whisper\r\nask talk\r\n',0,NULL),('CHARISMA','Your charisma ^Wattribute^n represents how attractive you are to other people.\r\nAttractiveness though is not necessarily physical beauty. Charisma allows\r\nyou to be more persuasive (getting those better prices), helps you relate\r\nbetter to the people you meet, and helps all sorts of negotiations. If you\r\nare a ^Wmage^n or ^Wshaman^n, charisma is important in astral space as it becomes\r\nthe rating for your astral strength.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"POLE ARMS\"','Linked Attribute: ^gStrength^n\r\n\r\nThe pole arm skill determines your ability to fight with weapons which fall\r\ninto the pole arm and staff category. These include pole arms, staves,\r\nhalberds, and similar weapons.\r\n',0,NULL),('\"SUPRATHYROID GLAND\"','The suprathyroid gland increases metabolic and anabolic functions, optimizing\r\nthe bodies ability to produce energy. It grants a +1 bonus to all physical\r\nattribute and reaction. The increased metabolic function greatly increases the\r\nbodies need for food however.\r\n\r\nIt is not compatible with the Metabolic Arrestor.\r\n',0,NULL),('ENGLISH','\r, Motherfucker, do you speak it!?\r\n',0,NULL),('MAXIMUMS','Each race has a racial maximum that sets the boundary for physical perfection.\r\n\r\n Bod Qui Str Int Wil Cha Rea \r\n^WHuman 6 6 6 6 6 6 6\r\n^wElf 6 7 6 6 6 8 6\r\n^WDwarf 7 6 8 6 7 6 6\r\n^wOrk 9 6 8 5 6 5 5\r\n^WTroll 11 5 10 4 6 4 4\r\n^wCyclops 11 5 12 4 6 4 4\r\n^WKoborokuru 7 6 8 6 7 6 6\r\n^wFomori 10 5 9 4 6 6 4\r\n^WMenehune 8 6 7 6 7 6 6 \r\n^wHobgoblin 8 6 8 6 6 5 6 \r\n^WGiant 11 5 11 4 6 4 4\r\n^wOni 8 6 8 5 7 5 5\r\n^WWakyambi 6 6 6 6 7 8 6 \r\n^wOgre 9 6 8 5 6 6 5 \r\n^WMinotaur 10 5 9 5 6 5 5 \r\n^wSatyr 9 5 8 5 7 5 5 \r\n^WNight-One 6 8 6 6 6 8 7 \r\n^wGnome 7 6 7 6 8 6 6 \r\n^N\r\n\r\nNo runner can ever take their stats naturally over these maximums. With\r\n^WCyberware^n and ^WBioware^n however, that\'s a different story.\r\n\r\n^WSee Also: RACES, BIOWARE, CYBERWARE, ATTRIBUTES^n\r\n',0,NULL),('\"ELECTRONICS B/R\"','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used for any actions requiring the intricate manipulation\r\nof electronic devices. It currently is only used in cyberdeck construction\r\ntests involving connection methods.\r\n',0,NULL),('AUTOASSIST','Usage: ^gToggle autoassist^n\r\n\r\nIf auto assist is toggled on you will automatically ^Rassist^n any members of the group\r\nyou are currently a part of when they go into combat. Whether it is initiated by them\r\nor not.\r\n\r\n^WSee Also: ASSIST, TOGGLE^n\r\n',0,NULL),('DATA COMPACTOR','\rData compactor is a piece of headware that interfaces with\r\nheadware memory exclusively. It reduces the size of files in\r\nheadware memory by 20% * Rating of the data compactor.\r\n',0,NULL),('\"FLAME AURA\"','Usage: ^gORDER FLAME AURA^n\r\n\r\nThis power causes a fire elemental to erupt in burning flames.\r\nThis increases the power of the elementals engulf attacks.\r\n\r\n^WSee Also: ORDER, ENGULF^n\r\n',0,NULL),('HOBGOBLIN','The hobgoblins of the Middle East are smaller and slighter than most\r\nork variants. Hobgoblins\' greenish skin tones, sharp teeth, and\r\ndark beady eyes give them a fierce appearance, which has contributed\r\nto the general anti-metahuman prejudice in the Middle East.\r\n\r\nHobgoblins are also distinguished by their vicious tempers and\r\nstrong sense of personal honour, which demands that hobgoblins avenge\r\nany slight or disrespect directed at them.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('UNINSTALL','Usage: ^gUNINSTALL \r\n UNINSTALL ^n\r\n\r\nThis removes a program from your cyberdeck while in the physical world.\r\nIt is also used to remove parts from vehicles.\r\n\r\n^WSee Also: CYBERDECK, INSTALL, PROGRAM, UTILITIES^n\r\n',0,NULL),('\"RETINAL CLOCK\"','A retinal clock gives you a permanent heads up display of the\r\ncurrent time down to the second.\r\n\r\n^WSee Also: TIME^n\r\n',0,NULL),('\"MISSILE PARRY\"','\rThe Missile Parry power allows adepts to snatch slow moving projectiles such\r\nas thrown weapons and arrows out of the air. It does not however, allow them\r\nto catch bullets, no matter how slowly they are moving.\r\n',0,NULL),('\"RAPID HEALING\"','\rThis power is roughly equivalent to the symbiotes bioware. It decreases the\r\namount of time it takes for an adept to recover from wounds. Unlike the\r\nbioware version however, it does not increase the adepts hunger or thirst.\r\n',0,NULL),('\"DODGE POOL\"','Dodge pool is used to attempt to dodge incoming attacks. It is\r\npossible to completely dodge attacks if you have enough dice allocated\r\nto it. Dodge pool is not used in melee combat and any dice allocated \r\nto it are discarded.\r\n\r\n^WSee Also: CPOOL, POOLS, COMBAT POOL, BODY POOL^n\r\n',0,NULL),('ELEMENTALS','Usage: ^gELEMENTALS^n\r\n\r\nThis command shows any elementals you have conjured and that are\r\nwaiting for you in the metaplanes. It also lists how many services\r\nthey currently owe you.\r\n\r\nThe number on this list is the number you use when calling any\r\nelementals to your aid.\r\n\r\nType of Elementals are:\r\n Fire\r\n Earth\r\n Air\r\n Water\r\n\r\n^WSee Also: CONJURE^n\r\n',0,NULL),('\"FINGERTIP COMPARTMENT\"','This cyberware replaces the tip of a users finger just above the last \r\nknuckle. This gives them a place to store small items such as datachips\r\nor pills. It is also very popular for storing monofilament whips as the\r\ntip of the compartment can be used as the weight for the whip.\r\n\r\n^WSee Also: PUT, GET^n\r\n',0,NULL),('\"MAP OF PUYALLUP\" PUYALLUP','\r \r\nThere are three entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n \r\n\"^WMAP PUYALLUP E^n\" to view the eastern half of Puyallup.\r\n\"^WMAP PUYALLUP W^n\" to view the western half of Puyallup.\r\n\"^WMAP TARISLAR^n\" to view the Tarislar district of Puyallup.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('SOCIALS','Usage: ^g []^n\r\n\r\nSocials are commands used to show your affective state to others. The\r\nactor, victim and bystanders may receive different messages. Generally,\r\nsocial commands are used only to express emotion, but it is possible that\r\nsome mobs (or players) will take action based on the social.\r\n\r\nThe SOCIALS command generates a canonical listing of all available socials.\r\n\r\n^WSee Also: EMOTE^n\r\n',0,NULL),('\"MUSCLE REPLACEMENT\"','\rMuscle replacements give bonuses to both Strength and Quickness \r\nequal to its rating.\r\nThey are not compatible with Muscle Augmentation or Muscle\r\nToner bioware.\r\n',0,NULL),('\"DAMAGE COMPENSATOR\"','Damage compensators are a form of bioware that work like the pain\r\nresistance spell and adept power. It helps you override the worst\r\neffects of damage, like TN and initiative penalties, up to the rating\r\nof the damage compensator. However, unlike the spell and adept power\r\nit will hide your actual damage from you, leaving you at a loss of\r\ninformation when deciding whether to retreat or not.\r\n',0,NULL),('BACKGROUND \"TWENTY QUESTIONS\"',' Having a character background is an important tool for roleplaying.\r\nEvery character should have a history. Every character had parents, who birthed\r\nthem, taught them, cared for them (or neglected them), until they were able to\r\nfend with for themselves. Every character has a past. In their past, they\r\nlearned their skills, their abilities, their loves, their hates, and their\r\nvirtues (or lack thereof). Some learned magic, some learned combat, some learned\r\ntechnology and other skills. Backgrounds are considered \"living\" as they change\r\nas the character develops. In-game events can cause a person to change their\r\noutlook on things. These events should be placed in the characters\' backgrounds.\r\n\r\n To really gain the most out of a role-playing environment, players should\r\nflesh out their characters. This helps bring the characters to life, and gets\r\naway from the numbers and mechanics of the game. Ask yourself these questions,\r\nand jot them down on a piece of paper, or your favourite text editor/word\r\nprocessor, and use them to enhance role-playing for you and others.\r\n\r\n1. What is your character\'s sex?\r\n2. What is your character\'s physical size? Is he a short scrawny ork, or a tall\r\nthin dwarf, or just average?\r\n3. What is the colour of your character\'s hair, eyes, and skin? There are natural\r\ncolours, and there are augmented colours. Cosmetic enhancements are commonplace in\r\n2064, so take note of that.\r\n4. What is the character\'s general appearance?\r\n5. Where was the character born? Growing up in Seattle results in different\r\nexperiences and outlooks than being born in Tir Tairngire or NAN tribal lands.\r\n6. How old is the character? Characters should be at a minimum of 15 years old\r\nbefore they start shadowrunning. There are some rare exceptions to this, so if\r\nyou have a reason for younger characters elaborate greatly.\r\n7. What was or is your character\'s family? What did your character\'s parents do?\r\nWere they married, divorced, separated, etc.? Does the character have brothers and\r\nor sisters?\r\n8. Has the character started his or her own family? Does your character have\r\nchildren?\r\n9. Where and how was your character educated? The streets? In a gang? At a\r\nuniversity? In a megacorp?\r\n10. What does your character do for a living? Shadowrunning may not be the only\r\njob, there are other ways to make additional income.\r\n11. What are your character\'s political, spiritual, or religious beliefs?\r\nPolitical alliances in 2064 are important to success. Who do you ally with?\r\n12. What is your character\'s moral code? Will he or she kill? Will he or she\r\nkill anyone? Will he or she kill any time? Does killing bother him or her? Does\r\nyour character have a conscious? If so, to what extent?\r\n13. Does your character have any long term goals? (in-char goals -- not maxing\r\nstats, etc. ;-) ) Will he or she accomplish these goals above all else? Does\r\nyour character have other agendas?\r\n14. Why does your character run the shadows? Does he or she like this lifestyle?\r\nDoes she or he do it for necessity or enjoyment?\r\n15. What is your character\'s personality? Is he or she optimistic, pessimistic,\r\nsarcastic, a loner, a gung-ho militant, obsessive, rational, passionate,\r\npatriotic, idealistic, artistic, etc.?\r\n16. What special qualities does your character possess? Does he or she plan\r\neverything? Is he or she patient? Does he or she have good financial or business\r\nsense? Is your character a natural athlete? Does your character have a knack for\r\ntechnology or science?\r\n17. Are there things your character cannot do? A common example, Harlequin may be\r\na very powerful mage, but he can not seem to get a simple radio to work.\r\n18. Does your character have hates? Do they hate megacorps, metahumans, laziness,\r\nobesity, politics, religion, BTL addicts, drunks, etc?\r\nNote: Racism in 2064 generally applies to race, not skin colour. There are\r\nexceptions to this, however. Some NAN tribespeople hate white (anglo) people, and\r\nin Tsimshian territory there is a great deal of hatred between the Tsimshian and\r\nHaida tribes.\r\n19. What does your character love? Do they love drinking, music, members of the\r\nopposite sex, members of the same sex, shadowrunning, excitement, poetry, reading,\r\netc?\r\n20. What is your character\'s birth name? Does your character have a birth right?\r\nDoes your character know his true name?\r\n\r\nA few more questions you may want to answer:\r\n1. What is your character\'s colour?\r\n2. Under what circumstances would your character sacrifice his or her life?\r\n3. What is the best thing your character ever did?\r\n4. What is your character\'s favourite number?\r\n5. What is the worst thing your character ever did?\r\n6. Who is your character\'s hero or role model?\r\n7. What manner of dying does your character fear the most?\r\n8. Would your character ever betray his or her friends? If so, when and how?\r\n\r\n^WSee also: DESCRIPTION^n\r\n',0,NULL),('ATHLETICS','Linked Attribute: ^gBody^n\r\n\r\nThe athletics skill determines your ability to perform physical tasks.\r\nThough everyone can perform normal, day to day physical routines, the\r\nathletics skill not only lets you excel in those routines, but lets\r\nyou perform more complicated tasks. This skill also covers climbing\r\nand swimming.\r\n',0,NULL),('SORCERY','Linked Attribute: ^gWillpower^n\r\n\r\nSkill in sorcery is vital if you have magical ability and wish to cast ^Wspells^n.\r\nWith it, you are able to manipulate magical energies and control them in the\r\nform of ^Wspells^n.\r\n\r\nAlso\r\n\r\nUsage: ^gORDER SORCERY^n\r\n\r\nThis command is used when you want an elemental to assist you with casting\r\nyour next spell. Elementals can only be assist a spell of the same domain.\r\n\r\nElemental Domains:\r\n Fire - Combat \r\n Air - Detection \r\n Water - Illusion\r\n Earth - Manipulation\r\n\r\n^WSee Also: CONJURING, CASTING, ORDER^n\r\n',0,NULL),('KINESICS','Kinesics gives the adept complete control over his body\'s non-verbal\r\nand subconscious communication and social queues, even when engaged in\r\nstressful situations. It makes negotiation and etiquette tests much\r\neasier as the adept finds himself more aware of the targets body language\r\nand mimicking his cultural affections to his advantage.\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('\"MAP PUYALLUP W\" \"WEST PUYALLUP\"','\r \r\n E--+ G Ash Road to I-5/Tacoma \r\n | | | (See: ^WWEST TACOMA^n)\r\n D---+--------+----|F|------+ |\r\n | |\r\n | /\r\n H\r\n \r\n B \r\n / \r\n | \r\n C \r\n \r\n Speedway \r\n 161 | Prosult Lane\r\n | / (See: ^WEAST PUYALLUP^n)\r\n ---------+-------\r\n |\r\n |\r\n A \r\nA. Reality Hackers HQ \r\nB. Warehouse\r\nC. Hands of Five Policlub\r\nD. Pike\'s Junkyard\r\nE. Squatter Shack\r\nF. Road Block/Toll Booth\r\nG. Loveland\r\nH. Corpse Dump\r\n',0,NULL),('SPIRITS','Usage: ^gSPIRITS^n\r\n\r\nThis command is used to show the spirits currently under your control.\r\nThe number next to it is used to refer to the spirit in any orders you wish\r\nto give them.\r\n\r\nType of Spirits:\r\n Hearth (Indoors)\r\n City\r\n Field\r\n Forest\r\n Mountain\r\n River\r\n Sea\r\n Prairie\r\n Lake\r\n Swamp\r\n Sky Spirits\r\n Mist\r\n Storm\r\n Wind\r\n\r\n^WSee Also: CONJURING, ORDER, DOMAIN^n\r\n',0,NULL),('\"REFLEX TRIGGER\"','A reflex trigger is used in a wired reflex system to allow the\r\nuser to slow down or turn off the wired reflex effect. This is\r\nuseful when the use is in situations where they don\'t need the\r\nextra speed and it could be an inconvenience.\r\n\r\n^WSee Also: WIRED REFLEXES, REFLEX^n\r\n',0,NULL),('VEHICLES CARS','Vehicles are cars, trucks, bikes, drones, panzers, thunderbirds,\r\noperatable by a player. The player must have the proper skill to use\r\nthe vehicle, and if he wishes to rig it or operate it remotely, he must\r\nhave a vehicle control rig.\r\n\r\nThe commands for using a vehicle are as follows:\r\n\r\nenter \r\nEnters the car.\r\n\r\ndrive\r\nPuts you behind the driver seat of the car.\r\n\r\nram \r\ncauses your car to ram a target, may cause damage to your vehicle also.\r\n\r\nleave\r\nGets out of the car.\r\n\r\nwhisper \r\nLets you talk to people outside of the car\r\n\r\n^WSee also: RIG, CONTROL, SUBSCRIBE, RIGGERS, SPEED, DRIVE, ENTER^n\r\n',0,NULL),('ESSENCE','Your essence rating is a measure of your life force. Every human and\r\nmeta-human start off with an essence of 6. As people go through invasive\r\nprocedures such as having cyberware installed, their essence goes down, as\r\npart of their living tissue is replaced with wires, chips, and machines. \r\nPeople can actually stay alive, though alive is probably not a good term, with\r\nan essence of 0. When essence is this low, they tend to be on the edge of\r\nsanity. For mages and shamans, essence is directly related to their magic\r\nrating. Magic thrives on life, and without life, it is difficult to control\r\nthe energies from astral space. Any time a mage or shaman loses 1 essence,\r\ntheir magic rating drops 1 point. For example, if you have an essence of 6\r\nand magic of 6, but decide to buy cyber-eyes, you lose only .20 essence to \r\nmake your essence now 5.80. The problem is that your magic drops to 5! There\r\nis no in between according to astral space. Once your essence drops below\r\n5, your magic would drop another point, and so on. Non-magic people might\r\nnot consider essence valuable, but when you die, you also have the chance to\r\nlose essence; once that drops below 0, you are dead for good.\r\n\r\n^WSee Also: ATTRIBUTES, ESSENCE HOLE, ESSENCE INDEX, BIOWARE INDEX, MAGIC LOSS^n\r\n',0,NULL),('ACCIDENT','Usage: ^gORDER ACCIDENT ^n\r\n\r\nThis commands a spirit to cause the target to have a minor accident, along\r\nthe lines of falling over. This causes the target to lose a turn in combat.\r\n\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('DESCRIPTION','Your character\'s description is how your character looks, of course.\r\nWe don\'t want to give you too many rules to cramp your style or ruin\r\nyour own expression, but we will give you some pointers here for what\r\nwe are looking for:\r\n\r\nThe senses:\r\nThe most important senses regarding a character\'s description are sight\r\nand smell, as they would be in essence what the other characters, would\r\nsee and smell in your presence.\r\n\r\nTop to bottom describing:\r\nDoesn\'t have to be in that or any other given order, but we would prefer\r\nif all the major aspects of the character\'s \"look\" were described here.\r\nWhat colour is his/her eyes? What is her/his build like? Is he/she\r\na short, stout elf or a tall slender dwarf, or just average?\" Does she or\r\nhe have any distinguishing marks, such as scars, tattoos, etc.?\r\nIf so what do they look like? What colour is her or his hair, if she or he\r\nhas any at all? What is his or her manner of dress? Is she or he neat\r\nand tidy in appearance, or is he or she ragged and grungy in appearance?\r\n\r\n^WSee also: BACKGROUND, CUSTOMIZE, POSITION^n\r\n',0,NULL),('INITIATION INITIATE','Usage: ^gINITIATE^n\r\n\r\nInitiation is a magician\'s way of advancement, whether the magician\r\nbe a shaman, mage, or adept. When your character is initiated, its\r\nmagic rating increases by one point.\r\n\r\nWhen you reach the requirements for an initiation you can use the\r\n^WINITIATE^N command to enter the initiation menu and choose how you wish\r\nto spend your initiation. You can either increase your magic and gain\r\na metamagic technique, increase your magic and change your astral\r\nsignature, or shed any gaes you currently have.\r\n\r\nThe cost for an initiation is 5 plus the desired grade times 3. So\r\nif you wished to initiate to grade 2 it would cost you (5+2)*3=21.\r\nThere is also an additional cost of nuyen and a requirement of TKE\r\nRequirements are:\r\n\r\n TKE NUYEN\r\nGrade 1: 0 50000\r\n \" 2: 100 75000\r\n \" 3: 200 125000\r\n \" 4: 400 225000\r\n \" 5: 600 425000\r\n \" 6+: +200 825000\r\n\r\n^WSee Also: MAGIC, INITIATE, METAMAGIC^n\r\n',0,NULL),('INITIATIVE','Initiative determines how fast you can react in a fight. This is affected by\r\nyour reaction, and any possible cyberware enhancing implants.\r\n\r\nIn a combat round, the real life equivalent of three seconds, your initiative\r\nwill determine who gets the first attacks. \r\n\r\n^WSee Also: REACTION^n\r\n',0,NULL),('SKILLWIRES SKILLSOFTS CHIPJACK','Chipjacks are cyberware designed for the sole purpose of slotting\r\nvarious chips into. They can take skillsofts, optical memory chips\r\nor BTLs. Skillsofts for active skills also require skillwires to use,\r\nthis defines the maximum rating also, as no active skillsoft can be\r\nof a rating higher than the skillwires. Skillsofts for language\r\nand knowledge skills aren\'t affected by skillwires however.\r\n\r\n^WSee Also: JACK, KNOWSOFT LINK^n\r\n',0,NULL),('MANABOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nManabolt deals physical damage directly to a target and is mana\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Willpower attribute of\r\nthe target.\r\n\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, POWERBOLT, STUNBOLT^n\r\n',0,NULL),('\"MAP OF PORTLAND\" PORTLAND','\r1. Washington 9. Park\r\n2. Stark 10. Eighth Street\r\n3. Burnside 11. Broadway\r\n4. Couch 12. Sixth Street\r\n5. Davis 13. Fifth Street\r\n6. Everett 14. Grand Street\r\n7. Glisan Y\r\n8. Irving /\r\n |\r\n /\r\n __/_X\r\n W /\r\n V /\r\n | |\r\n8 o---o\r\n |\r\n | S\r\n7 o---o\r\n | |R\r\n | |\r\n6 To---o\r\n N+M |\r\n | L |\r\n5 o-+-o\r\n | |\r\n | |/\r\n4 o---o---o\r\n C___B_| | |_H\r\n | | | | |\r\n3 o---o-+-o-+-o---o---o---x---x---<:::>-o P\r\n2 o-F-o---o---o---o o_|\r\n |G |\r\n | |\r\n1 o---o\r\n 9 10 11 12 13 14\r\n \r\nA. Rocco\'s Pizza H. The Toadstool\r\nB. N. Park Blocks J. TTBank Tower\r\nC. Powell\'s Technical Books K. City Center Parking\r\nD. Church of Elvis L. Davis Street Offices\r\nE. Mary\'s and Stuffer Shack M. Sisters of the Road Cafe\r\nF. O\'Bryant Square Parking N. The Satyricon\r\nG. O\'Bryant Square O. Exit to I-5\r\n P. Telestrian Habitat\r\n Q. Sixth Street Parking\r\n R. Blanchet House\r\n S. Hellhound Bus Depot\r\n T. TTBank Branch\r\n U. MAX Station\r\n V. Tir Royal Postal Station\r\n W. Portland Crime Mall\r\n X. Thomason Autogroup\r\n Y. Exit to I-5\r\n',0,NULL),('POSITION','Usage: ^gPOSITION \r\n POSITION^n\r\n\r\nThis command displays a short message at the end of your look description.\r\nTyping it on it\'s own, or changing positions with a sit or stand command\r\nwill remove it.\r\n\r\nSee Also: ^WSTAND^n\r\n',0,NULL),('\"AURA READING\"','Linked Attribute: ^gIntelligence^n\r\n\r\nAura reading is used a complementary skill for any assensing tests made.\r\n\r\n^WSee Also: ASSENSE^n\r\n',0,NULL),('\"MAP OF I-5 SEATTLE\" \"I-5 SEATTLE\" I-5','\r \r\n Everett/Beyond\r\n ||\r\n A. Highland Drive (NW Seattle) A_||\r\n B. Harrison Street (NE/NW Seattle) ||\r\n C. Broadway (SW/SE/NE Seattle) //\r\n D. Espanoza Way (SW/SE Seattle) //\r\n E. Seneca Street (SE Seattle) //|\r\n // B\r\n //\r\n C //\\\r\n // \\ I-90 ->\r\n // To Council Island\r\n // & Redmond\r\n ||\r\n /||\r\n D ||\r\n //\r\n //\r\n // E\r\n ||\r\n ||\r\n ^cSee: ^WI-5 SEA-TAC\r\n',0,NULL),('SDEFENSE \"SPELL DEFENSE\"','Usage: ^gSDEFENSE ^n\r\n\r\nThis command is used to allocate spell pool dice into the\r\nspell defense pool. These dice are used to resist hostile\r\nspells cast against you. They will never be used to stop\r\nbeneficial spells.\r\n\r\n^WSee Also: DRAIN, REFLECT^n\r\n',0,NULL),('EVASION','Sometimes even the best decker gets caught out. When this time comes\r\nthey need the evasion persona program. It helps not only in combat\r\nmaneuvers but to help avoid Trace IC from locking onto you.\r\n\r\n^WSee Also: PARRY, MPCP, PROGRAMS^n\r\n',0,NULL),('SCORPION','Scorpion is the dancer of death. He fears nothing because he\r\ncan kill any foe. His poison is his strength. It gives Scorpion\r\nthe power to do as he pleases. Scorpion is invisible in his\r\nhome. He strikes enemies swiftly and without mercy.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ARCHETYPES','Archetypes are a way to generalize which skills a character will learn.\r\nThough we all can attempt to learn just about anything, people are either\r\nborn with certain abilities which cannot be learned later in life (such\r\nas ^Wmagic^n), and they also make choices in childhood which limit their\r\nlater choices. We feel archetypes represent this and career choices.\r\nArchetypes are only important for the beginning stages of a character\'s\r\ndevelopment. Afterwards, the character is distinguished by its skills,\r\nattributes, and reputation -- not by what it began as.\r\n\r\n^WSee Also: STREET SAMURAI, DECKER, ADEPT, MAGE, SHAMAN, RIGGERS^n\r\n',0,NULL),('MANIFEST','Usage: ^gMANIFEST^n\r\n\r\nThis command is used while astrally projecting to make yourself\r\nvisible to the physical plane. Once manifested mundanes and\r\nnon-perceiving awakened beings see you as a ghostly image of your\r\nastral reflection, they can also hear you talk.\r\n\r\n^WSee Also: ASTRAL PLANE, PROJECT^n\r\n',0,NULL),('ADEPTS','Adepts are true warriors of an age past, devoted to perfecting their physical\r\nstrengths and capabilities. Berserkers, ninjas and all other elite forms of\r\nmortal warriors are adepts. An adept has a magic rating, but rather than\r\ncasting spells, uses their magic to \"purchase\" skills and abilities that come\r\nfrom a refining of the human body. Adepts are also much more athletic and\r\nagile than most other warriors, thus making just as good assassins as\r\nsamurais without the aid of cyberware.\r\n\r\n^WSee Also: ARCHETYPES, ABILITIES^n\r\n',0,NULL),('LEOPARD','Leopard posses great stamina and can achieve enormous speed\r\nover short distances. He is aggressive, quick to anger and\r\nvicious when cornered. Leopard is reclusive and secretive, a\r\nnocturnal creature with superb night vision. He depends on\r\nhis keen senses rather than on intellect but many still be\r\ndeceived by appearances.\r\n\r\n A Leopard shaman must never allow his family to be harmed.\r\nHe will attack any creature attempting such an action and\r\nfight to the death is necessary.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BADGER','Badger is a small creature, but he takes on creatures much larger than\r\nhimself and wins. He likes to stick his nose where it doesn\'t belong,\r\ndigging for secrets as well as to fortify his position. He is a\r\nmasterful fighter and hunter and capable of amazing savagery in defending\r\nwhat is is.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ALERTS','There are two different types of Alert in all Matrix systems: Passive and\r\nActive.\r\n\r\nPASSIVE - This is triggered when the system detects a Decker attempting\r\nanything illegal. This is usually when the security tally rises above a\r\ncertain level. On a passive alert, all IC in the system have 50% added \r\nto their ratings, but remain invisible and peaceful. The length of any\r\nalert depends on how much extra activity has happened after it was triggered\r\nand the security rating of the host.\r\n\r\nACTIVE - An active alert can only be triggered if a Passive Alert has been\r\nalready triggered. In an Active alert, all IC become visible and aggressive.\r\n\r\n^WSee Also: IC, MATRIX COMBAT, SECURITY TALLY^n\r\n',0,NULL),('BANISH','Usage: ^gBANISH ^n\r\n ^gBANISH^n\r\n\r\nThis command is used to banish a spirit or elemental back to\r\nthe metaplanes, completely removing then from the physical and\r\nastral planes. Once initiated only the person who won the last\r\nround of banishing can stop it. You pit your conjuring skill against\r\nthe force of the spirit, if you are the summoner then your Charisma\r\nalso plays a part. If the spirit wins, your magic is temporarily\r\nreduced and if it is reduced to 0 you are liable to pass out.\r\n\r\nA Shaman or Mage can banish any type of spirit or elemental.\r\nTyping the ^rbanish^n command on it\'s own will stop the contest if you\r\ncurrently are in control.\r\n\r\n^WSee Also: CONJURING^n\r\n',0,NULL),('STEALTH','Linked Attribute: ^gQuickness^n\r\n\r\nStealth is your ability to sneak, to avoid detection from both players and mobiles\r\nwhile moving around.\r\n^WSee Also: SNEAK^n\r\n\r\nAlso\r\n\r\nCategory: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe stealth spell stops all sound coming from a single target.\r\nThis includes all walking sounds, talking and gunfire.\r\n\r\n^WSee Also: CAST, SILENCE^n\r\n',0,NULL),('CENTERING','Linked Attribute: ^gWillpower^n\r\n\r\nThis skill is used by initiates when they perform a centering\r\naction. It is linked to a performance or artistic skill and\r\ncan never be learnt at a level higher than that. You must be\r\nawakened to even begin to learn this skill.\r\n\r\n^WSee Also: METAMAGIC^n\r\n',0,NULL),('APPEAR','Usage: ^gORDER APPEAR^n\r\n\r\nThis command is used to call a spirit from the metaplanes to the\r\nastral plane so you can order it to perform other tasks.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('ASSIST','Usage: ^gASSIST ^n\r\n\r\nThe ^Rassist^n command lets you join a fight on the side of the person you specify.\r\nYou will start fighting whoever the person you ^Rassist^n is fighting, however they\r\nwill continue to hit their original target.\r\n\r\n^WSee Also: AUTOASSIST, FLEE^n\r\n',0,NULL),('\"ASTRAL PLANE\"','The Astral Plane is a parallel dimension to the corporeal plane. They both\r\nshare the same world -- that is, time is consistent, and all inanimate\r\nobjects in the corporeal plane have astral counterparts (but one must\r\nremember that these astral counterparts do not abide by the laws of corporeal\r\nphysics). The Astral Plane is the source of magical energy, as well as the\r\nspace through which it travels.\r\n\r\nMagical beings in the physical dimension have active forms in the astral\r\nplane, while other beings have dormant forms: forms that can be seen from\r\nthe Astral Plane, but not affected. All things that have even the slightest\r\nmagical energy can be seen, assensed, and affected by astral beings.\r\n\r\n^WSee Also: PERCEIVE, PROJECT^n\r\n',0,NULL),('EXAMINE','Usage: ^gEXAMINE ^n\r\n\r\nMay give you some valuable information about an item. Depending on\r\nthe item type it will display extra information about the item along\r\nwith the same information as look. Lodges and circles will display\r\nwhat it is dedicated to, guns will display ammo and attachments and\r\ncontainers will show you their contents.\r\n\r\n^WSee Also: LOOK^n\r\n',0,NULL),('HEAL \"EMPATHIC HEALING\"','This power allows adepts to heal the physical wounds of a target by\r\ntransferring some or all of the wounds to the adept. The adept must be\r\nable to have physical contact with the target of the power.\r\n\r\n^WSee Also: HEAL^n\r\n',0,NULL),('ATTACH','Usage: ^gATTACH \r\n ATTACH \r\n ATTACH ^n\r\n\r\nThis allows you to ^Rattach^n accessories to weapons, mainly guns. These accessories\r\ncan range from laser sights to recoil compensators to smartlinks. The command\r\ngoes something like this:\r\n\r\n^c< 10P 10M > attach smartlink rifle^n\r\n\r\nIn addition, the ^Rattach^n command is used to ^Rattach^n weapons to turrets. The\r\nmount number can be gained by using the ^RMount^n command. The following syntax applies:\r\n\r\n^c< 10P 10M > attach smartgun 1^n\r\n\r\nTo mount a weapon on a drone the following syntax applies:\r\n\r\n^c< 10P 10M > attach doberman smartgun 1^n\r\n\r\n^WSee Also: PISTOLS, RIFLES, MOUNT, UNATTACH^n\r\n',0,NULL),('ATTACK','The attack utility is a Decker`s main weapon for ^WMatrix Combat^n. Damage\r\nis calculated as for normal combat, with the utility coming in Light, Moderate, \r\nSerious and Deadly versions.\r\n\r\n^WSee Also: IC, UTILITIES, MATRIX^n\r\n',0,NULL),('EXCLAIM','This is simply a social that exclaims whatever you say.\r\n\r\n^WSee Also: SOCIALS^n\r\n',0,NULL),('CANCEL','Usage: ^gCANCEL ^n\r\n\r\nThis command is used to cancel an order you have at a shop. The\r\nnumber of the order can be got by using the check command.\r\n\r\n^wSee Also: SHOPS, BUY, LIST, CHECK^n\r\n',0,NULL),('\"MAP INDEX\" MAP','The map index is as follows, keywords for viewing the various maps available\r\nin the Awake Atlas Database. To view the map of the given area, just type\r\n\"help \"\r\n\r\n^rNote: this database is a work in progress and is incomplete. Do not report\r\nmissing entries as bugs or the like. Thank you. Until this system is complete, \r\nkeywords that are included to date will have a ^Y+^r symbol by them. Partial\r\nentries have a ^Yo^r symbol by them.^n\r\n\r\nKeyword Location Viewed\r\n============================================================================\r\nMAP OF SEATTLE^Y+^n Downtown Seattle\r\nI-5^Yo^n Interstate 5\r\nI-405 Interstate 405\r\nI-90 Interstate 90\r\nTACOMA^Y+^n Tacoma\r\nMAP OF REDMOND^Y+^n Redmond Barrens\r\nPUYALLUP^Y+^n Puyallup Barrens and Tarislar \r\nMAP OF COUNCIL ISLAND^Y+^n Council Island\r\nMAP OF PORTLAND Downtown Portland\r\n^cMore maps will be added as areas are laid out.^n\r\n',0,NULL),('BREATH','Usage: ^gORDER BREATH ^n\r\n\r\nThis power commands the spirit to sent a stream of noxious fumes towards\r\nthe target that will damage them.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('MINOTAURS','Minotaurs are an unusual Mediterranean mutation of the troll\r\nmetatype, distinguished by pronounced snouts in place of noses, wide\r\nset eyes, long horns, and extensive body hair.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('\"HERMETIC CIRCLE\"','Hermetic circles, along with conjuring libraries, are used by hermetic\r\nmages to summon elementals to do their bidding. They are dedicated to a\r\nspecific element and cannot be used to summon an elemental of any other\r\ntime, and they cannot be used to summon an elemental greater than the force\r\nof the circle.\r\n\r\nWhile summoning an elemental the mage is protected by an astral barrier\r\nequal to the force of the hermetic circle.\r\n\r\nOnly one lodge or hermetic circle can be present in a room at any given time.\r\nThey cost force^2 nuyen to build.\r\n\r\n^WSee Also: CONJURE, CONJURING, MAGE, HERMETIC LIBRARY. DESTROY, BUILD^n\r\n',0,NULL),('DAMAGE','Damage in Shadowrun is dealt with in levels of varying degrees.\r\nImagine your total physical and mental health in terms of\r\npercentages, with full health being 100% and each box representing\r\n10%. \r\n\r\nAll damage dealt is at one of four levels: light; moderate; serious;\r\nor deadly. Light is 1 box of damage, moderate is 3, serious is 6 and\r\ndeadly is 10.\r\n\r\nIf you were to take a Moderate wound and then a Light wound you would\r\nend up with 4 boxes of damage marked off. When you take damage it stays\r\nthe same type of damage you receive, either mental or physical, unless you\r\nare at 0 mental, then it overflows into physical.\r\n\r\nWhen you reach 0 mental or physical you fall unconscious (unless using a \r\npain editor). If your physical health overflow is greater than your body,\r\nyou will die.\r\n\r\n^WSee Also: PAIN EDITOR, SCORE, PHYSICAL, MENTAL^n\r\n',0,NULL),('BYPASS','Usage: ^gBYPASS ^n\r\n\r\nThis is the modern version of the old \"pick\" command. Nowadays, no one uses\r\na lock pick, they use an electronics kit. With such a kit, one can ^rbypass^n\r\nlocks. This can only be used on regular doors, not car doors.\r\n\r\nBypassing the maglock authentication allows you to lock or unlock maglocked\r\ndoors.\r\n',0,NULL),('DELETE','Usage: ^gDELETE ^n\r\n\r\nThis command is used to delete an item from headware memory.\r\nBe careful with this, once the item is gone, it is gone for good\r\nand cannot be retrieved.\r\n\r\n^WSee Also: MEMORY, VIEW^n\r\n',0,NULL),('COYOTE','Coyote is the least predictable of the totems. A Coyote shaman will act on\r\nthe slightest whim, attempting to fulfil all desires at once. A risk-taking\r\nprankster, Coyote is reminiscent of Loki. Coyote shamans have no special\r\npreferences or advantages.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DESIGN','Usage: ^gDESIGN ^n\r\n\r\nThis command creates a program design which helps with your\r\nprogramming tests later in the development cycle. This takes\r\na number of hours equal to the program rating multiplied by\r\nthe program size multiplier. You must have the program\r\ninstalled on a desktop computer and be sitting in the room\r\nto use this. You must also have the applicable program\r\ndesign skill.\r\n\r\nThis is also used to create a part design for building cyberdeck\r\ncomponents. Again, it helps your building test later in\r\nthe construction cycle. Not all parts requiring designing.\r\nAlso, it can be used to design spells. You need a lodge or\r\nsorcery library (depending on your Tradition), in the room\r\nwith you to design a spell. It uses the Spell Design skill, but\r\nyou can use Sorcery with a penalty.\r\n\r\n^WSee Also: CREATE, PROGRAM, UTILITIES, BUILD, PROGRAM DESIGN, INSTALL^n\r\n',0,NULL),('\"COMPUTER B/R\"','Linked Attribute: ^gIntelligence^n\r\n\r\nComputer B/R is the ability to build and repair cyberdecks and other\r\ncomputer systems. It is required for anyone who wants to create their\r\nown cyberdeck from scratch.\r\n\r\n^WSee Also: COMPUTERS, CYBERDECKS^n\r\n',0,NULL),('CREATE','Usage: ^gCREATE ^n\r\n\r\nThis command is used to trigger the creation menus for a variety of\r\nplayer created objects. The menus are simple and the follow on commands\r\nare explained in their relative help files listed below.\r\n\r\n^WSee Also: CAST, LEARN, MAGIC, SPELLS, DESIGN, PROGRAM, UTILITIES, BUILD, AMMO^n\r\n',0,NULL),('DECRYPT DISARM','Test: FILES\r\nUtility: Decrypt or Defuse\r\nUsage: ^gDECRYPT \r\n DISARM ^n\r\n\r\nThese commands are used to remove any IC that may be protecting\r\na file. Decrypt is used against Scramble IC and Disarm is for\r\nremove Data Bomb and Pavlov ICs.\r\n\r\n^WSee Also: DOWNLOAD, ANALYZE, UTILITIES, MATRIX^n\r\n',0,NULL),('WAKYAMBI','The ^Wwakyambi^n are an extremely rare elven subgroup native to \r\nAfrica. The wakyambi often lack pointed ears and are noticeably \r\nthinner and taller than other elves, sometimes growing as tall as\r\ntrolls and a rare few even taller. Wakyambi almost always possess\r\nblack or brown skin, though rare albino wakyambi are known to exist,\r\ncharacterized by white skin, no body hair and red eyes. All known\r\nalbino wakyambi shun the modern world and live deep within the\r\njungles of the African heartland.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('COMMANDS','Usage: ^gCOMMANDS^n\r\n\r\nThe COMMANDS command gives a canonical list of all the known verbs.\r\nEach command listed idealistically has a help file available, accessible by\r\ntyping ^rHELP ^n.\r\n',0,NULL),('ORAL STRIKE','Linked Attribute: ^gQuickness^n\r\n\r\nThis skill is used exclusively in conjunction with the oral slasher\r\ncyberware. It is the weapons skill used during combat rolls.\r\n',0,NULL),('DUMPSHOCK','Dumpshock is damage caused by sudden disconnection from \r\nthe matrix. The more secure a host you are in when you are \r\ndisconnected the more severe the damage is.\r\n\r\n^WSee Also: MATRIX, DISCONNECT, IC^n\r\n',0,NULL),('DOMAIN','Usage: ^gDOMAIN ^n\r\n\r\nThis command is used by shamans to switch the domain they are in.\r\nThis is useful for changing the type of spirit which can be summoned\r\nand which spirits can be controlled. If you are currently controlling\r\na spirit of a certain domain and move out of it you forfeit all remaining\r\nservices that spirit owes you. This command can only be used to switch\r\ndomains in areas that are part of multiple domains, otherwise it just\r\ndisplays the current domain.\r\n\r\n^WSee Also: CONJURING, SPIRITS, CONJURE^n\r\n',0,NULL),('DONATE','Usage: ^gDONATE ^n\r\n\r\nThis command takes an object that you no longer want and deposits it in the\r\ndonation areas of ^RAwake^n to assist newbies in getting started.\r\n\r\n^WSee Also: JUNK^n\r\n',0,NULL),('COMPRESS DECOMPRESS','Usage: ^gCOMPRESS \r\n DECOMPRESS ^n\r\n\r\nThis command is used in conjunction with the data compactor and\r\nheadware memory cyberware. It reduces the size of a file in\r\nheadware memory by 20% x Rating of the data compactor. Files that\r\nare compressed must be decompressed before they are used.\r\n',0,NULL),('DRONES','Drones are unmanned vehicles, used for surveillance, scouting, or\r\neven combat. They are controlled by a RIGGER remotely, through a remote\r\ncontrol deck. All driving tests use the reaction attribute.\r\n\r\n^WSee also: RIG, CONTROL, SUBSCRIBE^N\r\n',0,NULL),('HARDCORE','Usage: ^gTOGGLE HARDCORE^n\r\n\r\nHardcore Mode is an enforcement of Permanent Death. This flag\r\ncan only be toggled in Character Generation and once toggled on\r\nit cannot be removed. If you become mortally wounded in this mode\r\nand are not picked up by DocWagon then you are dead for good.\r\n\r\nHardcore characters are also protected from idle deletion, and a\r\nTop 10 list of the most experienced Hardcore Character will soon\r\nbe available.\r\n',0,NULL),('NOTORIETY','Notoriety is the total karma you have gained through killing\r\nmobs. It has no affect on any game mechanics other than being \r\nused to measure your total karma earned.\r\n\r\n^WSee Also: REPUTATION, TKE^n\r\n',0,NULL),('\"INCREASE CYBERED ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell affects its particularly aligned attribute, this variant \r\nonly affects cyberware modified attributes. The TN is the targeted\r\nstat which is increased by 1 for every two successes, with a maximum \r\nincrease up to the force it is cast at.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, DECREASE ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('PHYSICAL \"PHYSICAL POINTS\"','Physical points are a measure of what physical condition you are in\r\nrelative to your attributes. This number ranges from -(BODY) to 10, with\r\nanything below 0 meaning you are on the verge of death. The most you can\r\nfall below zero is equal to your body attribute. Beyond this means \r\ninstant death. This number, like your ^Wmental points^n, never raises beyond\r\n10. The reason is that this number is affected by your attributes, so,\r\nfor example, my physical condition of 10 may mean alot more than your\r\ncondition of 10. (This is why ^Wattributes^n and ^Wskills^n are so important as\r\nyou ratings in those directly affect what your physical points really\r\nmean).\r\n\r\nTo recover physical points, you must either get magical healing, visit a\r\nhospital, or rest (or ^Wsleep^n). These are in order of most effective to\r\nleast effective.\r\n\r\nAny weapon which is not blunt will strike for physical damage, with the\r\nend goal being death of your opponent. If you don\'t wish to kill your\r\nopponent, use a blunt weapon (including your hands).\r\n\r\n^WSee Also: MENTAL, CONDITION MONITOR^n\r\n',0,NULL),('ENGULF','Usage: ^gORDER ENGULF ^n\r\n\r\nThis power causes the spirit/elemental to surround the target and\r\ncan cause great damage. The victim then has to struggle to break\r\nfree from the spirit/elemental\'s grasp or they will continue to\r\ntake damage every combat turn. Fire elementals who also have the\r\nFlame Aura power activated cause extra damage with their engulf\r\nattacks.\r\n\r\n^WSee Also: ORDER, FLAME AURA^n\r\n',0,NULL),('DECORATE','Usage: ^gDECORATE^n\r\n\r\nDecorate is used to customize the room description of your apartment.\r\nAll text pasted after will become the new room description, this will\r\nsave through reboot and copyover, but not in an event of the world\r\nfiles being updated from another source. To finish entering the\r\ndescription put @ on a blank line.\r\n\r\n^WSee also: HOUSES^n\r\n',0,NULL),('\"TAILORED PHEREMONES\" \"BIOSCULPTING TISSUE\"','Tailored Pheromones are a form of bioware that cause the\r\nbody to mass produce pheromones specially tailored to affect\r\nthose around you. They bring great bonuses to face-to-face\r\ninteraction, but have no effect at all if the other person\r\ncannot smell you.\r\n',0,NULL),('CONSIDER','Usage: ^gCONSIDER ^n\r\n\r\nThis command will compare your relative abilities with that of another person.\r\nIt will only give you a rough estimate, and by no means should be taken as\r\ngospel.\r\n\r\nExample:\r\n\r\n^c< 10P 10M > consider phobia^n\r\n',0,NULL),('FINGER','Usage: ^gFINGER ^n\r\n\r\nThis is a player scan tool, showing you the name, title, and last logon of a\r\nplayer. You can only finger players of your level and below.\r\n\r\n',0,NULL),('MATH SPU','This cyberware amplifies the users mathematical abilities by processing\r\nthem internally. The user needs only think about the problem and the\r\nMath SPU will return the answer.\r\n\r\nIt provides hacking pool dice equal to its rating and also acts as a\r\nfunctional clock.\r\n',0,NULL),('MANASTORM \"BACKGROUND COUNT\"','A background count is a measurement of disturbances in the\r\nastral plane that affect the flow of magic. Background count\r\nmake it harder to cast spells, resist drain and perform any\r\nother astral activity. \r\n\r\nPowerful disturbances can cause manawarps. These are dangerous \r\nstorms on the astral plane that can kill dual natured or \r\nprojecting life forms.\r\n\r\nThe opposite of a background count is a power site.\r\n\r\n^WSee Also: CLEANSING, POWER SITE^n\r\n',0,NULL),('FOLLOW','Usage: ^gFOLLOW ^n\r\n\r\nUse FOLLOW to automatically follow someone else.\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('FOMORI','Fomori are Irish/Celtic trolls. They lack dermal bone deposits, and\r\nare generally considered comparatively attractive by other races.\r\nLike many metahumans of Celtic descent, Fomori possess a\r\nhigher-than-average propensity for magical ability.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('FORGET','Usage: ^gFORGET ^n\r\n\r\nThis command is used in character generation to forget a learned spell\r\nand return all the used force points on it. Once outside of character\r\ngeneration you will no longer be able to use this command.\r\n\r\n^WSee Also: LEARN^n\r\n',0,NULL),('\"SPELL DESIGN\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is used in the process of spell creation. It is not\r\nrequired, sorcery can be used instead. However, using sorcery\r\nputs you at a great disadvantage.\r\n\r\n^WSee Also: CREATE, DESIGN^n\r\n',0,NULL),('SMARTLINK \"SMART GOGGLES\"','The smartlink system consists of a cyberware component and a gun accessory.\r\nIt is designed to make shooting targets much easier, to reflect this all \r\nrounds fired from a smartlinked weapon get -2TN to hit. Smartlinks are not\r\ncompatible with laser sights.\r\n\r\nSmart goggles are a non-cyberware alternative, however the bonus is only\r\nhalf that of its cyberware equivalent.\r\n\r\nSmartlink-2 offers an additional -2 TN on Called Shots, which are currently\r\nnot implemented ingame.\r\n',0,NULL),('GIANTS','\rNordic trolls, or giants, are fairer and taller than most other\r\ntrolls. The average giant stands 3.5 meters tall, and most lack\r\nhorns and other dermal bone deposits common to their race. For\r\nas-yet-unknown reasons, giants seem to have a greater-than-average\r\ntendency towards genetic reversions. One out of every four female\r\ninfants born to giant mothers is human.\r\n',0,NULL),('SYNTHACARDIUM','\rSynthacardium is artificially grown heart muscle that allows the users\r\nheart to work to a much higher level. Each level grants an extra dice\r\nto any athletics related tests.\r\n',0,NULL),('SUBSCRIBE','Usage ^gSUBSCRIBE\r\n SUBSCRIBE ^n\r\n\r\nThis is the command used to set in the firmware of a Remote Control\r\nDeck, a vehicle that can be accessed remotely with said deck. It is\r\nalso used to list currently subscribed vehicles in a Remote Control\r\nDeck. \r\n\r\nWhen you login your subscriber list may be empty. That is normal, it\r\nwill refresh next time the MUD hour ticks over.\r\n\r\n^WSee also: CONTROL, RIG, RIGGERS, UNSUBSCRIBE^N\r\n',0,NULL),('FLAMETHROWER','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nFlamethrower is a ranged physical attack that causes direct\r\ndamage and has the chance of setting the target on fire, causing\r\ninjuries and damage to gear over time.\r\n\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n\r\nAlso\r\n\r\nUsage: ^gORDER FLAMETHROWER ^n\r\n\r\nThis power commands the spirit to cast the spell Flamethrower\r\non a target. This causes damage upon hitting the target but can\r\nalso cause them to erupt in flames, causing more damage over the\r\nfollowing turns.\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('HOUSES APARTMENTS','Houses (Apartments, Condos, Whatever you want to call them) serve two\r\npurposes. One is to give you a safe place to stay for you and your guests,\r\nand also to store any excess items you may have. \r\n\r\nThe housing system is completely automated, just seek out the receptionist\r\nin the building you wish accommodation in and type ^RList^n to get a list\r\nof available houses for rent.\r\n\r\nThe ^Rlease^n command is used to pay for the first months pay. And ^Rpay^n is\r\nused to pay for any extra months. It must be paid once every real life month\r\nor you will lose access and all items you have stored inside.\r\n\r\n^WSee Also: HOUSE, LEASE, LEAVE, PAY, RETRIEVE, DECORATE, STATUS^n\r\n',0,NULL),('COPYOVER','A copyover is a way of rebooting the MUD without having to disconnect players.\r\nIt works by \"freezing\" all the people connected to it, then fires up another instance\r\nof the server and copies all of the connections over. It allows us to update the MUD\r\nwith minimal disruption to players. The only downsides are that it resets all runs\r\nand all items on the floor outside of apartments and storage rooms are lost. Also\r\nall vehicles that are outside a garage or car park will be moved to the Seattle\r\nGarage on Grey Street.\r\n',0,NULL),('\"IRON WILL\"','\rThis allows the adepts to better resist any manipulation spells or critter\r\npowers used against them. Each level adds an extra die to the spell\r\nresistance test.\r\n',0,NULL),('\"KNOWSOFT LINK\"','This piece of cyberware is used to link Knowsofts currently stored in\r\nheadware memory to your mind. It bypasses the need to have the chip\r\nin your chipjack allowing you to use more at once.\r\n\r\n^WSee also: MEMORY, LINK, LOAD, SKILLWIRES^n\r\n',0,NULL),('\"KILLING HANDS\"','\rTurns normal unarmed (Str)M stun damage into physical damage.\r\n Damage level Cost\r\n (Str)L .5\r\n (Str)M 1\r\n (Str)S 2\r\n (Str)D 4\r\n',0,NULL),('IGNITE','Category: ^gMANIPULATION^n\r\nDuration: ^gPERMANENT^n\r\n\r\nIgnite causes the atoms in the targets body to begin to vibrate at a high\r\nspeed causing the target to heat up to the point that they spontaneously\r\ncombust. While surrounded by flames the target is pretty much incapacitated\r\nand faces damage every combat turn.\r\n',0,NULL),('IGNORE','Usage: ^gIGNORE\r\n IGNORE ^n\r\n\r\nIgnore toggles the ability to receive OOC messages from other players on\r\nthe MUD. Ignore on its own displays the list of people you have ignored.\r\n',0,NULL),('AZTECHNOLOGY','Aztechnology is one of the biggest Megacorporations in the World of Shadowrun.\r\nThe company controls almost all of Seattle and its thousands of public services,\r\nand holds influence in all offices of the United States. Its massive power\r\nknows no bounds, nor does its size. Based in Aztlan, Aztechnology controls\r\nstates, provinces, and even some third world countries, and all are simply\r\nconsidered as assets. Aztechnology is also the leader in all aspects of research\r\nin Cyberware, Magic, and Matrix technology. The Aztech armed forces\r\nare unmatched in all the country, and form one of the most formidable military \r\nforces in the UCAS.\r\n\r\n^WSee Also: CORPORATIONS^n\r\n',0,NULL),('EVALUATE','Evaluates determine which of the many files on a host are particularly \r\nvaluable and then organises them into easily downloadable packages. This \r\nincreases the likelihood of success on the LOCATE PAYDATA function. \r\nAs they evaluate files compared to data markets at the time they were \r\ndesigned they effectively degrade over time as their information becomes \r\nless relevant.\r\n\r\n^WSee Also: UTILTIES, PROGRAMS, SOFTWARE, LOCATE^n\r\n',0,NULL),('HUMANS \"HOMO SAPIENS SAPIENS\"','Average Height: 1.7 meters (5.8 feet)\r\nAverage Weight: 70 kilograms (154 pounds)\r\nFeatures: Hair distribution and quality vary from sapien to sapien. Their\r\n ears are always rounded, and they have 32 teeth. Their skin colour\r\n ranges from pale-pink to ebony.\r\nHabitat: Humans prefer to live in roofed structures.\r\nHabits: They usually prefer daytime activities, and their diet is \r\n omnivorous. Their breeding season is unrestricted, with a\r\n gestation period of 266 days. Young are 5.5 percent of the\r\n mother\'s weight with a suckling time of more than 12 months. The\r\n world-wide average life span of sapiens is 55 years. Individual\r\n offspring may be of robustus or ingentis and undergo UGE at\r\n puberty.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('HUNGER HUNGRY THIRST THIRSTY FOOD STARVING','Hunger and thirst are problems if you don`t eat or drink enough.\r\nBeing hungry and thirsty affects how long it takes for you to\r\nheal.\r\n',0,NULL),('JACKAL','Like Rat, Jackal is a stealthy thief too selfish to share\r\nanything, even with his companions. He is also a reluctant\r\nwarrior who would rather run than fight. Unlike Rat, Jackal\r\nis mischievous and playful and prefers to act unconventionally.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('JAGUAR','Jaguar is a stalker who uses her skills and predatory instinct\r\nto track down her goals and finish them off with ruthless\r\nefficiency. Jaguar shamans rarely specialize, preferring to\r\nacquire a moderate level of competence in many skills rather\r\nthan mastery of only a few.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"CONTROL POOL\"','The control pool is a measure of a rigger\'s reaction plus\r\ntwice the rigger\'s vehicle control rig rating. It is used in addition\r\nto the rigger\'s vehicle skill, up to the skill level\r\n(i.e. if the rigger had a Driving/Car skill of 4 and a control pool of\r\nsix, the rigger would only be able to use 4 dice from his/her control\r\npool.)\r\n\r\n^WSee Also: CONTROL, RIGGERS, VEHICLE CONTROL RIG^n\r\n',0,NULL),('\"CATS EYES\"','\rCats eyes are a bioware replacement for a users standard eyes.\r\nThey provide low light vision and are incompatible with any\r\ncyberware eye enhancements.\r\n',0,NULL),('CYBERFIN','Cyberfins help with swimming and can be used as a weak\r\nweapon in unarmed combat. In combat it uses the cyber\r\nimplants skill.\r\n\r\n^WSee Also: HANDSPUR^n\r\n',0,NULL),('CYBEREYES','Replacement cybereyes are very common in 2064, and many variants\r\nare available. Most shops use the same common notation for their\r\ncybereye products:\r\n\r\nLL - Low Light Vision\r\nTH - Thermographic Vision\r\nOM - Optical Magnification\r\nEM - Electronic Magnification\r\nFC - Flare Compensation\r\n\r\nOptical and electronic magnification allow further vision, increasing\r\nscan range and lowering penalties from ranged combat.\r\n\r\n^WSee Also: PROTECTIVE EYE COVERS, EYELIGHT^n\r\n',0,NULL),('\"CYBERTERMINAL DESIGN\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is required for the design phase of cyberdeck construction.\r\nIt is required if you want to build cyberdecks, increasing it will lead\r\nto easier build tests using the Computer B/R skill.\r\n',0,NULL),('CYBERWARE','Usage: ^gCYBERWARE^n\r\n\r\nCyberware is the name for electronics which are merged with a living body.\r\nIts origins began with the need for improved prosthetics, but in the modern\r\nday, cyberware has become much more. With cyberware, your body\'s natural\r\nlimitations can be overcome. Everything from increased strength and\r\nspeed, to retractable razors (a favourite of the ^Wstreet samurai^n) is\r\npossible. There are limitations however. First, all cyberware has two\r\ncosts--a monetary value, and an ^Wessence^n cost. Because cyberware actually\r\nreplaces living tissues a person using it will lose part of their \'life\r\nforce\', or ^Wessence^n. Therefore, the maximum amount of cyberware one can\r\nused is directly related to what the ^Wessence^n cost of the cyberware is\r\nand your ^Wessence^n.\r\n\r\n^WSee Also: ESSENCE, ESSENCE HOLE, BIOWARE^n\r\n',0,NULL),('TALLY \"SECURITY TALLY\"','While on the Matrix, your security tally is a register of how\r\naware the host is of your presence. Every time you try to take\r\nany action on the Matrix the host will notice your presence.\r\n\r\nHow much it notices is dependant on your Detection Factor\r\n(Higher is better). As your Tally raises you will trigger alerts,\r\nIC and even host shutdowns.\r\n\r\nThe only way to lower your security tally is to log off and wait.\r\n\r\n^WSee Also: IC, ALERTS^n\r\n',0,NULL),('MOVEMENT','Usage: ^gORDER MOVEMENT ^n\r\n\r\nThis power causes the spirit to either speed up or slow down a target \r\nin combat. This causes the target to have an easier or harder time\r\nclosing in melee combat.\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('SHADOWRUNS AUTORUNS','Shadowruns are a runner\'s primary source of cash. Without them, a runner\r\nwould be nothing. Through runs you\'ll find cash, equipment, contacts and\r\nmuch more. Runs in Awake are automated for you, all you need do\r\nis find a ^WJohnson^n. They will then give you work. Certain keywords\r\nare used when talking to the Johnson. These are:\r\n\r\n - Job, run, work, accept, quit, complete, collect, yes, no\r\n\r\nAs time goes on, Johnsons will be more flexible in comprehending what you\'re\r\ntrying to get across. Just recently, they gained the intelligence to\r\nunderstand basic gestures (\"nod\" and \"shake\" specifically).\r\n\r\n^WSee Also: JOHNSON, RECAP^n\r\n',0,NULL),('STABILIZE','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nBrings the target from mortally wounded to a stabilized condition.\r\nThis does not heal any damage, it only prevents further bleeding out \r\nof the subject that is mortally wounded. \r\n\r\nThe maximum negative health it can stabilize is determined by the force\r\nthe spell is cast at.\r\n\r\n^WSee Also: CAST, TREAT^n\r\n',0,NULL),('\"IMAGE LINK\"','An advanced version of the display link cyberware, it is \r\nused to display images from headware memory in the users \r\nfield of vision.\r\n\r\n^WSee Also: CAMERA, MEMORY, EYE CAMERA, VIEW, DISPLAY LINK^n\r\n',0,NULL),('KILLER','The killer flag is tripped whenever you make a hostile action\r\nagainst another player who is not flagged PK or you are not\r\nflagged PK when taking the hostile action.\r\n\r\nHostile actions include:\r\n\r\n o Initiating Combat\r\n o Stray Bullets\r\n o Casting Offensive Spells\r\n o Attacking Player Owned Vehicles\r\n o Putting out contracts on people\r\n o Harassing/tricking people into flagging PK\r\n\r\nThere are numerous penalties also for having this flag. Any\r\nplayer may kill you without penalty, even those not flagged\r\nPK. Also you will be unable to take any runs from NPC johnsons.\r\n\r\n^WSee Also: PK^n\r\n',0,NULL),('\"MAGIC LOSS\"','Magic can be permanently lost in many different ways. Cyber and\r\nBioware are the most common way. Every point of cyberware, and\r\nevery 2 points of bioware reduce your magic rating by 1 point.\r\nAny fraction of a point lost in this manner is the same as losing\r\na whole point.\r\n\r\nIt is also possible to lose magic through excessive use of stim\r\npatches. Banishing powerful spirits is also another method, if\r\nthe spirit wins the contest it has a chance to lower your magic.\r\nFoci addiction is another common method, if you are ever using\r\nmore force points of foci than twice your natural magic rating \r\nyou risk permanently losing magic.\r\n',0,NULL),('\"REACTION ENHANCER\"','Reaction enhancers upgrade various parts of the spinal column allowing\r\nnerve pulses to travel much faster. Each reaction enhancer gives the user\r\n+1 Reaction and up to six can be installed. \r\n\r\nThey are compatible with other cyberware or bioware reaction enhancements.\r\n',0,NULL),('ADDPOINT','Usage: ^gADDPOINT^n\r\n\r\nThis command is used by adepts to purchase an additional power point.\r\nThis is separate from an initiation as it does not increase the adepts\r\ngrade. There is no refund possible for this.\r\n\r\nExtra power points cost 20 karma, and you can only buy 1 for every 50\r\nreputation you have earned.\r\n\r\n^WSee Also: INITIATION^n\r\n',0,NULL),('LIZARD','Lizard often seems lethargic, enjoying the warmth of the sun\r\nas he basks under the open sky. If necessary, he can move with\r\ngreat speed and fight with unsurpassed viciousness. Lizard is\r\nplacid and slow to anger, except when his home or his freedom\r\nare threatened. Lizard sees much in his stillness and is very\r\nwise.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('MINDLINK','Category: ^gDETECTION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nMindlink allows both the caster and the target to communicate\r\ndirectly with each other using the THINK command.\r\n\r\n^WSee Also: CAST, THINK^n\r\n',0,NULL),('MBW \"MOVE BY WIRE\"','Move-By-Wire systems put the users body in a constant state of\r\nseizure, allowing lightning quick reflexes and unparalleled\r\nsmoothness of movement. Each rating adds +1 Quickness, +2 Reaction,\r\nan extra initiative dice, and an extra dice for any athletics and\r\nstealth tests.\r\n\r\nUsers of MBW systems have great stresses put upon their bodies and\r\nas such have short lifespans after installation of the MBW system.\r\nThey are normally reserved for creations such as cyberzombies but\r\nsome runners with a death-wish have been known to acquire them.\r\n\r\nIt is incompatible with any other reaction or initiative enhancing\r\ncyberware or bioware.\r\n\r\n^WSee Also: WIRED REFLEXES^n\r\n',0,NULL),('MATRIX','Awake currently has a fully operational Matrix that exists throughout\r\nthe game. Deckers are the only people other than gods that have access to this\r\nworld and all its riches. Once you find certain rooms that have linkups to the\r\nMatrix, you can use a datajack and cyberdeck to jack in. The better your\r\ncyberdeck, the better your chances of survival and success in the Matrix.\r\nThe Matrix is invaluable when it comes to sneaking through security or \r\ngrabbing information, because in 2064, everything is stored on computers.\r\nIf you need the dirt on someone, or a pass for a Maglock at the local \r\npolice station, only a decker will be able to get it for you.\r\n\r\nWhen you jack into the Matrix, your real body will remain by the terminal\r\nunchanged. Your mind however will go on a trip unlike any other as the cyberdeck\r\nsimulates your experience. This means that although you might be unlocking Lone\r\nStar`s undercover payroll files, someone might be kicking the shit out of\r\nyou in real life. Since you NEVER want to be tracked down, you will almost\r\nalways jack in from a public terminal. Because of this, you will always need\r\nsomeone you trust by your side looking after your body while you`re away. In\r\nthis way, a decker relies on the group and the group relies on the decker.\r\n\r\nIn mud terms, the Matrix is probably one of the coolest things you will ever\r\nsee. It is essentially an alternate reality for the player, as you surf\r\nthrough rooms that don`t exist. You will fight and avoid mobs that are simple\r\ncomputer programs, and will open doors that are made up of numbers. You will\r\nalso find data in there, that when you jack out, will be worth a lot to the\r\nright person. As you make more money and gain a bigger reputation in the\r\nShadowrun world, you will be able to increase your abilities in the matrix.\r\n\r\n^WSee Also: DECKERS, CYBERDECKS, PROGRAMS, UTILITIES, IC, LOCATE,\r\n LOGON, ANALYZE, DOWNLOAD, CRASH, ABORT, SCAN, SOFTWARE\r\n CONNECT, ACIFS^n\r\n',0,NULL),('LOCATE','Test: INDEX\r\nUtility: BROWSE\r\n EVALUATE (For Paydata)\r\nUsage: ^gLOCATE ^n\r\n\r\nThis is a matrix command used for finding objects in the matrix. Searching\r\nfor Paydata, IC and Deckers don\'t require arguments, but host and file do.\r\nYou will need a rough idea of what you\'re looking for to be able to\r\nfind anything, reading the host description can give you clues.\r\n\r\n^WSee ALso: LOGON, MATRIX, UTILITIES, PROGRAMS, EVALUATE^n\r\n',0,NULL),('LOGOFF','Test: ACCESS\r\nUtility: DECEPTION\r\nUsage: ^gLOGOFF^n\r\n\r\nThis command allows you to perform a graceful logoff from\r\nthe matrix. Even though this is harder than a simple forced\r\ndisconnect it does let you avoid dumpshock.\r\n\r\nYou cannot use this command while fighting a Black IC however.\r\n\r\n^WSee also: MATRIX, DISCONNECT, DUMPSHOCK^n\r\n',0,NULL),('MEMORY','Usage: ^gMEMORY^n\r\n\r\nThis command is used to list the contents on your headware memory.\r\nItems displayed in red are compressed.\r\n\r\n^WSee Also: LOAD, LINK, DELETE, VIEW^n\r\n',0,NULL),('MENTAL \"MENTAL POINTS\"','Your mental points (abbreviated M on your prompt) are a display of your\r\ncurrent mental condition. This number ranges from 0 to 10. If it\r\nfalls to 0 (or below), you will immediately fall unconscious. Any\r\ndamage taken in addition to falling unconscious will begin to\r\nsubtract from your ^Wphysical points^n, until you are dead. Your mental\r\ncondition is particularly important to spell users, as casting spells\r\nwill sometimes drain your mental points. If you fall unconscious,\r\nany sustained spells will be dropped immediately. Just like physical\r\npoints, mental points always remain at a maximum of 10.\r\nTo recover mental points, you must spend some time resting, if not\r\nsleeping. Sleeping obviously recovers mental points quicker.\r\n\r\n^RNote: Any damage done to you, or which you deal in which you are using\r\n a blunt weapon, will do mental damage only. Once they are knocked\r\n unconscious, you can begin to do physical damage to them. The\r\n reason is that you don\'t always need to kill everyone, and sometimes,\r\n just knocking an opponent unconscious is a better solution. Once\r\n they fall unconscious, you will stop hitting them. If you wish to\r\n continue damaging them, you must keep attacking (this keeps you from\r\n accidentally killing someone you were trying to subdue).^n\r\n\r\n^WSee Also: PHYSICAL, CONDITION MONITOR^n\r\n',0,NULL),('\"SYNAPTIC ACCELERATOR\"','The Synaptic Accelerator treatment is a chemical boost to the\r\nnervous system allowing for faster transmission of data through\r\nthe body. Each level grants an extra dice of initiative.\r\n\r\nIt is incompatible with both wired reflexes and move-by-wire cyberware.\r\n',0,NULL),('\"INCREASED REFLEXES\"','Increased reflexes allows an adept to move faster in combat. Each level\r\nadds +1D6 initiative dice and 2 reaction.\r\n\r\n^WSee Also: ABILITIES^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nEach Increased Reflexes spell increases initiative dice by the number of the\r\nspell (+1, +2 or +3). Force determines the difficulty to dispel, as well as\r\ndrain. This spells will not work on anyone whose initiative is already \r\nmodified.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"FREEFALL\"','\rEach level of Freefall allows the adept to fall a distance of roughly 1\r\nroom without taking any damage. If the distance fallen is more than the\r\npower would normally protect them for, the damage taken is calculated using\r\nthe distance fallen minus what the power would protect them from.\r\n',0,NULL),('MONKEY','Monkey is clever and playful and likes people because they are\r\nfunny. He is a foe of evil and enjoys taunting and frustrating\r\nthe plans of those who would harm him or his friends. Monkey\r\nlikes to taunt opponents, using magic to trick them and make\r\nthem look foolish rather than slaughtering them. Monkey is very\r\ngood at climbing and making his way through the most difficult\r\nplaces.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('NEWBIE NEOPHYTE ','Usage: ^gNEWBIE ^n\r\n\r\nAs a newbie, you will first of all need to find a source of survival \r\nin the Sprawl, namely food, water, and a gun. For directions on how \r\nto find some small suppliers of such resources, look at the map help \r\nfiles. To get a broader overview of other help files, type \'^WHelp.^n\'\r\n\r\nAround the world of Awake, you will find numerous computer terminals, \r\nwhich link up to the worldwide neural network, displaying comments and \r\ninformation from other people in the Sprawl like yourself.\r\n\r\nWhile you are still a newbie you will not suffer any penalties from \r\ndying besides losing the run you are currently on. Once you lose the \r\nnewbie flag though you face stat loss and gear loss upon death. Also,\r\nyou are restricted from training until after you lose newbie status to\r\nallow you to get a better feel for the system before spending karma.\r\nNewbie status ends at 26 Total Karma Earned (Reputation + Notoriety). \r\nOnce newbie status has ended you can no longer gain access to the guild\r\nor the Newbie channel.\r\n\r\nThe ^WNEWBIE^n command is used to access the newbie channel. This channel \r\nis only visible to newbie characters, newbie helpers and immortals.\r\nThis is to be used for questions pertaining to the MUD only, not as a \r\ngeneral discussion channel.\r\n\r\n^WSee Also: HELP, INFO, MAP^n\r\n',0,NULL),('INTELLIGENCE','Intelligence is an attribute which represents everything from you aptitude\r\nlevel, how fast you think, and how well you perceive your environment. For\r\nthis reason, intelligence is important because it affects your ^Wreaction^n. You\r\nmay be quick, but if you can\'t think fast, it won\'t do you much good. As for\r\n^Wmages^n and ^Wshamans^n, intelligence affects how well they perform in astral space\r\nas it is their astral ^Wquickness^n rating. Intelligence also allows you to \r\nnotice things in your environment that others wouldn\'t, such as the red dot\r\nfrom someone\'s laser sight on your best friend\'s head.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('PRACTICE PRACTISE','Usage: ^gPRACTICE\r\n PRACTICE ^n\r\n\r\nPractice is used to train skills to higher levels. You must be at a \r\nskill trainer to train your skills. Using the command by itself\r\nwill display a list of skills available at the trainer and the cost\r\nto increase them to the next level.\r\n\r\nThis is non-reversible.\r\n',0,NULL),('PARROT','Parrot is a colourful, wise-cracking show-off. Her plumage\r\nis the brightest, her voice the loudest and her magic the\r\nshowiest. She must be the center of attention and will drop\r\neverything to get in the spotlight.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"ENHANCED ARTICULATION\"','Enhanced articulation allows the users joints to move both smoother and\r\nfurther than normal. This grants a +1 reaction boost and also provides an\r\nextra dice to any test that involves physical, technical or B/R Skills.\r\nThese bonuses do not apply towards decking or rigging and do not affect\r\na rigger\'s control pool.\r\n',0,NULL),('BROADCAST','Usage: ^gBROADCAST \r\n ,^n\r\n\r\nBroadcast is available only to those who have radios or who have cybernetic\r\nradios installed. When used, this sends a message at the frequency currently\r\ncentered by the radio (radios in the off or scan modes cannot broadcast).\r\n\r\n^WSee Also: RADIO^n\r\n',0,NULL),('\"TEMPERATURE TOLERANCE\"','\rThis adept power allows the adept to have greater resistance to any\r\nelemental spells, and also any other situations where temperature would\r\ncome into effect.\r\n',0,NULL),('ACTIVATE DEACTIVATE','Usage: ^gACTIVATE \r\n ACTIVATE \r\n ACTIVATE PAIN EDITOR\r\n ACTIVATE VOICE MODULATOR\r\n DEACTIVATE PAIN EDITOR\r\n DEACTIVATE VOICE MODULATOR\r\n DEACTIVATE \r\n DEACTIVATE ^n\r\n\r\nActivate is used to either activate a focus, adept power or pain editor\r\nor personalize a credstick that has no current owner. Only awakened beings \r\ncan activate foci, and the focus must be bonded to them before they try and \r\nactivate it. No awakened beings can have more foci activated than they have \r\nintelligence.\r\n\r\nThis command is also used to activate adept powers so that you may gain\r\ntheir benefits. You cannot have more than your magic rating in power points\r\nactivated at any one time. To activate adept powers that are more than one\r\nword put the power name in quotation marks.\r\n\r\n^WSee Also: CREDSTICKS, TRANSFER, FOCI, BOND, DEACTIVATE^n\r\n',0,NULL),('GRIDGUIDE AUTONAV','Usage: ^gGRIDGUIDE\r\n GRIDGUIDE \r\n GRIDGUIDE ADD \r\n GRIDGUIDE ADD \r\n GRIDGUIDE DEL \r\n GRIDGUIDE STOP^n\r\n\r\nGridguide is the autonav system that is built in to most vehicles. No\r\ndriving skill is needed to use a gridguide system but the destination\r\nmust be known before hand. Once started using GRIDGUIDE you\r\nwill automatically move on the quickest paved route to the location,\r\nprovided there is a full run of gridguide enabled streets.\r\n\r\nGridguide on its own will display a list of available gridguide coordinates\r\nfor you to choose from. Adding a location can be performed in two different\r\nmanners depending on whether or not you already know the gridguide coordinates.\r\n\r\nGRIDGUIDE ADD adds the location you are currently at to the gridguide\r\nlist under whatever name you put in the location argument. The numbers following\r\nthe name in the GRIDGUIDE list are the coordinates, and can be entered in any\r\ngridguide system to copy it.\r\n\r\nIf you are using gridguide and wish to stop GRIDGUIDE STOP will bring the car\r\nto a complete halt.\r\n\r\nIf you have a portable GPS scanner or GridGuide device, typing GRIDGUIDE while\r\noutside of a vehicle will report the current GPS Coordinates.\r\n',0,NULL),('\"UNARMED COMBAT\"','Linked Attribute: ^gStrength^n\r\n\r\nThe unarmed combat skill is used whenever you wish to fight using\r\nyour fists. If you have extended cyberweapons you will use the\r\n^wCyber Implants^n skill instead.\r\n\r\n^WSee Also: CYBER IMPLANTS^n\r\n',0,NULL),('\"RANGED COMBAT\"','Syntax: ^gSHOOT ^n\r\n\r\nRanged combat is the system of survival in the Sprawl. If you don\'t have a gun,\r\ndon\'t expect to last long chummer. You can always see people further than the\r\nroom you\'re standing in, so you can use ^Wscan^n to check the adjacent\r\nrooms for possible targets. No one can scan more than one room away without\r\nthe aid of magnifying devices. The range of the gun also plays a large\r\nrole. You won\'t be able to shoot someone, if he\'s out of your gun\'s range.\r\nThe direction is which direction the mob is from you. So if you scan and see\r\na mob north of you that you want to shoot, you\'d type in:\r\n\r\n^c< 10P 10M > shoot mob north^n\r\n\r\nThis would shoot the mob once, and then combat is commenced. Many mobs have\r\ndifferent reactions to being shot from a distance. You will come across these\r\nreactions as you use the system more and more.\r\n\r\n^WSee Also: SCAN, WIMPY, GRENADES^n\r\n',0,NULL),('\"PROGRAM DESIGN\"','Linked Attribue: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis set of 5 skills (Operational, Special, Cyberterm, Defensive and Combat\r\nare used in the optional design phase of programming cyberdeck programs. Extra\r\nsuccesses in the design phase lead to easier programming tests later on.\r\n\r\nProgram Design (Cyberterm): This skill is used for any programs needed for\r\ncyberterm construction and persona progs.\r\nProgram Design (Special): Programming Suites, Sleaze, Track, Compressor and\r\nBattletac all fall under the special category.\r\nProgram Design (Combat): This covers all attack programs.\r\nProgram Design (Defensive): Cloak, Lock-On, Medic and Armour are covered in this\r\ncategory.\r\nProgram Design (Operational): All other programs not covered by the previous\r\ncategories.\r\n\r\n^WSee Also: PROGRAM, UTILITIES, DESIGN^n\r\n',0,NULL),('PYTHON','Python is slow and ponderous. Neither clever nor swift,\r\nhe possesses enormous strength and recuperative powers\r\nand is merciless once he gains the upper hand. He is\r\npeaceful but unforgiving in provoked. He can also use\r\nhis singular power of will to dominate others.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('RECOIL','Firing more than one bullet in a phase causes a drop in accuracy because\r\nof the recoil of the weapon. This is an increase to the TN of one per round\r\nfired. Many different attachments, including gas vents and tripods can be\r\nused to try and negate recoil.\r\n\r\n^WSee Also: MODE, SHOOT, KILL, TN, PRONE^n\r\n',0,NULL),('REFLEX','Usage: ^gREFLEX\r\n REFLEX off\r\n REFLEX ^n\r\n\r\nReflex is used to set your reflex trigger to certain levels, used to set\r\nthe maximum level your wired reflexes operate at. Standard triggers can\r\nonly be toggled by using reflex by itself, but stepped ones can be set to\r\nany value less than the maximum rating of the wired reflexes.\r\n\r\n^WSee Also: WIRED REFLEXES, REFLEX TRIGGER^n\r\n',0,NULL),('RELOAD','Usage: ^gRELOAD ^n\r\n ^gRELOAD^n\r\n\r\nThis searches your primary weapon, secondary weapon, equipment, and inventory\r\n(in that order) for a gun which is out of ammunition. Then it will reload\r\nthat weapon with the proper clip (if available). The clip field is optional.\r\n\r\nThis command is also used to reload empty or partially full clips from a box\r\nof loose ammunition. To do this the box and clips you wish to reload must be\r\nin your inventory. No arguments are necessary as it will reload the first\r\navailable clip.\r\n\r\nAny type of ammunition may be loaded into a clip as long as the clip is empty\r\nand it is for the same type of weapon. This will allow you to load APDS into\r\nan empty EX clip for example.\r\n\r\n^WNOTE:^N Blank empty clips should be dedicated to a firearm via the ^WBOND^N command \r\nprior to purchasing boxes of ammunition and loading new clips from them.\r\nFirearms CANNOT be reloaded when you have a box of ammunition in your\r\ninventory.\r\n\r\n^WSee also: EJECT, BOND^n',0,NULL),('RCD \"REMOTE CONTROL DECKS\"','Remote control decks give a rigger (one who has vehicle control rig\r\ncyberware and a datajack) the ability to control any vehicle they own\r\nremotely.\r\n\r\n^WSee Also: VEHICLES, CONTROL, RIG, \"VEHICLE CONTROL RIG\", SUBSCRIBE\r\n',0,NULL),('REMOVE','Usage: ^gREMOVE ALL\r\n REMOVE ^n\r\n\r\nIf you tire of wearing some armour or wielding a weapon.\r\n\r\n^WSee Also: WEAR, WIELD^n\r\n',0,NULL),('UNGROUP','Usage: ^gUNGROUP\r\n UNGROUP ^n\r\n\r\nUNGROUP can be used by group leaders to disband the entire group, or\r\nto kick a specific group member out of the group (and stop him/her from\r\nfollowing the leader).\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('REPAIR','Usage: ^gREPAIR ^n\r\n\r\nThis command is used to repair damaged vehicles and drones. While lightly damaged\r\nvehicles can be fixed anywhere using only a tool kit, wrecked and heavily damaged\r\nvehicles must be taken to a somewhere with a garage set up.\r\n\r\n^WSee Also: TOW, PUSH, UPGRADE^n\r\n',0,NULL),('! |','Use ! to repeat the last command typed at the keyboard.\r\nUse | to replace a string from the last command with a new string.\r\nThe syntax is the same as in csh: \"|old-string|replacement\".\r\nFor example:\r\n\r\n^c< 10P 10M > tell rasmusse Hi there, how are you?^n\r\n^yNo-one by that name here.^n\r\n^c< 10P 10M > |rasmusse|rasmussen^n\r\n^yYou tell Rasmussen, \'Hi there, how are you?\'^n\r\n^c< 10P 10M > |you|you doing|^n\r\n^yYou tell Rasmussen, \'Hi there, how are you doing?\'^n\r\n\r\n^WSee also: ALIAS^n\r\n',0,NULL),('REPORT','This command sends a report of your current condition to your\r\ngroup. You can use this command to let potential rescuers know how\r\nlow your conditions are without forcing them to use the \"^Wgroup^n\" command. It is\r\ndesigned as a convenience for groups with members who get lag or have slow\r\nmodems.\r\n',0,NULL),('RETURN','This returns you back to your physical body when you are Astrally projecting.\r\nIt is also used to cease controlling a vehicle remotely.\r\n\r\n^WSee Also: PROJECT, CONTROL^n\r\n',0,NULL),('REVEAL','Test: None\r\nUtility: None\r\nUsage: ^gREVEAL^n\r\n\r\nThis command lowers your detection factor momentarily and broadcasts your\r\nposition to other deckers in the host. This is useful if you have a meeting\r\nin the matrix with another decker and need them to be able to spot you. It\r\nhas no affect on matrix security.\r\n\r\n^WSee Also: MATRIX^n\r\n',0,NULL),('RIFKIN','\r^WSee Also: BITCH^n\r\n',0,NULL),('RIFLES','Linked Attribute: ^gQuickness^n\r\n\r\nThe rifle skill determines your ability to use most rifles. This does not\r\ninclude ^Wassault rifles^n, as their design and use differs from standard rifles.\r\nRifles suffer a large penalty to hit when used in the same room due to their\r\nlarge barrel length.\r\n\r\n^WSee Also: ASSAULT RIFLES^n\r\n',0,NULL),('\"HEAVY WEAPONS\" \"ASSAULT CANNONS\" \"MACHINE GUNS\"','Linked Attribute: ^gStrength^n\r\n\r\nHeavy weapons comprise of everything the size of a machine gun or greater.\r\nThis includes assault cannons and miniguns as well as machine guns. You need \r\nat least 8 Strength and 8 Body to wield an assault cannon without a mount of \r\nsome kind (either a vehicle, gyromount, bipod or tripod).\r\n\r\nIf you are using a bipod or tripod to bypass the Strength and Body requirements\r\nthen you must be in the prone position to fire.\r\n\r\n^WSee Also: GYROMOUNT, PRONE^n\r\n',0,NULL),('SHADOW','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell reduces the ambient lighting in the area around\r\nthe caster. This causes penalties due to low light, and\r\nincreases the penalties from natural low light conditions.\r\nThis spell can be counteracted with the Light spell.\r\n\r\n^WSee Also: CAST, LIGHT^n\r\n',0,NULL),('CHEESE','Cheese is at home in musty old warehouses, where she spends\r\nmany years maturing and studying her art. Cheese requires\r\nher followers to smell bad, causing them to become withdrawn,\r\nwhich gives them more time to mature. Cheese is adept at the\r\narts of lactose intolerance, and all of her followers have\r\ngreat power in commanding the power of lactose.\r\n\r\nCheese shamans prefer to not interact with anyone who is not\r\ncovered in wine, this includes talking to them on the phone.\r\nHow can they tell over the phone? Cheese just knows.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"MAP OF TACOMA\" TACOMA','\r \r\nThere are two entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n\"^WMAP E TACOMA^n\" to view the eastern half of Tacoma.\r\n\"^WMAP W TACOMA^n\" to view the western half of Tacoma.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('TARGET','Usage: ^gTARGET [mount number] ^n\r\n\r\nThis command is used to target a mounted weapon at a target.\r\nIf you are rigging a vehicle you can select which mount to\r\ntarget by putting the number refereed to the mount in the\r\n^WMOUNTS^n command in. Otherwise it will fire the gun you are\r\ncurrently manning or all of them.\r\n\r\n^WSee Also: MOUNT, MAN^n\r\n',0,NULL),('UNSUBSCRIBE','Usage: ^gUNSUBSCRIBE ^N\r\n\r\nUnsubscribe is the command used to take a remote controlled drone or\r\nvehicle off the subscription. To view the subscription list on a\r\nremote control deck, type \'subscribe\' with no arguments.\r\n\r\n^WSee Also: ^WSUBSCRIBE, CONTROL, RIG^n\r\n',0,NULL),('TASERS','Linked Attribute: ^gQuickness^n\r\n\r\nThe taser skill determines your ability to use a taser effectively. \r\nGenerally, they fire a small dart with a wire connected to it. Once the\r\ndart makes contact, an electrical charge flows down the wire, rendering\r\nthe victim unconscious. This is often times a weapon favoured by police\r\nin low-threat situations.\r\n',0,NULL),('SPIDER','Spider is the great weaver, the builder of all things. Her\r\nweb links everything, showing what was and what will be. She\r\nis eternal change, the cycle of life and death, the centre\r\nof all things. Her smile is both benevolent and fearsome, \r\naccording to the time and her mood. She waits patiently, for\r\nin time, all things come to her.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('UPGRADE','Usage: ^gUPGRADE ^n\r\n\r\nThis takes an automotive upgrade, and installs it into a vehicle.\r\nA vehicle workshop must be present and unpacked in the room to\r\nperform vehicle upgrades.\r\n\r\n^WSee Also: UNINSTALL, POP, REPAIR^n\r\n',0,NULL),('\"MAP I-5 SEATAC\" \"I-5 SEATAC\" \"I-5 SEA-TAC\"','\r \r\n ^cSee:^n ^WI-5 SEATTLE^n\r\n ||\r\n //\r\n ||\r\n //\r\n A. Seattle/Tacoma Airport ||\r\n B. Auburn Exit ||\r\n C. East Anselm, Tacoma ||\r\n ^cSee: ^WEAST TACOMA^n //\r\n || (A)\r\n ||\r\n //\r\n //\r\n ||\\_(B)\r\n \\\r\n //\r\n ||\r\n ||\r\n //\r\n ||\r\n ||\r\n \\\r\n ||\r\n //\r\n || _(C) \r\n ||/\r\n //\r\n //\r\n ^cSee: ^WWEST TACOMA^n //\r\n <<===/\r\n',0,NULL),('STATUS','This displays any spell, drug or toxin affects that are currently \r\naffecting you. It also displays a list of any spells you are sustaining.\r\n\r\n^WSee Also: CAST, MAGIC, RELEASE, SUSTAINED SPELLS^n\r\n\r\nAlso\r\n\r\nUsage: ^gSTATUS ^n\r\n\r\nThe Status command is used to check the total time left on your lease.\r\nIt returns the time left in real time.\r\n\r\n^WSee Also: HOUSES, LEASE^n\r\n',0,NULL),('ABILITIES','Usage: ^gABILITIES^n\r\n\r\nIf you are an adept, over time you will gain various abilities that represent\r\ncertain levels of mastery you\'ve achieved with your body. This command will\r\ndisplay any abilities you have learned, along with their level where applicable.\r\nThe number in yellow displays how many ranks of that power you currently have\r\nactivated.\r\n\r\n^WSee Also: ADEPTS, POWER POINTS, ACTIVATE^n\r\n',0,NULL),('SURVEY','Usage: ^gSURVEY^n\r\n\r\nThis command is used to display extra information about the\r\nroom you are presently in, like the size and how much cover\r\nthere is.\r\n\r\n^WSee Also: TALL^n\r\n',0,NULL),('\"DETECTION FACTOR\"','Detection factor is the average of the masking and sleaze programs you have\r\nrunning on your cyberdeck. It is a measurement of how hard it is for the system\r\nto monitor your actions. The higher it is the harder time the system has tracking\r\nyou. It is used on almost every action you take and is a key attribute for \r\nstealthy decking.\r\n\r\n^WSee Also: MATRIX, MASKING, TALLY^n\r\n',0,NULL),('\"DUAL WIELDING\"','\rThere are both penalties and bonuses to dual wielding weapons.\r\nWhile you get to have 2 attacks per round, you also suffer penalties\r\nto hit, making it harder to do damage. It\'s up to you whether or\r\nnot this is an acceptable sacrifice.\r\n',0,NULL),('SWITCH','Usage: ^gSWITCH^n\r\n\r\nThis command is used to switch you from between the front and\r\nthe rear sections of a vehicle. You can only do this if there\r\nis space available.\r\n\r\n^WSee Also: ENTER^n\r\n',0,NULL),('\"HACKING POOL\"','A Decker has a pool set aside specially for decking, or \"hacking.\" The Hacking\r\nPool can be used to help succeed in any utility tests while jacked into the\r\n^WMatrix^n, but not for any defensive utilities. The pool is equal to the\r\nDecker\'s ^WIntelligence^n plus their MPCP, divided by three.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECKS, POOLS, MAX, ASIST^n\r\n',0,NULL),('TOGGLE','Usage: ^gTOGGLE ^n\r\n\r\nTOGGLE shows you the current values of various toggles available on the MUD.\r\nSome common toggle features areas follows:\r\n\r\nafk Sets the AFK bit, which tells others that you are AFK\r\nautoexits Shows the obvious exits after the room description\r\ncompact Represses content expansion in equipment command\r\necho Tells and broadcasts are echoed to your screen\r\nfightgag Hides the fight details between other characters\r\nmovegag Hides the movement of other characters\r\nnoshout Represses shouts from being shown\r\nnotell Does not let others ^Wtell^n you anything\r\npker Turns on the PKER flag, meaning you can kill and be killed by\r\n other players. Note: once turned on, you can NOT turn this off.\r\nhired Toggles the HIRED flag, which assures players/imms running\r\n (non-automated) runs that you are taking part in it.\r\nautoassist You will automatically join in any fights a group member is\r\n taking part in.\r\ndriveby You will take part in any driveby\'s ordered by the driver of\r\n the car you are in.\r\nlongexits Autoexits will display exits as though you used the exit command\r\n instead of just directions.\r\nhardcore Hardcore Mode is explained in HELP HARDCORE\r\n\r\n^WSee Also: DISPLAY, WIMPY, PKER, HARDCORE^n\r\n',0,NULL),('TOTEMS','When a shaman chooses a totem, (s)he is choosing which part of nature to\r\nemulate. The shaman`s connectivity to the natural world depends on the\r\ntotem and the animal it represents. Since the totem is the source of the\r\nshaman`s power, it affects all aspects of the shaman`s life. The extent to\r\nwhich this influence is manifested is described in the specific totem \r\nlistings.\r\n\r\n^WSee Also: BEAR, CAT, COYOTE, DOG, EAGLE, GATOR, LION, OWL, RACCOON, RAT,\r\n RAVEN, SHARK, SNAKE, WOLF, WHALE, TURTLE, STAG, SPIDER, SCORPION,\r\n PYTHON, PUMA, PRAIRIE DOG, POLECAT, PARROT, OTTER, MONKEY, LIZARD,\r\n LEOPARD, JAGUAR, JACKAL, HYENA, GOOSE, GECKO, FOX, FISH, ELK, DOVE,\r\n CROCODILE, CRAB, COBRA, CHEETAH, BULL, BOAR, BAT, BADGER, MOUSE,\r\n DOLPHIN^n\r\n',0,NULL),('KOBOROKURU','Japanese dwarves, called ^Wkoborokuru^n, are slightly smaller than\r\ntheir western counterparts and possess extensive body hair. Like\r\nother metahumans, koborokuru are not looked upon kindly in Japanese\r\nsociety. In fact, Japanese anti-metahuman prejudice has saddled\r\nkoborokuru with an undeserved reputation as rude and primitive\r\nindividuals. Like gnomes, koborokuru prefer rural and wilderness\r\nareas over urban environments.\r\n',0,NULL),('\"HEALTHY GLOW\"','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nLike a day at the spa. Other than making you feel refreshed it has no\r\nin game mechanics.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('HANDRAZORS HANDSPURS HANDBLADE','These cyberweapons use the cyber implants skill to damage opponents. \r\nHand blades extend opposite the thumb and are more likely to cause \r\nharm while spurs extend from the back of the wrist and have greater\r\npotential for total damage. Razors extend out from underneath the nails\r\nand their damage potential falls into the lowest category.\r\n\r\n^WSee also: RETRACT, CYBER IMPLANTS^n\r\n',0,NULL),('\"TRAUMA DAMPENER\"','\rTrauma dampener is a form of cultured bioware that helps alter the\r\nbody\'s perception of damage. If the user suffers physical damage it\r\nshifts one box of damage to mental, if the damage is mental then it\r\nerases one box of damage.\r\n',0,NULL),('TRIDEO','Usage: ^gUSE trideo^n\r\n\r\nTrideo sets are the fifth world equivalent of televisions. They have full\r\n3-Dimensional display. In game terms Trideo sets periodically display various\r\nmessages, news reports, adverts while switched on.\r\n',0,NULL),('TERMINALS','Terminals are the forum of inter-player communication on Awakened Worlds.\r\nThere are different terminals for different purposes -- for example,\r\na standard mortal terminal, a terminal for immortals, a terminal for fun \r\nsocial messages, etc. Naturally, not all players may be allowed to\r\nread all types of terminals.\r\n\r\nType \"look terminal\" to see the messages already posted on a terminal. Type\r\n\"write \" to post a message to a terminal; terminate a message with\r\na \'@\' as the first character on a line. Type \"read \" to read a\r\npost. Type \"remove \" to remove your own files. Typing \"reply\r\n\" will automatically start your writing a new message, with the same\r\nheader as the message you are replying to with an \"Re: \" appended to the\r\nbeginning.\r\n\r\n^c< 10P 10M > look at terminal \r\n< 10P 10M > write Am I using these boards correctly?\r\n[writes the message; terminates with a \'@\']\r\n< 10P 10M > look at terminal\r\n< 10P 10M > read 6\r\n< 10P 10M > remove 6\r\n< 10P 10M > reply 7\r\n',0,NULL),('\"MAGIC RESISTANCE\"','This power makes the adept more resistant to any spells used on him/her\r\nthat they are trying to resist. Each level adds an extra die.\r\n',0,NULL),('TURTLE','Turtle exits in harmony with his environment. Though fertile,\r\nhe feels little responsibility towards his young. Turtle sees\r\nsurvival as a privilege to be earned. He finds combat an alien\r\nconcept and prefers to hide from danger, relying on his hard\r\nshell to protect him. Turtle shaman feel little urge to protect\r\nothers, even when doing so poses no danger to them. Turtle\r\nshamans tend to go through life in a detached state, observing\r\nthings rather than becoming involved. This innate lack of\r\ncuriosity often makes it difficult to rouse them to action.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('UNBOND','Usage: ^gUNBOND ^n\r\n\r\nThis command is used to sever a foci\'s bond to its owner. This\r\nis used where you want a foci to no longer serve it\'s present owner\r\nbut don\'t have the karma to rebond it, or you want to rebond one\r\nof your own foci.\r\n\r\n^WSee Also: BOND, FOCI^n\r\n',0,NULL),('UPLOAD','Usage: ^gUPLOAD ^n\r\n\r\nThis will transfer a file from your cyberdeck\'s storage memory to the\r\nDatastore. It can only be used when connected to the Matrix.\r\n\r\n^WSee Also: DOWNLOAD, MATRIX, CYBERDECK, DATASTORE^n\r\n',0,NULL),('VEMOTE','Usage: ^gVEMOTE ^n\r\n\r\nThe vemote command is a variation on emote, used for a driving automobile,\r\nbike or drone.\r\n\r\nExamples:\r\n\r\nvemote does a wheelie down Ridgeway Street\r\n\r\n< 10P 10M > Your vehicle does a wheelie down Ridgeway Street.\r\n\r\nPeople would see (if you were riding a Yamaha Rapier)\r\nA Yamaha Rapier does a wheelie down Ridgeway Street.\r\n\r\n^WSee also: DRIVE, RIG^n\r\n',0,NULL),('VCR \"VEHICLE CONTROL RIGS\"','Vehicle control rigs allow a rigger to engage in a full simsense link\r\nwith a mobile machine, such as a car, truck, panzer, helicopter, or\r\ndrone. It is a form of cyberware which augments synaptic functions in\r\nneural pathways, but only in the context of rigging.\r\n\r\nDue to how VCRs change the neural pathways in the brain, and how the\r\nbrain grows around it, VCRs cause penalties to decking. You lose 1\r\nhacking pool per VCR point plus the difficulty of all tests that take\r\nplace in the matrix is increased.\r\n\r\n^WSee also: RIG, CONTROL POOL, RIGGERS, REMOTE CONTROL DECKS^n\r\n',0,NULL),('\"MISSILE LAUNCHERS\"','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used for launching hand held guided missiles and rockets.\r\nIt\'s important to have this skill if you plan to use them, as trying to\r\nuse them without it can have disastrous consequences.\r\n',0,NULL),('\"SPELL SHROUD\"','\rThis ability allows adepts to hide their presence from detection spells.\r\nEach level of the power adds an extra die to the spell resistance test.\r\nThis power does not hide the adept from being spotted in via astral space.\r\n',0,NULL),('GUNNERY','Linked Attribute: ^gIntelligence^n\r\n\r\nGunnery is the skill used for firing all mounted weapons. This includes\r\nweapons mounted on vehicle mounts and turrets.\r\n',0,NULL),('CREDSTICKS','Credsticks are the most common form of currency in 2064. They are commonly\r\nshaped like a pen, and all have a small display which shows the current\r\nbalance of the credstick. Credsticks can basically be considered electronic\r\nmoney -- universally accessible and accepted, they take away all the hassle\r\nof paper money, and have built-in security measures, in addition.\r\nStandard credsticks (typically constructed from plastic or steel) use a\r\n6-digit passcode for security. Silver credsticks (made either from silver\r\nor, less often, titanium) have a thumbprint screen. Platinum credsticks, the\r\nhighest quality and most expensive, sometimes made from emerald, have a\r\nbuilt-in retinal scanner. All levels of credsticks allow only the owner to\r\naccess the account.\r\n\r\nUnlike paper money, however, credsticks leave a trail. Because of this,\r\npaper money is always used for the less legal activities.\r\n\r\n^WSee Also: ACTIVATE, CRACK, TRANSFER, TYPE, EXAMINE^n\r\n',0,NULL),('BANK WITHDRAW DEPOSIT BALANCE WIRE','Usage: ^gWITHDRAW \r\n DEPOSIT \r\n TRANSFER credstick\r\n TRANSFER account\r\n WIRE ^N\r\n\r\nCommands to take money out of the bank, put money in the bank, or see how\r\nmuch money you have in the bank. Because all ATMs are connected through the\r\nGlobal Matrix, you may use any ATM no matter where your account is held.\r\nUsing transfer, you can transfer nuyen from your bank account onto a\r\ncredstick that has been personalized by you.\r\n\r\n^c< 10P 10M > transfer 1500 credstick < transfers from account to credstick\r\n< 10P 10M > transfer 5000 account < transfers from credstick to account^n\r\n\r\nYou can also send money through the system to people. They do not have to\r\nbe logged on to receive it. All transfers are accompanied with a mail telling\r\nthem how much you have sent.\r\nExample:\r\n\r\n^c< 10P 10M > wire 5000 che^n\r\n\r\nThat would send the player name Che 5000 nuyen.\r\n\r\n^WSee Also: ACTIVATE, CREDSTICKS^n\r\n',0,NULL),('FOOT ANCHOR','This piece of cyberware extends a heavy-duty spur through the heel\r\nof the users foot and embeds itself into the ground. It is dual\r\npurpose, it can be used to anchor the user to the ground, giving\r\nextra recoil compensation or it can be used as a weapon.\r\n\r\nWhile it is extended the user cannot dodge or run as fast.\r\n',0,NULL),('\"COMBAT POOL\"','The Combat pool applies to all players in Shadowrun. The pool represents the\r\nextra attention a player gives to their offensive or defensive posture. The\r\npool can be used to increase your chance of success in any combat related tests\r\nsuch as ^WPistols^n, ^WEdged Weapons^n, or any other similar tests. The Combat\r\nPool is equal to a character\'s ^WQuickness^n, ^WIntelligence,^n and ^WWillpower^n\r\ndivided by two, rounded down.\r\n\r\n^WSee Also: POOLS, CPOOL, DODGE POOL, BODY POOL^n\r\n',0,NULL),('\"COMBAT SENSE\"','Adds a number of dice equal to its rating to the adept\'s combat pool.\r\n\r\n^WSee Also: ABILITIES, COMBAT POOL^n\r\n\r\nCategory: ^gDETECTION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell increases the combat pool of the target by half of the\r\nsuccesses made when casting up to a maximum of the force.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('EQUIPMENT','Gives you a list of all the equipment you\'re wearing, holding, and wielding.\r\n\r\n^WSee Also: INVENTORY^n\r\n',0,NULL),('ANALYZE','Test: CONTROL\r\nUtility: ANALYZE\r\nUsage: ^gANALYZE \r\n ANALYZE ^n\r\n\r\nIf you want to check out the stats of a host or make sure\r\nthe security tally isn\'t sky rocketing, you will make use of\r\nthis matrix command. You can also use it to find out the type\r\nand rating of IC or find out if a file has any IC protecting it.\r\nWhen analysing a host it will return the values in the form of\r\n#/#/#/#/#. This represents the hosts Access, Control, Index, Files\r\nand Slave ratings, respectively. This is commonly referred to as\r\nthe ACIFS rating of a host.\r\n\r\n^WSee ALso: MATRIX, UTILITIES, PROGRAMS, DECRYPT, DISARM, DOWNLOAD^n\r\n',0,NULL),('ENCEPHALON','The Encephalon cyberware is an expert-system driven microcomputer\r\nthat is wired directly into your brain. It uses it\'s processing power\r\nto take over \"background\" processes and freeing up the users mind\r\nfor more important cognitive tasks.\r\n\r\nIt adds hacking pool dice equal to its rating, and also Task Pool\r\ndice that are used for any Int linked tests.\r\n',0,NULL),('\"METABOLIC ARRESTOR\"','When mortally wounded the metabolic arrestor kicks in and places\r\nthe body in a state close to metabolic stasis, allowing the user\r\nto slow down the rate at which they bleed and suffer further damage.\r\n',0,NULL),('\"PLATELET FACTORY\"','Platelet factories increase the body\'s production of platelets to \r\nhelp wounds clot quicker, lowering damage for physical wounds.\r\nThe large amount of platelets present in the blood can lead to\r\nserious complications however, such as heart attack or aneurysms.\r\nTo offset this anticoagulants (such as aspirin) must be taken once\r\nper MUD day. Failure to do this can cause you to suffer heart failure\r\nand die.\r\n',0,NULL),('METAMAGIC','Usage: ^gMETAMAGIC^n\r\n\r\nMetamagic is a set of powerful techniques learnt by initiates.\r\nThey go above and beyond normal magic lessons but require intense\r\nstudy and dedication to use. The metamagic command shows you a\r\nlist of metamagics you know. Ones in red require you to seek out\r\na teacher to teach you more about the subject.\r\n\r\n^WSee Also: INITIATE, INITIATION, MASKING, CLEANSING, REFLECTION^n\r\n',0,NULL),('\"MAP SEA NE\" \"SEATTLE NE\"',' \r\n //\r\n //\r\n //\r\n // <-\r\n // \r\n // 1 E 3| 4\r\n // <-X--o-----o-----o-----o 7\r\n // | | | |\r\n// | 2->| | |\r\nIntercity | | | |\r\n Five o-----o-----o-----o 8\r\n | | | |\r\n | | | | A \r\n | | | | 5 | 6\r\n o-----o-----o-----o-----o--+--o 9 \r\n | | | | | | |\r\n C--| | | | | B |\r\n | | | | | |\r\n <-X--o-----o-----o-----o-----o-----o 10\r\n | | | | | |\r\n o | | | D | |\r\n | | | | | |\r\n o-----o-----o-----o-----O 11\r\n / | | | |\r\n o | | | |\r\n / | | | |\r\n <- o-----o-----o-----o 12\r\n |\r\n |\r\n |/\r\n \\___________________________________ Intercity\r\n \\___________________________________ 90\r\nKey: o - intersection\r\n X - on ramp link\r\n A - Aztechnology Pyramid\r\n B - Aztechnology Magic Academy\r\n C - Mitsuhama Tower\r\n D - UCASBank\r\n E - Herbie\'s Herbals (Talismonger)\r\nStreet Index:\r\n1. Fifth Street 7. Harrison Boulevard\r\n2. Sixth Street 8. Park Avenue\r\n3. Seventh Street 9. Gray Street\r\n4. Eighth Street 10. Broadway \r\n5. Ninth Street 11. Espanoza Way \r\n6. Tenth Street 12. Ridgeway Street\r\n',0,NULL),('\"MAP SEA NW\" \"SEATTLE NW\"',' \r\n A B\r\n 8 9 10 | 11 12 13 |\r\n 6. o-----o-----o-----o-----o-----o----->\r\n | | | | | |\r\n C | | | | | |\r\n | | | | | | |\r\n 5. o-----o-----o-----o-----o-----o-----o\r\n | | | | | |\r\n | | | | | |\r\n | | | | | |\r\n 4. o-----o-----o-----o-----o-----o\r\n _/ | | | |\r\n _/ ^ | | D-| |\r\n / 7. | | | |\r\n o 3. o-----o-----o-----o\r\n _/ |\r\n _/ | \r\n / |\r\n 1. <- 2. o--X-->\r\nStreet Index:\r\n 1. Denny Way 7. Northwest First\r\n 2. Harrison Street 8. Northwest Second\r\n 3. Aurora Avenue 9. Northwest Third\r\n 4. Denny Way (continued) 10. Northwest Fourth\r\n 5. Valley Road 11. Northwest Fifth\r\n 6. Highland Drive 12. Northwest Sixth\r\n 13. Northwest Seventh\r\nLocations:\r\n A. La\'Charne Restaurant B. I-5 On ramp\r\n C. Lone Star 17th Precinct D. Seattle Library \r\n',0,NULL),('\"MAP SEA SE\" \"SEATTLE SE\"','\r \r\n // \\ \r\n // <-o-----o---X--> 7 \\ \r\n // | | \\ \r\n // |-M | \\\r\n // | | \\\r\n|| <-o-----o-----o-----o 6 \\___ Intercity\r\n|| | | | | ^ \\___ 90\r\n|| | | D | H |-K /\r\n|| | | | | | | /\r\n|| <-o-----o-----o-----o-----o 5\r\n|| | | | | | |\r\n|| | E--| |-L |--A--|\r\n|| | | | | | |\r\n|| <-o-----o-----o-----o-----o 4 ^\r\n|| | | | | | | |\r\n|| N-| | | | G | B J X\r\n|| | | | | | | | |\r\n|| <-o-----o-----o-----o-----o-----o-----o-----o-----o 3\r\n|| | | | | | | | | |\r\n|| | | C | |--F | | | | |\r\n|| | | | | | | | | |\r\n|| X-----o-----o-----o-----o-----o-----o-----o-----o-----o 2\r\n|| 8 9 10 11 | | | | 16\r\n|| | | | |\r\n|| | | | |\r\n|| o-----o-----o-----o 1\r\n 12 13 14 15\r\nIntercity\r\n Five\r\nDowntown Seattle/Southeast Commercial Sector\r\nKey: A. Seattle Center/Space Needle/Monorail Complex\r\n B. Renraku Arcology\r\n C. Big Rhino\r\n D. Easy Diver Coffin Motel\r\n E. Figg\'s Gym\r\n F. Dante\'s Inferno\r\n G. Neophytic Guild\r\n H. Crazy Lenny\'s Driving Deals\r\n J. Stuffer Shack\r\n(I omitted to avoid confusing with a path)\r\n K. Zalensky\'s Electronics \r\n L. Action Computers and Electronics\r\n M. Krishna\'s\r\n N. Club Penumbra\r\nStreet Index:\r\n1. Boren Avenue 9. Second Street\r\n2. Seneca Street 10. Third Street\r\n3. Spring Street 11. Fourth Street\r\n4. Ridgeway Street 12. Fifth Street\r\n5. Espanoza Way 13. Sixth Street\r\n6. Whitman Road 14. Seventh Street\r\n7. Broadway 15. Eighth Street\r\n8. First Street 16. Ninth Street\r\n',0,NULL),('\"MAP SEA SW\" \"SEATTLE SW\"','\r \r\n 12\r\n /\r\n /\r\n o\r\n _/|\r\n _/ |\r\n / |\r\n 11 o-----o-----o-----o\r\n | | | |\\_\r\n | C | | | \\_ A\r\n | | | | | /\r\n 10 o-----o-----o-----o-----o\r\n | | | | |\r\n | | | | |\r\n | | | | | //\r\n 9 o-----o-----o-----o-----o--X-> //\r\n | | | | //\r\n | | | | //\r\n | | | | //\r\n 8 o-----o-----o-----o----> ||\r\n | | | | ||\r\n | | | | || \r\n | | | | || \r\n 7 o-----o-----o-----o--X-> || \r\n | | | | || \r\n |_D | E | | ||\r\n | | | | | ||\r\n 6 B-o-----o-----o-----o----> ||\r\n 1 | | | ||\r\n | | o ||\r\n | | / ||\r\n 5 o-----o---o---> ||\r\n 2 3 4 ||\r\n Intercity\r\n Five\r\nKey: o = interchange \r\n X = onramp link to freeway\r\n A = Seattle State Park\r\n B = Seattle Docks\r\n C = Biohyde\r\n D = Hellhound Bus Depot\r\n E = Shintaru Technologies\r\nStreet Index:\r\n1 = Harbour Avenue 7 = Espanoza Way \r\n2 = Roy Street 8 = Whitman Road\r\n3 = Market Street 9 = Broadway\r\n4 = Main Street 10 = Gray Street\r\n5 = Spring Street 11 = Park Avenue\r\n6 = Ridgeway Street 12 = Denny Way\r\n \r\n',0,NULL),('\"GRENADE LAUNCHERS\"','Linked Attribute: ^gIntelligence^n\r\n\r\nGrenade launcher skill allows you to use grenade launchers of various sorts.\r\nThe majority of grenade launchers come as weapon accessories and normally\r\nmount under the barrel. Because of their size and function, they cannot\r\nbe mounted to all weapons (such as ^Wpistols^n and ^WSMG^ns).\r\n',0,NULL),('\"MAP TARISLAR\" \"TARISLAR\"',' \r\n 3. 4. \r\n v (B) v \r\n __________|_____ 2.\r\n | | \r\n | |\r\n | |\r\n (A)_| |\r\nTo | |\r\nEAST PUYALLUP | |\r\n / | (C)_|__(D)\r\n / | 5. |\r\n -----------o---o------------o 1.\r\n |\r\n | \r\n |____(E) 1. Coleman Street\r\n | 2. Swan Boulevard\r\n | 3. Abernathy Street\r\n /| 4. Kennedy Avenue\r\n To Highway | 5. Sims Drive\r\n 229 | ================\r\n (F) A. Abandoned Warehouse\r\n B. The Blue Wyvern\r\n C. Abandoned Police Dept.\r\n D. Saeder-Krupp Research Center\r\n E. Abandoned Mini-Mall\r\n F. Ly\'trelli Imports\r\n',0,NULL),('TALISMONGERING','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis knowledge skill is used as a background skill for enchanting \r\nfoci. It covers analysis, gathering and manufacture of magical \r\nmaterials. It is also used for designing foci. This skill is\r\ncurrently not supported or implemented in the game.\r\n',0,NULL),('PRAIRIE DOG','Prairie Dog is playful, fun-loving and friendly. He is not\r\nnaive, however, always keeping an eye out for danger. He\r\nrelies on his family and friends to help him as he helps\r\nthem. Prairie Dog shamans pride themselves on making friends\r\nwith neighbours and building a support network. They always\r\nknow multiple ways of getting somewhere and rarely follow the\r\nsame route twice in a row.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"DERMAL PLATING\"','Dermal plating involves surgically grafting material to the skin\r\nin order to add more protection. While this works, it also makes\r\nthe person using it very grotesque. Higher rating Dermal Plating\r\njust adds more plates to the skin. \r\n\r\nDermal Plating adds to the body rating, but it only adds to damage\r\nresistance tests. It does not add armour of any sort.\r\n\r\n^WSee Also: DERMAL SHEATHING^n\r\n',0,NULL),('\"TASK POOL\" \"INTELLIGENCE POOL\"','The task pool is used to augment tests of intelligence linked skills,\r\nlike Computers or Launch Weapons. The task pool is added as extra\r\ndie.\r\n\r\n^WSee Also: POOLS^n\r\n',0,NULL),('PAYDATA','\rPaydata is a type of file that is of value to someone. Generally\r\nthey are sold to data fences who then ship the data on to the people\r\nwho want it. Once downloaded paydata starts to lose its value, the\r\nlonger you keep it around the less it will be worth. No one wants old\r\ndata. Also, the amount of data on the market affects the price. Every\r\npiece of paydata sold lowers the price of all paydata from the same\r\nsecurity rated hosts for a temporary time.\r\n',0,NULL),('HOLSTER SHEATH STRAP','Usage: ^gHOLSTER \r\n SHEATH ^n\r\n\r\nThis command is used to place a weapon into a holster/sheath, to\r\nprepare it for readying and drawing in combat.\r\nIf you have more than one holster sharing a name you can access the\r\nitems past the first by using 2.holster, 3.holster etc.\r\n\r\n^WSee Also: READY, DRAW^n\r\n',0,NULL),('\"BODY POOL\"','Body pools represents extra dice you are throwing into damage\r\nresistance tests. It is used when you either have a low chance\r\nof dodging the incoming attack, or have high armour values.\r\n\r\n^WSee Also: COMBAT POOLS, DODGE POOL^n\r\n',0,NULL),('\"THROWING WEAPONS\"','Linked Attribute: ^gStrength^n\r\n\r\nThe throwing weapon skill allows you to use throwing weapons effectively\r\nin combat. These include knives, shuriken, and grenades.\r\n\r\n^WSee Also: THROW, GRENADES^n\r\n',0,NULL),('MATERIALIZE DEMATERIALIZE','Usage: ^gORDER MATERIALIZE\r\n ORDER DEMATERIALIZE^n\r\n\r\nThis command causes a spirit to take on a physical form. It can\r\nthen interact with the physical plane, allowing it to enter combat\r\nand use powers on beings with no astral presence.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('PROGRAMS PERSONAS','All Deckers must have certain programs just for their deck to run. Programs\r\nare much like the skeleton of the Deck, without them one cannot jack in.\r\n\r\nThere are four programs: Bod, Evasion, Masking and Sensors.\r\n\r\nOnly Bod and Sensors are needed to start up a cyberdeck. But trying to run\r\non the matrix without Evasion and Masking is very difficult.\r\n\r\nThe total ratings of all four programs cannot exceed three times the ^WMPCP^n\r\nof the deck.\r\n\r\n^WSee Also: MPCP, CYBERDECK, BOD, EVASION, MASKING, SENSORS, UTILITIES\r\n ACIFS^n\r\n',0,NULL),('NERVESTRIKE','Usage: ^gNERVESTRIKE^n\r\n\r\nThis command is used to toggle the adept power of Nerve Strike.\r\nWhen it is toggled on it will override all other adept melee powers\r\nlike Killing Hands and Distance Strike.\r\n\r\n^WSee Also: NERVE STRIKE^n\r\n',0,NULL),('WEATHER','\rIf you\'re uncertain whether the sun is shining or the rain is pouring down.\r\n',0,NULL),('\"BOOSTED ATTRIBUTES\"','Usage: ^gBOOST ^n\r\n\r\nThis is a limited version of the Improved Attribute power. Although\r\nmuch cheaper it only lasts for a limited time which depends on the\r\nattribute being boosted and the user\'s magic rating. Once the boost\r\nwears off the user risks facing drain depending how high their\r\nattribute is boosted.\r\n\r\nThe power must first be activated before you can boost with it.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('\"ASSAULT RIFLES\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe assault rifle skill allows you to use the more powerful assault rifles.\r\nTheir use is different than that of a standard ^Wrifle^n, and hence fall under\r\na different category. All rifles however may mount a barrel, an under-barrel\r\nand a top mounting accessory.\r\n\r\n^WSee Also: RIFLES^n\r\n',0,NULL),('ASSENSE','Usage: ^gASSENSE ^n\r\n ^gASSENSE spell^n\r\n ^gASSENSE ^n\r\n\r\nThis command is used to gain information about a person or objects\r\naura that can not be found by just looking at them. For people it can\r\nreveal the state of their magic, their grade, the location of any implants\r\nand much more. For objects it can tell you their magical purpose, ratings\r\nand who bonded them. \r\n\r\nIf you are assenssing a person and put the word spell after their name, you \r\nwill assense the auras of any spells cast on that person instead of their \r\npersonal aura.\r\n\r\nYou can also assense a piece of equipment someone is wearing by specifying\r\nthe equipment name after the name of the person.\r\n\r\n^WSee Also: AURA READING, PERCEIVE^n\r\n',0,NULL),('LANGUAGE','Usage: ^gLANGUAGE\r\n LANGUAGE ^n\r\n\r\nThis command is used to list the languages you know and also to\r\nswitch between languages. Whichever language you currently have\r\nset is the language you will perform all speaking actions in.\r\n',0,NULL),('BINDING','Usage: ^gORDER BINDING ^n\r\n\r\nThe binding power causes a target to become stuck to the ground leaving\r\nthem completely incapable of moving from the spot they are standing.\r\nThis prevents movement from room to room and also prevents a target closing\r\nin melee combat.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('BIOTECH','Linked Attribute: ^gIntelligence^n\r\n\r\nThe biotech skill is basically a medical skill covering everything from\r\nfirst aid to cyber implants. For people who have fallen unconscious from\r\ndeadly wounds, only someone with biotech can stabilize them and keep\r\nthem from dying.\r\n\r\n^WSee Also: TREAT^n\r\n',0,NULL),('BIOWARE','Usage: ^gBIOWARE^n\r\n\r\nBioware is a type of organically grown equipment, much like Cyberware only\r\nit does not have an essence cost. There are various items of Bioware around\r\nin the game, all having strange side affects and advantages. All metahumans\r\ncan take a maximum of 9 points of bioware. However, once it begins to exceed your\r\nessence index you suffer severe penalties, such as slower healing, less overflow\r\nand lower resistance to drugs and pathogens.\r\n\r\nBioware is notoriously incredibly expensive.\r\n\r\n^WSee Also: CYBERWARE, ESSENCE, ESSENCE INDEX^n\r\n',0,NULL),('DATASTORE DS','A Datastore. Datastores are usually the most valuable parts of any system,\r\nsecond to the CPU. Datastores hold information, or files. From any decker\'s\r\npoint of view, this is where all the loot is. Datastores also tend to be\r\nheavily loaded with protective IC.\r\n\r\n^WSee Also: MATRIX, DECKER, UPLOAD, DOWNLOAD^n\r\n',0,NULL),('\"HYDRAULIC JACKS\"','\rHydraulic pumps are placed in the users legs which assist\r\nwith both jumping and landing.\r\n',0,NULL),('CUSTOMIZE','Usage: ^gCUSTOMIZE ^n\r\n\r\nThis allows you to customize the three descriptions you may have in Awake: your\r\nAstral Reflection, your physical appearance, and your Matrix Persona. With\r\nthis command, you can customize all of their characteristics. You can also use\r\nit to write a character background. This is visible only to imms and may come\r\ninto use during imm runs.\r\n\r\n^C1) Alias:^n\r\nThis is for the keywords that will work for interaction with others in\r\nthe same room as you. Always make sure your name is one of the aliases\r\nin the list.\r\n\r\n^C2) Short Description:^n\r\nThis is what you will appear as, the \'name\' of you in the room. This is\r\nnot the same as your character name, in fact it is preferred to be\r\nsomething descriptive of your character, like for example:\r\n\r\n^cA hairy stout elf with yellow eyes^n\r\n\r\n^C3) Room Description:^n\r\nThis is what people will see when they glance in a room that you are\r\npresent in. Like for example:\r\n\r\n^cA hairy elf covered in tattoos is standing here.^n\r\n\r\nIf you are customizing your physical description, this is replaced with\r\nvoice. For example:\r\n\r\n^cA deep throaty male voice^n\r\n\r\n^C4) Look Description:^n\r\nThis is the description people will see when they look directly at you.\r\nWe suggest you go crazy with your creativity and make a nice description\r\nthat covers many details about your character.\r\n\r\nTo end the description editors, you simply type \'@\' alone on\r\nthe last line. To exit the customize menu type \'q\' to quit.\r\n\r\n^C5) Arriving Text:^n\r\nThis is the text that people see when you arrive in a room. The format is:\r\n^c the ^n \r\nFor Example a leaving description of:\r\n\r\n^ccasually strolls from^n\r\n\r\nWould display the message:\r\n\r\n^cA hairy elf covered in tattoos casually strolls from the north.^n\r\n\r\n^C6) Leaving Text:^n\r\n\r\nThis is the text that people see when you leave a room. The format is:\r\n^c ^n\r\nFor Example a leaving description of:\r\n\r\n^csneaks^n\r\n\r\nWould display the message:\r\n\r\n^cA hairy elf covered in tattoos sneaks south.^n\r\n\r\n^C6) Height:\r\n7) Weight:^n\r\nThese are used to set your height and weight, you can choose the rough size\r\nyour character is and it will randomly generate the height and weight within\r\nthose limits. You cannot set this once you are out of Newbie status.\r\n\r\n^WSee Also: DESCRIPTION, REMEMBER, POSITION^n\r\n',0,NULL),('\"MAP OF COUNCIL ISLAND\" \"COUNCIL ISLAND\"',' A ?\r\n |\r\n 1 o ?\r\n | | |\r\n o ?-s-s-s-s F\r\n | |\r\n o o\r\n | |\r\n o-----o-10 \r\n |\r\n3 o 2 o\r\n| | | |\r\no-o-o-o-o-o-4 B\r\n /|\r\n o o D\r\n / |\r\n o-5 | 6\r\n | |\r\n 7-o---o---o-o-o-9 C\r\n | /|\r\n o / ?\r\n | /\r\n 8 /\r\n /\r\n================E============\r\nI-90\r\n1. Aqua Center\r\n2. Council Island Inn\r\n3. Grand Council Lodge\r\n4. C.I.P.D.\r\n5. Medicine Lodge Hollow\r\n6. Council Island Hospital\r\n7. Friendship Restaurant\r\n8. South Island Clinic\r\n9. Eagle Lodge \r\n10. Forest\r\n \r\nA. Aqua Lane\r\nB. Council Ave\r\nC. Visitor\'s Vista\r\nD. Healer\'s Path\r\nE. I-90\r\nF. Stream \r\n',0,NULL),('\"BLIND FIGHTING\"','The Blind Fighting adept power reduce the penalties associated\r\nwith fighting with a vision impairment, such as darkness or fog,\r\nby half.\r\n',0,NULL),('\"ADRENAL PUMP\"','The adrenal pump is an bioware modification to the users adrenal gland which\r\ncauses higher and more rapid onset of adrenaline rush. It can be triggered\r\nduring stressful situations or by manual intake of the drug ACTH. \r\n\r\nWhen activated it grants the user +1 Quickness, +1 Strength, +1 Willpower\r\nand +2 Reaction.\r\n\r\nAdrenal Pumps are not compatible with move-by-wire.\r\n',0,NULL),('PISTOLS','Linked Attribute: ^gQuickness^n\r\n\r\nPistol skill governs your ability to use pistols of all sizes. Most places\r\nallow you to carry a light or hold-out type pistol. Standard pistols allow\r\nyou to mount barrel and top mounting accessories only. Revolvers cannot\r\nuse silencers or sound suppresses, while hold-out pistols cannot mount any\r\naccessories.\r\n',0,NULL),('\"CEREBRAL BOOSTER\"','Cerebral boosters are treatments which boost the speed the brain\r\ncan process information. Available in two levels, the first level\r\ngrants the user +1 intelligence, which affects both dice pool and\r\nreaction. The second level adds an extra +1 intelligence and allows\r\nthe user access to an extra dice for their intelligence task pool.\r\n\r\n^WSee Also: TASK POOL^n\r\n',0,NULL),('ETIQUETTE','Linked Attribute: ^gCharisma^n\r\n\r\nEtiquette skills are presently used only for Availability tests. Each type\r\nof etiquette skill is used in different situations. Mostly, street\r\netiquette will be used when trying to order, but depending on the location\r\nand race of the shop keeper, others may be more appropriate.\r\n\r\n^WSee Also: BUY^n\r\n',0,NULL),('\"SPELL POOL\"','Mages and Shamans use the spell pool to augment any sorcery actions\r\nthey make, this includes the actual casting of the spell and any drain\r\nthey may take from it. It is equal to their Intelligence + Willpower +\r\nMagic divided by 3.\r\n\r\n^WSee Also: SORCERY, MAGES, SHAMANS, POOLS, DRAIN, SDEFENSE, REFLECT^n\r\n',0,NULL),('\"DATA BROKERAGE\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nData brokerage is used as a complementary skill when negotiating better\r\npaydata prices. It is also used to define the highest level you can program\r\nan evaluate utility at.\r\n',0,NULL),('\"NERVE STRIKE\"','This technique allows the adept to strike pressure points on their\r\nenemy\'s body and slow them down. It acts against their quickness \r\nattribute and any person who\'s quickness is reduced to 0 can no longer\r\nmove.\r\n\r\n^WSee Also: NERVESTRIKE^n\r\n',0,NULL),('\"TRUE SIGHT\"','This power makes the adept more resilient to illusion spells. It adds an\r\nextra dice to all spell resistance tests against such spells.\r\n',0,NULL),('WIZLIST IMMLIST','\rLists the most powerful beings on the mud.\r\n',0,NULL),('WILLPOWER','\rWillpower represents the strength of your mind, in other words, your mental\r\nstability, determination, and your self control. For a ^Wmage^n or ^Wshaman^n this\r\ncan be one of the most important stats because it represents their astral\r\nstrength and it helps them resist drain from ^Wspells^n. If you are a mundane, \r\nwillpower helps you resist mana type spells (spells which attack the mind\r\nto cause damage). During the late 1980\'s and 1990\'s many people were addicted\r\nto network text games called \'muds\' (multi-user dungeons). Obviously those\r\npeople had low willpower.\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"ASPECTED MAGICIAN\"','There are five types of aspected magicians. Elementalists who cast \r\nspells and conjure elementals related only to their element. Sorcerers \r\nwho cast all spells but summon no spirits. Conjurers who conjure\r\nspirits but cast no spells. \r\n\r\nShamanists who can both cast spells and summon spirits, but only those\r\nrelated to their totem. For example Cat shamans cast only illusion \r\nspells and summon only city spirits.\r\n\r\nAnd somatic adepts also called physical adepts or just adepts.\r\nElementalists, conjurers, and shamanists can astrally perceive but not\r\nastral travel. Adepts may buy the astral perception power but it still \r\ndoes not allow them to astral travel.\r\n\r\n^WSee Also: HERMETIC, SHAMAN, ADEPTS^n\r\n',0,NULL),('\"POLICE PROCEDURES\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is used along with the examine command to tell you the legality of\r\nan item. It will give you both its general legality and the legality of it in the\r\narea you are currently in.\r\n\r\n^WSee Also: EXAMINE^n\r\n',0,NULL),('\"PAIN EDITOR\"','Usage: ^gACTIVATE PAIN EDITOR^n\r\n\r\nA Pain editor is one of the more powerful pieces of bioware available.\r\nWhen activated it totally removes all sensation of pain. Someone hit\r\nby a bullet with a pain editor activated wouldn\'t even notice it until\r\nthey saw the wound with their own eyes. All penalties from mental damage\r\nare removed, and if you reach 0 mental condition you will not fall\r\nunconscious, however damage will still overflow into physical. Being reduced\r\nto 0 physical condition will still render you mortally wounded however.\r\nWhen the pain editor is activated it grants a willpower bonus, but reduces\r\nintelligence and make tactile perception very difficult. When deactivated\r\nall penalties from the wounds suffered are applied instantly, including\r\nunconsciousness from mental damage.\r\n',0,NULL),('REACTION','Your reaction attribute is a rating of how well and how quick you act \r\nunder pressure. It helps you gain more attacks during battle, it helps\r\n^Wdeckers^n work better in cyberspace, and it helps ^Wmages^n and ^Wshamans^n fight\r\nbetter in astral space.\r\n\r\nThis attribute can only be raised by increasing\r\nyour ^Wintelligence^n and ^Wquickness^n, because it is a determined by adding\r\nthose two attributes, and dividing by 2. For the combat intensive person,\r\nreaction is very important if you wish to gain multiple attacks.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('INSTALL','Usage: ^gINSTALL ^n\r\n\r\nThis installs a program or item of software into a cyberdeck.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECK, UNINSTALL, SOFTWARE^n\r\n',0,NULL),('STRENGTH','Your strength rating represents how much you can lift, carry, and how\r\nhard you can hit someone. With 6 being the maximum for a ^Whuman^n (such\r\nas Hans and Franz), a ^Wtroll^n with a strength of 10 quite easily out-arm\r\nwrestles such heroes. Strength can be important in melee combat, where\r\na weapons damage is directly related to your strength. It does not however\r\naffect your skill in using a melee weapon, unless you don\'t have either an\r\n^Warmed^n or ^Wunarmed combat^n skill (in which case, your skill is slightly\r\nbased on your strength). Strength is also used along with Body for deciding\r\nif you can wield a heavy weapon without a gyroharness. The minimum Body and\r\nStrength ratings to perform such an action are 8.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"DECREASE ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe decrease spell affects its targeted attribute and has a TN of 10 \r\nminus the essence of the target. For every two successes the targets \r\nattribute is decreased by one, up to a maximum of the spells force. \r\nIt only affects non-ware modified attributes.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, INCREASE CYBERED ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('PERCEIVE','Usage: ^gPERCEIVE^n\r\n\r\nThis command allows mages and shamans to perceive on the astral plane. They\r\nremain in the physical plane, but they can see astral beings and mobs, and\r\ndefend themselves against astral attacks. Perceiving makes it harder to\r\nconcentrate on either plane of existence, leading to penalties in all actions\r\ntaken.\r\n\r\n^WSee Also: PROJECT, ASTRAL PLANE, ASSENSE^n\r\n',0,NULL),('\"SMASHING BLOW\"','\rSmashing Blow gives the adept a large advantage when trying to\r\nbreak inanimate objects like doors. It greatly adds to their\r\nstrength for that short time only.\r\n',0,NULL),('CHANGES','Here lies all of the changes made during the version upgrade from 0.77 to 0.80A\r\n\r\nNew Help System Back end\r\nHelp Files Updated\r\nNow displays non-hidden closed and locked doors to non-perceiving/projecting chars\r\nKnock command\r\nWeather changing re-enabled\r\nWeather/Time specific messages when leaving a building\r\nNew Newbie Guild and Chargen Process\r\nPlayer death messages changed\r\nCritical Combat bug affecting dodge fixed (Was using TN equal to power of the weapon, not 4)\r\nHunger, Thirst, Drunk Messages Changed\r\n',0,NULL),('POLECAT','Slinky and clever, playful but rough. Polecat prefers to\r\ntackle problems that she can sink her teeth into. A night\r\nhunter, she can be both tenacious and bloodthirsty.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"ASTRAL PERCEPTION\"','This power allows the user to willing view the astral at their own\r\nwill. Adepts with this power can use the ^Wperceive^n command to\r\nswitch their senses to the astral plane.\r\n\r\n^WSee Also: ASTRAL PLANE, PROJECT, PERCEIVE^n\r\n',0,NULL),('CHEETAH','Cheetah is a swift-moving warrior. She cares little for subtlety,\r\npreferring the most direct route to any goal. A master of many\r\nskills, Cheetah seems never at a loss. Cheetah shamans prefer to\r\nacquire a certain level of competence at a wide range of skills.\r\nA Cheetah shaman prides herself on her competence and hates to\r\nadmit she is incapable of any task.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"BOOSTED REFLEXES\"','Boosted reflexes are a chemical treatment to the brain stem to allow\r\nsignals to travel faster through the nervous system allowing the\r\ntarget to react and move quicker.\r\n\r\n^WSee Also: WIRED REFLEXES^n\r\n',0,NULL),('\"MAP PUYALLUP E\" \"EAST PUYALLUP\"','\r \r\n | Route 161\r\n |\r\n - - - - - - - - - + - - - - - - - - - S\r\n R | | | e\r\n e | | | o\r\n n | | | u\r\n t | - - - - - - - - | l\r\n o | | | | p > To the\r\n n | | | | a / Coal Plains\r\n - - - + - - - - + - - - - - - - + - - - - -+ - - - - - -\r\n / |(1) |R T| (3) | Prosult\r\n < To West | |e i| |\r\n Puyallup | |d l| |\r\n | |f(2) l| |\r\n | |e i| |\r\n | |r c| |\r\n | |n u| |\r\n | | m| |\r\n | | | | Cascade\r\n - - - + - - - - + - - - - - - - + - - - - -+ - - - - -\r\n | | (4) | | | |\r\n | | | | | |\r\n | | | (5) | |(6) |\r\n | | | | | |\r\n | (8)| | | (7) | Cizae |\r\n |- - - + - - - - + - - - - - - - + - - - - -+ - - - - -|\r\n | | | (13)| | |\r\n | | | | | |\r\n | (9)| | | | (12) |\r\n | | | | | |\r\n | | (10) | | (11) | Carter |\r\n - - - + - - - - + - - - + - - - + - - - - -+ - - - - -\r\n /\r\n /\r\n /\r\n /_ To Tarislar\r\n \r\n \r\n-----\r\n-KEY-\r\n-----\r\n(1) -- Atomix Voodoo Cafe\r\n(2) -- Greenway Stock Warehouse\r\n(3) -- The Epicenter\r\n(4) -- Megamother Blaze Bar and Grill\r\n(5) -- The Motero Inn\r\n(6) -- A Burnt-out Tenement\r\n(7) -- Beth\'s Diner\r\n(8) -- A Burnt-out Tenement\r\n(9) -- The Neon Parrot\r\n(10) -- Stuffer Shack\r\n(11) -- Li Chiu\'s Chinese Speedy\r\n(12) -- A Charred Office Building\r\n(13) -- People\'s Drugy\r\n',0,NULL),('\"INCREASED REACTION\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell increases reaction by half of its successes, up \r\nto its force. TN is the current reaction attribute.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('DOCWAGON MODULATOR','DocWagons can, quite literally, save your life. When you are in critical\r\ncondition, an activated DocWagon modulator will report your condition and\r\nposition to the nearest unit, which, depending on the security surrounding\r\nyour location, may or may not come to your rescue and take you to a hospital.\r\nBecause of the care taken to ensure your health once you arrive, a strong\r\nsedative is applied and doctors perform numerous tests, leaving you\r\nunconscious and, once you awaken, very fatigued. All of this, of course,\r\ndoes not come free. If you do not have enough to pay the fee (which is\r\ninversely proportional to the level of your DocWagon contract), then your\r\ncontract is revoked.\r\n\r\nThere are three levels of DocWagon service. The higher the level, the more\r\nlikely it is that you will be rescued when critical. Bronze is the most\r\nbasic, and therefore the cheapest service. Gold is the medium level, and\r\nplatinum the highest.\r\n\r\n^WSee Also: BOND, DEATH^n\r\n',0,NULL),('REDIRECT','Test: Control\r\nUtility: Camo\r\nUsage: ^gREDIRECT^n\r\n\r\nThe redirect command is used to make it harder for Trace IC to locate\r\nyour physical position. Every RTG you perform it on makes it more difficult\r\nfor them to complete their locate cycle. This command can only be\r\nperformed on an RTG.\r\n\r\n^WSee Also: MATRIX, UTILITIES^n\r\n',0,NULL),('\"LIVING FOCUS\"','Usage: ^gFOCUS\r\n FOCUS RELEASE^n\r\n\r\nThis adept power is used to sustain a single spell that has been cast\r\non the adept by a hermetic or shamanic mage. For the mage, this functions\r\nthe same as using a focus or spirit to sustain in that they receive no\r\npenalty. The adept, however, receives the penalties for sustaining the\r\nspell. The mage can still release the spell at any time.\r\n\r\n^WSee Also: FOCUS, RELEASE^n\r\n',0,NULL),('WIRED REFLEXES','Wired reflexes is a type of cyberware that completely replaces the\r\nnervous system of the person it is implanted in. It offers bonuses\r\nto reaction and initiative, but causes the target to become twitchy\r\nand often they react before having time to think. Users of wired\r\nreflexes can also become agitated by how slow other people seem to\r\nmove, but all of the down sides can be offset by a reflex trigger.\r\n\r\n^WSee Also: BOOSTED REFLEXES, REFLEX TRIGGER, REFLEX^n\r\n',0,NULL),('\"HEADWARE MEMORY\"','Used to store electronic information such as photographs taken with\r\neye cameras and skillsofts that have been uploaded.\r\n\r\n^WSee Also: MEMORY, CAMERA, VIEW, JACK^n\r\n',0,NULL),('STUNBOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nStunbolt deals mental damage directly to a target and is mana\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Willpower attribute of\r\nthe target.\r\n\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, MANABOLT, POWERBOLT^n\r\n',0,NULL),('BUFFALO','Buffalo is a uniquely North American totem. She knows much medicine, which she\r\nuses to aid her people. She is kind and giving, strong and tireless in her work.\r\nThe people take from Buffalo and honour her spirit for the bounty she provides.\r\nBuffalo shamans are healers and protectors; they cannot turn down an honest\r\nrequest for aid from anyone who needs it. A Buffalo shaman will lay down her life\r\nfor a true friend or ally in need and will often take great risks to help others.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"BALANCE TAIL\"','A weighted cybernetic tail is connected to the base of the \r\nspine and is connected to an expert system balance processor\r\nwhich adjusts the tail to keep the users center of gravity\r\nin balance. Balance tails reduce the TN for tests involving \r\nbalance, such as climbing and falling.\r\nThe tail is not under concious control and cannot be moved\r\nby any force of will of the user.\r\n',0,NULL),('ENCHANTING','Linked Attribute: ^gWillpower^n\r\n\r\nThis skill is used when creating magical goods like foci or\r\nradicals. Only awakened characters can have this skill. This\r\nskill is not currently supported or implemented in the game.\r\n',0,NULL),('PROGRAM','Usage: ^gPROGRAM ^n\r\n\r\nThis command is used to begin programming a cyberdeck utility.\r\n\r\nIf you have previously prepared a design plan it will make \r\nprogramming the utility far easier than without. You must have\r\nthe program installed on a desktop computer and be sitting in\r\nthe room to use this command.\r\n\r\n^WSee Also: CREATE, DESIGN, UTILITIES, PROGRAM DESIGN, COOK, COPY^n\r\n',0,NULL),('\"ACID STREAM\"','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nAcid stream is a ranged physical attack that does direct damage\r\nto the target and potentially their gear, particularly armour, \r\npermanently reducing its rating.\r\n\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('PROJECT','Usage: ^gPROJECT\r\n RETURN^n\r\n\r\nThis allows a mage or a shaman to project themselves into the Astral Plane. They\r\neffectively leave their bodies and exist on two planes at once, although they\r\ncan only control their bodies in the Astral Plane. While projected, player\'s\r\nphysical bodies are extremely vulnerable and it is not advisable to be alone or\r\nin unknown territory while projecting. When projecting, your essence will drop\r\nat a rate of 1 every mud hour, if it drops to 0, you will die. Once you return\r\nfrom projecting essence lost in this manner will return at a rate of 1 every\r\nMUD minute.\r\n\r\n^WSee Also: PERCEIVE, ASTRAL PLANE, MANIFEST, ASSENSE^n\r\n',0,NULL),('POLTERGEIST','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nPoltergeist causes small items in the nearby area to fly uncontrollably\r\naround the local area. This causes penalties to most actions due to both\r\nthe distraction of flying objects and the difficulty of seeing through\r\nany solid ones.\r\n\r\nIt may cause light damage to anyone standing nearby.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('PRIORITIES','All players have 5 priority slots, labelled from A to E (highest to lowest,\r\nrespectively), and 5 priorities: attributes, magic, race, resources, skills.\r\n\r\nThe higher an item is located on the priorities list the larger the gain in\r\nthat particular area will be. \r\n\r\nFull mages must take magic at priority A. Aspected mages or adepts can take\r\nmagic at priority B instead.\r\n\r\nRace is automatically set during chargen depending on the race you choose.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('UTILITIES','Utilities are the programs the Decker uses to strut their stuff around\r\nthe Matrix. Without passcodes or programs to get them through Security,\r\na Decker would have to sit and twiddle their thumbs in hope of getting\r\nin by chance. No Decker should be without Utilities, and no Decker can\r\ndo anything without them. You can find help on all of the commands listed\r\nin the affects column.\r\n\r\nType Affects\r\n===== ========\r\nAnalyze Analyze Operations/Locate IC\r\nArmour Reduces power of attacking IC\r\nAttack Your Weapon\r\nBrowse Locate Host/Locate File/Trace MXP\r\nCamo Redirect Datatrail/Prevent Traces\r\nCloak Combat Maneuvers\r\nCommlink Make Comcall\r\nCrash Crash Host\r\nDeception Logon to Host/Logon to LTG/Logon to RTG/Logoff\r\nDefuse Disarm Databomb\r\nDecrypt Decrypt File\r\nEvaluate Locate Paydata\r\nLock-on Combat Maneuvers\r\nMedic Repairs Your Icon\r\nRead/Write Download/Upload\r\nScanner Locate Decker/Scan Decker\r\nSleaze Raises Detection Factor\r\nSwerve Abort Host Shutdown\r\nValidate Restrict Icon\r\n\r\n^WSee Also: PROGRAMS, CYBERDECKS, DEFAULT, ANALYZE, ARMOUR, ATTACK, BROWSE, REDIRECT, CLOAK, CRASH, LOGON, DISARM, DECRYPT, EVALUATE, MEDIC, DOWNLOAD, UPLOAD, SCAN, ABORT, RESTRICT^n\r\n',0,NULL),('CLEANSING CLEANSE','Usage: ^gCLEANSE^n\r\n\r\nCleansing metamagic is used to clear a background count from an\r\narea. This allows magic to be more readily used. It cannot be \r\nused to clear a manawarp or power site however.\r\n\r\n^WSee Also: BACKGROUND COUNT, POWER SITE, METAMAGIC^n\r\n',0,NULL),('MENEHUNE','The ^Wmenehune^n, or Children of the Land, are named for the\r\noriginal \"little people\" of Hawaii. Menehune are shorter than most\r\ndwarves and possess luxuriant body hair, thick muscles, large noses,\r\nbushy eyebrows, and stringy hair. According to local legends, the\r\nmenehune\'s ancestors came from the lost continent of Mu, or\r\nAtlantis, but modern biologists and anthropologists place little\r\nstock in such fables.\r\n\r\n^WSee also: RACES^n\r\n',0,NULL),('SECRETARY \"POCKET SECRETARY\"','Usage: ^gUSE ^N\r\n\r\nThis command brings up the pocket secretary menu. You must have\r\na pocket secretary in your inventory to do this. You have the\r\nability to send and receive mail, store notes and phone numbers,\r\nand perform some banking transactions with it. Data is specific\r\nto each individual secretary however, so mail you save on one\r\nwill not be available on any other.\r\n',0,NULL),('EJECT','Usage: ^gEJECT^n\r\n\r\nThis command ejects the clip currently loaded in your wielded weapon\r\nonto the floor of the room you are currently in regardless of how many\r\nrounds are left in it.\r\n\r\n^WSee also: RELOAD^n',0,NULL),('ACIFS','ACIFS refers to the 5 system ratings of a Matrix host. They refer to the\r\nhosts resistance ratings against the Decker performing actions. They are:\r\n\r\n o Access - Resistance to unauthorized access.\r\n\r\n o Control - Resistance to unauthorized administrative commands.\r\n\r\n o Index - Resistance to unauthorized searches.\r\n\r\n o Files - Resistance to unauthorized read and writes.\r\n\r\n o Slave - Resistance to unauthorized attempts to control remote devices.\r\n\r\n^WSee Also: MATRIX, PROGRAMS^n',4,NULL),('ORTHOSKIN','orthoskin is an extra layer of energy defusing material placed\r\njust beneath the skin that adds both ballistic and impact armour\r\nto the user. Due to the nature of the implant it also reduces \r\nsensitivity of touch.\r\n\r\n^WSee Also: BIOWARE^n',2,NULL),('DEFAULTING','Defaulting is the ability to an action for which one has not the\r\nrequired skill. If a skill similar to the one needed is used then\r\nan extra +2TN is added to the test. If there is no similar skill\r\nthen the linked attribute can be defaulted to at a penalty of +4TN.\r\n\r\nIf a skill is being defaulted then no pool (combat pool, task pool, etc)\r\ncan be used. Making this a very inefficient method.\r\n\r\nAll this happens automatically without input from the player.\r\n\r\nSome skill cannot be default from and you will simply be unable to perform\r\nthe task\r\n\r\n^WSee Also: TN^n',2,NULL),('PROGRAMMING SUITE','Programming Suites are a speciality program that gives you\r\nbonuses when creating new software on a computer. When installed\r\nthey add their rating as complimentary dice to your test for\r\nprogramming.\r\n\r\n^WSee Also: PROGRAMS, PROGRAM^n',4,NULL); \ No newline at end of file +INSERT INTO `help_topic` VALUES ('BR \"Build Repair\" BR/CAR BR/BIKE BR/DRONE BR/TRUCK','Linked Attribute: ^gIntelligence^n\r\n\r\nBuild/Repair skills are used to build, repair and upgrade various\r\nitems, depending on the skill.\r\n\r\n^WSee Also: UPGRADE, REPAIR^n\r\n',0,NULL),('I-5 \"INTERSTATE 5\" \"INTERCITY 5\"','\r \r\nThere are four entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keyword stated in quotes:\r\n \r\n\"^WI-5 SEATTLE^n\" To view the Seattle section of Interstate/Intercity 5.\r\n\"^WI-5 SEATAC^n\" To view the Seattle-Tacoma stretch of Intercity 5.\r\n\"^WI-5 SALISH^n\" To view the Salish-Sidhe stretch of Intercity 5.\r\n\"^WI-5 PORTLAND^n\" To view the Portland area of Interstate 5.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('IC ICE','Interference Countermeasures, or IC, are computer programs designed to\r\nprotect a system from hackers. IC may be installed in any system with\r\na node rating of ^ggreen^n or higher. Every IC has a rating, which is\r\nit\'s skill and target number for any tests made against it. There are\r\nthree classes of IC: White, Gray, and Black. White IC are passive and\r\nonly act as doorway guards. Gray IC actively attacks intruders or traces\r\ntheir entry point into the Matrix. Black IC will try and actually kill\r\ndeckers.\r\n\r\n^WSee Also: CYBERCOMBAT, MATRIX, DUMPSHOCK^n\r\n',0,NULL),('TN \"TARGET NUMBER\"','A target number (Commonly referred to as a TN) is the number you are \r\nrolling your dice against in a specific test. Shadowrun is a D6 system \r\nso numbers are generally in single digits. A standard TN for a test \r\nis 4. If any dice are rolled equal to or higher than the TN it is \r\nclassed as a success, though any roll of 1 is counted as an automatic \r\nfailure, no matter what the TN is.\r\n\r\nFor TNs higher than 6 you must first roll a 6, then another number\r\nthat when added to 6 would be greater than the TN to score a success.\r\n',0,NULL),('TKE \"TOTAL KARMA EARNED\"','TKE stands for Total Karma Earned. It is the sum of your reputation\r\nand your notoriety minus the cost of any stats you have lost through\r\ndeath.\r\n\r\n^WSee Also: REPUTATION, NOTORIETY^n\r\n',0,NULL),('DISCONNECT','Usage: ^gDISCONNECT^n\r\n\r\nThis command causes you to perform a hard disconnect from the matrix. By\r\nforcibly disconnecting the datajack you leave yourself at risk of dumpshock,\r\nwhich can cause considerable mental damage.\r\n\r\nThe more secure the host the worse dumpshock is.\r\n\r\n^WSee Also: MATRIX, LOGOFF, DECKERS, DUMPSHOCK^n\r\n',0,NULL),('BAT','Bat is well-travelled, rarely staying in one place. A seeker, she sets\r\nfar-reaching goals and gets restless when not moving. She is adaptable\r\nand can make herself at home anywhere. Bat shamans get distracted and\r\nirritable if forced to stay in one place for more than a week.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CAT','Cat shamans are cruel and selfish, preferring the company of no one. Cat\r\nlives in the dark corners and alleys of the city. The cat shaman is adept at\r\nperforming illusions, as they help keep the shaman\'s existence solitary and\r\nsecret.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BOD','Bod is the decker\'s resistance to damage and is used primarily\r\nin combat to prevent damage to the deckers icon from White and \r\nGrey IC. Bod does not prevent against damage to the Decker.\r\n\r\n^WSee Also: MPCP, PROGRAMS^n\r\n',0,NULL),('CHE','This immortal will give you special benefits, like karma and nuyen awards, if you\r\nmail him your little sister. For more information contact Che via mudmail, or at\r\nche@awakenedworlds.net.\r\n\r\nNB: Shipper pays all shipping charges.\r\n',0,NULL),('BUG TYPO IDEA ','Usage: ^g{BUG | TYPO | IDEA} ^n\r\n\r\nFor making useful suggestions to the Powers that Be. When using this\r\ncommand try and be as thorough as possible. If reporting a bug include\r\nenough information to replicate the bug.\r\n\r\n^c< 10P 10M > bug the entire game crashes when I type \'put bag in bag\'\r\n< 10P 10M > idea make a restaurant in Club Penumbra\r\n< 10P 10M > typo \'sence\' should be spelled \'sense\'^n\r\n',0,NULL),('BUY','Usage: ^gBUY [Cash/Cred] [AMOUNT] ^n\r\n\r\nIf you\'d like to purchase an item from a ^Wshop^n and have the money, you can\r\nbuy it. Items can be bought by name, or by their number in the shop listing,\r\nand can be bought in quantity. Purchasing an item looks for a personalized\r\ncredstick by default. If you do not have a credstick, you can also pay for\r\nsomething with cash if the store accepts it.\r\n\r\nIf the item is not currently in stock, the shop keeper will tell you when\r\nyou can come back to pick it up\r\n \r\nExamples:\r\n^c< 10P 10M > buy gun (buy the first gun on the list)\r\n< 10P 10M > buy #3 (buy the third item on the list)\r\n< 10P 10M > buy 4.gun (buy the fourth gun on the list)\r\n< 10P 10M > buy 10 ration (buy 10 rations)\r\n< 10P 10M > buy 10 #2 (buy 10 of the second item on the list)\r\n< 10P 10M > buy cash 10 #2 (buy 10 of the second item on the list with cash)^n\r\n\r\n^WSee Also: SHOPS, SELL, LIST, VALUE, CREDSTICKS, RECEIVE, CHECK, INFO, ETIQUETTE,\r\n NEGOTIATION^n\r\n',0,NULL),('DIE DYING DEATH','Usage: ^gDIE^n\r\n\r\nDie is used to force yourself to die when you are mortally wounded.\r\nDeath is not an end however, if you have a DocWagon Modulator they may\r\ncome and pick you and your gear up and take you to the nearest clinic.\r\nIf you don\'t have one however, don\'t fret, DocWagon will still come, they\r\njust won\'t put as much effort into saving you. You will lose your gear and\r\nthe current run you are on.\r\n\r\nWhenever you die, if your Modulator is triggered or not, you face the risk\r\nor losing a point of a random attribute (besides charisma). This is not\r\npermanent however and can be trained up as normal.\r\n\r\n^WSee Also: DOCWAGON^n\r\n',0,NULL),('EAT','Usage: ^gEAT \r\n TASTE \r\n DRINK \r\n SIP ^n\r\n\r\nIf you\'re hungry or thirsty, these commands are for you!\r\n\r\n',0,NULL),('DOG','Dog is loyal, loving, and kind. Dog fights only when necessary but does so\r\nwith great ferocity. Dog shamans prefer the city, and are excellent at\r\ndetection.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ELF ELVES \"HOMO SAPIENS NOBILIS\"','Average Height: 1.9 meters (6.2 feet)\r\nAverage Weight: 72 kilograms (158 pounds)\r\nFeatures: Though the nobilis is more slender than sapiens, their bone\r\n structure and musculature is equally strong. Body hair is sparse,\r\n though head hair is luxuriant and fine. Head hair is also usually\r\n straight or slightly wavy, and almost always worn long (however,\r\n there are several populations showing tightly curled head hair).\r\n Their eyes are almond shaped, and ears come to a definite point.\r\n Further, their eyes have more rod structures than sapiens, allowing\r\n them to see well in dim light. Elves have 32 teeth. Skin colour\r\n ranges from pale pink to white or ebony.\r\nHabitat: Elves live in standard housing in urban areas, but in the \r\n wilderness they prefer living is structures created of natural \r\n materials or living plants.\r\nHabits: They are nocturnal beings, and their diet is vegetarian. The life\r\n expectancy of elves is unverified, and metabolic tests are \r\n inconclusive, but possibly spans several hundred years. Their \r\n breeding season is unrestricted, and gestation period is 360 days.\r\n Young are 5.2 percent of the mother\'s weight, with a suckling time\r\n of more than 25 months.\r\n^WSee Also: RACES^n\r\n',0,NULL),('ELK','Elk is a gentle and wise protector. He stands majestic before\r\nhis opposition. When there is no threat to be faced, he wanders \r\nthe land in deep contemplation. Elk fears little and is surprised\r\nby less, as he knows that when he falls, another will replace him.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('FOX','Fox is the essence of the sly wit and cunning. He is a master\r\nthief and trickster. Fox often uses human bounty to sustain him.\r\nHe does not care for battle, preferring to outwit or trick his\r\nopponents. When forced into battle Fox always fights to kill,\r\nnot stun or capture.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('GET TAKE','Usage: ^gGET \r\n GET \r\n GET Tooth\r\n GET Finger\r\n GET Body^n\r\n\r\nGet is used to retrieve an item from a location into your inventory.\r\nThe normal numbers (1.object, 2.object, etc.) and all (all.object) work\r\nwith it for getting from the ground or a container. It is also used to\r\nretrieve items from cyberware compartments.\r\n\r\nIf you have more than one item sharing a name you can access the\r\nitems past the first by using 2.itemname, 3.itemname etc.\r\n\r\n^WSee Also: DROP, PUT, STEAL^n\r\n',0,NULL),('LAW','\rHere is a basic crash course on law in 2064. What laws are there now?\r\nWhat weapon is legal to carry in the streets? A good general rule of \r\nthumb is any weapon that is legal to carry in the streets of the United \r\nStates today. Not very many. Knives under 10cm are generally legal, and \r\nare legal in 2064 UCAS (United Canadian and American States) territories \r\nsuch as the Seattle/Tacoma metroplex. Sinsearach and Council Island \r\nterritories are generally more lenient, but the officials there generally \r\nwill frag anything that looks out of place. The Tir Tairngire Peace Force \r\nguard their borders ferociously, so unless you want to take on their \r\nPaladin Corps trying to slip the border into Portland is generally not a \r\ngood idea unless you got a good plan to get in there or have a special \r\nVisa issued by the Tir officials. Corporations with high enough pull in \r\nthe world are considered extraterritorial, i.e. they are basically their \r\nown nation unto themselves. Therfore, jurisdicitons differ. A clever\r\nshadowrunner can take advantage of this by going onto megacorp territory \r\nwhen chased by Lone Star, then looking for a way out through another route \r\nto get back on the UCAS turf that Lone Star patrols. Lone Star may not \r\nrespect your rights, but they do respect extraterritoriality and \r\njurisdictions, as they do not want to start a corporate war.\r\nSINS also play a dominant role in the laws of the world of Shadowrun in \r\n2064. If you do not have legal SIN (System Identification Number -- \r\nkinda like todays Social Security Numbers in the United States) you have \r\nno rights and do not exist. Getting a SIN is an easy process as you can \r\nget them at any government or Lone Star office for a bribe, er I mean fee \r\n(not having a SIN is a felony offense, neat huh?) and blammo you now have \r\na legal SIN, and can work, play, and for you shadowy types get weapon \r\npermits and such. If you have a criminal SIN you can do very little \r\nlegally and the cops go out of their way to make your life a living hell. \r\nIf you have this problem, perhaps you can hire a decker to \"upgrade\" your \r\nSIN for you but it won\'t be cheap. As for the corporate front, remember a \r\ncorp has legal jurisdiection over any part of its complex, if the law \r\nbroken is not federal (then it becomes an FBI affair in the UCAS). So \r\nmaybe it is legal to walk through Ares Macrotechnology\'s towers with a \r\nsidearm, but Renraku might geek you on sight for the same thing. Or \r\nworse, as corporate punishments do often tend to be worse than UCAS \r\nsentencing. You might end up getting 30+ years in a labor camp in some \r\ngodforsaken hellhole of a country in Africa or Asia, where that corp\'s \r\npower is absolute. So to maximise your chances of operating, as a \r\nshadow of the sprawl, (or shadowrunner if you will), it is well advised to \r\nkeep a very low profile, keep your gear hidden and stashed until you are \r\non the run itself. Punishment in Tir Tairngire is even worse, as the Tir \r\nis officially a \"constitutional monarchy\" but in truth a dictatorship.\r\nHere are some areas that do not draw too much attention from the Lone \r\nStar, that are within the UCAS territory of Seattle:\r\nPuyallup Barrens\r\nRedmond Barrens\r\nTarislar\r\nOrk Underground\r\nChinatown\r\nAs you read that list you will realize that they are all dominated by \r\ngangs, the Mafia, and the Yakuza. Security types don\'t patrol there very \r\noften, and tend to take a long time to get there if they show up at all. \r\nIf you are being chased by the Star its probably a good idea to lay low in \r\nthe Barrens or another place similar to it where they don\'t have much of a \r\npresence. Places like Downtown Seattle, the Airport, Tacoma, etc are more \r\nnormalized (less metahuman) so they get more attention from the officials \r\nto keep out the \"undesirables\".\r\n',0,NULL),('MAN','Usage: ^gMAN ^n\r\n\r\nThis command is used inside a vehicle to take control of a mount\r\npoint. Only one person may take control of any one mount at a\r\ntime and the driver can\'t man a mount.\r\n\r\nTo stop manning simply use the command again.\r\n\r\n^WSee Also: MOUNT, TARGET^n\r\n',0,NULL),('MAX','Usage: ^gMAX ^n\r\n\r\nThis command is used in the matrix to set the upper limit to the amount of\r\nhacking pool dice you will use in a single action. You will never use more\r\nthan the number you set, but may use less if you perform too many actions\r\nin quick succession.\r\n\r\n^WSee Also: HACKING POOL^N\r\n',0,NULL),('ONI','Japanese orks, or ^Woni^n, have bright red, blue, or orange skin.\r\nLess apparent physical characteristics include slightly protuberant\r\neyes, enlarged pointed ears, and horns. Additionally, oni display a\r\nhigher than average propensity for magical ability.\r\n\r\n^WSee Also: RACES^N\r\n',0,NULL),('PAY','Usage: ^gPAY ^n\r\n\r\nThis command is used to pay your lease on an apartment or other living\r\narea for another real life month. It is non-refundable and cannot be\r\ntransferred once paid.\r\n\r\n^WSee Also: HOUSES^n\r\n',0,NULL),('OOC \"OUT OF CHARACTER\" OUT-OF-CHARACTER',' OOC means Out-of-Character. The command OOC is a public out-of-character\r\ncommunication channel. The OOC channel is a global channel. There are\r\ncertain \"do\'s\" and \"don\'ts\" when communicating on the OOC channel.\r\n\r\n Here are some specific ^RDO NOTs^n of the OOC channel:\r\n\r\n1. Do not flame, bicker with, or harass another player or immortal.\r\n2. Do not spam, flood, overload (repeat postings excessively) the OOC channel.\r\n3. Do not argue with players or immortals.\r\n4. Do not ask if a player is dead, sleeping, alive, on a quest, or anything\r\nthat can be found through in-character means.\r\n\r\nIf you wish to turn off the ooc channel you use the ^Wtoggle ooc^N command.\r\n\r\n^WSee Also: OSAY, BROADCAST, RADIO, TOGGLE^n\r\n',0,NULL),('OWL','Owl is quiet and undemonstrative, possessing wisdom but rarely sharing it.\r\nOwl works best at night, finding it difficult to operate during the daylight\r\nhours. Owl is unconcerned with the surroundings, being at ease anywhere.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('POP','Usage: ^gPOP ^n\r\n\r\nThis command is used on a stationary vehicle to reveal all its modifications\r\nto anyone looking at it regardless of their Vehicle B/R skills. You cannot\r\ndrive the car until you close the hood again.\r\n\r\n^WSee Also: EXAMINE, DRIVE^n\r\n',0,NULL),('\"SUSTAINED SPELLS\"','Sustained spells are a type of spell whose affects last over\r\na long period of time. While the spell is in affect the caster\r\nmust concentrate on it, which leads to TN penalties in all actions.\r\n\r\nThese penalties are per spell, and stack.\r\n\r\nThese penalties can be nullified by having a focus or elemental\r\nsustain the spell for them.\r\n\r\n^WSee Also: CAST, FOCUS, ELEMENTAL, RELEASE^n\r\n',0,NULL),('RAM','Usage: ^gRAM ^n\r\n\r\nThe ram command is used to run a mob, or character down with a vehicle.\r\nTo use this command, you must be driving, rigging, or controlling the\r\nvehicle or drone remotely.\r\n\r\n^WSee Also: RIGGING, DRIVE, CONTROL^n\r\n',0,NULL),('RAT','Rat lacks for companions, as selfishness and cowardice are hallmarks of this\r\ntotem. Rat\'s greed leads him to the city, where advantages in detection and\r\nillusion come into play. Rat is a poor fighter.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('RIG','When inside a vehicle, with the proper cyberware, the rig command\r\nconnects you with the vehicle, making you one with the vehicle in\r\nyour mind. It becomes a full simsense (simulated senses) experience,\r\nwhere you feel the hydraulic fluid and gasoline become your bloodstream\r\nand the engine become your heart as you feel the road beneath you.\r\nIt can be used in conjunction with a remote control deck and a vehicle\r\nto control a vehicle or drone remotely.\r\n\r\n^WSee also: VEHICLES, RIGGERS, CONTROL, SUBSCRIBE, GRIDGUIDE^n\r\n',0,NULL),('RUN','Usage: ^gRUN \r\n RUN ^n\r\n\r\nThis is used by personas to execute programs already loaded into active\r\nmemory.\r\n\r\n^WSee Also: LOAD, MATRIX, PROGRAMS^n\r\n',0,NULL),('SMG \"SUBMACHINE GUNS\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe SMG skill allows you to use sub-machine guns. The are light, repeating\r\n^Wfirearms^n, and do not include anything classified as a light, medium, or\r\nheavy machine gun. SMGs can accept one top, barrel, and under the barrel\r\naccessory (excluding grenade launchers). They cannot use silencers, but\r\nmay use sound suppressors.\r\n',0,NULL),('TOW','Usage: ^gTOW ^n\r\n\r\nThis command is used while in control of a vehicle to tow a different\r\nvehicle. Only cars can be towed, and you need a truck to do it with. The\r\ncar to be towed must be unlocked and stationary. To stop towing a car type\r\nTOW again and you will leave it in the room you are in.\r\n\r\n^WSee Also: REPAIR, PUSH^n\r\n',0,NULL),('WHO','Usage: ^gWHO [sort] [hired] [pker] [immortal] [mortal]^n\r\n\r\nLists the people currently in the game. Some people may be invisible.\r\nCommand-line options can be used to limit the listing. The parameters\r\ncan be specified on the command-line in any order.\r\nsort Sorts the players by status\r\nhired Lists only running players (those with their \"hired\" flag on)\r\nooc Lists those players who can hear the OOC channel\r\npker Lists only those players with their \"pker\" flags on\r\nhardcore Lists those who have chosen to play in hardcore mode\r\nimmortal Lists those whose status exceeds or is builder\r\nmortal Lists the players who have not (or do not want to) achieved\r\n legendary status\r\nnewbie Lists all players with less than 26TKE\r\n^c< 10P 10M > who sort quest^n\r\nLists the questing characters by status.\r\n\r\n^WSee Also: TITLE^n\r\n',0,NULL),('CYBERDECKS','^WCyberdecks^n are stunningly complex devices, even by the standards of 2064.\r\nNot only do they contain a simsense interface that lets the user experience the\r\n^WMatrix^n in full sensory splendour, but they also have more processing power\r\nthan a warehouse of 20th-Century computers. Without a ^WCyberdeck^n, a decker is\r\neffectively useless, making this little keyboard their most powerful weapon.\r\n\r\n^WSee Also: DECKERS, DECKING, MATRIX^n\r\n',0,NULL),('\"DISTANCE STRIKE\"','This allows the adept to strike from a distance, meaning they don\'t\r\nhave to close as much distance to attack in hand to hand combat.\r\n\r\nThis does not allow the adept to negate closing all together it just \r\nreduces the amount of distance they need to close. It works at a range \r\nequal to the user\'s magic rating in meters.\r\n',0,NULL),('TRANSFER','Usage: ^gTRANSFER ^n\r\n\r\nThis command is used to transfer ownership of a vehicle to\r\nanother person. Once used they become full owner and you lose\r\nany rights you had to the vehicle. This is not reversible.\r\n\r\nFor usage with credsticks see ^WHELP BANK^N\r\n',0,NULL),('AMMUNITION AMMO','There are 6 major types of ammunition in Shadowrun. Normal\r\nammunition is just that, it has no special effects. The others\r\nare:\r\n\r\n o APDS (Armour Piercing Discarding Sabot)\r\n APDS is used to blast through heavily armoured enemies. It\r\n halves their ballistic armour rating.\r\n \r\n o Explosive\r\n Explosive rounds are solid slugs that are designed to fragment\r\n once they hit their target. This increases the Power by 1.\r\n\r\n o EX (Enhanced eXplosive)\r\n EX is a more damaging version of the Explosive ammunition. It\r\n increases the Power by 2.\r\n\r\n o Flechette\r\n Flechette ammunition fragments as it leaves the barrel, causing\r\n massive damage to unarmoured opponents, but is easily stopped by\r\n most armour. It increases the damage level by 1, but the Power\r\n is lowered by either the ballistic armour of the target, or twice\r\n their impact, whichever is higher.\r\n\r\n o Gel\r\n Gel ammunition is non-lethal. They are designed to take down targets\r\n without killing them. The Power of all rounds fired is reduced by 2\r\n and do stun damage.\r\n\r\n^WSee Also: RELOAD^n\r\n',0,NULL),('ANSI \"ANSI COLOR\"','You can add colour to any text you are outputting by using the colour\r\ncharacter sequences. To display the \'^\' character with one of the used\r\nletters, use two (^^^^) to precede it.\r\n\r\n Normal Bold\r\n------------------------------------------------------\r\n^^l - ^lBlack^n ^^L - ^LBlack^n\r\n^^b - ^bBlue^n ^^B - ^BBlue^n\r\n^^c - ^cCyan^n ^^C - ^CCyan^n\r\n^^g - ^gGreen^n ^^G - ^GGreen^n\r\n^^m - ^mMagenta^n ^^M - ^MMagenta^n\r\n^^n - Normal ^^N - Normal\r\n^^r - ^rRed^n ^^R - ^RRed^n\r\n^^y - ^yYellow^n ^^Y - ^YYellow^n\r\n^^w - ^wWhite^n ^^W - ^WWhite^n\r\n\r\nFor example, try this:\r\n\r\nsay ^^rC^^co^^gl^^mo^^yr^^n\r\n\r\nwould output:\r\n\r\nYou say, \"^rC^co^gl^mo^yr^n\"\r\n',0,NULL),('BEAR','By nature ponderous and slow of foot, Bear is nonetheless a powerful totem.\r\nBear is a healer whose natural element is the forest. Bear\'s temperament is\r\nnormally placid, but when wounded (s)he can go into a rage, attacking with\r\nrenewed vigour.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CASTING CAST','Usage: ^gCAST [force] [damage level] [target]^n\r\n\r\nThere are many different ways to use that cast command. Careful\r\nreading of this help file is recommended.\r\nForce is the force you wish to cast the spell at, this is optional.\r\nLeaving this value out will mean you cast the spell at the maximum\r\nforce you know. You cannot cast a spell at a force high than you know\r\nit.\r\n\r\nThe spell name can either be typed as one word on its own, or as multiple\r\nwords in quotes. Refer to the examples at the bottom of the file for\r\nmore help.\r\n\r\nDamage level is only used in spell that cause damage. You have the\r\nchoice of the standard Shadowrun damage levels of Light, Moderate,\r\nSerious and Deadly. This affects how much damage the spell does and\r\nalso how much drain you take.\r\n\r\nThe target of the spell can be any valid target, not all spells require\r\na target.\r\n\r\nHere are some examples:\r\n\r\n^c< 10P 10M > cast 3 Invisibility self^n\r\nThis will cast the spell Invisibility at a force of 3 on yourself.\r\n^c< 10P 10M > cast 3 \"Improved Invisibility\" self^n\r\nThis will cast the spell Improved Invisibility at a force of 3 on yourself.\r\n^c< 10P 10M > cast light^n\r\nThe light spell doesn\'t require a target, so using this syntax is fine.\r\n^c< 10P 10M > cast manabolt serious lonestar^n\r\n\r\nThis will cast the manabolt spell at a Lone Star officer with a base damage\r\nof Serious.\r\n\r\n^WSee Also: LEARN, MAGIC, SPELLS, RELEASE, STATUS, SUSTAINED SPELLS^n\r\n',0,NULL),('BOAR','Strong and aggressive, Boar defends his home ferociously. He rarely\r\nattacks without good reason, but once roused he will not yield until\r\nhe has driven the enemy far from his territory. Neither clever nor\r\nsubtle, Boar uses violence in combat rather than strategy. If someone\r\ninvades a Boar shaman\'s territory, he must attack. This might involve\r\na Boar shaman socially or verbally attacking someone who invades his\r\npersonal space or physically attacking an intruder in the shaman\'s\r\nhome or lodge.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BODY','Your Body attribute is considered by all ^WStreet Samurai^n to be your most\r\nimportant rating. It represents your resistance to bullets, blades,\r\nexplosions, and other such physical attacks. The higher your rating, the\r\nless damage you will take from attacks. As an example, Frank, a gang member,\r\nattacks a mage who has a body of 2. Frank, using a sword, quite easily\r\npenetrates the mages stomach, killing him in a few swipes. Later, Frank runs\r\ninto a Troll who has a body of 11. Frank breaks his sword trying to scratch\r\nthe troll (who just laughs and finishes off Frank). Hopefully, you get the\r\npicture.\r\n\r\n^WSee Also: ATTRIBUTES, COMBAT POOLS^n\r\n',0,NULL),('BOND','Usage: ^gBOND \r\n BOND \r\n BOND \r\n BOND ^n\r\n\r\nBond has three purposes: to personalize DocWagon modulators, to bond magical\r\nfoci or to bond blank clips to weapons. Anyone can use this to accomplish the\r\nformer, but only awakened individuals can bond foci. Shamans and Mages can \r\nbond any type of foci, but adepts can only bond weapon foci. There is a karma\r\ncost associated with bonding foci that is dependant on the type of foci and\r\nforce. Once bonded you cannot unbond a focus, but someone else can rebond it\r\nand sever your link with it, rendering it useless to you.\r\n\r\nIf you stop bonding a focus halfway through you can restart it again later\r\nby bonding the focus without specifying the category. It will start the bonding\r\nprocess again but will not cost you any karma.\r\nExample:\r\n\r\n^c< 10P 10M > bond focus combat sense^n\r\n^c< 10P 10M > bond focus earth elemental^n\r\n^c< 10P 10M > bond focus combat^n\r\n\r\n^WSee Also: MAGES, SHAMANS, FOCI, UNBOND, ACTIVATE, RELOAD^N\r\n',0,NULL),('BULL','Others both admire and fear Bull for his prowess, glad of his\r\npresence as a defender but wary of his ambition. Proud Bull\r\nnever forgets a slight or an insult. He is generous to those he \r\ncares for and hostile to those who might harm them. As a leader,\r\nBull is often required to render judgement, and his judgement is\r\nsometimes harsh.\r\n\r\n Bull shamans never forget any insult or slight and must avenge\r\nit in equal measure. Bull cannot support any cause he knows is \r\nunjust.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DATE','\rThis shows the current machine time and date.\r\n',0,NULL),('COOK','Usage: ^gCOOK ^N\r\n\r\nThis command is used as the final step in programming anything. To use it\r\nyou need to have a complete program, a desktop computer, a chip cooker and\r\nsome optical chips. The value of optical chips you need is equal to the size\r\nof the program in MP divided by 2. You don\'t need to monitor a cook operation,\r\nyou will be informed automatically when it is complete. Chips are removed with\r\nthe uninstall command.\r\n\r\n^WSee Also: BUILD, UNINSTALL^n\r\n',0,NULL),('COPY','Usage: ^gCOPY ^n\r\n\r\nThis command is used to make copies of uncooked programs on\r\ndesktop or laptop computers. It cannot be used to make copies\r\nof programs required for cyberdeck construction.\r\n\r\n^WSee Also: PROGRAM, COOK^n\r\n',0,NULL),('CRAB','Crab is the crusty old hermit of the sea. He carries his home on \r\nhis back as he plods steadfastly through life. Crab may grumble\r\nand complain, but he never wavers in his belief in the way of things.\r\n\r\n Crab shamans are grumpy curmudgeons, very fixed in their ways.\r\nThey have no time for frivolity or play, preferring to get right to\r\nthe heart of the matter.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DICE','Usage: ^gDICE [target number]^n\r\n\r\nThis command is used for rolling dice for the whole room to see. \r\nYou can either use it for open tests without a target number or \r\nyou can specify a target number and it will also displays successes.\r\n\r\n^WSee Also: TARGET NUMBER^n\r\n',0,NULL),('DOVE','Dove is a peaceful messenger and mediator. She helps others\r\nto the point of martyring herself. She is in tune with her\r\nenvironment and prides herself on remaining aware in all\r\ncircumstances.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DRAG','Usage: ^gDRAG ^n\r\n\r\nDrag is used to forcibly drag a person in a direction or into\r\na vehicle. They must either be unconscious or laying down for\r\nthem to be able to be dragged. Drag can also be used to free\r\nsomeone from the spirit power Bind.\r\n',0,NULL),('DROP','Usage: ^gDROP \r\n DROP all.\r\n DROP all\r\n DROP nuyen^n\r\n\r\nIf you lose interest in a carried item, you can drop it on the ground.\r\n\r\n^WSee Also: GET, JUNK, DONATE^n\r\n',0,NULL),('FEAR','Usage: ^gORDER FEAR ^n\r\n\r\nThis causes the spirit to instil a feeling of great fear into a\r\ntarget causing them to panic and flee from the area around the spirit.\r\nWhile under the influence of this power the target is unable to do anything\r\nbut randomly flee trying to escape from the spirit.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('FILL','Usage: ^gFILL ^n\r\n\r\nIf you want to fill a container you\'re holding with liquid from a fountain\r\nin the same room as you.\r\n\r\n^WSee Also: POUR^n\r\n',0,NULL),('FISH','All glimmering scales and swift fins, Fish is quick and clever,\r\nevading the fisherman\'s hook and the predator\'s jaws. In the east\r\nhe is Carp, while in the west he is often seen as wise Salmon, but\r\nregardless of the mask he wears, Fish is wise. He can give much \r\ninsight to those swift enough to catch him. Fish shamans love\r\nsecrets but loathe giving them away. They always bargain for the\r\nbest deal when parting with information.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('FLEE','\rIf you are in a fight and things are beginning to get a little uncomfortable\r\n(maybe you are dying), just type \'flee\', and presto! you are out of harm\'s way\r\n- that is, IF there is a suitable exit nearby, and IF that exit doesn\'t simply\r\nbring you from the ashes to the fire... but then, who wants to live forever?\r\n',0,NULL),('FLIP','Usage: ^gFLIP^n\r\n\r\nThis command is used to flip a coin. It will show up either heads\r\nor tails.\r\n',0,NULL),('FOCI FOCUS','Foci are magical artefacts that are used by awakened beings to\r\naugment their own magical powers. There are numerous types of \r\nfoci: Spell Foci, which aid in casting a particular spell; Category\r\nFoci, which aid for casting a whole category of spells; Spirit\r\nFoci which aid in conjuring elementals and spirits; Power Foci which\r\nincrease the users magic attribute and augment magical skills;\r\nSustaining Foci, which let a spell caster sustain a spell without\r\nhaving to concentrate; and Weapons Foci, which aid in combat.\r\n\r\nAlso\r\n\r\nUsage: ^gFOCUS\r\n FOCUS RELEASE^n\r\n\r\nSee ^WHELP LIVING FOCUS^N\r\n\r\n^WSee Also: BOND, UNBOND, ACTIVATE, SUSTAINED SPELLS, MAGIC LOSS, LIVING FOCUS^n\r\n',0,NULL),('FOOD','Needed to keep your character from starving. When you are not wounded, it is\r\nnot necessary to continually eat, as time flies in the mud. However, you *must*\r\neat and be full if you wish to recover your physical or mental state at the \r\nmaximum rate.\r\n\r\n^WSee also: EAT^n\r\n',0,NULL),('GIVE','Usage: ^gGIVE \r\n GIVE nuyen ^n\r\n\r\nIf you feel benevolent, you may give some stuff to someone in need.\r\n',0,NULL),('HAIL CAB TAXI','Usage: ^gHAIL^N\r\n\r\nThis command hails a cab for you. You must be in a city in order to hail one,\r\nand at times there will be no cabs available. The time you need to spend in\r\nthe cab, depends on where you start from and your destination.\r\n',0,NULL),('HEAL','Usage: ^gHEAL ^n\r\n\r\nThis command uses an adepts empathic healing power to heal a target\r\nof physical wounds by transferring them to the adept. The target must\r\nbe lying down or unconscious and the adept must be able to physically\r\ntouch them. An adept cannot take more damage from a target than he could\r\notherwise sustain without becoming mortally wounded.\r\n\r\n^WSee Also: EMPATHIC HEALING^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nThe heal spell heals a number of boxes of damage equal to successes\r\nup to the force it is cast at. Heal may only take effect once per\r\ninjury set, that is a target must fully heal to their maximum physical\r\nbefore the heal spell will work on them again.\r\n\r\nThe lower a targets essence is, the harder it will become to heal\r\ntheir wounds.\r\n\r\n^WSee Also: CAST, TREAT^n\r\n',0,NULL),('HELP','Following help is available:\r\n\r\n^YHELP help - This text.\r\nHELP - A list of some of the most useful commands.^n\r\n\r\nHelp searches for a partial match of the entered word, including any\r\nspaces that may follow the word.\r\n\r\n^WSee Also: COMMANDS^n\r\n',0,NULL),('GRAB HOLD','Usage: ^gGRAB ^n\r\n\r\nFor getting a good grip on something; a torch, for example.\r\n\r\n^WSee Also: WEAR, WIELD, EQUIPMENT, REMOVE^n\r\n',0,NULL),('JACK','Usage: ^gJACK \r\n UNJACK ^n\r\n\r\nJack is used to put a chip into a chipjack. The most common\r\nuse for this is skillsofts. Only one chip can be inserted into\r\na chipjack at any one time. Unjack removes the chip from the\r\nchipjack and returns it to your inventory.\r\n\r\n^WSee Also: CHIPJACK, SKILLSOFTS, SKILLWIRES^n\r\n',0,NULL),('INFO','Usage: ^gINFO \r\n INFO #^n\r\n\r\nThis command is used to display extra info on an item in a shops list. It\r\nwill tell you useful information which varies on the type of item you are\r\nusing it on. For example, guns will tell you the type of gun, the accessories,\r\nthe strength and the ammo capacity, decks will tell you the memory, mpcp, etc.\r\n\r\n^WSee Also: SHOPS, BUY, LIST^N\r\n',0,NULL),('KICK','Usage: ^gKICK [direction]^n\r\n\r\nThis command is used to break down a door using your feet. Your\r\nstrength attribute is used to calculate the power of the attack.\r\nNot all doors can be kicked down. The hit command can be used\r\ninstead of kick if you want to use your currently wielded weapon\r\nto break down the door.\r\n\r\n^WSee Also: HIT, UNLOCK, BYPASS^n\r\n',0,NULL),('KILL HIT','^NA good way to start a fight. Not a good idea to hit other players.\r\n\r\n^WUsage:^N ^gHIT [direction]^N\r\n\r\nThe hit command can be used instead of kick if you want to use\r\nyour currently wielded weapon to break down the door.^N\r\n\r\n^WSee Also: KICK^N',0,NULL),('JUNK','Usage: ^gJUNK ^n\r\n\r\nUse JUNK instead of ^RDROP^n if you want to keep the world a little cleaner. If\r\nyou JUNK something, it will disappear and you\'ll get a few nuyen for your troubles.\r\n\r\n^WSee Also: DROP, DONATE^n\r\n',0,NULL),('LINK UNLINK','Usage: ^gLINK ^n\r\n ^gUNLINK ^n\r\n\r\nThis command is used to load skillsofts from headware memory and\r\nmake them available for use. It requires the use of a knowsoft link for\r\nknowsofts or skillwires for activesofts and headware memory. It works the \r\nsame way as a chipjack but doesn\'t require the chip to be inserted.\r\n\r\n^WSee Also: SKILLSOFTS, KNOWSOFT LINK, SKILL WIRES, MEMORY, LOAD^n\r\n',0,NULL),('LION','Lion is a warrior, disdaining spells that heal. Lion is very conscious of his\r\nposition in society and will attempt to improve it at all costs. A Lion\r\nshaman is at home on the prairie.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('LIST','Usage: ^gLIST^n\r\n\r\nThe list command is used to list the contents of an item or shop in the\r\nroom you are currently in. \r\n\r\nWith shops it will list all the items for sale, or that the owner can\r\norder in for you. The price is listed along with time for the item to\r\ncome in when ordered or essence costs if cyberware.\r\n\r\nIt can also be used to list on boards and to display the status of any\r\nprograms installed in a desktop computer.\r\n \r\n^WSee Also: SHOPS, BUY, SELL, VALUE, CHECK, RECEIVE, INFO^n\r\n',0,NULL),('MAIL CHECK RECEIVE','The commands used by the World Postal Service (WPS) are MAIL, CHECK, and\r\nRECEIVE. These commands can only be used while in an Official WPS Post\r\nOffice.\r\n\r\nTo write mail to Whisper:\r\n\r\n^c< 10P 10M > mail whisper^n\r\n\r\nTo check and see if you have any mail waiting:\r\n\r\n^c< 10P 10M > check^n\r\n\r\nTo ask the Postmaster to give you your mail, if you have any waiting:\r\n\r\n^c< 10P 10M > receive^n\r\n',0,NULL),('MASK MASKING','Usage: ^gMASK ^n\r\n\r\nMasking is a metamagic technique that helps hide various parts of your\r\naura. It is impossible for non-initiates to penetrate masking and it is\r\ndifficult for other initiates, unless of a higher grade than you, to\r\npenetrate it also. \r\n\r\nYou can hide either your Initiate status, the fact that you are dual natured\r\nor perceiving or all of your magic. Other people will not see these things\r\nunless they pass a difficult magic based test.\r\n\r\n^WSee Also: METAMAGIC^n\r\n\r\nAlso\r\n\r\nMasking helps a persona camouflage itself to its surroundings. It is\r\none of the most useful programs in a deckers arsenal. Coupled with\r\nthe Sleaze program it determines your detection factor. The higher your\r\ndetection factor is, the more difficulty the host has detecting your presence.\r\nYour detection factor is the average of both your masking and sleaze\r\nprograms.\r\n\r\n^WSee Also: PROGRAMS, MPCP^n\r\n',0,NULL),('LOOK','Usage: ^gLOOK\r\n LOOK \r\n LOOK IN ^n\r\n\r\nThis command is used to look at your surroundings. Look just displays\r\na view of the room, while looking at a target displays more details\r\nabout an object, person, direction, or vehicle. You will not see the\r\ncontents of an item unless you LOOK IN it.\r\n\r\nLooking in a direction is also useful for finding hidden doors.\r\n\r\n^WSee Also: EXAMINE, READ^n\r\n',0,NULL),('MODE','Usage: ^gMODE\r\n MODE \r\n MODE FA ^n\r\n\r\nThis command is used both to display the firing modes your\r\ncurrently wielded weapon has and to set the firing mode. \r\nThe amount of rounds fired in fully automatic mode must be\r\nbetween 3 and 10.\r\n\r\nFiring Modes Are:\r\nSS - Single Shot\r\nSA - Semi-Automatic\r\nBF - Burst Fire\r\nFA - Fully Automatic\r\n\r\n^WSee Also: RECOIL^n\r\n',0,NULL),('MPCP','The Master Persona Control Program, or MPCP runs on a grouping of optical\r\nchips that are the heart of the deck. It contains the master operating\r\nsystem that integrates the deck`s ^WPrograms^n. It lets the decker control\r\ntheir appearance in the Matrix and translates Grid signals into sensory\r\ninput that the Decker can see, feel, and hear. If the MPCP crashes, the\r\nDecker is automatically dumped.\r\n\r\nThe Persona`s attributes are a combination of the MPCP and four ^WPrograms^n\r\nthat all decks must run. No program greater than the MPCP rating may be run\r\non a deck.\r\n\r\n^WSee Also: BOD, EVASION, MASKING, SENSORS, PROGRAMS, SOFTWARE^n\r\n',0,NULL),('MOTD','\rThis shows you the Message of the Day (a misnomer - it\'s not changed at\r\nnearly so steady intervals).\r\n',0,NULL),('NEWS POLICY CREDITS VERSION INFO','These commands show you important information about CircleMUD. It is a good\r\nidea to read them every once in a while.\r\n\r\n^ginfo - useful information about the game for beginners\r\nnews - latest changes to the code and areas\r\npolicy - policies on topics like playerkilling\r\ncredits - the people who made CircleMUD possible!\r\nversion - displays the current CircleMUD version number^n\r\n',0,NULL),('OGRE','Members of the European ogre subgroup are shorter and stockier than\r\nmost orks. They possess smoother skin and less body and head hair\r\nthan other orks, as well as pronounced jaw lines.\r\n\r\n^WSee Also: RACES^N\r\n',0,NULL),('PACK UNPACK WORKSHOP','Usage: ^gUNPACK \r\n PACK ^n\r\n\r\nThis command is used to pack and unpack workshops. When a\r\nworkshop is packed up it cannot be used and will be treated\r\nlike it doesn\'t exist. Only one workshop can be set up in a\r\nroom at any one time. It takes roughly 5 minutes to unpack\r\nor pack up a workshop.\r\n',0,NULL),('\"PAIN RESISTANCE\"','Target modifiers are normally applied to those whose physical and mental\r\npoints are below maximum. With pain resistance, an adept ignores these\r\nmodifiers until the sum of his lost physical and lost mental points is\r\ngreater than his pain resistance rating.\r\n\r\nCost: .5 per point\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('OPEN CLOSE LOCK UNLOCK','Usage: ^g [direction]\r\n < LOCK | UNLOCK> ^n\r\n \r\nTo open, close, lock, and unlock doors and objects, of course. \r\nLock and unlock may also be used on vehicles. On bikes, however, \r\nthis only prevents people from driving them, not climbing on.\r\n',0,NULL),('ORKS \"HOMO SAPIENS ROBUSTUS\"','Average Height: 1.9 meters (6.2 feet)\r\nAverage Weight: 95 kilograms (209 pounds)\r\nFeatures: The ork body is proportionately similar to sapiens, however they\r\n are more heavily built. Hair is more prominent than sapiens.\r\n Robustus lips tend to be thin, and noses tend to be broad. Their \r\n ears show a definite point and are sometimes elongated. Like\r\n ingentis, the appearances of robustus tend to vary greatly, leading\r\n scientists to believe there are several sub-species. The high\r\n proportion of rod over cone structures allow vision in low light.\r\n Their skulls have 32 teeth with greatly enlarged lower canines.\r\nHabitat: Like sapiens, robustus prefers roofed dwellings.\r\nHabits: Though orks operate in both day and night, they seem to prefer\r\n night. Their diet is omnivorous, but have a preference for meat.\r\n Metabolic studies show the lifespans to be from 35 to 40 years.\r\n Their breeding season is unrestricted, with a gestation period of\r\n 187 days. Ork mothers tend to bear 4 children, though births of 6\r\n and 8 are not uncommon. Birth weight is 4.2 percent of mother\'s\r\n weight, and suckling time is more than 7 months. Young born as\r\n sapiens have a 95 percent chance to genetically become robustus at\r\n puberty. Such young have severe psychoses and aberrant behavioural\r\n patterns.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('\"DERMAL SHEATHING\"','Dermal Sheathing is an advanced form of Dermal Plating that is\r\nless bulky and not as obvious. It adds more of a bonus than\r\nDermal Plating, as though it is operating at one rating higher.\r\nDermal Sheathing adds to the body rating, but it only adds to damage\r\nresistance tests. It also adds half of its rating rounded up to impact\r\narmour.\r\n\r\n^wSee Also: DERMAL PLATING^n\r\n',0,NULL),('OSAY',' \r\nUsage: ^gOSAY \r\n .TT^n\r\n \r\nOSAY is the command for out-of-character communications in a room. The\r\nsame restrictions apply to OSAY outlined in \"help OOC\". This form of\r\ncommunication is also a privilege. \r\n\r\nIC Questions can be asked over OSAY.\r\n\r\n^WSee also: OOC, SAY^n\r\n',0,NULL),('PK PKER PVP \"PLAYER KILLER\"','Usage: ^gTOGGLE PK^n\r\n\r\nThe player killer flag allows you to enter in player vs player\r\ncombat without suffering any penalties. This however only extends\r\nto other players who have also toggled the PK flag. You must be out\r\nof Newbie status to toggle this. This flag cannot be removed once\r\nit has been toggled on.\r\n\r\n^WSee Also: TOGGLE, KILLER, NEWBIE^n\r\n',0,NULL),('POOLS','Every character has a certain set of pools, that represent that little bit of\r\nextra good luck you get in tight situations. Depending on a character\'s\r\narchetype, he has a different set of dice pools to augment his success tests.\r\n\r\nThe different types of pools are Hacking, Combat, Spell, Task and Control.\r\n\r\n^WSee Also: HACKING POOL, COMBAT POOL, SPELL POOL, CONTROL POOL, TASK POOL^n\r\n',0,NULL),('POUR','Usage: ^gPOUR ^n\r\n\r\nIf you want to pour some liquid from one container to another.\r\n\r\n^WSee Also: FILL^n\r\n',0,NULL),('PUMA','Puma prefers to stalk her prey at night. She chooses guile\r\nover direct confrontation whenever she can, though she is a\r\nlethal fighter when pressed. Puma is a loner, and Puma\r\nshamans prefer to work alone, especially when doing magic.\r\n\r\nTheir lodges are usually far from civilization.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('PUSH','Usage: ^gPUSH ^n\r\n\r\nThis command is used to push wrecked or unlocked vehicles into\r\nthe back of another vehicle. It is also used without the second\r\nargument to remove wrecked or unlocked vehicles from inside\r\nanother one.\r\n\r\n^WSee Also: ENTER, TOW^n\r\n',0,NULL),('PUT','Usage: ^gPUT \r\n PUT Tooth\r\n PUT Finger\r\n PUT Body^n\r\n\r\nThis command is used to place an item inside another. Items can\r\nalso be put inside tooth, fingertip and body compartments. Tooth\r\ncompartments can only hold chips and the drugs Cram and Psyche.\r\n\r\nFingertip compartments can only hold chips, pills and monofiliment\r\nwhips. Body compartments can hold any item weighing less than a\r\nkilo. Each of these compartments can only hold one item at a time.\r\n\r\nIf you have more than one item sharing a name you can access the\r\nitems past the first by using 2.itemname, 3.itemname etc.\r\n\r\n^WSee Also: GET^n\r\n',0,NULL),('READ','Usage: ^gREAD ^n\r\n\r\nWhen you want to read something.\r\nREAD is also used to read messages on bulletin boards; type HELP TERMINALS\r\nfor more information.\r\n\r\n^WSee Also: TERMINALS^n\r\n',0,NULL),('QUIT','When you get tired of playing, you can leave the game by typing \'quit\'.\r\n\r\nWhen you quit, you will automatically be placed in rent at the last\r\nplace you rented. Newbies who have never rented before are rented at the\r\nGuild Hotel.\r\n\r\nQuitting inside a house will make you load in that house next time you\r\nlog on, whether the house is yours or not.\r\n\r\n^WSee Also: HOTEL, HOUSES, RENT^n\r\n',0,NULL),('SCAN','Usage: ^gSCAN ^n\r\n\r\nScan is used to look in every room adjacent to you, through open exits but\r\nnot through closed ones. If a mob exists in any of the rooms scanned, it\r\nwill show up after you scan. Scanning is the most useful utility for\r\n^WRanged Combat^n as it allows you to shoot mobs without being in the same\r\nroom as you. All players can only scan one room away from themselves, but\r\none can improve your range up to four rooms away from you with cybernetic\r\nenhancements. The better then enhancement, the further you can see.\r\nWith enhancements, you can only scan in one direction at a time.\r\n\r\nAlso\r\n\r\nTest: SPECIAL\r\nUtility: SCANNER\r\nUsage: ^gSCAN ^n\r\n\r\nThis command reveals more information about a decker than just using\r\nthe analyze icon command. The target for this test is the opposing \r\ndecker\'s masking and sleaze minus your scanner utility rating. This does not\r\nadd to your security tally. The more successes scored the more information\r\nthat will be revealed. It can reveals the ratings of the MPCP, Persona\r\nPrograms, Condition and Response Increases of the opposing decker.\r\n\r\n^WSee Also: MATRIX, UTILITIES^n\r\n',0,NULL),('SELL','USAGE: ^gSELL ^N\r\n\r\nIf you\'d like to sell an item to a shopkeeper, trying selling it to them.\r\nMost ^Wshops^n specialize in what they will buy, so you may have to look\r\naround to find a buyer for your items. By default, when you sell something,\r\nthe nuyen will be added to your personalized credstick.\r\n \r\n^WSee Also: SHOPS, BUY, LIST, VALUE^n\r\n',0,NULL),('SHOW','Usage: ^gSHOW ^n\r\n\r\nThis command lets you show the long description of an item to a person.\r\nIt is equivalent of them examining it. You can show them items from your\r\ninventory and also ones you are wearing.\r\n\r\n^WSee Also: EXAMINE^n\r\n',0,NULL),('TALL SLOUCH CEILING','Some rooms are too small for some people to stand up in. This is\r\ninfluenced by your height. If a room is too small you can\'t move\r\nas fast or as easily which makes most actions alot more difficult.\r\n\r\n^WSee Also: SURVEY^n\r\n',0,NULL),('STAG','Stag is noble and swift, a spirit of life and death. Stag\r\nrepresents the timeless cycle of birth, death and rebirth\r\nthat encompasses all living things. He is detached from the\r\nphysical world but wise in the secret ways. Stag shamans are\r\nproud and do not forget slights to their dignity, which they\r\nmust avenge in equal measure.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('TIME','Usage: ^gTIME^n\r\n\r\nGives you the current game time. Your initial reaction to the output of\r\nthis command may be one of surprise, but you\'ll get used to it. You\'ll\r\nhave to, at any rate, since certain things in the game depend on this\r\nparticular notion of time; the opening hours of the ^Wshops^n, for example.\r\n\r\n1 hour of mud time is equal to 2 minutes of real time.\r\n',0,NULL),('TYPE','Usage: ^gTYPE ^n\r\n\r\nThis command allows a character to try to guess the 6-digit passcode of a\r\nstandard credstick. If guessed successfully, the credstick\'s security is\r\ndeactivated.\r\n\r\n^WSee Also: CRACK, CREDSTICKS, USE^n\r\n',0,NULL),('VIEW','Usage: ^gVIEW ^n\r\n\r\nThis command is used to display a file in headware memory over an\r\nimage link or display link capable cybereye. It is useful for looking\r\nat photos that have been uploaded or displaying video footage.\r\n\r\n^WSee Also: MEMORY, DELETE, PHOTO^n\r\n',0,NULL),('VISAS','Usage: ^gSHOW ^n\r\n\r\nThis command is used to show your visa to guards to allow you to pass\r\nthrough check points unhindered. This is required in some areas that\r\ndo not allow you to gain entry without valid ID. Getting hold of a\r\nvalid Visa can often be time consuming and expensive, especially to get\r\none that can be used reliably.\r\n\r\n^WSee Also: SHOW^n\r\n',0,NULL),('WAKE SLEEPING REST SIT STAND','For changing your position. If you feel weary, it\'s probably a good idea\r\nto sit and rest for a while, or maybe even take a nap.\r\n\r\nSee Also: ^WPOSITION^n\r\n',0,NULL),('WEAR','Usage: ^gWEAR ^n\r\n\r\nIf you want to wear some clothes, ^Warmour^n or the likes.\r\nAlso, to wear everything in your ^Winventory^n (or at least try to, as wearing \r\nthings like loaves of bread is not a good way to win friends and influence\r\npeople) you can type \"wear all\".\r\n\r\nOptionally, you can specify what part of your body to wear the ^Wequipment^n on.\r\nThe Following a Valid Wear Positions:\r\n\r\nFinger (5 Slots)\r\nNeck (2 Slots)\r\nBody\r\nHead\r\nLegs\r\nFeet\r\nHands\r\nArms (Left and Right)\r\nShield\r\nAbout the Body\r\nWaist\r\nWrist (Left and Right)\r\nEyes\r\nEar (2 Slots)\r\nUnderneath Clothing\r\nSlung over the Back\r\nThigh (2 Slots)\r\nAnkle (Left and Right)\r\nSock\r\nBellybutton\r\nUnder Arm (Left and Right)\r\n\r\n^WSee Also: EQUIPMENT, REMOVE^n\r\n',0,NULL),('\"WHIPS & FLAILS\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe whips & flails skill determines your ability to fight with weapons\r\nof these types. These include any weapons which have a handle and a lose\r\nend connected for striking blows. Obviously, whips and flails fall under\r\nthis category.\r\n',0,NULL),('WOLF','Wolf\'s life is dedicated to his friends and family, attempting to provide for\r\nand defend them. Wolf is loyal to friends and savage to enemies. Wolf is at\r\nhome in the forest, prairie, and mountain areas.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('POWERBOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nPowerbolt deals physical damage directly to a target and is physical\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Body attribute of the target.\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, MANABOLT, STUNBOLT^n\r\n',0,NULL),('\"IMPROVED PERCEPTION\"','\rThis allows the adept to better sense the world around them. It gives\r\nbonuses to spotting objects and specific people while driving, looking\r\nfor secret doors and seeing what other people are wearing under their\r\nclothes.\r\n',0,NULL),('POWERDOWN','Usage: ^gPOWERDOWN^n\r\n\r\nThis command is used by adepts to totally deactivate all their\r\npowers at once.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('\"POWER SITE\" POWERSITE','A power site is an area where magic is concentrated and very\r\npliable. This makes it easier to perform any sort of magic\r\nactivity in that area.\r\n \r\n^WSee Also: BACKGROUND COUNT^n\r\n',0,NULL),('EYELIGHT','Eye lights send out a high-powered beam of light in a \r\ntight channel that allows the user to see by using \r\nstandard low light vision. The scatter is minimal so\r\nthe beam cannot be seen by others unless the user is\r\nlooking straight at them.\r\n\r\n^WSee Also: CYBEREYES^n\r\n',0,NULL),('UNATTACH','Usage: ^gUNATTACH \r\n UNATTACH \r\n UNATTACH ^n\r\n\r\nThis allows you to remove an accessory from a weapon. It is\r\nalso used when removing weapons from vehicular and drone\r\nmounting points.\r\n\r\n^WSee Also: ATTACH^n\r\n',0,NULL),('\"BIOWARE INDEX\"','Bioware Index is a measure of how much bioware you currently\r\nhave implanted in your body. If you are an awakened character\r\nyour magic is reduced by half of your bioware index. Also, if\r\nyour bioware index is greater than your essence index you will\r\nexperience numerous drawbacks. These include prolonged healing\r\nperiods, susceptibility to disease and pathogens, and lower\r\noverflow.\r\n\r\n^WSee Also: ESSENCE, ESSENCE INDEX^n\r\n',0,NULL),('CYBERSKULL','\rCyberskulls are cybernetic replacements for the users skull. Obvious\r\ncyberskulls are easily noticed but the synthetic versions are more\r\nlife like and much harder to spot.\r\n',0,NULL),('CYBERTORSO','\rCybertorsos replace the users torso, ribs and skin with a cybernetic version.\r\nThis increased durability grants the user +1 Body. Obvious versions are easy\r\nto notice while synthetic versions are more life like and much harder to\r\ndiscern.\r\n',0,NULL),('DIAGNOSE','Usage: ^gDIAGNOSE ^n\r\n\r\nThe DIAGNOSE command tells you how wounded a character looks. If you are\r\nfighting someone, you can use DIAGNOSE with no arguments to diagnose the\r\nperson you\'re fighting.',0,NULL),('RACCOON','Raccoon lists cleverness and trickery among his attributes. Raccoon is adept\r\nat manipulation; combat is avoided whenever possible. This totem finds the\r\ncity or wilderness welcome.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SOFTWARE','Usage: ^gSOFTWARE^n\r\n\r\nThis will show any installed programs and parts on a cyberdeck. Also\r\nit will show the various ratings. Inside the matrix it will also\r\nshow any programs loaded into active memory. Any program postfixed with\r\nan asterisk will load by default when you connect to the matrix.\r\n\r\n^WSee Also: CYBERDECK, MATRIX, DECKERS, PROGRAMS, UTILITIES, DEFAULT, LOAD^n\r\n',0,NULL),('CONCEAL','Usage: ^gORDER CONCEAL ^n\r\n\r\nThis power causes the target to become hard to spot. While not\r\ntotally invisible, the target becomes very hard to see as the\r\nterrain comes alive to conceal their whereabouts.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('DECKERS','Deckers are people who have chosen the path of computers and the ^WMatrix^n.\r\n\r\nBy 2064, the entire world depends on the ^WMatrix^n for passing and manipulating\r\ninformation. Though often time awkward in \'real life\', in the ^WMatrix^n, they\r\ncan be more dangerous than a Street Sam in the city. From slipping between\r\nthe cracks, to crashing major networks, deckers find happiness in their\r\ncontrol over that virtual reality.\r\n\r\nNo matter how good a decker is, they will always need ^WPrograms^n to keep\r\nthem alive. Not only this, they also use ^WUtilities^n to help make their\r\nway around the Matrix.\r\n\r\n^WSee Also: ARCHETYPES, MATRIX, CYBERDECK^n\r\n',0,NULL),('DECKING','Decker\'s or Hackers\' livelihood. Deckers hack into the ^WMatrix^n and surfing\r\nthrough the huge net of information, search for anything of use to themselves\r\nor their fellow Shadowrunners. Decking is an essential element in cracking\r\nsecurity or stealing large sums of untraceable cash, as the economy of the world\r\nnow runs on computers.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECKS, CONNECT, SOFTWARE, DISCONNECT\r\n LOAD, RUN, PROGRAMS, UTILITIES^N\r\n',0,NULL),('CONJURE','Usage: ^gCONJURE ^n\r\n\r\nMages and shamans have the ability to conjure spirits and elementals\r\nto do their bidding. Only mages can conjure elementals and only\r\nshamans can conjure spirits. \r\n\r\nTo conjure an elemental a mage must be in a room with a conjuring library\r\nand a hermetic circle of force equal to or greater than the force of the\r\nelemental they wish to conjure. Once conjured the elemental will owe the\r\nmage a certain amount of services, and can be sent back to the metaplanes\r\nto await the mage calling on them again. Conjuring an elemental takes time\r\na number of hours equal to the force of the elemental. The mage also needs\r\nconjuring materials of a force equal to the force of the elemental.\r\n\r\nShamans can conjure spirits at any time, but only of the domain they are in.\r\nDrain from conjuring is reduced by Charisma.\r\n\r\n^WSee Also: CONJURING, LODGE, HERMETIC CIRCLE, SHAMAN, MAGE, HERMETIC LIBRARY,\r\n DOMAIN, RELEASE, ORDER^n\r\n',0,NULL),('CONNECT','This command is used by ^WDeckers^n to connect to the ^WMatrix^n. To connect,\r\nyou need a Datajack and a Cyberdeck. This will only work in a room that has\r\na connection to the Matrix, so keep your eyes peeled.\r\n\r\n^WSee Also: DECKERS, MATRIX, DISCONNECT^n\r\n',0,NULL),('CONTEST','Usage: ^gCONTEST ^n\r\n\r\nThis command is used to contest control of a spirit or elemental\r\nbound by another awakened person. You pit your conjuring skill\r\nagainst your opponents and the winner comes away with control of\r\nthe spirit/elemental. You will take drain whether you succeed or fail\r\nthe test, but if you win, the spirit/elemental will be under your\r\ncontrol. Only hermetic mages can contest elementals and only shamanic\r\nmages can contest nature spirits.\r\n\r\n^WSee Also: CONJURE, HERMETIC MAGE, SHAMANS^n\r\n',0,NULL),('CONTROL','Usage: ^gCONTROL #^n\r\n\r\nThe control command is available to riggers with vehicle control rigs, \r\nremote control decks and of course, a datajack. With your remote control \r\ndeck, you create a subscription list (^WSee: SUBSCRIBE^n), and from your \r\nlist, you choose a drone or vehicle to control. Example:\r\n\r\nYour subscriber list contains:\r\n 0) a MTC-Nissan Roto-Drone (At Parking Garage) [ 0/10] Damage\r\n 1) A Harley Scorpion (At Interstate 5) [ 0/10] Damage\r\n 2) a GM-Nissan Doberman (At Highway 229) [ 0/10] Damage\r\n\r\nTo take control of the Doberman, you would type ^ccontrol 2^n which\r\nwould give you a full simsense link of that drone.\r\nTo cease controlling a remote vehicle, type ^Wreturn^n.\r\n^WSee Also: RIG, SUBSCRIBE, UNSUBSCRIBE, VEHICLES^n\r\n',0,NULL),('DEFAULT','Usage: ^gDEFAULT ^n\r\n\r\nDefault is used to make a program installed on a cyberdeck load into\r\nactive memory as soon as you connect to the matrix, making it available\r\nstraight away. Using default on a program already set to load as\r\ndefault will unset the flag. Programs that are set to load by default\r\nare followed by an asterisk in the ^wsoftware^n command.\r\n\r\n^WSee Also: SOFTWARE, INSTALL^n\r\n',0,NULL),('JOHNSONS JOHNSON','Johnsons are simply nicknames for those high ranking members of society that\r\ncome to you with jobs they need done by someone anonymous. Johnsons, slimy\r\nand evil as they are, are some of your best clients. You need them for\r\n^Wshadowruns^n, and your whole way of life. Not only that, but they also\r\nposess far greater power than you. As the saying goes, \"if you can\'t beat\r\n\'em, join \'em.\"\r\n\r\n^WSee Also: SHADOWRUNS, RECAP^n\r\n',0,NULL),('\"BONE LACING\"','This cyberware surgery covers the users bones in a durable material, granting\r\nmany improvements depending on the material used.\r\n\r\nPlastic grants +1 Body, and +2 Strength in unarmed combat.\r\nAluminium grants +1 Body, +1 Impact Armour and +3 Strength in unarmed combat.\r\nCeramic grants +1 Body, +2 Impact Armour and +3 Strength in unarmed combat.\r\nKevlar grants +1 Body and +1 Ballistic Armour.\r\nTitanium grants +2 Body, +1 Ballistic Armour, +1 Impact armour and +4 Strength to unarmed combat.\r\n',0,NULL),('DESTROY','Usage: ^gDESTROY ^n\r\n\r\nDestroy is used to dismantle lodges and erase hermetic circles, so either\r\nanother lodge or circle can be built, or just to get rid of it.\r\n\r\n^WSee Also: BUILD, LODGE, HERMETIC CIRCLE^n\r\n',0,NULL),('\"MAP W TACOMA\" \"WEST TACOMA\"','\r \r\n 4 20\r\n o 13 19 | 21 22 23\r\n | o------o------o-----------|\r\n 1 | | 14 | 18_| |\r\n | | | | | |_24\r\n | | | | | |\r\n +----o----|----------|-:12:-|--26--|--17 +------>\r\n | |3 | | | | | | To East\r\n 2 | |6 | |_15 | | |25 Tacoma\r\n | | | | |16 | | //\r\n .---------+-------o--+------+------X-------------// I-5\r\n | | | Leads to\r\n 5-| 7| |_11 Seattle\r\n | 8| |\r\n | | /\r\n 5-| 9| 1. Crying Wall 11. Jameson\'s Garage\r\n | | / 2. DeClerry\'s Bar 12. Stuffer Shack\r\n |<-I-5 To <---- 3. PJ\'s Coffee Bar 13. Velasquez Bank\r\n /| Chinatown | 4. Learson Shipyards 14. Lone Star Tacoma\r\n / | 10 5. Tacoma Mall 15. Coffin Motel\r\n / Ash Road 6. Krackerjack\'s Hovel 16. Phil\'s Smoke Shop\r\nI-5 (See: ^WWEST PUYALLUP^N) 7. Road Hog Racing 17. Nybbles and Bytes\r\n 8. Tacoma Weapons 18. Purple Haze\r\n Emporium 19. Evergreen Apartments\r\n 9. Bryerton Medical 20. Vinnie\'s Drone Mart\r\n 10. Scalpel\'s Chop Shop 21. Ares Armor\r\n 22. Ares Weapons\r\n 23. The Afterlife Club\r\n 24. Monorail Station\r\n 25. Jim\'s Fixit\r\n',0,NULL),('REMEMBER','Usage: ^gREMEMBER ^n\r\n\r\nThis command is used to remember a person as name, so that their\r\nname is used in messages instead of their description or voice.\r\nIn some cases you will see their description followed by their name.\r\n\r\n^WSee Also: CUSTOMIZE^n\r\n',0,NULL),('SUSTENANCE','This power allows adepts to go require much less food and sleep\r\nthan a normal person. Where a normal person needs 3 meals per day\r\nand 8 hours of sleep, an adept with this power only needs 1 meal and\r\n3 hours of sleep.\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('\"EYE CAMERA\"','A camera is implanted in the eye itself allowing the user to take a photo\r\nof whatever they are looking at at any time. It requires headware memory to\r\nuse and an image or display link to view the picture.\r\n\r\n^WSee Also: CYBEREYES, CAMERA, MEMORY, VIEW, IMAGE LINK, DISPLAY LINK^n\r\n',0,NULL),('CYBERCOMBAT','Combat in the Matrix operates much the same as combat in the real world.\r\n\r\nIt moves in turns, the opponents\' reaction and initiative totals\r\ndetermining who goes in what order. Wired reflexes and magical\r\nadvancement have no effect on the Decker\'s attributes in the Matrix.\r\nOnly response increases will increase a Decker\'s attributes (+2 Rea\r\n+1D6 Initiative/per level).\r\n\r\nWhen you attack an IC, you use the IC\'s rating as your target number.\r\nYou first need to succeed in executing the utility, depending on the\r\n^WSecurity Rating^n and the rating of your Computer skill. Once the\r\nprogram is executed, you attack the IC accordingly. The higher the \r\nrating of your attack program, the more damage you can possibly do. \r\nThe higher the rating of the IC, the more resilient it will be to damage.\r\n\r\nAll IC react differently to attacks, be sure to learn from experience\r\nto ensure you never make the same mistake twice.\r\n\r\n^WSee Also: MATRIX, IC, CYBERDECKS, PROGRAMS, UTILITIES, LOCATE, LOGON\r\n ANALYZE, DOWNLOAD, SOFTWARE^n\r\n',0,NULL),('\"PAIN RELIEF\"','This power allows adepts to heal mental damage that has been\r\ndealt to a target through any means, including drain. It takes\r\nsome time to preform, but if successful improves the mental\r\ncondition of the target.\r\n\r\n^WSee Also: RELIEVE^n\r\n',0,NULL),('\"NIGHT ONES\" \"NIGHT-ONES\"','A mostly European metavariant of elves, known by their own choice as\r\nthe Night Ones, possesses the distinguishing physical characteristic\r\nof a fine fur covering their bodies. This layer of fur is\r\nindistinguishable from skin at a distance, but the fact that the fur\r\nranges in colour from black to violet to blue, with some rare\r\nexamples of green and deep orange, makes this metavariant quickly\r\napparent at close range. The Night Ones\' hair and eyes are usually\r\na tint of their skin colour though a few rare Night Ones have silver\r\nhair and eyes.\r\n\r\nNight Ones are very sensitive to light and suffer a mild allergic\r\nreaction to sunlight. This can make their skin feel very irritated\r\nwhen in the light, like a light sunburn.\r\n\r\nBecause the most common colours of fur are the dark shades, the\r\ngeneral public almost immediately dubbed these elves the Dark Elves.\r\nDespite popular urban myth however, the Night Ones are not a cult or\r\nan \"evil\" elven subgroup.\r\n',0,NULL),('CHECK RECEIVE','These two commands are used to check on the status of any\r\norders you have placed with the shop keeper. If the keeper\r\ninforms you that an item you have ordered has arrived, you\r\ncan buy it with the receive command.\r\n\r\n^WSee Also: SHOPS, BUY, LIST, CANCEL^n\r\n',0,NULL),('\"IMPROVED INVISIBILITY\"','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nImproved Invisibility prevents removes you from the visual spectrums\r\nof all living and non-living things. Any sound you make can still be \r\nheard. \r\nIt can be counteracted by ultrasound or viewing the astral plane.\r\n\r\n^WSee Also: CAST, INVISIBIILITY^n\r\n',0,NULL),('\"LIGHTNING BOLT\"','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nLightning Bolt is a ranged physical attack that does direct damage \r\nto the target and potentially their gear, particularly electronics.\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"MAP OF REDMOND\" REDMOND','\r \r\n A\r\n \r\n 1 2\r\n | | \r\n o-o o \r\n | | \r\n o-o-o-o-o B\r\n |\r\n o\r\n |\r\n o 3 o-o \r\n | | |\r\n o-o-o-o C\r\n / | |\r\n4-o-o-o-o o o\r\n | |\r\n o o\r\n |\r\n o-o-o\r\n | |\r\n o-o o\r\n | |\r\n o | o\r\n | |\r\n /======u=D================================\r\n // |\r\n I-90 // o\r\n <<==== |\r\n o\r\n /\r\n o \r\n |\r\n o \r\n / \r\n o\r\n | \r\n o\r\n /\r\n E\r\n \r\n \r\n1. Redmond LS Precinct\r\n2. Moonlight Mall\r\n3. Halloweener\'s Turf\r\n4. Apartments\r\n \r\nA. Burton\r\nB. Middlefield \r\nC. Commerce\r\nD. Patrickson Expressway\r\nE. Military Route 11\r\n \r\n',0,NULL),('REFLECTION','Usage: ^gREFLECT ^n\r\n\r\nReflection is a metamagic technique that reflects hostile spells\r\nback onto the person that cast them. The more dice you have allocated\r\nto your spell reflection pool the more chance you have of sending\r\nthe spell back where it came from.\r\n\r\nIf you have enough dice in the reflection pool you may also increase\r\nthe power of the spell before it strikes the original caster.\r\n\r\nReflection will never affect beneficial spells.\r\n\r\n^WSee Also: DRAIN, SDEFENSE, METAMAGIC^n\r\n',0,NULL),('\"PROTECTIVE EYE COVERS\"','These hardened covers protect the eyes not only from\r\npiercing and other small particles.\r\n\r\n^WSee Also: CYBEREYES^n\r\n',0,NULL),('CORPORATIONS','The ramparts of the small independent businesses have fallen in the world of\r\nShadowrun, and huge dominating Corporations have taken the lead. Corporations\r\nrange from small non-competitive conglomerates to the forbearing forms of such\r\nMegacorporations as Aztechnology and Renraku. The Corporations are Shadowrunners\r\nstaple source of business and employment, as the large faceless powers require\r\nsecretive individuals to carry out their dirty work.\r\n\r\n^WSee Also: AZTECHNOLOGY^n\r\n',0,NULL),('RELEASE','Usage: ^gRELEASE ^n\r\n ^gRELEASE ^n\r\n ^GRELEASE ALL^n\r\n\r\nThis command is used by mages and shamans to release conjured\r\nspirits or elementals from their control. They can specify whether\r\nto release an elemental or spirit and then the number of the spirit,\r\nwhich can be garnered from looking at the spirit or elemental command.\r\nUsing this command forfeits all remaining services the spirit or\r\nelemental owes you, and it will vanish from the physical and astral\r\nplanes for good.\r\n\r\nThis command is also used to stop sustaining a spell, freeing up\r\nyour concentration for other tasks, or sustaining more spells.\r\n\r\n^WSee Also: CAST, CONJURING, ELEMENTAL, SPIRIT, MAGES, SHAMANS, SUSTAINED SPELLS\r\n STATUS^n\r\n',0,NULL),('\"IMPROVED SENSES\"','\rThe allows the adept to possess abilities like Low Light vision and\r\nThermographic vision that their race might otherwise not have. It also\r\nallows the adept to have vision magnification. \r\n',0,NULL),('RELIEVE','Usage: ^gRELIEVE ^n\r\n\r\nThis command uses the adept power Pain Relief to heal mental\r\ndamage to the target. This power requires the adept to lay his\r\nhands on the target, who must be lying down or unconscious. If\r\nsuccessful the target\'s mental condition will improve.\r\n\r\n^WSee also: PAIN RELIEF^n\r\n',0,NULL),('RETRACT','Usage: ^gRETRACT ^n\r\n\r\nThis command is used to extend and retract any retractable cyberware you\r\nhave. While they are retracted they are not visible except to people who\r\nassense you and any combat will use your fists and deal stun damage. Once \r\nthey are extended you will use them in any hand to hand combat, using the \r\nCyber Implants skill.\r\n\r\n^wSee Also: HANDBLADE, HANDRAZOR, HANDSPUR^n\r\n',0,NULL),('DATAJACKS','Datajacks are an important piece of cyberware if you are a decker or a\r\nrigger. It allows a full simsense interface with either a computer system, \r\nor a machine such as a drone or automobile. Deckers and riggers are required \r\nto have this piece of cyberware.\r\n\r\nThere are 3 types of Datajack available. Standard datajacks are sockets implanted\r\nin the head, normally behind the ear or in the temple. \r\n\r\nInduction datajacks are pads placed under the palm of the hand and linked to the \r\nbrain. They are used by placing the palm over a specially designed pad that is\r\nincluded when you buy the induction datajack. They are generally invisible.\r\n\r\nEye datajacks are implanted into cybereyes and require a total replacement of\r\none eye. When not in use the datajack is completely invisible but when used the\r\nsight in the one eye is lost, causing loss of depth perception.\r\n\r\n^WSee also: RIGGERS, DECKERS^n\r\n',0,NULL),('DISPELL','Usage: ^gDISPELL ^n\r\n\r\nThis command is used to dispell a spell effect that has been cast\r\non a person, or an area affect spell if you know who the caster is.\r\nYou must assense the person to find out the number of the spell in the\r\npersons spell affection list. You then pit your sorcery skill and spell \r\ncasting pool against the force of the spell you wish to dispell, and \r\nwill either weaken it or completely dispell it, depending on your skill.\r\nEach time you try an dispell a spell you face drain as though you had \r\njust cast the spell you are trying to dispell.\r\n\r\n^WSee Also: CAST, ASSENSE^n\r\n',0,NULL),('DISPLAY PROMPT','These commands may be used to change one\'s current prompt. Prompts have been\r\nmade completely customizable, and can show any number of things. The\r\nfollowing are valid variables and substitutes:\r\n\r\n @a - astral pool\r\n @b - ballistic\r\n @c - combat pool\r\n @C - persona condition\r\n @d - dodge pool, @D - body pool\r\n @e - current active memory, @E - total active memory\r\n @f - casting pool, @F - drain pool\r\n @g - current ammo of primary weapon, @G - max ammo of primary weapon\r\n @h - hacking pool\r\n @H - current hour\r\n @i - impact\r\n @k - karma\r\n @l - weight carried, @L - max weight to carry\r\n @m - mental, @M - max mental\r\n @n - nuyen\r\n @o - offense pool\r\n @p - physical, @P - max physical\r\n @r - current storage memory, @R - total storage memory\r\n @s - current ammo of secondary weapon, @S - max ammo of secondary weapon\r\n @t - magic pool\r\n @T - current number of sustained spells\r\n @u - spell defense pool\r\n @U - reflection pool\r\n @w - invis level (immortals only)\r\n @W - incog level (immortals only)\r\n @v - vnum of current room (immortals only)\r\n @z - currently switched zone number (immortals only)\r\n @@ - @\r\n\r\nColor codes may also be used in prompts. For instance,\r\n\r\n^c< 10P 10M > prompt [^^B@p/@PP^^n|^^Y@m/@MM^^n (@o/@d)]-^n\r\n\r\nwould produce a prompt similar to:\r\n\r\n[^B10/10P^n|^Y8/10M^n (3/2)]-\r\n\r\n^WSee Also: ANSI COLOR, TOGGLE^n\r\n',0,NULL),('\"Side Step\"','Side Step gives the adept a better chance of dodging incoming attacks.\r\nEach level of Side Step adds one extra die to any dodge tests the adept\r\ntakes, provided there is already one die in the dodge pool.\r\n\r\n^WSee Also: ABILITIES, COMBAT POOL^n\r\n',0,NULL),('ABORT','Test: CONTROL\r\nUtility: SWERVE\r\nUsage: ^gABORT^N\r\n\r\nThis command is used to abort or delay a host shutdown, either\r\ntriggered by another decker or by the security sheave. If you score\r\ntwice as many successes as the decker who initiated the shutdown\r\nyou will abort it completely, otherwise it will just be delayed.\r\nShutdowns triggered by a security sheave cannot be stopped, only\r\ndelayed.\r\n\r\n^WSee Also: MATRIX, UTILITIES, PROGRAMS, CRASH^n\r\n',0,NULL),('ALIAS ALIASES','An ^Ralias^n is a single command used to represent one or more other commands.\r\nThe ^RALIAS^n command can be used to manipulate your character\'s aliases. Type\r\n^RALIAS^n alone to see a list of your currently defined aliases.\r\n\r\n^c< 10P 10> alias^n\r\n\r\nType ^cALIAS ^n to create a new ^Ralias^n. The ^Ralias^n name must\r\nbe one word. The command can be any string. Aliases may not be nested or\r\nused recursively. Any command may be overriden by an alias (other than the\r\n^RALIAS^n command itself, of course).\r\n\r\n^c< 10P 10M > alias gbb get bread bag\r\n< 10P 10M > alias gac get all corpse^n\r\n\r\nType ALIAS to delete an alias that has already been defined.\r\n\r\n^c< 10P 10M > alias gbb^n\r\n\r\nA semicolon (\";\") can be used to define multiple actions to be taken with\r\na single alias.\r\n\r\n^c< 10P 10M > alias eat get bread bag; eat bread^n\r\n\r\nNote that the ^Reat^n contained within the eat alias is interpreted as the MUD\'s\r\ninternal ^Reat^n command; aliases may not be nested or used recursively. The\r\nvariables $1, $2, ... $9 may be used to represent arguments given with\r\nan alias. For example:\r\n\r\n^c< 10P 10M > alias killem cast \"fireball\" $1; cast 4 \"powerblast\" $2\r\n< 10P 10M > killem tzeentch rat^n\r\n\r\nWould cast fireball on Tzeentch, followed by casting a force 4 powerblast on a sewer rat.\r\n\r\nVariables may be used repeatedly and in any order:\r\n\r\n^c< 10P 10M > alias helpem cast \"heal\" moderate $1; cast \"heal\" serious $1; cast \"combat sense\" $1^n\r\nThe special variable $* represents the entire input line after an alias:\r\n^c< 10P 10M > alias tc tell che $*\r\n< 10P 10M > tc hi there, how are you today?^n\r\n^rYou tell Che, \'hi there, how are you today?\'^n\r\n\r\n^WSee Also: !^n\r\n',0,NULL),('ARMOR ARMOUR BALLISTIC IMPACT','Your armour class has two different ratings, ballistic and impact. With\r\nballistic armour you resist damage from high speed and impact weapons such as\r\nbullets. Impact armour on the other hand resists low speed attacks resulting\r\nusually from melee, grenades, arrows, and similar attacks. Ballistic armour\r\noffers no help against impact attacks and vice-versa. Examples of armour\r\nclasses follow:\r\n\r\nImpact: Ballistic:\r\n------- ----------\r\n0 - Basic clothing 0 - Basic clothing\r\n1 - Synthetic leather 1 - Armour helmet\r\n2 - Real leather 2 - Armour vest\r\n3 - Plated clothing 3 - Armour Clothing\r\n\r\nMost armour will offer both types of protection, though some will offer only\r\none type. \r\n\r\nWhen wearing more than one piece of armour a process known as layering takes\r\nplace. The rating of the highest rated piece of armour will be applied in\r\nfull, then half the value of all the other pieces are applied. The total of\r\nall armour at its full rating is used to calculate penalties though.\r\nIf the unlayered total of all your ballistic or impact armour exceeds your\r\nquickness you will begin to experience penalties due to your movement\r\nbeing restricted. You will move slower, lose combat pool and have a hard\r\ntime using quickness linked skills such as stealth or ranged combat.\r\nForm fitting armour is not included in the total used to calculate penalties.\r\n\r\n^WSee Also: SCORE^n\r\n\r\nAlso\r\n\r\nCategory: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe armour spell increases the targets ballistic and impact armour by\r\nthe force of the spell.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('ASIST','Usage: ^gASIST^n\r\n\r\nThis command is used while decking to switch between hot and cold\r\nASIST modes on a deck with a hot ASIST component. Decks with a cold\r\nASIST component, or ones bought from a store cannot change their ASIST\r\nmode. While in Cold ASIST mode you are immune to the more damaging\r\naffects of Black IC, but you lose the ability to use your hacking pool\r\nand response increases.\r\n\r\nCyberware versions of the ASIST interface are always cold ASIST.\r\n',0,NULL),('BITCH','\r^WSee Also: RIFKIN^n\r\n',0,NULL),('INVISIBILITY','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nInvisibility prevents living things from detecting your visual presence.\r\nAny sound you make can still be heard. \r\nIt can be counteracted by technical means (ie. goggles or cameras) or by\r\nviewing the astral plane.\r\n\r\n^WSee Also: CAST, IMPROVED INVISIBILITY^n\r\n',0,NULL),('BREAK','Usage: ^gBREAK^n\r\n\r\nBreak is used exclusively to break a breakable tooth compartment\r\nand release whatever is stored inside into your mouth. Doing this\r\ndestroys the compartment but returns the essence in the form of an\r\nessence hole.\r\n',0,NULL),('CHAOS','Category: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell causes the target to have debilitating hallucinations.\r\nIt causes the target to have problems doing even simple tasks.\r\nThe more successes rolled increases this difficulty up to a maximum\r\nof the force of the spell.\r\n\r\nWhere as Confusion affects only living targets, Chaos affects both\r\nliving and machines equally.\r\n\r\n^WSee Also: CAST, CONFUSION^n\r\n',0,NULL),('BUILD','Usage: ^gBUILD \r\n BUILD lodge \r\n BUILD circle \r\n BUILD ^n\r\n\r\n\r\nThis command is used to build a variety of items. First, Cyberdeck\r\nparts must be built into a deck that has been created using the create\r\ncommand. You must have the correct amount of parts and chips for the\r\npart and any software that is needed. The parts and chips can be found\r\nin the create part menu. \r\n\r\nLodge is for creating shamanic lodges, this lodge is automatically\r\ndedicated to your totem and bound to you once completed.\r\nHermetic circles are used for conjuring elementals and can only\r\nbe dedicated to a single elemental.\r\n\r\nOnly one lodge or hermetic circle can be in a room at a time.\r\nAll of these actions take time to complete.\r\n\r\nAmmo must be created first (^WHELP CREATE^n), then manufactured in\r\nconjunction with a ammunition kit or workshop.\r\n\r\n^WSee Also: CYBERDECK, DESIGN, MATRIX, LODGE, HERMETIC CIRCLE, SHAMAN, MAGE,\r\n COOK, CREATE, AMMO^N\r\n',0,NULL),('CLIMB PULL','\rThese are simply commands you can use in certain rooms that have room special\r\nprocedures. This means the rooms have been programmed to do more than just\r\nexist.\r\n',0,NULL),('CLOUT','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nClout is a ranged telekinetic attack that uses Sorcery as the weapon skill.\r\nIt can be dodged like a normal ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('CLUBS','Linked Attribute: ^gStrength^n\r\n\r\nThe clubs skill determines your ability to fight with weapons which fall\r\ninto the club category. This includes any blunt weapon shorter than a\r\n^Wstaff^n (usually shorter than 1.5 meters in length).\r\n',0,NULL),('COBRA','Cobra is stealthy and dangerous, hypnotizing her prey to bring\r\nthem close. She is slow to make choices, but her moves are\r\ndeliberate and she does not compromise. She deals on her own terms\r\nand does not like being surprised. Cobra cannot fight to stun. She\r\nwill either abstain from fighting or go straight for the kill.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('CPOOL','Usage: ^gCPOOL ^n\r\n\r\nThis command is used to quickly set your pools to your desired values.\r\nAll three fields must be entered even if you wish to set 0 extra dice.\r\nIf more dice are allotted to offense than your skill in the weapon you\r\nare currently wielding then they will be automatically put into the dodge \r\npool.\r\n\r\n^WSee Also: POOLS, COMBAT POOL, BODY POOL, DODGE POOL^n\r\n',0,NULL),('DETOX','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nDetox eliminates any drug affects on the target.\r\n\r\n^WSee Also: CAST^n \r\n',0,NULL),('CRACK','Usage: ^gCRACK ^n\r\n\r\nThis command can be used to crack the security of a credstick which has been\r\npersonalized by someone else. If successful the credstick is\r\ndepersonalised and can be activated by anyone. It uses your electronics\r\nskill. Every time you fail to crack a credstick it becomes progressively harder.\r\nLeaving the credstick for a while will once again bring it to its original\r\ndifficulty.\r\n\r\n^WSee Also: ACTIVATE, CREDSTICKS, TYPE^n\r\n',0,NULL),('CRASH','Test: CONTROL\r\nUtility: SWERVE\r\nUsage: ^gCRASH^n\r\n\r\nWhen this command is used it will initiate a host\'s shutdown procedure.\r\nThe amount of time until shutdown is determined by the host\'s security\r\nvalue. During this time the host will attempt to abort the shutdown by\r\npitting its security value against your MPCP. The shutdown can also\r\nbe avoided using the ^rabort^n command. During the shutdown all IC have\r\ntheir rating reduced by 2 due to the massive load placed on the system.\r\n\r\n^WSee Also: MATRIX, UTILITIES, PROGRAMS, ABORT^n\r\n',0,NULL),('ELEVATOR LIFT','Elevators are located all over the place, especially in high rises. Using \r\nthe elevator is quite simple (contrary to popular belief) \r\n \r\nWhen ^Winside^n elevator: \r\n\r\n^c< 10P 10M > look panel^n \r\n\r\nlists all the buttons and shows your current floor. \r\n\r\n^c< 10P 10M > push [button]^n\r\n\r\nWhere [button] is one of the buttons on the panel. \r\n\r\nWhen ^Woutside^n elevator: \r\n\r\n^c< 10P 10M > look panel^n\r\n\r\nDisplays the current floor the elevator is at. \r\n\r\n^c< 10P 10M > push button^n\r\n\r\nCalls elevator to your floor.\r\n',0,NULL),('EAGLE','Eagle shamans are proud and strong, and intolerant of ignoble or base actions.\r\nThose who would destroy the environment are particular targets of Eagle\'s\r\nwrath. Eagle\'s vantage point makes detection easier and improves\r\ncommunication with spirits of the wind. The Eagle shaman hates technology,\r\nparticularly the invasive kind.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"EDGED WEAPONS\"','Linked Attribute: ^gStrength^n\r\n\r\nThis armed combat skill determines your ability to fight with weapons which\r\nhave a blade. These include knives, swords, and similar weapons.\r\n',0,NULL),('DRAIN','Usage: ^gDRAIN ^n\r\n\r\nThe drain command is used to allocate spell pool dice to the\r\ndrain resistance test instead of the spell casting test. Any\r\ndice allocated to the drain test will not be available for the\r\nspell casting test. These dice are not allocated towards drain\r\ntests for conjuring however.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('DRIVE DRIVING','Linked Attribute: ^gReaction^n\r\nUsage: ^gDRIVE^n\r\n\r\nThis command is used when you are inside a vehicle to make it mobile,\r\nallowing you to drive anywhere roads are present. Exceptions to this\r\nare some off-road vehicles, such as 4wd automobiles, and drones.\r\n\r\n^WSee Also: VEHICLES, RIG, CONTROL, SUBSCRIBE, GRIDGUIDE, SPEED^N\r\n',0,NULL),('DRUGS','Usage: ^gUSE ^n\r\n\r\nDrugs have a variety of effects, depending on the type of drug you \r\nare using. They often have beneficial affects on the high (Including\r\nstat bonuses, initiative bonuses, pain resistance, etc.) but you will \r\nsuffer penalties as you come down. Overuse of drugs can also result \r\nin addiction. \r\n\r\nAddiction can be very damaging to your health. If you continue with\r\nusing the drugs it can result in Body loss, condition loss, and\r\neventually permanent death if taken to the extreme.\r\n',0,NULL),('DWARF DWARVES \"HOMO SAPIENS PUMILIONIS\"','Average Height: 1.2 meters (3.9 feet)\r\nAverage Weight: 54 kilograms (118 pounds)\r\nFeatures: Legs are disproportionately short, giving them a disadvantage at\r\n any skill requiring speed of foot. Their torsos are very wide at\r\n the shoulder, allowing them greater strength than that of a ^Whuman^n.\r\n Body hair is full, and head hair is almost extreme. Their noses\r\n tend to be long and large, while their ears are slightly pointed.\r\n They have 32 teeth. Their eyes are sensitive to the infra-red\r\n spectrum allowing them to function in darkness. Their phenotypes\r\n show an increased resistance to pathogens. Skin colour ranges from\r\n pinkish-white or light tan, though some species range to ebony.\r\nHabitat: The dwaven subspecies prefers artificial or natural caverns in\r\n wilderness areas, while preferring basements or underground\r\n dwellings in urban areas.\r\nHabits: Dwarves are active in both day or night, and their diet is \r\n omnivorous. Their breeding season is unrestricted. The gestation\r\n period is 284 days. Young are usually 5.6 percent of the mother\'s\r\n weight, and the suckling time is more than 15 months. Metabolic\r\n studies cannot verify the lifespan of dwarves, but data shows it\r\n may be more than a hundred years.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('EMOTE :','Usage: ^gEMOTE \r\n :^n\r\n\r\nShow people what you\'re feeling. The shorthand is ^c:^n.\r\n\r\nIt will display your name, then the string. For example,\r\nif your name is \"Root\":\r\n\r\n^c< 10P 10M > emote is feeling very sad today.^n\r\n\r\nwill display:\r\n\r\nRoot is feeling very sad today.\r\n\r\nAlso preceeding a persons name by an \'@\' symbol will use the\r\nMUDs internal name rendering, so other people will see the person\r\nby the name they have remembered them as. For example:\r\n\r\n^c< 10P 10M > emote gives @DJ a cookie.^n\r\n\r\nwill display to people who have DJ remembered as DJ:\r\n\r\nRoot gives DJ a cookie.\r\n\r\nbut will display to people who don\'t have DJ remembered as:\r\n\r\nRoot gives a tall, dark haired human male a cookie.\r\n\r\n^WSee Also: SOCIALS, VEMOTE^n\r\n',0,NULL),('ENTER','Usage: ^gENTER [rear]^n\r\n\r\nEnter is used mainly to enter vehicles. A vehicle must be unlocked\r\nand have enough available seats to allow you to enter it. It can\r\nalso be used outside to enter the first inside room. \r\n\r\nIf you append the word \"rear\" to the end of the command when trying\r\nto enter a vehicle you will enter the rear of the vehicle. There is\r\nmore room in the rear of a vehicle to store items and carrying people,\r\nbut you cannot drive or rig a vehicle from the back.\r\nEnter can also be used while driving a vehicle to drive it inside of\r\nanother vehicle.\r\n\r\nTo access your vehicle in a long list of cars use the prefix \'my.\'.\r\n\r\nExample:\r\n^c< 10P 10M > enter my.westwind^n\r\n\r\n^WSee Also: LEAVE, SWITCH, DRIVE^n\r\n',0,NULL),('POSITION EVADE PARRY CLOAK','Test: See Notes\r\nUtility: Cloak\r\nUsage: ^g^n\r\n\r\nThese 3 operations form a type of action known as a combat manoeuvre.\r\n\r\nThey are used to give the icon performing them an edge in combat.\r\n\r\n^rEvade^n detection is used to hide from the icon you are engaging in\r\ncybercombat, ^rParry^n attack is used to bolster your defense and ^rPosition^n\r\nattack makes it easier for you to hit your target. If performed against\r\nan IC you are pitting your Evasion rating against the host security rating\r\nand if against another decker you are pitting your Evasion against their \r\nSensors rating. The cloak program makes it easier for you to perform\r\ncombat maneuvers where as the Lock-On utility makes it easier for you to \r\nprevent your opponents using them against you.\r\n\r\n^WSee Also: CYBERCOMBAT, MATRIX, UTILITIES^n\r\n',0,NULL),('FLAGS','Players sometimes have FLAGS after their names in the WHO list. These\r\nflags are always in parentheses, not brackets or braces.\r\n\r\n^BFLAG MEANING\r\n---------------- ---------------------------------------------------------^n\r\n(KILLER) Player is trying to kill other players. That means you\r\n can try to kill him/her without being flagged.\r\n(writing) Player is writing on the board; do not disturb.\r\n(mailing) Player is writing mail; do not disturb.\r\n(deaf) Player has chosen not to hear shouts.\r\n(notell) Player has chosen not to accept tells.\r\n(hired) Player is participating in a shadowrun currently being run by\r\n a corporation.\r\n(RPE) Player is a Role Playing Encourager, This is only visible\r\n by immortals and RPEs\r\n(Newbie Helper) Player has access to newbie channel, this is only visible\r\n by immortals and newbie helpers.\r\n\r\n^WSee Also: TOGGLE^n\r\n',0,NULL),('GATOR','Gator is slow, prone to inaction for long periods, and lazy. However, combat\r\nis another story; there Gator thrives. Swamps or sewers are the preferred\r\nareas for Gator.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('EXITS','\rGives you a list of the obvious exits from your location. Of course, the less\r\nobvious ones won\'t show up here - you have to THINK in order to locate those.\r\n',0,NULL),('GECKO','Fast moving and always on the lookout. Gecko is impossible\r\nto pin down. He is a prankster but not a thief. Extremely\r\nadaptable and difficult to kill, Gecko always manages to get\r\ninto places where he shouldn\'t go. Unfortunately, he often\r\nbrings his friends along for the fun.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"VOICE MODULATOR\"','Usage: ^gACTIVATE VOICE MODULATOR^n\r\n\r\nVoice modulators mask your voice and make it nearly impossible to tell what\r\nyou sound like. These come in handy for hiding your identity over the radio\r\nor phone.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('GNAME','Usage: ^gGNAME\r\n GNAME ^n\r\n\r\nThis is only usable by the group leader and is limited to 20 characters.\r\nWhen used without an argument, it lists the current group name, otherwise the\r\nargument becomes the new group name.\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('GNOMES','Members of the gnome subgroup inhabit Central Europe and Asia Minor.\r\nGnomes are distinguished from other dwarves by longer noses and a\r\nshorter, more childlike physique. Gnomes tend to favour rural\r\nenvironments over urban settings. Most cling to the behaviours\r\ntraditionally attributed to their race by mythology and seem\r\nunnerved by modern technology. All known magical gnomes are\r\nshamans.\r\n',0,NULL),('GOOSE','Goose is proud and territorial, known to become loud and\r\nboisterous when threatened. She is acquainted with the high\r\nplaces as well as the low and skilled at blending in and\r\nclaiming a place as her own.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('GROUP','Usage: ^gGROUP [player]\r\n GROUP all^n\r\n\r\nGROUP with no arguments shows the status of your group. GROUP \r\nadds or removes from your group. GROUP ALL adds everyone who is\r\nfollowing you to your group.\r\n\r\nIf you are a group member, then you will share karma for killing monsters\r\nequally among the group. ^WKarma^n will only be shared among group members\r\nthat are in the same location, at the time of the killing blow. Sharing is\r\nregardless of whether the group members have been participating in the fight.\r\nGROUP with no argument shows a list of people with whom you are grouped.\r\nGROUP ALL groups all people who are following you.\r\n\r\nTo make a group, a \"leader\" must be selected. All members of the group\r\nmust then \"follow\" the leader using the ^Wfollow^n command. The leader should\r\nNOT follow anyone at all! The leader can now toggle group membership for\r\neach player in the group, by using \"group \". The leader\r\nshould remember to include himself in the group.\r\n\r\nExample:\r\n^cFinnegan and Sedic wishes to group with Wisp.\r\nFinnegan : \"follow wisp\"\r\nSedic: \"follow wisp\"\r\n(Wisp should be following no one but himself)\r\nDragon : \"group wisp\"\r\nDragon : \"group Sedic\"\r\nDragon : \"group Finnegan\"^n\r\n\r\nLater when Wisp get upset at Finnegan (because he is sleeping all the time)\r\nhe types: \"Group Finnegan\" to kick Finnegan out of the group.\r\n\r\nMake sure when you are grouped that you note the names and descriptions of\r\nyour fellow group members. This is to avoid confusion when shooting at\r\nNPCs with similar names.\r\n\r\n^WSee Also: GNAME, KARMA, UNGROUP, KILLER^n\r\n',0,NULL),('GUARD','Usage: ^gORDER GUARD^n\r\n\r\nThis power causes the spirit to negate the effects of any\r\naccident power used in the area it is in.\r\n\r\n^WSee Also: ORDER, ACCIDENT^n\r\n',0,NULL),('HORSE','Swift and strong, Horse is the embodiment of freedom. She\r\nroams across the land and cannot bear confinement. Though\r\nnever wilful or malicious, Horse can be unpredictable. Horse\r\nis also a figure of fertility, ensuring growth and prosperity\r\nto the land. Horse dislikes open conflict and prefers to\r\navoid situations that limit her freedom. Horse shamans tend\r\nto be slippery types who avoid long-term commitment.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('HOTEL HOTELS RECEPTION','Hotels are places where the weary traveller may rest while the establishment\r\nlooks after his equipment.\r\n\r\nSpecifically, the game will save your equipment while you are logged out.\r\n\r\n^WSee Also: OFFER, RENT, QUIT^n\r\n',0,NULL),('HOUSE','Usage: ^gHOUSE ^n\r\n\r\nThe HOUSE command is used to add or remove guests from your house\'s guest\r\nlist. You must be standing in your house to use this command. Only the\r\nprimary owner of a house (not guests) may change the guest list using the\r\nHOUSE command.\r\n\r\nTyping \'house\' with no arguments gives a list of the people currently on\r\nyour house\'s guest list. Typing HOUSE with the name of a player will add\r\nthat player to your guest list if the player is not on the list, or will\r\nremove the player from the guest list if the player is already on the list.\r\nThe player specified must be in the player database for the MUD, although\r\nhe or she does not necessarily have to be logged on at the time.\r\n\r\nGuests of your house will be able to enter your house until you remove them\r\nfrom the guest list.\r\n\r\n^WSee Also: HOUSES^n\r\n',0,NULL),('HOURS','Usage: ^gHOURS^n\r\n\r\nThis command will display the hours the shop you are\r\ncurrently at will be open.\r\n\r\n^WSee Also: SHOPS^n\r\n',0,NULL),('INDEX','Usage: ^gINDEX\r\n INDEX ^n\r\n\r\nThe ^Windex^n command allows you to view the index for this set of help\r\nfiles.',0,NULL),('HYENA','Hyena is aggressive, capricious and cunning, serving her own\r\nneeds above all else. She is quick to anger and fanatically\r\ndefends her position against larger foes, fighting lions for\r\nher share of the kill.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('KARMA','Whenever you kill a person or complete a quest/shadowrun, you earn karma.\r\nWhen enough karma has been earned, you can use it to buy increased stats,\r\nskills, learn more spells and perform restrings, amongst others.\r\n\r\n^WSee Also: GROUP, REPUTATION, NOTORIETY, TRADE^n\r\n',0,NULL),('\"IMPROVED ATTRIBUTES\"','This power adds its rating to one of the users physical attributes.\r\nIt is a permanent addition and is used when calculating karma costs\r\nfor increasing attributes. Also, when the base rating plus the improved\r\nrating is more than the racial modified limit it costs a whole power\r\npoint instead of only a half.\r\n',0,NULL),('SHOTGUNS','Linked Attribute: ^gQuickness^n\r\n\r\nThe shotgun skill determines your ability to use shotguns. Shotguns use\r\nslugs most of the time for greater power.\r\n',0,NULL),('LEARN','Usage: ^gLEARN\r\n LEARN ^n\r\n\r\nLearn is used by magically active people to learn a spell from a\r\nteacher or a spell formula. A spell may be learnt at any force, up to\r\nand including, the force the teacher knows or the force of the formula.\r\nUsing learn on its own at a teacher will list the spells the teacher \r\nknows and at what force rating. Learning spells from a formula may take\r\nsome time, and needs either a shamanic lodge or a spell casting library.\r\n\r\nTo learn a spell with multiple words in its name you would use the following\r\nsyntax:\r\n\r\n^c< 10P 10M > learn \"increased body\" 5^n\r\n\r\n^WSee Also: SPELLS, CAST, LODGE, HERMETIC LIBRARY, FORGET^n\r\n',0,NULL),('LEASE','Usage: ^gLEASE ^n\r\n\r\nThis command is used at an apartment block receptionist to\r\npay for the first months rent of an apartment and bind it to\r\nyou. This will also give you a copy of the key needed to\r\nunlock the door.\r\n\r\n^WSee Also: HOUSE, PAY, LEAVE, HOUSES, RETRIEVE, LIST^n\r\n',0,NULL),('LEAVE','Usage: ^gLEAVE\r\n LEAVE ^n\r\n\r\nLeave is used mainly to leave vehicles, but will also make you leave an \r\nindoors room to the nearest outdoor area. You must first stop a vehicle\r\nbefore you can leave it. To remove a vehicle from inside another vehicle\r\nyou use the leave command while driving.\r\n\r\nThis command is used when you no longer want to rent an apartment or other\r\nliving area. This will relinquish your hold on it and forfeit any paid\r\nrent.\r\n\r\n^WSee Also: HOUSES, ENTER^n\r\n\r\nAlso:\r\n\r\nUsage: ^gORDER LEAVE^n\r\n\r\nThis command causes the spirit to depart the physical and astral realms and\r\nreturn to the metaplanes. Nature spirits are gone for good when issued this\r\ncommand, but elementals will await further summoning.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('RIGGERS','Riggers are a character type, whose cyberware allows them to connect to\r\nmachines in a full sensory manner, becoming one with the machine. The\r\nmachine types that they can connect to are drones and vehicles, making\r\nthem formidable on the highways, and formidable in circumstances where\r\nthey can remotely control a vehicle or a drone, using a remote control\r\ndeck.\r\n\r\n^WSee Also: RIG, VEHICLES, CONTROL, SUBSCRIBE, CONTROL POOL^n\r\n',0,NULL),('LIGHT','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spells increases the ambient lighting in the area around\r\nthe caster, removing the penalties from natural low light and\r\nthe Shadow spell.\r\n\r\nIt follows the caster from room to room.\r\n\r\n^WSee Also: CAST, SHADOW^n\r\n',0,NULL),('MAGES \"HERMETIC MAGES\"','Given many names, mages are people who were born with magical ability and\r\nhave chosen to follow the hermetic tradition. Mages are the group of people\r\nwho believe ^Wmagic^n is like a science that can be studied. They build\r\nlibraries to further their studies, conjure elementals, and manipulate the\r\nmagical energies through knowledge. Though they may partly understand how\r\n^Wshamans^n perform ^Wmagic^n, they conceptualize it differently. Mages see\r\ntheir art through the lenses of complex formulae, symbols, theories, and\r\npractice.\r\n\r\n^WSee Also: ARCHETYPES, SHAMANS, CAST, CONJURE^n\r\n',0,NULL),('MAGIC \"MAGIC ATTRIBUTE\"','Your magic attribute is a rating of how much magical energy you can control.\r\nIf you are a mundane, you are a mundane for life, ie. you\'ll never be able to\r\nraise your magic rating above 0. Your magic rating determines how powerful\r\na spell you can ^Wcast^n, so with a magic rating of 6 you can safely cast force\r\n6 spells and take only mental drain. If you cast a spell above your magic\r\nrating, you will take physical damage as the power overloads your mind\r\nand bursts cells and blood vessels. Your magic rating also increases your\r\nability to perform in astral space. You can raise your magic rating by\r\nbecoming an initiate or joining a magical group.\r\n\r\n^WSee Also: ESSENCE, CAST, MAGIC LOSS^n\r\n',0,NULL),('LODGE','Lodges are where a Shaman performs powerful magic and both designs and learns\r\nspells. They are bound to the shaman that created them and are dedicated to \r\nthat shamans totem. Any shaman inside a lodge is protected by an astral barrier \r\nequal to the force of the lodge. It costs (force * 500) nuyen to build a lodge.\r\nOnly one lodge or hermetic circle can be present in a room at any given time.\r\n\r\n^WSee Also: SHAMAN, BUILD, DESTROY^N\r\n',0,NULL),('LOGON','Test: ACCESS\r\nUtility: DECEPTION\r\nUsage: ^gLOGON [address]\r\n LOGON RTG/LTG/PLTG^n\r\n\r\nThis matrix command is used to gain access to hosts. Logging on to\r\nan RTG, LTG or PLTG require no arguments other than those. To find\r\nthe address of a host you will need to use the ^WLOCATE^n command.\r\n\r\n^WSee Also: LOCATE, MATRIX, UTILITIES, PROGRAMS^n\r\n',0,NULL),('MEDIC','A medic utility repairs damage to the persona. The higher the program\'s\r\nrating, the greater the chance of extensive repair. A medic utility\r\ndegrades after use, but the rating can be restored by loading in a fresh\r\ncopy from storage memory during the run. The greater the damage done, the\r\nharder it is for the Medic to heal.\r\n\r\n^WSee Also: UTILITIES^n\r\n',0,NULL),('MOUNT','Usage: ^gMOUNT^n\r\n\r\nThis command is used while inside or rigging a vehicle. It displays a list of mounts, \r\nwhat they are holding, and who, if anyone, is manning it. For Example:\r\n\r\n^c< 10P 10M > mount\r\n\r\nA Jackrabbit-E is mounting the following:\r\n\r\n 0) an external firmpoint mount (Mounting A Ares Predator II Custom) (Manned by Che)^n\r\n\r\n^WSee Also: TARGET, MAN, ATTACH, UPGRADE^n\r\n',0,NULL),('MOUSE','Mouse knows just where to find the right thing for every situation.\r\nShe is clever and resourceful; her wisdom often helps fierce and\r\nproud totems like Lion and Wolf out of trouble, showing them the\r\ncommon sense they might otherwise miss. Mouse is no one\'s enemy and,\r\nif she has a flaw, it is that curiosity sometimes gets the better of\r\nher. Mouse shamans tend to be hoarders, collecting all many of junk\r\nalong with useless information and trivia, storing everything away\r\nfor a rainy day.\r\n\r\n^WSee Also: TOTEMS^N\r\n',0,NULL),('NORTH NORTHEAST SOUTH SOUTHEAST EAST SOUTHWEST WEST NORTHWEST UP DOWN ','\rTo walk in a given direction.\r\n',0,NULL),('RENT','Usage: ^gRENT^n\r\n\r\nRent is used to change your load room when quitting. Once you use this command\r\nyou will set your load room to the hotel you are currently in. This overrides\r\nany other load room you may have set through quit or rent previously.\r\n\r\n^WSee Also: HOTELS, HOUSES, QUIT^n\r\n',0,NULL),('PAINT','Usage: ^gPAINT ^n\r\n\r\nThis command is used at a paint shop to restring a vehicle. Once this\r\ncommand is used you are locked into restringing the vehicle. It takes\r\n3 MUD days and 20,000 nuyen to restring a vehicle.\r\n',0,NULL),('PATCH','Usage: ^gPATCH ^n\r\n\r\nThis command allows you to apply a patch to a person. Patches are small\r\nmini-medical appliances. There are several types, and each heals you in a\r\ndifferent way.\r\n\r\n^WSee Also: HEALING, TREAT^n\r\n',0,NULL),('ORDER','Usage: ^gORDER [target]^n\r\n\r\nThis command is used to order a spirit or elemental to perform a service.\r\nIf a service is not requested, a list of available services will be shown.\r\nAdditional help can be found on each service.\r\n\r\n^WSee Also: CONJURING, ELEMENTAL, SPIRIT, RELEASE^n\r\n',0,NULL),('PHONE CALL HANGUP ANSWER TALK','Usage: ^gPHONE \r\n CALL \r\n TALK \r\n HANGUP\r\n ANSWER^n\r\n\r\nPhones, be they cellular, cybernetic, home or office phone \r\nor public, all serve the same purpose as they do in real life. \r\nPublic phones function as the others, except you can not turn \r\nthem on or off, turn on or off the ringer, or dial into them \r\nfrom another phone. You must be carrying a phone, have a commlink \r\n(cybernetic phone) installed, or be in a public phone to use \r\nthese commands.\r\n\r\nTyping ^Rphone^n by itself will display the currently set options\r\nfor the phone, the phones number, and the number of the phone either\r\ntrying to connect to your phone or connected (a caller ID function).\r\nYou can toggle whether the phone makes noise by using either ^Rphone ring^n\r\nor ^Rphone silent^n.\r\n\r\nCall is used to initiate a phone call with another phone. Type in the\r\nnumber as it appears in the phone command but without dashes.\r\n\r\nSee also: ^WTELL, RADIO, BROADCAST^n\r\n',0,NULL),('CAMERA PHOTO','Usage: ^gPHOTO \r\n PHOTO^n\r\n\r\nThis command uses a camera to take a photo of a person, object or scene.\r\nIt will display everything as though you had looked at the object and\r\npreserve it for future viewings. People with the invisibility spell will\r\nshow up on cameras whether you can see them or not. Eye cameras require\r\nheadware memory to operate correctly.\r\n\r\n^WSee Also: MEMORY, VIEW, LOOK^n\r\n',0,NULL),('OTTER','Otter is playful and mischievous. She knows her territory\r\nwell, all its secret places for fishing and hiding. Otter is\r\nclever and can outwit bigger creatures. At home on land or in\r\nwater, she watches everything with a careful eye. Otter is a\r\nprankster with a strange sense of humour. Otter shamans are\r\nalways full of nervous energy and have difficulty sitting\r\nstill for long periods of time.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('PRONE','Usage: ^gPRONE^N\r\n\r\nGoing into a prone position allows you to make use of bi-pod\r\nand tripod attachments on weapons. It also lets you fire heavy\r\nweapons with less than 8 strength and body. \r\n\r\nWhile prone however you are easier to hit with firearms and much\r\neasier to hit in melee combat. You also do not get a chance to\r\ndodge.\r\n\r\n^WSee Also: HEAVY WEAPONS^N\r\n',0,NULL),('RACES','Prior to the 21st century, people thought that races were people of\r\ndifferent skin colours and features. This term was redefined to mean the\r\ndifferent genetic expressions of ^Whumans^n which came about in the early\r\n21st century. With this, racism changed dramatically. Instead of worrying\r\nif someone with darker skin was going to hurt them, they became more\r\nconcerned about whether that 9 foot ^Wtroll^n or huge ^Work^n was gonna hurt them.\r\n\r\nRacism is still a thing that affects society, but in this new shade.\r\n\r\n^WSee Also: DWARVES, ELVES, HUMANS, ORKS, TROLLS^n\r\n^WCYCLOPS, KOBOROKURU, FOMORI, MENEHUNE, HOBGOBLIN^n\r\n^WGIANT, GNOME, ONI, WAKYAMBI, OGRE, MINOTAUR^n\r\n^WSATYR, NIGHT-ONE^n\r\n',0,NULL),('RADIO','Radios are necessary for wide-range communication. The \"radio\" command can\r\nbe used to change the mode of one\'s cybernetic or standard radio.\r\n\r\n^cradio^n\r\nLists the current settings of your radio.\r\n\r\n^cradio off^n\r\nTurns your radio off, making it impossible to send and receive broadcasts.\r\n\r\n^cradio scan^n\r\nSets your radio to scan mode, where it can receive broadcasts from all\r\nfrequencies but not send any.\r\n\r\n^cradio center ^n\r\nCenters your radio around the given frequency. Broadcasts within the radio\'s\r\nrange of the centered frequency will be received, and any broadcasts sent\r\nwill be at the centered frequency.\r\n\r\n^cradio crypt ^n\r\nTurns the radio\'s crypt mode on or off. With crypt mode on, only other\r\nradios with a crypt rating greater than or equal to yours will receive your\r\nbroadcasts (note: others\' crypt does not need to be on to decrypt incoming\r\nmessages).\r\n\r\n^WSee Also: BROADCAST^n\r\n',0,NULL),('RAVEN','Raven is a devious totem, obsessed with sustenance. Raven shamans are\r\nuncomfortable when indoors or when fighting. Manipulation is the province \r\nof the Raven, who communicates best with the spirits of the air.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('REACH','Reach is a measurement of how far beyond normal you can reach out from\r\nyour body with your currently wielded weapon. Many melee weapons give\r\na bonus, as does having long arms, like a troll. Reach only affects\r\nmelee combat and has no bearing at all on ranged combat. Status will\r\nshow you how far you can reach beyond standard.\r\n\r\n^WSee Also: STATUS, SLOUCH^n\r\n',0,NULL),('READY DRAW','Usage: ^gREADY \r\n DRAW^n\r\n\r\nThe ready command is used to ready a holster/sheath for drawing. A\r\nreadied holster/sheath will be drawn from automatically when you\r\nenter combat. The ^WDraw^n command can be used to draw a weapon from\r\na readied holster/sheath outside of combat.\r\n\r\nHeavy weapons cannot be quick drawed and readying them has no effect.\r\n\r\n^WSee Also: SHEATH, HOLSTER^n\r\n',0,NULL),('RECAP','Usage: ^gRECAP^n\r\n\r\nThis command is used to display the details of any run you are\r\ncurrently on.\r\n\r\n^WSee Also: JOHNSON, SHADOWRUNS^n\r\n',0,NULL),('REPLY','This replies a message back to the last person that told you something.\r\n\r\n^WSee Also: TELL^n\r\n',0,NULL),('SATYR','Members of the Mediterranean satyr subgroup often possess relatively\r\nsmall physical builds, furry lower bodies, cloven hooves, and small,\r\ncurly horns.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('SAYTO','Usage: ^gSAYTO ^n\r\n\r\nThis command is used to direct a say towards a specific person.\r\nThe whole room can still read the message but it is prefixed by\r\nthe targets name or description.\r\n\r\nFor Example:\r\n\r\n^c< 10P 10M > sayto sean Do you ever leave dantes?^n\r\n\r\nPeople in the room would see:\r\n\r\n^cEnka says to Sean, in English, \"Do you ever leave dantes?\"^n\r\n\r\n^WSee Also: SAY^n\r\n',0,NULL),('SCORE','Whenever you want to check whether you\'re still alive and healthy\r\nor simply want to see how much money you have left.\r\n\r\n^WSee also: DAMAGE, REPUTATION, NOTORIETY^n\r\n',0,NULL),('SHARK','Shark is a ravenous killer, often going berserk in combat. Shark shamans tend\r\nto use up their resources at once, immediately setting off to search for\r\nmore. Shark is at home on the sea and in combat, where these shamans are\r\nsecond to none.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SHOOT','Usage: ^gSHOOT ^n\r\n\r\nThis command allows you to shoot someone from a distance. You can shoot in any\r\nof the existing directions. You can only shoot up to four rooms away, which\r\ndepends on sight magnification or eye cyberware that would allow you to see\r\nfurther. You can only shoot as far as you can scan, and as far as your gun\r\nwill reach. Thus, pistols will obviously not reach as far as sniper rifles,\r\nno matter how good your sight is. Be wary however, because some mobs will not\r\ntolerate being shot at, and will come right after you. At the same time, others\r\nwill just turn and run. \r\n\r\n^WSee Also: RANGED COMBAT, MODE, RECOIL^n\r\n',0,NULL),('SHOPS STORES','Shops come in many guises in the 6th world, from your corner store to an electronics\r\nsupermarket, and down to even the most nefarious fixer. Some of these accept only\r\ncash, some only credstick, while others accept both. As a general rule of thumb\r\nthe more reputable the dealer the less likely he is to take cash.\r\n\r\n Some shops may not have the item you\'re looking for currently in stock, displayed\r\nnext to the name will be the average time it will take for him to order it in if you\r\ntry and buy it.\r\n\r\n^WSee Also: BUY, SELL, LIST, VALUE, CHECK, RECEIVE, CANCEL, HOURS, INFO^n\r\n',0,NULL),('SKILLS \"SKILL LEVELS\"','This shows you what skills you have, and to what level you have trained them.\r\nThis table will show you the numerical value for each skill level\'s name.\r\n\r\nSkill Level Name Numerical Value\r\n------------------------------------------------\r\nawful 1\r\nsloppy 2\r\naverage 3\r\nabove average 4\r\ngood 5\r\nvery good 6\r\ndistinguished 7\r\nexcellent 8\r\nsuperb 9\r\nlearned 10\r\namazing 11-20\r\n\r\n^WSee Also: KARMA, ATTRIBUTES^n\r\n',0,NULL),('SNAKE','Snake, a reasonable and adaptable totem, enjoys advantages in healing,\r\nillusion and detection. The primary purpose of any Snake\'s life is the\r\nacquisition of knowledge, particularly secret knowledge. Snake is at \r\nhome anywhere except in the mountains, and does not fight well.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SNEAK','Sneaking is used to prevent others from noticing you entering and leaving\r\nareas, and is based off your ^Wstealth^n skill. When you sneak, you move as\r\nquietly as possible and as out of sight as possible. Once you begin\r\nsneaking, you will continue until you either begin combat or you decide to\r\nstop.\r\n\r\n^WSee Also: STEALTH^n\r\n',0,NULL),('SPEED IDLE CRUISE SPEEDING MAX','Usage: ^gSPEED ^n\r\n\r\nThe speed command is used to toggle between speeds when driving. The\r\nfaster you are moving, the harder your driving tests are, but the harder\r\nyou are to hit.\r\n\r\n^WSee also: VEHICLES, RIGGER, DRIVE, RIG, CONTROL, SUBSCRIBE\r\n',0,NULL),('SPELLS','Usage: ^gSPELLS^n\r\n\r\nIn order to get a listing of spells you know, you use this command.\r\n\r\n^WSee Also: CAST, CREATE, LEARN^n\r\n',0,NULL),('THINK','Usage: ^gTHINK ^n\r\n\r\nThis command is used to communicate with someone you have\r\na mindlink established with. The message will appear in your\r\nown voice.\r\n\r\n^WSee also: MINDLINK^n\r\n',0,NULL),('STEAL','Usage: ^gSTEAL ^n\r\n\r\nThis command can be used to take items from unconscious and sleeping\r\nmobs and players. You can only take items from inventory, not ones\r\nthat are worn or held. Both parties must be flagged PK to steal \r\nfrom another player.\r\n\r\n^WSee Also: EXAMINE, GET^n\r\n',0,NULL),('THROW','Usage: ^gTHROW ^n\r\n\r\nThis allows you to throw weapons at people, or mobs. Most often used with\r\nprojectile weapons such as grenades, shuriken and throwing knives, this\r\ncan often be a very good way of wearing someone out. You need to be wielding\r\nthe object you will throw, however, before you throw it. This will only\r\never throw the weapon one room.\r\n\r\n^WSee Also: GRENADES^n\r\n',0,NULL),('TITLE PRETITLE','Usage: ^gTITLE ^n\r\n ^gPRETITLE ^n\r\n\r\nSets the title people see on the ^WWHO^n list. You can\'t use parentheses \r\n(the \"(\" and \")\" characters) because those are reserved for ^Wflags^n.\r\nThis command can be used at any time, even in chargen, to remove the\r\ndefault newbie flag.\r\n\r\nOnce you reach 100TKE (Roughly Reputation + Notoriety) you will be able\r\nto set a pre-title. This goes before your name and is commonly used to\r\ndisplay group affiliations.\r\n\r\nDo not abuse this command; if you do, it will be taken from you.\r\n\r\n^WSee Also: FLAGS, WHO, TKE^n\r\n',0,NULL),('STUDY','USAGE: ^gORDER STUDY^n\r\n\r\nThis command is used when you want an elemental to assist you with learning\r\na spell. Elementals can only assist with learning a spell of the same domain.\r\n\r\nElemental Domains:\r\n Fire - Combat\r\n Air - Detection\r\n Water - Illusion\r\n Earth - Manipulation\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('\"BREAKABLE TOOTH COMPARTMENT\"','A Molar is replaced with a small breakable compartment that can be\r\nfilled with drugs that can be taken any time with the BREAK command.\r\n\r\n^WSee Also: BREAK, PUT, GET^n\r\n',0,NULL),('POWER POINTS','Adepts use power points to buy more adept powers. To get one,\r\nthe adept must spend 20 karma and ask an immortal for assistance.\r\n\r\nOnly 1 power point may be bought for every 50 rep a character\r\nhas.\r\n\r\n^WSee Also: ABILITIES, INITIATION, ADDPOINT^n\r\n',0,NULL),('TRACE MXP','Test: Index\r\nUtility: Browse\r\nUsage: ^gTRACE ^n\r\n\r\nThis operation is used to find the virtual or physical origin of\r\na decker\'s jackpoint. It can only be used on LTGs and RTGs. If you \r\nare on the grid controlling the jackpoint the physical location\r\nwill be returned, otherwise you will just receive a pointer to the\r\ncontrolling RTG.\r\n\r\n^WSee Also: SCAN, UTILITIES^n\r\n',0,NULL),('TRACK','Usage: ^gTRACK \r\n TRACK spell \r\n TRACK \r\n TRACK^n\r\n\r\nThis command is used to begin astrally tracking an astral signature on either\r\na spirit, spell, foci, lodge or hermetic circle. After you spend some time\r\nperforming it, it will locate the person who created the signature and take you\r\nto them. While tracking the only action that can be performed is the track action.\r\nTyping track by itself will halt the tracking, and type track on its own again will\r\nresume. \r\n\r\nRemember, it is possible to die from essence loss while tracking, so if \r\nyou feel your body starting to slip away it would be a good idea to try again at\r\na later time.\r\n\r\n^WSee Also: PROJECT^n\r\n',0,NULL),('TRADE','Usage: ^gTRADE ^n\r\n\r\nTrade is for spending nuyen to get karma or karma to get nuyen.\r\nTo purchase karma it costs 3d6 x 100 nuyen. You must have the maximum\r\ncost (1800 nuyen) in your possession before you use the command. Trading\r\nyour karma for nuyen will get you 2d6 x 100 nuyen.\r\n',0,NULL),('TRAIN','Usage: ^gTRAIN ^n\r\n\r\nThis allows you to train, using karma to raise your attributes. When you find\r\na trainer, simply type train to see how much karma you can spend. Each usage \r\ncan raise an attribute by one point. If you can afford any more, you\r\ncan find out by typing train again. For all chars, a racial maximum exists,\r\nsuch that you cannot increase any natural stat above this value. Each\r\nmaximum differs with race, thus the advantages of each race.\r\n\r\nThis command is also used to train adept powers, listed next to each power\r\nis the cost in powerpoints it will cost to train the adept power to the next level.\r\n\r\nAlso it is used to train metamagic techniques after you have selected them at\r\ninitiation. This takes a small amount of nuyen which is random, depending on\r\nyour magic rating, and the teachers magic rating.\r\n\r\n^WSee Also: MAXIMUM, ATTRIBUTES, ADEPT, INITIATE, PRACTICE^n\r\n',0,NULL),('TREAT','Usage: ^gTREAT ^n\r\n\r\nThis will attempt to treat a wounded person other than oneself. It utilises\r\nthe ^Wbiotech^n skill, and a rather large target modifier is applied for those\r\nwithout a medkit. If successful, however, the victim will recover a varying\r\nnumber of physical points. When administered (regardless of whether it is\r\nsuccessful or not), the treated character may not be treated again, by\r\nanyone, for some time.\r\n\r\n^WSee Also: PATCH^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nThe treat spell heals a number of boxes of damage equal to successes up \r\nto the force it is cast at. Treat is easier to cast than the heal spell, \r\nbut it must be cast within one hour of the injury. The lower a targets \r\nessence is, the harder it will be to heal their wounds.\r\n\r\n^WSee Also: CAST, HEAL^n\r\n',0,NULL),('TROLLS \"HOMO SAPIENS INGENTIS\"','Average Height: 2.8 meters (9.1 feet) \r\nAverage Weight: 225 kilograms (495 pounds)\r\nFeatures: Skin colour varies from pinkish-white to mahogany brown, and usually\r\n remains changed after ingentisization (transformation into troll\r\n form). Ingentis\' body proportions include a very high arm to leg\r\n length ratio. Trolls are very heavily built and often times \r\n exhibit dermal bone deposits (resulting in spines and a rough\r\n texture to skin). Body hair is well developed, but may be absent\r\n completely. Ears show definite points and are sometimes elongated.\r\n Their sloped skull has 34 teeth with enlarged canines. Their molars\r\n show extreme convolutions which researches believe indicate that\r\n ingentis\' teeth constantly regenerate. Their eyes are sensitive to\r\n the infra-red portion of the spectrum allowing them to operate\r\n freely in darkness. Like robustus, ingentis varies in appearance\r\n greatly which may indicate several subspecies.\r\nHabitat: Trolls living in the wilderness tend to use caverns and converted\r\n structures such as buildings for dwelling. In urban areas, they\r\n prefer areas such as sewers and derelict buildings.\r\nHabits: Trolls prefer night, and their diet is omnivorous. Metabolic\r\n studies show ingentis life expectancy to about 50 years. Gestation\r\n period is 259 days, with a suckling time of more than 15 months. \r\n Birth weight is 2.5 percent of mother\'s weight. As robustus, young\r\n born as sapiens will 95% of the time genetically express into \r\n ingentis. This transformation usually causes extreme psychoses and\r\n aberrant behaviour.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('VALUE','Usage: ^gVALUE ^n\r\n\r\nBefore selling an item to a ^Wshop^n, you can ask the shopkeeper how much\r\nhe or she is willing to pay for it.\r\n \r\n^WSee Also: SHOPS, BUY, SELL, LIST^n\r\n',0,NULL),('SKILL WIRES SKILLWIRES','Skill wires are used in conjunction with activesofts to\r\nprovide you with access to active skills you don\'t otherwise\r\nhave. The highest rating you can get a skill at with activesofts\r\nis limited to the rating of your skillwires.\r\n\r\n^WSee Also: JACK, LINK^n\r\n',0,NULL),('WATCH','Usage: ^gWATCH \r\n WATCH^n\r\n\r\nWatch allows you to passively watch an adjacent room for people\r\ncoming and going. You can only watch one room at a time. Watch is\r\ncancelled by typing WATCH on its own or moving.\r\n',0,NULL),('WHALE','Whale appreciates beauty and the importance of tradition,\r\nand she holds personal honour dearer than all else. Loyal\r\nto those she adopts, Whale protects them with her life if\r\nnecessary. Though slow to anger, her rage is terrible to\r\nbehold. Whale shamans do not start fights -- but they do\r\nfinish them. A Whale shaman cannot break any oath, knowing\r\nher totem will punish her by withdrawing her magic. Of\r\ncourse, a smart Whale shaman knows the best way to avoid\r\nbreaking an oath is not to make one.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('WIELD','Usage: ^gWIELD ^N\r\n\r\nWhen you get tired of bashing people with your fists, you might consider\r\nwielding a weapon (or two).\r\n\r\n^WSee Also: EQUIPMENT, REMOVE^n\r\n',0,NULL),('WIMPY','Usage: ^gWIMPY\r\n WIMPY ^n\r\n\r\nUse the wimpy command to automatically wimp out of a fight.\r\n\r\n^c< 10P 10M > wimpy 5^n\r\n\r\nwill make your character automatically ^Wflee^n a fight if he/she has less\r\nthan 6 physical points.\r\n\r\n^c< 10P 10M > wimpy 0^n\r\n\r\nturns off wimpy mode.\r\n\r\n^c< 10P 10M > wimpy^n\r\n\r\nshows you your current wimpy status.\r\n\r\n^WSee also: TOGGLE, FLEE^n\r\n',0,NULL),('WRITE','WRITE is used to post messages to bulletin boards, referred to in this\r\ngame as ^Wterminals^n.\r\n\r\n^WSee Also: TERMINALS^n\r\n',0,NULL),('ZONES AREAS','Zone Name Author(s)\r\n---------------------------------------------------------------------------\r\nAuburn Coax\r\nAztechnology Pyramid Pook, Harlequin\r\nAztechnology Magic Academy Pook\r\nBioHyde Complex Pook\r\nThe CarYards Infidel\r\nThe Crime Mall Pook\r\nCentral Puyallup Pook\r\nClub Penumbra FlyGuy\r\nCommerce Drive Apartments Ash\r\nCouncil Island Quiggely\r\nDante\'s Inferno Harlequin and Wyrgrym\r\nDowntown Seattle 2.0 Pook, Harlequin, Kyrin\r\nEast Puyallup FlyGuy\r\nEvergreen Multiplex FlyGuy\r\nInterstate 5 - Seattle to Tacoma Harlequin, Kyrin, Maria\r\nInterstate 5 - Tacoma to Tir Gate Harlequin\r\nNAN Intertribal Highway 229 Harlequin\r\na\'Cherne Restaurant Shadowen\r\nLone Star 17th Precinct Pook\r\nLone Star Redmond Precinct Rifkin\r\nMitsuhama Tower Harlequin\r\nMorningstar Moonlight Mall Harlequin\r\nMST Monorail Stations Cypher\r\nOrk Underground Harlequin\r\nMetaplanes Stealth, Loki, Fastjack\r\nParrell Weapons Facility Pook\r\nPortland Area Highways Harlequin\r\nThe Reaper Taws\r\nRed Dragons\' Doss Quiggely\r\nRedmond Barrens Harlequin\r\nRenraku Arcology Pook and Finn\r\nSeattle Docks Fastjack\r\nSeattle Monorail Pook\r\nSeattle Public Library Winter\r\nSeattle State Park Rift\r\nSeattle-Tacoma International Airport Jackabon\r\nSinsearach Tribal Lands Hualpa\r\nSinsearach Wilderness/Ezra\'s Maze Archangel, Novinha\r\nTacoma Rift\r\nTacoma Mall Pook\r\nTarislar Harlequin\r\nTaxicabs Pook\r\nTelestrian Habitat Winter, Harlequin\r\n Foxx, Wyrgrym\r\nTitty Twister Pook\r\n\r\n^GThis list will be updated as zones get added to the mud, and it does not\r\ninclude zones currently in the making, though many zones do get updated and\r\nmay be disconnected at the time.^n\r\n',0,NULL),('\"CYBER IMPLANTS\"','Linked Attribute: ^gStrength^n\r\n\r\nThis skill governs the use of implanted weapons in combat. All\r\nweapons that appear in the cyberware list use this skill, except\r\nfor Oral Slashers which use the Oral Strike skill.\r\n\r\n^WSee Also: ORAL STRIKE, RETRACT, HANDSPUR^n\r\n',0,NULL),('CYCLOPS','Greek and Mediterranean trolls, known as cyclops are often larger\r\nand more heavily muscled than other trolls. They lack most of the\r\ndermal bone deposits common among trolls, but are most easily\r\ndistinguished by the fact that they only have one single eye located\r\nin the middle of their foreheads. All cyclopes either have only one\r\nhorn, or in rare instances, no horns.\r\n\r\nCyclopes receive a +2 target number penalty to all ranged combat\r\ntests.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('RESTRICT','Test: CONTROL\r\nUtility: Validate\r\nUsage: ^gRESTRICT ^n\r\n\r\nThis operation is used to interfere with an icon, either by inhibiting it\'s\r\noperations or lowering it\'s detection factor. It can only be used against\r\nother deckers you have located. The opposing icon\'s detection factor is\r\nadded to the control test.\r\n\r\n^WSee Also: UTILITIES^n\r\n',0,NULL),('RESTRING','Usage: ^gRESTRING ^n\r\n\r\nThis command is used to change the name of an item. Only the \r\nname is changed, the look description and room description stay\r\nthe same. You are charged 2.5 Karma per use of this command.\r\nBe sure to only use one keyword to identify the original item or\r\nany extra keywords after the first will become part of the new\r\ndescription.\r\n\r\nWhen restringing an item keep it as the same type as the item you\r\nare restring it from. For example, restringing a suit of medium\r\nmilitary into a camo patterned suit of heavy armour is fine, but\r\nrestringing it into a black t-shirt is not.\r\n\r\nAll colours should be terminated with the ^N colour code to prevent\r\ncolour bleed into other messages.\r\n\r\nRestringing into something unacceptable will forfeit your\r\nownership of the item.\r\n',0,NULL),('\"MUSCLE TONER\"','Muscle Toners are artificially grown muscles that are optimized \r\ntowards speed. Each level grants the user an extra point of\r\nquickness attribute. These bonuses also affect the users reaction\r\nand combat pool.\r\n\r\nMuscle Toner is not compatible with Muscle Replacement cyberware, but\r\nis compatible with Muscle Augmentation bioware.\r\n\r\n^WSee Also: MUSCLE AUGMENTATION^n\r\n',0,NULL),('\"PENETRATING STRIKE\"','Penetrating strikes allows an adept to channel energy forward and\r\npunch through their targets impact armour. Each level of the power\r\nreduces the impact armour for the purpose of damage calculation by 1.\r\nThis works along with Killing Hands but not Distance Strike.\r\n\r\n^WSee Also: ABILITIES, KILLING HANDS, DISTANCE STRIKE^n\r\n',0,NULL),('RETRIEVE','Usage: ^gRETRIEVE ^n\r\n\r\nThis command is used to get another key for an apartment you\r\ncurrently own. It cannot be used to get a key for an apartment\r\nyou are a guest in.\r\n\r\n^WSee Also: HOUSE^n\r\n',0,NULL),('REPUTATION','Reputation is the karma you have gained through immortal awards or\r\nfrom doing autoruns. It is used when deciding which runs are available\r\nto you.\r\n\r\n^WSee Also: NOTORIETY, TKE^n\r\n',0,NULL),('DEMOLITIONS','Linked Attribute: ^gIntelligence^n\r\n\r\nDemolitions is used when making and placing explosive devices. This does\r\nnot include items like grenades, unless they are wired up to a trap. Trying\r\nto ad-lib demolitions work without the skill can lead to premature detonation.\r\n',0,NULL),('DOLPHIN','Dolphin is the free spirit of the sea, dancer on the waves. She is wise,\r\nyet playful, and a friend of man. Dolphin helps people against the threats\r\nof the sea (like Shark). Dolphin shamans are staunch protectors and helpers.\r\nThey cannot turn down a deserving person who needs their help and must\r\nfight against evil that threatens people or natures.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('SAMURAI \"STREET SAMURAI\"','Street samurai are people who have chosen the path of technology to work\r\nin the city. They are tough, if not a little insane, and proud of the\r\ntech they augment their body with. To them, the hottest ^Wcyberware^n and\r\n^Wbioware^n are the tools that will bring them success. Their environment\r\nis the metroplex.\r\n\r\n^WSee Also: ARCHETYPES^n\r\n',0,NULL),('CIRCLEMUD','\r C I R C L E M U D 3 . 0\r\nCircleMUD was developed from DikuMUD (Gamma 0.0) by Jeremy \"Ras\" Elson at\r\nJohns Hopkins University\'s Department of Computer Science. All code unique\r\nto CircleMUD is protected under a copyright by the Trustees of the Johns\r\nHopkins University.\r\nMany, many people contributed to CircleMUD in one way or another throughout\r\nthe course of its development. Although it\'s impossible for me to remember\r\nthem all, I\'d like to extend special thanks to certain people:\r\n -- Jeff Fink, for submitting a veritable mountain of excellent code.\r\n -- Fred Merkel, Ryan Watkins, Jay Levino, and Sharon Goza, for other\r\n code and area submissions.\r\n -- Danny Baker, for single-handedly managing Circle\'s world files.\r\n -- Brett Turner, for managing the CircleMUD Mailing List.\r\n -- Bryan Jolson, Steven Lacher, Cat Stanton, and Naved Surve, for being\r\n there in the very early days of Circle\'s development.\r\n -- Jean-Jack Riethoven, for porting the code to the Amiga.\r\n -- Bill Bogstad and Tim Stearns, for allowing Circle to exist.\r\n -- The DikuMUD folk, and the good old WhatMUD implementors Dave & Justin,\r\n for starting the ball rolling.\r\n -- And, of course, Ben, Erica, Aly, and Josh, for keeping me sane.\r\n...plus everyone else in the Circle community who has submitted material!\r\nThanks everyone!\r\n Anoymous FTP: ftp.cs.jhu.edu:pub/CircleMUD\r\nAuthor\'s Email: jelson@cs.jhu.edu\r\n URL: http://www.cs.jhu.edu/other/jelson/circle.html\r\n Mailing List: circle@marble.bu.edu\r\n',0,NULL),('QUICKNESS','Quickness represents your ability to move quickly and dodge\r\nthings. Quickness is a major component in calculating combat pool. Quickness \r\nalso affects your ^Wreaction^n, allowing you to get more attacks per round.\r\nIf you are a ^Wdecker^n, quickness also affects your hacking ability, unless\r\nyou are using a Direct Neural Interface.\r\n\r\n^WSee Also: ATTRIBUTES, COMBAT POOL^n\r\n',0,NULL),('\"INCREASE ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell affects its particularly aligned attribute, this variant \r\nonly affects non-cyberware modified attributes. The TN is the targeted\r\nstat which is increased by 1 for every two successes, with a maximum \r\nincrease up to the force it is cast at.\r\n\r\n^WSee Also: CAST, DECREASE ATTRIBUTE, INCREASE CYBERED ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('\"CONDITION MONITOR\"','The condition monitor represents your physical and mental health.\r\nAs your damage in each stage in the scale, you get more and more\r\npenalties added onto all your tests. Some spells and adept powers\r\ncan reduce the penalties, and total damage. But rest is the only\r\nsure way to recover.\r\n\r\n^WSee Also: MENTAL, PHYSICAL^n\r\n',0,NULL),('INVENTORY','If you\'re uncertain about what you\'re carrying, or simply want to check\r\nthat no thieves have gotten into your backpack.\r\n\r\n^WSee also: EQUIPMENT^n\r\n',0,NULL),('GRENADES','Grenades are pretty dangerous toys, and cause quite a lot of damage when\r\nused cleverly. To use a grenade, simply wield it as a weapon and then:\r\n\r\n^c< 10P 10M > throw ^n\r\n\r\nGrenades should always be used in conjunction with the ^WSCAN^n function,\r\nfor best effect.\r\n\r\n^WSee Also: SCAN^n\r\n',0,NULL),('DOWNLOAD UPLOAD LOAD','Test: FILES\r\nUtility: READ/WRITE\r\nUsage: ^gDOWNLOAD \r\n UPLOAD \r\n LOAD ^n\r\n\r\nThese matrix commands are used to transfer files between your\r\n^Wcyberdeck^n and the matrix. You cannot ^Wrun^n a program before\r\nyou have loaded it into your deck\'s active memory.\r\n\r\nLoad can also be used to load skillsofts into headware memory for\r\nlater use through a knowsoft link.\r\n\r\n^WSee Also: SOFTWARE, LOCATE, RUN, MATRIX, UTILITIES, PROGRAMS, ANALYZE, DISARM, DECRYPT, MEMORY, LINK, DELETE^n\r\n',0,NULL),('\"ESSENCE HOLE\"','An essence hole is the space left when you uninstall cyberware. It \r\ncannot be used for anything but placing more cyberware in. When you\r\nattempt to install more cyberware it will first use any available\r\nspace in the essence hole before lowering your essence.\r\n\r\n^WSee Also: STATUS^n\r\n',0,NULL),('\"ICE SHEET\"','Category: ^gMANIPULATION^n\r\nDuration: ^gPERMANENT^n\r\n\r\nIce Sheet covers the ground of the local area in a sheet of ice\r\nfor a short period of time. The duration of the spell is determined\r\nby the force and once permanent cannot be dispelled or destroyed\r\nuntil it naturally melts\r\n.\r\nIt causes difficulty in movement both in and out of combat.\r\nVehicles attempting to drive in an area covered by Ice Sheet are\r\nforce to make crash tests, possibly damaging or destroying the\r\nvehicle.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"DECREASE CYBERED ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe decrease spell affects its targeted attribute and has a TN of 10 \r\nminus the essence of the target. For every two successes the targets \r\nattribute is decreased by one, up to a maximum of the spells force. \r\nIt only affects ware modified attributes.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, INCREASE ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('\"Mystic Armour\"','\rThis power adds an extra point of impact armour. This does not count\r\ntowards layering penalties and will also help against astral attacks.\r\n',0,NULL),('\"RESIST PAIN\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nResist Pain eliminates the negative modifiers from injuries equal to\r\nsuccesses when casting the spell, at a maximum of the force the spell\r\nis cast at.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"CLIMBING CLAWS\"','Climbing claws give bonuses to climbing and can be used in\r\nunarmed combat. In combat it uses the Cyber implant skill.\r\n\r\n^WSee Also: HANDSPUR^n\r\n',0,NULL),('COMPUTERS','Linked Attribute: ^gIntelligence^n\r\n\r\nThe computer skill determines your ability to use and understand computers\r\neffectively. Without this, you cannot operate a ^Wcyberdeck^n or other\r\nhigh tech computers (though you`ll still be able to access public terminals\r\nand the data net). It is also used when programming new software.\r\n\r\n^WSee Also: COMPUTER B/R, MATRIX^n\r\n',0,NULL),('CROCODILE','Crocodile is a relentless pursuer of prey and a savage foe\r\nin combat. With no fixed home, he wanders far, and he knows\r\nall the secrets of the sea.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DRIVEBY','Usage: ^gDRIVEBY ^n\r\n\r\nThis command is used for executing drive-by shootings on mobs or characters\r\nfrom a vehicle.\r\n\r\n^WSee Also: Vehicles^n\r\n',0,NULL),('DRIVING','Linked Attribute: ^gReaction^n\r\n\r\nDriving skills are used when trying to do complex actions in\r\na vehicle. This includes any form of manual driving. You do\r\nnot need a Driving skill to use Gridguide.\r\n\r\n^WSee Also: DRIVE, GRIDGUIDE^n\r\n',0,NULL),('COUNTERSTRIKE','This power gives the adept extra ability while counter attacking \r\nin melee combat. It adds it\'s power to the adept\'s skill with the\r\nweapon they are using, but only while they are counter attacking.\r\nIt does not affect any rolls when the adept is the one attacking.\r\n\r\n^WSee Also: ABILITIES^N\r\n',0,NULL),('\"MAP OF SEATTLE\" SEATTLE','\r \r\nThere are four entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n\"^WMAP SEA NW^n\" to view the Northwest quadrant of Downtown Seattle\r\n\"^WMAP SEA NE^n\" to view the Northeast quadrant of Downtown Seattle\r\n\"^WMAP SEA SW^n\" to view the Southwest quadrant of Downtown Seattle\r\n\"^WMAP SEA SE^n\" to view the Southeast quadrant of Downtown Seattle\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('\"MAP E TACOMA\" \"EAST TACOMA\"','\r \r\n To Renton\r\n / G\r\n /\r\n o-----o F\r\n | | \r\n | |\r\n | |\r\n o-----o-----o E\r\n | | |\r\n | | |\r\n | | |\r\n o-----o-----o-----o D\r\n | | | |\r\n | | | |\r\n | | | |\r\n o-----o-----o-----o-----o C\r\n | | | | |\r\n | | 7 | |--3 | 5\r\n | | | | | /\r\n o-----o-----o-----o-----o-----o-----o B\r\n | | | | | | |\r\n | | 8 | 1 | | | 6--|\r\n | | | | | | | |\r\n<---o-----o-----o-----o-----o-----o-----o A\r\nTo | | | | | | |\r\nWest| | | | 2 | | |\r\nTac.| | | | | | |\r\n o-----o-----o-----o-----o-----o-----o H\r\n J K | | | | |\r\n | | | | |\r\n | | | | 4 |\r\n o-----o-----o-----o-----o I.\r\n L M N O P\r\n \r\nStreet Index\r\nA: East Anselm Street I: South Tacoma Way\r\nB: Bridgeport Avenue J: Moreland Way\r\nC: Callahan Street K: Cleary Avenue\r\nD: Donnelly Street L: Newman Street\r\nE: Edwards Street M: Parker Boulevard\r\nF: Federal Avenue N: Rockefeller Street\r\nG: Grady Way O: Edison Avenue\r\nH: Bremerton Avenue P: Allen Street\r\n \r\nLocations\r\n1. Knight Center\r\n2. Yametetsu SeaTac Plaza\r\n3. Parker Center\r\n4. BurnsCo Truck Stop\r\n5. Offramp to I-405\r\n6. Pook\'s Place\r\n7. Proteus A.G.\r\n8. United Oily\r\n',0,NULL),('ELECTRONICS','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used to manipulate many electronic devices. It is required\r\nif you want to try and bypass a maglock system or crack a credstick.\r\n\r\n^WSee Also: BYPASS^n\r\n',0,NULL),('CONFUSION','Usage: ^gORDER CONFUSION ^n\r\n\r\nThe confusion spirit power works the same as the confusion spell.\r\nIt causes the target to have their thoughts clouded, making it hard\r\nto do even the most simple of tasks.\r\n\r\n^WSee Also: ORDER^n\r\n\r\nAlso\r\n\r\nCategory: ^gILLUSION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell causes the target to have debilitating hallucinations.\r\nIt causes the target to have problems doing even simple tasks.\r\nThe more successes rolled increases this difficulty up to a maximum\r\nof the force of the spell.\r\n\r\nConfusion only affects living targets.\r\n\r\n^WSee Also: CAST, CHAOS^n\r\n',0,NULL),('\"QUICK STRIKE\"','\rThis power allows an adept to get the first strike in on one round\r\nper combat turn. This allows the adept to act before anyone else\r\nwhich can be a great advantage.\r\n',0,NULL),('SENSORS','Sensors are used to detect icon movement within a host. It is the\r\ndecker\'s eyes and ears when he is logged on. High sensors can help\r\ndetect IC before they attack, giving you the opportunity to manoeuvre\r\nyourself to a better position.\r\n\r\n^WSee Also: PARRY, MPCP, PROGRAMS^n\r\n',0,NULL),('\"HERMETIC LIBRARY\"','Hermetic libraries come in two types, conjuring and sorcery. Conjuring libraries,\r\nalong with hermetic circles, are used by a hermetic mage to summon elementals.\r\nSorcery libraries are used by mages to create and learn spells.\r\n\r\nHermetic libraries can either be physical libraries, which require a great amount\r\nof space to set up, or electronic, which must be installed on a desktop computer.\r\n\r\n^WSee Also: CONJURE, CONJURING, MAGE, BUILD^n\r\n',0,NULL),('PROJECTILES','Linked Attribute: ^gStrength^n\r\n\r\nThe projectile skill allows you to effectively use weapons which throw\r\nprojectiles based someone on your ^Wstrength^n. These weapons include ^Wbows^n\r\nand ^Wcrossbows^n. This skill is currently not supported in the game.\r\n',0,NULL),('HARDENING','Hardening is the equivalent of armour in the Matrix. The Hardening rating\r\nreduces the amount of damage done by enemy programs. Hardening never degrades.\r\n\r\n^WSee Also: CYBERDECKS, MATRIX COMBAT^n\r\n',0,NULL),('SHAMANS','Shamans are people who are born with magical ability, but manipulate ^Wmagic^n\r\nthrough their emotions, will, and faith in the natural world and its power.\r\nFor shamans, this connection comes through a ^Wtotem^n which personifies their\r\nnature and has strengths and weaknesses just as they do. This way of life\r\nallows them to summon spirits and manipulate the magical energies of the\r\nworld. Shamans do not view the world in a strictly logical or ordered way. \r\nUnlike ^Wmages^n, they prefer to improvise when casting and let their emotions \r\nbring out the strengths of their spells.\r\n\r\n^WSee Also: ARCHETYPES, MAGES, CAST, CONJURE^n\r\n',0,NULL),('\"MISSILE MASTERY\"','The Missile Mastery power allows the adept to use common harmless objects as\r\ndangerous projectiles. Blunt objects inflict mental damage while sharp objects,\r\nsuch as normal knives and credsticks, influence physical. It also adds +2 Power\r\nto all normal throwing weapons, except grenades.\r\n',0,NULL),('GYROMOUNT','Gyromounts are pieces of equipment that are used to offset recoil penalties\r\nfrom heavy weapons. They attach to your waist and to the gun and help brace it.\r\nThe use of a gyromount cuts your combat pool in half.\r\n\r\nTo use a gyromount simply wear it, and then wield the weapon. They are automatically\r\nattached.\r\n\r\n^WSee Also: HEAVY WEAPONS^n\r\n',0,NULL),('\"DISPLAY LINK\"','Display links are used to display images from headware memory to the \r\nusers field of vision.\r\n\r\n^WSee Also: CAMERA, MEMORY, EYE CAMERA, VIEW, IMAGE LINK^n\r\n',0,NULL),('SYMBIOTES','\rSymbiotes are a type of bacteria that lives in your body and\r\naids in healing. This allows you to recover from injuries much\r\nfaster than a normal person, but as a downside you must eat\r\nalot more often or the symbiotes may die.\r\n',0,NULL),('\"MUSCLE AUGMENTATION\"','Artificially grown muscles are used to augment and in some cases\r\nreplace the existing muscles in the users body. Each level of\r\nMuscle Augmentation grants an extra point of Strength attribute.\r\nThey are not compatible with Muscle Replacement cyberware, but\r\nare compatible with Muscle Toner bioware.\r\n\r\n^WSee Also: MUSCLE TONER^n\r\n',0,NULL),('\"ESSENCE INDEX\"','Commonly confused with Essence, the Essence Index determines how many points \r\nof Bioware a runner\'s body can accept before it has adverse effects on the body.\r\nEssence Index is determined by the current Essence rating + 3. For example, \r\nsomeone with an Essence of 6 has an Essence Index of 9. Once Bioware exceeds the \r\nEssence Index, damage overflow ratings and healing rates are reduced with every \r\npoint of Bioware that exceeds the EI.\r\n\r\nFor example, if the total bio index lost is 5 points, and your essence index is 4, \r\nthen you lose 1 point of physical overflow damage and your healing rates are reduced.\r\n\r\n^WSee also: ESSENCE, BIOWARE INDEX, ATTRIBUTES^n\r\n',0,NULL),('CONJURING','Linked Attribute: ^gWillpower^N\r\n\r\nConjuring allows players with ^Wmagic^n ability to conjure or banish creatures.\r\nOnly ^Wmages^n can conjure elementals, while only ^Wshamans^n can conjure nature\r\nspirits. The higher this skill, the more powerful the elemental or spirit\r\ncan be conjured. Any drain suffered while conjuring is reduced by Charisma.\r\n\r\n^WSee Also: SORCERY, CONJURE^n\r\n',0,NULL),('ATTRIBUTES','You have 9 attributes, six which you can raise through the use of karma.\r\nThese attributes are: Body, Quickness, Strength, Charisma, Intelligence,\r\nWillpower, Magic, Reaction, and Essence.\r\n\r\nYour Magic attribute starts off at 6 only if you follow the Hermetic,\r\nShamanic, or Adept traditions, otherwise it is 0. The magic attribute can\r\nonly be raised through becoming an Initiate and/or joining a magical group.\r\nMundanes (non-spell casters) can never raise their magic attribute.\r\nEssence can never be raised, but is only lowered through death and the use\r\nof invasive procedures, such as ^Wcyberware^n. You can have an essence of 0, but\r\nyou will probably be close to insane. If it drops below 0, you die\r\npermanently.\r\n\r\nYour attributes can be raised through a trainer. If you have just created\r\na character, you will have points to distribute to your attributes on a\r\none for one basis. In other words, if you have 6 points to distribute, and\r\nhave a strength of 3, you could increase the strength to 6 by spending only\r\n3 points. You must use up all these points at the trainer in the Neophytic\r\nGuild, because the other trainers around the world will not train you until\r\nyou have used them up.\r\n\r\nOnce you have used up your initial points to distribute, you can raise your\r\nattributes by spending karma. It costs the new level of the attribute times\r\n2 in karma to raise it one point, ie if your willpower is 4, it will cost you \r\n10 karma to raise it to 5.\r\n\r\nTo see the racial maximums for the different attribute use help ^Wmaximum^n.\r\n^WSee Also: BODY, QUICKNESS, STRENGTH, CHARISMA, INTELLIGENCE, WILLPOWER,\r\n REACTION, MAGIC, ESSENCE, RACES, MAXIMUMS^n\r\n',0,NULL),('SILENCE','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nSilence stops all sound from being heard within a limited area.\r\nAll sound, including foot steps, gunshots, voices, etc. are stopped.\r\n\r\n^WSee Also: CAST, STEALTH^n\r\n',0,NULL),('NEGOTIATION','Linked Attribute: ^gCharisma^n\r\n\r\nNegotiation is used to negotiate prices with shop keepers, paydata rates\r\nand nuyen rewards from autoruns. It is a very handy skill to have, as its\r\naffects can sometimes be very large. Most negotiation tests revolve around\r\nyour Intelligence score also. Poor results in a negotiation test can result\r\nin it working against your favour. Negotiation tests happen automatically.\r\n',0,NULL),('CHANNELS','^ROut of Character Channels\r\n\r\n^Y-------------------------^n\r\nooc osay newbie\r\ntell\r\n\r\n^RIn Character Channels\r\n^Y-------------------------^n\r\nsay emote broadcast\r\nyell shout whisper\r\nask talk\r\n',0,NULL),('CHARISMA','Your charisma ^Wattribute^n represents how attractive you are to other people.\r\nAttractiveness though is not necessarily physical beauty. Charisma allows\r\nyou to be more persuasive (getting those better prices), helps you relate\r\nbetter to the people you meet, and helps all sorts of negotiations. If you\r\nare a ^Wmage^n or ^Wshaman^n, charisma is important in astral space as it becomes\r\nthe rating for your astral strength.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"POLE ARMS\"','Linked Attribute: ^gStrength^n\r\n\r\nThe pole arm skill determines your ability to fight with weapons which fall\r\ninto the pole arm and staff category. These include pole arms, staves,\r\nhalberds, and similar weapons.\r\n',0,NULL),('\"SUPRATHYROID GLAND\"','The suprathyroid gland increases metabolic and anabolic functions, optimizing\r\nthe bodies ability to produce energy. It grants a +1 bonus to all physical\r\nattribute and reaction. The increased metabolic function greatly increases the\r\nbodies need for food however.\r\n\r\nIt is not compatible with the Metabolic Arrestor.\r\n',0,NULL),('ENGLISH','\r, Motherfucker, do you speak it!?\r\n',0,NULL),('MAXIMUMS','Each race has a racial maximum that sets the boundary for physical perfection.\r\n\r\n Bod Qui Str Int Wil Cha Rea \r\n^WHuman 6 6 6 6 6 6 6\r\n^wElf 6 7 6 6 6 8 6\r\n^WDwarf 7 6 8 6 7 6 6\r\n^wOrk 9 6 8 5 6 5 5\r\n^WTroll 11 5 10 4 6 4 4\r\n^wCyclops 11 5 12 4 6 4 4\r\n^WKoborokuru 7 6 8 6 7 6 6\r\n^wFomori 10 5 9 4 6 6 4\r\n^WMenehune 8 6 7 6 7 6 6 \r\n^wHobgoblin 8 6 8 6 6 5 6 \r\n^WGiant 11 5 11 4 6 4 4\r\n^wOni 8 6 8 5 7 5 5\r\n^WWakyambi 6 6 6 6 7 8 6 \r\n^wOgre 9 6 8 5 6 6 5 \r\n^WMinotaur 10 5 9 5 6 5 5 \r\n^wSatyr 9 5 8 5 7 5 5 \r\n^WNight-One 6 8 6 6 6 8 7 \r\n^wGnome 7 6 7 6 8 6 6 \r\n^N\r\n\r\nNo runner can ever take their stats naturally over these maximums. With\r\n^WCyberware^n and ^WBioware^n however, that\'s a different story.\r\n\r\n^WSee Also: RACES, BIOWARE, CYBERWARE, ATTRIBUTES^n\r\n',0,NULL),('\"ELECTRONICS B/R\"','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used for any actions requiring the intricate manipulation\r\nof electronic devices. It currently is only used in cyberdeck construction\r\ntests involving connection methods.\r\n',0,NULL),('AUTOASSIST','Usage: ^gToggle autoassist^n\r\n\r\nIf auto assist is toggled on you will automatically ^Rassist^n any members of the group\r\nyou are currently a part of when they go into combat. Whether it is initiated by them\r\nor not.\r\n\r\n^WSee Also: ASSIST, TOGGLE^n\r\n',0,NULL),('DATA COMPACTOR','\rData compactor is a piece of headware that interfaces with\r\nheadware memory exclusively. It reduces the size of files in\r\nheadware memory by 20% * Rating of the data compactor.\r\n',0,NULL),('\"FLAME AURA\"','Usage: ^gORDER FLAME AURA^n\r\n\r\nThis power causes a fire elemental to erupt in burning flames.\r\nThis increases the power of the elementals engulf attacks.\r\n\r\n^WSee Also: ORDER, ENGULF^n\r\n',0,NULL),('HOBGOBLIN','The hobgoblins of the Middle East are smaller and slighter than most\r\nork variants. Hobgoblins\' greenish skin tones, sharp teeth, and\r\ndark beady eyes give them a fierce appearance, which has contributed\r\nto the general anti-metahuman prejudice in the Middle East.\r\n\r\nHobgoblins are also distinguished by their vicious tempers and\r\nstrong sense of personal honour, which demands that hobgoblins avenge\r\nany slight or disrespect directed at them.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('UNINSTALL','Usage: ^gUNINSTALL \r\n UNINSTALL ^n\r\n\r\nThis removes a program from your cyberdeck while in the physical world.\r\nIt is also used to remove parts from vehicles.\r\n\r\n^WSee Also: CYBERDECK, INSTALL, PROGRAM, UTILITIES^n\r\n',0,NULL),('\"RETINAL CLOCK\"','A retinal clock gives you a permanent heads up display of the\r\ncurrent time down to the second.\r\n\r\n^WSee Also: TIME^n\r\n',0,NULL),('\"MISSILE PARRY\"','\rThe Missile Parry power allows adepts to snatch slow moving projectiles such\r\nas thrown weapons and arrows out of the air. It does not however, allow them\r\nto catch bullets, no matter how slowly they are moving.\r\n',0,NULL),('\"RAPID HEALING\"','\rThis power is roughly equivalent to the symbiotes bioware. It decreases the\r\namount of time it takes for an adept to recover from wounds. Unlike the\r\nbioware version however, it does not increase the adepts hunger or thirst.\r\n',0,NULL),('\"DODGE POOL\"','Dodge pool is used to attempt to dodge incoming attacks. It is\r\npossible to completely dodge attacks if you have enough dice allocated\r\nto it. Dodge pool is not used in melee combat and any dice allocated \r\nto it are discarded.\r\n\r\n^WSee Also: CPOOL, POOLS, COMBAT POOL, BODY POOL^n\r\n',0,NULL),('ELEMENTALS','Usage: ^gELEMENTALS^n\r\n\r\nThis command shows any elementals you have conjured and that are\r\nwaiting for you in the metaplanes. It also lists how many services\r\nthey currently owe you.\r\n\r\nThe number on this list is the number you use when calling any\r\nelementals to your aid.\r\n\r\nType of Elementals are:\r\n Fire\r\n Earth\r\n Air\r\n Water\r\n\r\n^WSee Also: CONJURE^n\r\n',0,NULL),('\"FINGERTIP COMPARTMENT\"','This cyberware replaces the tip of a users finger just above the last \r\nknuckle. This gives them a place to store small items such as datachips\r\nor pills. It is also very popular for storing monofilament whips as the\r\ntip of the compartment can be used as the weight for the whip.\r\n\r\n^WSee Also: PUT, GET^n\r\n',0,NULL),('\"MAP OF PUYALLUP\" PUYALLUP','\r \r\nThere are three entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n \r\n\"^WMAP PUYALLUP E^n\" to view the eastern half of Puyallup.\r\n\"^WMAP PUYALLUP W^n\" to view the western half of Puyallup.\r\n\"^WMAP TARISLAR^n\" to view the Tarislar district of Puyallup.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('SOCIALS','Usage: ^g []^n\r\n\r\nSocials are commands used to show your affective state to others. The\r\nactor, victim and bystanders may receive different messages. Generally,\r\nsocial commands are used only to express emotion, but it is possible that\r\nsome mobs (or players) will take action based on the social.\r\n\r\nThe SOCIALS command generates a canonical listing of all available socials.\r\n\r\n^WSee Also: EMOTE^n\r\n',0,NULL),('\"MUSCLE REPLACEMENT\"','\rMuscle replacements give bonuses to both Strength and Quickness \r\nequal to its rating.\r\nThey are not compatible with Muscle Augmentation or Muscle\r\nToner bioware.\r\n',0,NULL),('\"DAMAGE COMPENSATOR\"','Damage compensators are a form of bioware that work like the pain\r\nresistance spell and adept power. It helps you override the worst\r\neffects of damage, like TN and initiative penalties, up to the rating\r\nof the damage compensator. However, unlike the spell and adept power\r\nit will hide your actual damage from you, leaving you at a loss of\r\ninformation when deciding whether to retreat or not.\r\n',0,NULL),('BACKGROUND \"TWENTY QUESTIONS\"',' Having a character background is an important tool for roleplaying.\r\nEvery character should have a history. Every character had parents, who birthed\r\nthem, taught them, cared for them (or neglected them), until they were able to\r\nfend with for themselves. Every character has a past. In their past, they\r\nlearned their skills, their abilities, their loves, their hates, and their\r\nvirtues (or lack thereof). Some learned magic, some learned combat, some learned\r\ntechnology and other skills. Backgrounds are considered \"living\" as they change\r\nas the character develops. In-game events can cause a person to change their\r\noutlook on things. These events should be placed in the characters\' backgrounds.\r\n\r\n To really gain the most out of a role-playing environment, players should\r\nflesh out their characters. This helps bring the characters to life, and gets\r\naway from the numbers and mechanics of the game. Ask yourself these questions,\r\nand jot them down on a piece of paper, or your favourite text editor/word\r\nprocessor, and use them to enhance role-playing for you and others.\r\n\r\n1. What is your character\'s sex?\r\n2. What is your character\'s physical size? Is he a short scrawny ork, or a tall\r\nthin dwarf, or just average?\r\n3. What is the colour of your character\'s hair, eyes, and skin? There are natural\r\ncolours, and there are augmented colours. Cosmetic enhancements are commonplace in\r\n2064, so take note of that.\r\n4. What is the character\'s general appearance?\r\n5. Where was the character born? Growing up in Seattle results in different\r\nexperiences and outlooks than being born in Tir Tairngire or NAN tribal lands.\r\n6. How old is the character? Characters should be at a minimum of 15 years old\r\nbefore they start shadowrunning. There are some rare exceptions to this, so if\r\nyou have a reason for younger characters elaborate greatly.\r\n7. What was or is your character\'s family? What did your character\'s parents do?\r\nWere they married, divorced, separated, etc.? Does the character have brothers and\r\nor sisters?\r\n8. Has the character started his or her own family? Does your character have\r\nchildren?\r\n9. Where and how was your character educated? The streets? In a gang? At a\r\nuniversity? In a megacorp?\r\n10. What does your character do for a living? Shadowrunning may not be the only\r\njob, there are other ways to make additional income.\r\n11. What are your character\'s political, spiritual, or religious beliefs?\r\nPolitical alliances in 2064 are important to success. Who do you ally with?\r\n12. What is your character\'s moral code? Will he or she kill? Will he or she\r\nkill anyone? Will he or she kill any time? Does killing bother him or her? Does\r\nyour character have a conscious? If so, to what extent?\r\n13. Does your character have any long term goals? (in-char goals -- not maxing\r\nstats, etc. ;-) ) Will he or she accomplish these goals above all else? Does\r\nyour character have other agendas?\r\n14. Why does your character run the shadows? Does he or she like this lifestyle?\r\nDoes she or he do it for necessity or enjoyment?\r\n15. What is your character\'s personality? Is he or she optimistic, pessimistic,\r\nsarcastic, a loner, a gung-ho militant, obsessive, rational, passionate,\r\npatriotic, idealistic, artistic, etc.?\r\n16. What special qualities does your character possess? Does he or she plan\r\neverything? Is he or she patient? Does he or she have good financial or business\r\nsense? Is your character a natural athlete? Does your character have a knack for\r\ntechnology or science?\r\n17. Are there things your character cannot do? A common example, Harlequin may be\r\na very powerful mage, but he can not seem to get a simple radio to work.\r\n18. Does your character have hates? Do they hate megacorps, metahumans, laziness,\r\nobesity, politics, religion, BTL addicts, drunks, etc?\r\nNote: Racism in 2064 generally applies to race, not skin colour. There are\r\nexceptions to this, however. Some NAN tribespeople hate white (anglo) people, and\r\nin Tsimshian territory there is a great deal of hatred between the Tsimshian and\r\nHaida tribes.\r\n19. What does your character love? Do they love drinking, music, members of the\r\nopposite sex, members of the same sex, shadowrunning, excitement, poetry, reading,\r\netc?\r\n20. What is your character\'s birth name? Does your character have a birth right?\r\nDoes your character know his true name?\r\n\r\nA few more questions you may want to answer:\r\n1. What is your character\'s colour?\r\n2. Under what circumstances would your character sacrifice his or her life?\r\n3. What is the best thing your character ever did?\r\n4. What is your character\'s favourite number?\r\n5. What is the worst thing your character ever did?\r\n6. Who is your character\'s hero or role model?\r\n7. What manner of dying does your character fear the most?\r\n8. Would your character ever betray his or her friends? If so, when and how?\r\n\r\n^WSee also: DESCRIPTION^n\r\n',0,NULL),('ATHLETICS','Linked Attribute: ^gBody^n\r\n\r\nThe athletics skill determines your ability to perform physical tasks.\r\nThough everyone can perform normal, day to day physical routines, the\r\nathletics skill not only lets you excel in those routines, but lets\r\nyou perform more complicated tasks. This skill also covers climbing\r\nand swimming.\r\n',0,NULL),('SORCERY','Linked Attribute: ^gWillpower^n\r\n\r\nSkill in sorcery is vital if you have magical ability and wish to cast ^Wspells^n.\r\nWith it, you are able to manipulate magical energies and control them in the\r\nform of ^Wspells^n.\r\n\r\nAlso\r\n\r\nUsage: ^gORDER SORCERY^n\r\n\r\nThis command is used when you want an elemental to assist you with casting\r\nyour next spell. Elementals can only be assist a spell of the same domain.\r\n\r\nElemental Domains:\r\n Fire - Combat \r\n Air - Detection \r\n Water - Illusion\r\n Earth - Manipulation\r\n\r\n^WSee Also: CONJURING, CASTING, ORDER^n\r\n',0,NULL),('KINESICS','Kinesics gives the adept complete control over his body\'s non-verbal\r\nand subconscious communication and social queues, even when engaged in\r\nstressful situations. It makes negotiation and etiquette tests much\r\neasier as the adept finds himself more aware of the targets body language\r\nand mimicking his cultural affections to his advantage.\r\n\r\n^WSee Also: ABILITIES^n\r\n',0,NULL),('\"MAP PUYALLUP W\" \"WEST PUYALLUP\"','\r \r\n E--+ G Ash Road to I-5/Tacoma \r\n | | | (See: ^WWEST TACOMA^n)\r\n D---+--------+----|F|------+ |\r\n | |\r\n | /\r\n H\r\n \r\n B \r\n / \r\n | \r\n C \r\n \r\n Speedway \r\n 161 | Prosult Lane\r\n | / (See: ^WEAST PUYALLUP^n)\r\n ---------+-------\r\n |\r\n |\r\n A \r\nA. Reality Hackers HQ \r\nB. Warehouse\r\nC. Hands of Five Policlub\r\nD. Pike\'s Junkyard\r\nE. Squatter Shack\r\nF. Road Block/Toll Booth\r\nG. Loveland\r\nH. Corpse Dump\r\n',0,NULL),('SPIRITS','Usage: ^gSPIRITS^n\r\n\r\nThis command is used to show the spirits currently under your control.\r\nThe number next to it is used to refer to the spirit in any orders you wish\r\nto give them.\r\n\r\nType of Spirits:\r\n Hearth (Indoors)\r\n City\r\n Field\r\n Forest\r\n Mountain\r\n River\r\n Sea\r\n Prairie\r\n Lake\r\n Swamp\r\n Sky Spirits\r\n Mist\r\n Storm\r\n Wind\r\n\r\n^WSee Also: CONJURING, ORDER, DOMAIN^n\r\n',0,NULL),('\"REFLEX TRIGGER\"','A reflex trigger is used in a wired reflex system to allow the\r\nuser to slow down or turn off the wired reflex effect. This is\r\nuseful when the use is in situations where they don\'t need the\r\nextra speed and it could be an inconvenience.\r\n\r\n^WSee Also: WIRED REFLEXES, REFLEX^n\r\n',0,NULL),('VEHICLES CARS','Vehicles are cars, trucks, bikes, drones, panzers, thunderbirds,\r\noperatable by a player. The player must have the proper skill to use\r\nthe vehicle, and if he wishes to rig it or operate it remotely, he must\r\nhave a vehicle control rig.\r\n\r\nThe commands for using a vehicle are as follows:\r\n\r\nenter \r\nEnters the car.\r\n\r\ndrive\r\nPuts you behind the driver seat of the car.\r\n\r\nram \r\ncauses your car to ram a target, may cause damage to your vehicle also.\r\n\r\nleave\r\nGets out of the car.\r\n\r\nwhisper \r\nLets you talk to people outside of the car\r\n\r\n^WSee also: RIG, CONTROL, SUBSCRIBE, RIGGERS, SPEED, DRIVE, ENTER^n\r\n',0,NULL),('ESSENCE','Your essence rating is a measure of your life force. Every human and\r\nmeta-human start off with an essence of 6. As people go through invasive\r\nprocedures such as having cyberware installed, their essence goes down, as\r\npart of their living tissue is replaced with wires, chips, and machines. \r\nPeople can actually stay alive, though alive is probably not a good term, with\r\nan essence of 0. When essence is this low, they tend to be on the edge of\r\nsanity. For mages and shamans, essence is directly related to their magic\r\nrating. Magic thrives on life, and without life, it is difficult to control\r\nthe energies from astral space. Any time a mage or shaman loses 1 essence,\r\ntheir magic rating drops 1 point. For example, if you have an essence of 6\r\nand magic of 6, but decide to buy cyber-eyes, you lose only .20 essence to \r\nmake your essence now 5.80. The problem is that your magic drops to 5! There\r\nis no in between according to astral space. Once your essence drops below\r\n5, your magic would drop another point, and so on. Non-magic people might\r\nnot consider essence valuable, but when you die, you also have the chance to\r\nlose essence; once that drops below 0, you are dead for good.\r\n\r\n^WSee Also: ATTRIBUTES, ESSENCE HOLE, ESSENCE INDEX, BIOWARE INDEX, MAGIC LOSS^n\r\n',0,NULL),('ACCIDENT','Usage: ^gORDER ACCIDENT ^n\r\n\r\nThis commands a spirit to cause the target to have a minor accident, along\r\nthe lines of falling over. This causes the target to lose a turn in combat.\r\n\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('DESCRIPTION','Your character\'s description is how your character looks, of course.\r\nWe don\'t want to give you too many rules to cramp your style or ruin\r\nyour own expression, but we will give you some pointers here for what\r\nwe are looking for:\r\n\r\nThe senses:\r\nThe most important senses regarding a character\'s description are sight\r\nand smell, as they would be in essence what the other characters, would\r\nsee and smell in your presence.\r\n\r\nTop to bottom describing:\r\nDoesn\'t have to be in that or any other given order, but we would prefer\r\nif all the major aspects of the character\'s \"look\" were described here.\r\nWhat colour is his/her eyes? What is her/his build like? Is he/she\r\na short, stout elf or a tall slender dwarf, or just average?\" Does she or\r\nhe have any distinguishing marks, such as scars, tattoos, etc.?\r\nIf so what do they look like? What colour is her or his hair, if she or he\r\nhas any at all? What is his or her manner of dress? Is she or he neat\r\nand tidy in appearance, or is he or she ragged and grungy in appearance?\r\n\r\n^WSee also: BACKGROUND, CUSTOMIZE, POSITION^n\r\n',0,NULL),('INITIATION INITIATE','Usage: ^gINITIATE^n\r\n\r\nInitiation is a magician\'s way of advancement, whether the magician\r\nbe a shaman, mage, or adept. When your character is initiated, its\r\nmagic rating increases by one point.\r\n\r\nWhen you reach the requirements for an initiation you can use the\r\n^WINITIATE^N command to enter the initiation menu and choose how you wish\r\nto spend your initiation. You can either increase your magic and gain\r\na metamagic technique, increase your magic and change your astral\r\nsignature, or shed any gaes you currently have.\r\n\r\nThe cost for an initiation is 5 plus the desired grade times 3. So\r\nif you wished to initiate to grade 2 it would cost you (5+2)*3=21.\r\nThere is also an additional cost of nuyen and a requirement of TKE\r\nRequirements are:\r\n\r\n TKE NUYEN\r\nGrade 1: 0 50000\r\n \" 2: 100 75000\r\n \" 3: 200 125000\r\n \" 4: 400 225000\r\n \" 5: 600 425000\r\n \" 6+: +200 825000\r\n\r\n^WSee Also: MAGIC, INITIATE, METAMAGIC^n\r\n',0,NULL),('INITIATIVE','Initiative determines how fast you can react in a fight. This is affected by\r\nyour reaction, and any possible cyberware enhancing implants.\r\n\r\nIn a combat round, the real life equivalent of three seconds, your initiative\r\nwill determine who gets the first attacks. \r\n\r\n^WSee Also: REACTION^n\r\n',0,NULL),('SKILLWIRES SKILLSOFTS CHIPJACK','Chipjacks are cyberware designed for the sole purpose of slotting\r\nvarious chips into. They can take skillsofts, optical memory chips\r\nor BTLs. Skillsofts for active skills also require skillwires to use,\r\nthis defines the maximum rating also, as no active skillsoft can be\r\nof a rating higher than the skillwires. Skillsofts for language\r\nand knowledge skills aren\'t affected by skillwires however.\r\n\r\n^WSee Also: JACK, KNOWSOFT LINK^n\r\n',0,NULL),('MANABOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nManabolt deals physical damage directly to a target and is mana\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Willpower attribute of\r\nthe target.\r\n\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, POWERBOLT, STUNBOLT^n\r\n',0,NULL),('\"MAP OF PORTLAND\" PORTLAND','\r1. Washington 9. Park\r\n2. Stark 10. Eighth Street\r\n3. Burnside 11. Broadway\r\n4. Couch 12. Sixth Street\r\n5. Davis 13. Fifth Street\r\n6. Everett 14. Grand Street\r\n7. Glisan Y\r\n8. Irving /\r\n |\r\n /\r\n __/_X\r\n W /\r\n V /\r\n | |\r\n8 o---o\r\n |\r\n | S\r\n7 o---o\r\n | |R\r\n | |\r\n6 To---o\r\n N+M |\r\n | L |\r\n5 o-+-o\r\n | |\r\n | |/\r\n4 o---o---o\r\n C___B_| | |_H\r\n | | | | |\r\n3 o---o-+-o-+-o---o---o---x---x---<:::>-o P\r\n2 o-F-o---o---o---o o_|\r\n |G |\r\n | |\r\n1 o---o\r\n 9 10 11 12 13 14\r\n \r\nA. Rocco\'s Pizza H. The Toadstool\r\nB. N. Park Blocks J. TTBank Tower\r\nC. Powell\'s Technical Books K. City Center Parking\r\nD. Church of Elvis L. Davis Street Offices\r\nE. Mary\'s and Stuffer Shack M. Sisters of the Road Cafe\r\nF. O\'Bryant Square Parking N. The Satyricon\r\nG. O\'Bryant Square O. Exit to I-5\r\n P. Telestrian Habitat\r\n Q. Sixth Street Parking\r\n R. Blanchet House\r\n S. Hellhound Bus Depot\r\n T. TTBank Branch\r\n U. MAX Station\r\n V. Tir Royal Postal Station\r\n W. Portland Crime Mall\r\n X. Thomason Autogroup\r\n Y. Exit to I-5\r\n',0,NULL),('POSITION','Usage: ^gPOSITION \r\n POSITION^n\r\n\r\nThis command displays a short message at the end of your look description.\r\nTyping it on it\'s own, or changing positions with a sit or stand command\r\nwill remove it.\r\n\r\nSee Also: ^WSTAND^n\r\n',0,NULL),('\"AURA READING\"','Linked Attribute: ^gIntelligence^n\r\n\r\nAura reading is used a complementary skill for any assensing tests made.\r\n\r\n^WSee Also: ASSENSE^n\r\n',0,NULL),('\"MAP OF I-5 SEATTLE\" \"I-5 SEATTLE\" I-5','\r \r\n Everett/Beyond\r\n ||\r\n A. Highland Drive (NW Seattle) A_||\r\n B. Harrison Street (NE/NW Seattle) ||\r\n C. Broadway (SW/SE/NE Seattle) //\r\n D. Espanoza Way (SW/SE Seattle) //\r\n E. Seneca Street (SE Seattle) //|\r\n // B\r\n //\r\n C //\\\r\n // \\ I-90 ->\r\n // To Council Island\r\n // & Redmond\r\n ||\r\n /||\r\n D ||\r\n //\r\n //\r\n // E\r\n ||\r\n ||\r\n ^cSee: ^WI-5 SEA-TAC\r\n',0,NULL),('SDEFENSE \"SPELL DEFENSE\"','Usage: ^gSDEFENSE ^n\r\n\r\nThis command is used to allocate spell pool dice into the\r\nspell defense pool. These dice are used to resist hostile\r\nspells cast against you. They will never be used to stop\r\nbeneficial spells.\r\n\r\n^WSee Also: DRAIN, REFLECT^n\r\n',0,NULL),('EVASION','Sometimes even the best decker gets caught out. When this time comes\r\nthey need the evasion persona program. It helps not only in combat\r\nmaneuvers but to help avoid Trace IC from locking onto you.\r\n\r\n^WSee Also: PARRY, MPCP, PROGRAMS^n\r\n',0,NULL),('SCORPION','Scorpion is the dancer of death. He fears nothing because he\r\ncan kill any foe. His poison is his strength. It gives Scorpion\r\nthe power to do as he pleases. Scorpion is invisible in his\r\nhome. He strikes enemies swiftly and without mercy.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ARCHETYPES','Archetypes are a way to generalize which skills a character will learn.\r\nThough we all can attempt to learn just about anything, people are either\r\nborn with certain abilities which cannot be learned later in life (such\r\nas ^Wmagic^n), and they also make choices in childhood which limit their\r\nlater choices. We feel archetypes represent this and career choices.\r\nArchetypes are only important for the beginning stages of a character\'s\r\ndevelopment. Afterwards, the character is distinguished by its skills,\r\nattributes, and reputation -- not by what it began as.\r\n\r\n^WSee Also: STREET SAMURAI, DECKER, ADEPT, MAGE, SHAMAN, RIGGERS^n\r\n',0,NULL),('MANIFEST','Usage: ^gMANIFEST^n\r\n\r\nThis command is used while astrally projecting to make yourself\r\nvisible to the physical plane. Once manifested mundanes and\r\nnon-perceiving awakened beings see you as a ghostly image of your\r\nastral reflection, they can also hear you talk.\r\n\r\n^WSee Also: ASTRAL PLANE, PROJECT^n\r\n',0,NULL),('ADEPTS','Adepts are true warriors of an age past, devoted to perfecting their physical\r\nstrengths and capabilities. Berserkers, ninjas and all other elite forms of\r\nmortal warriors are adepts. An adept has a magic rating, but rather than\r\ncasting spells, uses their magic to \"purchase\" skills and abilities that come\r\nfrom a refining of the human body. Adepts are also much more athletic and\r\nagile than most other warriors, thus making just as good assassins as\r\nsamurais without the aid of cyberware.\r\n\r\n^WSee Also: ARCHETYPES, ABILITIES^n\r\n',0,NULL),('LEOPARD','Leopard posses great stamina and can achieve enormous speed\r\nover short distances. He is aggressive, quick to anger and\r\nvicious when cornered. Leopard is reclusive and secretive, a\r\nnocturnal creature with superb night vision. He depends on\r\nhis keen senses rather than on intellect but many still be\r\ndeceived by appearances.\r\n\r\n A Leopard shaman must never allow his family to be harmed.\r\nHe will attack any creature attempting such an action and\r\nfight to the death is necessary.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('BADGER','Badger is a small creature, but he takes on creatures much larger than\r\nhimself and wins. He likes to stick his nose where it doesn\'t belong,\r\ndigging for secrets as well as to fortify his position. He is a\r\nmasterful fighter and hunter and capable of amazing savagery in defending\r\nwhat is is.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('ALERTS','There are two different types of Alert in all Matrix systems: Passive and\r\nActive.\r\n\r\nPASSIVE - This is triggered when the system detects a Decker attempting\r\nanything illegal. This is usually when the security tally rises above a\r\ncertain level. On a passive alert, all IC in the system have 50% added \r\nto their ratings, but remain invisible and peaceful. The length of any\r\nalert depends on how much extra activity has happened after it was triggered\r\nand the security rating of the host.\r\n\r\nACTIVE - An active alert can only be triggered if a Passive Alert has been\r\nalready triggered. In an Active alert, all IC become visible and aggressive.\r\n\r\n^WSee Also: IC, MATRIX COMBAT, SECURITY TALLY^n\r\n',0,NULL),('BANISH','Usage: ^gBANISH ^n\r\n ^gBANISH^n\r\n\r\nThis command is used to banish a spirit or elemental back to\r\nthe metaplanes, completely removing then from the physical and\r\nastral planes. Once initiated only the person who won the last\r\nround of banishing can stop it. You pit your conjuring skill against\r\nthe force of the spirit, if you are the summoner then your Charisma\r\nalso plays a part. If the spirit wins, your magic is temporarily\r\nreduced and if it is reduced to 0 you are liable to pass out.\r\n\r\nA Shaman or Mage can banish any type of spirit or elemental.\r\nTyping the ^rbanish^n command on it\'s own will stop the contest if you\r\ncurrently are in control.\r\n\r\n^WSee Also: CONJURING^n\r\n',0,NULL),('STEALTH','Linked Attribute: ^gQuickness^n\r\n\r\nStealth is your ability to sneak, to avoid detection from both players and mobiles\r\nwhile moving around.\r\n^WSee Also: SNEAK^n\r\n\r\nAlso\r\n\r\nCategory: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe stealth spell stops all sound coming from a single target.\r\nThis includes all walking sounds, talking and gunfire.\r\n\r\n^WSee Also: CAST, SILENCE^n\r\n',0,NULL),('CENTERING','Linked Attribute: ^gWillpower^n\r\n\r\nThis skill is used by initiates when they perform a centering\r\naction. It is linked to a performance or artistic skill and\r\ncan never be learnt at a level higher than that. You must be\r\nawakened to even begin to learn this skill.\r\n\r\n^WSee Also: METAMAGIC^n\r\n',0,NULL),('APPEAR','Usage: ^gORDER APPEAR^n\r\n\r\nThis command is used to call a spirit from the metaplanes to the\r\nastral plane so you can order it to perform other tasks.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('ASSIST','Usage: ^gASSIST ^n\r\n\r\nThe ^Rassist^n command lets you join a fight on the side of the person you specify.\r\nYou will start fighting whoever the person you ^Rassist^n is fighting, however they\r\nwill continue to hit their original target.\r\n\r\n^WSee Also: AUTOASSIST, FLEE^n\r\n',0,NULL),('\"ASTRAL PLANE\"','The Astral Plane is a parallel dimension to the corporeal plane. They both\r\nshare the same world -- that is, time is consistent, and all inanimate\r\nobjects in the corporeal plane have astral counterparts (but one must\r\nremember that these astral counterparts do not abide by the laws of corporeal\r\nphysics). The Astral Plane is the source of magical energy, as well as the\r\nspace through which it travels.\r\n\r\nMagical beings in the physical dimension have active forms in the astral\r\nplane, while other beings have dormant forms: forms that can be seen from\r\nthe Astral Plane, but not affected. All things that have even the slightest\r\nmagical energy can be seen, assensed, and affected by astral beings.\r\n\r\n^WSee Also: PERCEIVE, PROJECT^n\r\n',0,NULL),('EXAMINE','Usage: ^gEXAMINE ^n\r\n\r\nMay give you some valuable information about an item. Depending on\r\nthe item type it will display extra information about the item along\r\nwith the same information as look. Lodges and circles will display\r\nwhat it is dedicated to, guns will display ammo and attachments and\r\ncontainers will show you their contents.\r\n\r\n^WSee Also: LOOK^n\r\n',0,NULL),('HEAL \"EMPATHIC HEALING\"','This power allows adepts to heal the physical wounds of a target by\r\ntransferring some or all of the wounds to the adept. The adept must be\r\nable to have physical contact with the target of the power.\r\n\r\n^WSee Also: HEAL^n\r\n',0,NULL),('ATTACH','Usage: ^gATTACH \r\n ATTACH \r\n ATTACH ^n\r\n\r\nThis allows you to ^Rattach^n accessories to weapons, mainly guns. These accessories\r\ncan range from laser sights to recoil compensators to smartlinks. The command\r\ngoes something like this:\r\n\r\n^c< 10P 10M > attach smartlink rifle^n\r\n\r\nIn addition, the ^Rattach^n command is used to ^Rattach^n weapons to turrets. The\r\nmount number can be gained by using the ^RMount^n command. The following syntax applies:\r\n\r\n^c< 10P 10M > attach smartgun 1^n\r\n\r\nTo mount a weapon on a drone the following syntax applies:\r\n\r\n^c< 10P 10M > attach doberman smartgun 1^n\r\n\r\n^WSee Also: PISTOLS, RIFLES, MOUNT, UNATTACH^n\r\n',0,NULL),('ATTACK','The attack utility is a Decker`s main weapon for ^WMatrix Combat^n. Damage\r\nis calculated as for normal combat, with the utility coming in Light, Moderate, \r\nSerious and Deadly versions.\r\n\r\n^WSee Also: IC, UTILITIES, MATRIX^n\r\n',0,NULL),('EXCLAIM','This is simply a social that exclaims whatever you say.\r\n\r\n^WSee Also: SOCIALS^n\r\n',0,NULL),('CANCEL','Usage: ^gCANCEL ^n\r\n\r\nThis command is used to cancel an order you have at a shop. The\r\nnumber of the order can be got by using the check command.\r\n\r\n^wSee Also: SHOPS, BUY, LIST, CHECK^n\r\n',0,NULL),('\"MAP INDEX\" MAP','The map index is as follows, keywords for viewing the various maps available\r\nin the Awake Atlas Database. To view the map of the given area, just type\r\n\"help \"\r\n\r\n^rNote: this database is a work in progress and is incomplete. Do not report\r\nmissing entries as bugs or the like. Thank you. Until this system is complete, \r\nkeywords that are included to date will have a ^Y+^r symbol by them. Partial\r\nentries have a ^Yo^r symbol by them.^n\r\n\r\nKeyword Location Viewed\r\n============================================================================\r\nMAP OF SEATTLE^Y+^n Downtown Seattle\r\nI-5^Yo^n Interstate 5\r\nI-405 Interstate 405\r\nI-90 Interstate 90\r\nTACOMA^Y+^n Tacoma\r\nMAP OF REDMOND^Y+^n Redmond Barrens\r\nPUYALLUP^Y+^n Puyallup Barrens and Tarislar \r\nMAP OF COUNCIL ISLAND^Y+^n Council Island\r\nMAP OF PORTLAND Downtown Portland\r\n^cMore maps will be added as areas are laid out.^n\r\n',0,NULL),('BREATH','Usage: ^gORDER BREATH ^n\r\n\r\nThis power commands the spirit to sent a stream of noxious fumes towards\r\nthe target that will damage them.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('MINOTAURS','Minotaurs are an unusual Mediterranean mutation of the troll\r\nmetatype, distinguished by pronounced snouts in place of noses, wide\r\nset eyes, long horns, and extensive body hair.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('\"HERMETIC CIRCLE\"','Hermetic circles, along with conjuring libraries, are used by hermetic\r\nmages to summon elementals to do their bidding. They are dedicated to a\r\nspecific element and cannot be used to summon an elemental of any other\r\ntime, and they cannot be used to summon an elemental greater than the force\r\nof the circle.\r\n\r\nWhile summoning an elemental the mage is protected by an astral barrier\r\nequal to the force of the hermetic circle.\r\n\r\nOnly one lodge or hermetic circle can be present in a room at any given time.\r\nThey cost force^2 nuyen to build.\r\n\r\n^WSee Also: CONJURE, CONJURING, MAGE, HERMETIC LIBRARY. DESTROY, BUILD^n\r\n',0,NULL),('DAMAGE','Damage in Shadowrun is dealt with in levels of varying degrees.\r\nImagine your total physical and mental health in terms of\r\npercentages, with full health being 100% and each box representing\r\n10%. \r\n\r\nAll damage dealt is at one of four levels: light; moderate; serious;\r\nor deadly. Light is 1 box of damage, moderate is 3, serious is 6 and\r\ndeadly is 10.\r\n\r\nIf you were to take a Moderate wound and then a Light wound you would\r\nend up with 4 boxes of damage marked off. When you take damage it stays\r\nthe same type of damage you receive, either mental or physical, unless you\r\nare at 0 mental, then it overflows into physical.\r\n\r\nWhen you reach 0 mental or physical you fall unconscious (unless using a \r\npain editor). If your physical health overflow is greater than your body,\r\nyou will die.\r\n\r\n^WSee Also: PAIN EDITOR, SCORE, PHYSICAL, MENTAL^n\r\n',0,NULL),('BYPASS','Usage: ^gBYPASS ^n\r\n\r\nThis is the modern version of the old \"pick\" command. Nowadays, no one uses\r\na lock pick, they use an electronics kit. With such a kit, one can ^rbypass^n\r\nlocks. This can only be used on regular doors, not car doors.\r\n\r\nBypassing the maglock authentication allows you to lock or unlock maglocked\r\ndoors.\r\n',0,NULL),('DELETE','Usage: ^gDELETE ^n\r\n\r\nThis command is used to delete an item from headware memory.\r\nBe careful with this, once the item is gone, it is gone for good\r\nand cannot be retrieved.\r\n\r\n^WSee Also: MEMORY, VIEW^n\r\n',0,NULL),('COYOTE','Coyote is the least predictable of the totems. A Coyote shaman will act on\r\nthe slightest whim, attempting to fulfil all desires at once. A risk-taking\r\nprankster, Coyote is reminiscent of Loki. Coyote shamans have no special\r\npreferences or advantages.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('DESIGN','Usage: ^gDESIGN ^n\r\n\r\nThis command creates a program design which helps with your\r\nprogramming tests later in the development cycle. This takes\r\na number of hours equal to the program rating multiplied by\r\nthe program size multiplier. You must have the program\r\ninstalled on a desktop computer and be sitting in the room\r\nto use this. You must also have the applicable program\r\ndesign skill.\r\n\r\nThis is also used to create a part design for building cyberdeck\r\ncomponents. Again, it helps your building test later in\r\nthe construction cycle. Not all parts requiring designing.\r\nAlso, it can be used to design spells. You need a lodge or\r\nsorcery library (depending on your Tradition), in the room\r\nwith you to design a spell. It uses the Spell Design skill, but\r\nyou can use Sorcery with a penalty.\r\n\r\n^WSee Also: CREATE, PROGRAM, UTILITIES, BUILD, PROGRAM DESIGN, INSTALL^n\r\n',0,NULL),('\"COMPUTER B/R\"','Linked Attribute: ^gIntelligence^n\r\n\r\nComputer B/R is the ability to build and repair cyberdecks and other\r\ncomputer systems. It is required for anyone who wants to create their\r\nown cyberdeck from scratch.\r\n\r\n^WSee Also: COMPUTERS, CYBERDECKS^n\r\n',0,NULL),('CREATE','Usage: ^gCREATE ^n\r\n\r\nThis command is used to trigger the creation menus for a variety of\r\nplayer created objects. The menus are simple and the follow on commands\r\nare explained in their relative help files listed below.\r\n\r\n^WSee Also: CAST, LEARN, MAGIC, SPELLS, DESIGN, PROGRAM, UTILITIES, BUILD, AMMO^n\r\n',0,NULL),('DECRYPT DISARM','Test: FILES\r\nUtility: Decrypt or Defuse\r\nUsage: ^gDECRYPT \r\n DISARM ^n\r\n\r\nThese commands are used to remove any IC that may be protecting\r\na file. Decrypt is used against Scramble IC and Disarm is for\r\nremove Data Bomb and Pavlov ICs.\r\n\r\n^WSee Also: DOWNLOAD, ANALYZE, UTILITIES, MATRIX^n\r\n',0,NULL),('WAKYAMBI','The ^Wwakyambi^n are an extremely rare elven subgroup native to \r\nAfrica. The wakyambi often lack pointed ears and are noticeably \r\nthinner and taller than other elves, sometimes growing as tall as\r\ntrolls and a rare few even taller. Wakyambi almost always possess\r\nblack or brown skin, though rare albino wakyambi are known to exist,\r\ncharacterized by white skin, no body hair and red eyes. All known\r\nalbino wakyambi shun the modern world and live deep within the\r\njungles of the African heartland.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('COMMANDS','Usage: ^gCOMMANDS^n\r\n\r\nThe COMMANDS command gives a canonical list of all the known verbs.\r\nEach command listed idealistically has a help file available, accessible by\r\ntyping ^rHELP ^n.\r\n',0,NULL),('ORAL STRIKE','Linked Attribute: ^gQuickness^n\r\n\r\nThis skill is used exclusively in conjunction with the oral slasher\r\ncyberware. It is the weapons skill used during combat rolls.\r\n',0,NULL),('DUMPSHOCK','Dumpshock is damage caused by sudden disconnection from \r\nthe matrix. The more secure a host you are in when you are \r\ndisconnected the more severe the damage is.\r\n\r\n^WSee Also: MATRIX, DISCONNECT, IC^n\r\n',0,NULL),('DOMAIN','Usage: ^gDOMAIN ^n\r\n\r\nThis command is used by shamans to switch the domain they are in.\r\nThis is useful for changing the type of spirit which can be summoned\r\nand which spirits can be controlled. If you are currently controlling\r\na spirit of a certain domain and move out of it you forfeit all remaining\r\nservices that spirit owes you. This command can only be used to switch\r\ndomains in areas that are part of multiple domains, otherwise it just\r\ndisplays the current domain.\r\n\r\n^WSee Also: CONJURING, SPIRITS, CONJURE^n\r\n',0,NULL),('DONATE','Usage: ^gDONATE ^n\r\n\r\nThis command takes an object that you no longer want and deposits it in the\r\ndonation areas of ^RAwake^n to assist newbies in getting started.\r\n\r\n^WSee Also: JUNK^n\r\n',0,NULL),('COMPRESS DECOMPRESS','Usage: ^gCOMPRESS \r\n DECOMPRESS ^n\r\n\r\nThis command is used in conjunction with the data compactor and\r\nheadware memory cyberware. It reduces the size of a file in\r\nheadware memory by 20% x Rating of the data compactor. Files that\r\nare compressed must be decompressed before they are used.\r\n',0,NULL),('DRONES','Drones are unmanned vehicles, used for surveillance, scouting, or\r\neven combat. They are controlled by a RIGGER remotely, through a remote\r\ncontrol deck. All driving tests use the reaction attribute.\r\n\r\n^WSee also: RIG, CONTROL, SUBSCRIBE^N\r\n',0,NULL),('HARDCORE','Usage: ^gTOGGLE HARDCORE^n\r\n\r\nHardcore Mode is an enforcement of Permanent Death. This flag\r\ncan only be toggled in Character Generation and once toggled on\r\nit cannot be removed. If you become mortally wounded in this mode\r\nand are not picked up by DocWagon then you are dead for good.\r\n\r\nHardcore characters are also protected from idle deletion, and a\r\nTop 10 list of the most experienced Hardcore Character will soon\r\nbe available.\r\n',0,NULL),('NOTORIETY','Notoriety is the total karma you have gained through killing\r\nmobs. It has no affect on any game mechanics other than being \r\nused to measure your total karma earned.\r\n\r\n^WSee Also: REPUTATION, TKE^n\r\n',0,NULL),('\"INCREASE CYBERED ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell affects its particularly aligned attribute, this variant \r\nonly affects cyberware modified attributes. The TN is the targeted\r\nstat which is increased by 1 for every two successes, with a maximum \r\nincrease up to the force it is cast at.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, DECREASE ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('PHYSICAL \"PHYSICAL POINTS\"','Physical points are a measure of what physical condition you are in\r\nrelative to your attributes. This number ranges from -(BODY) to 10, with\r\nanything below 0 meaning you are on the verge of death. The most you can\r\nfall below zero is equal to your body attribute. Beyond this means \r\ninstant death. This number, like your ^Wmental points^n, never raises beyond\r\n10. The reason is that this number is affected by your attributes, so,\r\nfor example, my physical condition of 10 may mean alot more than your\r\ncondition of 10. (This is why ^Wattributes^n and ^Wskills^n are so important as\r\nyou ratings in those directly affect what your physical points really\r\nmean).\r\n\r\nTo recover physical points, you must either get magical healing, visit a\r\nhospital, or rest (or ^Wsleep^n). These are in order of most effective to\r\nleast effective.\r\n\r\nAny weapon which is not blunt will strike for physical damage, with the\r\nend goal being death of your opponent. If you don\'t wish to kill your\r\nopponent, use a blunt weapon (including your hands).\r\n\r\n^WSee Also: MENTAL, CONDITION MONITOR^n\r\n',0,NULL),('ENGULF','Usage: ^gORDER ENGULF ^n\r\n\r\nThis power causes the spirit/elemental to surround the target and\r\ncan cause great damage. The victim then has to struggle to break\r\nfree from the spirit/elemental\'s grasp or they will continue to\r\ntake damage every combat turn. Fire elementals who also have the\r\nFlame Aura power activated cause extra damage with their engulf\r\nattacks.\r\n\r\n^WSee Also: ORDER, FLAME AURA^n\r\n',0,NULL),('DECORATE','Usage: ^gDECORATE^n\r\n\r\nDecorate is used to customize the room description of your apartment.\r\nAll text pasted after will become the new room description, this will\r\nsave through reboot and copyover, but not in an event of the world\r\nfiles being updated from another source. To finish entering the\r\ndescription put @ on a blank line.\r\n\r\n^WSee also: HOUSES^n\r\n',0,NULL),('\"TAILORED PHEREMONES\" \"BIOSCULPTING TISSUE\"','Tailored Pheromones are a form of bioware that cause the\r\nbody to mass produce pheromones specially tailored to affect\r\nthose around you. They bring great bonuses to face-to-face\r\ninteraction, but have no effect at all if the other person\r\ncannot smell you.\r\n',0,NULL),('CONSIDER','Usage: ^gCONSIDER ^n\r\n\r\nThis command will compare your relative abilities with that of another person.\r\nIt will only give you a rough estimate, and by no means should be taken as\r\ngospel.\r\n\r\nExample:\r\n\r\n^c< 10P 10M > consider phobia^n\r\n',0,NULL),('FINGER','Usage: ^gFINGER ^n\r\n\r\nThis is a player scan tool, showing you the name, title, and last logon of a\r\nplayer. You can only finger players of your level and below.\r\n\r\n',0,NULL),('MATH SPU','This cyberware amplifies the users mathematical abilities by processing\r\nthem internally. The user needs only think about the problem and the\r\nMath SPU will return the answer.\r\n\r\nIt provides hacking pool dice equal to its rating and also acts as a\r\nfunctional clock.\r\n',0,NULL),('MANASTORM \"BACKGROUND COUNT\"','A background count is a measurement of disturbances in the\r\nastral plane that affect the flow of magic. Background count\r\nmake it harder to cast spells, resist drain and perform any\r\nother astral activity. \r\n\r\nPowerful disturbances can cause manawarps. These are dangerous \r\nstorms on the astral plane that can kill dual natured or \r\nprojecting life forms.\r\n\r\nThe opposite of a background count is a power site.\r\n\r\n^WSee Also: CLEANSING, POWER SITE^n\r\n',0,NULL),('FOLLOW','Usage: ^gFOLLOW ^n\r\n\r\nUse FOLLOW to automatically follow someone else.\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('FOMORI','Fomori are Irish/Celtic trolls. They lack dermal bone deposits, and\r\nare generally considered comparatively attractive by other races.\r\nLike many metahumans of Celtic descent, Fomori possess a\r\nhigher-than-average propensity for magical ability.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('FORGET','Usage: ^gFORGET ^n\r\n\r\nThis command is used in character generation to forget a learned spell\r\nand return all the used force points on it. Once outside of character\r\ngeneration you will no longer be able to use this command.\r\n\r\n^WSee Also: LEARN^n\r\n',0,NULL),('\"SPELL DESIGN\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is used in the process of spell creation. It is not\r\nrequired, sorcery can be used instead. However, using sorcery\r\nputs you at a great disadvantage.\r\n\r\n^WSee Also: CREATE, DESIGN^n\r\n',0,NULL),('SMARTLINK \"SMART GOGGLES\"','The smartlink system consists of a cyberware component and a gun accessory.\r\nIt is designed to make shooting targets much easier, to reflect this all \r\nrounds fired from a smartlinked weapon get -2TN to hit. Smartlinks are not\r\ncompatible with laser sights.\r\n\r\nSmart goggles are a non-cyberware alternative, however the bonus is only\r\nhalf that of its cyberware equivalent.\r\n\r\nSmartlink-2 offers an additional -2 TN on Called Shots, which are currently\r\nnot implemented ingame.\r\n',0,NULL),('GIANTS','\rNordic trolls, or giants, are fairer and taller than most other\r\ntrolls. The average giant stands 3.5 meters tall, and most lack\r\nhorns and other dermal bone deposits common to their race. For\r\nas-yet-unknown reasons, giants seem to have a greater-than-average\r\ntendency towards genetic reversions. One out of every four female\r\ninfants born to giant mothers is human.\r\n',0,NULL),('SYNTHACARDIUM','\rSynthacardium is artificially grown heart muscle that allows the users\r\nheart to work to a much higher level. Each level grants an extra dice\r\nto any athletics related tests.\r\n',0,NULL),('SUBSCRIBE','Usage ^gSUBSCRIBE\r\n SUBSCRIBE ^n\r\n\r\nThis is the command used to set in the firmware of a Remote Control\r\nDeck, a vehicle that can be accessed remotely with said deck. It is\r\nalso used to list currently subscribed vehicles in a Remote Control\r\nDeck. \r\n\r\nWhen you login your subscriber list may be empty. That is normal, it\r\nwill refresh next time the MUD hour ticks over.\r\n\r\n^WSee also: CONTROL, RIG, RIGGERS, UNSUBSCRIBE^N\r\n',0,NULL),('FLAMETHROWER','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nFlamethrower is a ranged physical attack that causes direct\r\ndamage and has the chance of setting the target on fire, causing\r\ninjuries and damage to gear over time.\r\n\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n\r\nAlso\r\n\r\nUsage: ^gORDER FLAMETHROWER ^n\r\n\r\nThis power commands the spirit to cast the spell Flamethrower\r\non a target. This causes damage upon hitting the target but can\r\nalso cause them to erupt in flames, causing more damage over the\r\nfollowing turns.\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('HOUSES APARTMENTS','Houses (Apartments, Condos, Whatever you want to call them) serve two\r\npurposes. One is to give you a safe place to stay for you and your guests,\r\nand also to store any excess items you may have. \r\n\r\nThe housing system is completely automated, just seek out the receptionist\r\nin the building you wish accommodation in and type ^RList^n to get a list\r\nof available houses for rent.\r\n\r\nThe ^Rlease^n command is used to pay for the first months pay. And ^Rpay^n is\r\nused to pay for any extra months. It must be paid once every real life month\r\nor you will lose access and all items you have stored inside.\r\n\r\n^WSee Also: HOUSE, LEASE, LEAVE, PAY, RETRIEVE, DECORATE, STATUS^n\r\n',0,NULL),('COPYOVER','A copyover is a way of rebooting the MUD without having to disconnect players.\r\nIt works by \"freezing\" all the people connected to it, then fires up another instance\r\nof the server and copies all of the connections over. It allows us to update the MUD\r\nwith minimal disruption to players. The only downsides are that it resets all runs\r\nand all items on the floor outside of apartments and storage rooms are lost. Also\r\nall vehicles that are outside a garage or car park will be moved to the Seattle\r\nGarage on Grey Street.\r\n',0,NULL),('\"IRON WILL\"','\rThis allows the adepts to better resist any manipulation spells or critter\r\npowers used against them. Each level adds an extra die to the spell\r\nresistance test.\r\n',0,NULL),('\"KNOWSOFT LINK\"','This piece of cyberware is used to link Knowsofts currently stored in\r\nheadware memory to your mind. It bypasses the need to have the chip\r\nin your chipjack allowing you to use more at once.\r\n\r\n^WSee also: MEMORY, LINK, LOAD, SKILLWIRES^n\r\n',0,NULL),('\"KILLING HANDS\"','\rTurns normal unarmed (Str)M stun damage into physical damage.\r\n Damage level Cost\r\n (Str)L .5\r\n (Str)M 1\r\n (Str)S 2\r\n (Str)D 4\r\n',0,NULL),('IGNITE','Category: ^gMANIPULATION^n\r\nDuration: ^gPERMANENT^n\r\n\r\nIgnite causes the atoms in the targets body to begin to vibrate at a high\r\nspeed causing the target to heat up to the point that they spontaneously\r\ncombust. While surrounded by flames the target is pretty much incapacitated\r\nand faces damage every combat turn.\r\n',0,NULL),('IGNORE','Usage: ^gIGNORE\r\n IGNORE ^n\r\n\r\nIgnore toggles the ability to receive OOC messages from other players on\r\nthe MUD. Ignore on its own displays the list of people you have ignored.\r\n',0,NULL),('AZTECHNOLOGY','Aztechnology is one of the biggest Megacorporations in the World of Shadowrun.\r\nThe company controls almost all of Seattle and its thousands of public services,\r\nand holds influence in all offices of the United States. Its massive power\r\nknows no bounds, nor does its size. Based in Aztlan, Aztechnology controls\r\nstates, provinces, and even some third world countries, and all are simply\r\nconsidered as assets. Aztechnology is also the leader in all aspects of research\r\nin Cyberware, Magic, and Matrix technology. The Aztech armed forces\r\nare unmatched in all the country, and form one of the most formidable military \r\nforces in the UCAS.\r\n\r\n^WSee Also: CORPORATIONS^n\r\n',0,NULL),('EVALUATE','Evaluates determine which of the many files on a host are particularly \r\nvaluable and then organises them into easily downloadable packages. This \r\nincreases the likelihood of success on the LOCATE PAYDATA function. \r\nAs they evaluate files compared to data markets at the time they were \r\ndesigned they effectively degrade over time as their information becomes \r\nless relevant.\r\n\r\n^WSee Also: UTILTIES, PROGRAMS, SOFTWARE, LOCATE^n\r\n',0,NULL),('HUMANS \"HOMO SAPIENS SAPIENS\"','Average Height: 1.7 meters (5.8 feet)\r\nAverage Weight: 70 kilograms (154 pounds)\r\nFeatures: Hair distribution and quality vary from sapien to sapien. Their\r\n ears are always rounded, and they have 32 teeth. Their skin colour\r\n ranges from pale-pink to ebony.\r\nHabitat: Humans prefer to live in roofed structures.\r\nHabits: They usually prefer daytime activities, and their diet is \r\n omnivorous. Their breeding season is unrestricted, with a\r\n gestation period of 266 days. Young are 5.5 percent of the\r\n mother\'s weight with a suckling time of more than 12 months. The\r\n world-wide average life span of sapiens is 55 years. Individual\r\n offspring may be of robustus or ingentis and undergo UGE at\r\n puberty.\r\n\r\n^WSee Also: RACES^n\r\n',0,NULL),('HUNGER HUNGRY THIRST THIRSTY FOOD STARVING','Hunger and thirst are problems if you don`t eat or drink enough.\r\nBeing hungry and thirsty affects how long it takes for you to\r\nheal.\r\n',0,NULL),('JACKAL','Like Rat, Jackal is a stealthy thief too selfish to share\r\nanything, even with his companions. He is also a reluctant\r\nwarrior who would rather run than fight. Unlike Rat, Jackal\r\nis mischievous and playful and prefers to act unconventionally.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('JAGUAR','Jaguar is a stalker who uses her skills and predatory instinct\r\nto track down her goals and finish them off with ruthless\r\nefficiency. Jaguar shamans rarely specialize, preferring to\r\nacquire a moderate level of competence in many skills rather\r\nthan mastery of only a few.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"CONTROL POOL\"','The control pool is a measure of a rigger\'s reaction plus\r\ntwice the rigger\'s vehicle control rig rating. It is used in addition\r\nto the rigger\'s vehicle skill, up to the skill level\r\n(i.e. if the rigger had a Driving/Car skill of 4 and a control pool of\r\nsix, the rigger would only be able to use 4 dice from his/her control\r\npool.)\r\n\r\n^WSee Also: CONTROL, RIGGERS, VEHICLE CONTROL RIG^n\r\n',0,NULL),('\"CATS EYES\"','\rCats eyes are a bioware replacement for a users standard eyes.\r\nThey provide low light vision and are incompatible with any\r\ncyberware eye enhancements.\r\n',0,NULL),('CYBERFIN','Cyberfins help with swimming and can be used as a weak\r\nweapon in unarmed combat. In combat it uses the cyber\r\nimplants skill.\r\n\r\n^WSee Also: HANDSPUR^n\r\n',0,NULL),('CYBEREYES','Replacement cybereyes are very common in 2064, and many variants\r\nare available. Most shops use the same common notation for their\r\ncybereye products:\r\n\r\nLL - Low Light Vision\r\nTH - Thermographic Vision\r\nOM - Optical Magnification\r\nEM - Electronic Magnification\r\nFC - Flare Compensation\r\n\r\nOptical and electronic magnification allow further vision, increasing\r\nscan range and lowering penalties from ranged combat.\r\n\r\n^WSee Also: PROTECTIVE EYE COVERS, EYELIGHT^n\r\n',0,NULL),('\"CYBERTERMINAL DESIGN\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is required for the design phase of cyberdeck construction.\r\nIt is required if you want to build cyberdecks, increasing it will lead\r\nto easier build tests using the Computer B/R skill.\r\n',0,NULL),('CYBERWARE','Usage: ^gCYBERWARE^n\r\n\r\nCyberware is the name for electronics which are merged with a living body.\r\nIts origins began with the need for improved prosthetics, but in the modern\r\nday, cyberware has become much more. With cyberware, your body\'s natural\r\nlimitations can be overcome. Everything from increased strength and\r\nspeed, to retractable razors (a favourite of the ^Wstreet samurai^n) is\r\npossible. There are limitations however. First, all cyberware has two\r\ncosts--a monetary value, and an ^Wessence^n cost. Because cyberware actually\r\nreplaces living tissues a person using it will lose part of their \'life\r\nforce\', or ^Wessence^n. Therefore, the maximum amount of cyberware one can\r\nused is directly related to what the ^Wessence^n cost of the cyberware is\r\nand your ^Wessence^n.\r\n\r\n^WSee Also: ESSENCE, ESSENCE HOLE, BIOWARE^n\r\n',0,NULL),('TALLY \"SECURITY TALLY\"','While on the Matrix, your security tally is a register of how\r\naware the host is of your presence. Every time you try to take\r\nany action on the Matrix the host will notice your presence.\r\n\r\nHow much it notices is dependant on your Detection Factor\r\n(Higher is better). As your Tally raises you will trigger alerts,\r\nIC and even host shutdowns.\r\n\r\nThe only way to lower your security tally is to log off and wait.\r\n\r\n^WSee Also: IC, ALERTS^n\r\n',0,NULL),('MOVEMENT','Usage: ^gORDER MOVEMENT ^n\r\n\r\nThis power causes the spirit to either speed up or slow down a target \r\nin combat. This causes the target to have an easier or harder time\r\nclosing in melee combat.\r\n\r\n^WSee Also: ORDER^N\r\n',0,NULL),('SHADOWRUNS AUTORUNS','Shadowruns are a runner\'s primary source of cash. Without them, a runner\r\nwould be nothing. Through runs you\'ll find cash, equipment, contacts and\r\nmuch more. Runs in Awake are automated for you, all you need do\r\nis find a ^WJohnson^n. They will then give you work. Certain keywords\r\nare used when talking to the Johnson. These are:\r\n\r\n - Job, run, work, accept, quit, complete, collect, yes, no\r\n\r\nAs time goes on, Johnsons will be more flexible in comprehending what you\'re\r\ntrying to get across. Just recently, they gained the intelligence to\r\nunderstand basic gestures (\"nod\" and \"shake\" specifically).\r\n\r\n^WSee Also: JOHNSON, RECAP^n\r\n',0,NULL),('STABILIZE','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nBrings the target from mortally wounded to a stabilized condition.\r\nThis does not heal any damage, it only prevents further bleeding out \r\nof the subject that is mortally wounded. \r\n\r\nThe maximum negative health it can stabilize is determined by the force\r\nthe spell is cast at.\r\n\r\n^WSee Also: CAST, TREAT^n\r\n',0,NULL),('\"IMAGE LINK\"','An advanced version of the display link cyberware, it is \r\nused to display images from headware memory in the users \r\nfield of vision.\r\n\r\n^WSee Also: CAMERA, MEMORY, EYE CAMERA, VIEW, DISPLAY LINK^n\r\n',0,NULL),('KILLER','The killer flag is tripped whenever you make a hostile action\r\nagainst another player who is not flagged PK or you are not\r\nflagged PK when taking the hostile action.\r\n\r\nHostile actions include:\r\n\r\n o Initiating Combat\r\n o Stray Bullets\r\n o Casting Offensive Spells\r\n o Attacking Player Owned Vehicles\r\n o Putting out contracts on people\r\n o Harassing/tricking people into flagging PK\r\n\r\nThere are numerous penalties also for having this flag. Any\r\nplayer may kill you without penalty, even those not flagged\r\nPK. Also you will be unable to take any runs from NPC johnsons.\r\n\r\n^WSee Also: PK^n\r\n',0,NULL),('\"MAGIC LOSS\"','Magic can be permanently lost in many different ways. Cyber and\r\nBioware are the most common way. Every point of cyberware, and\r\nevery 2 points of bioware reduce your magic rating by 1 point.\r\nAny fraction of a point lost in this manner is the same as losing\r\na whole point.\r\n\r\nIt is also possible to lose magic through excessive use of stim\r\npatches. Banishing powerful spirits is also another method, if\r\nthe spirit wins the contest it has a chance to lower your magic.\r\nFoci addiction is another common method, if you are ever using\r\nmore force points of foci than twice your natural magic rating \r\nyou risk permanently losing magic.\r\n',0,NULL),('\"REACTION ENHANCER\"','Reaction enhancers upgrade various parts of the spinal column allowing\r\nnerve pulses to travel much faster. Each reaction enhancer gives the user\r\n+1 Reaction and up to six can be installed. \r\n\r\nThey are compatible with other cyberware or bioware reaction enhancements.\r\n',0,NULL),('ADDPOINT','Usage: ^gADDPOINT^n\r\n\r\nThis command is used by adepts to purchase an additional power point.\r\nThis is separate from an initiation as it does not increase the adepts\r\ngrade. There is no refund possible for this.\r\n\r\nExtra power points cost 20 karma, and you can only buy 1 for every 50\r\nreputation you have earned.\r\n\r\n^WSee Also: INITIATION^n\r\n',0,NULL),('LIZARD','Lizard often seems lethargic, enjoying the warmth of the sun\r\nas he basks under the open sky. If necessary, he can move with\r\ngreat speed and fight with unsurpassed viciousness. Lizard is\r\nplacid and slow to anger, except when his home or his freedom\r\nare threatened. Lizard sees much in his stillness and is very\r\nwise.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('MINDLINK','Category: ^gDETECTION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nMindlink allows both the caster and the target to communicate\r\ndirectly with each other using the THINK command.\r\n\r\n^WSee Also: CAST, THINK^n\r\n',0,NULL),('MBW \"MOVE BY WIRE\"','Move-By-Wire systems put the users body in a constant state of\r\nseizure, allowing lightning quick reflexes and unparalleled\r\nsmoothness of movement. Each rating adds +1 Quickness, +2 Reaction,\r\nan extra initiative dice, and an extra dice for any athletics and\r\nstealth tests.\r\n\r\nUsers of MBW systems have great stresses put upon their bodies and\r\nas such have short lifespans after installation of the MBW system.\r\nThey are normally reserved for creations such as cyberzombies but\r\nsome runners with a death-wish have been known to acquire them.\r\n\r\nIt is incompatible with any other reaction or initiative enhancing\r\ncyberware or bioware.\r\n\r\n^WSee Also: WIRED REFLEXES^n\r\n',0,NULL),('MATRIX','Awake currently has a fully operational Matrix that exists throughout\r\nthe game. Deckers are the only people other than gods that have access to this\r\nworld and all its riches. Once you find certain rooms that have linkups to the\r\nMatrix, you can use a datajack and cyberdeck to jack in. The better your\r\ncyberdeck, the better your chances of survival and success in the Matrix.\r\nThe Matrix is invaluable when it comes to sneaking through security or \r\ngrabbing information, because in 2064, everything is stored on computers.\r\nIf you need the dirt on someone, or a pass for a Maglock at the local \r\npolice station, only a decker will be able to get it for you.\r\n\r\nWhen you jack into the Matrix, your real body will remain by the terminal\r\nunchanged. Your mind however will go on a trip unlike any other as the cyberdeck\r\nsimulates your experience. This means that although you might be unlocking Lone\r\nStar`s undercover payroll files, someone might be kicking the shit out of\r\nyou in real life. Since you NEVER want to be tracked down, you will almost\r\nalways jack in from a public terminal. Because of this, you will always need\r\nsomeone you trust by your side looking after your body while you`re away. In\r\nthis way, a decker relies on the group and the group relies on the decker.\r\n\r\nIn mud terms, the Matrix is probably one of the coolest things you will ever\r\nsee. It is essentially an alternate reality for the player, as you surf\r\nthrough rooms that don`t exist. You will fight and avoid mobs that are simple\r\ncomputer programs, and will open doors that are made up of numbers. You will\r\nalso find data in there, that when you jack out, will be worth a lot to the\r\nright person. As you make more money and gain a bigger reputation in the\r\nShadowrun world, you will be able to increase your abilities in the matrix.\r\n\r\n^WSee Also: DECKERS, CYBERDECKS, PROGRAMS, UTILITIES, IC, LOCATE,\r\n LOGON, ANALYZE, DOWNLOAD, CRASH, ABORT, SCAN, SOFTWARE\r\n CONNECT, ACIFS^n\r\n',0,NULL),('LOCATE','Test: INDEX\r\nUtility: BROWSE\r\n EVALUATE (For Paydata)\r\nUsage: ^gLOCATE ^n\r\n\r\nThis is a matrix command used for finding objects in the matrix. Searching\r\nfor Paydata, IC and Deckers don\'t require arguments, but host and file do.\r\nYou will need a rough idea of what you\'re looking for to be able to\r\nfind anything, reading the host description can give you clues.\r\n\r\n^WSee ALso: LOGON, MATRIX, UTILITIES, PROGRAMS, EVALUATE^n\r\n',0,NULL),('LOGOFF','Test: ACCESS\r\nUtility: DECEPTION\r\nUsage: ^gLOGOFF^n\r\n\r\nThis command allows you to perform a graceful logoff from\r\nthe matrix. Even though this is harder than a simple forced\r\ndisconnect it does let you avoid dumpshock.\r\n\r\nYou cannot use this command while fighting a Black IC however.\r\n\r\n^WSee also: MATRIX, DISCONNECT, DUMPSHOCK^n\r\n',0,NULL),('MEMORY','Usage: ^gMEMORY^n\r\n\r\nThis command is used to list the contents on your headware memory.\r\nItems displayed in red are compressed.\r\n\r\n^WSee Also: LOAD, LINK, DELETE, VIEW^n\r\n',0,NULL),('MENTAL \"MENTAL POINTS\"','Your mental points (abbreviated M on your prompt) are a display of your\r\ncurrent mental condition. This number ranges from 0 to 10. If it\r\nfalls to 0 (or below), you will immediately fall unconscious. Any\r\ndamage taken in addition to falling unconscious will begin to\r\nsubtract from your ^Wphysical points^n, until you are dead. Your mental\r\ncondition is particularly important to spell users, as casting spells\r\nwill sometimes drain your mental points. If you fall unconscious,\r\nany sustained spells will be dropped immediately. Just like physical\r\npoints, mental points always remain at a maximum of 10.\r\nTo recover mental points, you must spend some time resting, if not\r\nsleeping. Sleeping obviously recovers mental points quicker.\r\n\r\n^RNote: Any damage done to you, or which you deal in which you are using\r\n a blunt weapon, will do mental damage only. Once they are knocked\r\n unconscious, you can begin to do physical damage to them. The\r\n reason is that you don\'t always need to kill everyone, and sometimes,\r\n just knocking an opponent unconscious is a better solution. Once\r\n they fall unconscious, you will stop hitting them. If you wish to\r\n continue damaging them, you must keep attacking (this keeps you from\r\n accidentally killing someone you were trying to subdue).^n\r\n\r\n^WSee Also: PHYSICAL, CONDITION MONITOR^n\r\n',0,NULL),('\"SYNAPTIC ACCELERATOR\"','The Synaptic Accelerator treatment is a chemical boost to the\r\nnervous system allowing for faster transmission of data through\r\nthe body. Each level grants an extra dice of initiative.\r\n\r\nIt is incompatible with both wired reflexes and move-by-wire cyberware.\r\n',0,NULL),('\"INCREASED REFLEXES\"','Increased reflexes allows an adept to move faster in combat. Each level\r\nadds +1D6 initiative dice and 2 reaction.\r\n\r\n^WSee Also: ABILITIES^n\r\n\r\nAlso\r\n\r\nCategory: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nEach Increased Reflexes spell increases initiative dice by the number of the\r\nspell (+1, +2 or +3). Force determines the difficulty to dispel, as well as\r\ndrain. This spells will not work on anyone whose initiative is already \r\nmodified.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('\"FREEFALL\"','\rEach level of Freefall allows the adept to fall a distance of roughly 1\r\nroom without taking any damage. If the distance fallen is more than the\r\npower would normally protect them for, the damage taken is calculated using\r\nthe distance fallen minus what the power would protect them from.\r\n',0,NULL),('MONKEY','Monkey is clever and playful and likes people because they are\r\nfunny. He is a foe of evil and enjoys taunting and frustrating\r\nthe plans of those who would harm him or his friends. Monkey\r\nlikes to taunt opponents, using magic to trick them and make\r\nthem look foolish rather than slaughtering them. Monkey is very\r\ngood at climbing and making his way through the most difficult\r\nplaces.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('NEWBIE NEOPHYTE ','Usage: ^gNEWBIE ^n\r\n\r\nAs a newbie, you will first of all need to find a source of survival \r\nin the Sprawl, namely food, water, and a gun. For directions on how \r\nto find some small suppliers of such resources, look at the map help \r\nfiles. To get a broader overview of other help files, type \'^WHelp.^n\'\r\n\r\nAround the world of Awake, you will find numerous computer terminals, \r\nwhich link up to the worldwide neural network, displaying comments and \r\ninformation from other people in the Sprawl like yourself.\r\n\r\nWhile you are still a newbie you will not suffer any penalties from \r\ndying besides losing the run you are currently on. Once you lose the \r\nnewbie flag though you face stat loss and gear loss upon death. Also,\r\nyou are restricted from training until after you lose newbie status to\r\nallow you to get a better feel for the system before spending karma.\r\nNewbie status ends at 26 Total Karma Earned (Reputation + Notoriety). \r\nOnce newbie status has ended you can no longer gain access to the guild\r\nor the Newbie channel.\r\n\r\nThe ^WNEWBIE^n command is used to access the newbie channel. This channel \r\nis only visible to newbie characters, newbie helpers and immortals.\r\nThis is to be used for questions pertaining to the MUD only, not as a \r\ngeneral discussion channel.\r\n\r\n^WSee Also: HELP, INFO, MAP^n\r\n',0,NULL),('INTELLIGENCE','Intelligence is an attribute which represents everything from you aptitude\r\nlevel, how fast you think, and how well you perceive your environment. For\r\nthis reason, intelligence is important because it affects your ^Wreaction^n. You\r\nmay be quick, but if you can\'t think fast, it won\'t do you much good. As for\r\n^Wmages^n and ^Wshamans^n, intelligence affects how well they perform in astral space\r\nas it is their astral ^Wquickness^n rating. Intelligence also allows you to \r\nnotice things in your environment that others wouldn\'t, such as the red dot\r\nfrom someone\'s laser sight on your best friend\'s head.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('PRACTICE PRACTISE','Usage: ^gPRACTICE\r\n PRACTICE ^n\r\n\r\nPractice is used to train skills to higher levels. You must be at a \r\nskill trainer to train your skills. Using the command by itself\r\nwill display a list of skills available at the trainer and the cost\r\nto increase them to the next level.\r\n\r\nThis is non-reversible.\r\n',0,NULL),('PARROT','Parrot is a colourful, wise-cracking show-off. Her plumage\r\nis the brightest, her voice the loudest and her magic the\r\nshowiest. She must be the center of attention and will drop\r\neverything to get in the spotlight.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"ENHANCED ARTICULATION\"','Enhanced articulation allows the users joints to move both smoother and\r\nfurther than normal. This grants a +1 reaction boost and also provides an\r\nextra dice to any test that involves physical, technical or B/R Skills.\r\nThese bonuses do not apply towards decking or rigging and do not affect\r\na rigger\'s control pool.\r\n',0,NULL),('BROADCAST','Usage: ^gBROADCAST \r\n ,^n\r\n\r\nBroadcast is available only to those who have radios or who have cybernetic\r\nradios installed. When used, this sends a message at the frequency currently\r\ncentered by the radio (radios in the off or scan modes cannot broadcast).\r\n\r\n^WSee Also: RADIO^n\r\n',0,NULL),('\"TEMPERATURE TOLERANCE\"','\rThis adept power allows the adept to have greater resistance to any\r\nelemental spells, and also any other situations where temperature would\r\ncome into effect.\r\n',0,NULL),('ACTIVATE DEACTIVATE','Usage: ^gACTIVATE \r\n ACTIVATE \r\n ACTIVATE PAIN EDITOR\r\n ACTIVATE VOICE MODULATOR\r\n DEACTIVATE PAIN EDITOR\r\n DEACTIVATE VOICE MODULATOR\r\n DEACTIVATE \r\n DEACTIVATE ^n\r\n\r\nActivate is used to either activate a focus, adept power or pain editor\r\nor personalize a credstick that has no current owner. Only awakened beings \r\ncan activate foci, and the focus must be bonded to them before they try and \r\nactivate it. No awakened beings can have more foci activated than they have \r\nintelligence.\r\n\r\nThis command is also used to activate adept powers so that you may gain\r\ntheir benefits. You cannot have more than your magic rating in power points\r\nactivated at any one time. To activate adept powers that are more than one\r\nword put the power name in quotation marks.\r\n\r\n^WSee Also: CREDSTICKS, TRANSFER, FOCI, BOND, DEACTIVATE^n\r\n',0,NULL),('GRIDGUIDE AUTONAV','Usage: ^gGRIDGUIDE\r\n GRIDGUIDE \r\n GRIDGUIDE ADD \r\n GRIDGUIDE ADD \r\n GRIDGUIDE DEL \r\n GRIDGUIDE STOP^n\r\n\r\nGridguide is the autonav system that is built in to most vehicles. No\r\ndriving skill is needed to use a gridguide system but the destination\r\nmust be known before hand. Once started using GRIDGUIDE you\r\nwill automatically move on the quickest paved route to the location,\r\nprovided there is a full run of gridguide enabled streets.\r\n\r\nGridguide on its own will display a list of available gridguide coordinates\r\nfor you to choose from. Adding a location can be performed in two different\r\nmanners depending on whether or not you already know the gridguide coordinates.\r\n\r\nGRIDGUIDE ADD adds the location you are currently at to the gridguide\r\nlist under whatever name you put in the location argument. The numbers following\r\nthe name in the GRIDGUIDE list are the coordinates, and can be entered in any\r\ngridguide system to copy it.\r\n\r\nIf you are using gridguide and wish to stop GRIDGUIDE STOP will bring the car\r\nto a complete halt.\r\n\r\nIf you have a portable GPS scanner or GridGuide device, typing GRIDGUIDE while\r\noutside of a vehicle will report the current GPS Coordinates.\r\n',0,NULL),('\"UNARMED COMBAT\"','Linked Attribute: ^gStrength^n\r\n\r\nThe unarmed combat skill is used whenever you wish to fight using\r\nyour fists. If you have extended cyberweapons you will use the\r\n^wCyber Implants^n skill instead.\r\n\r\n^WSee Also: CYBER IMPLANTS^n\r\n',0,NULL),('\"RANGED COMBAT\"','Syntax: ^gSHOOT ^n\r\n\r\nRanged combat is the system of survival in the Sprawl. If you don\'t have a gun,\r\ndon\'t expect to last long chummer. You can always see people further than the\r\nroom you\'re standing in, so you can use ^Wscan^n to check the adjacent\r\nrooms for possible targets. No one can scan more than one room away without\r\nthe aid of magnifying devices. The range of the gun also plays a large\r\nrole. You won\'t be able to shoot someone, if he\'s out of your gun\'s range.\r\nThe direction is which direction the mob is from you. So if you scan and see\r\na mob north of you that you want to shoot, you\'d type in:\r\n\r\n^c< 10P 10M > shoot mob north^n\r\n\r\nThis would shoot the mob once, and then combat is commenced. Many mobs have\r\ndifferent reactions to being shot from a distance. You will come across these\r\nreactions as you use the system more and more.\r\n\r\n^WSee Also: SCAN, WIMPY, GRENADES^n\r\n',0,NULL),('\"PROGRAM DESIGN\"','Linked Attribue: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis set of 5 skills (Operational, Special, Cyberterm, Defensive and Combat\r\nare used in the optional design phase of programming cyberdeck programs. Extra\r\nsuccesses in the design phase lead to easier programming tests later on.\r\n\r\nProgram Design (Cyberterm): This skill is used for any programs needed for\r\ncyberterm construction and persona progs.\r\nProgram Design (Special): Programming Suites, Sleaze, Track, Compressor and\r\nBattletac all fall under the special category.\r\nProgram Design (Combat): This covers all attack programs.\r\nProgram Design (Defensive): Cloak, Lock-On, Medic and Armour are covered in this\r\ncategory.\r\nProgram Design (Operational): All other programs not covered by the previous\r\ncategories.\r\n\r\n^WSee Also: PROGRAM, UTILITIES, DESIGN^n\r\n',0,NULL),('PYTHON','Python is slow and ponderous. Neither clever nor swift,\r\nhe possesses enormous strength and recuperative powers\r\nand is merciless once he gains the upper hand. He is\r\npeaceful but unforgiving in provoked. He can also use\r\nhis singular power of will to dominate others.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('RECOIL','Firing more than one bullet in a phase causes a drop in accuracy because\r\nof the recoil of the weapon. This is an increase to the TN of one per round\r\nfired. Many different attachments, including gas vents and tripods can be\r\nused to try and negate recoil.\r\n\r\n^WSee Also: MODE, SHOOT, KILL, TN, PRONE^n\r\n',0,NULL),('REFLEX','Usage: ^gREFLEX\r\n REFLEX off\r\n REFLEX ^n\r\n\r\nReflex is used to set your reflex trigger to certain levels, used to set\r\nthe maximum level your wired reflexes operate at. Standard triggers can\r\nonly be toggled by using reflex by itself, but stepped ones can be set to\r\nany value less than the maximum rating of the wired reflexes.\r\n\r\n^WSee Also: WIRED REFLEXES, REFLEX TRIGGER^n\r\n',0,NULL),('RELOAD','Usage: ^gRELOAD ^n\r\n ^gRELOAD^n\r\n\r\nThis searches your primary weapon, secondary weapon, equipment, and inventory\r\n(in that order) for a gun which is out of ammunition. Then it will reload\r\nthat weapon with the proper clip (if available). The clip field is optional.\r\n\r\nThis command is also used to reload empty or partially full clips from a box\r\nof loose ammunition. To do this the box and clips you wish to reload must be\r\nin your inventory. No arguments are necessary as it will reload the first\r\navailable clip.\r\n\r\nAny type of ammunition may be loaded into a clip as long as the clip is empty\r\nand it is for the same type of weapon. This will allow you to load APDS into\r\nan empty EX clip for example.\r\n\r\n^WNOTE:^N Blank empty clips should be dedicated to a firearm via the ^WBOND^N command \r\nprior to purchasing boxes of ammunition and loading new clips from them.\r\nFirearms CANNOT be reloaded when you have a box of ammunition in your\r\ninventory.\r\n\r\n^WSee also: EJECT, BOND^n',0,NULL),('RCD \"REMOTE CONTROL DECKS\"','Remote control decks give a rigger (one who has vehicle control rig\r\ncyberware and a datajack) the ability to control any vehicle they own\r\nremotely.\r\n\r\n^WSee Also: VEHICLES, CONTROL, RIG, \"VEHICLE CONTROL RIG\", SUBSCRIBE\r\n',0,NULL),('REMOVE','Usage: ^gREMOVE ALL\r\n REMOVE ^n\r\n\r\nIf you tire of wearing some armour or wielding a weapon.\r\n\r\n^WSee Also: WEAR, WIELD^n\r\n',0,NULL),('UNGROUP','Usage: ^gUNGROUP\r\n UNGROUP ^n\r\n\r\nUNGROUP can be used by group leaders to disband the entire group, or\r\nto kick a specific group member out of the group (and stop him/her from\r\nfollowing the leader).\r\n\r\n^WSee Also: GROUP^n\r\n',0,NULL),('REPAIR','Usage: ^gREPAIR ^n\r\n\r\nThis command is used to repair damaged vehicles and drones. While lightly damaged\r\nvehicles can be fixed anywhere using only a tool kit, wrecked and heavily damaged\r\nvehicles must be taken to a somewhere with a garage set up.\r\n\r\n^WSee Also: TOW, PUSH, UPGRADE^n\r\n',0,NULL),('! |','Use ! to repeat the last command typed at the keyboard.\r\nUse | to replace a string from the last command with a new string.\r\nThe syntax is the same as in csh: \"|old-string|replacement\".\r\nFor example:\r\n\r\n^c< 10P 10M > tell rasmusse Hi there, how are you?^n\r\n^yNo-one by that name here.^n\r\n^c< 10P 10M > |rasmusse|rasmussen^n\r\n^yYou tell Rasmussen, \'Hi there, how are you?\'^n\r\n^c< 10P 10M > |you|you doing|^n\r\n^yYou tell Rasmussen, \'Hi there, how are you doing?\'^n\r\n\r\n^WSee also: ALIAS^n\r\n',0,NULL),('REPORT','This command sends a report of your current condition to your\r\ngroup. You can use this command to let potential rescuers know how\r\nlow your conditions are without forcing them to use the \"^Wgroup^n\" command. It is\r\ndesigned as a convenience for groups with members who get lag or have slow\r\nmodems.\r\n',0,NULL),('RETURN','This returns you back to your physical body when you are Astrally projecting.\r\nIt is also used to cease controlling a vehicle remotely.\r\n\r\n^WSee Also: PROJECT, CONTROL^n\r\n',0,NULL),('REVEAL','Test: None\r\nUtility: None\r\nUsage: ^gREVEAL^n\r\n\r\nThis command lowers your detection factor momentarily and broadcasts your\r\nposition to other deckers in the host. This is useful if you have a meeting\r\nin the matrix with another decker and need them to be able to spot you. It\r\nhas no affect on matrix security.\r\n\r\n^WSee Also: MATRIX^n\r\n',0,NULL),('RIFKIN','\r^WSee Also: BITCH^n\r\n',0,NULL),('RIFLES','Linked Attribute: ^gQuickness^n\r\n\r\nThe rifle skill determines your ability to use most rifles. This does not\r\ninclude ^Wassault rifles^n, as their design and use differs from standard rifles.\r\nRifles suffer a large penalty to hit when used in the same room due to their\r\nlarge barrel length.\r\n\r\n^WSee Also: ASSAULT RIFLES^n\r\n',0,NULL),('\"HEAVY WEAPONS\" \"ASSAULT CANNONS\" \"MACHINE GUNS\"','Linked Attribute: ^gStrength^n\r\n\r\nHeavy weapons comprise of everything the size of a machine gun or greater.\r\nThis includes assault cannons and miniguns as well as machine guns. You need \r\nat least 8 Strength and 8 Body to wield an assault cannon without a mount of \r\nsome kind (either a vehicle, gyromount, bipod or tripod).\r\n\r\nIf you are using a bipod or tripod to bypass the Strength and Body requirements\r\nthen you must be in the prone position to fire.\r\n\r\n^WSee Also: GYROMOUNT, PRONE^n\r\n',0,NULL),('SHADOW','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell reduces the ambient lighting in the area around\r\nthe caster. This causes penalties due to low light, and\r\nincreases the penalties from natural low light conditions.\r\nThis spell can be counteracted with the Light spell.\r\n\r\n^WSee Also: CAST, LIGHT^n\r\n',0,NULL),('CHEESE','Cheese is at home in musty old warehouses, where she spends\r\nmany years maturing and studying her art. Cheese requires\r\nher followers to smell bad, causing them to become withdrawn,\r\nwhich gives them more time to mature. Cheese is adept at the\r\narts of lactose intolerance, and all of her followers have\r\ngreat power in commanding the power of lactose.\r\n\r\nCheese shamans prefer to not interact with anyone who is not\r\ncovered in wine, this includes talking to them on the phone.\r\nHow can they tell over the phone? Cheese just knows.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"MAP OF TACOMA\" TACOMA','\r \r\nThere are two entries in this part of the Awake Atlas Database.\r\n \r\nUse the help command with the keywords stated in quotes:\r\n\"^WMAP E TACOMA^n\" to view the eastern half of Tacoma.\r\n\"^WMAP W TACOMA^n\" to view the western half of Tacoma.\r\n \r\n^cFor other maps see: ^Whelp MAP INDEX^n\r\n',0,NULL),('TARGET','Usage: ^gTARGET [mount number] ^n\r\n\r\nThis command is used to target a mounted weapon at a target.\r\nIf you are rigging a vehicle you can select which mount to\r\ntarget by putting the number refereed to the mount in the\r\n^WMOUNTS^n command in. Otherwise it will fire the gun you are\r\ncurrently manning or all of them.\r\n\r\n^WSee Also: MOUNT, MAN^n\r\n',0,NULL),('UNSUBSCRIBE','Usage: ^gUNSUBSCRIBE ^N\r\n\r\nUnsubscribe is the command used to take a remote controlled drone or\r\nvehicle off the subscription. To view the subscription list on a\r\nremote control deck, type \'subscribe\' with no arguments.\r\n\r\n^WSee Also: ^WSUBSCRIBE, CONTROL, RIG^n\r\n',0,NULL),('TASERS','Linked Attribute: ^gQuickness^n\r\n\r\nThe taser skill determines your ability to use a taser effectively. \r\nGenerally, they fire a small dart with a wire connected to it. Once the\r\ndart makes contact, an electrical charge flows down the wire, rendering\r\nthe victim unconscious. This is often times a weapon favoured by police\r\nin low-threat situations.\r\n',0,NULL),('SPIDER','Spider is the great weaver, the builder of all things. Her\r\nweb links everything, showing what was and what will be. She\r\nis eternal change, the cycle of life and death, the centre\r\nof all things. Her smile is both benevolent and fearsome, \r\naccording to the time and her mood. She waits patiently, for\r\nin time, all things come to her.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('UPGRADE','Usage: ^gUPGRADE ^n\r\n\r\nThis takes an automotive upgrade, and installs it into a vehicle.\r\nA vehicle workshop must be present and unpacked in the room to\r\nperform vehicle upgrades.\r\n\r\n^WSee Also: UNINSTALL, POP, REPAIR^n\r\n',0,NULL),('\"MAP I-5 SEATAC\" \"I-5 SEATAC\" \"I-5 SEA-TAC\"','\r \r\n ^cSee:^n ^WI-5 SEATTLE^n\r\n ||\r\n //\r\n ||\r\n //\r\n A. Seattle/Tacoma Airport ||\r\n B. Auburn Exit ||\r\n C. East Anselm, Tacoma ||\r\n ^cSee: ^WEAST TACOMA^n //\r\n || (A)\r\n ||\r\n //\r\n //\r\n ||\\_(B)\r\n \\\r\n //\r\n ||\r\n ||\r\n //\r\n ||\r\n ||\r\n \\\r\n ||\r\n //\r\n || _(C) \r\n ||/\r\n //\r\n //\r\n ^cSee: ^WWEST TACOMA^n //\r\n <<===/\r\n',0,NULL),('STATUS','This displays any spell, drug or toxin affects that are currently \r\naffecting you. It also displays a list of any spells you are sustaining.\r\n\r\n^WSee Also: CAST, MAGIC, RELEASE, SUSTAINED SPELLS^n\r\n\r\nAlso\r\n\r\nUsage: ^gSTATUS ^n\r\n\r\nThe Status command is used to check the total time left on your lease.\r\nIt returns the time left in real time.\r\n\r\n^WSee Also: HOUSES, LEASE^n\r\n',0,NULL),('ABILITIES','Usage: ^gABILITIES^n\r\n\r\nIf you are an adept, over time you will gain various abilities that represent\r\ncertain levels of mastery you\'ve achieved with your body. This command will\r\ndisplay any abilities you have learned, along with their level where applicable.\r\nThe number in yellow displays how many ranks of that power you currently have\r\nactivated.\r\n\r\n^WSee Also: ADEPTS, POWER POINTS, ACTIVATE^n\r\n',0,NULL),('SURVEY','Usage: ^gSURVEY^n\r\n\r\nThis command is used to display extra information about the\r\nroom you are presently in, like the size and how much cover\r\nthere is.\r\n\r\n^WSee Also: TALL^n\r\n',0,NULL),('\"DETECTION FACTOR\"','Detection factor is the average of the masking and sleaze programs you have\r\nrunning on your cyberdeck. It is a measurement of how hard it is for the system\r\nto monitor your actions. The higher it is the harder time the system has tracking\r\nyou. It is used on almost every action you take and is a key attribute for \r\nstealthy decking.\r\n\r\n^WSee Also: MATRIX, MASKING, TALLY^n\r\n',0,NULL),('\"DUAL WIELDING\"','\rThere are both penalties and bonuses to dual wielding weapons.\r\nWhile you get to have 2 attacks per round, you also suffer penalties\r\nto hit, making it harder to do damage. It\'s up to you whether or\r\nnot this is an acceptable sacrifice.\r\n',0,NULL),('SWITCH','Usage: ^gSWITCH^n\r\n\r\nThis command is used to switch you from between the front and\r\nthe rear sections of a vehicle. You can only do this if there\r\nis space available.\r\n\r\n^WSee Also: ENTER^n\r\n',0,NULL),('\"HACKING POOL\"','A Decker has a pool set aside specially for decking, or \"hacking.\" The Hacking\r\nPool can be used to help succeed in any utility tests while jacked into the\r\n^WMatrix^n, but not for any defensive utilities. The pool is equal to the\r\nDecker\'s ^WIntelligence^n plus their MPCP, divided by three.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECKS, POOLS, MAX, ASIST^n\r\n',0,NULL),('TOGGLE','Usage: ^gTOGGLE ^n\r\n\r\nTOGGLE shows you the current values of various toggles available on the MUD.\r\nSome common toggle features areas follows:\r\n\r\nafk Sets the AFK bit, which tells others that you are AFK\r\nautoexits Shows the obvious exits after the room description\r\ncompact Represses content expansion in equipment command\r\necho Tells and broadcasts are echoed to your screen\r\nfightgag Hides the fight details between other characters\r\nmovegag Hides the movement of other characters\r\nnoshout Represses shouts from being shown\r\nnotell Does not let others ^Wtell^n you anything\r\npker Turns on the PKER flag, meaning you can kill and be killed by\r\n other players. Note: once turned on, you can NOT turn this off.\r\nhired Toggles the HIRED flag, which assures players/imms running\r\n (non-automated) runs that you are taking part in it.\r\nautoassist You will automatically join in any fights a group member is\r\n taking part in.\r\ndriveby You will take part in any driveby\'s ordered by the driver of\r\n the car you are in.\r\nlongexits Autoexits will display exits as though you used the exit command\r\n instead of just directions.\r\nhardcore Hardcore Mode is explained in HELP HARDCORE\r\n\r\n^WSee Also: DISPLAY, WIMPY, PKER, HARDCORE^n\r\n',0,NULL),('TOTEMS','When a shaman chooses a totem, (s)he is choosing which part of nature to\r\nemulate. The shaman`s connectivity to the natural world depends on the\r\ntotem and the animal it represents. Since the totem is the source of the\r\nshaman`s power, it affects all aspects of the shaman`s life. The extent to\r\nwhich this influence is manifested is described in the specific totem \r\nlistings.\r\n\r\n^WSee Also: BEAR, CAT, COYOTE, DOG, EAGLE, GATOR, LION, OWL, RACCOON, RAT,\r\n RAVEN, SHARK, SNAKE, WOLF, WHALE, TURTLE, STAG, SPIDER, SCORPION,\r\n PYTHON, PUMA, PRAIRIE DOG, POLECAT, PARROT, OTTER, MONKEY, LIZARD,\r\n LEOPARD, JAGUAR, JACKAL, HYENA, GOOSE, GECKO, FOX, FISH, ELK, DOVE,\r\n CROCODILE, CRAB, COBRA, CHEETAH, BULL, BOAR, BAT, BADGER, MOUSE,\r\n DOLPHIN^n\r\n',0,NULL),('KOBOROKURU','Japanese dwarves, called ^Wkoborokuru^n, are slightly smaller than\r\ntheir western counterparts and possess extensive body hair. Like\r\nother metahumans, koborokuru are not looked upon kindly in Japanese\r\nsociety. In fact, Japanese anti-metahuman prejudice has saddled\r\nkoborokuru with an undeserved reputation as rude and primitive\r\nindividuals. Like gnomes, koborokuru prefer rural and wilderness\r\nareas over urban environments.\r\n',0,NULL),('\"HEALTHY GLOW\"','Category: ^gHEALTH^n\r\nDuration: ^gPERMANENT^n\r\n\r\nLike a day at the spa. Other than making you feel refreshed it has no\r\nin game mechanics.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('HANDRAZORS HANDSPURS HANDBLADE','These cyberweapons use the cyber implants skill to damage opponents. \r\nHand blades extend opposite the thumb and are more likely to cause \r\nharm while spurs extend from the back of the wrist and have greater\r\npotential for total damage. Razors extend out from underneath the nails\r\nand their damage potential falls into the lowest category.\r\n\r\n^WSee also: RETRACT, CYBER IMPLANTS^n\r\n',0,NULL),('\"TRAUMA DAMPENER\"','\rTrauma dampener is a form of cultured bioware that helps alter the\r\nbody\'s perception of damage. If the user suffers physical damage it\r\nshifts one box of damage to mental, if the damage is mental then it\r\nerases one box of damage.\r\n',0,NULL),('TRIDEO','Usage: ^gUSE trideo^n\r\n\r\nTrideo sets are the fifth world equivalent of televisions. They have full\r\n3-Dimensional display. In game terms Trideo sets periodically display various\r\nmessages, news reports, adverts while switched on.\r\n',0,NULL),('TERMINALS','Terminals are the forum of inter-player communication on Awakened Worlds.\r\nThere are different terminals for different purposes -- for example,\r\na standard mortal terminal, a terminal for immortals, a terminal for fun \r\nsocial messages, etc. Naturally, not all players may be allowed to\r\nread all types of terminals.\r\n\r\nType \"look terminal\" to see the messages already posted on a terminal. Type\r\n\"write \" to post a message to a terminal; terminate a message with\r\na \'@\' as the first character on a line. Type \"read \" to read a\r\npost. Type \"remove \" to remove your own files. Typing \"reply\r\n\" will automatically start your writing a new message, with the same\r\nheader as the message you are replying to with an \"Re: \" appended to the\r\nbeginning.\r\n\r\n^c< 10P 10M > look at terminal \r\n< 10P 10M > write Am I using these boards correctly?\r\n[writes the message; terminates with a \'@\']\r\n< 10P 10M > look at terminal\r\n< 10P 10M > read 6\r\n< 10P 10M > remove 6\r\n< 10P 10M > reply 7\r\n',0,NULL),('\"MAGIC RESISTANCE\"','This power makes the adept more resistant to any spells used on him/her\r\nthat they are trying to resist. Each level adds an extra die.\r\n',0,NULL),('TURTLE','Turtle exits in harmony with his environment. Though fertile,\r\nhe feels little responsibility towards his young. Turtle sees\r\nsurvival as a privilege to be earned. He finds combat an alien\r\nconcept and prefers to hide from danger, relying on his hard\r\nshell to protect him. Turtle shaman feel little urge to protect\r\nothers, even when doing so poses no danger to them. Turtle\r\nshamans tend to go through life in a detached state, observing\r\nthings rather than becoming involved. This innate lack of\r\ncuriosity often makes it difficult to rouse them to action.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('UNBOND','Usage: ^gUNBOND ^n\r\n\r\nThis command is used to sever a foci\'s bond to its owner. This\r\nis used where you want a foci to no longer serve it\'s present owner\r\nbut don\'t have the karma to rebond it, or you want to rebond one\r\nof your own foci.\r\n\r\n^WSee Also: BOND, FOCI^n\r\n',0,NULL),('UPLOAD','Usage: ^gUPLOAD ^n\r\n\r\nThis will transfer a file from your cyberdeck\'s storage memory to the\r\nDatastore. It can only be used when connected to the Matrix.\r\n\r\n^WSee Also: DOWNLOAD, MATRIX, CYBERDECK, DATASTORE^n\r\n',0,NULL),('VEMOTE','Usage: ^gVEMOTE ^n\r\n\r\nThe vemote command is a variation on emote, used for a driving automobile,\r\nbike or drone.\r\n\r\nExamples:\r\n\r\nvemote does a wheelie down Ridgeway Street\r\n\r\n< 10P 10M > Your vehicle does a wheelie down Ridgeway Street.\r\n\r\nPeople would see (if you were riding a Yamaha Rapier)\r\nA Yamaha Rapier does a wheelie down Ridgeway Street.\r\n\r\n^WSee also: DRIVE, RIG^n\r\n',0,NULL),('VCR \"VEHICLE CONTROL RIGS\"','Vehicle control rigs allow a rigger to engage in a full simsense link\r\nwith a mobile machine, such as a car, truck, panzer, helicopter, or\r\ndrone. It is a form of cyberware which augments synaptic functions in\r\nneural pathways, but only in the context of rigging.\r\n\r\nDue to how VCRs change the neural pathways in the brain, and how the\r\nbrain grows around it, VCRs cause penalties to decking. You lose 1\r\nhacking pool per VCR point plus the difficulty of all tests that take\r\nplace in the matrix is increased.\r\n\r\n^WSee also: RIG, CONTROL POOL, RIGGERS, REMOTE CONTROL DECKS^n\r\n',0,NULL),('\"MISSILE LAUNCHERS\"','Linked Attribute: ^gIntelligence^n\r\n\r\nThis skill is used for launching hand held guided missiles and rockets.\r\nIt\'s important to have this skill if you plan to use them, as trying to\r\nuse them without it can have disastrous consequences.\r\n',0,NULL),('\"SPELL SHROUD\"','\rThis ability allows adepts to hide their presence from detection spells.\r\nEach level of the power adds an extra die to the spell resistance test.\r\nThis power does not hide the adept from being spotted in via astral space.\r\n',0,NULL),('GUNNERY','Linked Attribute: ^gIntelligence^n\r\n\r\nGunnery is the skill used for firing all mounted weapons. This includes\r\nweapons mounted on vehicle mounts and turrets.\r\n',0,NULL),('CREDSTICKS','Credsticks are the most common form of currency in 2064. They are commonly\r\nshaped like a pen, and all have a small display which shows the current\r\nbalance of the credstick. Credsticks can basically be considered electronic\r\nmoney -- universally accessible and accepted, they take away all the hassle\r\nof paper money, and have built-in security measures, in addition.\r\nStandard credsticks (typically constructed from plastic or steel) use a\r\n6-digit passcode for security. Silver credsticks (made either from silver\r\nor, less often, titanium) have a thumbprint screen. Platinum credsticks, the\r\nhighest quality and most expensive, sometimes made from emerald, have a\r\nbuilt-in retinal scanner. All levels of credsticks allow only the owner to\r\naccess the account.\r\n\r\nUnlike paper money, however, credsticks leave a trail. Because of this,\r\npaper money is always used for the less legal activities.\r\n\r\n^WSee Also: ACTIVATE, CRACK, TRANSFER, TYPE, EXAMINE^n\r\n',0,NULL),('BANK WITHDRAW DEPOSIT BALANCE WIRE','Usage: ^gWITHDRAW \r\n DEPOSIT \r\n TRANSFER credstick\r\n TRANSFER account\r\n WIRE ^N\r\n\r\nCommands to take money out of the bank, put money in the bank, or see how\r\nmuch money you have in the bank. Because all ATMs are connected through the\r\nGlobal Matrix, you may use any ATM no matter where your account is held.\r\nUsing transfer, you can transfer nuyen from your bank account onto a\r\ncredstick that has been personalized by you.\r\n\r\n^c< 10P 10M > transfer 1500 credstick < transfers from account to credstick\r\n< 10P 10M > transfer 5000 account < transfers from credstick to account^n\r\n\r\nYou can also send money through the system to people. They do not have to\r\nbe logged on to receive it. All transfers are accompanied with a mail telling\r\nthem how much you have sent.\r\nExample:\r\n\r\n^c< 10P 10M > wire 5000 che^n\r\n\r\nThat would send the player name Che 5000 nuyen.\r\n\r\n^WSee Also: ACTIVATE, CREDSTICKS^n\r\n',0,NULL),('FOOT ANCHOR','This piece of cyberware extends a heavy-duty spur through the heel\r\nof the users foot and embeds itself into the ground. It is dual\r\npurpose, it can be used to anchor the user to the ground, giving\r\nextra recoil compensation or it can be used as a weapon.\r\n\r\nWhile it is extended the user cannot dodge or run as fast.\r\n',0,NULL),('\"COMBAT POOL\"','The Combat pool applies to all players in Shadowrun. The pool represents the\r\nextra attention a player gives to their offensive or defensive posture. The\r\npool can be used to increase your chance of success in any combat related tests\r\nsuch as ^WPistols^n, ^WEdged Weapons^n, or any other similar tests. The Combat\r\nPool is equal to a character\'s ^WQuickness^n, ^WIntelligence,^n and ^WWillpower^n\r\ndivided by two, rounded down.\r\n\r\n^WSee Also: POOLS, CPOOL, DODGE POOL, BODY POOL^n\r\n',0,NULL),('\"COMBAT SENSE\"','Adds a number of dice equal to its rating to the adept\'s combat pool.\r\n\r\n^WSee Also: ABILITIES, COMBAT POOL^n\r\n\r\nCategory: ^gDETECTION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell increases the combat pool of the target by half of the\r\nsuccesses made when casting up to a maximum of the force.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('EQUIPMENT','Gives you a list of all the equipment you\'re wearing, holding, and wielding.\r\n\r\n^WSee Also: INVENTORY^n\r\n',0,NULL),('ANALYZE','Test: CONTROL\r\nUtility: ANALYZE\r\nUsage: ^gANALYZE \r\n ANALYZE ^n\r\n\r\nIf you want to check out the stats of a host or make sure\r\nthe security tally isn\'t sky rocketing, you will make use of\r\nthis matrix command. You can also use it to find out the type\r\nand rating of IC or find out if a file has any IC protecting it.\r\nWhen analysing a host it will return the values in the form of\r\n#/#/#/#/#. This represents the hosts Access, Control, Index, Files\r\nand Slave ratings, respectively. This is commonly referred to as\r\nthe ACIFS rating of a host.\r\n\r\n^WSee ALso: MATRIX, UTILITIES, PROGRAMS, DECRYPT, DISARM, DOWNLOAD^n\r\n',0,NULL),('ENCEPHALON','The Encephalon cyberware is an expert-system driven microcomputer\r\nthat is wired directly into your brain. It uses it\'s processing power\r\nto take over \"background\" processes and freeing up the users mind\r\nfor more important cognitive tasks.\r\n\r\nIt adds hacking pool dice equal to its rating, and also Task Pool\r\ndice that are used for any Int linked tests.\r\n',0,NULL),('\"METABOLIC ARRESTOR\"','When mortally wounded the metabolic arrestor kicks in and places\r\nthe body in a state close to metabolic stasis, allowing the user\r\nto slow down the rate at which they bleed and suffer further damage.\r\n',0,NULL),('\"PLATELET FACTORY\"','Platelet factories increase the body\'s production of platelets to \r\nhelp wounds clot quicker, lowering damage for physical wounds.\r\nThe large amount of platelets present in the blood can lead to\r\nserious complications however, such as heart attack or aneurysms.\r\nTo offset this anticoagulants (such as aspirin) must be taken once\r\nper MUD day. Failure to do this can cause you to suffer heart failure\r\nand die.\r\n',0,NULL),('METAMAGIC','Usage: ^gMETAMAGIC^n\r\n\r\nMetamagic is a set of powerful techniques learnt by initiates.\r\nThey go above and beyond normal magic lessons but require intense\r\nstudy and dedication to use. The metamagic command shows you a\r\nlist of metamagics you know. Ones in red require you to seek out\r\na teacher to teach you more about the subject.\r\n\r\n^WSee Also: INITIATE, INITIATION, MASKING, CLEANSING, REFLECTION^n\r\n',0,NULL),('\"MAP SEA NE\" \"SEATTLE NE\"',' \r\n //\r\n //\r\n //\r\n // <-\r\n // \r\n // 1 E 3| 4\r\n // <-X--o-----o-----o-----o 7\r\n // | | | |\r\n// | 2->| | |\r\nIntercity | | | |\r\n Five o-----o-----o-----o 8\r\n | | | |\r\n | | | | A \r\n | | | | 5 | 6\r\n o-----o-----o-----o-----o--+--o 9 \r\n | | | | | | |\r\n C--| | | | | B |\r\n | | | | | |\r\n <-X--o-----o-----o-----o-----o-----o 10\r\n | | | | | |\r\n o | | | D | |\r\n | | | | | |\r\n o-----o-----o-----o-----O 11\r\n / | | | |\r\n o | | | |\r\n / | | | |\r\n <- o-----o-----o-----o 12\r\n |\r\n |\r\n |/\r\n \\___________________________________ Intercity\r\n \\___________________________________ 90\r\nKey: o - intersection\r\n X - on ramp link\r\n A - Aztechnology Pyramid\r\n B - Aztechnology Magic Academy\r\n C - Mitsuhama Tower\r\n D - UCASBank\r\n E - Herbie\'s Herbals (Talismonger)\r\nStreet Index:\r\n1. Fifth Street 7. Harrison Boulevard\r\n2. Sixth Street 8. Park Avenue\r\n3. Seventh Street 9. Gray Street\r\n4. Eighth Street 10. Broadway \r\n5. Ninth Street 11. Espanoza Way \r\n6. Tenth Street 12. Ridgeway Street\r\n',0,NULL),('\"MAP SEA NW\" \"SEATTLE NW\"',' \r\n A B\r\n 8 9 10 | 11 12 13 |\r\n 6. o-----o-----o-----o-----o-----o----->\r\n | | | | | |\r\n C | | | | | |\r\n | | | | | | |\r\n 5. o-----o-----o-----o-----o-----o-----o\r\n | | | | | |\r\n | | | | | |\r\n | | | | | |\r\n 4. o-----o-----o-----o-----o-----o\r\n _/ | | | |\r\n _/ ^ | | D-| |\r\n / 7. | | | |\r\n o 3. o-----o-----o-----o\r\n _/ |\r\n _/ | \r\n / |\r\n 1. <- 2. o--X-->\r\nStreet Index:\r\n 1. Denny Way 7. Northwest First\r\n 2. Harrison Street 8. Northwest Second\r\n 3. Aurora Avenue 9. Northwest Third\r\n 4. Denny Way (continued) 10. Northwest Fourth\r\n 5. Valley Road 11. Northwest Fifth\r\n 6. Highland Drive 12. Northwest Sixth\r\n 13. Northwest Seventh\r\nLocations:\r\n A. La\'Charne Restaurant B. I-5 On ramp\r\n C. Lone Star 17th Precinct D. Seattle Library \r\n',0,NULL),('\"MAP SEA SE\" \"SEATTLE SE\"','\r \r\n // \\ \r\n // <-o-----o---X--> 7 \\ \r\n // | | \\ \r\n // |-M | \\\r\n // | | \\\r\n|| <-o-----o-----o-----o 6 \\___ Intercity\r\n|| | | | | ^ \\___ 90\r\n|| | | D | H |-K /\r\n|| | | | | | | /\r\n|| <-o-----o-----o-----o-----o 5\r\n|| | | | | | |\r\n|| | E--| |-L |--A--|\r\n|| | | | | | |\r\n|| <-o-----o-----o-----o-----o 4 ^\r\n|| | | | | | | |\r\n|| N-| | | | G | B J X\r\n|| | | | | | | | |\r\n|| <-o-----o-----o-----o-----o-----o-----o-----o-----o 3\r\n|| | | | | | | | | |\r\n|| | | C | |--F | | | | |\r\n|| | | | | | | | | |\r\n|| X-----o-----o-----o-----o-----o-----o-----o-----o-----o 2\r\n|| 8 9 10 11 | | | | 16\r\n|| | | | |\r\n|| | | | |\r\n|| o-----o-----o-----o 1\r\n 12 13 14 15\r\nIntercity\r\n Five\r\nDowntown Seattle/Southeast Commercial Sector\r\nKey: A. Seattle Center/Space Needle/Monorail Complex\r\n B. Renraku Arcology\r\n C. Big Rhino\r\n D. Easy Diver Coffin Motel\r\n E. Figg\'s Gym\r\n F. Dante\'s Inferno\r\n G. Neophytic Guild\r\n H. Crazy Lenny\'s Driving Deals\r\n J. Stuffer Shack\r\n(I omitted to avoid confusing with a path)\r\n K. Zalensky\'s Electronics \r\n L. Action Computers and Electronics\r\n M. Krishna\'s\r\n N. Club Penumbra\r\nStreet Index:\r\n1. Boren Avenue 9. Second Street\r\n2. Seneca Street 10. Third Street\r\n3. Spring Street 11. Fourth Street\r\n4. Ridgeway Street 12. Fifth Street\r\n5. Espanoza Way 13. Sixth Street\r\n6. Whitman Road 14. Seventh Street\r\n7. Broadway 15. Eighth Street\r\n8. First Street 16. Ninth Street\r\n',0,NULL),('\"MAP SEA SW\" \"SEATTLE SW\"','\r \r\n 12\r\n /\r\n /\r\n o\r\n _/|\r\n _/ |\r\n / |\r\n 11 o-----o-----o-----o\r\n | | | |\\_\r\n | C | | | \\_ A\r\n | | | | | /\r\n 10 o-----o-----o-----o-----o\r\n | | | | |\r\n | | | | |\r\n | | | | | //\r\n 9 o-----o-----o-----o-----o--X-> //\r\n | | | | //\r\n | | | | //\r\n | | | | //\r\n 8 o-----o-----o-----o----> ||\r\n | | | | ||\r\n | | | | || \r\n | | | | || \r\n 7 o-----o-----o-----o--X-> || \r\n | | | | || \r\n |_D | E | | ||\r\n | | | | | ||\r\n 6 B-o-----o-----o-----o----> ||\r\n 1 | | | ||\r\n | | o ||\r\n | | / ||\r\n 5 o-----o---o---> ||\r\n 2 3 4 ||\r\n Intercity\r\n Five\r\nKey: o = interchange \r\n X = onramp link to freeway\r\n A = Seattle State Park\r\n B = Seattle Docks\r\n C = Biohyde\r\n D = Hellhound Bus Depot\r\n E = Shintaru Technologies\r\nStreet Index:\r\n1 = Harbour Avenue 7 = Espanoza Way \r\n2 = Roy Street 8 = Whitman Road\r\n3 = Market Street 9 = Broadway\r\n4 = Main Street 10 = Gray Street\r\n5 = Spring Street 11 = Park Avenue\r\n6 = Ridgeway Street 12 = Denny Way\r\n \r\n',0,NULL),('\"GRENADE LAUNCHERS\"','Linked Attribute: ^gIntelligence^n\r\n\r\nGrenade launcher skill allows you to use grenade launchers of various sorts.\r\nThe majority of grenade launchers come as weapon accessories and normally\r\nmount under the barrel. Because of their size and function, they cannot\r\nbe mounted to all weapons (such as ^Wpistols^n and ^WSMG^ns).\r\n',0,NULL),('\"MAP TARISLAR\" \"TARISLAR\"',' \r\n 3. 4. \r\n v (B) v \r\n __________|_____ 2.\r\n | | \r\n | |\r\n | |\r\n (A)_| |\r\nTo | |\r\nEAST PUYALLUP | |\r\n / | (C)_|__(D)\r\n / | 5. |\r\n -----------o---o------------o 1.\r\n |\r\n | \r\n |____(E) 1. Coleman Street\r\n | 2. Swan Boulevard\r\n | 3. Abernathy Street\r\n /| 4. Kennedy Avenue\r\n To Highway | 5. Sims Drive\r\n 229 | ================\r\n (F) A. Abandoned Warehouse\r\n B. The Blue Wyvern\r\n C. Abandoned Police Dept.\r\n D. Saeder-Krupp Research Center\r\n E. Abandoned Mini-Mall\r\n F. Ly\'trelli Imports\r\n',0,NULL),('TALISMONGERING','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis knowledge skill is used as a background skill for enchanting \r\nfoci. It covers analysis, gathering and manufacture of magical \r\nmaterials. It is also used for designing foci. This skill is\r\ncurrently not supported or implemented in the game.\r\n',0,NULL),('PRAIRIE DOG','Prairie Dog is playful, fun-loving and friendly. He is not\r\nnaive, however, always keeping an eye out for danger. He\r\nrelies on his family and friends to help him as he helps\r\nthem. Prairie Dog shamans pride themselves on making friends\r\nwith neighbours and building a support network. They always\r\nknow multiple ways of getting somewhere and rarely follow the\r\nsame route twice in a row.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"DERMAL PLATING\"','Dermal plating involves surgically grafting material to the skin\r\nin order to add more protection. While this works, it also makes\r\nthe person using it very grotesque. Higher rating Dermal Plating\r\njust adds more plates to the skin. \r\n\r\nDermal Plating adds to the body rating, but it only adds to damage\r\nresistance tests. It does not add armour of any sort.\r\n\r\n^WSee Also: DERMAL SHEATHING^n\r\n',0,NULL),('\"TASK POOL\" \"INTELLIGENCE POOL\"','The task pool is used to augment tests of intelligence linked skills,\r\nlike Computers or Launch Weapons. The task pool is added as extra\r\ndie.\r\n\r\n^WSee Also: POOLS^n\r\n',0,NULL),('PAYDATA','\rPaydata is a type of file that is of value to someone. Generally\r\nthey are sold to data fences who then ship the data on to the people\r\nwho want it. Once downloaded paydata starts to lose its value, the\r\nlonger you keep it around the less it will be worth. No one wants old\r\ndata. Also, the amount of data on the market affects the price. Every\r\npiece of paydata sold lowers the price of all paydata from the same\r\nsecurity rated hosts for a temporary time.\r\n',0,NULL),('HOLSTER SHEATH STRAP','Usage: ^gHOLSTER \r\n SHEATH ^n\r\n\r\nThis command is used to place a weapon into a holster/sheath, to\r\nprepare it for readying and drawing in combat.\r\nIf you have more than one holster sharing a name you can access the\r\nitems past the first by using 2.holster, 3.holster etc.\r\n\r\n^WSee Also: READY, DRAW^n\r\n',0,NULL),('\"BODY POOL\"','Body pools represents extra dice you are throwing into damage\r\nresistance tests. It is used when you either have a low chance\r\nof dodging the incoming attack, or have high armour values.\r\n\r\n^WSee Also: COMBAT POOLS, DODGE POOL^n\r\n',0,NULL),('\"THROWING WEAPONS\"','Linked Attribute: ^gStrength^n\r\n\r\nThe throwing weapon skill allows you to use throwing weapons effectively\r\nin combat. These include knives, shuriken, and grenades.\r\n\r\n^WSee Also: THROW, GRENADES^n\r\n',0,NULL),('MATERIALIZE DEMATERIALIZE','Usage: ^gORDER MATERIALIZE\r\n ORDER DEMATERIALIZE^n\r\n\r\nThis command causes a spirit to take on a physical form. It can\r\nthen interact with the physical plane, allowing it to enter combat\r\nand use powers on beings with no astral presence.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('PROGRAMS PERSONAS','All Deckers must have certain programs just for their deck to run. Programs\r\nare much like the skeleton of the Deck, without them one cannot jack in.\r\n\r\nThere are four programs: Bod, Evasion, Masking and Sensors.\r\n\r\nOnly Bod and Sensors are needed to start up a cyberdeck. But trying to run\r\non the matrix without Evasion and Masking is very difficult.\r\n\r\nThe total ratings of all four programs cannot exceed three times the ^WMPCP^n\r\nof the deck.\r\n\r\n^WSee Also: MPCP, CYBERDECK, BOD, EVASION, MASKING, SENSORS, UTILITIES\r\n ACIFS^n\r\n',0,NULL),('NERVESTRIKE','Usage: ^gNERVESTRIKE^n\r\n\r\nThis command is used to toggle the adept power of Nerve Strike.\r\nWhen it is toggled on it will override all other adept melee powers\r\nlike Killing Hands and Distance Strike.\r\n\r\n^WSee Also: NERVE STRIKE^n\r\n',0,NULL),('WEATHER','\rIf you\'re uncertain whether the sun is shining or the rain is pouring down.\r\n',0,NULL),('\"BOOSTED ATTRIBUTES\"','Usage: ^gBOOST ^n\r\n\r\nThis is a limited version of the Improved Attribute power. Although\r\nmuch cheaper it only lasts for a limited time which depends on the\r\nattribute being boosted and the user\'s magic rating. Once the boost\r\nwears off the user risks facing drain depending how high their\r\nattribute is boosted.\r\n\r\nThe power must first be activated before you can boost with it.\r\n\r\n^WSee Also: ACTIVATE^n\r\n',0,NULL),('\"ASSAULT RIFLES\"','Linked Attribute: ^gQuickness^n\r\n\r\nThe assault rifle skill allows you to use the more powerful assault rifles.\r\nTheir use is different than that of a standard ^Wrifle^n, and hence fall under\r\na different category. All rifles however may mount a barrel, an under-barrel\r\nand a top mounting accessory.\r\n\r\n^WSee Also: RIFLES^n\r\n',0,NULL),('ASSENSE','Usage: ^gASSENSE ^n\r\n ^gASSENSE spell^n\r\n ^gASSENSE ^n\r\n\r\nThis command is used to gain information about a person or objects\r\naura that can not be found by just looking at them. For people it can\r\nreveal the state of their magic, their grade, the location of any implants\r\nand much more. For objects it can tell you their magical purpose, ratings\r\nand who bonded them. \r\n\r\nIf you are assenssing a person and put the word spell after their name, you \r\nwill assense the auras of any spells cast on that person instead of their \r\npersonal aura.\r\n\r\nYou can also assense a piece of equipment someone is wearing by specifying\r\nthe equipment name after the name of the person.\r\n\r\n^WSee Also: AURA READING, PERCEIVE^n\r\n',0,NULL),('LANGUAGE','Usage: ^gLANGUAGE\r\n LANGUAGE ^n\r\n\r\nThis command is used to list the languages you know and also to\r\nswitch between languages. Whichever language you currently have\r\nset is the language you will perform all speaking actions in.\r\n',0,NULL),('BINDING','Usage: ^gORDER BINDING ^n\r\n\r\nThe binding power causes a target to become stuck to the ground leaving\r\nthem completely incapable of moving from the spot they are standing.\r\nThis prevents movement from room to room and also prevents a target closing\r\nin melee combat.\r\n\r\n^WSee Also: ORDER^n\r\n',0,NULL),('BIOTECH','Linked Attribute: ^gIntelligence^n\r\n\r\nThe biotech skill is basically a medical skill covering everything from\r\nfirst aid to cyber implants. For people who have fallen unconscious from\r\ndeadly wounds, only someone with biotech can stabilize them and keep\r\nthem from dying.\r\n\r\n^WSee Also: TREAT^n\r\n',0,NULL),('BIOWARE','Usage: ^gBIOWARE^n\r\n\r\nBioware is a type of organically grown equipment, much like Cyberware only\r\nit does not have an essence cost. There are various items of Bioware around\r\nin the game, all having strange side affects and advantages. All metahumans\r\ncan take a maximum of 9 points of bioware. However, once it begins to exceed your\r\nessence index you suffer severe penalties, such as slower healing, less overflow\r\nand lower resistance to drugs and pathogens.\r\n\r\nBioware is notoriously incredibly expensive.\r\n\r\n^WSee Also: CYBERWARE, ESSENCE, ESSENCE INDEX^n\r\n',0,NULL),('DATASTORE DS','A Datastore. Datastores are usually the most valuable parts of any system,\r\nsecond to the CPU. Datastores hold information, or files. From any decker\'s\r\npoint of view, this is where all the loot is. Datastores also tend to be\r\nheavily loaded with protective IC.\r\n\r\n^WSee Also: MATRIX, DECKER, UPLOAD, DOWNLOAD^n\r\n',0,NULL),('\"HYDRAULIC JACKS\"','\rHydraulic pumps are placed in the users legs which assist\r\nwith both jumping and landing.\r\n',0,NULL),('CUSTOMIZE','Usage: ^gCUSTOMIZE ^n\r\n\r\nThis allows you to customize the three descriptions you may have in Awake: your\r\nAstral Reflection, your physical appearance, and your Matrix Persona. With\r\nthis command, you can customize all of their characteristics. You can also use\r\nit to write a character background. This is visible only to imms and may come\r\ninto use during imm runs.\r\n\r\n^C1) Alias:^n\r\nThis is for the keywords that will work for interaction with others in\r\nthe same room as you. Always make sure your name is one of the aliases\r\nin the list.\r\n\r\n^C2) Short Description:^n\r\nThis is what you will appear as, the \'name\' of you in the room. This is\r\nnot the same as your character name, in fact it is preferred to be\r\nsomething descriptive of your character, like for example:\r\n\r\n^cA hairy stout elf with yellow eyes^n\r\n\r\n^C3) Room Description:^n\r\nThis is what people will see when they glance in a room that you are\r\npresent in. Like for example:\r\n\r\n^cA hairy elf covered in tattoos is standing here.^n\r\n\r\nIf you are customizing your physical description, this is replaced with\r\nvoice. For example:\r\n\r\n^cA deep throaty male voice^n\r\n\r\n^C4) Look Description:^n\r\nThis is the description people will see when they look directly at you.\r\nWe suggest you go crazy with your creativity and make a nice description\r\nthat covers many details about your character.\r\n\r\nTo end the description editors, you simply type \'@\' alone on\r\nthe last line. To exit the customize menu type \'q\' to quit.\r\n\r\n^C5) Arriving Text:^n\r\nThis is the text that people see when you arrive in a room. The format is:\r\n^c the ^n \r\nFor Example a leaving description of:\r\n\r\n^ccasually strolls from^n\r\n\r\nWould display the message:\r\n\r\n^cA hairy elf covered in tattoos casually strolls from the north.^n\r\n\r\n^C6) Leaving Text:^n\r\n\r\nThis is the text that people see when you leave a room. The format is:\r\n^c ^n\r\nFor Example a leaving description of:\r\n\r\n^csneaks^n\r\n\r\nWould display the message:\r\n\r\n^cA hairy elf covered in tattoos sneaks south.^n\r\n\r\n^C6) Height:\r\n7) Weight:^n\r\nThese are used to set your height and weight, you can choose the rough size\r\nyour character is and it will randomly generate the height and weight within\r\nthose limits. You cannot set this once you are out of Newbie status.\r\n\r\n^WSee Also: DESCRIPTION, REMEMBER, POSITION^n\r\n',0,NULL),('\"MAP OF COUNCIL ISLAND\" \"COUNCIL ISLAND\"',' A ?\r\n |\r\n 1 o ?\r\n | | |\r\n o ?-s-s-s-s F\r\n | |\r\n o o\r\n | |\r\n o-----o-10 \r\n |\r\n3 o 2 o\r\n| | | |\r\no-o-o-o-o-o-4 B\r\n /|\r\n o o D\r\n / |\r\n o-5 | 6\r\n | |\r\n 7-o---o---o-o-o-9 C\r\n | /|\r\n o / ?\r\n | /\r\n 8 /\r\n /\r\n================E============\r\nI-90\r\n1. Aqua Center\r\n2. Council Island Inn\r\n3. Grand Council Lodge\r\n4. C.I.P.D.\r\n5. Medicine Lodge Hollow\r\n6. Council Island Hospital\r\n7. Friendship Restaurant\r\n8. South Island Clinic\r\n9. Eagle Lodge \r\n10. Forest\r\n \r\nA. Aqua Lane\r\nB. Council Ave\r\nC. Visitor\'s Vista\r\nD. Healer\'s Path\r\nE. I-90\r\nF. Stream \r\n',0,NULL),('\"BLIND FIGHTING\"','The Blind Fighting adept power reduce the penalties associated\r\nwith fighting with a vision impairment, such as darkness or fog,\r\nby half.\r\n',0,NULL),('\"ADRENAL PUMP\"','The adrenal pump is an bioware modification to the users adrenal gland which\r\ncauses higher and more rapid onset of adrenaline rush. It can be triggered\r\nduring stressful situations or by manual intake of the drug ACTH. \r\n\r\nWhen activated it grants the user +1 Quickness, +1 Strength, +1 Willpower\r\nand +2 Reaction.\r\n\r\nAdrenal Pumps are not compatible with move-by-wire.\r\n',0,NULL),('PISTOLS','Linked Attribute: ^gQuickness^n\r\n\r\nPistol skill governs your ability to use pistols of all sizes. Most places\r\nallow you to carry a light or hold-out type pistol. Standard pistols allow\r\nyou to mount barrel and top mounting accessories only. Revolvers cannot\r\nuse silencers or sound suppresses, while hold-out pistols cannot mount any\r\naccessories.\r\n',0,NULL),('\"CEREBRAL BOOSTER\"','Cerebral boosters are treatments which boost the speed the brain\r\ncan process information. Available in two levels, the first level\r\ngrants the user +1 intelligence, which affects both dice pool and\r\nreaction. The second level adds an extra +1 intelligence and allows\r\nthe user access to an extra dice for their intelligence task pool.\r\n\r\n^WSee Also: TASK POOL^n\r\n',0,NULL),('ETIQUETTE','Linked Attribute: ^gCharisma^n\r\n\r\nEtiquette skills are presently used only for Availability tests. Each type\r\nof etiquette skill is used in different situations. Mostly, street\r\netiquette will be used when trying to order, but depending on the location\r\nand race of the shop keeper, others may be more appropriate.\r\n\r\n^WSee Also: BUY^n\r\n',0,NULL),('\"SPELL POOL\"','Mages and Shamans use the spell pool to augment any sorcery actions\r\nthey make, this includes the actual casting of the spell and any drain\r\nthey may take from it. It is equal to their Intelligence + Willpower +\r\nMagic divided by 3.\r\n\r\n^WSee Also: SORCERY, MAGES, SHAMANS, POOLS, DRAIN, SDEFENSE, REFLECT^n\r\n',0,NULL),('\"DATA BROKERAGE\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nData brokerage is used as a complementary skill when negotiating better\r\npaydata prices. It is also used to define the highest level you can program\r\nan evaluate utility at.\r\n',0,NULL),('\"NERVE STRIKE\"','This technique allows the adept to strike pressure points on their\r\nenemy\'s body and slow them down. It acts against their quickness \r\nattribute and any person who\'s quickness is reduced to 0 can no longer\r\nmove.\r\n\r\n^WSee Also: NERVESTRIKE^n\r\n',0,NULL),('\"TRUE SIGHT\"','This power makes the adept more resilient to illusion spells. It adds an\r\nextra dice to all spell resistance tests against such spells.\r\n',0,NULL),('WIZLIST IMMLIST','\rLists the most powerful beings on the mud.\r\n',0,NULL),('WILLPOWER','\rWillpower represents the strength of your mind, in other words, your mental\r\nstability, determination, and your self control. For a ^Wmage^n or ^Wshaman^n this\r\ncan be one of the most important stats because it represents their astral\r\nstrength and it helps them resist drain from ^Wspells^n. If you are a mundane, \r\nwillpower helps you resist mana type spells (spells which attack the mind\r\nto cause damage). During the late 1980\'s and 1990\'s many people were addicted\r\nto network text games called \'muds\' (multi-user dungeons). Obviously those\r\npeople had low willpower.\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"ASPECTED MAGICIAN\"','There are five types of aspected magicians. Elementalists who cast \r\nspells and conjure elementals related only to their element. Sorcerers \r\nwho cast all spells but summon no spirits. Conjurers who conjure\r\nspirits but cast no spells. \r\n\r\nShamanists who can both cast spells and summon spirits, but only those\r\nrelated to their totem. For example Cat shamans cast only illusion \r\nspells and summon only city spirits.\r\n\r\nAnd somatic adepts also called physical adepts or just adepts.\r\nElementalists, conjurers, and shamanists can astrally perceive but not\r\nastral travel. Adepts may buy the astral perception power but it still \r\ndoes not allow them to astral travel.\r\n\r\n^WSee Also: HERMETIC, SHAMAN, ADEPTS^n\r\n',0,NULL),('\"POLICE PROCEDURES\"','Linked Attribute: ^gIntelligence (Knowledge Based)^n\r\n\r\nThis skill is used along with the examine command to tell you the legality of\r\nan item. It will give you both its general legality and the legality of it in the\r\narea you are currently in.\r\n\r\n^WSee Also: EXAMINE^n\r\n',0,NULL),('\"PAIN EDITOR\"','Usage: ^gACTIVATE PAIN EDITOR^n\r\n\r\nA Pain editor is one of the more powerful pieces of bioware available.\r\nWhen activated it totally removes all sensation of pain. Someone hit\r\nby a bullet with a pain editor activated wouldn\'t even notice it until\r\nthey saw the wound with their own eyes. All penalties from mental damage\r\nare removed, and if you reach 0 mental condition you will not fall\r\nunconscious, however damage will still overflow into physical. Being reduced\r\nto 0 physical condition will still render you mortally wounded however.\r\nWhen the pain editor is activated it grants a willpower bonus, but reduces\r\nintelligence and make tactile perception very difficult. When deactivated\r\nall penalties from the wounds suffered are applied instantly, including\r\nunconsciousness from mental damage.\r\n',0,NULL),('REACTION','Your reaction attribute is a rating of how well and how quick you act \r\nunder pressure. It helps you gain more attacks during battle, it helps\r\n^Wdeckers^n work better in cyberspace, and it helps ^Wmages^n and ^Wshamans^n fight\r\nbetter in astral space.\r\n\r\nThis attribute can only be raised by increasing\r\nyour ^Wintelligence^n and ^Wquickness^n, because it is a determined by adding\r\nthose two attributes, and dividing by 2. For the combat intensive person,\r\nreaction is very important if you wish to gain multiple attacks.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('INSTALL','Usage: ^gINSTALL ^n\r\n\r\nThis installs a program or item of software into a cyberdeck.\r\n\r\n^WSee Also: DECKERS, MATRIX, CYBERDECK, UNINSTALL, SOFTWARE^n\r\n',0,NULL),('STRENGTH','Your strength rating represents how much you can lift, carry, and how\r\nhard you can hit someone. With 6 being the maximum for a ^Whuman^n (such\r\nas Hans and Franz), a ^Wtroll^n with a strength of 10 quite easily out-arm\r\nwrestles such heroes. Strength can be important in melee combat, where\r\na weapons damage is directly related to your strength. It does not however\r\naffect your skill in using a melee weapon, unless you don\'t have either an\r\n^Warmed^n or ^Wunarmed combat^n skill (in which case, your skill is slightly\r\nbased on your strength). Strength is also used along with Body for deciding\r\nif you can wield a heavy weapon without a gyroharness. The minimum Body and\r\nStrength ratings to perform such an action are 8.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('\"DECREASE ATTRIBUTE\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThe decrease spell affects its targeted attribute and has a TN of 10 \r\nminus the essence of the target. For every two successes the targets \r\nattribute is decreased by one, up to a maximum of the spells force. \r\nIt only affects non-ware modified attributes.\r\n\r\n^WSee Also: CAST, INCREASE ATTRIBUTE, INCREASE CYBERED ATTRIBUTE, DECREASE CYBERED ATTRIBUTE^n\r\n',0,NULL),('PERCEIVE','Usage: ^gPERCEIVE^n\r\n\r\nThis command allows mages and shamans to perceive on the astral plane. They\r\nremain in the physical plane, but they can see astral beings and mobs, and\r\ndefend themselves against astral attacks. Perceiving makes it harder to\r\nconcentrate on either plane of existence, leading to penalties in all actions\r\ntaken.\r\n\r\n^WSee Also: PROJECT, ASTRAL PLANE, ASSENSE^n\r\n',0,NULL),('\"SMASHING BLOW\"','\rSmashing Blow gives the adept a large advantage when trying to\r\nbreak inanimate objects like doors. It greatly adds to their\r\nstrength for that short time only.\r\n',0,NULL),('CHANGES','Here lies all of the changes made during the version upgrade from 0.77 to 0.80A\r\n\r\nNew Help System Back end\r\nHelp Files Updated\r\nNow displays non-hidden closed and locked doors to non-perceiving/projecting chars\r\nKnock command\r\nWeather changing re-enabled\r\nWeather/Time specific messages when leaving a building\r\nNew Newbie Guild and Chargen Process\r\nPlayer death messages changed\r\nCritical Combat bug affecting dodge fixed (Was using TN equal to power of the weapon, not 4)\r\nHunger, Thirst, Drunk Messages Changed\r\n',0,NULL),('POLECAT','Slinky and clever, playful but rough. Polecat prefers to\r\ntackle problems that she can sink her teeth into. A night\r\nhunter, she can be both tenacious and bloodthirsty.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"ASTRAL PERCEPTION\"','This power allows the user to willing view the astral at their own\r\nwill. Adepts with this power can use the ^Wperceive^n command to\r\nswitch their senses to the astral plane.\r\n\r\n^WSee Also: ASTRAL PLANE, PROJECT, PERCEIVE^n\r\n',0,NULL),('CHEETAH','Cheetah is a swift-moving warrior. She cares little for subtlety,\r\npreferring the most direct route to any goal. A master of many\r\nskills, Cheetah seems never at a loss. Cheetah shamans prefer to\r\nacquire a certain level of competence at a wide range of skills.\r\nA Cheetah shaman prides herself on her competence and hates to\r\nadmit she is incapable of any task.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"BOOSTED REFLEXES\"','Boosted reflexes are a chemical treatment to the brain stem to allow\r\nsignals to travel faster through the nervous system allowing the\r\ntarget to react and move quicker.\r\n\r\n^WSee Also: WIRED REFLEXES^n\r\n',0,NULL),('\"MAP PUYALLUP E\" \"EAST PUYALLUP\"','\r \r\n | Route 161\r\n |\r\n - - - - - - - - - + - - - - - - - - - S\r\n R | | | e\r\n e | | | o\r\n n | | | u\r\n t | - - - - - - - - | l\r\n o | | | | p > To the\r\n n | | | | a / Coal Plains\r\n - - - + - - - - + - - - - - - - + - - - - -+ - - - - - -\r\n / |(1) |R T| (3) | Prosult\r\n < To West | |e i| |\r\n Puyallup | |d l| |\r\n | |f(2) l| |\r\n | |e i| |\r\n | |r c| |\r\n | |n u| |\r\n | | m| |\r\n | | | | Cascade\r\n - - - + - - - - + - - - - - - - + - - - - -+ - - - - -\r\n | | (4) | | | |\r\n | | | | | |\r\n | | | (5) | |(6) |\r\n | | | | | |\r\n | (8)| | | (7) | Cizae |\r\n |- - - + - - - - + - - - - - - - + - - - - -+ - - - - -|\r\n | | | (13)| | |\r\n | | | | | |\r\n | (9)| | | | (12) |\r\n | | | | | |\r\n | | (10) | | (11) | Carter |\r\n - - - + - - - - + - - - + - - - + - - - - -+ - - - - -\r\n /\r\n /\r\n /\r\n /_ To Tarislar\r\n \r\n \r\n-----\r\n-KEY-\r\n-----\r\n(1) -- Atomix Voodoo Cafe\r\n(2) -- Greenway Stock Warehouse\r\n(3) -- The Epicenter\r\n(4) -- Megamother Blaze Bar and Grill\r\n(5) -- The Motero Inn\r\n(6) -- A Burnt-out Tenement\r\n(7) -- Beth\'s Diner\r\n(8) -- A Burnt-out Tenement\r\n(9) -- The Neon Parrot\r\n(10) -- Stuffer Shack\r\n(11) -- Li Chiu\'s Chinese Speedy\r\n(12) -- A Charred Office Building\r\n(13) -- People\'s Drugy\r\n',0,NULL),('\"INCREASED REACTION\"','Category: ^gHEALTH^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nThis spell increases reaction by half of its successes, up \r\nto its force. TN is the current reaction attribute.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('DOCWAGON MODULATOR','DocWagons can, quite literally, save your life. When you are in critical\r\ncondition, an activated DocWagon modulator will report your condition and\r\nposition to the nearest unit, which, depending on the security surrounding\r\nyour location, may or may not come to your rescue and take you to a hospital.\r\nBecause of the care taken to ensure your health once you arrive, a strong\r\nsedative is applied and doctors perform numerous tests, leaving you\r\nunconscious and, once you awaken, very fatigued. All of this, of course,\r\ndoes not come free. If you do not have enough to pay the fee (which is\r\ninversely proportional to the level of your DocWagon contract), then your\r\ncontract is revoked.\r\n\r\nThere are three levels of DocWagon service. The higher the level, the more\r\nlikely it is that you will be rescued when critical. Bronze is the most\r\nbasic, and therefore the cheapest service. Gold is the medium level, and\r\nplatinum the highest.\r\n\r\n^WSee Also: BOND, DEATH^n\r\n',0,NULL),('REDIRECT','Test: Control\r\nUtility: Camo\r\nUsage: ^gREDIRECT^n\r\n\r\nThe redirect command is used to make it harder for Trace IC to locate\r\nyour physical position. Every RTG you perform it on makes it more difficult\r\nfor them to complete their locate cycle. This command can only be\r\nperformed on an RTG.\r\n\r\n^WSee Also: MATRIX, UTILITIES^n\r\n',0,NULL),('\"LIVING FOCUS\"','Usage: ^gFOCUS\r\n FOCUS RELEASE^n\r\n\r\nThis adept power is used to sustain a single spell that has been cast\r\non the adept by a hermetic or shamanic mage. For the mage, this functions\r\nthe same as using a focus or spirit to sustain in that they receive no\r\npenalty. The adept, however, receives the penalties for sustaining the\r\nspell. The mage can still release the spell at any time.\r\n\r\n^WSee Also: FOCUS, RELEASE^n\r\n',0,NULL),('WIRED REFLEXES','Wired reflexes is a type of cyberware that completely replaces the\r\nnervous system of the person it is implanted in. It offers bonuses\r\nto reaction and initiative, but causes the target to become twitchy\r\nand often they react before having time to think. Users of wired\r\nreflexes can also become agitated by how slow other people seem to\r\nmove, but all of the down sides can be offset by a reflex trigger.\r\n\r\n^WSee Also: BOOSTED REFLEXES, REFLEX TRIGGER, REFLEX^n\r\n',0,NULL),('\"HEADWARE MEMORY\"','Used to store electronic information such as photographs taken with\r\neye cameras and skillsofts that have been uploaded.\r\n\r\n^WSee Also: MEMORY, CAMERA, VIEW, JACK^n\r\n',0,NULL),('STUNBOLT','Category: ^gCOMBAT^n\r\nDuration: ^gINSTANT^n\r\n\r\nStunbolt deals mental damage directly to a target and is mana\r\nbased. The higher the force the harder it is to resist the damage,\r\nand the difficulty to cast depends on the Willpower attribute of\r\nthe target.\r\n\r\nUnlike elemental manipulation spells it cannot be dodged.\r\n\r\n^WSee Also: CAST, MANABOLT, POWERBOLT^n\r\n',0,NULL),('BUFFALO','Buffalo is a uniquely North American totem. She knows much medicine, which she\r\nuses to aid her people. She is kind and giving, strong and tireless in her work.\r\nThe people take from Buffalo and honour her spirit for the bounty she provides.\r\nBuffalo shamans are healers and protectors; they cannot turn down an honest\r\nrequest for aid from anyone who needs it. A Buffalo shaman will lay down her life\r\nfor a true friend or ally in need and will often take great risks to help others.\r\n\r\n^WSee Also: TOTEMS^n\r\n',0,NULL),('\"BALANCE TAIL\"','A weighted cybernetic tail is connected to the base of the \r\nspine and is connected to an expert system balance processor\r\nwhich adjusts the tail to keep the users center of gravity\r\nin balance. Balance tails reduce the TN for tests involving \r\nbalance, such as climbing and falling.\r\nThe tail is not under concious control and cannot be moved\r\nby any force of will of the user.\r\n',0,NULL),('ENCHANTING','Linked Attribute: ^gWillpower^n\r\n\r\nThis skill is used when creating magical goods like foci or\r\nradicals. Only awakened characters can have this skill. This\r\nskill is not currently supported or implemented in the game.\r\n',0,NULL),('PROGRAM','Usage: ^gPROGRAM ^n\r\n\r\nThis command is used to begin programming a cyberdeck utility.\r\n\r\nIf you have previously prepared a design plan it will make \r\nprogramming the utility far easier than without. You must have\r\nthe program installed on a desktop computer and be sitting in\r\nthe room to use this command.\r\n\r\n^WSee Also: CREATE, DESIGN, UTILITIES, PROGRAM DESIGN, COOK, COPY^n\r\n',0,NULL),('\"ACID STREAM\"','Category: ^gMANIPULATION^n\r\nDuration: ^gINSTANT^n\r\n\r\nAcid stream is a ranged physical attack that does direct damage\r\nto the target and potentially their gear, particularly armour, \r\npermanently reducing its rating.\r\n\r\nIt can be dodged like a conventional ranged attack from a firearm.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('PROJECT','Usage: ^gPROJECT\r\n RETURN^n\r\n\r\nThis allows a mage or a shaman to project themselves into the Astral Plane. They\r\neffectively leave their bodies and exist on two planes at once, although they\r\ncan only control their bodies in the Astral Plane. While projected, player\'s\r\nphysical bodies are extremely vulnerable and it is not advisable to be alone or\r\nin unknown territory while projecting. When projecting, your essence will drop\r\nat a rate of 1 every mud hour, if it drops to 0, you will die. Once you return\r\nfrom projecting essence lost in this manner will return at a rate of 1 every\r\nMUD minute.\r\n\r\n^WSee Also: PERCEIVE, ASTRAL PLANE, MANIFEST, ASSENSE^n\r\n',0,NULL),('POLTERGEIST','Category: ^gMANIPULATION^n\r\nDuration: ^gSUSTAINED^n\r\n\r\nPoltergeist causes small items in the nearby area to fly uncontrollably\r\naround the local area. This causes penalties to most actions due to both\r\nthe distraction of flying objects and the difficulty of seeing through\r\nany solid ones.\r\n\r\nIt may cause light damage to anyone standing nearby.\r\n\r\n^WSee Also: CAST^n\r\n',0,NULL),('PRIORITIES','All players have 5 priority slots, labelled from A to E (highest to lowest,\r\nrespectively), and 5 priorities: attributes, magic, race, resources, skills.\r\n\r\nThe higher an item is located on the priorities list the larger the gain in\r\nthat particular area will be. \r\n\r\nFull mages must take magic at priority A. Aspected mages or adepts can take\r\nmagic at priority B instead.\r\n\r\nRace is automatically set during chargen depending on the race you choose.\r\n\r\n^WSee Also: ATTRIBUTES^n\r\n',0,NULL),('UTILITIES','Utilities are the programs the Decker uses to strut their stuff around\r\nthe Matrix. Without passcodes or programs to get them through Security,\r\na Decker would have to sit and twiddle their thumbs in hope of getting\r\nin by chance. No Decker should be without Utilities, and no Decker can\r\ndo anything without them. You can find help on all of the commands listed\r\nin the affects column.\r\n\r\nType Affects\r\n===== ========\r\nAnalyze Analyze Operations/Locate IC\r\nArmour Reduces power of attacking IC\r\nAttack Your Weapon\r\nBrowse Locate Host/Locate File/Trace MXP\r\nCamo Redirect Datatrail/Prevent Traces\r\nCloak Combat Maneuvers\r\nCommlink Make Comcall\r\nCrash Crash Host\r\nDeception Logon to Host/Logon to LTG/Logon to RTG/Logoff\r\nDefuse Disarm Databomb\r\nDecrypt Decrypt File\r\nEvaluate Locate Paydata\r\nLock-on Combat Maneuvers\r\nMedic Repairs Your Icon\r\nRead/Write Download/Upload\r\nScanner Locate Decker/Scan Decker\r\nSleaze Raises Detection Factor\r\nSwerve Abort Host Shutdown\r\nValidate Restrict Icon\r\n\r\n^WSee Also: PROGRAMS, CYBERDECKS, DEFAULT, ANALYZE, ARMOUR, ATTACK, BROWSE, REDIRECT, CLOAK, CRASH, LOGON, DISARM, DECRYPT, EVALUATE, MEDIC, DOWNLOAD, UPLOAD, SCAN, ABORT, RESTRICT^n\r\n',0,NULL),('CLEANSING CLEANSE','Usage: ^gCLEANSE^n\r\n\r\nCleansing metamagic is used to clear a background count from an\r\narea. This allows magic to be more readily used. It cannot be \r\nused to clear a manawarp or power site however.\r\n\r\n^WSee Also: BACKGROUND COUNT, POWER SITE, METAMAGIC^n\r\n',0,NULL),('MENEHUNE','The ^Wmenehune^n, or Children of the Land, are named for the\r\noriginal \"little people\" of Hawaii. Menehune are shorter than most\r\ndwarves and possess luxuriant body hair, thick muscles, large noses,\r\nbushy eyebrows, and stringy hair. According to local legends, the\r\nmenehune\'s ancestors came from the lost continent of Mu, or\r\nAtlantis, but modern biologists and anthropologists place little\r\nstock in such fables.\r\n\r\n^WSee also: RACES^n\r\n',0,NULL),('SECRETARY \"POCKET SECRETARY\"','Usage: ^gUSE ^N\r\n\r\nThis command brings up the pocket secretary menu. You must have\r\na pocket secretary in your inventory to do this. You have the\r\nability to send and receive mail, store notes and phone numbers,\r\nand perform some banking transactions with it. Data is specific\r\nto each individual secretary however, so mail you save on one\r\nwill not be available on any other.\r\n',0,NULL),('EJECT','Usage: ^gEJECT^n\r\n\r\nThis command ejects the clip currently loaded in your wielded weapon\r\nonto the floor of the room you are currently in regardless of how many\r\nrounds are left in it.\r\n\r\n^WSee also: RELOAD^n',0,NULL),('ACIFS','ACIFS refers to the 5 system ratings of a Matrix host. They refer to the\r\nhosts resistance ratings against the Decker performing actions. They are:\r\n\r\n o Access - Resistance to unauthorized access.\r\n\r\n o Control - Resistance to unauthorized administrative commands.\r\n\r\n o Index - Resistance to unauthorized searches.\r\n\r\n o Files - Resistance to unauthorized read and writes.\r\n\r\n o Slave - Resistance to unauthorized attempts to control remote devices.\r\n\r\n^WSee Also: MATRIX, PROGRAMS^n',4,NULL),('ORTHOSKIN','orthoskin is an extra layer of energy defusing material placed\r\njust beneath the skin that adds both ballistic and impact armour\r\nto the user. Due to the nature of the implant it also reduces \r\nsensitivity of touch.\r\n\r\n^WSee Also: BIOWARE^n',2,NULL),('DEFAULTING','Defaulting is the ability to an action for which one has not the\r\nrequired skill. If a skill similar to the one needed is used then\r\nan extra +2TN is added to the test. If there is no similar skill\r\nthen the linked attribute can be defaulted to at a penalty of +4TN.\r\n\r\nIf a skill is being defaulted then no pool (combat pool, task pool, etc)\r\ncan be used. Making this a very inefficient method.\r\n\r\nAll this happens automatically without input from the player.\r\n\r\nSome skill cannot be default from and you will simply be unable to perform\r\nthe task\r\n\r\n^WSee Also: TN^n',2,NULL),('PROGRAMMING SUITE','Programming Suites are a speciality program that gives you\r\nbonuses when creating new software on a computer. When installed\r\nthey add their rating as complimentary dice to your test for\r\nprogramming.\r\n\r\n^WSee Also: PROGRAMS, PROGRAM^n',4,NULL);