From 50530a02d1f63136aba2224fd28424ff41d88b46 Mon Sep 17 00:00:00 2001 From: Nicolas Reinhard Date: Tue, 24 Sep 2024 12:11:32 +0200 Subject: [PATCH] Update README.md --- README.md | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 9a8b88c..ddf989a 100644 --- a/README.md +++ b/README.md @@ -52,7 +52,7 @@ using static Unity.Mathematics.mathx; ## ♾ Linq-Style Syntax ```cs -return anyVector.length().clamp(0, 10).cos().sq().cube().sum().cmul().rotate(anyQuaternion).clint().div(3.2f).rcp(); +return anyVector.length().clamp(0, 10).cos().sq().cube().rotate(anyQuaternion).clint().div(3.2f).rcp().mul(3.2f).sum(); ```
@@ -71,7 +71,7 @@ x = x.div(4.2f).shuffle(); x = x.lengthsq() + x; bool4.any(); // returns true if any component is true // or-gate -bool4.all(); // returns trye if all components are true // and-gate +bool4.all(); // returns true if all components are true // and-gate ```
@@ -91,9 +91,8 @@ bool4.all(); // returns trye if all components are true // and-gate - [x] Data Construction (`append`, `float2.xyzw()`, matrix construction, etc) - [x] Data Conversion (`anyColortArray.tofloat4Array()`, and others) - [ ] Noise Functions `WIP` (`Simplex`, `Perlin`, `Whorley`, `Layered`, `Voronoi`) -- [ ] Documentation `80% Complete` - [ ] Job Helpers `WIP` -- [ ] Burst Compiled Function Pointers `WIP 50%` +- [ ] Burst Compiled Function Pointers `WIP 80%` - [ ] Function Iterators (prevents nested loops) `WIP 50%` - [ ] Hashing Functions `WIP 80%` - [ ] Vector Function Builders `WIP 50%`