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@ls9512 I would be glad to hear your answer :) |
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Hello,
I'm currently working with UBind to dynamically create UI elements in Unity, and I'm encountering an issue with TypeBinder. The problem arises when TypeBinder initializes before I can assign it a data container. Here's a snippet of the code I'm using:
I'm considering modifying the TypeBinder code to include something like a Rebind() method to handle this issue. However, I'm wondering if there's a simpler or more standard way to achieve what I'm trying to do. Perhaps there's a built-in method or a pattern within UBind that I've overlooked?
Any advice or suggestions would be greatly appreciated!
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