forked from minetest/minetest
-
Notifications
You must be signed in to change notification settings - Fork 0
/
menu_lua_api.txt
244 lines (221 loc) · 8.36 KB
/
menu_lua_api.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
Minetest Lua Mainmenu API Reference 5.1.0
=========================================
Introduction
-------------
The main menu is defined as a formspec by Lua in builtin/mainmenu/
Description of formspec language to show your menu is in lua_api.txt
Callbacks
---------
core.buttonhandler(fields): called when a button is pressed.
^ fields = {name1 = value1, name2 = value2, ...}
core.event_handler(event)
^ event: "MenuQuit", "KeyEnter", "ExitButton" or "EditBoxEnter"
Gamedata
--------
The "gamedata" table is read when calling core.start(). It should contain:
{
playername = <name>,
password = <password>,
address = <IP/adress>,
port = <port>,
selected_world = <index>, -- 0 for client mode
singleplayer = <true/false>,
}
Functions
---------
core.start()
core.close()
Filesystem:
core.get_builtin_path()
^ returns path to builtin root
core.create_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to create (needs to be absolute)
^ returns true/false
core.delete_dir(absolute_path) (possible in async calls)
^ absolute_path to directory to delete (needs to be absolute)
^ returns true/false
core.copy_dir(source,destination,keep_soure) (possible in async calls)
^ source folder
^ destination folder
^ keep_source DEFAULT true --> if set to false source is deleted after copying
^ returns true/false
core.extract_zip(zipfile,destination) [unzip within path required]
^ zipfile to extract
^ destination folder to extract to
^ returns true/false
core.download_file(url,target) (possible in async calls)
^ url to download
^ target to store to
^ returns true/false
core.get_version() (possible in async calls)
^ returns current core version
core.sound_play(spec, looped) -> handle
^ spec = SimpleSoundSpec (see lua-api.txt)
^ looped = bool
core.sound_stop(handle)
core.get_video_drivers()
^ get list of video drivers supported by engine (not all modes are guaranteed to work)
^ returns list of available video drivers' settings name and 'friendly' display name
^ e.g. { {name="opengl", friendly_name="OpenGL"}, {name="software", friendly_name="Software Renderer"} }
^ first element of returned list is guaranteed to be the NULL driver
core.get_mapgen_names([include_hidden=false]) -> table of map generator algorithms
registered in the core (possible in async calls)
core.get_cache_path() -> path of cache
Formspec:
core.update_formspec(formspec)
core.get_table_index(tablename) -> index
^ can also handle textlists
core.formspec_escape(string) -> string
^ escapes characters [ ] \ , ; that can not be used in formspecs
core.explode_table_event(string) -> table
^ returns e.g. {type="CHG", row=1, column=2}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
core.explode_textlist_event(string) -> table
^ returns e.g. {type="CHG", index=1}
^ type: "INV" (no row selected), "CHG" (selected) or "DCL" (double-click)
GUI:
core.set_background(type, texturepath,[tile],[minsize])
^ type: "background", "overlay", "header" or "footer"
^ tile: tile the image instead of scaling (background only)
^ minsize: minimum tile size, images are scaled to at least this size prior
^ doing tiling (background only)
core.set_clouds(<true/false>)
core.set_topleft_text(text)
core.show_keys_menu()
core.show_path_select_dialog(formname, caption, is_file_select)
^ shows a path select dialog
^ formname is base name of dialog response returned in fields
^ -if dialog was accepted "_accepted"
^ will be added to fieldname containing the path
^ -if dialog was canceled "_cancelled"
^ will be added to fieldname value is set to formname itself
^ if `is_file_select` is `true`, a file and not a folder will be selected
^ returns nil or selected file/folder
core.get_screen_info()
^ returns {
density = <screen density 0.75,1.0,2.0,3.0 ... (dpi)>,
display_width = <width of display>,
display_height = <height of display>,
window_width = <current window width>,
window_height = <current window height>
}
### Content and Packages
Content - an installed mod, modpack, game, or texture pack (txt)
Package - content which is downloadable from the content db, may or may not be installed.
* core.get_modpath() (possible in async calls)
* returns path to global modpath
* core.get_clientmodpath() (possible in async calls)
* returns path to global client-side modpath
* core.get_gamepath() (possible in async calls)
* returns path to global gamepath
* core.get_texturepath() (possible in async calls)
* returns path to default textures
* core.get_game(index)
* returns:
{
id = <id>,
path = <full path to game>,
gamemods_path = <path>,
name = <name of game>,
menuicon_path = <full path to menuicon>,
author = "author",
DEPRECATED:
addon_mods_paths = {[1] = <path>,},
}
* core.get_games() -> table of all games in upper format (possible in async calls)
* core.get_content_info(path)
* returns
{
name = "name of content",
type = "mod" or "modpack" or "game" or "txp",
description = "description",
author = "author",
path = "path/to/content",
depends = {"mod", "names"}, -- mods only
optional_depends = {"mod", "names"}, -- mods only
}
Favorites:
core.get_favorites(location) -> list of favorites (possible in async calls)
^ location: "local" or "online"
^ returns {
[1] = {
clients = <number of clients/nil>,
clients_max = <maximum number of clients/nil>,
version = <server version/nil>,
password = <true/nil>,
creative = <true/nil>,
damage = <true/nil>,
pvp = <true/nil>,
description = <server description/nil>,
name = <server name/nil>,
address = <address of server/nil>,
port = <port>
},
}
core.delete_favorite(id, location) -> success
Logging:
core.debug(line) (possible in async calls)
^ Always printed to stderr and logfile (print() is redirected here)
core.log(line) (possible in async calls)
core.log(loglevel, line) (possible in async calls)
^ loglevel one of "error", "action", "info", "verbose"
Settings:
core.settings:set(name, value)
core.settings:get(name) -> string or nil (possible in async calls)
core.settings:set_bool(name, value)
core.settings:get_bool(name) -> bool or nil (possible in async calls)
core.settings:save() -> nil, save all settings to config file
For a complete list of methods of the Settings object see
[lua_api.txt](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt)
Worlds:
core.get_worlds() -> list of worlds (possible in async calls)
^ returns {
[1] = {
path = <full path to world>,
name = <name of world>,
gameid = <gameid of world>,
},
}
core.create_world(worldname, gameid)
core.delete_world(index)
Helpers:
core.get_us_time()
^ returns time with microsecond precision
core.gettext(string) -> string
^ look up the translation of a string in the gettext message catalog
fgettext_ne(string, ...)
^ call core.gettext(string), replace "$1"..."$9" with the given
^ extra arguments and return the result
fgettext(string, ...) -> string
^ same as fgettext_ne(), but calls core.formspec_escape before returning result
core.parse_json(string[, nullvalue]) -> something (possible in async calls)
^ see core.parse_json (lua_api.txt)
dump(obj, dumped={})
^ Return object serialized as a string
string:split(separator)
^ eg. string:split("a,b", ",") == {"a","b"}
string:trim()
^ eg. string.trim("\n \t\tfoo bar\t ") == "foo bar"
core.is_yes(arg) (possible in async calls)
^ returns whether arg can be interpreted as yes
minetest.encode_base64(string) (possible in async calls)
^ Encodes a string in base64.
minetest.decode_base64(string) (possible in async calls)
^ Decodes a string encoded in base64.
Version compat:
core.get_min_supp_proto()
^ returns the minimum supported network protocol version
core.get_max_supp_proto()
^ returns the maximum supported network protocol version
Async:
core.handle_async(async_job,parameters,finished)
^ execute a function asynchronously
^ async_job is a function receiving one parameter and returning one parameter
^ parameters parameter table passed to async_job
^ finished function to be called once async_job has finished
^ the result of async_job is passed to this function
Limitations of Async operations
-No access to global lua variables, don't even try
-Limited set of available functions
e.g. No access to functions modifying menu like core.start,core.close,
core.show_path_select_dialog