diff --git a/.eslintignore b/.eslintignore index 8c312acb..ec92de6d 100644 --- a/.eslintignore +++ b/.eslintignore @@ -5,4 +5,5 @@ /node_modules .eslintrc.js quasar.config.js -postcss.config.js \ No newline at end of file +postcss.config.js +/ldn \ No newline at end of file diff --git a/.gitmodules b/.gitmodules index 9e8dec58..3083a8e5 100644 --- a/.gitmodules +++ b/.gitmodules @@ -1,3 +1,21 @@ [submodule "meter-data"] path = meter-data url = https://github.com/lost-ark-dev/meter-data +[submodule "ldn/third-party/glfw"] + path = ldn/third-party/glfw + url = https://github.com/glfw/glfw +[submodule "ldn/third-party/png"] + path = ldn/third-party/png + url = https://github.com/lvandeve/lodepng +[submodule "ldn/third-party/freetype2"] + path = ldn/third-party/freetype2 + url = https://gitlab.freedesktop.org/freetype/freetype.git +[submodule "ldn/third-party/zlib"] + path = ldn/third-party/zlib + url = https://github.com/madler/zlib.git +[submodule "ldn/third-party/json"] + path = ldn/third-party/json + url = https://github.com/nlohmann/json +[submodule "ldn/third-party/libwebp"] + path = ldn/third-party/libwebp + url = https://chromium.googlesource.com/webm/libwebp.git diff --git a/ldn/.gitignore b/ldn/.gitignore new file mode 100644 index 00000000..0a64afed --- /dev/null +++ b/ldn/.gitignore @@ -0,0 +1,2 @@ +build_release +build_debug \ No newline at end of file diff --git a/ldn/CMakeLists.txt b/ldn/CMakeLists.txt new file mode 100644 index 00000000..53479fcd --- /dev/null +++ b/ldn/CMakeLists.txt @@ -0,0 +1,68 @@ +cmake_minimum_required(VERSION 3.16) +project("ldn") +set(CMAKE_CXX_STANDARD 17) +set(DISABLE_PACKAGE_CONFIG_AND_INSTALL ON) +set(SKIP_INSTALL_ALL ON) +set(WEBP_BUILD_ANIM_UTILS OFF) +set(WEBP_BUILD_CWEBP OFF) +set(WEBP_BUILD_DWEBP OFF) +set(WEBP_BUILD_GIF2WEBP OFF) +set(WEBP_BUILD_IMG2WEBP OFF) +set(WEBP_BUILD_VWEBP OFF) +set(WEBP_BUILD_WEBPINFO OFF) +set(WEBP_BUILD_LIBWEBPMUX OFF) +set(WEBP_BUILD_WEBPMUX OFF) +set(WEBP_BUILD_EXTRAS OFF) +set(WEBP_BUILD_WEBP_JS OFF) +set(WEBP_USE_THREAD OFF) +set(WEBP_NEAR_LOSSLESS "Enable near-lossless encoding" ON) +set(WEBP_ENABLE_SWAP_16BIT_CSP "Enable byte swap for 16 bit colorspaces." + OFF) + +set(LDN_SOURCES + third-party/png/lodepng.cpp + src/main.cc + src/rendering/font_atlas.cc + src/rendering/glad.c + src/rendering/la.cc + src/rendering/opengl_state.cc + src/rendering/shader.cc + src/ldn.cc + src/components/text.cc + src/components/box.cc + src/components/row.cc + src/components/meter_header_row.cc + src/components/meter_row.cc + src/components/row_list.cc + src/components/button.cc + src/components/image.cc + src/components/header.cc + src/components/lower_row.cc + src/conn/connection.cc + src/conn/data_manager.cc + src/conn/static_data.cc + src/utils/image_cache.cc + ) + + +add_executable(ldn ${LDN_SOURCES}) + + +target_include_directories(ldn PRIVATE third-party/json/single_include) +target_include_directories(ldn PRIVATE third-party/zlib ${CMAKE_CURRENT_BINARY_DIR}/third-party/zlib) + +add_subdirectory(third-party/zlib) +set(ZLIB_LIBRARY zlibstatic) +set(ZLIB_LIBRARIES zlibstatic) +set(ZLIB_INCLUDE_DIRS ${CMAKE_CURRENT_SOURCE_DIR}/third-party/zlib ${CMAKE_CURRENT_BINARY_DIR}/third-party/zlib) +set(ZLIB_INCLUDE_DIR ${CMAKE_CURRENT_SOURCE_DIR}/third-party/zlib ${CMAKE_CURRENT_BINARY_DIR}/third-party/zlib) + +add_subdirectory(third-party/glfw) +add_subdirectory(third-party/freetype2) +add_subdirectory(third-party/libwebp) + +if(WIN32) + add_definitions(-DGLFW_EXPOSE_NATIVE_WIN32) + target_link_libraries(ldn PUBLIC glfw freetype wsock32 ws2_32 webp) +endif() +file(COPY assets DESTINATION .) diff --git a/ldn/assets/box.frag b/ldn/assets/box.frag new file mode 100644 index 00000000..5018133a --- /dev/null +++ b/ldn/assets/box.frag @@ -0,0 +1,6 @@ +#version 330 core +in vec4 outColor; +out vec4 color; +void main() { + color = outColor; +} \ No newline at end of file diff --git a/ldn/assets/box.vert b/ldn/assets/box.vert new file mode 100644 index 00000000..ed8b7705 --- /dev/null +++ b/ldn/assets/box.vert @@ -0,0 +1,18 @@ +#version 330 core +uniform vec2 resolution; +layout(location = 0) in vec2 position; +layout(location = 1) in vec2 size; +layout(location = 2) in vec4 color; + +vec2 camera_project(vec2 point) { +return 2* (point) * (1 / resolution); +} + +out vec4 outColor; + +void main() { +vec2 uv = vec2(float(gl_VertexID & 1), + float((gl_VertexID >> 1) & 1)); + outColor = color; + gl_Position = vec4(camera_project(uv * size + position), 0.0f, 1.0f); +} \ No newline at end of file diff --git a/ldn/assets/fonts/MaterialIcons-Regular.ttf b/ldn/assets/fonts/MaterialIcons-Regular.ttf new file mode 100644 index 00000000..9d09b0fe Binary files /dev/null and b/ldn/assets/fonts/MaterialIcons-Regular.ttf differ diff --git a/ldn/assets/fonts/Roboto-Bold.ttf b/ldn/assets/fonts/Roboto-Bold.ttf new file mode 100644 index 00000000..43da14d8 Binary files /dev/null and b/ldn/assets/fonts/Roboto-Bold.ttf differ diff --git a/ldn/assets/fonts/Roboto-Regular.ttf b/ldn/assets/fonts/Roboto-Regular.ttf new file mode 100644 index 00000000..ddf4bfac Binary files /dev/null and b/ldn/assets/fonts/Roboto-Regular.ttf differ diff --git a/ldn/assets/fonts/fa-regular-400.ttf b/ldn/assets/fonts/fa-regular-400.ttf new file mode 100644 index 00000000..8a9d6344 Binary files /dev/null and b/ldn/assets/fonts/fa-regular-400.ttf differ diff --git a/ldn/assets/fonts/fa-solid-900.ttf b/ldn/assets/fonts/fa-solid-900.ttf new file mode 100644 index 00000000..993dbe1f Binary files /dev/null and b/ldn/assets/fonts/fa-solid-900.ttf differ diff --git a/ldn/assets/simple_image.frag b/ldn/assets/simple_image.frag new file mode 100644 index 00000000..3a93e698 --- /dev/null +++ b/ldn/assets/simple_image.frag @@ -0,0 +1,9 @@ +#version 330 core +uniform sampler2D img; + +in vec2 uv; + +out vec4 color; +void main() { + color = texture(img, uv); +} \ No newline at end of file diff --git a/ldn/assets/simple_image.vert b/ldn/assets/simple_image.vert new file mode 100644 index 00000000..2477ecb7 --- /dev/null +++ b/ldn/assets/simple_image.vert @@ -0,0 +1,17 @@ +#version 330 core +uniform vec2 resolution; +layout(location = 0) in vec2 position; +layout(location = 1) in vec2 size; +vec2 camera_project(vec2 point) { + return 2 * (point) * (1 / resolution); +} +out vec2 uv; + +void main() { +vec2 uvIn = vec2(float(gl_VertexID & 1), + float((gl_VertexID >> 1) & 1)); + uv = uvIn; + vec2 r = camera_project(uvIn * size + position); + r.y *= -1; + gl_Position = vec4(r, 0.0f, 1.0f); +} diff --git a/ldn/assets/text.frag b/ldn/assets/text.frag new file mode 100644 index 00000000..40d1a87a --- /dev/null +++ b/ldn/assets/text.frag @@ -0,0 +1,23 @@ +#version 330 core + +uniform sampler2D font; + +in vec2 uv; +in vec2 glyph_uv_pos; +in vec2 glyph_uv_size; +in vec4 glyph_fg_color; +in vec4 glyph_bg_color; +in float hasColor; + + +out vec4 color; +void main() { + vec2 t = glyph_uv_pos + glyph_uv_size * uv; + if(hasColor > 0.5) { + color = texture(font, t); + } else { + vec4 sampled = vec4(1.0, 1.0, 1.0, texture(font, t).x); + color = glyph_fg_color * sampled; + } + +} \ No newline at end of file diff --git a/ldn/assets/text.vert b/ldn/assets/text.vert new file mode 100644 index 00000000..0d98844e --- /dev/null +++ b/ldn/assets/text.vert @@ -0,0 +1,31 @@ +#version 330 core + + +layout(location = 0) in vec2 pos; +layout(location = 1) in vec2 size; +layout(location = 2) in vec2 uv_pos; +layout(location = 3) in vec2 uv_size; +layout(location = 4) in vec4 fg_color; +layout(location = 5) in vec4 bg_color; +layout(location = 6) in float hColor; + +out vec2 uv; +out vec2 glyph_uv_pos; +out vec2 glyph_uv_size; +out vec4 glyph_fg_color; +out vec4 glyph_bg_color; +out float hasColor; +uniform vec2 resolution; +vec2 camera_project(vec2 point) { +return 2* (point) * (1 / resolution); +} + +void main() { + uv = vec2(float(gl_VertexID & 1), float((gl_VertexID >> 1) & 1)); + gl_Position = vec4(camera_project(uv * (size) + (pos)), 0.0, 1.0); + glyph_uv_pos = uv_pos; + glyph_uv_size = uv_size; + glyph_fg_color = fg_color; + hasColor = hColor; + glyph_bg_color = vec4(0.0); +} diff --git a/ldn/src/components/box.cc b/ldn/src/components/box.cc new file mode 100644 index 00000000..8a6e9249 --- /dev/null +++ b/ldn/src/components/box.cc @@ -0,0 +1,22 @@ +#include "box.h" + +bool Box::canFocus() { + return false; +} +void Box::onPress(RenderContext* ctx) { + +} +void Box::onFocus(bool focus) { + +} +void Box::render(RenderContext* ctx) { + ShaderInstance* m_shader = ctx->gl_state->box_shader; + m_shader->shader.use(); + m_shader->bindVertexArray(); + m_shader->bindBuffer(); + auto p = ctx->normalize(position); + ColorEntry entry = {vec2f(p.x, -p.y - size.y), size, color}; + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(ColorEntry), &entry); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 6, (GLsizei)1); +} diff --git a/ldn/src/components/box.h b/ldn/src/components/box.h new file mode 100644 index 00000000..e74b739f --- /dev/null +++ b/ldn/src/components/box.h @@ -0,0 +1,18 @@ +#ifndef LDN_BOX_C_H +#define LDN_BOX_C_H +#include "../rendering/component.h" + + +class Box : public Component { +public: + + void setData(std::string newData); + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + Vec4f color = vec4fs(1); +private: + +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/button.cc b/ldn/src/components/button.cc new file mode 100644 index 00000000..e38b0944 --- /dev/null +++ b/ldn/src/components/button.cc @@ -0,0 +1,53 @@ +#include "button.h" +#include "box.h" +#include "text.h" +#include "../ldn.h" + +bool Button::canFocus() { + return true; +} +void Button::onPress(RenderContext* ctx) { + if(has_callback) + listener(); +} +void Button::onFocus(bool focus) { + +} +void Button::render(RenderContext* ctx) { + Vec2f render_size = size; + if(active) + render_size.y -= 4; + if(image){ + image->position = position; + image->size = render_size; + image->render(ctx); + } + if(text.length()) { + Text text_r(text); + text_r.center = true; + text_r.color = text_color; + text_r.position = position; + text_r.size =render_size; + text_r.scale = scale; + text_r.render(ctx); + } + if(active) { + Box box; + box.position = position; + box.position.y = (position.y + size.y -2); + box.size = size; + box.size.y = 2; + box.color = active_color; + box.render(ctx); + } +} +void Button::setOnClick(const ClickListener& onclick) { + listener = onclick; + has_callback = true; +} +Button::Button() { + Ldn::g_ldn->button_list.push_back(this); +} +Button::~Button() { + Ldn::g_ldn->button_list.erase(std::remove(Ldn::g_ldn->button_list.begin(), Ldn::g_ldn->button_list.end(), this), Ldn::g_ldn->button_list.end()); +} \ No newline at end of file diff --git a/ldn/src/components/button.h b/ldn/src/components/button.h new file mode 100644 index 00000000..fee38d17 --- /dev/null +++ b/ldn/src/components/button.h @@ -0,0 +1,28 @@ +#ifndef LDN_BUTTON_H +#define LDN_BUTTON_H +#include "../rendering/component.h" +#include "image.h" +#include + +using ClickListener = std::function; +class Button : public Component { +public: + Button(); + ~Button(); + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + bool active = false; + Image* image = nullptr; + std::string text; + Vec4f text_color = vec4fs(1); + Vec4f active_color = vec4fs(1); + void setOnClick(const ClickListener& onclick); + float scale = 1; +private: + bool has_callback = false; + ClickListener listener; + +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/header.cc b/ldn/src/components/header.cc new file mode 100644 index 00000000..945bbf8c --- /dev/null +++ b/ldn/src/components/header.cc @@ -0,0 +1,122 @@ +#include "header.h" + +#include "../ldn.h" +#include "../utils/format_utils.h" +#include "../utils/color_util.h" +#include "../utils/unicode_utils.h" +#include "box.h" +#include "text.h" +#include +#include +#include +#include + +Header::Header() { + background.color = ColorUtils::fromRGBA(22, 22, 22, 0.75); + closeOpenButton.setOnClick([this]() { + minimsed = !minimsed; + closeOpenButton.text = minimsed ? UnicodeUtils::fa_to_str(0xe145) : UnicodeUtils::fa_to_str(0xe15b); + Ldn::g_ldn->setMinimised(minimsed); + }); + closeOpenButton.text = UnicodeUtils::fa_to_str(0xe15b); + Ldn::g_ldn->button_list.push_back(&closeOpenButton); + + screenshotButton.setOnClick([this]() { Ldn::g_ldn->initScreenshot(); }); + screenshotButton.text = UnicodeUtils::fa_to_str(0xec08); + Ldn::g_ldn->button_list.push_back(&screenshotButton); + + passThroughButton.setOnClick([this]() { Ldn::g_ldn->enablePassthrough(); }); + passThroughButton.text = UnicodeUtils::fa_to_str(0xf6e2); + + pauseButton.setOnClick([this]() { if(Ldn::g_ldn->manager.togglePause()) + pauseButton.text = UnicodeUtils::fa_to_str(0xe037); + else + pauseButton.text = UnicodeUtils::fa_to_str(0xe034); + }); + pauseButton.text = UnicodeUtils::fa_to_str(0xe034); +} +bool Header::canFocus() { return false; } +void Header::onPress(RenderContext *ctx) {} +void Header::onFocus(bool focus) {} +void Header::render(RenderContext *ctx) { + for(auto* btn : (std::vector({&closeOpenButton, &screenshotButton, &passThroughButton, &pauseButton}))) { + btn->size.x = 30 * ctx->xscale; + } + closeOpenButton.position.y = 7 * ctx->yscale; + screenshotButton.position.y = 7 * ctx->yscale; + pauseButton.position.y = 7 * ctx->yscale; + passThroughButton.position.y = 4 * ctx->yscale; + background.size = size; + background.position = position; + background.render(ctx); + Vec2f render_position = position; + render_position.x += 10; + time_passed_text.type = "bold"; + time_passed_text.setData(FormatUtils::formatTime(time_passed / 1000)); + time_passed_text.color = vec4fs(1); + time_passed_text.position = render_position; + time_passed_text.size = size; + time_passed_text.position.y += size.y * 0.1; + time_passed_text.render(ctx); + + if (!minimsed) { + auto tm_w = time_passed_text.getWidth(ctx); + + version_text.setData("LDN version 0.0.1"); + version_text.scale = 0.5; + version_text.color = vec4f(0.7, 0.7, 0.7, 1); + version_text.position = render_position; + version_text.position.x += tm_w + 5; + version_text.position.y += size.y * 0.2; + version_text.size = size; + version_text.render(ctx); + boss_name.scale = 0.5; + boss_name.color = vec4f(0.7, 0.7, 0.7, 1); + boss_name.position = render_position; + boss_name.position.x += tm_w + 15 + version_text.getWidth(ctx); + boss_name.position.y += size.y * 0.2; + boss_name.size = size; + boss_name.render(ctx); + + total_dmg_text.setData("Total DMG " + FormatUtils::formatNumber(total_dmg)); + total_dmg_text.scale = 0.5; + total_dmg_text.color = vec4f(0.7, 0.7, 0.7, 1); + total_dmg_text.position = render_position; + total_dmg_text.position.x += tm_w + 5; + total_dmg_text.position.y += size.y * 0.5; + total_dmg_text.size = size; + total_dmg_text.render(ctx); + + total_dps_text.setData("Total DPS " + FormatUtils::formatNumber(total_dps)); + total_dps_text.scale = 0.5; + total_dps_text.color = vec4f(0.7, 0.7, 0.7, 1); + total_dps_text.position = render_position; + total_dps_text.position.x += tm_w + 15 + total_dmg_text.getWidth(ctx); + total_dps_text.position.y += size.y * 0.5; + total_dps_text.size = size; + total_dps_text.render(ctx); + + screenshotButton.size.y = ctx->atlas->effective_atlas_height; + screenshotButton.position.x = + size.x - closeOpenButton.size.x - (1 * ctx->xscale) - screenshotButton.size.x - pauseButton.size.x; + screenshotButton.render(ctx); + + passThroughButton.size.y = ctx->atlas->effective_atlas_height; + passThroughButton.position.x = size.x - closeOpenButton.size.x - (4 * ctx->xscale) - + screenshotButton.size.x - + passThroughButton.size.x - pauseButton.size.x; + pauseButton.position.x = size.x - closeOpenButton.size.x - pauseButton.size.x; + pauseButton.size.y = ctx->atlas->effective_atlas_height; + pauseButton.text = (Ldn::g_ldn->manager.isPaused() ? UnicodeUtils::fa_to_str(0xe037) : UnicodeUtils::fa_to_str(0xe034)); + if (Ldn::g_ldn->pass_through_enabled) + passThroughButton.text_color = vec4f(0.3, 0.85, 0.1, 1); + else + passThroughButton.text_color = vec4fs(1); + passThroughButton.render(ctx); + pauseButton.render(ctx); + } + + closeOpenButton.size.y = ctx->atlas->effective_atlas_height; + closeOpenButton.position.x = size.x - closeOpenButton.size.x ; + closeOpenButton.render(ctx); +} \ No newline at end of file diff --git a/ldn/src/components/header.h b/ldn/src/components/header.h new file mode 100644 index 00000000..1d90e7ab --- /dev/null +++ b/ldn/src/components/header.h @@ -0,0 +1,26 @@ +#ifndef LDN_HEADER_H +#define LDN_HEADER_H +#include "../rendering/component.h" +#include "box.h" +#include "button.h" +#include "image.h" +#include "header.h" +#include "text.h" +#include "button.h" +#include + +class Header : public Component { +public: + Header(); + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + size_t time_passed = 0; + size_t total_dmg = 0, total_dps = 0; + Text time_passed_text, total_dps_text, total_dmg_text, version_text, boss_name; + Button closeOpenButton, screenshotButton, passThroughButton, pauseButton; + Box background; + bool minimsed = false; +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/image.cc b/ldn/src/components/image.cc new file mode 100644 index 00000000..82d22a67 --- /dev/null +++ b/ldn/src/components/image.cc @@ -0,0 +1,90 @@ +#include "image.h" +#include "../../third-party/libwebp/src/webp/decode.h" +#include "../../third-party/png/lodepng.h" + +bool Image::canFocus() { return false; } +void Image::onPress(RenderContext *ctx) {} +void Image::onFocus(bool focus) {} +void Image::render(RenderContext *ctx) { + + if (!was_decoded) + decode(ctx); + if (failed) + return; + auto target_size = size; + if (native_width > native_height) { + auto scale = target_size.x / native_width; + target_size.y = native_height * scale; + } else { + auto scale = target_size.y / native_height; + target_size.x = native_width * scale; + } + auto target_pos = position; + if (center) { + if (target_size.x < size.x) + target_pos.x += (size.x - target_size.x) / 2; + if (target_size.y < size.y) + target_pos.y += (size.y - target_size.y) / 2; + } + SimpleEntry entry = {ctx->normalize(target_pos), target_size}; + auto *shader = ctx->gl_state->image_shader; + shader->shader.use(); + shader->bindVertexArray(); + shader->bindBuffer(); + glBindTexture(GL_TEXTURE_2D, tex_id); + glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(SimpleEntry), &entry); + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 6, 1); +} +void Image::load(std::vector &encoded_data) { + this->encoded_data = encoded_data; + this->was_decoded = false; + this->failed = false; + this->decoded_data.clear(); + this->native_height = 0; + this->native_width = 0; + if (was_loaded) { + glDeleteTextures(1, &tex_id); + } +} +void Image::decode(RenderContext *ctx) { + if (was_decoded || failed) + return; + if (was_loaded) { + glDeleteTextures(1, &tex_id); + } + + unsigned error = + lodepng::decode(decoded_data, native_width, native_height, encoded_data); + if (error != 0) { + if (error == 28) { + uint8_t *decoded = + WebPDecodeRGBA(&encoded_data[0], encoded_data.size(), + (int *)&native_width, (int *)&native_height); + decoded_data.insert(decoded_data.begin(), decoded, + decoded + (native_width * native_height * 4)); + + } else { + failed = true; + return; + } + } + glGenTextures(1, &tex_id); + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D, tex_id); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)native_width, + (GLsizei)native_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, native_width, native_height, GL_RGBA, + GL_UNSIGNED_BYTE, &decoded_data[0]); + + was_decoded = true; + was_loaded = true; + encoded_data.clear(); +} \ No newline at end of file diff --git a/ldn/src/components/image.h b/ldn/src/components/image.h new file mode 100644 index 00000000..533637c8 --- /dev/null +++ b/ldn/src/components/image.h @@ -0,0 +1,25 @@ +#ifndef LDN_IMAGE_H +#define LDN_IMAGE_H +#include "../rendering/component.h" +#include +#include + +class Image :public Component { +public: + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + void load(std::vector& encoded_data); + bool center = true; + private: + void decode(RenderContext* ctx); + std::vector encoded_data, decoded_data; + bool was_decoded = false; + uint32_t native_width, native_height; + GLuint tex_id; + bool was_loaded = false; + bool failed = false; + +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/lower_row.cc b/ldn/src/components/lower_row.cc new file mode 100644 index 00000000..680dc817 --- /dev/null +++ b/ldn/src/components/lower_row.cc @@ -0,0 +1,77 @@ +#include "lower_row.h" +#include "../ldn.h" + +LowerRow::LowerRow() { + damage_tab_btn.text = "Damage"; + party_syn_btn.text = "PBDMG"; + rdps_button.text = "RDPS"; + tank_button.text = "Tank"; + self_damage_buff_btn.text = "SBDMG"; + shield_given_btn.text = "SHIELD D"; + e_shield_gotten_btn.text = "ESHIELD D"; + reset_session.text = "Reset Session"; + reset_session.scale = 0.5; + reset_session.active = true; + self_damage_buff_btn.scale = 0.5; + damage_tab_btn.scale = 0.5; + e_shield_gotten_btn.scale = 0.5; + party_syn_btn.scale = 0.5; + shield_given_btn.scale = 0.5; + rdps_button.scale = 0.5; + tank_button.scale = 0.5; + row.cell_size = 75; + row.components.push_back(&damage_tab_btn); + row.components.push_back(&rdps_button); + row.components.push_back(&tank_button); + row.components.push_back(&shield_given_btn); + row.components.push_back(&e_shield_gotten_btn); + row.components.push_back(&party_syn_btn); + row.components.push_back(&self_damage_buff_btn); + + damage_tab_btn.setOnClick( + [this]() { set_active(&damage_tab_btn, "damage"); }); + party_syn_btn.setOnClick([this]() { set_active(&party_syn_btn, "pdbuff"); }); + rdps_button.setOnClick([this]() { set_active(&rdps_button, "rdps"); }); + tank_button.setOnClick([this]() { set_active(&tank_button, "tank"); }); + shield_given_btn.setOnClick( + [this]() { set_active(&shield_given_btn, "shield_given"); }); + e_shield_gotten_btn.setOnClick( + [this]() { set_active(&e_shield_gotten_btn, "eshield_given"); }); + self_damage_buff_btn.setOnClick( + [this]() { set_active(&self_damage_buff_btn, "self_buff_dmg"); }); + reset_session.setOnClick([this]() { + Ldn::g_ldn->connection.sendReset(); + }); + set_active(&damage_tab_btn, "damage"); +} + +bool LowerRow::canFocus() { return false; } +void LowerRow::onPress(RenderContext *ctx) {} +void LowerRow::onFocus(bool focus) {} +void LowerRow::render(RenderContext *ctx) { + damage_tab_btn.size.y = size.y; + party_syn_btn.size.y = size.y; + rdps_button.size.y = size.y; + tank_button.size.y = size.y; + shield_given_btn.size.y = size.y; + e_shield_gotten_btn.size.y = size.y; + self_damage_buff_btn.size.y = size.y; + reset_session.size.y = size.y; + + row.position = position; + row.background = vec4f(0, 0, 0, 1); + row.size = size; + reset_session.position = position; + reset_session.size.x = 95; + reset_session.position.x += (size.x - 105); + + row.render(ctx); + reset_session.render(ctx); +} +void LowerRow::set_active(Button *btn, const std::string &name) { + if (active_tab) + active_tab->active = false; + btn->active = true; + Ldn::g_ldn->active_tab = name; + active_tab = btn; +} \ No newline at end of file diff --git a/ldn/src/components/lower_row.h b/ldn/src/components/lower_row.h new file mode 100644 index 00000000..8d084f30 --- /dev/null +++ b/ldn/src/components/lower_row.h @@ -0,0 +1,24 @@ +#ifndef LDN_LOWER_ROW_H +#define LDN_LOWER_ROW_H +#include "../rendering/component.h" +#include "button.h" +#include "row.h" +#include + +class LowerRow : public Component { +public: + LowerRow(); + bool canFocus() override; + void onPress(RenderContext *ctx) override; + void onFocus(bool focus) override; + void render(RenderContext *ctx) override; + +private: + Row row; + Button damage_tab_btn, party_syn_btn, rdps_button, tank_button, + shield_given_btn, e_shield_gotten_btn, self_damage_buff_btn; + Button reset_session; + Button *active_tab = nullptr; + void set_active(Button *btn, const std::string &name); +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/meter_header_row.cc b/ldn/src/components/meter_header_row.cc new file mode 100644 index 00000000..335fe2db --- /dev/null +++ b/ldn/src/components/meter_header_row.cc @@ -0,0 +1,53 @@ +#include "meter_header_row.h" + +bool MeterHeaderRow::canFocus() { return false; } +void MeterHeaderRow::onPress(RenderContext *ctx) {} +void MeterHeaderRow::onFocus(bool focus) {} +void MeterHeaderRow::render(RenderContext *ctx) { + + for (auto &e : entries) { + e->size.y = size.y; + } + row.position = position; + row.size = size; + row.background = vec4f(0, 0, 0, 1); + row.align = Row::Align::Right; + row.render(ctx); +} +MeterHeaderRow::MeterHeaderRow() { reset(); } +void MeterHeaderRow::reset() { + setRows({"Damage", "D%", "DPS", "CRIT", "F.A.", "B.A.", "Syn%", "sSyn%", + "dSyn%", "CNTR"}); +} +void MeterHeaderRow::setRows(std::vector values, float cell_size) { + row.cell_size = cell_size; + if (entries.size()) { + row.components.clear(); + for (auto *e : entries) { + delete e; + } + entries.clear(); + } + for (auto &e : values) { + entries.push_back(new Text(e)); + } + for (auto *x : entries) { + Text* e = dynamic_cast(x); + e->scale = scale; + e->center = true; + row.components.push_back(e); + } +} +void MeterHeaderRow::setRows(std::vector values, float cell_size) { + row.cell_size = cell_size; + if (entries.size()) { + row.components.clear(); + entries.clear(); + } + for (auto &e : values) { + entries.push_back(e); + } + for (auto *e : entries) { + row.components.push_back(e); + } +} \ No newline at end of file diff --git a/ldn/src/components/meter_header_row.h b/ldn/src/components/meter_header_row.h new file mode 100644 index 00000000..1b0f035e --- /dev/null +++ b/ldn/src/components/meter_header_row.h @@ -0,0 +1,23 @@ +#ifndef LDN_METER_HEADER_ROW +#define LDN_METER_HEADER_ROW +#include "row.h" +#include "text.h" +#include + +class MeterHeaderRow : public Component { +public: + MeterHeaderRow(); + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + void setRows(std::vector values, float cell_size = 0); + void setRows(std::vector values, float cell_size = 0); + float scale = 0.6; + void reset(); +private: + Row row; + std::vector entries; +}; + +#endif \ No newline at end of file diff --git a/ldn/src/components/meter_row.cc b/ldn/src/components/meter_row.cc new file mode 100644 index 00000000..d4671f88 --- /dev/null +++ b/ldn/src/components/meter_row.cc @@ -0,0 +1,57 @@ +#include "meter_row.h" +#include "box.h" + +bool MeterRow::canFocus() { + return true; +} +void MeterRow::onPress(RenderContext* ctx) { + +} +void MeterRow::onFocus(bool focus) { + +} +void MeterRow::render(RenderContext* ctx) { + Box background_box; + background_box.size = size; + background_box.size.x *= filled; + background_box.position = position; + background_box.color = color; + background_box.render(ctx); + + row.align = Row::Align::Right; + row.position.y = position.y; + row.size.y= size.y; + row.position.x = position.x + (size.x * 0.3); + row.size.x = size.x * 0.7; + row.render(ctx); + + Text name_r(name); + name_r.position = position; + name_r.position.x += 5; // padding + name_r.type = "bold"; + name_r.size = size; + name_r.size.x = size.x * 0.3; + name_r.color = vec4fs(1); + name_r.scale = 0.6; + name_r.render(ctx); + +} + +void MeterRow::setRows(std::vector values, float cell_size){ + row.cell_size = cell_size; + if(entries.size()) { + row.components.clear(); + for(auto* e : entries) { + delete e; + } + entries.clear(); + } + for(auto& e : values) { + entries.push_back(new Text(e)); + } + for(auto* e : entries) { + e->scale = 0.6; + e->center = true; + row.components.push_back(e); + } +} \ No newline at end of file diff --git a/ldn/src/components/meter_row.h b/ldn/src/components/meter_row.h new file mode 100644 index 00000000..c8389729 --- /dev/null +++ b/ldn/src/components/meter_row.h @@ -0,0 +1,31 @@ +#ifndef LDN_METER_ROW +#define LDN_METER_ROW +#include "row.h" +#include "../ldn.h" +#include "text.h" +#include + +class MeterRow : public Component { +public: + ~MeterRow() { + if(entries.size()) { + for(auto* entry: entries) { + delete entry; + } + } + } + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + void setRows(std::vector values, float cell_size = 0); + std::string name; + Vec4f color = vec4fs(0); + float filled = 0.6; +private: + Row row; + std::vector entries; + +}; + +#endif \ No newline at end of file diff --git a/ldn/src/components/row.cc b/ldn/src/components/row.cc new file mode 100644 index 00000000..cbd3d212 --- /dev/null +++ b/ldn/src/components/row.cc @@ -0,0 +1,52 @@ +#include "row.h" +#include "box.h" +#include + +bool Row::canFocus() { return false; } +void Row::onPress(RenderContext *ctx) {} +void Row::onFocus(bool focus) {} +void Row::render(RenderContext *ctx) { + if (background.w != 0) { + Box b; + b.position = position; + b.size = size; + b.color = background; + b.render(ctx); + } + Vec2f size_remaining = size; + float c_size = cell_size; + if (c_size == 0) + c_size = size.x / components.size() ; + float offset = 0; + if(push_center && (c_size * components.size()) < size.x) + offset = (size.x - (c_size * components.size())) / 2; + if (align == Left) { + for (auto *child : components) { + child->position.y = position.y; + child->position.x = position.x + offset; + child->size.x = c_size; + if (set_y_size) + child->size.y = size.y; + child->render(ctx); + size_remaining.x -= child->size.x; + + if (size_remaining.x <= 0) + break; + offset += c_size; + } + } else { + offset = c_size; + for (int i = components.size() - 1; i >= 0; i--) { + auto *child = components[i]; + child->position.y = position.y; + child->position.x = (position.x + size.x) - offset; + child->size.x = c_size; + child->render(ctx); + size_remaining.x -= child->size.x; + + if (size_remaining.x <= 0) + break; + offset += c_size; + } + } +} diff --git a/ldn/src/components/row.h b/ldn/src/components/row.h new file mode 100644 index 00000000..81460f6f --- /dev/null +++ b/ldn/src/components/row.h @@ -0,0 +1,25 @@ +#ifndef LDN_ROW_C_H +#define LDN_ROW_C_H +#include "../rendering/component.h" +#include + + +class Row : public Component { +public: + enum Align { + Left, + Right + }; + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + Vec4f background = vec4fs(0); + std::vector components; + float cell_size = 0; + Align align = Left; + bool set_y_size = false; + bool push_center = false; + +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/row_list.cc b/ldn/src/components/row_list.cc new file mode 100644 index 00000000..61bbbfd2 --- /dev/null +++ b/ldn/src/components/row_list.cc @@ -0,0 +1,70 @@ +#include "row_list.h" +#include "meter_row.h" + +bool RowList::canFocus() { return true; } +void RowList::onPress(RenderContext *ctx) {} +void RowList::onFocus(bool focus) {} +void RowList::render(RenderContext *ctx) { + float offset = 0; + + sort(ordered.begin(), ordered.end(), [](auto* a, auto* b) { + return b->filled < a->filled; + }); + + for (auto row : ordered) { + row->position = position; + row->position.y += offset; + row->size.x = size.x; + row->size.y = rowHeight * ctx->yscale; + row->render(ctx); + offset+= rowHeight; + if(offset > size.y) + break; + } +} +void RowList::addRow(std::string identifier, std::string name, float fill, Vec4f color, std::vector values) { + if(rows.count(identifier)) + return; // todo handle this + MeterRow* r = new MeterRow(); + r->color = color; + r->filled = fill; + r->setRows(values); + r->name = name; + rows[identifier] = r; + ordered.push_back(r); +} +void RowList::removeRow(std::string identifier) { + if(!rows.count(identifier)) + return; + MeterRow* r= rows[identifier]; + rows.erase(identifier); + ordered.erase(std::remove(ordered.begin(), ordered.end(), r), ordered.end()); + delete r; +} + void RowList::updateName(std::string identifier, std::string name){ + if(!rows.count(identifier)) + return; + rows[identifier]->name = name; + } +void RowList::updateFill(std::string identifier, float fill) { + if(!rows.count(identifier)) + return; + rows[identifier]->filled = fill; +} +void RowList::updateColor(std::string identifier, Vec4f color) { + if(!rows.count(identifier)) + return; + rows[identifier]->color = color; +} +void RowList::updateRows(std::string identifier, std::vector newValues) { + if(!rows.count(identifier)) + return; + rows[identifier]->setRows(newValues); +} +void RowList::clear() { + ordered.clear(); + for(auto& entry : rows){ + delete entry.second; + } + rows.clear(); +} \ No newline at end of file diff --git a/ldn/src/components/row_list.h b/ldn/src/components/row_list.h new file mode 100644 index 00000000..34571403 --- /dev/null +++ b/ldn/src/components/row_list.h @@ -0,0 +1,28 @@ +#ifndef LDN_ROW_LIST_H +#define LDN_ROW_LIST_H +#include "../rendering/component.h" + +#include +#include +class MeterRow; +class RowList : public Component { +public: + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + void addRow(std::string identifer, std::string name, float fill, Vec4f color, std::vector rows); + void removeRow(std::string identifer); + void updateName(std::string identifier, std::string name); + void updateFill(std::string identifier, float fill); + void updateColor(std::string identifier, Vec4f color); + void updateRows(std::string identifier, std::vector rows); + void setOrder(std::vector values); + void clear(); + float rowHeight = 25; +private: + std::map rows; + std::vector ordered; + +}; +#endif \ No newline at end of file diff --git a/ldn/src/components/text.cc b/ldn/src/components/text.cc new file mode 100644 index 00000000..6e8121ee --- /dev/null +++ b/ldn/src/components/text.cc @@ -0,0 +1,55 @@ +#include "text.h" + +bool Text::canFocus() { return false; } +void Text::onPress(RenderContext *ctx) {} +void Text::onFocus(bool focus) {} +void Text::render(RenderContext *ctx) { + Vec2f render_pos = position; + Vec2f size_remaining = size; + std::vector entries; + auto *shader = ctx->gl_state->text_shader; + shader->shader.use(); + shader->bindVertexArray(); + ctx->atlas->bindTexture(); + shader->bindBuffer(); + auto cps = UnicodeUtils::utf8_to_codepoint(data); + + if (center) { + float len = 0; + for (auto const point : cps) { + auto advance = ctx->atlas->getAdvance(point, type, scale); + len += advance; + } + if (len < size.x) { + render_pos.x += ((size.x) - len) / 2; + } + } + for (auto const point : cps) { + auto advance = ctx->atlas->getAdvance(point, type, scale); + if (size_remaining.x < advance) + break; + auto normalised = ctx->normalize(render_pos); + auto rendered = ctx->atlas->render(point, normalised.x, normalised.y, color, + type, scale); + entries.push_back(rendered); + size_remaining.x -= advance; + render_pos.x += advance; + } + if (entries.size()) { + glBufferSubData( + GL_ARRAY_BUFFER, 0, sizeof(RenderChar) * entries.size(), + &entries[0]); // be sure to use glBufferSubData and not glBufferData + glBindBuffer(GL_ARRAY_BUFFER, 0); + glDrawArraysInstanced(GL_TRIANGLE_STRIP, 0, 6, (GLsizei)entries.size()); + } +} +void Text::setData(const std::string& newData) { data = newData; } +float Text::getWidth(RenderContext *ctx) { + float w = 0; + auto cps = UnicodeUtils::utf8_to_codepoint(data); + for (auto const point : cps) { + auto advance = ctx->atlas->getAdvance(point, type, scale); + w += advance; + } + return w; +} \ No newline at end of file diff --git a/ldn/src/components/text.h b/ldn/src/components/text.h new file mode 100644 index 00000000..893958bd --- /dev/null +++ b/ldn/src/components/text.h @@ -0,0 +1,24 @@ +#ifndef LDN_TEXT_C_H +#define LDN_TEXT_C_H +#include "../rendering/component.h" +#include "../utils/unicode_utils.h" + + +class Text : public Component { +public: + Text(std::string content) : data(content) {} + Text() : data("") {} + void setData(const std::string& newData); + bool canFocus() override; + void onPress(RenderContext* ctx) override; + void onFocus(bool focus) override; + void render(RenderContext* ctx) override; + float scale = 1; + std::string type = "normal"; + Vec4f color = vec4fs(1); + bool center = false; + float getWidth(RenderContext* ctx); +private: + std::string data; +}; +#endif \ No newline at end of file diff --git a/ldn/src/conn/connection.cc b/ldn/src/conn/connection.cc new file mode 100644 index 00000000..0b5298fb --- /dev/null +++ b/ldn/src/conn/connection.cc @@ -0,0 +1,132 @@ +#include "connection.h" +#include +#include +#include +#include +#include +#include +using json = nlohmann::json; +int SocketConnection::connect_socket(std::string port) { + + struct addrinfo *result = NULL, *ptr = NULL, hints; + int iResult; + + ZeroMemory(&hints, sizeof(hints)); + hints.ai_family = AF_UNSPEC; + hints.ai_socktype = SOCK_STREAM; + hints.ai_protocol = IPPROTO_TCP; + + iResult = getaddrinfo("127.0.0.1", port.c_str(), &hints, &result); + if (iResult != 0) { + printf("getaddrinfo failed with error: %d\n", iResult); + return 1; + } + + for (ptr = result; ptr != NULL; ptr = ptr->ai_next) { + + sockfd = socket(ptr->ai_family, ptr->ai_socktype, ptr->ai_protocol); + if (sockfd == INVALID_SOCKET) { + printf("socket failed with error: %d\n", WSAGetLastError()); + WSACleanup(); + return 1; + } + iResult = ::connect(sockfd, ptr->ai_addr, (int)ptr->ai_addrlen); + if (iResult == SOCKET_ERROR) { + closesocket(sockfd); + sockfd = INVALID_SOCKET; + continue; + } + break; + } + freeaddrinfo(result); + if (sockfd == INVALID_SOCKET) { + printf("Unable to connect to server!\n"); + return 1; + } + connected = true; + return 0; +} +json SocketConnection::getLatestData() { + std::lock_guard lk(mtx); + if (messages.size()) { + std::string first = messages.front(); + messages.pop_front(); + return json::parse(first); + } + if (!last_data.length()) + return json::object(); + json j = json::parse(last_data); + blocked = false; + return j; +} +void SocketConnection::sendReset(){ + std::lock_guard lk(mtx); + if(!connected) + return; + json j; + j["action"] = "reset-session"; + std::string d = j.dump(); + send(sockfd, d.c_str(), d.length(), 0); +} +void SocketConnection::connect(std::string port) { + running = true; + socket_thread = std::thread([this, port]() { + WSADATA wsaData; + + int iResult = WSAStartup(MAKEWORD(2, 2), &wsaData); + if (iResult != 0) { + printf("WSAStartup failed with error: %d\n", iResult); + return 1; + } + while (running) { + connect_socket(port); + loop(); + connected = false; + closesocket(sockfd); + if (running) + std::cout << "reconnecting\n"; + std::this_thread::sleep_for(std::chrono::milliseconds(25)); + } + WSACleanup(); + return 0; + }); +} +void SocketConnection::loop() { + recv_buffer = new uint8_t[1024 * 1024]; + const auto header_size = (sizeof(char) * 2); + while (running) { + auto amount_read = recv(sockfd, (char *)recv_buffer, 1024 * 1024, 0); + if (amount_read > 0) { + std::lock_guard lk(mtx); + buffer_data += std::string(recv_buffer, recv_buffer + amount_read); + auto index = buffer_data.find("\n"); + size_t count = 0; + while (index != std::string::npos) { + std::string msg = buffer_data.substr(0, index); + count++; + if (msg[0] == 'm') + messages.push_back(msg.substr(2)); + else + last_data = msg.substr(2); + if (index == buffer_data.length() - 1) { + buffer_data = ""; + break; + } else { + buffer_data = buffer_data.substr(index + 1); + } + index = buffer_data.find("\n"); + } + } else { + break; + } + } + delete[] recv_buffer; + recv_buffer = nullptr; +} +SocketConnection::~SocketConnection() { + if (!running) + return; + running = false; + socket_thread.join(); + std::cout << "joined thread\n"; +} \ No newline at end of file diff --git a/ldn/src/conn/connection.h b/ldn/src/conn/connection.h new file mode 100644 index 00000000..17d8f6e3 --- /dev/null +++ b/ldn/src/conn/connection.h @@ -0,0 +1,35 @@ +#ifndef LDN_CONNECTION_H +#define LDN_CONNECTION_H +#include +#ifdef _WIN32 +#include +#include +#include +#endif +#include +#include +#include +#include + +class SocketConnection { +public: + void connect(std::string port); + void loop(); + nlohmann::json getLatestData(); + ~SocketConnection(); + void sendReset(); +private: + int connect_socket(std::string port); + uint8_t* recv_buffer = nullptr; + int sockfd, status; + bool connected = false; + bool running = false; + bool blocked = false; + bool partial = false; + std::deque messages; + std::string last_data; + std::string buffer_data; + std::thread socket_thread; + std::mutex mtx; +}; +#endif \ No newline at end of file diff --git a/ldn/src/conn/data_manager.cc b/ldn/src/conn/data_manager.cc new file mode 100644 index 00000000..e0a6eeec --- /dev/null +++ b/ldn/src/conn/data_manager.cc @@ -0,0 +1,452 @@ +#include "data_manager.h" +#include "../utils/file_util.h" +#include "../utils/format_utils.h" +#include "static_data.h" +#include +#include +#include +#include + +using namespace std::chrono; +using json = nlohmann::json; +bool DataManager::poll(bool force) { + + uint64_t now = + duration_cast(system_clock::now().time_since_epoch()) + .count(); + if (last_poll > 0 && now - last_poll < 500 && !from_path && !force) + return false; + + json root = connection->getLatestData(); + + if (!from_path) { + if (!root.contains("type")) + return false; + + if (root["type"] != "data") { + std::string d = root["data"]; + std::cout << "received data: " << d << "\n"; + if (d == "new-zone" || d == "reset-state") { + DataPoint p; + data_point = p; + paused = false; + paused_at = 0; + paused_for = 0; + std::cout << "unpausing zone\n"; + + } else { + std::cout << "pausing\n"; + paused = true; + } + return true; + } + } + json &raw = from_path ? loaded_json : root["data"]; + if (!raw.contains("startedOn")) { + std::cout << "unpausing\n"; + return false; + } + if (paused && !from_path && + data_point.fight_start_time < raw["fightStartedOn"]) { + DataPoint p; + data_point = p; + paused = false; + paused_at = 0; + paused_for = 0; + paused = false; + } + + size_t total_dmg = 0; + size_t top_damage = 0; + size_t top_damage_rdps = 0; + + DataPoint point; + point.fight_start_time = raw["fightStartedOn"]; + if (point.fight_start_time != 0 && !paused) { + + point.fight_duration = now - point.fight_start_time; + } else if (paused) { + point.fight_duration = data_point.fight_duration; + } + if (paused_for && point.fight_duration > 0 && !paused) + point.fight_duration -= paused_for; + if (raw.contains("currentBoss")) { + json &boss_entry = raw["currentBoss"]; + point.boss.current_hp = boss_entry["currentHp"]; + point.boss.max_hp = boss_entry["maxHp"]; + point.boss.id = boss_entry["id"]; + point.boss.name = boss_entry["name"]; + } + json &damageStatistics = raw["damageStatistics"]; + point.damageInfo.damageDealt = damageStatistics["totalDamageDealt"]; + point.tankInfo.damage_taken = damageStatistics["totalDamageTaken"]; + point.tankInfo.top_damage_taken = damageStatistics["topDamageTaken"]; + point.tankInfo.shield_done = damageStatistics["totalShieldDone"]; + point.tankInfo.top_shield_done = damageStatistics["topShieldDone"]; + point.tankInfo.e_shield_done = + damageStatistics["totalEffectiveShieldingDone"]; + point.tankInfo.top_e_shield_done = + damageStatistics["topEffectiveShieldingDone"]; + for (json &entity : raw["entities"]) { + if (entity["isPlayer"] || + (entity.contains("isEsther") && entity["isEsther"])) { + Player p(entity); + if (p.damageInfo.damageDealt == 0) + continue; + if (p.isEster) { + point.damageInfo.damageDealt += p.damageInfo.damageDealt; + } + total_dmg += p.damageInfo.damageDealt; + if (p.damageInfo.damageDealt > top_damage) + top_damage = p.damageInfo.damageDealt; + if (p.rDps() > top_damage_rdps) + top_damage_rdps = p.rDps(); + point.players[p.id] = p; + } + } + if (total_dmg) + for (auto &p : point.players) { + Player &player = p.second; + player.damagePercent = (float)player.damageInfo.damageDealt / total_dmg; + auto t = point.fight_duration / 1000; + player.damageInfo.dps = player.damageInfo.damageDealt / (t == 0 ? 1 : t); + player.damagePercentTop = + (float)player.damageInfo.damageDealt / top_damage; + player.rDamagePercent = (float)player.rDps() / total_dmg; + player.rDamagePercentTop = (float)player.rDps() / top_damage_rdps; + player.damageInfo.rDps = player.rDps() / (t == 0 ? 1 : t); + + player.tankPercent = + (float)player.tankinfo.damage_taken / point.tankInfo.damage_taken; + player.tankPercentTop = + (float)player.tankinfo.damage_taken / point.tankInfo.top_damage_taken; + + player.shieldGivenPercent = + (float)player.tankinfo.shield_done / point.tankInfo.shield_done; + player.shieldGivenPercentTop = + (float)player.tankinfo.shield_done / point.tankInfo.top_shield_done; + player.eShieldGivenPercent = + (float)player.tankinfo.e_shield_done / point.tankInfo.e_shield_done; + player.eShieldGivenPercentTop = (float)player.tankinfo.e_shield_done / + point.tankInfo.top_e_shield_done; + } + data_point = point; + last_poll = now; + calculateBuffs(raw); + return true; +} +bool DataManager::isValid() { return valid; } + +Player::Player() {} +Player::Player(json &j) { + name = j["name"]; + id = j["id"]; + isDead = j["isDead"]; + gearScore = j["gearScore"]; + isEster = j.contains("isEsther") && j["isEsther"]; + if (j["isPlayer"]) + classId = j["classId"]; + json &hits_entry = j["hits"]; + hits = Hits::parseHits(hits_entry); + json &damageEntry = j["damageInfo"]; + damageInfo.damageDealt = damageEntry["damageDealt"]; + damageInfo.rdpsDamageReceived = damageEntry["rdpsDamageReceived"]; + damageInfo.rdpsDamageReceivedSupp = damageEntry["rdpsDamageReceivedSupp"]; + damageInfo.rdpsDamageGiven = damageEntry["rdpsDamageGiven"]; + tankinfo.damage_taken = j["damageTaken"]; + tankinfo.shield_done = j["shieldDone"]; + tankinfo.e_shield_done = j["damagePreventedWithShieldOnOthers"]; + debuffed_dmg = j["damageDealtDebuffedBy"]; + buffed_dmg = j["damageDealtBuffedBy"]; + for (json &skill : j["skills"]) { + Skill entry; + entry.name = skill["name"]; + entry.icon = skill["icon"]; + entry.id = skill["id"]; + entry.hits = Hits::parseHits(skill["hits"]); + entry.damage_info.damageDealt = skill["damageInfo"]["damageDealt"]; + skills[entry.id] = entry; + } +} +std::vector Player::getDataPoints(uint64_t time, + const std::string &type) { + size_t t = time / 1000; + size_t secs_passed = (t == 0 ? 1 : t); + if (type == "tank") { + return {FormatUtils::formatNumber(tankinfo.damage_taken), + FormatUtils::format(tankPercent * 100) + "%", + FormatUtils::formatNumber(tankinfo.damage_taken / secs_passed)}; + } + if (type == "shield_given") { + return {FormatUtils::formatNumber(tankinfo.shield_done), + FormatUtils::format(shieldGivenPercent * 100) + "%", + FormatUtils::formatNumber(tankinfo.shield_done / secs_passed)}; + } + if (type == "eshield_given") { + return {FormatUtils::formatNumber(tankinfo.e_shield_done), + FormatUtils::format(eShieldGivenPercent * 100) + "%", + FormatUtils::formatNumber(tankinfo.e_shield_done / secs_passed)}; + } + if (type == "rdps") { + return { + FormatUtils::formatNumber(rDps()), + FormatUtils::format(rDamagePercent * 100) + "%", + FormatUtils::formatNumber(damageInfo.rDps), + FormatUtils::formatNumber(damageInfo.rdpsDamageReceived), + FormatUtils::formatNumber(damageInfo.rdpsDamageGiven), + FormatUtils::formatNumber(damageInfo.rdpsDamageReceived / secs_passed), + FormatUtils::formatNumber(damageInfo.rdpsDamageGiven / secs_passed), + FormatUtils::format( + ((float)damageInfo.rdpsDamageReceived / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%", + FormatUtils::format( + ((float)damageInfo.rdpsDamageReceivedSupp / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%", + FormatUtils::format( + ((float)(damageInfo.rdpsDamageReceived - + damageInfo.rdpsDamageReceivedSupp) / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%"}; + } + + return { + FormatUtils::formatNumber(damageInfo.damageDealt), + FormatUtils::format(damagePercent * 100) + "%", + FormatUtils::formatNumber(damageInfo.dps), + FormatUtils::format(((float)hits.crits / hits.total) * 100) + "%", + hits.front_attacks_total > 0 + ? FormatUtils::format( + ((float)hits.front_attacks / hits.front_attacks_total) * 100) + + "%" + : "0%", + hits.back_attacks_total > 0 + ? FormatUtils::format( + ((float)hits.back_attacks / hits.back_attacks_total) * 100) + + "%" + : "0%", + FormatUtils::format( + ((float)damageInfo.rdpsDamageReceived / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%", + FormatUtils::format( + ((float)damageInfo.rdpsDamageReceivedSupp / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%", + FormatUtils::format( + ((float)(damageInfo.rdpsDamageReceived - + damageInfo.rdpsDamageReceivedSupp) / + (damageInfo.damageDealt - damageInfo.rdpsDamageReceived)) * + 100) + + "%", + std::to_string(hits.counters)}; +} +void DataManager::initFromPath(std::string path) { + std::string content = FileUtils::file_to_string(path); + loaded_json = json::parse(content); + from_path = true; + paused = true; + size_t a = loaded_json["fightStartedOn"]; + size_t b = loaded_json["lastCombatPacket"]; + data_point.fight_duration = b - a; +} +std::string Player::getName(StaticData *data, bool render_name) { + if (isEster) + return name; + std::string class_name = data->classes[std::to_string(classId)]; + if (!render_name) + return class_name; + if(gearScore) + return name + " (" + std::to_string(gearScore) + " " + class_name + ")"; + return name + " (" + class_name + ")"; +} +void DataManager::calculateBuffs(json &j) { + json &buffs = j["damageStatistics"]["buffs"]; + json &debuffs = j["damageStatistics"]["debuffs"]; + std::map &targets = data_point.buffs; + std::map &self_targets = data_point.self_buffs; + for (auto &ee : buffs.items()) { + json &e = ee.value(); + std::string category = e["buffcategory"]; + size_t target_type = e["target"]; + int buff_type = e["bufftype"]; + if ((target_type == 1 || target_type == 0) && e["category"] == "buff" && + (135 & buff_type) != 0 && + (category == "classskill" || category == "identity" || + category == "ability" || category == "pet" || category == "cook" || + category == "battleitem" || category == "dropsofether" || + category == "bracelet" || category == "set")) { + + bool isParty = (category == "classskill" || category == "identity" || + category == "ability") && + target_type == 1; + Buff buff(e); + std::string key; + if (isParty) { + size_t group_id = e["uniquegroup"]; + std::string class_name = + static_data->classes[std::to_string(buff.class_id)]; + buff.class_name = class_name; + key = class_name + "_" + + (group_id == 0 ? buff.skill_name : std::to_string(group_id)); + } else { + key = buff.category_type; + if (category == "set") + key = "set_" + buff.setname; + } + if (isParty) + targets[key].buffs[ee.key()] = buff; + else if (category != "ability") + self_targets[key].buffs[ee.key()] = buff; + } + } + for (auto &ee : debuffs.items()) { + json &e = ee.value(); + std::string category = e["buffcategory"]; + size_t target_type = e["target"]; + int buff_type = e["bufftype"]; + if ((target_type == 1 || target_type == 0) && e["category"] == "debuff" && + (135 & buff_type) != 0 && + (category == "classskill" || category == "identity" || + category == "ability" || category == "pet" || category == "cook" || + category == "battleitem" || category == "dropsofether" || + category == "bracelet" || category == "set")) { + bool isParty = (category == "classskill" || category == "identity" || + category == "ability") && + target_type == 1; + Buff buff(e); + std::string key; + if (isParty) { + size_t group_id = e["uniquegroup"]; + std::string class_name = + static_data->classes[std::to_string(buff.class_id)]; + buff.class_name = class_name; + key = class_name + "_" + + (group_id == 0 ? buff.skill_name : std::to_string(group_id)); + } else { + key = buff.category_type; + if (category == "set") + key = "set_" + buff.setname; + } + if (isParty) + targets[key].buffs[ee.key()] = buff; + else if (category != "ability") + self_targets[key].buffs[ee.key()] = buff; + } + } + return; +} +std::vector DataPoint::getBuffHeaders(int what) { + std::vector entries; + for (auto &entry : (what >= 2 ? self_buffs : buffs)) { + std::string name = ""; + for (auto &buff_entry : entry.second.buffs) { + auto &buff = buff_entry.second; + if (what == 0) { + name = buff.class_name; + } else if (what == 2) { + if (buff.category_type == "set") + name = buff.setname; + else + name = buff.category_type; + } + break; + } + if (name.find("Party: ") == 0) + name = name.substr(7); + entries.push_back(name); + } + return entries; +} +std::vector> DataPoint::getHeaderImages(int what) { + std::vector> entries; + for (auto &entry : (what == 1 ? self_buffs : buffs)) { + std::vector images; + for (auto &buff_entry : entry.second.buffs) { + images.push_back(buff_entry.second.icon); + } + entries.push_back(images); + } + return entries; +} +Buff::Buff(json &j) { + category_type = j["buffcategory"]; + if (j["source"].contains("skill")) { + class_id = j["source"]["skill"]["classid"]; + skill_id = j["source"]["skill"]["id"]; + skill_name = j["source"]["skill"]["name"]; + } + type = j["category"] == "debuff" ? BuffType::Debuff : BuffType::Buff; + setname = category_type == "set" && j["source"].contains("setname") ? j["source"]["setname"] : "Unknown"; + name = j["source"]["name"]; + description = j["source"]["desc"]; + icon = j["source"]["icon"]; +} +std::vector +Player::getBuffRow(std::map &groups) { + std::vector entries; + + for (auto &entry : groups) { + std::string final; + float group_hits = 0; + for (auto &buff : entry.second.buffs) { + Buff &b = buff.second; + std::string id = buff.first; + if (b.type == Buff::BuffType::Buff) { + if (buffed_dmg.contains(id)) { + size_t am = buffed_dmg[id]; + group_hits += (float)am / damageInfo.damageDealt; + } + } else { + if (debuffed_dmg.contains(id)) { + size_t am = debuffed_dmg[id]; + group_hits += (float)am / damageInfo.damageDealt; + } + } + } + if (group_hits > 0) { + final = FormatUtils::format(group_hits * 100) + "%"; + } else + final = "-"; + entries.push_back(final); + } + + return entries; +} +size_t Player::rDps() { + return damageInfo.damageDealt - damageInfo.rdpsDamageReceived + + damageInfo.rdpsDamageGiven; +} +float Player::getOrderValue(const std::string &tab) { + if (tab == "rdps") + return rDamagePercentTop; + if (tab == "tank") + return tankPercentTop; + if (tab == "shield_given") + return shieldGivenPercentTop; + if (tab == "eshield_given") + return eShieldGivenPercentTop; + return damagePercentTop; +} +bool DataManager::togglePause() { + paused = !paused; + uint64_t now = + duration_cast(system_clock::now().time_since_epoch()) + .count(); + if (paused) { + paused_at = now; + } else { + paused_for += (now - paused_at); + paused_at = 0; + } + return paused; +} +bool DataManager::isPaused() { +return paused; +} \ No newline at end of file diff --git a/ldn/src/conn/data_manager.h b/ldn/src/conn/data_manager.h new file mode 100644 index 00000000..0fc62519 --- /dev/null +++ b/ldn/src/conn/data_manager.h @@ -0,0 +1,152 @@ +#ifndef LDN_DATA_MANAGER +#define LDN_DATA_MANAGER + +#include "connection.h" +#include "static_data.h" +#include +#include +#include +#include + +struct Hits { + size_t casts = 0; + size_t total = 0; + size_t crits = 0; + size_t front_attacks = 0; + size_t front_attacks_total = 0; + size_t back_attacks = 0; + size_t back_attacks_total = 0; + size_t counters = 0; + static Hits parseHits(nlohmann::json hits_entry) { + Hits hits; + hits.casts = hits_entry["casts"]; + hits.total = hits_entry["total"]; + hits.crits = hits_entry["crit"]; + hits.front_attacks = hits_entry["frontAttack"]; + hits.back_attacks_total = hits_entry["totalBackAttack"]; + hits.front_attacks_total = hits_entry["totalFrontAttack"]; + hits.back_attacks = hits_entry["backAttack"]; + hits.counters = hits_entry["counter"]; + return hits; + } +}; + +struct DamageInfo { + size_t damageDealt = 0; + size_t totalDamageDealt = 0; + double rdpsDamageReceived = 0; + double rdpsDamageReceivedSupp = 0; + double rdpsDamageGiven = 0; + size_t dps; + size_t rDps; +}; +struct TankInfo { + size_t damage_taken = 0; + size_t top_damage_taken = 0; + size_t shield_done = 0; + size_t top_shield_done = 0; + size_t e_shield_done = 0; + size_t top_e_shield_done= 0; +}; +struct Skill { + std::string name; + std::string icon; + size_t id; + Hits hits; + DamageInfo damage_info; +}; + +struct Boss { + size_t max_hp = 0, current_hp = 0; + std::string id; + std::string name; +}; +class Buff { +public: + enum class BuffType { + Buff, + Debuff, + Other, + }; + Buff(){}; + Buff(nlohmann::json& j); + size_t class_id; + size_t id; + size_t skill_id; + std::string icon; + std::string class_name; + BuffType type; + std::string category_type; + std::string name; + std::string setname; + std::string skill_name; + std::string description; +}; +class BuffGroup { +public: + std::map buffs; +}; +class Player { +public: + Player(); + Player(nlohmann::json &entry); + std::string name; + std::string id; + int classId; + bool isEster = false; + bool isDead = false; + size_t gearScore = 0; + Hits hits; + DamageInfo damageInfo; + TankInfo tankinfo; + std::map skills; + float damagePercent = 0; + float damagePercentTop = 0; + float rDamagePercent = 0; + float rDamagePercentTop = 0; + float tankPercent = 0; + float tankPercentTop = 0; + float shieldGivenPercent = 0; + float shieldGivenPercentTop = 0; + float eShieldGivenPercent = 0; + float eShieldGivenPercentTop = 0; + std::vector getDataPoints(uint64_t time, const std::string& type = "damage"); + float getOrderValue(const std::string& tab); + std::vector getBuffRow(std::map& groups); + std::string getName(StaticData* data, bool render_name = true); + nlohmann::json debuffed_dmg, buffed_dmg; + size_t rDps(); +}; +class DataPoint { +public: + std::map players; + DamageInfo damageInfo; + TankInfo tankInfo; + Boss boss; + std::map buffs; + std::map self_buffs; + uint64_t fight_start_time = 0; + uint64_t fight_duration = 0; + std::vector getBuffHeaders(int what = 0); + std::vector> getHeaderImages(int what = 0); +}; +class DataManager { + uint64_t last_poll = 0; + size_t paused_for = 0; + size_t paused_at = 0; + bool valid = false; + bool paused = false; + bool from_path = false; + nlohmann::json loaded_json; +public: + SocketConnection *connection = nullptr; + StaticData* static_data = nullptr; + DataPoint data_point; + bool poll(bool force = false); + bool isValid(); + void initFromPath(std::string path); + void calculateBuffs(nlohmann::json& j); + bool togglePause(); + bool isPaused(); +}; +#endif \ No newline at end of file diff --git a/ldn/src/conn/static_data.cc b/ldn/src/conn/static_data.cc new file mode 100644 index 00000000..5fc6651f --- /dev/null +++ b/ldn/src/conn/static_data.cc @@ -0,0 +1,33 @@ +#include "static_data.h" +#include "../utils/file_util.h" + + + +const char *DEFAULT_COLORS = + R"config({"Warrior":{"color":"#000000","defaultColor":"#000000"},"Berserker":{"color":"#ee2e48","defaultColor":"#ee2e48"},"Destroyer":{"color":"#7b9aa2","defaultColor":"#7b9aa2"},"Gunlancer":{"color":"#E1907E","defaultColor":"#E1907E"},"Paladin":{"color":"#ff9900","defaultColor":"#ff9900"},"Female Warrior":{"color":"#000000","defaultColor":"#000000"},"Slayer":{"color":"#3c484f","defaultColor":"#3c484f"},"Mage":{"color":"#000000","defaultColor":"#000000"},"Arcanist":{"color":"#b38915","defaultColor":"#b38915"},"Summoner":{"color":"#22aa99","defaultColor":"#22aa99"},"Bard":{"color":"#674598","defaultColor":"#674598"},"Sorceress":{"color":"#66aa00","defaultColor":"#66aa00"},"Martial Artist (Female)":{"color":"#000000","defaultColor":"#000000"},"Wardancer":{"color":"#aaaa11","defaultColor":"#aaaa11"},"Scrapper":{"color":"#990099","defaultColor":"#990099"},"Soulfist":{"color":"#316395","defaultColor":"#316395"},"Glaivier":{"color":"#f6da6a","defaultColor":"#f6da6a"},"Martial Artist (Male)":{"color":"#000000","defaultColor":"#000000"},"Striker":{"color":"#994499","defaultColor":"#994499"},"Assassin":{"color":"#000000","defaultColor":"#000000"},"Deathblade":{"color":"#a91a16","defaultColor":"#a91a16"},"Shadowhunter":{"color":"#0099c6","defaultColor":"#0099c6"},"Reaper":{"color":"#109618","defaultColor":"#109618"},"Gunner (Male)":{"color":"#000000","defaultColor":"#000000"},"Sharpshooter":{"color":"#dd4477","defaultColor":"#dd4477"},"Deadeye":{"color":"#4442a8","defaultColor":"#4442a8"},"Artillerist":{"color":"#33670b","defaultColor":"#33670b"},"Machinist":{"color":"#3b4292","defaultColor":"#3b4292"},"Gunner (Female)":{"color":"#000000","defaultColor":"#000000"},"Gunslinger":{"color":"#6bcec2","defaultColor":"#6bcec2"},"Specialist":{"color":"#000000","defaultColor":"#000000"},"Artist":{"color":"#a34af0","defaultColor":"#a34af0"},"Aeromancer":{"color":"#084ba3","defaultColor":"#084ba3"},"Alchemist":{"color":"#3a945e","defaultColor":"#3a945e"}})config"; + +void StaticData::init() { + + auto classes_in = FileUtils::read_bin("meter-data/databases/PCData.json"); + classes = nlohmann::json::parse(classes_in.data(), classes_in.data()+classes_in.size()); + nlohmann::json color_json = nlohmann::json::parse(DEFAULT_COLORS); + for (auto &entry : color_json.items()) { + std::string key = entry.key(); + nlohmann::json &item = entry.value(); + std::string color_str = item["defaultColor"]; + Vec4f target_color; + for (unsigned int i = 0; i < 3; i ++) { + std::string byteString = color_str.substr(1 + (i *2 ), 2); + uint8_t number = (uint8_t)strtol(byteString.c_str(), NULL, 16); + float f = (float)number / 255; + if(i == 0) + target_color.x = f; + else if (i == 1) + target_color.y = f; + else if (i == 2) + target_color.z = f; + } + target_color.w = 0.7; + colors[key] = target_color; + } +} \ No newline at end of file diff --git a/ldn/src/conn/static_data.h b/ldn/src/conn/static_data.h new file mode 100644 index 00000000..1cf8ea4e --- /dev/null +++ b/ldn/src/conn/static_data.h @@ -0,0 +1,15 @@ +#ifndef LDN_STATIC_DATA_H +#define LDN_STATIC_DATA_H + +#include +#include +#include +#include "../rendering/la.h" + +class StaticData { +public: + void init(); + nlohmann::json classes; + std::map colors; +}; +#endif \ No newline at end of file diff --git a/ldn/src/ldn.cc b/ldn/src/ldn.cc new file mode 100644 index 00000000..e24458c8 --- /dev/null +++ b/ldn/src/ldn.cc @@ -0,0 +1,317 @@ +#include "ldn.h" +#include "../third-party/glfw/include/GLFW/glfw3native.h" +#include "../third-party/png/lodepng.h" +#include "components/header.h" +#include "components/image.h" +#include "components/lower_row.h" +#include "rendering/component.h" +#include "rendering/la.h" +#include "rendering/render_context.h" +#include "window_events.h" +#include +#include +#include +#include +#include + +Ldn *Ldn::g_ldn = nullptr; +Ldn::Ldn() : opengl_state(nullptr, "") {} +void Ldn::run(bool should_connect, std::string path_or_port) { + Ldn::g_ldn = this; + auto cwd = std::filesystem::current_path(); + static_data.init(); + glfwInit(); + glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); + glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); + glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); + glfwWindowHint(GLFW_DECORATED, false); + glfwWindowHint(GLFW_FLOATING, true); + glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1); + window = + glfwCreateWindow(window_width, window_height, "LDN", nullptr, nullptr); + + glfwMakeContextCurrent(window); + glfwSwapInterval(1); + glfwSetFramebufferSizeCallback(window, framebuffer_size_callback); + glfwSetWindowFocusCallback(window, window_focus_callback); + glfwSetMouseButtonCallback(window, mouse_button_callback); + glfwSetCursorPosCallback(window, cursor_position_callback); + opengl_state = OpenGLState(window, cwd); + + float xscale, yscale; + glfwGetWindowContentScale(window, &xscale, &yscale); + window_scale_x = xscale; + window_scale_y = yscale; + + + std::vector fontPaths; + for (const auto &r : {"Roboto-Regular.ttf", "Roboto-Bold.ttf", "fa-solid-900.ttf", "MaterialIcons-Regular.ttf"}) { + std::filesystem::path p = cwd / "ldn" / "assets" / "fonts" / r; + fontPaths.push_back(p.generic_string()); + } + font_atlas = FontAtlas(22, fontPaths, xscale, yscale); + + manager.connection = &connection; + manager.static_data = &static_data; + if (should_connect) + connection.connect(path_or_port); + else + manager.initFromPath(path_or_port); + run_loop(); +} +void Ldn::run_loop() { + RenderContext ctx; + ctx.atlas = &font_atlas; + ctx.gl_state = &opengl_state; + Header header; + this->header_component = dynamic_cast(&header); + MeterHeaderRow header_row; + MeterHeaderRow second_header_row; + Box header_row_fill; + LowerRow lower_row; + header_row_fill.color = vec4f(0, 0, 0, 1); + const float small_header = font_atlas.effective_atlas_height * 0.7; + const float big_header = font_atlas.effective_atlas_height * 1.4; + header_row_fill.size.y = small_header; + header_row.size.y = small_header; + second_header_row.size.y = small_header; + header_row.position.y = 64; + second_header_row.position.y = 64 + small_header; + header_row_fill.position.y = 64; + second_header_row.scale = 0.45; + list.position.y = 64 + small_header; + lower_row.size.y = font_atlas.effective_atlas_height; + lower_row.position.x = 0; + glViewport(0, 0, window_width, window_height); + std::string last_tab = active_tab; + std::vector image_rows; + while (!glfwWindowShouldClose(window)) { + glClearColor(80 / 255, 80 / 255, 80 /255, 0.6); + glClear(GL_COLOR_BUFFER_BIT); + + opengl_state.setResolution(window_width, window_height); + ctx.w = window_width; + ctx.h = window_height; + ctx.xscale = window_scale_x; + ctx.yscale = window_scale_y; + + if (minimised || dragging_window || resizing) { + if (!dragging_window && !resizing) { + if (manager.poll()) { + header.time_passed = manager.data_point.fight_duration; + } + header.size = vec2f(window_width, window_height); + header.render(&ctx); + } + glfwSwapBuffers(window); + glfwWaitEventsTimeout(1); + continue; + } + bool custom_header = + active_tab == "pdbuff" || active_tab == "self_buff_dmg"; + bool new_header = active_tab != last_tab; + if (new_header) { + if (custom_header) { + list.position.y = 64 + big_header; + header_row_fill.size.y = big_header; + } else { + if (image_rows.size()) { + for (auto *e : image_rows) + delete e; + image_rows.clear(); + } + list.position.y = 64 + small_header; + header_row_fill.size.y = small_header; + if (active_tab == "damage") { + header_row.reset(); + } else if (active_tab == "rdps") { + header_row.setRows({"RDamage", "rD%", "rDPS", "Recv", "Given", + "Recv/s", "Given/s", "Syn%", "sSyn%", "dSyn%"}); + } else if (active_tab == "tank") { + header_row.setRows({"Tanked", "T%", "TPS"}); + } else if (active_tab == "shield_given") { + header_row.setRows({"Shielded", "S%", "SPS"}); + } else if (active_tab == "eshield_given") { + header_row.setRows({"Prevented", "S%", "SPS"}); + } + } + last_tab = active_tab; + } + if (manager.poll(new_header)) { + DataPoint &dp = manager.data_point; + header.time_passed = dp.fight_duration; + list.clear(); + if (custom_header) { + header_row.setRows( + dp.getBuffHeaders(active_tab == "self_buff_dmg" ? 2 : 0)); + std::vector images; + auto strings = + dp.getHeaderImages(active_tab == "self_buff_dmg" ? 1 : 0); + if (image_rows.size()) { + for (auto *e : image_rows) + delete e; + image_rows.clear(); + } + for (auto &entry : strings) { + Row *row = new Row(); + row->size.y = second_header_row.size.y; + row->cell_size = row->size.y; + row->set_y_size = true; + row->push_center = true; + for (auto &e : entry) { + row->components.push_back(image_cache.getImage(e)); + } + image_rows.push_back(row); + images.push_back(row); + } + second_header_row.setRows(images); + for (auto &entry : dp.players) { + Player &p = entry.second; + if (p.isEster) + continue; + list.addRow( + p.id, p.getName(&static_data, render_names), p.damagePercentTop, + static_data + .colors[static_data.classes[std::to_string(p.classId)]], + p.getBuffRow(active_tab == "self_buff_dmg" ? dp.self_buffs + : dp.buffs)); + } + } else { + for (auto &entry : dp.players) { + Player &p = entry.second; + if ((active_tab == "tank" || active_tab == "shield_given" || + active_tab == "eshield_given") && + p.isEster) + continue; + list.addRow( + p.id, p.getName(&static_data, render_names), + p.getOrderValue(active_tab), + static_data + .colors[static_data.classes[std::to_string(p.classId)]], + p.getDataPoints(dp.fight_duration, active_tab)); + } + } + if (dp.boss.name.length()) + header.boss_name.setData(dp.boss.name); + else + header.boss_name.setData(""); + header.total_dmg = dp.damageInfo.damageDealt; + auto fight_time = dp.fight_duration / 1000; + if (fight_time > 0) + header.total_dps = dp.damageInfo.damageDealt / fight_time; + else + header.total_dps = 0; + } + header.size = vec2f(window_width, 64); + header.render(&ctx); + list.size.x = window_width; + if (custom_header) + list.size.y = + window_height - (64 + big_header) - 36; + else + list.size.y = + window_height - (64 + small_header) - 36; + + header_row_fill.size.x = window_width * 0.3; + header_row.position.x = window_width * 0.3; + second_header_row.position.x = window_width * 0.3; + header_row.size.x = window_width * 0.7; + second_header_row.size.x = window_width * 0.7; + lower_row.size.x = window_width; + lower_row.position.y = window_height - font_atlas.effective_atlas_height; + header_row_fill.render(&ctx); + + header_row.render(&ctx); + list.render(&ctx); + lower_row.render(&ctx); + if (custom_header) + second_header_row.render(&ctx); + glfwSwapBuffers(window); + if (should_take_screenshot) + takeScreenshot(); + else if (screenshot_flag && !should_take_screenshot) + should_take_screenshot = true; + glfwWaitEventsTimeout(1); + } +} +void Ldn::set_window_size(uint32_t w, uint32_t h) { + window_width = w; + window_height = h; +} +void Ldn::setMinimised(bool val) { + minimised = val; + uint32_t target_w = old_width; + uint32_t target_h = old_height; + if (val) { + old_height = window_height; + old_width = window_width; + target_w = 150; + target_h = 60; + } + glfwSetWindowSize(window, target_w, target_h); + glfwSetWindowAttrib(window, GLFW_RESIZABLE, !minimised); +} + +// this function probably took the longest to write out of all, holy fuck +// windows sucks +void Ldn::takeScreenshot() { + std::vector pixels(window_width * window_height * 4); + glReadPixels(0, 0, window_width, window_height, GL_RGBA, GL_UNSIGNED_BYTE, + pixels.data()); + + std::vector flipped_pixels(window_width * window_height * 4); + for (int y = 0; y < window_height; y++) + std::copy(pixels.begin() + window_width * (window_height - 1 - y) * 4, + pixels.begin() + window_width * (window_height - y) * 4, + flipped_pixels.begin() + window_width * y * 4); + + for (size_t i = 0; i < flipped_pixels.size(); i += 4) { + std::swap(flipped_pixels[i], flipped_pixels[i + 2]); + } + BITMAPINFO bmi = {0}; + bmi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bmi.bmiHeader.biWidth = window_width; + bmi.bmiHeader.biHeight = window_height; + bmi.bmiHeader.biPlanes = 1; + bmi.bmiHeader.biBitCount = 32; + bmi.bmiHeader.biCompression = BI_RGB; + bmi.bmiHeader.biSizeImage = 0; + bmi.bmiHeader.biXPelsPerMeter = 0; + bmi.bmiHeader.biYPelsPerMeter = 0; + bmi.bmiHeader.biClrUsed = 0; + bmi.bmiHeader.biClrImportant = 0; + + HANDLE hDIB = GlobalAlloc(GMEM_MOVEABLE, + sizeof(BITMAPINFOHEADER) + flipped_pixels.size()); + char *lpbitmap = (char *)GlobalLock(hDIB); + memcpy(lpbitmap, &bmi, sizeof(BITMAPINFOHEADER)); + size_t offset = sizeof(BITMAPINFOHEADER); + for (int i = 0; i < window_height; ++i) { + memcpy(lpbitmap + offset, + flipped_pixels.data() + ((window_height - i - 1) * window_width * 4), + window_width * 4); + offset += window_width * 4; + } + + if (OpenClipboard(glfwGetWin32Window(window))) { + EmptyClipboard(); + SetClipboardData(CF_DIB, hDIB); + CloseClipboard(); + } + + GlobalUnlock(hDIB); + render_names = true; + screenshot_flag = false; + should_take_screenshot = false; +} +void Ldn::enablePassthrough() { + glfwSetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH, true); + pass_through_enabled = true; + focused = false; +} +void Ldn::initScreenshot() { + if (screenshot_flag) + return; + render_names = false; + screenshot_flag = true; +} \ No newline at end of file diff --git a/ldn/src/ldn.h b/ldn/src/ldn.h new file mode 100644 index 00000000..d28ab0ee --- /dev/null +++ b/ldn/src/ldn.h @@ -0,0 +1,60 @@ +#ifndef LDN_LDN_H +#define LDN_LDN_H +#include "conn/connection.h" +#include "rendering/component.h" +#include "rendering/font_atlas.h" +#include "rendering/opengl_state.h" +#include "../third-party/glfw/include/GLFW/glfw3.h" +#include +#include "components/text.h" +#include "components/box.h" +#include "components/meter_header_row.h" +#include "components/row_list.h" +#include "conn/data_manager.h" +#include "conn/static_data.h" +#include "utils/image_cache.h" + + + +class Ldn { +public: + void run(bool should_connect, std::string path); + Ldn(); + void set_window_size(uint32_t w, uint32_t h); + std::vector button_list; + static Ldn* g_ldn; + RowList list; + std::string active_tab = "damage"; + void setMinimised(bool val); + bool main_mouse_button_pressed = false; + bool dragging_window = false, resizing = false; + Component* header_component = nullptr; + double last_mouse_x, last_mouse_y; + uint32_t window_height = 720; + uint32_t window_width = 1280; + float window_scale_x, window_scale_y = 1; + GLFWcursor* active_cursor = nullptr; + ImageCache image_cache; + SocketConnection connection; + DataManager manager; + void takeScreenshot(); + void initScreenshot(); + void enablePassthrough(); + bool focused = true; + bool pass_through_enabled = false; + bool render_names = true; + bool screenshot_flag = false; + bool should_take_screenshot = false; +private: + void run_loop(); + FontAtlas font_atlas; + OpenGLState opengl_state; + StaticData static_data; + GLFWwindow* window = nullptr; + + uint32_t old_width = 720; + uint32_t old_height = 1280; + + bool minimised = false; +}; +#endif \ No newline at end of file diff --git a/ldn/src/main.cc b/ldn/src/main.cc new file mode 100644 index 00000000..64fd6db1 --- /dev/null +++ b/ldn/src/main.cc @@ -0,0 +1,17 @@ +#include +#include +#include +#include "ldn.h" +#include "../third-party/png/lodepng.h" +#include "utils/file_util.h" + + +int main(int argc, char** argv) { + Ldn ldn; + if(argc == 3) { + std::string what = std::string(argv[1]); + ldn.run(what != "file", std::string(argv[2])); + return 0; + } + return 0; +} \ No newline at end of file diff --git a/ldn/src/rendering/component.h b/ldn/src/rendering/component.h new file mode 100644 index 00000000..35185479 --- /dev/null +++ b/ldn/src/rendering/component.h @@ -0,0 +1,14 @@ +#ifndef LDN_COMPONENT +#define LDN_COMPONENT +#include "render_context.h" +#include "la.h" +class Component { + public: + virtual bool canFocus() = 0; + virtual void onPress(RenderContext* ctx) = 0; + virtual void onFocus(bool focus) = 0; + virtual void render(RenderContext* ctx) = 0; + Vec2f position = vec2fs(0), size = vec2fs(0); + Component* parent = nullptr; +}; +#endif \ No newline at end of file diff --git a/ldn/src/rendering/font_atlas.cc b/ldn/src/rendering/font_atlas.cc new file mode 100644 index 00000000..fd172fe3 --- /dev/null +++ b/ldn/src/rendering/font_atlas.cc @@ -0,0 +1,417 @@ +#include "font_atlas.h" +#include "../utils/unicode_utils.h" + +FontAtlas::FontAtlas() { + valid = false; +} + +FontAtlas::FontAtlas(uint32_t fontSize, std::vector m_fonts, float xscale, float yscale) { + font_size = fontSize; + this->xscale = xscale; + this->yscale = yscale; + init(); + for (int i = 0; i < m_fonts.size(); ++i) { + std::string type; + if (i == 1) + type = "bold"; + else if (i >= 2){ + if(i > 2) + type = "emoji_" + std::to_string(e_count++); + else + type = "emoji"; + } + else { + if (i != 0) { + type = "normal_" + std::to_string(n_count++); + } else { + type = "normal"; + } + } + fonts[type] = init_font(m_fonts[i], i == 0, type); + } +} +void FontAtlas::init() { + if (FT_Init_FreeType(&ft)) { + std::cout << "ERROR::FREETYPE: Could not init FreeType Library" + << std::endl; + return; + } +} +void FontAtlas::genTexture() { + if (wasGenerated) + glDeleteTextures(1, &texture_id); + glActiveTexture(GL_TEXTURE0); + glGenTextures(1, &texture_id); + glBindTexture(GL_TEXTURE_2D, texture_id); + wasGenerated = true; +} +RenderChar FontAtlas::render(int32_t cp, + float x, + float y, + Vec4f color, + std::string type, + float scale) { + std::string target_type = type; + if (!characters.count(cp)) { + bool loaded = false; + if (fonts.count(type)) { + FontEntry* e = fonts[type]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, type); + loaded = true; + } + } + + if (!loaded) { + std::vector order; + if (type == "normal") { + order = {"normal", "bold", "emoji"}; + } else { + order = {"bold", "normal", "emoji"}; + } + if (n_count > 0) { + for (int i = 0; i < n_count; ++i) { + order.push_back("normal_" + std::to_string(i)); + } + } + if (e_count > 0) { + for (int i = 0; i < e_count; ++i) { + order.push_back("emoji_" + std::to_string(i)); + } + } + for (auto& s : order) { + if (!fonts.count(s)) + continue; + auto* e = fonts[s]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, s); + target_type = s; + break; + } + } + } + } else { + CharacterEntryMap& mp = characters[cp]; + std::string known_key = mp.entries.begin()->first; + if (!mp.entries.count(target_type)) { + if (fonts.count(target_type)) { + FontEntry* e = fonts[target_type]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, type); + + } else { + target_type = known_key; + } + } else { + target_type = known_key; + } + } + } + auto* entry = &characters[cp].entries[target_type]; + RenderChar r; + float x2 = x + (entry->left * scale); + + float y2 = y - (entry->top * scale) + (effective_atlas_height * scale); + if (entry->hasColor) { + float height = entry->height * (font_size / entry->height); + y2 += + (entry->top * scale) - ((height * scale) - (font_size * scale) * 0.15); + } + r.pos = vec2f(x2, (-y2)); + if (entry->hasColor) { + float height = entry->height * (font_size / entry->height); + r.size = vec2f((font_size)*scale, (-height) * scale); + } else { + r.size = vec2f((entry->width) * scale, (-entry->height) * scale); + } + + r.uv_pos = vec2f(entry->offset, 0.0f); + r.uv_size = + vec2f(entry->width / (float)atlas_width, entry->height / atlas_height); + r.fg_color = color; + r.hasColor = entry->hasColor ? 1 : 0; + return r; +} +FontEntry* FontAtlas::init_font(std::string path, + bool preload, + std::string type) { + FontEntry* entry = new FontEntry(); + FT_Face face = entry->face; + if (FT_New_Face(ft, path.c_str(), 0, &face)) { + delete entry; + return nullptr; + } + entry->hasColor = isColorEmojiFont(face); + if (!entry->hasColor) + FT_Set_Pixel_Sizes(face, 0, font_size * this->yscale); + else + FT_Select_Size(face, 0); + + if (preload) { + atlas_width = 0; + atlas_height = 0; + smallest_top = 1e9; + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + for (int i = 0; i < 128; i++) { + if (FT_Load_Char(face, i, FT_LOAD_RENDER)) { + std::cout << "Failed to load char: " << (char)i << "\n"; + return nullptr; + } + auto bm = face->glyph->bitmap; + atlas_width += bm.width; + atlas_height = bm.rows > atlas_height ? bm.rows : atlas_height; + } + effective_atlas_height = atlas_height + 5; + genTexture(); + atlas_width *= 2; + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)atlas_width, + (GLsizei)atlas_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + xOffset = 0; + for (int32_t i = 0; i < 128; i++) { + if (FT_Load_Char(face, i, FT_LOAD_RENDER)) { + std::cout << "Failed to load char: " << (char)i << "\n"; + return nullptr; + } + + CharacterEntry entry; + auto bm = face->glyph->bitmap; + entry.width = bm.width; + entry.height = bm.rows; + + entry.top = face->glyph->bitmap_top; + entry.left = face->glyph->bitmap_left; + entry.advance = face->glyph->advance.x >> 6; + entry.xPos = xOffset; + entry.hasColor = false; + entry.type = type; + entry.c = (char16_t)i; + auto width = bm.width; + auto height = bm.rows; + for (int y = 0; y < height; ++y) { + for (int x = 0; x < width; ++x) { + int index = ((y * width) + x); + int val = bm.buffer[index]; + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + } + } + + if (smallest_top == 0 && entry.top > 0) + smallest_top = entry.top; + else + smallest_top = entry.top < smallest_top && entry.top != 0 + ? entry.top + : smallest_top; + + entry.offset = (float)xOffset / (float)atlas_width; + if (!characters.count(entry.c)) { + CharacterEntryMap map; + map.c = entry.c; + map.entries[type] = entry; + characters.insert(std::pair(entry.c, map)); + } else { + CharacterEntryMap& mp = characters[entry.c]; + mp.entries[type] = entry; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if (entry.data.size()) + glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, 0, entry.width, entry.height, + GL_RGBA, GL_UNSIGNED_BYTE, &(entry.data[0])); + + xOffset += entry.width; + } + } + std::cout << "init" << path << ":" << characters.size() << "\n"; + entry->face = face; + return entry; +} +void FontAtlas::lazyLoadCharacter(FontEntry* fe, int32_t cp, std::string type) { + std::vector xx = {cp}; + FT_Face face = fe->face; + CharacterEntry entry; + auto f = FT_LOAD_RENDER; + if (fe->hasColor) + f |= FT_LOAD_COLOR; + if (FT_Load_Char(face, cp, f)) { + std::cout << "Failed to load char: " << (int32_t)cp << "\n"; + return; + } + bool increased_size = false; + auto bm = face->glyph->bitmap; + entry.width = bm.width; + entry.height = bm.rows; + entry.top = face->glyph->bitmap_top; + entry.left = face->glyph->bitmap_left; + entry.advance = face->glyph->advance.x >> 6; + entry.xPos = xOffset; + entry.hasColor = fe->hasColor; + entry.c = cp; + entry.type = type; + auto old_width = atlas_width; + auto old_height = atlas_height; + for (int y = 0; y < entry.height; ++y) { + for (int x = 0; x < entry.width; ++x) { + int index = ((y * entry.width) + x); + if (entry.hasColor) { + index *= 4; + entry.data.push_back(bm.buffer[index + 2]); + entry.data.push_back(bm.buffer[index + 1]); + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index + 3]); + } else { + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + entry.data.push_back(bm.buffer[index]); + } + } + } + + atlas_width += bm.width; + increased_size = bm.rows > atlas_height; + atlas_height = bm.rows > atlas_height ? bm.rows : atlas_height; + if (!entry.hasColor && increased_size) + effective_atlas_height = atlas_height + 5; + + entry.offset = (float)xOffset / (float)atlas_width; + genTexture(); + // params + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)atlas_width, + (GLsizei)atlas_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + for (std::map::iterator mapIter = + characters.begin(); + mapIter != characters.end(); ++mapIter) { + for (std::map::iterator it = + mapIter->second.entries.begin(); + it != mapIter->second.entries.end(); ++it) { + it->second.offset = (float)it->second.xPos / (float)atlas_width; + if (it->second.data.size()) + glTexSubImage2D(GL_TEXTURE_2D, 0, it->second.xPos, 0, it->second.width, + it->second.height, GL_RGBA, GL_UNSIGNED_BYTE, + &it->second.data[0]); + } + } + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glTexSubImage2D(GL_TEXTURE_2D, 0, xOffset, 0, entry.width, entry.height, + GL_RGBA, GL_UNSIGNED_BYTE, entry.data.data()); + + xOffset += entry.width; + if (!characters.count(entry.c)) { + CharacterEntryMap map; + map.c = entry.c; + map.entries[type] = entry; + characters.insert(std::pair(entry.c, map)); + } else { + CharacterEntryMap& mp = characters[entry.c]; + mp.entries[type] = entry; + } +} +void FontAtlas::bindTexture() { + glBindTexture(GL_TEXTURE_2D, texture_id); +} +float FontAtlas::getAdvance(int32_t cp, std::string type, float scale) { + std::string target_type = type; + if (!characters.count(cp)) { + bool loaded = false; + if (fonts.count(type)) { + FontEntry* e = fonts[type]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, type); + loaded = true; + } + } + + if (!loaded) { + std::vector order; + if (type == "noemal") { + order = {"normal", "bold", "emoji"}; + } else { + order = {"bold", "normal", "emoji"}; + } + if (n_count > 0) { + for (int i = 0; i < n_count; ++i) { + order.push_back("normal_" + std::to_string(i)); + } + } + if (e_count > 0) { + for (int i = 0; i < e_count; ++i) { + order.push_back("emoji_" + std::to_string(i)); + } + } + for (auto& s : order) { + if (!fonts.count(s)) + continue; + auto* e = fonts[s]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, s); + target_type = s; + loaded = true; + break; + } + } + } + if (!loaded) { + std::cout << "load failed: " << cp << "\n"; + return 0; + } + } else { + CharacterEntryMap& mp = characters[cp]; + std::string known_key = mp.entries.begin()->first; + if (!mp.entries.count(target_type)) { + if (fonts.count(target_type)) { + FontEntry* e = fonts[target_type]; + uint32_t glyph_index = FT_Get_Char_Index(e->face, cp); + if (glyph_index != 0) { + lazyLoadCharacter(e, cp, type); + + } else { + target_type = known_key; + } + } else { + target_type = known_key; + } + } + } + auto e = &characters[cp].entries[target_type]; + + if (e->hasColor) { + return font_size * scale; + } + return e->advance * scale; +} +float FontAtlas::getAdvance(std::vector& points, + std::string type, + float scale) { + float advance = 0; + for (auto e : points) { + advance += getAdvance(e, type, scale); + } + return advance; +} +bool FontAtlas::isColorEmojiFont(FT_Face face) { + static const uint32_t tag = FT_MAKE_TAG('C', 'B', 'D', 'T'); + unsigned long length = 0; + FT_Load_Sfnt_Table(face, tag, 0, nullptr, &length); + if (length) + return true; + + return false; +} \ No newline at end of file diff --git a/ldn/src/rendering/font_atlas.h b/ldn/src/rendering/font_atlas.h new file mode 100644 index 00000000..e4b147c9 --- /dev/null +++ b/ldn/src/rendering/font_atlas.h @@ -0,0 +1,84 @@ +#ifndef DEC_FONT_ATLAS +#define DEC_FONT_ATLAS +#include +#include +#include +#include +#include "../../third-party/freetype2/include/ft2build.h" +#include "glad.h" +#include "opengl_state.h" +#include FT_FREETYPE_H +#include FT_TRUETYPE_TABLES_H + +struct FontEntry { + FT_Face face; + bool hasColor; +}; +struct CharacterEntry { + float width; + float height; + float top; + float left; + float advance; + float offset; + std::vector data; + int xPos; + int32_t c; + std::string type; + bool hasColor = false; +}; +class CharacterEntryMap { + public: + std::map entries; + + int32_t c; +}; + +class FontAtlas { + private: + FT_Library ft; + std::map fonts; + std::map characters; + FontEntry* mainFont = nullptr; + bool wasGenerated = false; + GLuint texture_id; + int xOffset; + void init(); + FontEntry* init_font(std::string path, bool preload, std::string style); + void genTexture(); + bool isColorEmojiFont(FT_Face face); + void lazyLoadCharacter(FontEntry* entry, int32_t cp, std::string type); + float xscale, yscale; + public: + bool valid = false; + int n_count = 0; + int e_count = 0; + uint32_t font_size = 25; + FT_UInt atlas_width, atlas_height, smallest_top, effective_atlas_height; + FontAtlas(uint32_t fontSize, std::vector fonts, float xscale, float yscale); + FontAtlas(); + ~FontAtlas() { + if (!valid) + return; + for (std::map::iterator it = fonts.begin(); + it != fonts.end(); ++it) { + auto* e = it->second; + FT_Done_Face(e->face); + delete e; + } + FT_Done_FreeType(ft); + } + RenderChar render(int32_t cp, + float x, + float y, + Vec4f color, + std::string type = "normal", + float scale = 1.0); + void bindTexture(); + float getAdvance(int32_t cp, std::string type = "normal", float scale = 1.0); + float getAdvance(std::vector& points, + std::string type = "normal", + float scale = 1.0); +}; + +#endif \ No newline at end of file diff --git a/ldn/src/rendering/glad.c b/ldn/src/rendering/glad.c new file mode 100644 index 00000000..0342cadd --- /dev/null +++ b/ldn/src/rendering/glad.c @@ -0,0 +1,2205 @@ +/* + + OpenGL loader generated by glad 0.1.34 on Thu Nov 25 11:07:44 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.0 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.0" --generator="c" --spec="gl" + --extensions="" Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.0 +*/ + +#include +#include +#include +#include "glad.h" + +static void* get_proc(const char* namez); + +#if defined(_WIN32) || defined(__CYGWIN__) +#ifndef _WINDOWS_ +#undef APIENTRY +#endif +#include +static HMODULE libGL; + +typedef void*(APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; + +#ifdef _MSC_VER +#ifdef __has_include +#if __has_include() +#define HAVE_WINAPIFAMILY 1 +#endif +#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_ +#define HAVE_WINAPIFAMILY 1 +#endif +#endif + +#ifdef HAVE_WINAPIFAMILY +#include +#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && \ + WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP) +#define IS_UWP 1 +#endif +#endif + +static int open_gl(void) { +#ifndef IS_UWP + libGL = LoadLibraryW(L"opengl32.dll"); + if (libGL != NULL) { + void (*tmp)(void); + tmp = (void (*)(void))GetProcAddress(libGL, "wglGetProcAddress"); + gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)tmp; + return gladGetProcAddressPtr != NULL; + } +#endif + + return 0; +} + +static void close_gl(void) { + if (libGL != NULL) { + FreeLibrary((HMODULE)libGL); + libGL = NULL; + } +} +#else +#include +static void* libGL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) +typedef void*(APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*); +static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr; +#endif + +static int open_gl(void) { +#ifdef __APPLE__ + static const char* NAMES[] = { + "../Frameworks/OpenGL.framework/OpenGL", + "/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/OpenGL", + "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"}; +#else + static const char* NAMES[] = {"libGL.so.1", "libGL.so"}; +#endif + + unsigned int index = 0; + for (index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) { + libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL); + + if (libGL != NULL) { +#if defined(__APPLE__) || defined(__HAIKU__) + return 1; +#else + gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym( + libGL, "glXGetProcAddressARB"); + return gladGetProcAddressPtr != NULL; +#endif + } + } + + return 0; +} + +static void close_gl(void) { + if (libGL != NULL) { + dlclose(libGL); + libGL = NULL; + } +} +#endif + +static void* get_proc(const char* namez) { + void* result = NULL; + if (libGL == NULL) + return NULL; + +#if !defined(__APPLE__) && !defined(__HAIKU__) + if (gladGetProcAddressPtr != NULL) { + result = gladGetProcAddressPtr(namez); + } +#endif + if (result == NULL) { +#if defined(_WIN32) || defined(__CYGWIN__) + result = (void*)GetProcAddress((HMODULE)libGL, namez); +#else + result = dlsym(libGL, namez); +#endif + } + + return result; +} + +int gladLoadGL(void) { + int status = 0; + + if (open_gl()) { + status = gladLoadGLLoader(&get_proc); + close_gl(); + } + + return status; +} + +struct gladGLversionStruct GLVersion = {0, 0}; + +#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0) +#define _GLAD_IS_SOME_NEW_VERSION 1 +#endif + +static int max_loaded_major; +static int max_loaded_minor; + +static const char* exts = NULL; +static int num_exts_i = 0; +static char** exts_i = NULL; + +static int get_exts(void) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if (max_loaded_major < 3) { +#endif + exts = (const char*)glGetString(GL_EXTENSIONS); +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + unsigned int index; + + num_exts_i = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i); + if (num_exts_i > 0) { + exts_i = (char**)malloc((size_t)num_exts_i * (sizeof *exts_i)); + } + + if (exts_i == NULL) { + return 0; + } + + for (index = 0; index < (unsigned)num_exts_i; index++) { + const char* gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index); + size_t len = strlen(gl_str_tmp); + + char* local_str = (char*)malloc((len + 1) * sizeof(char)); + if (local_str != NULL) { + memcpy(local_str, gl_str_tmp, (len + 1) * sizeof(char)); + } + exts_i[index] = local_str; + } + } +#endif + return 1; +} + +static void free_exts(void) { + if (exts_i != NULL) { + int index; + for (index = 0; index < num_exts_i; index++) { + free((char*)exts_i[index]); + } + free((void*)exts_i); + exts_i = NULL; + } +} + +static int has_ext(const char* ext) { +#ifdef _GLAD_IS_SOME_NEW_VERSION + if (max_loaded_major < 3) { +#endif + const char* extensions; + const char* loc; + const char* terminator; + extensions = exts; + if (extensions == NULL || ext == NULL) { + return 0; + } + + while (1) { + loc = strstr(extensions, ext); + if (loc == NULL) { + return 0; + } + + terminator = loc + strlen(ext); + if ((loc == extensions || *(loc - 1) == ' ') && + (*terminator == ' ' || *terminator == '\0')) { + return 1; + } + extensions = terminator; + } +#ifdef _GLAD_IS_SOME_NEW_VERSION + } else { + int index; + if (exts_i == NULL) + return 0; + for (index = 0; index < num_exts_i; index++) { + const char* e = exts_i[index]; + + if (exts_i[index] != NULL && strcmp(e, ext) == 0) { + return 1; + } + } + } +#endif + + return 0; +} +int GLAD_GL_VERSION_1_0 = 0; +int GLAD_GL_VERSION_1_1 = 0; +int GLAD_GL_VERSION_1_2 = 0; +int GLAD_GL_VERSION_1_3 = 0; +int GLAD_GL_VERSION_1_4 = 0; +int GLAD_GL_VERSION_1_5 = 0; +int GLAD_GL_VERSION_2_0 = 0; +int GLAD_GL_VERSION_2_1 = 0; +int GLAD_GL_VERSION_3_0 = 0; +int GLAD_GL_VERSION_3_1 = 0; +int GLAD_GL_VERSION_3_2 = 0; +int GLAD_GL_VERSION_3_3 = 0; +int GLAD_GL_VERSION_4_0 = 0; +PFNGLACCUMPROC glad_glAccum = NULL; +PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL; +PFNGLALPHAFUNCPROC glad_glAlphaFunc = NULL; +PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident = NULL; +PFNGLARRAYELEMENTPROC glad_glArrayElement = NULL; +PFNGLATTACHSHADERPROC glad_glAttachShader = NULL; +PFNGLBEGINPROC glad_glBegin = NULL; +PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL; +PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL; +PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL; +PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL; +PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL; +PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL; +PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL; +PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL; +PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL; +PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL; +PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL; +PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL; +PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL; +PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL; +PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL; +PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL; +PFNGLBITMAPPROC glad_glBitmap = NULL; +PFNGLBLENDCOLORPROC glad_glBlendColor = NULL; +PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL; +PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL; +PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL; +PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL; +PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL; +PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL; +PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL; +PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL; +PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL; +PFNGLBUFFERDATAPROC glad_glBufferData = NULL; +PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL; +PFNGLCALLLISTPROC glad_glCallList = NULL; +PFNGLCALLLISTSPROC glad_glCallLists = NULL; +PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL; +PFNGLCLAMPCOLORPROC glad_glClampColor = NULL; +PFNGLCLEARPROC glad_glClear = NULL; +PFNGLCLEARACCUMPROC glad_glClearAccum = NULL; +PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL; +PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL; +PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL; +PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL; +PFNGLCLEARCOLORPROC glad_glClearColor = NULL; +PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL; +PFNGLCLEARINDEXPROC glad_glClearIndex = NULL; +PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL; +PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture = NULL; +PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL; +PFNGLCLIPPLANEPROC glad_glClipPlane = NULL; +PFNGLCOLOR3BPROC glad_glColor3b = NULL; +PFNGLCOLOR3BVPROC glad_glColor3bv = NULL; +PFNGLCOLOR3DPROC glad_glColor3d = NULL; +PFNGLCOLOR3DVPROC glad_glColor3dv = NULL; +PFNGLCOLOR3FPROC glad_glColor3f = NULL; +PFNGLCOLOR3FVPROC glad_glColor3fv = NULL; +PFNGLCOLOR3IPROC glad_glColor3i = NULL; +PFNGLCOLOR3IVPROC glad_glColor3iv = NULL; +PFNGLCOLOR3SPROC glad_glColor3s = NULL; +PFNGLCOLOR3SVPROC glad_glColor3sv = NULL; +PFNGLCOLOR3UBPROC glad_glColor3ub = NULL; +PFNGLCOLOR3UBVPROC glad_glColor3ubv = NULL; +PFNGLCOLOR3UIPROC glad_glColor3ui = NULL; +PFNGLCOLOR3UIVPROC glad_glColor3uiv = NULL; +PFNGLCOLOR3USPROC glad_glColor3us = NULL; +PFNGLCOLOR3USVPROC glad_glColor3usv = NULL; +PFNGLCOLOR4BPROC glad_glColor4b = NULL; +PFNGLCOLOR4BVPROC glad_glColor4bv = NULL; +PFNGLCOLOR4DPROC glad_glColor4d = NULL; +PFNGLCOLOR4DVPROC glad_glColor4dv = NULL; +PFNGLCOLOR4FPROC glad_glColor4f = NULL; +PFNGLCOLOR4FVPROC glad_glColor4fv = NULL; +PFNGLCOLOR4IPROC glad_glColor4i = NULL; +PFNGLCOLOR4IVPROC glad_glColor4iv = NULL; +PFNGLCOLOR4SPROC glad_glColor4s = NULL; +PFNGLCOLOR4SVPROC glad_glColor4sv = NULL; +PFNGLCOLOR4UBPROC glad_glColor4ub = NULL; +PFNGLCOLOR4UBVPROC glad_glColor4ubv = NULL; +PFNGLCOLOR4UIPROC glad_glColor4ui = NULL; +PFNGLCOLOR4UIVPROC glad_glColor4uiv = NULL; +PFNGLCOLOR4USPROC glad_glColor4us = NULL; +PFNGLCOLOR4USVPROC glad_glColor4usv = NULL; +PFNGLCOLORMASKPROC glad_glColorMask = NULL; +PFNGLCOLORMASKIPROC glad_glColorMaski = NULL; +PFNGLCOLORMATERIALPROC glad_glColorMaterial = NULL; +PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL; +PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL; +PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL; +PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL; +PFNGLCOLORPOINTERPROC glad_glColorPointer = NULL; +PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL; +PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL; +PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL; +PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL; +PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL; +PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL; +PFNGLCOPYPIXELSPROC glad_glCopyPixels = NULL; +PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL; +PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL; +PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL; +PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL; +PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL; +PFNGLCREATESHADERPROC glad_glCreateShader = NULL; +PFNGLCULLFACEPROC glad_glCullFace = NULL; +PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL; +PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL; +PFNGLDELETELISTSPROC glad_glDeleteLists = NULL; +PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL; +PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL; +PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL; +PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL; +PFNGLDELETESHADERPROC glad_glDeleteShader = NULL; +PFNGLDELETESYNCPROC glad_glDeleteSync = NULL; +PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL; +PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL; +PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL; +PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL; +PFNGLDEPTHMASKPROC glad_glDepthMask = NULL; +PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL; +PFNGLDETACHSHADERPROC glad_glDetachShader = NULL; +PFNGLDISABLEPROC glad_glDisable = NULL; +PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState = NULL; +PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL; +PFNGLDISABLEIPROC glad_glDisablei = NULL; +PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL; +PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL; +PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL; +PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL; +PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL; +PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL; +PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL; +PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL; +PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL; +PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC + glad_glDrawElementsInstancedBaseVertex = NULL; +PFNGLDRAWPIXELSPROC glad_glDrawPixels = NULL; +PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL; +PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL; +PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL; +PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL; +PFNGLEDGEFLAGPROC glad_glEdgeFlag = NULL; +PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer = NULL; +PFNGLEDGEFLAGVPROC glad_glEdgeFlagv = NULL; +PFNGLENABLEPROC glad_glEnable = NULL; +PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState = NULL; +PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL; +PFNGLENABLEIPROC glad_glEnablei = NULL; +PFNGLENDPROC glad_glEnd = NULL; +PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL; +PFNGLENDLISTPROC glad_glEndList = NULL; +PFNGLENDQUERYPROC glad_glEndQuery = NULL; +PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL; +PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL; +PFNGLEVALCOORD1DPROC glad_glEvalCoord1d = NULL; +PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv = NULL; +PFNGLEVALCOORD1FPROC glad_glEvalCoord1f = NULL; +PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv = NULL; +PFNGLEVALCOORD2DPROC glad_glEvalCoord2d = NULL; +PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv = NULL; +PFNGLEVALCOORD2FPROC glad_glEvalCoord2f = NULL; +PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv = NULL; +PFNGLEVALMESH1PROC glad_glEvalMesh1 = NULL; +PFNGLEVALMESH2PROC glad_glEvalMesh2 = NULL; +PFNGLEVALPOINT1PROC glad_glEvalPoint1 = NULL; +PFNGLEVALPOINT2PROC glad_glEvalPoint2 = NULL; +PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer = NULL; +PFNGLFENCESYNCPROC glad_glFenceSync = NULL; +PFNGLFINISHPROC glad_glFinish = NULL; +PFNGLFLUSHPROC glad_glFlush = NULL; +PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL; +PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer = NULL; +PFNGLFOGCOORDDPROC glad_glFogCoordd = NULL; +PFNGLFOGCOORDDVPROC glad_glFogCoorddv = NULL; +PFNGLFOGCOORDFPROC glad_glFogCoordf = NULL; +PFNGLFOGCOORDFVPROC glad_glFogCoordfv = NULL; +PFNGLFOGFPROC glad_glFogf = NULL; +PFNGLFOGFVPROC glad_glFogfv = NULL; +PFNGLFOGIPROC glad_glFogi = NULL; +PFNGLFOGIVPROC glad_glFogiv = NULL; +PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL; +PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL; +PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL; +PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL; +PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL; +PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL; +PFNGLFRONTFACEPROC glad_glFrontFace = NULL; +PFNGLFRUSTUMPROC glad_glFrustum = NULL; +PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL; +PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL; +PFNGLGENLISTSPROC glad_glGenLists = NULL; +PFNGLGENQUERIESPROC glad_glGenQueries = NULL; +PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL; +PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL; +PFNGLGENTEXTURESPROC glad_glGenTextures = NULL; +PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL; +PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL; +PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL; +PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL; +PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = + NULL; +PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = + NULL; +PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL; +PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL; +PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL; +PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL; +PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL; +PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL; +PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL; +PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL; +PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL; +PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL; +PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL; +PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL; +PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL; +PFNGLGETCLIPPLANEPROC glad_glGetClipPlane = NULL; +PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL; +PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL; +PFNGLGETERRORPROC glad_glGetError = NULL; +PFNGLGETFLOATVPROC glad_glGetFloatv = NULL; +PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL; +PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL; +PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC + glad_glGetFramebufferAttachmentParameteriv = NULL; +PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL; +PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL; +PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL; +PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL; +PFNGLGETLIGHTFVPROC glad_glGetLightfv = NULL; +PFNGLGETLIGHTIVPROC glad_glGetLightiv = NULL; +PFNGLGETMAPDVPROC glad_glGetMapdv = NULL; +PFNGLGETMAPFVPROC glad_glGetMapfv = NULL; +PFNGLGETMAPIVPROC glad_glGetMapiv = NULL; +PFNGLGETMATERIALFVPROC glad_glGetMaterialfv = NULL; +PFNGLGETMATERIALIVPROC glad_glGetMaterialiv = NULL; +PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL; +PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv = NULL; +PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv = NULL; +PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv = NULL; +PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL; +PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple = NULL; +PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL; +PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL; +PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL; +PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL; +PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL; +PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL; +PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL; +PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL; +PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL; +PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL; +PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL; +PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL; +PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL; +PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL; +PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL; +PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL; +PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL; +PFNGLGETSTRINGPROC glad_glGetString = NULL; +PFNGLGETSTRINGIPROC glad_glGetStringi = NULL; +PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL; +PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = + NULL; +PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL; +PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv = NULL; +PFNGLGETTEXENVIVPROC glad_glGetTexEnviv = NULL; +PFNGLGETTEXGENDVPROC glad_glGetTexGendv = NULL; +PFNGLGETTEXGENFVPROC glad_glGetTexGenfv = NULL; +PFNGLGETTEXGENIVPROC glad_glGetTexGeniv = NULL; +PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL; +PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL; +PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL; +PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL; +PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL; +PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL; +PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL; +PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL; +PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL; +PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL; +PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL; +PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL; +PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL; +PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL; +PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL; +PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL; +PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL; +PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL; +PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL; +PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL; +PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL; +PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL; +PFNGLHINTPROC glad_glHint = NULL; +PFNGLINDEXMASKPROC glad_glIndexMask = NULL; +PFNGLINDEXPOINTERPROC glad_glIndexPointer = NULL; +PFNGLINDEXDPROC glad_glIndexd = NULL; +PFNGLINDEXDVPROC glad_glIndexdv = NULL; +PFNGLINDEXFPROC glad_glIndexf = NULL; +PFNGLINDEXFVPROC glad_glIndexfv = NULL; +PFNGLINDEXIPROC glad_glIndexi = NULL; +PFNGLINDEXIVPROC glad_glIndexiv = NULL; +PFNGLINDEXSPROC glad_glIndexs = NULL; +PFNGLINDEXSVPROC glad_glIndexsv = NULL; +PFNGLINDEXUBPROC glad_glIndexub = NULL; +PFNGLINDEXUBVPROC glad_glIndexubv = NULL; +PFNGLINITNAMESPROC glad_glInitNames = NULL; +PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays = NULL; +PFNGLISBUFFERPROC glad_glIsBuffer = NULL; +PFNGLISENABLEDPROC glad_glIsEnabled = NULL; +PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL; +PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL; +PFNGLISLISTPROC glad_glIsList = NULL; +PFNGLISPROGRAMPROC glad_glIsProgram = NULL; +PFNGLISQUERYPROC glad_glIsQuery = NULL; +PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL; +PFNGLISSAMPLERPROC glad_glIsSampler = NULL; +PFNGLISSHADERPROC glad_glIsShader = NULL; +PFNGLISSYNCPROC glad_glIsSync = NULL; +PFNGLISTEXTUREPROC glad_glIsTexture = NULL; +PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL; +PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL; +PFNGLLIGHTMODELFPROC glad_glLightModelf = NULL; +PFNGLLIGHTMODELFVPROC glad_glLightModelfv = NULL; +PFNGLLIGHTMODELIPROC glad_glLightModeli = NULL; +PFNGLLIGHTMODELIVPROC glad_glLightModeliv = NULL; +PFNGLLIGHTFPROC glad_glLightf = NULL; +PFNGLLIGHTFVPROC glad_glLightfv = NULL; +PFNGLLIGHTIPROC glad_glLighti = NULL; +PFNGLLIGHTIVPROC glad_glLightiv = NULL; +PFNGLLINESTIPPLEPROC glad_glLineStipple = NULL; +PFNGLLINEWIDTHPROC glad_glLineWidth = NULL; +PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL; +PFNGLLISTBASEPROC glad_glListBase = NULL; +PFNGLLOADIDENTITYPROC glad_glLoadIdentity = NULL; +PFNGLLOADMATRIXDPROC glad_glLoadMatrixd = NULL; +PFNGLLOADMATRIXFPROC glad_glLoadMatrixf = NULL; +PFNGLLOADNAMEPROC glad_glLoadName = NULL; +PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd = NULL; +PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf = NULL; +PFNGLLOGICOPPROC glad_glLogicOp = NULL; +PFNGLMAP1DPROC glad_glMap1d = NULL; +PFNGLMAP1FPROC glad_glMap1f = NULL; +PFNGLMAP2DPROC glad_glMap2d = NULL; +PFNGLMAP2FPROC glad_glMap2f = NULL; +PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL; +PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL; +PFNGLMAPGRID1DPROC glad_glMapGrid1d = NULL; +PFNGLMAPGRID1FPROC glad_glMapGrid1f = NULL; +PFNGLMAPGRID2DPROC glad_glMapGrid2d = NULL; +PFNGLMAPGRID2FPROC glad_glMapGrid2f = NULL; +PFNGLMATERIALFPROC glad_glMaterialf = NULL; +PFNGLMATERIALFVPROC glad_glMaterialfv = NULL; +PFNGLMATERIALIPROC glad_glMateriali = NULL; +PFNGLMATERIALIVPROC glad_glMaterialiv = NULL; +PFNGLMATRIXMODEPROC glad_glMatrixMode = NULL; +PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL; +PFNGLMULTMATRIXDPROC glad_glMultMatrixd = NULL; +PFNGLMULTMATRIXFPROC glad_glMultMatrixf = NULL; +PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd = NULL; +PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf = NULL; +PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL; +PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL; +PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL; +PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d = NULL; +PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv = NULL; +PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f = NULL; +PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv = NULL; +PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i = NULL; +PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv = NULL; +PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s = NULL; +PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv = NULL; +PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d = NULL; +PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv = NULL; +PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f = NULL; +PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv = NULL; +PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i = NULL; +PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv = NULL; +PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s = NULL; +PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv = NULL; +PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d = NULL; +PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv = NULL; +PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f = NULL; +PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv = NULL; +PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i = NULL; +PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv = NULL; +PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s = NULL; +PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv = NULL; +PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d = NULL; +PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv = NULL; +PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f = NULL; +PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv = NULL; +PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i = NULL; +PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv = NULL; +PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s = NULL; +PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv = NULL; +PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL; +PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL; +PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL; +PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL; +PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL; +PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL; +PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL; +PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL; +PFNGLNEWLISTPROC glad_glNewList = NULL; +PFNGLNORMAL3BPROC glad_glNormal3b = NULL; +PFNGLNORMAL3BVPROC glad_glNormal3bv = NULL; +PFNGLNORMAL3DPROC glad_glNormal3d = NULL; +PFNGLNORMAL3DVPROC glad_glNormal3dv = NULL; +PFNGLNORMAL3FPROC glad_glNormal3f = NULL; +PFNGLNORMAL3FVPROC glad_glNormal3fv = NULL; +PFNGLNORMAL3IPROC glad_glNormal3i = NULL; +PFNGLNORMAL3IVPROC glad_glNormal3iv = NULL; +PFNGLNORMAL3SPROC glad_glNormal3s = NULL; +PFNGLNORMAL3SVPROC glad_glNormal3sv = NULL; +PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL; +PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL; +PFNGLNORMALPOINTERPROC glad_glNormalPointer = NULL; +PFNGLORTHOPROC glad_glOrtho = NULL; +PFNGLPASSTHROUGHPROC glad_glPassThrough = NULL; +PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL; +PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL; +PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL; +PFNGLPIXELMAPFVPROC glad_glPixelMapfv = NULL; +PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv = NULL; +PFNGLPIXELMAPUSVPROC glad_glPixelMapusv = NULL; +PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL; +PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL; +PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf = NULL; +PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi = NULL; +PFNGLPIXELZOOMPROC glad_glPixelZoom = NULL; +PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL; +PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL; +PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL; +PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL; +PFNGLPOINTSIZEPROC glad_glPointSize = NULL; +PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL; +PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL; +PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple = NULL; +PFNGLPOPATTRIBPROC glad_glPopAttrib = NULL; +PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib = NULL; +PFNGLPOPMATRIXPROC glad_glPopMatrix = NULL; +PFNGLPOPNAMEPROC glad_glPopName = NULL; +PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL; +PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures = NULL; +PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL; +PFNGLPUSHATTRIBPROC glad_glPushAttrib = NULL; +PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib = NULL; +PFNGLPUSHMATRIXPROC glad_glPushMatrix = NULL; +PFNGLPUSHNAMEPROC glad_glPushName = NULL; +PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL; +PFNGLRASTERPOS2DPROC glad_glRasterPos2d = NULL; +PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv = NULL; +PFNGLRASTERPOS2FPROC glad_glRasterPos2f = NULL; +PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv = NULL; +PFNGLRASTERPOS2IPROC glad_glRasterPos2i = NULL; +PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv = NULL; +PFNGLRASTERPOS2SPROC glad_glRasterPos2s = NULL; +PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv = NULL; +PFNGLRASTERPOS3DPROC glad_glRasterPos3d = NULL; +PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv = NULL; +PFNGLRASTERPOS3FPROC glad_glRasterPos3f = NULL; +PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv = NULL; +PFNGLRASTERPOS3IPROC glad_glRasterPos3i = NULL; +PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv = NULL; +PFNGLRASTERPOS3SPROC glad_glRasterPos3s = NULL; +PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv = NULL; +PFNGLRASTERPOS4DPROC glad_glRasterPos4d = NULL; +PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv = NULL; +PFNGLRASTERPOS4FPROC glad_glRasterPos4f = NULL; +PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv = NULL; +PFNGLRASTERPOS4IPROC glad_glRasterPos4i = NULL; +PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv = NULL; +PFNGLRASTERPOS4SPROC glad_glRasterPos4s = NULL; +PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv = NULL; +PFNGLREADBUFFERPROC glad_glReadBuffer = NULL; +PFNGLREADPIXELSPROC glad_glReadPixels = NULL; +PFNGLRECTDPROC glad_glRectd = NULL; +PFNGLRECTDVPROC glad_glRectdv = NULL; +PFNGLRECTFPROC glad_glRectf = NULL; +PFNGLRECTFVPROC glad_glRectfv = NULL; +PFNGLRECTIPROC glad_glRecti = NULL; +PFNGLRECTIVPROC glad_glRectiv = NULL; +PFNGLRECTSPROC glad_glRects = NULL; +PFNGLRECTSVPROC glad_glRectsv = NULL; +PFNGLRENDERMODEPROC glad_glRenderMode = NULL; +PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL; +PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = + NULL; +PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL; +PFNGLROTATEDPROC glad_glRotated = NULL; +PFNGLROTATEFPROC glad_glRotatef = NULL; +PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL; +PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL; +PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL; +PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL; +PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL; +PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL; +PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL; +PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL; +PFNGLSCALEDPROC glad_glScaled = NULL; +PFNGLSCALEFPROC glad_glScalef = NULL; +PFNGLSCISSORPROC glad_glScissor = NULL; +PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b = NULL; +PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv = NULL; +PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d = NULL; +PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv = NULL; +PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f = NULL; +PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv = NULL; +PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i = NULL; +PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv = NULL; +PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s = NULL; +PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv = NULL; +PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub = NULL; +PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv = NULL; +PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui = NULL; +PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv = NULL; +PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us = NULL; +PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv = NULL; +PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL; +PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL; +PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer = NULL; +PFNGLSELECTBUFFERPROC glad_glSelectBuffer = NULL; +PFNGLSHADEMODELPROC glad_glShadeModel = NULL; +PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL; +PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL; +PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL; +PFNGLSTENCILMASKPROC glad_glStencilMask = NULL; +PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL; +PFNGLSTENCILOPPROC glad_glStencilOp = NULL; +PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL; +PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL; +PFNGLTEXCOORD1DPROC glad_glTexCoord1d = NULL; +PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv = NULL; +PFNGLTEXCOORD1FPROC glad_glTexCoord1f = NULL; +PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv = NULL; +PFNGLTEXCOORD1IPROC glad_glTexCoord1i = NULL; +PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv = NULL; +PFNGLTEXCOORD1SPROC glad_glTexCoord1s = NULL; +PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv = NULL; +PFNGLTEXCOORD2DPROC glad_glTexCoord2d = NULL; +PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv = NULL; +PFNGLTEXCOORD2FPROC glad_glTexCoord2f = NULL; +PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv = NULL; +PFNGLTEXCOORD2IPROC glad_glTexCoord2i = NULL; +PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv = NULL; +PFNGLTEXCOORD2SPROC glad_glTexCoord2s = NULL; +PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv = NULL; +PFNGLTEXCOORD3DPROC glad_glTexCoord3d = NULL; +PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv = NULL; +PFNGLTEXCOORD3FPROC glad_glTexCoord3f = NULL; +PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv = NULL; +PFNGLTEXCOORD3IPROC glad_glTexCoord3i = NULL; +PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv = NULL; +PFNGLTEXCOORD3SPROC glad_glTexCoord3s = NULL; +PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv = NULL; +PFNGLTEXCOORD4DPROC glad_glTexCoord4d = NULL; +PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv = NULL; +PFNGLTEXCOORD4FPROC glad_glTexCoord4f = NULL; +PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv = NULL; +PFNGLTEXCOORD4IPROC glad_glTexCoord4i = NULL; +PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv = NULL; +PFNGLTEXCOORD4SPROC glad_glTexCoord4s = NULL; +PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv = NULL; +PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL; +PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL; +PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL; +PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL; +PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL; +PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL; +PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL; +PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL; +PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer = NULL; +PFNGLTEXENVFPROC glad_glTexEnvf = NULL; +PFNGLTEXENVFVPROC glad_glTexEnvfv = NULL; +PFNGLTEXENVIPROC glad_glTexEnvi = NULL; +PFNGLTEXENVIVPROC glad_glTexEnviv = NULL; +PFNGLTEXGENDPROC glad_glTexGend = NULL; +PFNGLTEXGENDVPROC glad_glTexGendv = NULL; +PFNGLTEXGENFPROC glad_glTexGenf = NULL; +PFNGLTEXGENFVPROC glad_glTexGenfv = NULL; +PFNGLTEXGENIPROC glad_glTexGeni = NULL; +PFNGLTEXGENIVPROC glad_glTexGeniv = NULL; +PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL; +PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL; +PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL; +PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL; +PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL; +PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL; +PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL; +PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL; +PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL; +PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL; +PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL; +PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL; +PFNGLTRANSLATEDPROC glad_glTranslated = NULL; +PFNGLTRANSLATEFPROC glad_glTranslatef = NULL; +PFNGLUNIFORM1DPROC glad_glUniform1d = NULL; +PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL; +PFNGLUNIFORM1FPROC glad_glUniform1f = NULL; +PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL; +PFNGLUNIFORM1IPROC glad_glUniform1i = NULL; +PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL; +PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL; +PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL; +PFNGLUNIFORM2DPROC glad_glUniform2d = NULL; +PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL; +PFNGLUNIFORM2FPROC glad_glUniform2f = NULL; +PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL; +PFNGLUNIFORM2IPROC glad_glUniform2i = NULL; +PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL; +PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL; +PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL; +PFNGLUNIFORM3DPROC glad_glUniform3d = NULL; +PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL; +PFNGLUNIFORM3FPROC glad_glUniform3f = NULL; +PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL; +PFNGLUNIFORM3IPROC glad_glUniform3i = NULL; +PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL; +PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL; +PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL; +PFNGLUNIFORM4DPROC glad_glUniform4d = NULL; +PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL; +PFNGLUNIFORM4FPROC glad_glUniform4f = NULL; +PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL; +PFNGLUNIFORM4IPROC glad_glUniform4i = NULL; +PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL; +PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL; +PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL; +PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL; +PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL; +PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL; +PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL; +PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL; +PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL; +PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL; +PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL; +PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL; +PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL; +PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL; +PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL; +PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL; +PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL; +PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL; +PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL; +PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL; +PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL; +PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL; +PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL; +PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL; +PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL; +PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL; +PFNGLVERTEX2DPROC glad_glVertex2d = NULL; +PFNGLVERTEX2DVPROC glad_glVertex2dv = NULL; +PFNGLVERTEX2FPROC glad_glVertex2f = NULL; +PFNGLVERTEX2FVPROC glad_glVertex2fv = NULL; +PFNGLVERTEX2IPROC glad_glVertex2i = NULL; +PFNGLVERTEX2IVPROC glad_glVertex2iv = NULL; +PFNGLVERTEX2SPROC glad_glVertex2s = NULL; +PFNGLVERTEX2SVPROC glad_glVertex2sv = NULL; +PFNGLVERTEX3DPROC glad_glVertex3d = NULL; +PFNGLVERTEX3DVPROC glad_glVertex3dv = NULL; +PFNGLVERTEX3FPROC glad_glVertex3f = NULL; +PFNGLVERTEX3FVPROC glad_glVertex3fv = NULL; +PFNGLVERTEX3IPROC glad_glVertex3i = NULL; +PFNGLVERTEX3IVPROC glad_glVertex3iv = NULL; +PFNGLVERTEX3SPROC glad_glVertex3s = NULL; +PFNGLVERTEX3SVPROC glad_glVertex3sv = NULL; +PFNGLVERTEX4DPROC glad_glVertex4d = NULL; +PFNGLVERTEX4DVPROC glad_glVertex4dv = NULL; +PFNGLVERTEX4FPROC glad_glVertex4f = NULL; +PFNGLVERTEX4FVPROC glad_glVertex4fv = NULL; +PFNGLVERTEX4IPROC glad_glVertex4i = NULL; +PFNGLVERTEX4IVPROC glad_glVertex4iv = NULL; +PFNGLVERTEX4SPROC glad_glVertex4s = NULL; +PFNGLVERTEX4SVPROC glad_glVertex4sv = NULL; +PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL; +PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL; +PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL; +PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL; +PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL; +PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL; +PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL; +PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL; +PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL; +PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL; +PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL; +PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL; +PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL; +PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL; +PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL; +PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL; +PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL; +PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL; +PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL; +PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL; +PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL; +PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL; +PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL; +PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL; +PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL; +PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL; +PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL; +PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL; +PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL; +PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL; +PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL; +PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL; +PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL; +PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL; +PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL; +PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL; +PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL; +PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL; +PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL; +PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL; +PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL; +PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL; +PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL; +PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL; +PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL; +PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL; +PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL; +PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL; +PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL; +PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL; +PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL; +PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL; +PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL; +PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL; +PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL; +PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL; +PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL; +PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL; +PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL; +PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL; +PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL; +PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL; +PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL; +PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL; +PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL; +PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL; +PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL; +PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL; +PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL; +PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL; +PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL; +PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL; +PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL; +PFNGLVERTEXPOINTERPROC glad_glVertexPointer = NULL; +PFNGLVIEWPORTPROC glad_glViewport = NULL; +PFNGLWAITSYNCPROC glad_glWaitSync = NULL; +PFNGLWINDOWPOS2DPROC glad_glWindowPos2d = NULL; +PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv = NULL; +PFNGLWINDOWPOS2FPROC glad_glWindowPos2f = NULL; +PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv = NULL; +PFNGLWINDOWPOS2IPROC glad_glWindowPos2i = NULL; +PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv = NULL; +PFNGLWINDOWPOS2SPROC glad_glWindowPos2s = NULL; +PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv = NULL; +PFNGLWINDOWPOS3DPROC glad_glWindowPos3d = NULL; +PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv = NULL; +PFNGLWINDOWPOS3FPROC glad_glWindowPos3f = NULL; +PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv = NULL; +PFNGLWINDOWPOS3IPROC glad_glWindowPos3i = NULL; +PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv = NULL; +PFNGLWINDOWPOS3SPROC glad_glWindowPos3s = NULL; +PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv = NULL; +static void load_GL_VERSION_1_0(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_0) + return; + glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace"); + glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace"); + glad_glHint = (PFNGLHINTPROC)load("glHint"); + glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth"); + glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize"); + glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode"); + glad_glScissor = (PFNGLSCISSORPROC)load("glScissor"); + glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf"); + glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv"); + glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri"); + glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv"); + glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D"); + glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D"); + glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer"); + glad_glClear = (PFNGLCLEARPROC)load("glClear"); + glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor"); + glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil"); + glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth"); + glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask"); + glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask"); + glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask"); + glad_glDisable = (PFNGLDISABLEPROC)load("glDisable"); + glad_glEnable = (PFNGLENABLEPROC)load("glEnable"); + glad_glFinish = (PFNGLFINISHPROC)load("glFinish"); + glad_glFlush = (PFNGLFLUSHPROC)load("glFlush"); + glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc"); + glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp"); + glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc"); + glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp"); + glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc"); + glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref"); + glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei"); + glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer"); + glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels"); + glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv"); + glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev"); + glad_glGetError = (PFNGLGETERRORPROC)load("glGetError"); + glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv"); + glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv"); + glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage"); + glad_glGetTexParameterfv = + (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv"); + glad_glGetTexParameteriv = + (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv"); + glad_glGetTexLevelParameterfv = + (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv"); + glad_glGetTexLevelParameteriv = + (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv"); + glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled"); + glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange"); + glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport"); + glad_glNewList = (PFNGLNEWLISTPROC)load("glNewList"); + glad_glEndList = (PFNGLENDLISTPROC)load("glEndList"); + glad_glCallList = (PFNGLCALLLISTPROC)load("glCallList"); + glad_glCallLists = (PFNGLCALLLISTSPROC)load("glCallLists"); + glad_glDeleteLists = (PFNGLDELETELISTSPROC)load("glDeleteLists"); + glad_glGenLists = (PFNGLGENLISTSPROC)load("glGenLists"); + glad_glListBase = (PFNGLLISTBASEPROC)load("glListBase"); + glad_glBegin = (PFNGLBEGINPROC)load("glBegin"); + glad_glBitmap = (PFNGLBITMAPPROC)load("glBitmap"); + glad_glColor3b = (PFNGLCOLOR3BPROC)load("glColor3b"); + glad_glColor3bv = (PFNGLCOLOR3BVPROC)load("glColor3bv"); + glad_glColor3d = (PFNGLCOLOR3DPROC)load("glColor3d"); + glad_glColor3dv = (PFNGLCOLOR3DVPROC)load("glColor3dv"); + glad_glColor3f = (PFNGLCOLOR3FPROC)load("glColor3f"); + glad_glColor3fv = (PFNGLCOLOR3FVPROC)load("glColor3fv"); + glad_glColor3i = (PFNGLCOLOR3IPROC)load("glColor3i"); + glad_glColor3iv = (PFNGLCOLOR3IVPROC)load("glColor3iv"); + glad_glColor3s = (PFNGLCOLOR3SPROC)load("glColor3s"); + glad_glColor3sv = (PFNGLCOLOR3SVPROC)load("glColor3sv"); + glad_glColor3ub = (PFNGLCOLOR3UBPROC)load("glColor3ub"); + glad_glColor3ubv = (PFNGLCOLOR3UBVPROC)load("glColor3ubv"); + glad_glColor3ui = (PFNGLCOLOR3UIPROC)load("glColor3ui"); + glad_glColor3uiv = (PFNGLCOLOR3UIVPROC)load("glColor3uiv"); + glad_glColor3us = (PFNGLCOLOR3USPROC)load("glColor3us"); + glad_glColor3usv = (PFNGLCOLOR3USVPROC)load("glColor3usv"); + glad_glColor4b = (PFNGLCOLOR4BPROC)load("glColor4b"); + glad_glColor4bv = (PFNGLCOLOR4BVPROC)load("glColor4bv"); + glad_glColor4d = (PFNGLCOLOR4DPROC)load("glColor4d"); + glad_glColor4dv = (PFNGLCOLOR4DVPROC)load("glColor4dv"); + glad_glColor4f = (PFNGLCOLOR4FPROC)load("glColor4f"); + glad_glColor4fv = (PFNGLCOLOR4FVPROC)load("glColor4fv"); + glad_glColor4i = (PFNGLCOLOR4IPROC)load("glColor4i"); + glad_glColor4iv = (PFNGLCOLOR4IVPROC)load("glColor4iv"); + glad_glColor4s = (PFNGLCOLOR4SPROC)load("glColor4s"); + glad_glColor4sv = (PFNGLCOLOR4SVPROC)load("glColor4sv"); + glad_glColor4ub = (PFNGLCOLOR4UBPROC)load("glColor4ub"); + glad_glColor4ubv = (PFNGLCOLOR4UBVPROC)load("glColor4ubv"); + glad_glColor4ui = (PFNGLCOLOR4UIPROC)load("glColor4ui"); + glad_glColor4uiv = (PFNGLCOLOR4UIVPROC)load("glColor4uiv"); + glad_glColor4us = (PFNGLCOLOR4USPROC)load("glColor4us"); + glad_glColor4usv = (PFNGLCOLOR4USVPROC)load("glColor4usv"); + glad_glEdgeFlag = (PFNGLEDGEFLAGPROC)load("glEdgeFlag"); + glad_glEdgeFlagv = (PFNGLEDGEFLAGVPROC)load("glEdgeFlagv"); + glad_glEnd = (PFNGLENDPROC)load("glEnd"); + glad_glIndexd = (PFNGLINDEXDPROC)load("glIndexd"); + glad_glIndexdv = (PFNGLINDEXDVPROC)load("glIndexdv"); + glad_glIndexf = (PFNGLINDEXFPROC)load("glIndexf"); + glad_glIndexfv = (PFNGLINDEXFVPROC)load("glIndexfv"); + glad_glIndexi = (PFNGLINDEXIPROC)load("glIndexi"); + glad_glIndexiv = (PFNGLINDEXIVPROC)load("glIndexiv"); + glad_glIndexs = (PFNGLINDEXSPROC)load("glIndexs"); + glad_glIndexsv = (PFNGLINDEXSVPROC)load("glIndexsv"); + glad_glNormal3b = (PFNGLNORMAL3BPROC)load("glNormal3b"); + glad_glNormal3bv = (PFNGLNORMAL3BVPROC)load("glNormal3bv"); + glad_glNormal3d = (PFNGLNORMAL3DPROC)load("glNormal3d"); + glad_glNormal3dv = (PFNGLNORMAL3DVPROC)load("glNormal3dv"); + glad_glNormal3f = (PFNGLNORMAL3FPROC)load("glNormal3f"); + glad_glNormal3fv = (PFNGLNORMAL3FVPROC)load("glNormal3fv"); + glad_glNormal3i = (PFNGLNORMAL3IPROC)load("glNormal3i"); + glad_glNormal3iv = (PFNGLNORMAL3IVPROC)load("glNormal3iv"); + glad_glNormal3s = (PFNGLNORMAL3SPROC)load("glNormal3s"); + glad_glNormal3sv = (PFNGLNORMAL3SVPROC)load("glNormal3sv"); + glad_glRasterPos2d = (PFNGLRASTERPOS2DPROC)load("glRasterPos2d"); + glad_glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)load("glRasterPos2dv"); + glad_glRasterPos2f = (PFNGLRASTERPOS2FPROC)load("glRasterPos2f"); + glad_glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)load("glRasterPos2fv"); + glad_glRasterPos2i = (PFNGLRASTERPOS2IPROC)load("glRasterPos2i"); + glad_glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)load("glRasterPos2iv"); + glad_glRasterPos2s = (PFNGLRASTERPOS2SPROC)load("glRasterPos2s"); + glad_glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)load("glRasterPos2sv"); + glad_glRasterPos3d = (PFNGLRASTERPOS3DPROC)load("glRasterPos3d"); + glad_glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)load("glRasterPos3dv"); + glad_glRasterPos3f = (PFNGLRASTERPOS3FPROC)load("glRasterPos3f"); + glad_glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)load("glRasterPos3fv"); + glad_glRasterPos3i = (PFNGLRASTERPOS3IPROC)load("glRasterPos3i"); + glad_glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)load("glRasterPos3iv"); + glad_glRasterPos3s = (PFNGLRASTERPOS3SPROC)load("glRasterPos3s"); + glad_glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)load("glRasterPos3sv"); + glad_glRasterPos4d = (PFNGLRASTERPOS4DPROC)load("glRasterPos4d"); + glad_glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)load("glRasterPos4dv"); + glad_glRasterPos4f = (PFNGLRASTERPOS4FPROC)load("glRasterPos4f"); + glad_glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)load("glRasterPos4fv"); + glad_glRasterPos4i = (PFNGLRASTERPOS4IPROC)load("glRasterPos4i"); + glad_glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)load("glRasterPos4iv"); + glad_glRasterPos4s = (PFNGLRASTERPOS4SPROC)load("glRasterPos4s"); + glad_glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)load("glRasterPos4sv"); + glad_glRectd = (PFNGLRECTDPROC)load("glRectd"); + glad_glRectdv = (PFNGLRECTDVPROC)load("glRectdv"); + glad_glRectf = (PFNGLRECTFPROC)load("glRectf"); + glad_glRectfv = (PFNGLRECTFVPROC)load("glRectfv"); + glad_glRecti = (PFNGLRECTIPROC)load("glRecti"); + glad_glRectiv = (PFNGLRECTIVPROC)load("glRectiv"); + glad_glRects = (PFNGLRECTSPROC)load("glRects"); + glad_glRectsv = (PFNGLRECTSVPROC)load("glRectsv"); + glad_glTexCoord1d = (PFNGLTEXCOORD1DPROC)load("glTexCoord1d"); + glad_glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)load("glTexCoord1dv"); + glad_glTexCoord1f = (PFNGLTEXCOORD1FPROC)load("glTexCoord1f"); + glad_glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)load("glTexCoord1fv"); + glad_glTexCoord1i = (PFNGLTEXCOORD1IPROC)load("glTexCoord1i"); + glad_glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)load("glTexCoord1iv"); + glad_glTexCoord1s = (PFNGLTEXCOORD1SPROC)load("glTexCoord1s"); + glad_glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)load("glTexCoord1sv"); + glad_glTexCoord2d = (PFNGLTEXCOORD2DPROC)load("glTexCoord2d"); + glad_glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)load("glTexCoord2dv"); + glad_glTexCoord2f = (PFNGLTEXCOORD2FPROC)load("glTexCoord2f"); + glad_glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)load("glTexCoord2fv"); + glad_glTexCoord2i = (PFNGLTEXCOORD2IPROC)load("glTexCoord2i"); + glad_glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)load("glTexCoord2iv"); + glad_glTexCoord2s = (PFNGLTEXCOORD2SPROC)load("glTexCoord2s"); + glad_glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)load("glTexCoord2sv"); + glad_glTexCoord3d = (PFNGLTEXCOORD3DPROC)load("glTexCoord3d"); + glad_glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)load("glTexCoord3dv"); + glad_glTexCoord3f = (PFNGLTEXCOORD3FPROC)load("glTexCoord3f"); + glad_glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)load("glTexCoord3fv"); + glad_glTexCoord3i = (PFNGLTEXCOORD3IPROC)load("glTexCoord3i"); + glad_glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)load("glTexCoord3iv"); + glad_glTexCoord3s = (PFNGLTEXCOORD3SPROC)load("glTexCoord3s"); + glad_glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)load("glTexCoord3sv"); + glad_glTexCoord4d = (PFNGLTEXCOORD4DPROC)load("glTexCoord4d"); + glad_glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)load("glTexCoord4dv"); + glad_glTexCoord4f = (PFNGLTEXCOORD4FPROC)load("glTexCoord4f"); + glad_glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)load("glTexCoord4fv"); + glad_glTexCoord4i = (PFNGLTEXCOORD4IPROC)load("glTexCoord4i"); + glad_glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)load("glTexCoord4iv"); + glad_glTexCoord4s = (PFNGLTEXCOORD4SPROC)load("glTexCoord4s"); + glad_glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)load("glTexCoord4sv"); + glad_glVertex2d = (PFNGLVERTEX2DPROC)load("glVertex2d"); + glad_glVertex2dv = (PFNGLVERTEX2DVPROC)load("glVertex2dv"); + glad_glVertex2f = (PFNGLVERTEX2FPROC)load("glVertex2f"); + glad_glVertex2fv = (PFNGLVERTEX2FVPROC)load("glVertex2fv"); + glad_glVertex2i = (PFNGLVERTEX2IPROC)load("glVertex2i"); + glad_glVertex2iv = (PFNGLVERTEX2IVPROC)load("glVertex2iv"); + glad_glVertex2s = (PFNGLVERTEX2SPROC)load("glVertex2s"); + glad_glVertex2sv = (PFNGLVERTEX2SVPROC)load("glVertex2sv"); + glad_glVertex3d = (PFNGLVERTEX3DPROC)load("glVertex3d"); + glad_glVertex3dv = (PFNGLVERTEX3DVPROC)load("glVertex3dv"); + glad_glVertex3f = (PFNGLVERTEX3FPROC)load("glVertex3f"); + glad_glVertex3fv = (PFNGLVERTEX3FVPROC)load("glVertex3fv"); + glad_glVertex3i = (PFNGLVERTEX3IPROC)load("glVertex3i"); + glad_glVertex3iv = (PFNGLVERTEX3IVPROC)load("glVertex3iv"); + glad_glVertex3s = (PFNGLVERTEX3SPROC)load("glVertex3s"); + glad_glVertex3sv = (PFNGLVERTEX3SVPROC)load("glVertex3sv"); + glad_glVertex4d = (PFNGLVERTEX4DPROC)load("glVertex4d"); + glad_glVertex4dv = (PFNGLVERTEX4DVPROC)load("glVertex4dv"); + glad_glVertex4f = (PFNGLVERTEX4FPROC)load("glVertex4f"); + glad_glVertex4fv = (PFNGLVERTEX4FVPROC)load("glVertex4fv"); + glad_glVertex4i = (PFNGLVERTEX4IPROC)load("glVertex4i"); + glad_glVertex4iv = (PFNGLVERTEX4IVPROC)load("glVertex4iv"); + glad_glVertex4s = (PFNGLVERTEX4SPROC)load("glVertex4s"); + glad_glVertex4sv = (PFNGLVERTEX4SVPROC)load("glVertex4sv"); + glad_glClipPlane = (PFNGLCLIPPLANEPROC)load("glClipPlane"); + glad_glColorMaterial = (PFNGLCOLORMATERIALPROC)load("glColorMaterial"); + glad_glFogf = (PFNGLFOGFPROC)load("glFogf"); + glad_glFogfv = (PFNGLFOGFVPROC)load("glFogfv"); + glad_glFogi = (PFNGLFOGIPROC)load("glFogi"); + glad_glFogiv = (PFNGLFOGIVPROC)load("glFogiv"); + glad_glLightf = (PFNGLLIGHTFPROC)load("glLightf"); + glad_glLightfv = (PFNGLLIGHTFVPROC)load("glLightfv"); + glad_glLighti = (PFNGLLIGHTIPROC)load("glLighti"); + glad_glLightiv = (PFNGLLIGHTIVPROC)load("glLightiv"); + glad_glLightModelf = (PFNGLLIGHTMODELFPROC)load("glLightModelf"); + glad_glLightModelfv = (PFNGLLIGHTMODELFVPROC)load("glLightModelfv"); + glad_glLightModeli = (PFNGLLIGHTMODELIPROC)load("glLightModeli"); + glad_glLightModeliv = (PFNGLLIGHTMODELIVPROC)load("glLightModeliv"); + glad_glLineStipple = (PFNGLLINESTIPPLEPROC)load("glLineStipple"); + glad_glMaterialf = (PFNGLMATERIALFPROC)load("glMaterialf"); + glad_glMaterialfv = (PFNGLMATERIALFVPROC)load("glMaterialfv"); + glad_glMateriali = (PFNGLMATERIALIPROC)load("glMateriali"); + glad_glMaterialiv = (PFNGLMATERIALIVPROC)load("glMaterialiv"); + glad_glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)load("glPolygonStipple"); + glad_glShadeModel = (PFNGLSHADEMODELPROC)load("glShadeModel"); + glad_glTexEnvf = (PFNGLTEXENVFPROC)load("glTexEnvf"); + glad_glTexEnvfv = (PFNGLTEXENVFVPROC)load("glTexEnvfv"); + glad_glTexEnvi = (PFNGLTEXENVIPROC)load("glTexEnvi"); + glad_glTexEnviv = (PFNGLTEXENVIVPROC)load("glTexEnviv"); + glad_glTexGend = (PFNGLTEXGENDPROC)load("glTexGend"); + glad_glTexGendv = (PFNGLTEXGENDVPROC)load("glTexGendv"); + glad_glTexGenf = (PFNGLTEXGENFPROC)load("glTexGenf"); + glad_glTexGenfv = (PFNGLTEXGENFVPROC)load("glTexGenfv"); + glad_glTexGeni = (PFNGLTEXGENIPROC)load("glTexGeni"); + glad_glTexGeniv = (PFNGLTEXGENIVPROC)load("glTexGeniv"); + glad_glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)load("glFeedbackBuffer"); + glad_glSelectBuffer = (PFNGLSELECTBUFFERPROC)load("glSelectBuffer"); + glad_glRenderMode = (PFNGLRENDERMODEPROC)load("glRenderMode"); + glad_glInitNames = (PFNGLINITNAMESPROC)load("glInitNames"); + glad_glLoadName = (PFNGLLOADNAMEPROC)load("glLoadName"); + glad_glPassThrough = (PFNGLPASSTHROUGHPROC)load("glPassThrough"); + glad_glPopName = (PFNGLPOPNAMEPROC)load("glPopName"); + glad_glPushName = (PFNGLPUSHNAMEPROC)load("glPushName"); + glad_glClearAccum = (PFNGLCLEARACCUMPROC)load("glClearAccum"); + glad_glClearIndex = (PFNGLCLEARINDEXPROC)load("glClearIndex"); + glad_glIndexMask = (PFNGLINDEXMASKPROC)load("glIndexMask"); + glad_glAccum = (PFNGLACCUMPROC)load("glAccum"); + glad_glPopAttrib = (PFNGLPOPATTRIBPROC)load("glPopAttrib"); + glad_glPushAttrib = (PFNGLPUSHATTRIBPROC)load("glPushAttrib"); + glad_glMap1d = (PFNGLMAP1DPROC)load("glMap1d"); + glad_glMap1f = (PFNGLMAP1FPROC)load("glMap1f"); + glad_glMap2d = (PFNGLMAP2DPROC)load("glMap2d"); + glad_glMap2f = (PFNGLMAP2FPROC)load("glMap2f"); + glad_glMapGrid1d = (PFNGLMAPGRID1DPROC)load("glMapGrid1d"); + glad_glMapGrid1f = (PFNGLMAPGRID1FPROC)load("glMapGrid1f"); + glad_glMapGrid2d = (PFNGLMAPGRID2DPROC)load("glMapGrid2d"); + glad_glMapGrid2f = (PFNGLMAPGRID2FPROC)load("glMapGrid2f"); + glad_glEvalCoord1d = (PFNGLEVALCOORD1DPROC)load("glEvalCoord1d"); + glad_glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)load("glEvalCoord1dv"); + glad_glEvalCoord1f = (PFNGLEVALCOORD1FPROC)load("glEvalCoord1f"); + glad_glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)load("glEvalCoord1fv"); + glad_glEvalCoord2d = (PFNGLEVALCOORD2DPROC)load("glEvalCoord2d"); + glad_glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)load("glEvalCoord2dv"); + glad_glEvalCoord2f = (PFNGLEVALCOORD2FPROC)load("glEvalCoord2f"); + glad_glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)load("glEvalCoord2fv"); + glad_glEvalMesh1 = (PFNGLEVALMESH1PROC)load("glEvalMesh1"); + glad_glEvalPoint1 = (PFNGLEVALPOINT1PROC)load("glEvalPoint1"); + glad_glEvalMesh2 = (PFNGLEVALMESH2PROC)load("glEvalMesh2"); + glad_glEvalPoint2 = (PFNGLEVALPOINT2PROC)load("glEvalPoint2"); + glad_glAlphaFunc = (PFNGLALPHAFUNCPROC)load("glAlphaFunc"); + glad_glPixelZoom = (PFNGLPIXELZOOMPROC)load("glPixelZoom"); + glad_glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)load("glPixelTransferf"); + glad_glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)load("glPixelTransferi"); + glad_glPixelMapfv = (PFNGLPIXELMAPFVPROC)load("glPixelMapfv"); + glad_glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)load("glPixelMapuiv"); + glad_glPixelMapusv = (PFNGLPIXELMAPUSVPROC)load("glPixelMapusv"); + glad_glCopyPixels = (PFNGLCOPYPIXELSPROC)load("glCopyPixels"); + glad_glDrawPixels = (PFNGLDRAWPIXELSPROC)load("glDrawPixels"); + glad_glGetClipPlane = (PFNGLGETCLIPPLANEPROC)load("glGetClipPlane"); + glad_glGetLightfv = (PFNGLGETLIGHTFVPROC)load("glGetLightfv"); + glad_glGetLightiv = (PFNGLGETLIGHTIVPROC)load("glGetLightiv"); + glad_glGetMapdv = (PFNGLGETMAPDVPROC)load("glGetMapdv"); + glad_glGetMapfv = (PFNGLGETMAPFVPROC)load("glGetMapfv"); + glad_glGetMapiv = (PFNGLGETMAPIVPROC)load("glGetMapiv"); + glad_glGetMaterialfv = (PFNGLGETMATERIALFVPROC)load("glGetMaterialfv"); + glad_glGetMaterialiv = (PFNGLGETMATERIALIVPROC)load("glGetMaterialiv"); + glad_glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)load("glGetPixelMapfv"); + glad_glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)load("glGetPixelMapuiv"); + glad_glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)load("glGetPixelMapusv"); + glad_glGetPolygonStipple = + (PFNGLGETPOLYGONSTIPPLEPROC)load("glGetPolygonStipple"); + glad_glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)load("glGetTexEnvfv"); + glad_glGetTexEnviv = (PFNGLGETTEXENVIVPROC)load("glGetTexEnviv"); + glad_glGetTexGendv = (PFNGLGETTEXGENDVPROC)load("glGetTexGendv"); + glad_glGetTexGenfv = (PFNGLGETTEXGENFVPROC)load("glGetTexGenfv"); + glad_glGetTexGeniv = (PFNGLGETTEXGENIVPROC)load("glGetTexGeniv"); + glad_glIsList = (PFNGLISLISTPROC)load("glIsList"); + glad_glFrustum = (PFNGLFRUSTUMPROC)load("glFrustum"); + glad_glLoadIdentity = (PFNGLLOADIDENTITYPROC)load("glLoadIdentity"); + glad_glLoadMatrixf = (PFNGLLOADMATRIXFPROC)load("glLoadMatrixf"); + glad_glLoadMatrixd = (PFNGLLOADMATRIXDPROC)load("glLoadMatrixd"); + glad_glMatrixMode = (PFNGLMATRIXMODEPROC)load("glMatrixMode"); + glad_glMultMatrixf = (PFNGLMULTMATRIXFPROC)load("glMultMatrixf"); + glad_glMultMatrixd = (PFNGLMULTMATRIXDPROC)load("glMultMatrixd"); + glad_glOrtho = (PFNGLORTHOPROC)load("glOrtho"); + glad_glPopMatrix = (PFNGLPOPMATRIXPROC)load("glPopMatrix"); + glad_glPushMatrix = (PFNGLPUSHMATRIXPROC)load("glPushMatrix"); + glad_glRotated = (PFNGLROTATEDPROC)load("glRotated"); + glad_glRotatef = (PFNGLROTATEFPROC)load("glRotatef"); + glad_glScaled = (PFNGLSCALEDPROC)load("glScaled"); + glad_glScalef = (PFNGLSCALEFPROC)load("glScalef"); + glad_glTranslated = (PFNGLTRANSLATEDPROC)load("glTranslated"); + glad_glTranslatef = (PFNGLTRANSLATEFPROC)load("glTranslatef"); +} +static void load_GL_VERSION_1_1(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_1) + return; + glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays"); + glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements"); + glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv"); + glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset"); + glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D"); + glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D"); + glad_glCopyTexSubImage1D = + (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D"); + glad_glCopyTexSubImage2D = + (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D"); + glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D"); + glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D"); + glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture"); + glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures"); + glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures"); + glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture"); + glad_glArrayElement = (PFNGLARRAYELEMENTPROC)load("glArrayElement"); + glad_glColorPointer = (PFNGLCOLORPOINTERPROC)load("glColorPointer"); + glad_glDisableClientState = + (PFNGLDISABLECLIENTSTATEPROC)load("glDisableClientState"); + glad_glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)load("glEdgeFlagPointer"); + glad_glEnableClientState = + (PFNGLENABLECLIENTSTATEPROC)load("glEnableClientState"); + glad_glIndexPointer = (PFNGLINDEXPOINTERPROC)load("glIndexPointer"); + glad_glInterleavedArrays = + (PFNGLINTERLEAVEDARRAYSPROC)load("glInterleavedArrays"); + glad_glNormalPointer = (PFNGLNORMALPOINTERPROC)load("glNormalPointer"); + glad_glTexCoordPointer = (PFNGLTEXCOORDPOINTERPROC)load("glTexCoordPointer"); + glad_glVertexPointer = (PFNGLVERTEXPOINTERPROC)load("glVertexPointer"); + glad_glAreTexturesResident = + (PFNGLARETEXTURESRESIDENTPROC)load("glAreTexturesResident"); + glad_glPrioritizeTextures = + (PFNGLPRIORITIZETEXTURESPROC)load("glPrioritizeTextures"); + glad_glIndexub = (PFNGLINDEXUBPROC)load("glIndexub"); + glad_glIndexubv = (PFNGLINDEXUBVPROC)load("glIndexubv"); + glad_glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)load("glPopClientAttrib"); + glad_glPushClientAttrib = + (PFNGLPUSHCLIENTATTRIBPROC)load("glPushClientAttrib"); +} +static void load_GL_VERSION_1_2(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_2) + return; + glad_glDrawRangeElements = + (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements"); + glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D"); + glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D"); + glad_glCopyTexSubImage3D = + (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D"); +} +static void load_GL_VERSION_1_3(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_3) + return; + glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture"); + glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage"); + glad_glCompressedTexImage3D = + (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D"); + glad_glCompressedTexImage2D = + (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D"); + glad_glCompressedTexImage1D = + (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D"); + glad_glCompressedTexSubImage3D = + (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D"); + glad_glCompressedTexSubImage2D = + (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D"); + glad_glCompressedTexSubImage1D = + (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D"); + glad_glGetCompressedTexImage = + (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage"); + glad_glClientActiveTexture = + (PFNGLCLIENTACTIVETEXTUREPROC)load("glClientActiveTexture"); + glad_glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)load("glMultiTexCoord1d"); + glad_glMultiTexCoord1dv = + (PFNGLMULTITEXCOORD1DVPROC)load("glMultiTexCoord1dv"); + glad_glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)load("glMultiTexCoord1f"); + glad_glMultiTexCoord1fv = + (PFNGLMULTITEXCOORD1FVPROC)load("glMultiTexCoord1fv"); + glad_glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)load("glMultiTexCoord1i"); + glad_glMultiTexCoord1iv = + (PFNGLMULTITEXCOORD1IVPROC)load("glMultiTexCoord1iv"); + glad_glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)load("glMultiTexCoord1s"); + glad_glMultiTexCoord1sv = + (PFNGLMULTITEXCOORD1SVPROC)load("glMultiTexCoord1sv"); + glad_glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)load("glMultiTexCoord2d"); + glad_glMultiTexCoord2dv = + (PFNGLMULTITEXCOORD2DVPROC)load("glMultiTexCoord2dv"); + glad_glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)load("glMultiTexCoord2f"); + glad_glMultiTexCoord2fv = + (PFNGLMULTITEXCOORD2FVPROC)load("glMultiTexCoord2fv"); + glad_glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)load("glMultiTexCoord2i"); + glad_glMultiTexCoord2iv = + (PFNGLMULTITEXCOORD2IVPROC)load("glMultiTexCoord2iv"); + glad_glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)load("glMultiTexCoord2s"); + glad_glMultiTexCoord2sv = + (PFNGLMULTITEXCOORD2SVPROC)load("glMultiTexCoord2sv"); + glad_glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)load("glMultiTexCoord3d"); + glad_glMultiTexCoord3dv = + (PFNGLMULTITEXCOORD3DVPROC)load("glMultiTexCoord3dv"); + glad_glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)load("glMultiTexCoord3f"); + glad_glMultiTexCoord3fv = + (PFNGLMULTITEXCOORD3FVPROC)load("glMultiTexCoord3fv"); + glad_glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)load("glMultiTexCoord3i"); + glad_glMultiTexCoord3iv = + (PFNGLMULTITEXCOORD3IVPROC)load("glMultiTexCoord3iv"); + glad_glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)load("glMultiTexCoord3s"); + glad_glMultiTexCoord3sv = + (PFNGLMULTITEXCOORD3SVPROC)load("glMultiTexCoord3sv"); + glad_glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)load("glMultiTexCoord4d"); + glad_glMultiTexCoord4dv = + (PFNGLMULTITEXCOORD4DVPROC)load("glMultiTexCoord4dv"); + glad_glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)load("glMultiTexCoord4f"); + glad_glMultiTexCoord4fv = + (PFNGLMULTITEXCOORD4FVPROC)load("glMultiTexCoord4fv"); + glad_glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)load("glMultiTexCoord4i"); + glad_glMultiTexCoord4iv = + (PFNGLMULTITEXCOORD4IVPROC)load("glMultiTexCoord4iv"); + glad_glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)load("glMultiTexCoord4s"); + glad_glMultiTexCoord4sv = + (PFNGLMULTITEXCOORD4SVPROC)load("glMultiTexCoord4sv"); + glad_glLoadTransposeMatrixf = + (PFNGLLOADTRANSPOSEMATRIXFPROC)load("glLoadTransposeMatrixf"); + glad_glLoadTransposeMatrixd = + (PFNGLLOADTRANSPOSEMATRIXDPROC)load("glLoadTransposeMatrixd"); + glad_glMultTransposeMatrixf = + (PFNGLMULTTRANSPOSEMATRIXFPROC)load("glMultTransposeMatrixf"); + glad_glMultTransposeMatrixd = + (PFNGLMULTTRANSPOSEMATRIXDPROC)load("glMultTransposeMatrixd"); +} +static void load_GL_VERSION_1_4(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_4) + return; + glad_glBlendFuncSeparate = + (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate"); + glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays"); + glad_glMultiDrawElements = + (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements"); + glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf"); + glad_glPointParameterfv = + (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv"); + glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri"); + glad_glPointParameteriv = + (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv"); + glad_glFogCoordf = (PFNGLFOGCOORDFPROC)load("glFogCoordf"); + glad_glFogCoordfv = (PFNGLFOGCOORDFVPROC)load("glFogCoordfv"); + glad_glFogCoordd = (PFNGLFOGCOORDDPROC)load("glFogCoordd"); + glad_glFogCoorddv = (PFNGLFOGCOORDDVPROC)load("glFogCoorddv"); + glad_glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)load("glFogCoordPointer"); + glad_glSecondaryColor3b = + (PFNGLSECONDARYCOLOR3BPROC)load("glSecondaryColor3b"); + glad_glSecondaryColor3bv = + (PFNGLSECONDARYCOLOR3BVPROC)load("glSecondaryColor3bv"); + glad_glSecondaryColor3d = + (PFNGLSECONDARYCOLOR3DPROC)load("glSecondaryColor3d"); + glad_glSecondaryColor3dv = + (PFNGLSECONDARYCOLOR3DVPROC)load("glSecondaryColor3dv"); + glad_glSecondaryColor3f = + (PFNGLSECONDARYCOLOR3FPROC)load("glSecondaryColor3f"); + glad_glSecondaryColor3fv = + (PFNGLSECONDARYCOLOR3FVPROC)load("glSecondaryColor3fv"); + glad_glSecondaryColor3i = + (PFNGLSECONDARYCOLOR3IPROC)load("glSecondaryColor3i"); + glad_glSecondaryColor3iv = + (PFNGLSECONDARYCOLOR3IVPROC)load("glSecondaryColor3iv"); + glad_glSecondaryColor3s = + (PFNGLSECONDARYCOLOR3SPROC)load("glSecondaryColor3s"); + glad_glSecondaryColor3sv = + (PFNGLSECONDARYCOLOR3SVPROC)load("glSecondaryColor3sv"); + glad_glSecondaryColor3ub = + (PFNGLSECONDARYCOLOR3UBPROC)load("glSecondaryColor3ub"); + glad_glSecondaryColor3ubv = + (PFNGLSECONDARYCOLOR3UBVPROC)load("glSecondaryColor3ubv"); + glad_glSecondaryColor3ui = + (PFNGLSECONDARYCOLOR3UIPROC)load("glSecondaryColor3ui"); + glad_glSecondaryColor3uiv = + (PFNGLSECONDARYCOLOR3UIVPROC)load("glSecondaryColor3uiv"); + glad_glSecondaryColor3us = + (PFNGLSECONDARYCOLOR3USPROC)load("glSecondaryColor3us"); + glad_glSecondaryColor3usv = + (PFNGLSECONDARYCOLOR3USVPROC)load("glSecondaryColor3usv"); + glad_glSecondaryColorPointer = + (PFNGLSECONDARYCOLORPOINTERPROC)load("glSecondaryColorPointer"); + glad_glWindowPos2d = (PFNGLWINDOWPOS2DPROC)load("glWindowPos2d"); + glad_glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)load("glWindowPos2dv"); + glad_glWindowPos2f = (PFNGLWINDOWPOS2FPROC)load("glWindowPos2f"); + glad_glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)load("glWindowPos2fv"); + glad_glWindowPos2i = (PFNGLWINDOWPOS2IPROC)load("glWindowPos2i"); + glad_glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)load("glWindowPos2iv"); + glad_glWindowPos2s = (PFNGLWINDOWPOS2SPROC)load("glWindowPos2s"); + glad_glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)load("glWindowPos2sv"); + glad_glWindowPos3d = (PFNGLWINDOWPOS3DPROC)load("glWindowPos3d"); + glad_glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)load("glWindowPos3dv"); + glad_glWindowPos3f = (PFNGLWINDOWPOS3FPROC)load("glWindowPos3f"); + glad_glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)load("glWindowPos3fv"); + glad_glWindowPos3i = (PFNGLWINDOWPOS3IPROC)load("glWindowPos3i"); + glad_glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)load("glWindowPos3iv"); + glad_glWindowPos3s = (PFNGLWINDOWPOS3SPROC)load("glWindowPos3s"); + glad_glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)load("glWindowPos3sv"); + glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor"); + glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation"); +} +static void load_GL_VERSION_1_5(GLADloadproc load) { + if (!GLAD_GL_VERSION_1_5) + return; + glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries"); + glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries"); + glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery"); + glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery"); + glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery"); + glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv"); + glad_glGetQueryObjectiv = + (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv"); + glad_glGetQueryObjectuiv = + (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv"); + glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer"); + glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers"); + glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers"); + glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer"); + glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData"); + glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData"); + glad_glGetBufferSubData = + (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData"); + glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer"); + glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer"); + glad_glGetBufferParameteriv = + (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv"); + glad_glGetBufferPointerv = + (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv"); +} +static void load_GL_VERSION_2_0(GLADloadproc load) { + if (!GLAD_GL_VERSION_2_0) + return; + glad_glBlendEquationSeparate = + (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate"); + glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers"); + glad_glStencilOpSeparate = + (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate"); + glad_glStencilFuncSeparate = + (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate"); + glad_glStencilMaskSeparate = + (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate"); + glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader"); + glad_glBindAttribLocation = + (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation"); + glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader"); + glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram"); + glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader"); + glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram"); + glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader"); + glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader"); + glad_glDisableVertexAttribArray = + (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray"); + glad_glEnableVertexAttribArray = + (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray"); + glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib"); + glad_glGetActiveUniform = + (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform"); + glad_glGetAttachedShaders = + (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders"); + glad_glGetAttribLocation = + (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation"); + glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv"); + glad_glGetProgramInfoLog = + (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog"); + glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv"); + glad_glGetShaderInfoLog = + (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog"); + glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource"); + glad_glGetUniformLocation = + (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation"); + glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv"); + glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv"); + glad_glGetVertexAttribdv = + (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv"); + glad_glGetVertexAttribfv = + (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv"); + glad_glGetVertexAttribiv = + (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv"); + glad_glGetVertexAttribPointerv = + (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv"); + glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram"); + glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader"); + glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram"); + glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource"); + glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram"); + glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f"); + glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f"); + glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f"); + glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f"); + glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i"); + glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i"); + glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i"); + glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i"); + glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv"); + glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv"); + glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv"); + glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv"); + glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv"); + glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv"); + glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv"); + glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv"); + glad_glUniformMatrix2fv = + (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv"); + glad_glUniformMatrix3fv = + (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv"); + glad_glUniformMatrix4fv = + (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv"); + glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram"); + glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d"); + glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv"); + glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f"); + glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv"); + glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s"); + glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv"); + glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d"); + glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv"); + glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f"); + glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv"); + glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s"); + glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv"); + glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d"); + glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv"); + glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f"); + glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv"); + glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s"); + glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv"); + glad_glVertexAttrib4Nbv = + (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv"); + glad_glVertexAttrib4Niv = + (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv"); + glad_glVertexAttrib4Nsv = + (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv"); + glad_glVertexAttrib4Nub = + (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub"); + glad_glVertexAttrib4Nubv = + (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv"); + glad_glVertexAttrib4Nuiv = + (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv"); + glad_glVertexAttrib4Nusv = + (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv"); + glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv"); + glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d"); + glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv"); + glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f"); + glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv"); + glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv"); + glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s"); + glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv"); + glad_glVertexAttrib4ubv = + (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv"); + glad_glVertexAttrib4uiv = + (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv"); + glad_glVertexAttrib4usv = + (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv"); + glad_glVertexAttribPointer = + (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer"); +} +static void load_GL_VERSION_2_1(GLADloadproc load) { + if (!GLAD_GL_VERSION_2_1) + return; + glad_glUniformMatrix2x3fv = + (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv"); + glad_glUniformMatrix3x2fv = + (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv"); + glad_glUniformMatrix2x4fv = + (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv"); + glad_glUniformMatrix4x2fv = + (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv"); + glad_glUniformMatrix3x4fv = + (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv"); + glad_glUniformMatrix4x3fv = + (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv"); +} +static void load_GL_VERSION_3_0(GLADloadproc load) { + if (!GLAD_GL_VERSION_3_0) + return; + glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski"); + glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); + glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei"); + glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei"); + glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi"); + glad_glBeginTransformFeedback = + (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback"); + glad_glEndTransformFeedback = + (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glTransformFeedbackVaryings = + (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings"); + glad_glGetTransformFeedbackVarying = + (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load( + "glGetTransformFeedbackVarying"); + glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor"); + glad_glBeginConditionalRender = + (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender"); + glad_glEndConditionalRender = + (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender"); + glad_glVertexAttribIPointer = + (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer"); + glad_glGetVertexAttribIiv = + (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv"); + glad_glGetVertexAttribIuiv = + (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv"); + glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i"); + glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i"); + glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i"); + glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i"); + glad_glVertexAttribI1ui = + (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui"); + glad_glVertexAttribI2ui = + (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui"); + glad_glVertexAttribI3ui = + (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui"); + glad_glVertexAttribI4ui = + (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui"); + glad_glVertexAttribI1iv = + (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv"); + glad_glVertexAttribI2iv = + (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv"); + glad_glVertexAttribI3iv = + (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv"); + glad_glVertexAttribI4iv = + (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv"); + glad_glVertexAttribI1uiv = + (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv"); + glad_glVertexAttribI2uiv = + (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv"); + glad_glVertexAttribI3uiv = + (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv"); + glad_glVertexAttribI4uiv = + (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv"); + glad_glVertexAttribI4bv = + (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv"); + glad_glVertexAttribI4sv = + (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv"); + glad_glVertexAttribI4ubv = + (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv"); + glad_glVertexAttribI4usv = + (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv"); + glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv"); + glad_glBindFragDataLocation = + (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation"); + glad_glGetFragDataLocation = + (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation"); + glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui"); + glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui"); + glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui"); + glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui"); + glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv"); + glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv"); + glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv"); + glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv"); + glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv"); + glad_glTexParameterIuiv = + (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv"); + glad_glGetTexParameterIiv = + (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv"); + glad_glGetTexParameterIuiv = + (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv"); + glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv"); + glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv"); + glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv"); + glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi"); + glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi"); + glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer"); + glad_glBindRenderbuffer = + (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer"); + glad_glDeleteRenderbuffers = + (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers"); + glad_glGenRenderbuffers = + (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers"); + glad_glRenderbufferStorage = + (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage"); + glad_glGetRenderbufferParameteriv = + (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv"); + glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer"); + glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer"); + glad_glDeleteFramebuffers = + (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers"); + glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers"); + glad_glCheckFramebufferStatus = + (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus"); + glad_glFramebufferTexture1D = + (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D"); + glad_glFramebufferTexture2D = + (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D"); + glad_glFramebufferTexture3D = + (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D"); + glad_glFramebufferRenderbuffer = + (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer"); + glad_glGetFramebufferAttachmentParameteriv = + (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load( + "glGetFramebufferAttachmentParameteriv"); + glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap"); + glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer"); + glad_glRenderbufferStorageMultisample = + (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load( + "glRenderbufferStorageMultisample"); + glad_glFramebufferTextureLayer = + (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer"); + glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange"); + glad_glFlushMappedBufferRange = + (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange"); + glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray"); + glad_glDeleteVertexArrays = + (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays"); + glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays"); + glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray"); +} +static void load_GL_VERSION_3_1(GLADloadproc load) { + if (!GLAD_GL_VERSION_3_1) + return; + glad_glDrawArraysInstanced = + (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced"); + glad_glDrawElementsInstanced = + (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced"); + glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer"); + glad_glPrimitiveRestartIndex = + (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex"); + glad_glCopyBufferSubData = + (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData"); + glad_glGetUniformIndices = + (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices"); + glad_glGetActiveUniformsiv = + (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv"); + glad_glGetActiveUniformName = + (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName"); + glad_glGetUniformBlockIndex = + (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex"); + glad_glGetActiveUniformBlockiv = + (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv"); + glad_glGetActiveUniformBlockName = + (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName"); + glad_glUniformBlockBinding = + (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding"); + glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange"); + glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase"); + glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v"); +} +static void load_GL_VERSION_3_2(GLADloadproc load) { + if (!GLAD_GL_VERSION_3_2) + return; + glad_glDrawElementsBaseVertex = + (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex"); + glad_glDrawRangeElementsBaseVertex = + (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load( + "glDrawRangeElementsBaseVertex"); + glad_glDrawElementsInstancedBaseVertex = + (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load( + "glDrawElementsInstancedBaseVertex"); + glad_glMultiDrawElementsBaseVertex = + (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load( + "glMultiDrawElementsBaseVertex"); + glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex"); + glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync"); + glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync"); + glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync"); + glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync"); + glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync"); + glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v"); + glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv"); + glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v"); + glad_glGetBufferParameteri64v = + (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v"); + glad_glFramebufferTexture = + (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture"); + glad_glTexImage2DMultisample = + (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample"); + glad_glTexImage3DMultisample = + (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample"); + glad_glGetMultisamplefv = + (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv"); + glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski"); +} +static void load_GL_VERSION_3_3(GLADloadproc load) { + if (!GLAD_GL_VERSION_3_3) + return; + glad_glBindFragDataLocationIndexed = + (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load( + "glBindFragDataLocationIndexed"); + glad_glGetFragDataIndex = + (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex"); + glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers"); + glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers"); + glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler"); + glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler"); + glad_glSamplerParameteri = + (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri"); + glad_glSamplerParameteriv = + (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv"); + glad_glSamplerParameterf = + (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf"); + glad_glSamplerParameterfv = + (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv"); + glad_glSamplerParameterIiv = + (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv"); + glad_glSamplerParameterIuiv = + (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv"); + glad_glGetSamplerParameteriv = + (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv"); + glad_glGetSamplerParameterIiv = + (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv"); + glad_glGetSamplerParameterfv = + (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv"); + glad_glGetSamplerParameterIuiv = + (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv"); + glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter"); + glad_glGetQueryObjecti64v = + (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v"); + glad_glGetQueryObjectui64v = + (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v"); + glad_glVertexAttribDivisor = + (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor"); + glad_glVertexAttribP1ui = + (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui"); + glad_glVertexAttribP1uiv = + (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv"); + glad_glVertexAttribP2ui = + (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui"); + glad_glVertexAttribP2uiv = + (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv"); + glad_glVertexAttribP3ui = + (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui"); + glad_glVertexAttribP3uiv = + (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv"); + glad_glVertexAttribP4ui = + (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui"); + glad_glVertexAttribP4uiv = + (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv"); + glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui"); + glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv"); + glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui"); + glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv"); + glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui"); + glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv"); + glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui"); + glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv"); + glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui"); + glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv"); + glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui"); + glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv"); + glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui"); + glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv"); + glad_glMultiTexCoordP1ui = + (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui"); + glad_glMultiTexCoordP1uiv = + (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv"); + glad_glMultiTexCoordP2ui = + (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui"); + glad_glMultiTexCoordP2uiv = + (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv"); + glad_glMultiTexCoordP3ui = + (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui"); + glad_glMultiTexCoordP3uiv = + (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv"); + glad_glMultiTexCoordP4ui = + (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui"); + glad_glMultiTexCoordP4uiv = + (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv"); + glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui"); + glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv"); + glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui"); + glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv"); + glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui"); + glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv"); + glad_glSecondaryColorP3ui = + (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui"); + glad_glSecondaryColorP3uiv = + (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv"); +} +static void load_GL_VERSION_4_0(GLADloadproc load) { + if (!GLAD_GL_VERSION_4_0) + return; + glad_glMinSampleShading = + (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading"); + glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi"); + glad_glBlendEquationSeparatei = + (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei"); + glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci"); + glad_glBlendFuncSeparatei = + (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei"); + glad_glDrawArraysIndirect = + (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect"); + glad_glDrawElementsIndirect = + (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect"); + glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d"); + glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d"); + glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d"); + glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d"); + glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv"); + glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv"); + glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv"); + glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv"); + glad_glUniformMatrix2dv = + (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv"); + glad_glUniformMatrix3dv = + (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv"); + glad_glUniformMatrix4dv = + (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv"); + glad_glUniformMatrix2x3dv = + (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv"); + glad_glUniformMatrix2x4dv = + (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv"); + glad_glUniformMatrix3x2dv = + (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv"); + glad_glUniformMatrix3x4dv = + (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv"); + glad_glUniformMatrix4x2dv = + (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv"); + glad_glUniformMatrix4x3dv = + (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv"); + glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv"); + glad_glGetSubroutineUniformLocation = + (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load( + "glGetSubroutineUniformLocation"); + glad_glGetSubroutineIndex = + (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex"); + glad_glGetActiveSubroutineUniformiv = + (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load( + "glGetActiveSubroutineUniformiv"); + glad_glGetActiveSubroutineUniformName = + (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load( + "glGetActiveSubroutineUniformName"); + glad_glGetActiveSubroutineName = + (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName"); + glad_glUniformSubroutinesuiv = + (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv"); + glad_glGetUniformSubroutineuiv = + (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv"); + glad_glGetProgramStageiv = + (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv"); + glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri"); + glad_glPatchParameterfv = + (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv"); + glad_glBindTransformFeedback = + (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback"); + glad_glDeleteTransformFeedbacks = + (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks"); + glad_glGenTransformFeedbacks = + (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks"); + glad_glIsTransformFeedback = + (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback"); + glad_glPauseTransformFeedback = + (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback"); + glad_glResumeTransformFeedback = + (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback"); + glad_glDrawTransformFeedback = + (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback"); + glad_glDrawTransformFeedbackStream = + (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load( + "glDrawTransformFeedbackStream"); + glad_glBeginQueryIndexed = + (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed"); + glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed"); + glad_glGetQueryIndexediv = + (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv"); +} +static int find_extensionsGL(void) { + if (!get_exts()) + return 0; + (void)&has_ext; + free_exts(); + return 1; +} + +static void find_coreGL(void) { + /* Thank you @elmindreda + * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176 + * https://github.com/glfw/glfw/blob/master/src/context.c#L36 + */ + int i, major, minor; + + const char* version; + const char* prefixes[] = {"OpenGL ES-CM ", "OpenGL ES-CL ", "OpenGL ES ", + NULL}; + + version = (const char*)glGetString(GL_VERSION); + if (!version) + return; + + for (i = 0; prefixes[i]; i++) { + const size_t length = strlen(prefixes[i]); + if (strncmp(version, prefixes[i], length) == 0) { + version += length; + break; + } + } + +/* PR #18 */ +#ifdef _MSC_VER + sscanf_s(version, "%d.%d", &major, &minor); +#else + sscanf(version, "%d.%d", &major, &minor); +#endif + + GLVersion.major = major; + GLVersion.minor = minor; + max_loaded_major = major; + max_loaded_minor = minor; + GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1; + GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1; + GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1; + GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1; + GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1; + GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1; + GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2; + GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2; + GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3; + GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3; + GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3; + GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3; + GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4; + if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 0)) { + max_loaded_major = 4; + max_loaded_minor = 0; + } +} + +int gladLoadGLLoader(GLADloadproc load) { + GLVersion.major = 0; + GLVersion.minor = 0; + glGetString = (PFNGLGETSTRINGPROC)load("glGetString"); + if (glGetString == NULL) + return 0; + if (glGetString(GL_VERSION) == NULL) + return 0; + find_coreGL(); + load_GL_VERSION_1_0(load); + load_GL_VERSION_1_1(load); + load_GL_VERSION_1_2(load); + load_GL_VERSION_1_3(load); + load_GL_VERSION_1_4(load); + load_GL_VERSION_1_5(load); + load_GL_VERSION_2_0(load); + load_GL_VERSION_2_1(load); + load_GL_VERSION_3_0(load); + load_GL_VERSION_3_1(load); + load_GL_VERSION_3_2(load); + load_GL_VERSION_3_3(load); + load_GL_VERSION_4_0(load); + + if (!find_extensionsGL()) + return 0; + return GLVersion.major != 0 || GLVersion.minor != 0; +} diff --git a/ldn/src/rendering/glad.h b/ldn/src/rendering/glad.h new file mode 100644 index 00000000..6e80eadc --- /dev/null +++ b/ldn/src/rendering/glad.h @@ -0,0 +1,4987 @@ +/* + + OpenGL loader generated by glad 0.1.34 on Thu Nov 25 11:07:44 2021. + + Language/Generator: C/C++ + Specification: gl + APIs: gl=4.0 + Profile: compatibility + Extensions: + + Loader: True + Local files: False + Omit khrplatform: False + Reproducible: False + + Commandline: + --profile="compatibility" --api="gl=4.0" --generator="c" --spec="gl" + --extensions="" Online: + https://glad.dav1d.de/#profile=compatibility&language=c&specification=gl&loader=on&api=gl%3D4.0 +*/ + +#ifndef __glad_h_ +#define __glad_h_ + +#ifdef __gl_h_ +#error OpenGL header already included, remove this include, glad already provides it +#endif +#define __gl_h_ + +#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && \ + !defined(__SCITECH_SNAP__) +#define APIENTRY __stdcall +#endif + +#ifndef APIENTRY +#define APIENTRY +#endif +#ifndef APIENTRYP +#define APIENTRYP APIENTRY* +#endif + +#ifndef GLAPIENTRY +#define GLAPIENTRY APIENTRY +#endif + +#ifdef __cplusplus +extern "C" { +#endif + +struct gladGLversionStruct { + int major; + int minor; +}; + +typedef void* (*GLADloadproc)(const char* name); + +#ifndef GLAPI +#if defined(GLAD_GLAPI_EXPORT) +#if defined(_WIN32) || defined(__CYGWIN__) +#if defined(GLAD_GLAPI_EXPORT_BUILD) +#if defined(__GNUC__) +#define GLAPI __attribute__((dllexport)) extern +#else +#define GLAPI __declspec(dllexport) extern +#endif +#else +#if defined(__GNUC__) +#define GLAPI __attribute__((dllimport)) extern +#else +#define GLAPI __declspec(dllimport) extern +#endif +#endif +#elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD) +#define GLAPI __attribute__((visibility("default"))) extern +#else +#define GLAPI extern +#endif +#else +#define GLAPI extern +#endif +#endif + +GLAPI struct gladGLversionStruct GLVersion; + +GLAPI int gladLoadGL(void); + +GLAPI int gladLoadGLLoader(GLADloadproc); + +#include "khrplatform.h" +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef khronos_int8_t GLbyte; +typedef khronos_uint8_t GLubyte; +typedef khronos_int16_t GLshort; +typedef khronos_uint16_t GLushort; +typedef int GLint; +typedef unsigned int GLuint; +typedef khronos_int32_t GLclampx; +typedef int GLsizei; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef double GLdouble; +typedef double GLclampd; +typedef void* GLeglClientBufferEXT; +typedef void* GLeglImageOES; +typedef char GLchar; +typedef char GLcharARB; +#ifdef __APPLE__ +typedef void* GLhandleARB; +#else +typedef unsigned int GLhandleARB; +#endif +typedef khronos_uint16_t GLhalf; +typedef khronos_uint16_t GLhalfARB; +typedef khronos_int32_t GLfixed; +typedef khronos_intptr_t GLintptr; +typedef khronos_intptr_t GLintptrARB; +typedef khronos_ssize_t GLsizeiptr; +typedef khronos_ssize_t GLsizeiptrARB; +typedef khronos_int64_t GLint64; +typedef khronos_int64_t GLint64EXT; +typedef khronos_uint64_t GLuint64; +typedef khronos_uint64_t GLuint64EXT; +typedef struct __GLsync* GLsync; +struct _cl_context; +struct _cl_event; +typedef void(APIENTRY* GLDEBUGPROC)(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + const void* userParam); +typedef void(APIENTRY* GLDEBUGPROCARB)(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + const void* userParam); +typedef void(APIENTRY* GLDEBUGPROCKHR)(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + const void* userParam); +typedef void(APIENTRY* GLDEBUGPROCAMD)(GLuint id, + GLenum category, + GLenum severity, + GLsizei length, + const GLchar* message, + void* userParam); +typedef unsigned short GLhalfNV; +typedef GLintptr GLvdpauSurfaceNV; +typedef void(APIENTRY* GLVULKANPROCNV)(void); +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_FALSE 0 +#define GL_TRUE 1 +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_EQUAL 0x0202 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_GEQUAL 0x0206 +#define GL_ALWAYS 0x0207 +#define GL_ZERO 0 +#define GL_ONE 1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_NONE 0 +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_OUT_OF_MEMORY 0x0505 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_RANGE 0x0B12 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_RANGE 0x0B22 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_VIEWPORT 0x0BA2 +#define GL_DITHER 0x0BD0 +#define GL_BLEND_DST 0x0BE0 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND 0x0BE2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_READ_BUFFER 0x0C02 +#define GL_SCISSOR_BOX 0x0C10 +#define GL_SCISSOR_TEST 0x0C11 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_CLEAR 0x1500 +#define GL_AND 0x1501 +#define GL_AND_REVERSE 0x1502 +#define GL_COPY 0x1503 +#define GL_AND_INVERTED 0x1504 +#define GL_NOOP 0x1505 +#define GL_XOR 0x1506 +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_EQUIV 0x1509 +#define GL_INVERT 0x150A +#define GL_OR_REVERSE 0x150B +#define GL_COPY_INVERTED 0x150C +#define GL_OR_INVERTED 0x150D +#define GL_NAND 0x150E +#define GL_SET 0x150F +#define GL_TEXTURE 0x1702 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_STENCIL_INDEX 0x1901 +#define GL_DEPTH_COMPONENT 0x1902 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 +#define GL_NEAREST 0x2600 +#define GL_LINEAR 0x2601 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_REPEAT 0x2901 +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 +#define GL_ACCUM 0x0100 +#define GL_LOAD 0x0101 +#define GL_RETURN 0x0102 +#define GL_MULT 0x0103 +#define GL_ADD 0x0104 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 +#define GL_COEFF 0x0A00 +#define GL_ORDER 0x0A01 +#define GL_DOMAIN 0x0A02 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_POINT_SMOOTH 0x0B10 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LIST_MODE 0x0B30 +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_SHADE_MODEL 0x0B54 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_FOG 0x0B60 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_COLOR 0x0B66 +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_MATRIX_MODE 0x0BA0 +#define GL_NORMALIZE 0x0BA1 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_FUNC 0x0BC1 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_LOGIC_OP 0x0BF1 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_INDEX_MODE 0x0C30 +#define GL_RGBA_MODE 0x0C31 +#define GL_RENDER_MODE 0x0C40 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_FOG_HINT 0x0C54 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_INDEX_BITS 0x0D51 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_ALPHA_BITS 0x0D55 +#define GL_DEPTH_BITS 0x0D56 +#define GL_STENCIL_BITS 0x0D57 +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 +#define GL_EMISSION 0x1600 +#define GL_SHININESS 0x1601 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_COLOR_INDEX 0x1900 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_BITMAP 0x1A00 +#define GL_RENDER 0x1C00 +#define GL_FEEDBACK 0x1C01 +#define GL_SELECT 0x1C02 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_MODULATE 0x2100 +#define GL_DECAL 0x2101 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_ENV 0x2300 +#define GL_EYE_LINEAR 0x2400 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_SPHERE_MAP 0x2402 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_PLANE 0x2502 +#define GL_CLAMP 0x2900 +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_DOUBLE 0x140A +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_TEXTURE_BINDING_3D 0x806A +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D +#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 +#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 +#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E +#define GL_RESCALE_NORMAL 0x803A +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_ALIASED_POINT_SIZE_RANGE 0x846D +#define GL_TEXTURE0 0x84C0 +#define GL_TEXTURE1 0x84C1 +#define GL_TEXTURE2 0x84C2 +#define GL_TEXTURE3 0x84C3 +#define GL_TEXTURE4 0x84C4 +#define GL_TEXTURE5 0x84C5 +#define GL_TEXTURE6 0x84C6 +#define GL_TEXTURE7 0x84C7 +#define GL_TEXTURE8 0x84C8 +#define GL_TEXTURE9 0x84C9 +#define GL_TEXTURE10 0x84CA +#define GL_TEXTURE11 0x84CB +#define GL_TEXTURE12 0x84CC +#define GL_TEXTURE13 0x84CD +#define GL_TEXTURE14 0x84CE +#define GL_TEXTURE15 0x84CF +#define GL_TEXTURE16 0x84D0 +#define GL_TEXTURE17 0x84D1 +#define GL_TEXTURE18 0x84D2 +#define GL_TEXTURE19 0x84D3 +#define GL_TEXTURE20 0x84D4 +#define GL_TEXTURE21 0x84D5 +#define GL_TEXTURE22 0x84D6 +#define GL_TEXTURE23 0x84D7 +#define GL_TEXTURE24 0x84D8 +#define GL_TEXTURE25 0x84D9 +#define GL_TEXTURE26 0x84DA +#define GL_TEXTURE27 0x84DB +#define GL_TEXTURE28 0x84DC +#define GL_TEXTURE29 0x84DD +#define GL_TEXTURE30 0x84DE +#define GL_TEXTURE31 0x84DF +#define GL_ACTIVE_TEXTURE 0x84E0 +#define GL_MULTISAMPLE 0x809D +#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E +#define GL_SAMPLE_ALPHA_TO_ONE 0x809F +#define GL_SAMPLE_COVERAGE 0x80A0 +#define GL_SAMPLE_BUFFERS 0x80A8 +#define GL_SAMPLES 0x80A9 +#define GL_SAMPLE_COVERAGE_VALUE 0x80AA +#define GL_SAMPLE_COVERAGE_INVERT 0x80AB +#define GL_TEXTURE_CUBE_MAP 0x8513 +#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 +#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 +#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A +#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B +#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C +#define GL_COMPRESSED_RGB 0x84ED +#define GL_COMPRESSED_RGBA 0x84EE +#define GL_TEXTURE_COMPRESSION_HINT 0x84EF +#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 +#define GL_TEXTURE_COMPRESSED 0x86A1 +#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 +#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 +#define GL_CLAMP_TO_BORDER 0x812D +#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 +#define GL_MAX_TEXTURE_UNITS 0x84E2 +#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 +#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 +#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 +#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 +#define GL_MULTISAMPLE_BIT 0x20000000 +#define GL_NORMAL_MAP 0x8511 +#define GL_REFLECTION_MAP 0x8512 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB +#define GL_COMPRESSED_INTENSITY 0x84EC +#define GL_COMBINE 0x8570 +#define GL_COMBINE_RGB 0x8571 +#define GL_COMBINE_ALPHA 0x8572 +#define GL_SOURCE0_RGB 0x8580 +#define GL_SOURCE1_RGB 0x8581 +#define GL_SOURCE2_RGB 0x8582 +#define GL_SOURCE0_ALPHA 0x8588 +#define GL_SOURCE1_ALPHA 0x8589 +#define GL_SOURCE2_ALPHA 0x858A +#define GL_OPERAND0_RGB 0x8590 +#define GL_OPERAND1_RGB 0x8591 +#define GL_OPERAND2_RGB 0x8592 +#define GL_OPERAND0_ALPHA 0x8598 +#define GL_OPERAND1_ALPHA 0x8599 +#define GL_OPERAND2_ALPHA 0x859A +#define GL_RGB_SCALE 0x8573 +#define GL_ADD_SIGNED 0x8574 +#define GL_INTERPOLATE 0x8575 +#define GL_SUBTRACT 0x84E7 +#define GL_CONSTANT 0x8576 +#define GL_PRIMARY_COLOR 0x8577 +#define GL_PREVIOUS 0x8578 +#define GL_DOT3_RGB 0x86AE +#define GL_DOT3_RGBA 0x86AF +#define GL_BLEND_DST_RGB 0x80C8 +#define GL_BLEND_SRC_RGB 0x80C9 +#define GL_BLEND_DST_ALPHA 0x80CA +#define GL_BLEND_SRC_ALPHA 0x80CB +#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 +#define GL_DEPTH_COMPONENT16 0x81A5 +#define GL_DEPTH_COMPONENT24 0x81A6 +#define GL_DEPTH_COMPONENT32 0x81A7 +#define GL_MIRRORED_REPEAT 0x8370 +#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD +#define GL_TEXTURE_LOD_BIAS 0x8501 +#define GL_INCR_WRAP 0x8507 +#define GL_DECR_WRAP 0x8508 +#define GL_TEXTURE_DEPTH_SIZE 0x884A +#define GL_TEXTURE_COMPARE_MODE 0x884C +#define GL_TEXTURE_COMPARE_FUNC 0x884D +#define GL_POINT_SIZE_MIN 0x8126 +#define GL_POINT_SIZE_MAX 0x8127 +#define GL_POINT_DISTANCE_ATTENUATION 0x8129 +#define GL_GENERATE_MIPMAP 0x8191 +#define GL_GENERATE_MIPMAP_HINT 0x8192 +#define GL_FOG_COORDINATE_SOURCE 0x8450 +#define GL_FOG_COORDINATE 0x8451 +#define GL_FRAGMENT_DEPTH 0x8452 +#define GL_CURRENT_FOG_COORDINATE 0x8453 +#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 +#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 +#define GL_FOG_COORDINATE_ARRAY 0x8457 +#define GL_COLOR_SUM 0x8458 +#define GL_CURRENT_SECONDARY_COLOR 0x8459 +#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A +#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B +#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C +#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D +#define GL_SECONDARY_COLOR_ARRAY 0x845E +#define GL_TEXTURE_FILTER_CONTROL 0x8500 +#define GL_DEPTH_TEXTURE_MODE 0x884B +#define GL_COMPARE_R_TO_TEXTURE 0x884E +#define GL_BLEND_COLOR 0x8005 +#define GL_BLEND_EQUATION 0x8009 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_FUNC_SUBTRACT 0x800A +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_BUFFER_SIZE 0x8764 +#define GL_BUFFER_USAGE 0x8765 +#define GL_QUERY_COUNTER_BITS 0x8864 +#define GL_CURRENT_QUERY 0x8865 +#define GL_QUERY_RESULT 0x8866 +#define GL_QUERY_RESULT_AVAILABLE 0x8867 +#define GL_ARRAY_BUFFER 0x8892 +#define GL_ELEMENT_ARRAY_BUFFER 0x8893 +#define GL_ARRAY_BUFFER_BINDING 0x8894 +#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 +#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F +#define GL_READ_ONLY 0x88B8 +#define GL_WRITE_ONLY 0x88B9 +#define GL_READ_WRITE 0x88BA +#define GL_BUFFER_ACCESS 0x88BB +#define GL_BUFFER_MAPPED 0x88BC +#define GL_BUFFER_MAP_POINTER 0x88BD +#define GL_STREAM_DRAW 0x88E0 +#define GL_STREAM_READ 0x88E1 +#define GL_STREAM_COPY 0x88E2 +#define GL_STATIC_DRAW 0x88E4 +#define GL_STATIC_READ 0x88E5 +#define GL_STATIC_COPY 0x88E6 +#define GL_DYNAMIC_DRAW 0x88E8 +#define GL_DYNAMIC_READ 0x88E9 +#define GL_DYNAMIC_COPY 0x88EA +#define GL_SAMPLES_PASSED 0x8914 +#define GL_SRC1_ALPHA 0x8589 +#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896 +#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897 +#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898 +#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899 +#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A +#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B +#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C +#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D +#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E +#define GL_FOG_COORD_SRC 0x8450 +#define GL_FOG_COORD 0x8451 +#define GL_CURRENT_FOG_COORD 0x8453 +#define GL_FOG_COORD_ARRAY_TYPE 0x8454 +#define GL_FOG_COORD_ARRAY_STRIDE 0x8455 +#define GL_FOG_COORD_ARRAY_POINTER 0x8456 +#define GL_FOG_COORD_ARRAY 0x8457 +#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D +#define GL_SRC0_RGB 0x8580 +#define GL_SRC1_RGB 0x8581 +#define GL_SRC2_RGB 0x8582 +#define GL_SRC0_ALPHA 0x8588 +#define GL_SRC2_ALPHA 0x858A +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643 +#define GL_POINT_SPRITE 0x8861 +#define GL_COORD_REPLACE 0x8862 +#define GL_MAX_TEXTURE_COORDS 0x8871 +#define GL_PIXEL_PACK_BUFFER 0x88EB +#define GL_PIXEL_UNPACK_BUFFER 0x88EC +#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED +#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF +#define GL_FLOAT_MAT2x3 0x8B65 +#define GL_FLOAT_MAT2x4 0x8B66 +#define GL_FLOAT_MAT3x2 0x8B67 +#define GL_FLOAT_MAT3x4 0x8B68 +#define GL_FLOAT_MAT4x2 0x8B69 +#define GL_FLOAT_MAT4x3 0x8B6A +#define GL_SRGB 0x8C40 +#define GL_SRGB8 0x8C41 +#define GL_SRGB_ALPHA 0x8C42 +#define GL_SRGB8_ALPHA8 0x8C43 +#define GL_COMPRESSED_SRGB 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 +#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F +#define GL_SLUMINANCE_ALPHA 0x8C44 +#define GL_SLUMINANCE8_ALPHA8 0x8C45 +#define GL_SLUMINANCE 0x8C46 +#define GL_SLUMINANCE8 0x8C47 +#define GL_COMPRESSED_SLUMINANCE 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B +#define GL_COMPARE_REF_TO_TEXTURE 0x884E +#define GL_CLIP_DISTANCE0 0x3000 +#define GL_CLIP_DISTANCE1 0x3001 +#define GL_CLIP_DISTANCE2 0x3002 +#define GL_CLIP_DISTANCE3 0x3003 +#define GL_CLIP_DISTANCE4 0x3004 +#define GL_CLIP_DISTANCE5 0x3005 +#define GL_CLIP_DISTANCE6 0x3006 +#define GL_CLIP_DISTANCE7 0x3007 +#define GL_MAX_CLIP_DISTANCES 0x0D32 +#define GL_MAJOR_VERSION 0x821B +#define GL_MINOR_VERSION 0x821C +#define GL_NUM_EXTENSIONS 0x821D +#define GL_CONTEXT_FLAGS 0x821E +#define GL_COMPRESSED_RED 0x8225 +#define GL_COMPRESSED_RG 0x8226 +#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 +#define GL_RGBA32F 0x8814 +#define GL_RGB32F 0x8815 +#define GL_RGBA16F 0x881A +#define GL_RGB16F 0x881B +#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD +#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF +#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 +#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 +#define GL_CLAMP_READ_COLOR 0x891C +#define GL_FIXED_ONLY 0x891D +#define GL_MAX_VARYING_COMPONENTS 0x8B4B +#define GL_TEXTURE_1D_ARRAY 0x8C18 +#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 +#define GL_TEXTURE_2D_ARRAY 0x8C1A +#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B +#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C +#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D +#define GL_R11F_G11F_B10F 0x8C3A +#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B +#define GL_RGB9_E5 0x8C3D +#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E +#define GL_TEXTURE_SHARED_SIZE 0x8C3F +#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 +#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 +#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 +#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 +#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 +#define GL_PRIMITIVES_GENERATED 0x8C87 +#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 +#define GL_RASTERIZER_DISCARD 0x8C89 +#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A +#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B +#define GL_INTERLEAVED_ATTRIBS 0x8C8C +#define GL_SEPARATE_ATTRIBS 0x8C8D +#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E +#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F +#define GL_RGBA32UI 0x8D70 +#define GL_RGB32UI 0x8D71 +#define GL_RGBA16UI 0x8D76 +#define GL_RGB16UI 0x8D77 +#define GL_RGBA8UI 0x8D7C +#define GL_RGB8UI 0x8D7D +#define GL_RGBA32I 0x8D82 +#define GL_RGB32I 0x8D83 +#define GL_RGBA16I 0x8D88 +#define GL_RGB16I 0x8D89 +#define GL_RGBA8I 0x8D8E +#define GL_RGB8I 0x8D8F +#define GL_RED_INTEGER 0x8D94 +#define GL_GREEN_INTEGER 0x8D95 +#define GL_BLUE_INTEGER 0x8D96 +#define GL_RGB_INTEGER 0x8D98 +#define GL_RGBA_INTEGER 0x8D99 +#define GL_BGR_INTEGER 0x8D9A +#define GL_BGRA_INTEGER 0x8D9B +#define GL_SAMPLER_1D_ARRAY 0x8DC0 +#define GL_SAMPLER_2D_ARRAY 0x8DC1 +#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 +#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 +#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 +#define GL_UNSIGNED_INT_VEC2 0x8DC6 +#define GL_UNSIGNED_INT_VEC3 0x8DC7 +#define GL_UNSIGNED_INT_VEC4 0x8DC8 +#define GL_INT_SAMPLER_1D 0x8DC9 +#define GL_INT_SAMPLER_2D 0x8DCA +#define GL_INT_SAMPLER_3D 0x8DCB +#define GL_INT_SAMPLER_CUBE 0x8DCC +#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE +#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF +#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 +#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 +#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 +#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 +#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 +#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 +#define GL_QUERY_WAIT 0x8E13 +#define GL_QUERY_NO_WAIT 0x8E14 +#define GL_QUERY_BY_REGION_WAIT 0x8E15 +#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 +#define GL_BUFFER_ACCESS_FLAGS 0x911F +#define GL_BUFFER_MAP_LENGTH 0x9120 +#define GL_BUFFER_MAP_OFFSET 0x9121 +#define GL_DEPTH_COMPONENT32F 0x8CAC +#define GL_DEPTH32F_STENCIL8 0x8CAD +#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD +#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 +#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 +#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 +#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 +#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 +#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 +#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 +#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 +#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 +#define GL_FRAMEBUFFER_DEFAULT 0x8218 +#define GL_FRAMEBUFFER_UNDEFINED 0x8219 +#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A +#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 +#define GL_DEPTH_STENCIL 0x84F9 +#define GL_UNSIGNED_INT_24_8 0x84FA +#define GL_DEPTH24_STENCIL8 0x88F0 +#define GL_TEXTURE_STENCIL_SIZE 0x88F1 +#define GL_TEXTURE_RED_TYPE 0x8C10 +#define GL_TEXTURE_GREEN_TYPE 0x8C11 +#define GL_TEXTURE_BLUE_TYPE 0x8C12 +#define GL_TEXTURE_ALPHA_TYPE 0x8C13 +#define GL_TEXTURE_DEPTH_TYPE 0x8C16 +#define GL_UNSIGNED_NORMALIZED 0x8C17 +#define GL_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 +#define GL_RENDERBUFFER_BINDING 0x8CA7 +#define GL_READ_FRAMEBUFFER 0x8CA8 +#define GL_DRAW_FRAMEBUFFER 0x8CA9 +#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA +#define GL_RENDERBUFFER_SAMPLES 0x8CAB +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 +#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 +#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 +#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 +#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB +#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC +#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD +#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF +#define GL_COLOR_ATTACHMENT0 0x8CE0 +#define GL_COLOR_ATTACHMENT1 0x8CE1 +#define GL_COLOR_ATTACHMENT2 0x8CE2 +#define GL_COLOR_ATTACHMENT3 0x8CE3 +#define GL_COLOR_ATTACHMENT4 0x8CE4 +#define GL_COLOR_ATTACHMENT5 0x8CE5 +#define GL_COLOR_ATTACHMENT6 0x8CE6 +#define GL_COLOR_ATTACHMENT7 0x8CE7 +#define GL_COLOR_ATTACHMENT8 0x8CE8 +#define GL_COLOR_ATTACHMENT9 0x8CE9 +#define GL_COLOR_ATTACHMENT10 0x8CEA +#define GL_COLOR_ATTACHMENT11 0x8CEB +#define GL_COLOR_ATTACHMENT12 0x8CEC +#define GL_COLOR_ATTACHMENT13 0x8CED +#define GL_COLOR_ATTACHMENT14 0x8CEE +#define GL_COLOR_ATTACHMENT15 0x8CEF +#define GL_COLOR_ATTACHMENT16 0x8CF0 +#define GL_COLOR_ATTACHMENT17 0x8CF1 +#define GL_COLOR_ATTACHMENT18 0x8CF2 +#define GL_COLOR_ATTACHMENT19 0x8CF3 +#define GL_COLOR_ATTACHMENT20 0x8CF4 +#define GL_COLOR_ATTACHMENT21 0x8CF5 +#define GL_COLOR_ATTACHMENT22 0x8CF6 +#define GL_COLOR_ATTACHMENT23 0x8CF7 +#define GL_COLOR_ATTACHMENT24 0x8CF8 +#define GL_COLOR_ATTACHMENT25 0x8CF9 +#define GL_COLOR_ATTACHMENT26 0x8CFA +#define GL_COLOR_ATTACHMENT27 0x8CFB +#define GL_COLOR_ATTACHMENT28 0x8CFC +#define GL_COLOR_ATTACHMENT29 0x8CFD +#define GL_COLOR_ATTACHMENT30 0x8CFE +#define GL_COLOR_ATTACHMENT31 0x8CFF +#define GL_DEPTH_ATTACHMENT 0x8D00 +#define GL_STENCIL_ATTACHMENT 0x8D20 +#define GL_FRAMEBUFFER 0x8D40 +#define GL_RENDERBUFFER 0x8D41 +#define GL_RENDERBUFFER_WIDTH 0x8D42 +#define GL_RENDERBUFFER_HEIGHT 0x8D43 +#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 +#define GL_STENCIL_INDEX1 0x8D46 +#define GL_STENCIL_INDEX4 0x8D47 +#define GL_STENCIL_INDEX8 0x8D48 +#define GL_STENCIL_INDEX16 0x8D49 +#define GL_RENDERBUFFER_RED_SIZE 0x8D50 +#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 +#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 +#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 +#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 +#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 +#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 +#define GL_MAX_SAMPLES 0x8D57 +#define GL_INDEX 0x8222 +#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14 +#define GL_TEXTURE_INTENSITY_TYPE 0x8C15 +#define GL_FRAMEBUFFER_SRGB 0x8DB9 +#define GL_HALF_FLOAT 0x140B +#define GL_MAP_READ_BIT 0x0001 +#define GL_MAP_WRITE_BIT 0x0002 +#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 +#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 +#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 +#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 +#define GL_COMPRESSED_RED_RGTC1 0x8DBB +#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC +#define GL_COMPRESSED_RG_RGTC2 0x8DBD +#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#define GL_VERTEX_ARRAY_BINDING 0x85B5 +#define GL_CLAMP_VERTEX_COLOR 0x891A +#define GL_CLAMP_FRAGMENT_COLOR 0x891B +#define GL_ALPHA_INTEGER 0x8D97 +#define GL_SAMPLER_2D_RECT 0x8B63 +#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 +#define GL_SAMPLER_BUFFER 0x8DC2 +#define GL_INT_SAMPLER_2D_RECT 0x8DCD +#define GL_INT_SAMPLER_BUFFER 0x8DD0 +#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 +#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 +#define GL_TEXTURE_BUFFER 0x8C2A +#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B +#define GL_TEXTURE_BINDING_BUFFER 0x8C2C +#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D +#define GL_TEXTURE_RECTANGLE 0x84F5 +#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 +#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 +#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 +#define GL_R8_SNORM 0x8F94 +#define GL_RG8_SNORM 0x8F95 +#define GL_RGB8_SNORM 0x8F96 +#define GL_RGBA8_SNORM 0x8F97 +#define GL_R16_SNORM 0x8F98 +#define GL_RG16_SNORM 0x8F99 +#define GL_RGB16_SNORM 0x8F9A +#define GL_RGBA16_SNORM 0x8F9B +#define GL_SIGNED_NORMALIZED 0x8F9C +#define GL_PRIMITIVE_RESTART 0x8F9D +#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E +#define GL_COPY_READ_BUFFER 0x8F36 +#define GL_COPY_WRITE_BUFFER 0x8F37 +#define GL_UNIFORM_BUFFER 0x8A11 +#define GL_UNIFORM_BUFFER_BINDING 0x8A28 +#define GL_UNIFORM_BUFFER_START 0x8A29 +#define GL_UNIFORM_BUFFER_SIZE 0x8A2A +#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B +#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C +#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D +#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E +#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F +#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 +#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 +#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 +#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 +#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 +#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 +#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 +#define GL_UNIFORM_TYPE 0x8A37 +#define GL_UNIFORM_SIZE 0x8A38 +#define GL_UNIFORM_NAME_LENGTH 0x8A39 +#define GL_UNIFORM_BLOCK_INDEX 0x8A3A +#define GL_UNIFORM_OFFSET 0x8A3B +#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C +#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D +#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E +#define GL_UNIFORM_BLOCK_BINDING 0x8A3F +#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 +#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 +#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 +#define GL_INVALID_INDEX 0xFFFFFFFF +#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 +#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 +#define GL_LINES_ADJACENCY 0x000A +#define GL_LINE_STRIP_ADJACENCY 0x000B +#define GL_TRIANGLES_ADJACENCY 0x000C +#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D +#define GL_PROGRAM_POINT_SIZE 0x8642 +#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 +#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 +#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 +#define GL_GEOMETRY_SHADER 0x8DD9 +#define GL_GEOMETRY_VERTICES_OUT 0x8916 +#define GL_GEOMETRY_INPUT_TYPE 0x8917 +#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 +#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF +#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 +#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 +#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 +#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 +#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 +#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 +#define GL_CONTEXT_PROFILE_MASK 0x9126 +#define GL_DEPTH_CLAMP 0x864F +#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C +#define GL_FIRST_VERTEX_CONVENTION 0x8E4D +#define GL_LAST_VERTEX_CONVENTION 0x8E4E +#define GL_PROVOKING_VERTEX 0x8E4F +#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F +#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 +#define GL_OBJECT_TYPE 0x9112 +#define GL_SYNC_CONDITION 0x9113 +#define GL_SYNC_STATUS 0x9114 +#define GL_SYNC_FLAGS 0x9115 +#define GL_SYNC_FENCE 0x9116 +#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 +#define GL_UNSIGNALED 0x9118 +#define GL_SIGNALED 0x9119 +#define GL_ALREADY_SIGNALED 0x911A +#define GL_TIMEOUT_EXPIRED 0x911B +#define GL_CONDITION_SATISFIED 0x911C +#define GL_WAIT_FAILED 0x911D +#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF +#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 +#define GL_SAMPLE_POSITION 0x8E50 +#define GL_SAMPLE_MASK 0x8E51 +#define GL_SAMPLE_MASK_VALUE 0x8E52 +#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 +#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 +#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 +#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 +#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 +#define GL_TEXTURE_SAMPLES 0x9106 +#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 +#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 +#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A +#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B +#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C +#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D +#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E +#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F +#define GL_MAX_INTEGER_SAMPLES 0x9110 +#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE +#define GL_SRC1_COLOR 0x88F9 +#define GL_ONE_MINUS_SRC1_COLOR 0x88FA +#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB +#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC +#define GL_ANY_SAMPLES_PASSED 0x8C2F +#define GL_SAMPLER_BINDING 0x8919 +#define GL_RGB10_A2UI 0x906F +#define GL_TEXTURE_SWIZZLE_R 0x8E42 +#define GL_TEXTURE_SWIZZLE_G 0x8E43 +#define GL_TEXTURE_SWIZZLE_B 0x8E44 +#define GL_TEXTURE_SWIZZLE_A 0x8E45 +#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 +#define GL_TIME_ELAPSED 0x88BF +#define GL_TIMESTAMP 0x8E28 +#define GL_INT_2_10_10_10_REV 0x8D9F +#define GL_SAMPLE_SHADING 0x8C36 +#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 +#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E +#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F +#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 +#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A +#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B +#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C +#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D +#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E +#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F +#define GL_DRAW_INDIRECT_BUFFER 0x8F3F +#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 +#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F +#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A +#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B +#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C +#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D +#define GL_MAX_VERTEX_STREAMS 0x8E71 +#define GL_DOUBLE_VEC2 0x8FFC +#define GL_DOUBLE_VEC3 0x8FFD +#define GL_DOUBLE_VEC4 0x8FFE +#define GL_DOUBLE_MAT2 0x8F46 +#define GL_DOUBLE_MAT3 0x8F47 +#define GL_DOUBLE_MAT4 0x8F48 +#define GL_DOUBLE_MAT2x3 0x8F49 +#define GL_DOUBLE_MAT2x4 0x8F4A +#define GL_DOUBLE_MAT3x2 0x8F4B +#define GL_DOUBLE_MAT3x4 0x8F4C +#define GL_DOUBLE_MAT4x2 0x8F4D +#define GL_DOUBLE_MAT4x3 0x8F4E +#define GL_ACTIVE_SUBROUTINES 0x8DE5 +#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 +#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 +#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 +#define GL_MAX_SUBROUTINES 0x8DE7 +#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 +#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A +#define GL_COMPATIBLE_SUBROUTINES 0x8E4B +#define GL_PATCHES 0x000E +#define GL_PATCH_VERTICES 0x8E72 +#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 +#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 +#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 +#define GL_TESS_GEN_MODE 0x8E76 +#define GL_TESS_GEN_SPACING 0x8E77 +#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 +#define GL_TESS_GEN_POINT_MODE 0x8E79 +#define GL_ISOLINES 0x8E7A +#define GL_FRACTIONAL_ODD 0x8E7B +#define GL_FRACTIONAL_EVEN 0x8E7C +#define GL_MAX_PATCH_VERTICES 0x8E7D +#define GL_MAX_TESS_GEN_LEVEL 0x8E7E +#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F +#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 +#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 +#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 +#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 +#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 +#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 +#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 +#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 +#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A +#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C +#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D +#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E +#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 +#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 +#define GL_TESS_EVALUATION_SHADER 0x8E87 +#define GL_TESS_CONTROL_SHADER 0x8E88 +#define GL_TRANSFORM_FEEDBACK 0x8E22 +#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 +#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 +#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 +#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 +#ifndef GL_VERSION_1_0 +#define GL_VERSION_1_0 1 +GLAPI int GLAD_GL_VERSION_1_0; +typedef void(APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); +GLAPI PFNGLCULLFACEPROC glad_glCullFace; +#define glCullFace glad_glCullFace +typedef void(APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); +GLAPI PFNGLFRONTFACEPROC glad_glFrontFace; +#define glFrontFace glad_glFrontFace +typedef void(APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); +GLAPI PFNGLHINTPROC glad_glHint; +#define glHint glad_glHint +typedef void(APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); +GLAPI PFNGLLINEWIDTHPROC glad_glLineWidth; +#define glLineWidth glad_glLineWidth +typedef void(APIENTRYP PFNGLPOINTSIZEPROC)(GLfloat size); +GLAPI PFNGLPOINTSIZEPROC glad_glPointSize; +#define glPointSize glad_glPointSize +typedef void(APIENTRYP PFNGLPOLYGONMODEPROC)(GLenum face, GLenum mode); +GLAPI PFNGLPOLYGONMODEPROC glad_glPolygonMode; +#define glPolygonMode glad_glPolygonMode +typedef void(APIENTRYP PFNGLSCISSORPROC)(GLint x, + GLint y, + GLsizei width, + GLsizei height); +GLAPI PFNGLSCISSORPROC glad_glScissor; +#define glScissor glad_glScissor +typedef void(APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, + GLenum pname, + GLfloat param); +GLAPI PFNGLTEXPARAMETERFPROC glad_glTexParameterf; +#define glTexParameterf glad_glTexParameterf +typedef void(APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, + GLenum pname, + const GLfloat* params); +GLAPI PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv; +#define glTexParameterfv glad_glTexParameterfv +typedef void(APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, + GLenum pname, + GLint param); +GLAPI PFNGLTEXPARAMETERIPROC glad_glTexParameteri; +#define glTexParameteri glad_glTexParameteri +typedef void(APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, + GLenum pname, + const GLint* params); +GLAPI PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv; +#define glTexParameteriv glad_glTexParameteriv +typedef void(APIENTRYP PFNGLTEXIMAGE1DPROC)(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLint border, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXIMAGE1DPROC glad_glTexImage1D; +#define glTexImage1D glad_glTexImage1D +typedef void(APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXIMAGE2DPROC glad_glTexImage2D; +#define glTexImage2D glad_glTexImage2D +typedef void(APIENTRYP PFNGLDRAWBUFFERPROC)(GLenum buf); +GLAPI PFNGLDRAWBUFFERPROC glad_glDrawBuffer; +#define glDrawBuffer glad_glDrawBuffer +typedef void(APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); +GLAPI PFNGLCLEARPROC glad_glClear; +#define glClear glad_glClear +typedef void(APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +GLAPI PFNGLCLEARCOLORPROC glad_glClearColor; +#define glClearColor glad_glClearColor +typedef void(APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); +GLAPI PFNGLCLEARSTENCILPROC glad_glClearStencil; +#define glClearStencil glad_glClearStencil +typedef void(APIENTRYP PFNGLCLEARDEPTHPROC)(GLdouble depth); +GLAPI PFNGLCLEARDEPTHPROC glad_glClearDepth; +#define glClearDepth glad_glClearDepth +typedef void(APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); +GLAPI PFNGLSTENCILMASKPROC glad_glStencilMask; +#define glStencilMask glad_glStencilMask +typedef void(APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, + GLboolean green, + GLboolean blue, + GLboolean alpha); +GLAPI PFNGLCOLORMASKPROC glad_glColorMask; +#define glColorMask glad_glColorMask +typedef void(APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); +GLAPI PFNGLDEPTHMASKPROC glad_glDepthMask; +#define glDepthMask glad_glDepthMask +typedef void(APIENTRYP PFNGLDISABLEPROC)(GLenum cap); +GLAPI PFNGLDISABLEPROC glad_glDisable; +#define glDisable glad_glDisable +typedef void(APIENTRYP PFNGLENABLEPROC)(GLenum cap); +GLAPI PFNGLENABLEPROC glad_glEnable; +#define glEnable glad_glEnable +typedef void(APIENTRYP PFNGLFINISHPROC)(void); +GLAPI PFNGLFINISHPROC glad_glFinish; +#define glFinish glad_glFinish +typedef void(APIENTRYP PFNGLFLUSHPROC)(void); +GLAPI PFNGLFLUSHPROC glad_glFlush; +#define glFlush glad_glFlush +typedef void(APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); +GLAPI PFNGLBLENDFUNCPROC glad_glBlendFunc; +#define glBlendFunc glad_glBlendFunc +typedef void(APIENTRYP PFNGLLOGICOPPROC)(GLenum opcode); +GLAPI PFNGLLOGICOPPROC glad_glLogicOp; +#define glLogicOp glad_glLogicOp +typedef void(APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, + GLint ref, + GLuint mask); +GLAPI PFNGLSTENCILFUNCPROC glad_glStencilFunc; +#define glStencilFunc glad_glStencilFunc +typedef void(APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, + GLenum zfail, + GLenum zpass); +GLAPI PFNGLSTENCILOPPROC glad_glStencilOp; +#define glStencilOp glad_glStencilOp +typedef void(APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); +GLAPI PFNGLDEPTHFUNCPROC glad_glDepthFunc; +#define glDepthFunc glad_glDepthFunc +typedef void(APIENTRYP PFNGLPIXELSTOREFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELSTOREFPROC glad_glPixelStoref; +#define glPixelStoref glad_glPixelStoref +typedef void(APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELSTOREIPROC glad_glPixelStorei; +#define glPixelStorei glad_glPixelStorei +typedef void(APIENTRYP PFNGLREADBUFFERPROC)(GLenum src); +GLAPI PFNGLREADBUFFERPROC glad_glReadBuffer; +#define glReadBuffer glad_glReadBuffer +typedef void(APIENTRYP PFNGLREADPIXELSPROC)(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + void* pixels); +GLAPI PFNGLREADPIXELSPROC glad_glReadPixels; +#define glReadPixels glad_glReadPixels +typedef void(APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data); +GLAPI PFNGLGETBOOLEANVPROC glad_glGetBooleanv; +#define glGetBooleanv glad_glGetBooleanv +typedef void(APIENTRYP PFNGLGETDOUBLEVPROC)(GLenum pname, GLdouble* data); +GLAPI PFNGLGETDOUBLEVPROC glad_glGetDoublev; +#define glGetDoublev glad_glGetDoublev +typedef GLenum(APIENTRYP PFNGLGETERRORPROC)(void); +GLAPI PFNGLGETERRORPROC glad_glGetError; +#define glGetError glad_glGetError +typedef void(APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); +GLAPI PFNGLGETFLOATVPROC glad_glGetFloatv; +#define glGetFloatv glad_glGetFloatv +typedef void(APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data); +GLAPI PFNGLGETINTEGERVPROC glad_glGetIntegerv; +#define glGetIntegerv glad_glGetIntegerv +typedef const GLubyte*(APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); +GLAPI PFNGLGETSTRINGPROC glad_glGetString; +#define glGetString glad_glGetString +typedef void(APIENTRYP PFNGLGETTEXIMAGEPROC)(GLenum target, + GLint level, + GLenum format, + GLenum type, + void* pixels); +GLAPI PFNGLGETTEXIMAGEPROC glad_glGetTexImage; +#define glGetTexImage glad_glGetTexImage +typedef void(APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv; +#define glGetTexParameterfv glad_glGetTexParameterfv +typedef void(APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv; +#define glGetTexParameteriv glad_glGetTexParameteriv +typedef void(APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum target, + GLint level, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv; +#define glGetTexLevelParameterfv glad_glGetTexLevelParameterfv +typedef void(APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum target, + GLint level, + GLenum pname, + GLint* params); +GLAPI PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv; +#define glGetTexLevelParameteriv glad_glGetTexLevelParameteriv +typedef GLboolean(APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); +GLAPI PFNGLISENABLEDPROC glad_glIsEnabled; +#define glIsEnabled glad_glIsEnabled +typedef void(APIENTRYP PFNGLDEPTHRANGEPROC)(GLdouble n, GLdouble f); +GLAPI PFNGLDEPTHRANGEPROC glad_glDepthRange; +#define glDepthRange glad_glDepthRange +typedef void(APIENTRYP PFNGLVIEWPORTPROC)(GLint x, + GLint y, + GLsizei width, + GLsizei height); +GLAPI PFNGLVIEWPORTPROC glad_glViewport; +#define glViewport glad_glViewport +typedef void(APIENTRYP PFNGLNEWLISTPROC)(GLuint list, GLenum mode); +GLAPI PFNGLNEWLISTPROC glad_glNewList; +#define glNewList glad_glNewList +typedef void(APIENTRYP PFNGLENDLISTPROC)(void); +GLAPI PFNGLENDLISTPROC glad_glEndList; +#define glEndList glad_glEndList +typedef void(APIENTRYP PFNGLCALLLISTPROC)(GLuint list); +GLAPI PFNGLCALLLISTPROC glad_glCallList; +#define glCallList glad_glCallList +typedef void(APIENTRYP PFNGLCALLLISTSPROC)(GLsizei n, + GLenum type, + const void* lists); +GLAPI PFNGLCALLLISTSPROC glad_glCallLists; +#define glCallLists glad_glCallLists +typedef void(APIENTRYP PFNGLDELETELISTSPROC)(GLuint list, GLsizei range); +GLAPI PFNGLDELETELISTSPROC glad_glDeleteLists; +#define glDeleteLists glad_glDeleteLists +typedef GLuint(APIENTRYP PFNGLGENLISTSPROC)(GLsizei range); +GLAPI PFNGLGENLISTSPROC glad_glGenLists; +#define glGenLists glad_glGenLists +typedef void(APIENTRYP PFNGLLISTBASEPROC)(GLuint base); +GLAPI PFNGLLISTBASEPROC glad_glListBase; +#define glListBase glad_glListBase +typedef void(APIENTRYP PFNGLBEGINPROC)(GLenum mode); +GLAPI PFNGLBEGINPROC glad_glBegin; +#define glBegin glad_glBegin +typedef void(APIENTRYP PFNGLBITMAPPROC)(GLsizei width, + GLsizei height, + GLfloat xorig, + GLfloat yorig, + GLfloat xmove, + GLfloat ymove, + const GLubyte* bitmap); +GLAPI PFNGLBITMAPPROC glad_glBitmap; +#define glBitmap glad_glBitmap +typedef void(APIENTRYP PFNGLCOLOR3BPROC)(GLbyte red, GLbyte green, GLbyte blue); +GLAPI PFNGLCOLOR3BPROC glad_glColor3b; +#define glColor3b glad_glColor3b +typedef void(APIENTRYP PFNGLCOLOR3BVPROC)(const GLbyte* v); +GLAPI PFNGLCOLOR3BVPROC glad_glColor3bv; +#define glColor3bv glad_glColor3bv +typedef void(APIENTRYP PFNGLCOLOR3DPROC)(GLdouble red, + GLdouble green, + GLdouble blue); +GLAPI PFNGLCOLOR3DPROC glad_glColor3d; +#define glColor3d glad_glColor3d +typedef void(APIENTRYP PFNGLCOLOR3DVPROC)(const GLdouble* v); +GLAPI PFNGLCOLOR3DVPROC glad_glColor3dv; +#define glColor3dv glad_glColor3dv +typedef void(APIENTRYP PFNGLCOLOR3FPROC)(GLfloat red, + GLfloat green, + GLfloat blue); +GLAPI PFNGLCOLOR3FPROC glad_glColor3f; +#define glColor3f glad_glColor3f +typedef void(APIENTRYP PFNGLCOLOR3FVPROC)(const GLfloat* v); +GLAPI PFNGLCOLOR3FVPROC glad_glColor3fv; +#define glColor3fv glad_glColor3fv +typedef void(APIENTRYP PFNGLCOLOR3IPROC)(GLint red, GLint green, GLint blue); +GLAPI PFNGLCOLOR3IPROC glad_glColor3i; +#define glColor3i glad_glColor3i +typedef void(APIENTRYP PFNGLCOLOR3IVPROC)(const GLint* v); +GLAPI PFNGLCOLOR3IVPROC glad_glColor3iv; +#define glColor3iv glad_glColor3iv +typedef void(APIENTRYP PFNGLCOLOR3SPROC)(GLshort red, + GLshort green, + GLshort blue); +GLAPI PFNGLCOLOR3SPROC glad_glColor3s; +#define glColor3s glad_glColor3s +typedef void(APIENTRYP PFNGLCOLOR3SVPROC)(const GLshort* v); +GLAPI PFNGLCOLOR3SVPROC glad_glColor3sv; +#define glColor3sv glad_glColor3sv +typedef void(APIENTRYP PFNGLCOLOR3UBPROC)(GLubyte red, + GLubyte green, + GLubyte blue); +GLAPI PFNGLCOLOR3UBPROC glad_glColor3ub; +#define glColor3ub glad_glColor3ub +typedef void(APIENTRYP PFNGLCOLOR3UBVPROC)(const GLubyte* v); +GLAPI PFNGLCOLOR3UBVPROC glad_glColor3ubv; +#define glColor3ubv glad_glColor3ubv +typedef void(APIENTRYP PFNGLCOLOR3UIPROC)(GLuint red, + GLuint green, + GLuint blue); +GLAPI PFNGLCOLOR3UIPROC glad_glColor3ui; +#define glColor3ui glad_glColor3ui +typedef void(APIENTRYP PFNGLCOLOR3UIVPROC)(const GLuint* v); +GLAPI PFNGLCOLOR3UIVPROC glad_glColor3uiv; +#define glColor3uiv glad_glColor3uiv +typedef void(APIENTRYP PFNGLCOLOR3USPROC)(GLushort red, + GLushort green, + GLushort blue); +GLAPI PFNGLCOLOR3USPROC glad_glColor3us; +#define glColor3us glad_glColor3us +typedef void(APIENTRYP PFNGLCOLOR3USVPROC)(const GLushort* v); +GLAPI PFNGLCOLOR3USVPROC glad_glColor3usv; +#define glColor3usv glad_glColor3usv +typedef void(APIENTRYP PFNGLCOLOR4BPROC)(GLbyte red, + GLbyte green, + GLbyte blue, + GLbyte alpha); +GLAPI PFNGLCOLOR4BPROC glad_glColor4b; +#define glColor4b glad_glColor4b +typedef void(APIENTRYP PFNGLCOLOR4BVPROC)(const GLbyte* v); +GLAPI PFNGLCOLOR4BVPROC glad_glColor4bv; +#define glColor4bv glad_glColor4bv +typedef void(APIENTRYP PFNGLCOLOR4DPROC)(GLdouble red, + GLdouble green, + GLdouble blue, + GLdouble alpha); +GLAPI PFNGLCOLOR4DPROC glad_glColor4d; +#define glColor4d glad_glColor4d +typedef void(APIENTRYP PFNGLCOLOR4DVPROC)(const GLdouble* v); +GLAPI PFNGLCOLOR4DVPROC glad_glColor4dv; +#define glColor4dv glad_glColor4dv +typedef void(APIENTRYP PFNGLCOLOR4FPROC)(GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +GLAPI PFNGLCOLOR4FPROC glad_glColor4f; +#define glColor4f glad_glColor4f +typedef void(APIENTRYP PFNGLCOLOR4FVPROC)(const GLfloat* v); +GLAPI PFNGLCOLOR4FVPROC glad_glColor4fv; +#define glColor4fv glad_glColor4fv +typedef void(APIENTRYP PFNGLCOLOR4IPROC)(GLint red, + GLint green, + GLint blue, + GLint alpha); +GLAPI PFNGLCOLOR4IPROC glad_glColor4i; +#define glColor4i glad_glColor4i +typedef void(APIENTRYP PFNGLCOLOR4IVPROC)(const GLint* v); +GLAPI PFNGLCOLOR4IVPROC glad_glColor4iv; +#define glColor4iv glad_glColor4iv +typedef void(APIENTRYP PFNGLCOLOR4SPROC)(GLshort red, + GLshort green, + GLshort blue, + GLshort alpha); +GLAPI PFNGLCOLOR4SPROC glad_glColor4s; +#define glColor4s glad_glColor4s +typedef void(APIENTRYP PFNGLCOLOR4SVPROC)(const GLshort* v); +GLAPI PFNGLCOLOR4SVPROC glad_glColor4sv; +#define glColor4sv glad_glColor4sv +typedef void(APIENTRYP PFNGLCOLOR4UBPROC)(GLubyte red, + GLubyte green, + GLubyte blue, + GLubyte alpha); +GLAPI PFNGLCOLOR4UBPROC glad_glColor4ub; +#define glColor4ub glad_glColor4ub +typedef void(APIENTRYP PFNGLCOLOR4UBVPROC)(const GLubyte* v); +GLAPI PFNGLCOLOR4UBVPROC glad_glColor4ubv; +#define glColor4ubv glad_glColor4ubv +typedef void(APIENTRYP PFNGLCOLOR4UIPROC)(GLuint red, + GLuint green, + GLuint blue, + GLuint alpha); +GLAPI PFNGLCOLOR4UIPROC glad_glColor4ui; +#define glColor4ui glad_glColor4ui +typedef void(APIENTRYP PFNGLCOLOR4UIVPROC)(const GLuint* v); +GLAPI PFNGLCOLOR4UIVPROC glad_glColor4uiv; +#define glColor4uiv glad_glColor4uiv +typedef void(APIENTRYP PFNGLCOLOR4USPROC)(GLushort red, + GLushort green, + GLushort blue, + GLushort alpha); +GLAPI PFNGLCOLOR4USPROC glad_glColor4us; +#define glColor4us glad_glColor4us +typedef void(APIENTRYP PFNGLCOLOR4USVPROC)(const GLushort* v); +GLAPI PFNGLCOLOR4USVPROC glad_glColor4usv; +#define glColor4usv glad_glColor4usv +typedef void(APIENTRYP PFNGLEDGEFLAGPROC)(GLboolean flag); +GLAPI PFNGLEDGEFLAGPROC glad_glEdgeFlag; +#define glEdgeFlag glad_glEdgeFlag +typedef void(APIENTRYP PFNGLEDGEFLAGVPROC)(const GLboolean* flag); +GLAPI PFNGLEDGEFLAGVPROC glad_glEdgeFlagv; +#define glEdgeFlagv glad_glEdgeFlagv +typedef void(APIENTRYP PFNGLENDPROC)(void); +GLAPI PFNGLENDPROC glad_glEnd; +#define glEnd glad_glEnd +typedef void(APIENTRYP PFNGLINDEXDPROC)(GLdouble c); +GLAPI PFNGLINDEXDPROC glad_glIndexd; +#define glIndexd glad_glIndexd +typedef void(APIENTRYP PFNGLINDEXDVPROC)(const GLdouble* c); +GLAPI PFNGLINDEXDVPROC glad_glIndexdv; +#define glIndexdv glad_glIndexdv +typedef void(APIENTRYP PFNGLINDEXFPROC)(GLfloat c); +GLAPI PFNGLINDEXFPROC glad_glIndexf; +#define glIndexf glad_glIndexf +typedef void(APIENTRYP PFNGLINDEXFVPROC)(const GLfloat* c); +GLAPI PFNGLINDEXFVPROC glad_glIndexfv; +#define glIndexfv glad_glIndexfv +typedef void(APIENTRYP PFNGLINDEXIPROC)(GLint c); +GLAPI PFNGLINDEXIPROC glad_glIndexi; +#define glIndexi glad_glIndexi +typedef void(APIENTRYP PFNGLINDEXIVPROC)(const GLint* c); +GLAPI PFNGLINDEXIVPROC glad_glIndexiv; +#define glIndexiv glad_glIndexiv +typedef void(APIENTRYP PFNGLINDEXSPROC)(GLshort c); +GLAPI PFNGLINDEXSPROC glad_glIndexs; +#define glIndexs glad_glIndexs +typedef void(APIENTRYP PFNGLINDEXSVPROC)(const GLshort* c); +GLAPI PFNGLINDEXSVPROC glad_glIndexsv; +#define glIndexsv glad_glIndexsv +typedef void(APIENTRYP PFNGLNORMAL3BPROC)(GLbyte nx, GLbyte ny, GLbyte nz); +GLAPI PFNGLNORMAL3BPROC glad_glNormal3b; +#define glNormal3b glad_glNormal3b +typedef void(APIENTRYP PFNGLNORMAL3BVPROC)(const GLbyte* v); +GLAPI PFNGLNORMAL3BVPROC glad_glNormal3bv; +#define glNormal3bv glad_glNormal3bv +typedef void(APIENTRYP PFNGLNORMAL3DPROC)(GLdouble nx, + GLdouble ny, + GLdouble nz); +GLAPI PFNGLNORMAL3DPROC glad_glNormal3d; +#define glNormal3d glad_glNormal3d +typedef void(APIENTRYP PFNGLNORMAL3DVPROC)(const GLdouble* v); +GLAPI PFNGLNORMAL3DVPROC glad_glNormal3dv; +#define glNormal3dv glad_glNormal3dv +typedef void(APIENTRYP PFNGLNORMAL3FPROC)(GLfloat nx, GLfloat ny, GLfloat nz); +GLAPI PFNGLNORMAL3FPROC glad_glNormal3f; +#define glNormal3f glad_glNormal3f +typedef void(APIENTRYP PFNGLNORMAL3FVPROC)(const GLfloat* v); +GLAPI PFNGLNORMAL3FVPROC glad_glNormal3fv; +#define glNormal3fv glad_glNormal3fv +typedef void(APIENTRYP PFNGLNORMAL3IPROC)(GLint nx, GLint ny, GLint nz); +GLAPI PFNGLNORMAL3IPROC glad_glNormal3i; +#define glNormal3i glad_glNormal3i +typedef void(APIENTRYP PFNGLNORMAL3IVPROC)(const GLint* v); +GLAPI PFNGLNORMAL3IVPROC glad_glNormal3iv; +#define glNormal3iv glad_glNormal3iv +typedef void(APIENTRYP PFNGLNORMAL3SPROC)(GLshort nx, GLshort ny, GLshort nz); +GLAPI PFNGLNORMAL3SPROC glad_glNormal3s; +#define glNormal3s glad_glNormal3s +typedef void(APIENTRYP PFNGLNORMAL3SVPROC)(const GLshort* v); +GLAPI PFNGLNORMAL3SVPROC glad_glNormal3sv; +#define glNormal3sv glad_glNormal3sv +typedef void(APIENTRYP PFNGLRASTERPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLRASTERPOS2DPROC glad_glRasterPos2d; +#define glRasterPos2d glad_glRasterPos2d +typedef void(APIENTRYP PFNGLRASTERPOS2DVPROC)(const GLdouble* v); +GLAPI PFNGLRASTERPOS2DVPROC glad_glRasterPos2dv; +#define glRasterPos2dv glad_glRasterPos2dv +typedef void(APIENTRYP PFNGLRASTERPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLRASTERPOS2FPROC glad_glRasterPos2f; +#define glRasterPos2f glad_glRasterPos2f +typedef void(APIENTRYP PFNGLRASTERPOS2FVPROC)(const GLfloat* v); +GLAPI PFNGLRASTERPOS2FVPROC glad_glRasterPos2fv; +#define glRasterPos2fv glad_glRasterPos2fv +typedef void(APIENTRYP PFNGLRASTERPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLRASTERPOS2IPROC glad_glRasterPos2i; +#define glRasterPos2i glad_glRasterPos2i +typedef void(APIENTRYP PFNGLRASTERPOS2IVPROC)(const GLint* v); +GLAPI PFNGLRASTERPOS2IVPROC glad_glRasterPos2iv; +#define glRasterPos2iv glad_glRasterPos2iv +typedef void(APIENTRYP PFNGLRASTERPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLRASTERPOS2SPROC glad_glRasterPos2s; +#define glRasterPos2s glad_glRasterPos2s +typedef void(APIENTRYP PFNGLRASTERPOS2SVPROC)(const GLshort* v); +GLAPI PFNGLRASTERPOS2SVPROC glad_glRasterPos2sv; +#define glRasterPos2sv glad_glRasterPos2sv +typedef void(APIENTRYP PFNGLRASTERPOS3DPROC)(GLdouble x, + GLdouble y, + GLdouble z); +GLAPI PFNGLRASTERPOS3DPROC glad_glRasterPos3d; +#define glRasterPos3d glad_glRasterPos3d +typedef void(APIENTRYP PFNGLRASTERPOS3DVPROC)(const GLdouble* v); +GLAPI PFNGLRASTERPOS3DVPROC glad_glRasterPos3dv; +#define glRasterPos3dv glad_glRasterPos3dv +typedef void(APIENTRYP PFNGLRASTERPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLRASTERPOS3FPROC glad_glRasterPos3f; +#define glRasterPos3f glad_glRasterPos3f +typedef void(APIENTRYP PFNGLRASTERPOS3FVPROC)(const GLfloat* v); +GLAPI PFNGLRASTERPOS3FVPROC glad_glRasterPos3fv; +#define glRasterPos3fv glad_glRasterPos3fv +typedef void(APIENTRYP PFNGLRASTERPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLRASTERPOS3IPROC glad_glRasterPos3i; +#define glRasterPos3i glad_glRasterPos3i +typedef void(APIENTRYP PFNGLRASTERPOS3IVPROC)(const GLint* v); +GLAPI PFNGLRASTERPOS3IVPROC glad_glRasterPos3iv; +#define glRasterPos3iv glad_glRasterPos3iv +typedef void(APIENTRYP PFNGLRASTERPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLRASTERPOS3SPROC glad_glRasterPos3s; +#define glRasterPos3s glad_glRasterPos3s +typedef void(APIENTRYP PFNGLRASTERPOS3SVPROC)(const GLshort* v); +GLAPI PFNGLRASTERPOS3SVPROC glad_glRasterPos3sv; +#define glRasterPos3sv glad_glRasterPos3sv +typedef void(APIENTRYP PFNGLRASTERPOS4DPROC)(GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w); +GLAPI PFNGLRASTERPOS4DPROC glad_glRasterPos4d; +#define glRasterPos4d glad_glRasterPos4d +typedef void(APIENTRYP PFNGLRASTERPOS4DVPROC)(const GLdouble* v); +GLAPI PFNGLRASTERPOS4DVPROC glad_glRasterPos4dv; +#define glRasterPos4dv glad_glRasterPos4dv +typedef void(APIENTRYP PFNGLRASTERPOS4FPROC)(GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w); +GLAPI PFNGLRASTERPOS4FPROC glad_glRasterPos4f; +#define glRasterPos4f glad_glRasterPos4f +typedef void(APIENTRYP PFNGLRASTERPOS4FVPROC)(const GLfloat* v); +GLAPI PFNGLRASTERPOS4FVPROC glad_glRasterPos4fv; +#define glRasterPos4fv glad_glRasterPos4fv +typedef void(APIENTRYP PFNGLRASTERPOS4IPROC)(GLint x, + GLint y, + GLint z, + GLint w); +GLAPI PFNGLRASTERPOS4IPROC glad_glRasterPos4i; +#define glRasterPos4i glad_glRasterPos4i +typedef void(APIENTRYP PFNGLRASTERPOS4IVPROC)(const GLint* v); +GLAPI PFNGLRASTERPOS4IVPROC glad_glRasterPos4iv; +#define glRasterPos4iv glad_glRasterPos4iv +typedef void(APIENTRYP PFNGLRASTERPOS4SPROC)(GLshort x, + GLshort y, + GLshort z, + GLshort w); +GLAPI PFNGLRASTERPOS4SPROC glad_glRasterPos4s; +#define glRasterPos4s glad_glRasterPos4s +typedef void(APIENTRYP PFNGLRASTERPOS4SVPROC)(const GLshort* v); +GLAPI PFNGLRASTERPOS4SVPROC glad_glRasterPos4sv; +#define glRasterPos4sv glad_glRasterPos4sv +typedef void(APIENTRYP PFNGLRECTDPROC)(GLdouble x1, + GLdouble y1, + GLdouble x2, + GLdouble y2); +GLAPI PFNGLRECTDPROC glad_glRectd; +#define glRectd glad_glRectd +typedef void(APIENTRYP PFNGLRECTDVPROC)(const GLdouble* v1, const GLdouble* v2); +GLAPI PFNGLRECTDVPROC glad_glRectdv; +#define glRectdv glad_glRectdv +typedef void(APIENTRYP PFNGLRECTFPROC)(GLfloat x1, + GLfloat y1, + GLfloat x2, + GLfloat y2); +GLAPI PFNGLRECTFPROC glad_glRectf; +#define glRectf glad_glRectf +typedef void(APIENTRYP PFNGLRECTFVPROC)(const GLfloat* v1, const GLfloat* v2); +GLAPI PFNGLRECTFVPROC glad_glRectfv; +#define glRectfv glad_glRectfv +typedef void(APIENTRYP PFNGLRECTIPROC)(GLint x1, GLint y1, GLint x2, GLint y2); +GLAPI PFNGLRECTIPROC glad_glRecti; +#define glRecti glad_glRecti +typedef void(APIENTRYP PFNGLRECTIVPROC)(const GLint* v1, const GLint* v2); +GLAPI PFNGLRECTIVPROC glad_glRectiv; +#define glRectiv glad_glRectiv +typedef void(APIENTRYP PFNGLRECTSPROC)(GLshort x1, + GLshort y1, + GLshort x2, + GLshort y2); +GLAPI PFNGLRECTSPROC glad_glRects; +#define glRects glad_glRects +typedef void(APIENTRYP PFNGLRECTSVPROC)(const GLshort* v1, const GLshort* v2); +GLAPI PFNGLRECTSVPROC glad_glRectsv; +#define glRectsv glad_glRectsv +typedef void(APIENTRYP PFNGLTEXCOORD1DPROC)(GLdouble s); +GLAPI PFNGLTEXCOORD1DPROC glad_glTexCoord1d; +#define glTexCoord1d glad_glTexCoord1d +typedef void(APIENTRYP PFNGLTEXCOORD1DVPROC)(const GLdouble* v); +GLAPI PFNGLTEXCOORD1DVPROC glad_glTexCoord1dv; +#define glTexCoord1dv glad_glTexCoord1dv +typedef void(APIENTRYP PFNGLTEXCOORD1FPROC)(GLfloat s); +GLAPI PFNGLTEXCOORD1FPROC glad_glTexCoord1f; +#define glTexCoord1f glad_glTexCoord1f +typedef void(APIENTRYP PFNGLTEXCOORD1FVPROC)(const GLfloat* v); +GLAPI PFNGLTEXCOORD1FVPROC glad_glTexCoord1fv; +#define glTexCoord1fv glad_glTexCoord1fv +typedef void(APIENTRYP PFNGLTEXCOORD1IPROC)(GLint s); +GLAPI PFNGLTEXCOORD1IPROC glad_glTexCoord1i; +#define glTexCoord1i glad_glTexCoord1i +typedef void(APIENTRYP PFNGLTEXCOORD1IVPROC)(const GLint* v); +GLAPI PFNGLTEXCOORD1IVPROC glad_glTexCoord1iv; +#define glTexCoord1iv glad_glTexCoord1iv +typedef void(APIENTRYP PFNGLTEXCOORD1SPROC)(GLshort s); +GLAPI PFNGLTEXCOORD1SPROC glad_glTexCoord1s; +#define glTexCoord1s glad_glTexCoord1s +typedef void(APIENTRYP PFNGLTEXCOORD1SVPROC)(const GLshort* v); +GLAPI PFNGLTEXCOORD1SVPROC glad_glTexCoord1sv; +#define glTexCoord1sv glad_glTexCoord1sv +typedef void(APIENTRYP PFNGLTEXCOORD2DPROC)(GLdouble s, GLdouble t); +GLAPI PFNGLTEXCOORD2DPROC glad_glTexCoord2d; +#define glTexCoord2d glad_glTexCoord2d +typedef void(APIENTRYP PFNGLTEXCOORD2DVPROC)(const GLdouble* v); +GLAPI PFNGLTEXCOORD2DVPROC glad_glTexCoord2dv; +#define glTexCoord2dv glad_glTexCoord2dv +typedef void(APIENTRYP PFNGLTEXCOORD2FPROC)(GLfloat s, GLfloat t); +GLAPI PFNGLTEXCOORD2FPROC glad_glTexCoord2f; +#define glTexCoord2f glad_glTexCoord2f +typedef void(APIENTRYP PFNGLTEXCOORD2FVPROC)(const GLfloat* v); +GLAPI PFNGLTEXCOORD2FVPROC glad_glTexCoord2fv; +#define glTexCoord2fv glad_glTexCoord2fv +typedef void(APIENTRYP PFNGLTEXCOORD2IPROC)(GLint s, GLint t); +GLAPI PFNGLTEXCOORD2IPROC glad_glTexCoord2i; +#define glTexCoord2i glad_glTexCoord2i +typedef void(APIENTRYP PFNGLTEXCOORD2IVPROC)(const GLint* v); +GLAPI PFNGLTEXCOORD2IVPROC glad_glTexCoord2iv; +#define glTexCoord2iv glad_glTexCoord2iv +typedef void(APIENTRYP PFNGLTEXCOORD2SPROC)(GLshort s, GLshort t); +GLAPI PFNGLTEXCOORD2SPROC glad_glTexCoord2s; +#define glTexCoord2s glad_glTexCoord2s +typedef void(APIENTRYP PFNGLTEXCOORD2SVPROC)(const GLshort* v); +GLAPI PFNGLTEXCOORD2SVPROC glad_glTexCoord2sv; +#define glTexCoord2sv glad_glTexCoord2sv +typedef void(APIENTRYP PFNGLTEXCOORD3DPROC)(GLdouble s, GLdouble t, GLdouble r); +GLAPI PFNGLTEXCOORD3DPROC glad_glTexCoord3d; +#define glTexCoord3d glad_glTexCoord3d +typedef void(APIENTRYP PFNGLTEXCOORD3DVPROC)(const GLdouble* v); +GLAPI PFNGLTEXCOORD3DVPROC glad_glTexCoord3dv; +#define glTexCoord3dv glad_glTexCoord3dv +typedef void(APIENTRYP PFNGLTEXCOORD3FPROC)(GLfloat s, GLfloat t, GLfloat r); +GLAPI PFNGLTEXCOORD3FPROC glad_glTexCoord3f; +#define glTexCoord3f glad_glTexCoord3f +typedef void(APIENTRYP PFNGLTEXCOORD3FVPROC)(const GLfloat* v); +GLAPI PFNGLTEXCOORD3FVPROC glad_glTexCoord3fv; +#define glTexCoord3fv glad_glTexCoord3fv +typedef void(APIENTRYP PFNGLTEXCOORD3IPROC)(GLint s, GLint t, GLint r); +GLAPI PFNGLTEXCOORD3IPROC glad_glTexCoord3i; +#define glTexCoord3i glad_glTexCoord3i +typedef void(APIENTRYP PFNGLTEXCOORD3IVPROC)(const GLint* v); +GLAPI PFNGLTEXCOORD3IVPROC glad_glTexCoord3iv; +#define glTexCoord3iv glad_glTexCoord3iv +typedef void(APIENTRYP PFNGLTEXCOORD3SPROC)(GLshort s, GLshort t, GLshort r); +GLAPI PFNGLTEXCOORD3SPROC glad_glTexCoord3s; +#define glTexCoord3s glad_glTexCoord3s +typedef void(APIENTRYP PFNGLTEXCOORD3SVPROC)(const GLshort* v); +GLAPI PFNGLTEXCOORD3SVPROC glad_glTexCoord3sv; +#define glTexCoord3sv glad_glTexCoord3sv +typedef void(APIENTRYP PFNGLTEXCOORD4DPROC)(GLdouble s, + GLdouble t, + GLdouble r, + GLdouble q); +GLAPI PFNGLTEXCOORD4DPROC glad_glTexCoord4d; +#define glTexCoord4d glad_glTexCoord4d +typedef void(APIENTRYP PFNGLTEXCOORD4DVPROC)(const GLdouble* v); +GLAPI PFNGLTEXCOORD4DVPROC glad_glTexCoord4dv; +#define glTexCoord4dv glad_glTexCoord4dv +typedef void(APIENTRYP PFNGLTEXCOORD4FPROC)(GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q); +GLAPI PFNGLTEXCOORD4FPROC glad_glTexCoord4f; +#define glTexCoord4f glad_glTexCoord4f +typedef void(APIENTRYP PFNGLTEXCOORD4FVPROC)(const GLfloat* v); +GLAPI PFNGLTEXCOORD4FVPROC glad_glTexCoord4fv; +#define glTexCoord4fv glad_glTexCoord4fv +typedef void(APIENTRYP PFNGLTEXCOORD4IPROC)(GLint s, GLint t, GLint r, GLint q); +GLAPI PFNGLTEXCOORD4IPROC glad_glTexCoord4i; +#define glTexCoord4i glad_glTexCoord4i +typedef void(APIENTRYP PFNGLTEXCOORD4IVPROC)(const GLint* v); +GLAPI PFNGLTEXCOORD4IVPROC glad_glTexCoord4iv; +#define glTexCoord4iv glad_glTexCoord4iv +typedef void(APIENTRYP PFNGLTEXCOORD4SPROC)(GLshort s, + GLshort t, + GLshort r, + GLshort q); +GLAPI PFNGLTEXCOORD4SPROC glad_glTexCoord4s; +#define glTexCoord4s glad_glTexCoord4s +typedef void(APIENTRYP PFNGLTEXCOORD4SVPROC)(const GLshort* v); +GLAPI PFNGLTEXCOORD4SVPROC glad_glTexCoord4sv; +#define glTexCoord4sv glad_glTexCoord4sv +typedef void(APIENTRYP PFNGLVERTEX2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLVERTEX2DPROC glad_glVertex2d; +#define glVertex2d glad_glVertex2d +typedef void(APIENTRYP PFNGLVERTEX2DVPROC)(const GLdouble* v); +GLAPI PFNGLVERTEX2DVPROC glad_glVertex2dv; +#define glVertex2dv glad_glVertex2dv +typedef void(APIENTRYP PFNGLVERTEX2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLVERTEX2FPROC glad_glVertex2f; +#define glVertex2f glad_glVertex2f +typedef void(APIENTRYP PFNGLVERTEX2FVPROC)(const GLfloat* v); +GLAPI PFNGLVERTEX2FVPROC glad_glVertex2fv; +#define glVertex2fv glad_glVertex2fv +typedef void(APIENTRYP PFNGLVERTEX2IPROC)(GLint x, GLint y); +GLAPI PFNGLVERTEX2IPROC glad_glVertex2i; +#define glVertex2i glad_glVertex2i +typedef void(APIENTRYP PFNGLVERTEX2IVPROC)(const GLint* v); +GLAPI PFNGLVERTEX2IVPROC glad_glVertex2iv; +#define glVertex2iv glad_glVertex2iv +typedef void(APIENTRYP PFNGLVERTEX2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLVERTEX2SPROC glad_glVertex2s; +#define glVertex2s glad_glVertex2s +typedef void(APIENTRYP PFNGLVERTEX2SVPROC)(const GLshort* v); +GLAPI PFNGLVERTEX2SVPROC glad_glVertex2sv; +#define glVertex2sv glad_glVertex2sv +typedef void(APIENTRYP PFNGLVERTEX3DPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLVERTEX3DPROC glad_glVertex3d; +#define glVertex3d glad_glVertex3d +typedef void(APIENTRYP PFNGLVERTEX3DVPROC)(const GLdouble* v); +GLAPI PFNGLVERTEX3DVPROC glad_glVertex3dv; +#define glVertex3dv glad_glVertex3dv +typedef void(APIENTRYP PFNGLVERTEX3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLVERTEX3FPROC glad_glVertex3f; +#define glVertex3f glad_glVertex3f +typedef void(APIENTRYP PFNGLVERTEX3FVPROC)(const GLfloat* v); +GLAPI PFNGLVERTEX3FVPROC glad_glVertex3fv; +#define glVertex3fv glad_glVertex3fv +typedef void(APIENTRYP PFNGLVERTEX3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLVERTEX3IPROC glad_glVertex3i; +#define glVertex3i glad_glVertex3i +typedef void(APIENTRYP PFNGLVERTEX3IVPROC)(const GLint* v); +GLAPI PFNGLVERTEX3IVPROC glad_glVertex3iv; +#define glVertex3iv glad_glVertex3iv +typedef void(APIENTRYP PFNGLVERTEX3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLVERTEX3SPROC glad_glVertex3s; +#define glVertex3s glad_glVertex3s +typedef void(APIENTRYP PFNGLVERTEX3SVPROC)(const GLshort* v); +GLAPI PFNGLVERTEX3SVPROC glad_glVertex3sv; +#define glVertex3sv glad_glVertex3sv +typedef void(APIENTRYP PFNGLVERTEX4DPROC)(GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w); +GLAPI PFNGLVERTEX4DPROC glad_glVertex4d; +#define glVertex4d glad_glVertex4d +typedef void(APIENTRYP PFNGLVERTEX4DVPROC)(const GLdouble* v); +GLAPI PFNGLVERTEX4DVPROC glad_glVertex4dv; +#define glVertex4dv glad_glVertex4dv +typedef void(APIENTRYP PFNGLVERTEX4FPROC)(GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w); +GLAPI PFNGLVERTEX4FPROC glad_glVertex4f; +#define glVertex4f glad_glVertex4f +typedef void(APIENTRYP PFNGLVERTEX4FVPROC)(const GLfloat* v); +GLAPI PFNGLVERTEX4FVPROC glad_glVertex4fv; +#define glVertex4fv glad_glVertex4fv +typedef void(APIENTRYP PFNGLVERTEX4IPROC)(GLint x, GLint y, GLint z, GLint w); +GLAPI PFNGLVERTEX4IPROC glad_glVertex4i; +#define glVertex4i glad_glVertex4i +typedef void(APIENTRYP PFNGLVERTEX4IVPROC)(const GLint* v); +GLAPI PFNGLVERTEX4IVPROC glad_glVertex4iv; +#define glVertex4iv glad_glVertex4iv +typedef void(APIENTRYP PFNGLVERTEX4SPROC)(GLshort x, + GLshort y, + GLshort z, + GLshort w); +GLAPI PFNGLVERTEX4SPROC glad_glVertex4s; +#define glVertex4s glad_glVertex4s +typedef void(APIENTRYP PFNGLVERTEX4SVPROC)(const GLshort* v); +GLAPI PFNGLVERTEX4SVPROC glad_glVertex4sv; +#define glVertex4sv glad_glVertex4sv +typedef void(APIENTRYP PFNGLCLIPPLANEPROC)(GLenum plane, + const GLdouble* equation); +GLAPI PFNGLCLIPPLANEPROC glad_glClipPlane; +#define glClipPlane glad_glClipPlane +typedef void(APIENTRYP PFNGLCOLORMATERIALPROC)(GLenum face, GLenum mode); +GLAPI PFNGLCOLORMATERIALPROC glad_glColorMaterial; +#define glColorMaterial glad_glColorMaterial +typedef void(APIENTRYP PFNGLFOGFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLFOGFPROC glad_glFogf; +#define glFogf glad_glFogf +typedef void(APIENTRYP PFNGLFOGFVPROC)(GLenum pname, const GLfloat* params); +GLAPI PFNGLFOGFVPROC glad_glFogfv; +#define glFogfv glad_glFogfv +typedef void(APIENTRYP PFNGLFOGIPROC)(GLenum pname, GLint param); +GLAPI PFNGLFOGIPROC glad_glFogi; +#define glFogi glad_glFogi +typedef void(APIENTRYP PFNGLFOGIVPROC)(GLenum pname, const GLint* params); +GLAPI PFNGLFOGIVPROC glad_glFogiv; +#define glFogiv glad_glFogiv +typedef void(APIENTRYP PFNGLLIGHTFPROC)(GLenum light, + GLenum pname, + GLfloat param); +GLAPI PFNGLLIGHTFPROC glad_glLightf; +#define glLightf glad_glLightf +typedef void(APIENTRYP PFNGLLIGHTFVPROC)(GLenum light, + GLenum pname, + const GLfloat* params); +GLAPI PFNGLLIGHTFVPROC glad_glLightfv; +#define glLightfv glad_glLightfv +typedef void(APIENTRYP PFNGLLIGHTIPROC)(GLenum light, + GLenum pname, + GLint param); +GLAPI PFNGLLIGHTIPROC glad_glLighti; +#define glLighti glad_glLighti +typedef void(APIENTRYP PFNGLLIGHTIVPROC)(GLenum light, + GLenum pname, + const GLint* params); +GLAPI PFNGLLIGHTIVPROC glad_glLightiv; +#define glLightiv glad_glLightiv +typedef void(APIENTRYP PFNGLLIGHTMODELFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLLIGHTMODELFPROC glad_glLightModelf; +#define glLightModelf glad_glLightModelf +typedef void(APIENTRYP PFNGLLIGHTMODELFVPROC)(GLenum pname, + const GLfloat* params); +GLAPI PFNGLLIGHTMODELFVPROC glad_glLightModelfv; +#define glLightModelfv glad_glLightModelfv +typedef void(APIENTRYP PFNGLLIGHTMODELIPROC)(GLenum pname, GLint param); +GLAPI PFNGLLIGHTMODELIPROC glad_glLightModeli; +#define glLightModeli glad_glLightModeli +typedef void(APIENTRYP PFNGLLIGHTMODELIVPROC)(GLenum pname, + const GLint* params); +GLAPI PFNGLLIGHTMODELIVPROC glad_glLightModeliv; +#define glLightModeliv glad_glLightModeliv +typedef void(APIENTRYP PFNGLLINESTIPPLEPROC)(GLint factor, GLushort pattern); +GLAPI PFNGLLINESTIPPLEPROC glad_glLineStipple; +#define glLineStipple glad_glLineStipple +typedef void(APIENTRYP PFNGLMATERIALFPROC)(GLenum face, + GLenum pname, + GLfloat param); +GLAPI PFNGLMATERIALFPROC glad_glMaterialf; +#define glMaterialf glad_glMaterialf +typedef void(APIENTRYP PFNGLMATERIALFVPROC)(GLenum face, + GLenum pname, + const GLfloat* params); +GLAPI PFNGLMATERIALFVPROC glad_glMaterialfv; +#define glMaterialfv glad_glMaterialfv +typedef void(APIENTRYP PFNGLMATERIALIPROC)(GLenum face, + GLenum pname, + GLint param); +GLAPI PFNGLMATERIALIPROC glad_glMateriali; +#define glMateriali glad_glMateriali +typedef void(APIENTRYP PFNGLMATERIALIVPROC)(GLenum face, + GLenum pname, + const GLint* params); +GLAPI PFNGLMATERIALIVPROC glad_glMaterialiv; +#define glMaterialiv glad_glMaterialiv +typedef void(APIENTRYP PFNGLPOLYGONSTIPPLEPROC)(const GLubyte* mask); +GLAPI PFNGLPOLYGONSTIPPLEPROC glad_glPolygonStipple; +#define glPolygonStipple glad_glPolygonStipple +typedef void(APIENTRYP PFNGLSHADEMODELPROC)(GLenum mode); +GLAPI PFNGLSHADEMODELPROC glad_glShadeModel; +#define glShadeModel glad_glShadeModel +typedef void(APIENTRYP PFNGLTEXENVFPROC)(GLenum target, + GLenum pname, + GLfloat param); +GLAPI PFNGLTEXENVFPROC glad_glTexEnvf; +#define glTexEnvf glad_glTexEnvf +typedef void(APIENTRYP PFNGLTEXENVFVPROC)(GLenum target, + GLenum pname, + const GLfloat* params); +GLAPI PFNGLTEXENVFVPROC glad_glTexEnvfv; +#define glTexEnvfv glad_glTexEnvfv +typedef void(APIENTRYP PFNGLTEXENVIPROC)(GLenum target, + GLenum pname, + GLint param); +GLAPI PFNGLTEXENVIPROC glad_glTexEnvi; +#define glTexEnvi glad_glTexEnvi +typedef void(APIENTRYP PFNGLTEXENVIVPROC)(GLenum target, + GLenum pname, + const GLint* params); +GLAPI PFNGLTEXENVIVPROC glad_glTexEnviv; +#define glTexEnviv glad_glTexEnviv +typedef void(APIENTRYP PFNGLTEXGENDPROC)(GLenum coord, + GLenum pname, + GLdouble param); +GLAPI PFNGLTEXGENDPROC glad_glTexGend; +#define glTexGend glad_glTexGend +typedef void(APIENTRYP PFNGLTEXGENDVPROC)(GLenum coord, + GLenum pname, + const GLdouble* params); +GLAPI PFNGLTEXGENDVPROC glad_glTexGendv; +#define glTexGendv glad_glTexGendv +typedef void(APIENTRYP PFNGLTEXGENFPROC)(GLenum coord, + GLenum pname, + GLfloat param); +GLAPI PFNGLTEXGENFPROC glad_glTexGenf; +#define glTexGenf glad_glTexGenf +typedef void(APIENTRYP PFNGLTEXGENFVPROC)(GLenum coord, + GLenum pname, + const GLfloat* params); +GLAPI PFNGLTEXGENFVPROC glad_glTexGenfv; +#define glTexGenfv glad_glTexGenfv +typedef void(APIENTRYP PFNGLTEXGENIPROC)(GLenum coord, + GLenum pname, + GLint param); +GLAPI PFNGLTEXGENIPROC glad_glTexGeni; +#define glTexGeni glad_glTexGeni +typedef void(APIENTRYP PFNGLTEXGENIVPROC)(GLenum coord, + GLenum pname, + const GLint* params); +GLAPI PFNGLTEXGENIVPROC glad_glTexGeniv; +#define glTexGeniv glad_glTexGeniv +typedef void(APIENTRYP PFNGLFEEDBACKBUFFERPROC)(GLsizei size, + GLenum type, + GLfloat* buffer); +GLAPI PFNGLFEEDBACKBUFFERPROC glad_glFeedbackBuffer; +#define glFeedbackBuffer glad_glFeedbackBuffer +typedef void(APIENTRYP PFNGLSELECTBUFFERPROC)(GLsizei size, GLuint* buffer); +GLAPI PFNGLSELECTBUFFERPROC glad_glSelectBuffer; +#define glSelectBuffer glad_glSelectBuffer +typedef GLint(APIENTRYP PFNGLRENDERMODEPROC)(GLenum mode); +GLAPI PFNGLRENDERMODEPROC glad_glRenderMode; +#define glRenderMode glad_glRenderMode +typedef void(APIENTRYP PFNGLINITNAMESPROC)(void); +GLAPI PFNGLINITNAMESPROC glad_glInitNames; +#define glInitNames glad_glInitNames +typedef void(APIENTRYP PFNGLLOADNAMEPROC)(GLuint name); +GLAPI PFNGLLOADNAMEPROC glad_glLoadName; +#define glLoadName glad_glLoadName +typedef void(APIENTRYP PFNGLPASSTHROUGHPROC)(GLfloat token); +GLAPI PFNGLPASSTHROUGHPROC glad_glPassThrough; +#define glPassThrough glad_glPassThrough +typedef void(APIENTRYP PFNGLPOPNAMEPROC)(void); +GLAPI PFNGLPOPNAMEPROC glad_glPopName; +#define glPopName glad_glPopName +typedef void(APIENTRYP PFNGLPUSHNAMEPROC)(GLuint name); +GLAPI PFNGLPUSHNAMEPROC glad_glPushName; +#define glPushName glad_glPushName +typedef void(APIENTRYP PFNGLCLEARACCUMPROC)(GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +GLAPI PFNGLCLEARACCUMPROC glad_glClearAccum; +#define glClearAccum glad_glClearAccum +typedef void(APIENTRYP PFNGLCLEARINDEXPROC)(GLfloat c); +GLAPI PFNGLCLEARINDEXPROC glad_glClearIndex; +#define glClearIndex glad_glClearIndex +typedef void(APIENTRYP PFNGLINDEXMASKPROC)(GLuint mask); +GLAPI PFNGLINDEXMASKPROC glad_glIndexMask; +#define glIndexMask glad_glIndexMask +typedef void(APIENTRYP PFNGLACCUMPROC)(GLenum op, GLfloat value); +GLAPI PFNGLACCUMPROC glad_glAccum; +#define glAccum glad_glAccum +typedef void(APIENTRYP PFNGLPOPATTRIBPROC)(void); +GLAPI PFNGLPOPATTRIBPROC glad_glPopAttrib; +#define glPopAttrib glad_glPopAttrib +typedef void(APIENTRYP PFNGLPUSHATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHATTRIBPROC glad_glPushAttrib; +#define glPushAttrib glad_glPushAttrib +typedef void(APIENTRYP PFNGLMAP1DPROC)(GLenum target, + GLdouble u1, + GLdouble u2, + GLint stride, + GLint order, + const GLdouble* points); +GLAPI PFNGLMAP1DPROC glad_glMap1d; +#define glMap1d glad_glMap1d +typedef void(APIENTRYP PFNGLMAP1FPROC)(GLenum target, + GLfloat u1, + GLfloat u2, + GLint stride, + GLint order, + const GLfloat* points); +GLAPI PFNGLMAP1FPROC glad_glMap1f; +#define glMap1f glad_glMap1f +typedef void(APIENTRYP PFNGLMAP2DPROC)(GLenum target, + GLdouble u1, + GLdouble u2, + GLint ustride, + GLint uorder, + GLdouble v1, + GLdouble v2, + GLint vstride, + GLint vorder, + const GLdouble* points); +GLAPI PFNGLMAP2DPROC glad_glMap2d; +#define glMap2d glad_glMap2d +typedef void(APIENTRYP PFNGLMAP2FPROC)(GLenum target, + GLfloat u1, + GLfloat u2, + GLint ustride, + GLint uorder, + GLfloat v1, + GLfloat v2, + GLint vstride, + GLint vorder, + const GLfloat* points); +GLAPI PFNGLMAP2FPROC glad_glMap2f; +#define glMap2f glad_glMap2f +typedef void(APIENTRYP PFNGLMAPGRID1DPROC)(GLint un, GLdouble u1, GLdouble u2); +GLAPI PFNGLMAPGRID1DPROC glad_glMapGrid1d; +#define glMapGrid1d glad_glMapGrid1d +typedef void(APIENTRYP PFNGLMAPGRID1FPROC)(GLint un, GLfloat u1, GLfloat u2); +GLAPI PFNGLMAPGRID1FPROC glad_glMapGrid1f; +#define glMapGrid1f glad_glMapGrid1f +typedef void(APIENTRYP PFNGLMAPGRID2DPROC)(GLint un, + GLdouble u1, + GLdouble u2, + GLint vn, + GLdouble v1, + GLdouble v2); +GLAPI PFNGLMAPGRID2DPROC glad_glMapGrid2d; +#define glMapGrid2d glad_glMapGrid2d +typedef void(APIENTRYP PFNGLMAPGRID2FPROC)(GLint un, + GLfloat u1, + GLfloat u2, + GLint vn, + GLfloat v1, + GLfloat v2); +GLAPI PFNGLMAPGRID2FPROC glad_glMapGrid2f; +#define glMapGrid2f glad_glMapGrid2f +typedef void(APIENTRYP PFNGLEVALCOORD1DPROC)(GLdouble u); +GLAPI PFNGLEVALCOORD1DPROC glad_glEvalCoord1d; +#define glEvalCoord1d glad_glEvalCoord1d +typedef void(APIENTRYP PFNGLEVALCOORD1DVPROC)(const GLdouble* u); +GLAPI PFNGLEVALCOORD1DVPROC glad_glEvalCoord1dv; +#define glEvalCoord1dv glad_glEvalCoord1dv +typedef void(APIENTRYP PFNGLEVALCOORD1FPROC)(GLfloat u); +GLAPI PFNGLEVALCOORD1FPROC glad_glEvalCoord1f; +#define glEvalCoord1f glad_glEvalCoord1f +typedef void(APIENTRYP PFNGLEVALCOORD1FVPROC)(const GLfloat* u); +GLAPI PFNGLEVALCOORD1FVPROC glad_glEvalCoord1fv; +#define glEvalCoord1fv glad_glEvalCoord1fv +typedef void(APIENTRYP PFNGLEVALCOORD2DPROC)(GLdouble u, GLdouble v); +GLAPI PFNGLEVALCOORD2DPROC glad_glEvalCoord2d; +#define glEvalCoord2d glad_glEvalCoord2d +typedef void(APIENTRYP PFNGLEVALCOORD2DVPROC)(const GLdouble* u); +GLAPI PFNGLEVALCOORD2DVPROC glad_glEvalCoord2dv; +#define glEvalCoord2dv glad_glEvalCoord2dv +typedef void(APIENTRYP PFNGLEVALCOORD2FPROC)(GLfloat u, GLfloat v); +GLAPI PFNGLEVALCOORD2FPROC glad_glEvalCoord2f; +#define glEvalCoord2f glad_glEvalCoord2f +typedef void(APIENTRYP PFNGLEVALCOORD2FVPROC)(const GLfloat* u); +GLAPI PFNGLEVALCOORD2FVPROC glad_glEvalCoord2fv; +#define glEvalCoord2fv glad_glEvalCoord2fv +typedef void(APIENTRYP PFNGLEVALMESH1PROC)(GLenum mode, GLint i1, GLint i2); +GLAPI PFNGLEVALMESH1PROC glad_glEvalMesh1; +#define glEvalMesh1 glad_glEvalMesh1 +typedef void(APIENTRYP PFNGLEVALPOINT1PROC)(GLint i); +GLAPI PFNGLEVALPOINT1PROC glad_glEvalPoint1; +#define glEvalPoint1 glad_glEvalPoint1 +typedef void(APIENTRYP PFNGLEVALMESH2PROC)(GLenum mode, + GLint i1, + GLint i2, + GLint j1, + GLint j2); +GLAPI PFNGLEVALMESH2PROC glad_glEvalMesh2; +#define glEvalMesh2 glad_glEvalMesh2 +typedef void(APIENTRYP PFNGLEVALPOINT2PROC)(GLint i, GLint j); +GLAPI PFNGLEVALPOINT2PROC glad_glEvalPoint2; +#define glEvalPoint2 glad_glEvalPoint2 +typedef void(APIENTRYP PFNGLALPHAFUNCPROC)(GLenum func, GLfloat ref); +GLAPI PFNGLALPHAFUNCPROC glad_glAlphaFunc; +#define glAlphaFunc glad_glAlphaFunc +typedef void(APIENTRYP PFNGLPIXELZOOMPROC)(GLfloat xfactor, GLfloat yfactor); +GLAPI PFNGLPIXELZOOMPROC glad_glPixelZoom; +#define glPixelZoom glad_glPixelZoom +typedef void(APIENTRYP PFNGLPIXELTRANSFERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPIXELTRANSFERFPROC glad_glPixelTransferf; +#define glPixelTransferf glad_glPixelTransferf +typedef void(APIENTRYP PFNGLPIXELTRANSFERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPIXELTRANSFERIPROC glad_glPixelTransferi; +#define glPixelTransferi glad_glPixelTransferi +typedef void(APIENTRYP PFNGLPIXELMAPFVPROC)(GLenum map, + GLsizei mapsize, + const GLfloat* values); +GLAPI PFNGLPIXELMAPFVPROC glad_glPixelMapfv; +#define glPixelMapfv glad_glPixelMapfv +typedef void(APIENTRYP PFNGLPIXELMAPUIVPROC)(GLenum map, + GLsizei mapsize, + const GLuint* values); +GLAPI PFNGLPIXELMAPUIVPROC glad_glPixelMapuiv; +#define glPixelMapuiv glad_glPixelMapuiv +typedef void(APIENTRYP PFNGLPIXELMAPUSVPROC)(GLenum map, + GLsizei mapsize, + const GLushort* values); +GLAPI PFNGLPIXELMAPUSVPROC glad_glPixelMapusv; +#define glPixelMapusv glad_glPixelMapusv +typedef void(APIENTRYP PFNGLCOPYPIXELSPROC)(GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLenum type); +GLAPI PFNGLCOPYPIXELSPROC glad_glCopyPixels; +#define glCopyPixels glad_glCopyPixels +typedef void(APIENTRYP PFNGLDRAWPIXELSPROC)(GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLDRAWPIXELSPROC glad_glDrawPixels; +#define glDrawPixels glad_glDrawPixels +typedef void(APIENTRYP PFNGLGETCLIPPLANEPROC)(GLenum plane, GLdouble* equation); +GLAPI PFNGLGETCLIPPLANEPROC glad_glGetClipPlane; +#define glGetClipPlane glad_glGetClipPlane +typedef void(APIENTRYP PFNGLGETLIGHTFVPROC)(GLenum light, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETLIGHTFVPROC glad_glGetLightfv; +#define glGetLightfv glad_glGetLightfv +typedef void(APIENTRYP PFNGLGETLIGHTIVPROC)(GLenum light, + GLenum pname, + GLint* params); +GLAPI PFNGLGETLIGHTIVPROC glad_glGetLightiv; +#define glGetLightiv glad_glGetLightiv +typedef void(APIENTRYP PFNGLGETMAPDVPROC)(GLenum target, + GLenum query, + GLdouble* v); +GLAPI PFNGLGETMAPDVPROC glad_glGetMapdv; +#define glGetMapdv glad_glGetMapdv +typedef void(APIENTRYP PFNGLGETMAPFVPROC)(GLenum target, + GLenum query, + GLfloat* v); +GLAPI PFNGLGETMAPFVPROC glad_glGetMapfv; +#define glGetMapfv glad_glGetMapfv +typedef void(APIENTRYP PFNGLGETMAPIVPROC)(GLenum target, + GLenum query, + GLint* v); +GLAPI PFNGLGETMAPIVPROC glad_glGetMapiv; +#define glGetMapiv glad_glGetMapiv +typedef void(APIENTRYP PFNGLGETMATERIALFVPROC)(GLenum face, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETMATERIALFVPROC glad_glGetMaterialfv; +#define glGetMaterialfv glad_glGetMaterialfv +typedef void(APIENTRYP PFNGLGETMATERIALIVPROC)(GLenum face, + GLenum pname, + GLint* params); +GLAPI PFNGLGETMATERIALIVPROC glad_glGetMaterialiv; +#define glGetMaterialiv glad_glGetMaterialiv +typedef void(APIENTRYP PFNGLGETPIXELMAPFVPROC)(GLenum map, GLfloat* values); +GLAPI PFNGLGETPIXELMAPFVPROC glad_glGetPixelMapfv; +#define glGetPixelMapfv glad_glGetPixelMapfv +typedef void(APIENTRYP PFNGLGETPIXELMAPUIVPROC)(GLenum map, GLuint* values); +GLAPI PFNGLGETPIXELMAPUIVPROC glad_glGetPixelMapuiv; +#define glGetPixelMapuiv glad_glGetPixelMapuiv +typedef void(APIENTRYP PFNGLGETPIXELMAPUSVPROC)(GLenum map, GLushort* values); +GLAPI PFNGLGETPIXELMAPUSVPROC glad_glGetPixelMapusv; +#define glGetPixelMapusv glad_glGetPixelMapusv +typedef void(APIENTRYP PFNGLGETPOLYGONSTIPPLEPROC)(GLubyte* mask); +GLAPI PFNGLGETPOLYGONSTIPPLEPROC glad_glGetPolygonStipple; +#define glGetPolygonStipple glad_glGetPolygonStipple +typedef void(APIENTRYP PFNGLGETTEXENVFVPROC)(GLenum target, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETTEXENVFVPROC glad_glGetTexEnvfv; +#define glGetTexEnvfv glad_glGetTexEnvfv +typedef void(APIENTRYP PFNGLGETTEXENVIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETTEXENVIVPROC glad_glGetTexEnviv; +#define glGetTexEnviv glad_glGetTexEnviv +typedef void(APIENTRYP PFNGLGETTEXGENDVPROC)(GLenum coord, + GLenum pname, + GLdouble* params); +GLAPI PFNGLGETTEXGENDVPROC glad_glGetTexGendv; +#define glGetTexGendv glad_glGetTexGendv +typedef void(APIENTRYP PFNGLGETTEXGENFVPROC)(GLenum coord, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETTEXGENFVPROC glad_glGetTexGenfv; +#define glGetTexGenfv glad_glGetTexGenfv +typedef void(APIENTRYP PFNGLGETTEXGENIVPROC)(GLenum coord, + GLenum pname, + GLint* params); +GLAPI PFNGLGETTEXGENIVPROC glad_glGetTexGeniv; +#define glGetTexGeniv glad_glGetTexGeniv +typedef GLboolean(APIENTRYP PFNGLISLISTPROC)(GLuint list); +GLAPI PFNGLISLISTPROC glad_glIsList; +#define glIsList glad_glIsList +typedef void(APIENTRYP PFNGLFRUSTUMPROC)(GLdouble left, + GLdouble right, + GLdouble bottom, + GLdouble top, + GLdouble zNear, + GLdouble zFar); +GLAPI PFNGLFRUSTUMPROC glad_glFrustum; +#define glFrustum glad_glFrustum +typedef void(APIENTRYP PFNGLLOADIDENTITYPROC)(void); +GLAPI PFNGLLOADIDENTITYPROC glad_glLoadIdentity; +#define glLoadIdentity glad_glLoadIdentity +typedef void(APIENTRYP PFNGLLOADMATRIXFPROC)(const GLfloat* m); +GLAPI PFNGLLOADMATRIXFPROC glad_glLoadMatrixf; +#define glLoadMatrixf glad_glLoadMatrixf +typedef void(APIENTRYP PFNGLLOADMATRIXDPROC)(const GLdouble* m); +GLAPI PFNGLLOADMATRIXDPROC glad_glLoadMatrixd; +#define glLoadMatrixd glad_glLoadMatrixd +typedef void(APIENTRYP PFNGLMATRIXMODEPROC)(GLenum mode); +GLAPI PFNGLMATRIXMODEPROC glad_glMatrixMode; +#define glMatrixMode glad_glMatrixMode +typedef void(APIENTRYP PFNGLMULTMATRIXFPROC)(const GLfloat* m); +GLAPI PFNGLMULTMATRIXFPROC glad_glMultMatrixf; +#define glMultMatrixf glad_glMultMatrixf +typedef void(APIENTRYP PFNGLMULTMATRIXDPROC)(const GLdouble* m); +GLAPI PFNGLMULTMATRIXDPROC glad_glMultMatrixd; +#define glMultMatrixd glad_glMultMatrixd +typedef void(APIENTRYP PFNGLORTHOPROC)(GLdouble left, + GLdouble right, + GLdouble bottom, + GLdouble top, + GLdouble zNear, + GLdouble zFar); +GLAPI PFNGLORTHOPROC glad_glOrtho; +#define glOrtho glad_glOrtho +typedef void(APIENTRYP PFNGLPOPMATRIXPROC)(void); +GLAPI PFNGLPOPMATRIXPROC glad_glPopMatrix; +#define glPopMatrix glad_glPopMatrix +typedef void(APIENTRYP PFNGLPUSHMATRIXPROC)(void); +GLAPI PFNGLPUSHMATRIXPROC glad_glPushMatrix; +#define glPushMatrix glad_glPushMatrix +typedef void(APIENTRYP PFNGLROTATEDPROC)(GLdouble angle, + GLdouble x, + GLdouble y, + GLdouble z); +GLAPI PFNGLROTATEDPROC glad_glRotated; +#define glRotated glad_glRotated +typedef void(APIENTRYP PFNGLROTATEFPROC)(GLfloat angle, + GLfloat x, + GLfloat y, + GLfloat z); +GLAPI PFNGLROTATEFPROC glad_glRotatef; +#define glRotatef glad_glRotatef +typedef void(APIENTRYP PFNGLSCALEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLSCALEDPROC glad_glScaled; +#define glScaled glad_glScaled +typedef void(APIENTRYP PFNGLSCALEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLSCALEFPROC glad_glScalef; +#define glScalef glad_glScalef +typedef void(APIENTRYP PFNGLTRANSLATEDPROC)(GLdouble x, GLdouble y, GLdouble z); +GLAPI PFNGLTRANSLATEDPROC glad_glTranslated; +#define glTranslated glad_glTranslated +typedef void(APIENTRYP PFNGLTRANSLATEFPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLTRANSLATEFPROC glad_glTranslatef; +#define glTranslatef glad_glTranslatef +#endif +#ifndef GL_VERSION_1_1 +#define GL_VERSION_1_1 1 +GLAPI int GLAD_GL_VERSION_1_1; +typedef void(APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, + GLint first, + GLsizei count); +GLAPI PFNGLDRAWARRAYSPROC glad_glDrawArrays; +#define glDrawArrays glad_glDrawArrays +typedef void(APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, + GLsizei count, + GLenum type, + const void* indices); +GLAPI PFNGLDRAWELEMENTSPROC glad_glDrawElements; +#define glDrawElements glad_glDrawElements +typedef void(APIENTRYP PFNGLGETPOINTERVPROC)(GLenum pname, void** params); +GLAPI PFNGLGETPOINTERVPROC glad_glGetPointerv; +#define glGetPointerv glad_glGetPointerv +typedef void(APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, GLfloat units); +GLAPI PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset; +#define glPolygonOffset glad_glPolygonOffset +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE1DPROC)(GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLint border); +GLAPI PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D; +#define glCopyTexImage1D glad_glCopyTexImage1D +typedef void(APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, + GLint level, + GLenum internalformat, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border); +GLAPI PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D; +#define glCopyTexImage2D glad_glCopyTexImage2D +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint x, + GLint y, + GLsizei width); +GLAPI PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D; +#define glCopyTexSubImage1D glad_glCopyTexSubImage1D +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D; +#define glCopyTexSubImage2D glad_glCopyTexSubImage2D +typedef void(APIENTRYP PFNGLTEXSUBIMAGE1DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D; +#define glTexSubImage1D glad_glTexSubImage1D +typedef void(APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D; +#define glTexSubImage2D glad_glTexSubImage2D +typedef void(APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); +GLAPI PFNGLBINDTEXTUREPROC glad_glBindTexture; +#define glBindTexture glad_glBindTexture +typedef void(APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, + const GLuint* textures); +GLAPI PFNGLDELETETEXTURESPROC glad_glDeleteTextures; +#define glDeleteTextures glad_glDeleteTextures +typedef void(APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); +GLAPI PFNGLGENTEXTURESPROC glad_glGenTextures; +#define glGenTextures glad_glGenTextures +typedef GLboolean(APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); +GLAPI PFNGLISTEXTUREPROC glad_glIsTexture; +#define glIsTexture glad_glIsTexture +typedef void(APIENTRYP PFNGLARRAYELEMENTPROC)(GLint i); +GLAPI PFNGLARRAYELEMENTPROC glad_glArrayElement; +#define glArrayElement glad_glArrayElement +typedef void(APIENTRYP PFNGLCOLORPOINTERPROC)(GLint size, + GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLCOLORPOINTERPROC glad_glColorPointer; +#define glColorPointer glad_glColorPointer +typedef void(APIENTRYP PFNGLDISABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLDISABLECLIENTSTATEPROC glad_glDisableClientState; +#define glDisableClientState glad_glDisableClientState +typedef void(APIENTRYP PFNGLEDGEFLAGPOINTERPROC)(GLsizei stride, + const void* pointer); +GLAPI PFNGLEDGEFLAGPOINTERPROC glad_glEdgeFlagPointer; +#define glEdgeFlagPointer glad_glEdgeFlagPointer +typedef void(APIENTRYP PFNGLENABLECLIENTSTATEPROC)(GLenum array); +GLAPI PFNGLENABLECLIENTSTATEPROC glad_glEnableClientState; +#define glEnableClientState glad_glEnableClientState +typedef void(APIENTRYP PFNGLINDEXPOINTERPROC)(GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLINDEXPOINTERPROC glad_glIndexPointer; +#define glIndexPointer glad_glIndexPointer +typedef void(APIENTRYP PFNGLINTERLEAVEDARRAYSPROC)(GLenum format, + GLsizei stride, + const void* pointer); +GLAPI PFNGLINTERLEAVEDARRAYSPROC glad_glInterleavedArrays; +#define glInterleavedArrays glad_glInterleavedArrays +typedef void(APIENTRYP PFNGLNORMALPOINTERPROC)(GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLNORMALPOINTERPROC glad_glNormalPointer; +#define glNormalPointer glad_glNormalPointer +typedef void(APIENTRYP PFNGLTEXCOORDPOINTERPROC)(GLint size, + GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLTEXCOORDPOINTERPROC glad_glTexCoordPointer; +#define glTexCoordPointer glad_glTexCoordPointer +typedef void(APIENTRYP PFNGLVERTEXPOINTERPROC)(GLint size, + GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLVERTEXPOINTERPROC glad_glVertexPointer; +#define glVertexPointer glad_glVertexPointer +typedef GLboolean(APIENTRYP PFNGLARETEXTURESRESIDENTPROC)( + GLsizei n, + const GLuint* textures, + GLboolean* residences); +GLAPI PFNGLARETEXTURESRESIDENTPROC glad_glAreTexturesResident; +#define glAreTexturesResident glad_glAreTexturesResident +typedef void(APIENTRYP PFNGLPRIORITIZETEXTURESPROC)(GLsizei n, + const GLuint* textures, + const GLfloat* priorities); +GLAPI PFNGLPRIORITIZETEXTURESPROC glad_glPrioritizeTextures; +#define glPrioritizeTextures glad_glPrioritizeTextures +typedef void(APIENTRYP PFNGLINDEXUBPROC)(GLubyte c); +GLAPI PFNGLINDEXUBPROC glad_glIndexub; +#define glIndexub glad_glIndexub +typedef void(APIENTRYP PFNGLINDEXUBVPROC)(const GLubyte* c); +GLAPI PFNGLINDEXUBVPROC glad_glIndexubv; +#define glIndexubv glad_glIndexubv +typedef void(APIENTRYP PFNGLPOPCLIENTATTRIBPROC)(void); +GLAPI PFNGLPOPCLIENTATTRIBPROC glad_glPopClientAttrib; +#define glPopClientAttrib glad_glPopClientAttrib +typedef void(APIENTRYP PFNGLPUSHCLIENTATTRIBPROC)(GLbitfield mask); +GLAPI PFNGLPUSHCLIENTATTRIBPROC glad_glPushClientAttrib; +#define glPushClientAttrib glad_glPushClientAttrib +#endif +#ifndef GL_VERSION_1_2 +#define GL_VERSION_1_2 1 +GLAPI int GLAD_GL_VERSION_1_2; +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSPROC)(GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void* indices); +GLAPI PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements; +#define glDrawRangeElements glad_glDrawRangeElements +typedef void(APIENTRYP PFNGLTEXIMAGE3DPROC)(GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXIMAGE3DPROC glad_glTexImage3D; +#define glTexImage3D glad_glTexImage3D +typedef void(APIENTRYP PFNGLTEXSUBIMAGE3DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const void* pixels); +GLAPI PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D; +#define glTexSubImage3D glad_glTexSubImage3D +typedef void(APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +GLAPI PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D; +#define glCopyTexSubImage3D glad_glCopyTexSubImage3D +#endif +#ifndef GL_VERSION_1_3 +#define GL_VERSION_1_3 1 +GLAPI int GLAD_GL_VERSION_1_3; +typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLACTIVETEXTUREPROC glad_glActiveTexture; +#define glActiveTexture glad_glActiveTexture +typedef void(APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, + GLboolean invert); +GLAPI PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage; +#define glSampleCoverage glad_glSampleCoverage +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D; +#define glCompressedTexImage3D glad_glCompressedTexImage3D +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLint border, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D; +#define glCompressedTexImage2D glad_glCompressedTexImage2D +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLint border, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D; +#define glCompressedTexImage1D glad_glCompressedTexImage1D +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D; +#define glCompressedTexSubImage3D glad_glCompressedTexSubImage3D +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLsizei width, + GLsizei height, + GLenum format, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D; +#define glCompressedTexSubImage2D glad_glCompressedTexSubImage2D +typedef void(APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum target, + GLint level, + GLint xoffset, + GLsizei width, + GLenum format, + GLsizei imageSize, + const void* data); +GLAPI PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D; +#define glCompressedTexSubImage1D glad_glCompressedTexSubImage1D +typedef void(APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum target, + GLint level, + void* img); +GLAPI PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage; +#define glGetCompressedTexImage glad_glGetCompressedTexImage +typedef void(APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC)(GLenum texture); +GLAPI PFNGLCLIENTACTIVETEXTUREPROC glad_glClientActiveTexture; +#define glClientActiveTexture glad_glClientActiveTexture +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DPROC)(GLenum target, GLdouble s); +GLAPI PFNGLMULTITEXCOORD1DPROC glad_glMultiTexCoord1d; +#define glMultiTexCoord1d glad_glMultiTexCoord1d +typedef void(APIENTRYP PFNGLMULTITEXCOORD1DVPROC)(GLenum target, + const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD1DVPROC glad_glMultiTexCoord1dv; +#define glMultiTexCoord1dv glad_glMultiTexCoord1dv +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FPROC)(GLenum target, GLfloat s); +GLAPI PFNGLMULTITEXCOORD1FPROC glad_glMultiTexCoord1f; +#define glMultiTexCoord1f glad_glMultiTexCoord1f +typedef void(APIENTRYP PFNGLMULTITEXCOORD1FVPROC)(GLenum target, + const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD1FVPROC glad_glMultiTexCoord1fv; +#define glMultiTexCoord1fv glad_glMultiTexCoord1fv +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IPROC)(GLenum target, GLint s); +GLAPI PFNGLMULTITEXCOORD1IPROC glad_glMultiTexCoord1i; +#define glMultiTexCoord1i glad_glMultiTexCoord1i +typedef void(APIENTRYP PFNGLMULTITEXCOORD1IVPROC)(GLenum target, + const GLint* v); +GLAPI PFNGLMULTITEXCOORD1IVPROC glad_glMultiTexCoord1iv; +#define glMultiTexCoord1iv glad_glMultiTexCoord1iv +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SPROC)(GLenum target, GLshort s); +GLAPI PFNGLMULTITEXCOORD1SPROC glad_glMultiTexCoord1s; +#define glMultiTexCoord1s glad_glMultiTexCoord1s +typedef void(APIENTRYP PFNGLMULTITEXCOORD1SVPROC)(GLenum target, + const GLshort* v); +GLAPI PFNGLMULTITEXCOORD1SVPROC glad_glMultiTexCoord1sv; +#define glMultiTexCoord1sv glad_glMultiTexCoord1sv +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DPROC)(GLenum target, + GLdouble s, + GLdouble t); +GLAPI PFNGLMULTITEXCOORD2DPROC glad_glMultiTexCoord2d; +#define glMultiTexCoord2d glad_glMultiTexCoord2d +typedef void(APIENTRYP PFNGLMULTITEXCOORD2DVPROC)(GLenum target, + const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD2DVPROC glad_glMultiTexCoord2dv; +#define glMultiTexCoord2dv glad_glMultiTexCoord2dv +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FPROC)(GLenum target, + GLfloat s, + GLfloat t); +GLAPI PFNGLMULTITEXCOORD2FPROC glad_glMultiTexCoord2f; +#define glMultiTexCoord2f glad_glMultiTexCoord2f +typedef void(APIENTRYP PFNGLMULTITEXCOORD2FVPROC)(GLenum target, + const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD2FVPROC glad_glMultiTexCoord2fv; +#define glMultiTexCoord2fv glad_glMultiTexCoord2fv +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IPROC)(GLenum target, + GLint s, + GLint t); +GLAPI PFNGLMULTITEXCOORD2IPROC glad_glMultiTexCoord2i; +#define glMultiTexCoord2i glad_glMultiTexCoord2i +typedef void(APIENTRYP PFNGLMULTITEXCOORD2IVPROC)(GLenum target, + const GLint* v); +GLAPI PFNGLMULTITEXCOORD2IVPROC glad_glMultiTexCoord2iv; +#define glMultiTexCoord2iv glad_glMultiTexCoord2iv +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SPROC)(GLenum target, + GLshort s, + GLshort t); +GLAPI PFNGLMULTITEXCOORD2SPROC glad_glMultiTexCoord2s; +#define glMultiTexCoord2s glad_glMultiTexCoord2s +typedef void(APIENTRYP PFNGLMULTITEXCOORD2SVPROC)(GLenum target, + const GLshort* v); +GLAPI PFNGLMULTITEXCOORD2SVPROC glad_glMultiTexCoord2sv; +#define glMultiTexCoord2sv glad_glMultiTexCoord2sv +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DPROC)(GLenum target, + GLdouble s, + GLdouble t, + GLdouble r); +GLAPI PFNGLMULTITEXCOORD3DPROC glad_glMultiTexCoord3d; +#define glMultiTexCoord3d glad_glMultiTexCoord3d +typedef void(APIENTRYP PFNGLMULTITEXCOORD3DVPROC)(GLenum target, + const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD3DVPROC glad_glMultiTexCoord3dv; +#define glMultiTexCoord3dv glad_glMultiTexCoord3dv +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FPROC)(GLenum target, + GLfloat s, + GLfloat t, + GLfloat r); +GLAPI PFNGLMULTITEXCOORD3FPROC glad_glMultiTexCoord3f; +#define glMultiTexCoord3f glad_glMultiTexCoord3f +typedef void(APIENTRYP PFNGLMULTITEXCOORD3FVPROC)(GLenum target, + const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD3FVPROC glad_glMultiTexCoord3fv; +#define glMultiTexCoord3fv glad_glMultiTexCoord3fv +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IPROC)(GLenum target, + GLint s, + GLint t, + GLint r); +GLAPI PFNGLMULTITEXCOORD3IPROC glad_glMultiTexCoord3i; +#define glMultiTexCoord3i glad_glMultiTexCoord3i +typedef void(APIENTRYP PFNGLMULTITEXCOORD3IVPROC)(GLenum target, + const GLint* v); +GLAPI PFNGLMULTITEXCOORD3IVPROC glad_glMultiTexCoord3iv; +#define glMultiTexCoord3iv glad_glMultiTexCoord3iv +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SPROC)(GLenum target, + GLshort s, + GLshort t, + GLshort r); +GLAPI PFNGLMULTITEXCOORD3SPROC glad_glMultiTexCoord3s; +#define glMultiTexCoord3s glad_glMultiTexCoord3s +typedef void(APIENTRYP PFNGLMULTITEXCOORD3SVPROC)(GLenum target, + const GLshort* v); +GLAPI PFNGLMULTITEXCOORD3SVPROC glad_glMultiTexCoord3sv; +#define glMultiTexCoord3sv glad_glMultiTexCoord3sv +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DPROC)(GLenum target, + GLdouble s, + GLdouble t, + GLdouble r, + GLdouble q); +GLAPI PFNGLMULTITEXCOORD4DPROC glad_glMultiTexCoord4d; +#define glMultiTexCoord4d glad_glMultiTexCoord4d +typedef void(APIENTRYP PFNGLMULTITEXCOORD4DVPROC)(GLenum target, + const GLdouble* v); +GLAPI PFNGLMULTITEXCOORD4DVPROC glad_glMultiTexCoord4dv; +#define glMultiTexCoord4dv glad_glMultiTexCoord4dv +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FPROC)(GLenum target, + GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q); +GLAPI PFNGLMULTITEXCOORD4FPROC glad_glMultiTexCoord4f; +#define glMultiTexCoord4f glad_glMultiTexCoord4f +typedef void(APIENTRYP PFNGLMULTITEXCOORD4FVPROC)(GLenum target, + const GLfloat* v); +GLAPI PFNGLMULTITEXCOORD4FVPROC glad_glMultiTexCoord4fv; +#define glMultiTexCoord4fv glad_glMultiTexCoord4fv +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IPROC)(GLenum target, + GLint s, + GLint t, + GLint r, + GLint q); +GLAPI PFNGLMULTITEXCOORD4IPROC glad_glMultiTexCoord4i; +#define glMultiTexCoord4i glad_glMultiTexCoord4i +typedef void(APIENTRYP PFNGLMULTITEXCOORD4IVPROC)(GLenum target, + const GLint* v); +GLAPI PFNGLMULTITEXCOORD4IVPROC glad_glMultiTexCoord4iv; +#define glMultiTexCoord4iv glad_glMultiTexCoord4iv +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SPROC)(GLenum target, + GLshort s, + GLshort t, + GLshort r, + GLshort q); +GLAPI PFNGLMULTITEXCOORD4SPROC glad_glMultiTexCoord4s; +#define glMultiTexCoord4s glad_glMultiTexCoord4s +typedef void(APIENTRYP PFNGLMULTITEXCOORD4SVPROC)(GLenum target, + const GLshort* v); +GLAPI PFNGLMULTITEXCOORD4SVPROC glad_glMultiTexCoord4sv; +#define glMultiTexCoord4sv glad_glMultiTexCoord4sv +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXFPROC)(const GLfloat* m); +GLAPI PFNGLLOADTRANSPOSEMATRIXFPROC glad_glLoadTransposeMatrixf; +#define glLoadTransposeMatrixf glad_glLoadTransposeMatrixf +typedef void(APIENTRYP PFNGLLOADTRANSPOSEMATRIXDPROC)(const GLdouble* m); +GLAPI PFNGLLOADTRANSPOSEMATRIXDPROC glad_glLoadTransposeMatrixd; +#define glLoadTransposeMatrixd glad_glLoadTransposeMatrixd +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXFPROC)(const GLfloat* m); +GLAPI PFNGLMULTTRANSPOSEMATRIXFPROC glad_glMultTransposeMatrixf; +#define glMultTransposeMatrixf glad_glMultTransposeMatrixf +typedef void(APIENTRYP PFNGLMULTTRANSPOSEMATRIXDPROC)(const GLdouble* m); +GLAPI PFNGLMULTTRANSPOSEMATRIXDPROC glad_glMultTransposeMatrixd; +#define glMultTransposeMatrixd glad_glMultTransposeMatrixd +#endif +#ifndef GL_VERSION_1_4 +#define GL_VERSION_1_4 1 +GLAPI int GLAD_GL_VERSION_1_4; +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, + GLenum dfactorRGB, + GLenum sfactorAlpha, + GLenum dfactorAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate; +#define glBlendFuncSeparate glad_glBlendFuncSeparate +typedef void(APIENTRYP PFNGLMULTIDRAWARRAYSPROC)(GLenum mode, + const GLint* first, + const GLsizei* count, + GLsizei drawcount); +GLAPI PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays; +#define glMultiDrawArrays glad_glMultiDrawArrays +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSPROC)(GLenum mode, + const GLsizei* count, + GLenum type, + const void* const* indices, + GLsizei drawcount); +GLAPI PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements; +#define glMultiDrawElements glad_glMultiDrawElements +typedef void(APIENTRYP PFNGLPOINTPARAMETERFPROC)(GLenum pname, GLfloat param); +GLAPI PFNGLPOINTPARAMETERFPROC glad_glPointParameterf; +#define glPointParameterf glad_glPointParameterf +typedef void(APIENTRYP PFNGLPOINTPARAMETERFVPROC)(GLenum pname, + const GLfloat* params); +GLAPI PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv; +#define glPointParameterfv glad_glPointParameterfv +typedef void(APIENTRYP PFNGLPOINTPARAMETERIPROC)(GLenum pname, GLint param); +GLAPI PFNGLPOINTPARAMETERIPROC glad_glPointParameteri; +#define glPointParameteri glad_glPointParameteri +typedef void(APIENTRYP PFNGLPOINTPARAMETERIVPROC)(GLenum pname, + const GLint* params); +GLAPI PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv; +#define glPointParameteriv glad_glPointParameteriv +typedef void(APIENTRYP PFNGLFOGCOORDFPROC)(GLfloat coord); +GLAPI PFNGLFOGCOORDFPROC glad_glFogCoordf; +#define glFogCoordf glad_glFogCoordf +typedef void(APIENTRYP PFNGLFOGCOORDFVPROC)(const GLfloat* coord); +GLAPI PFNGLFOGCOORDFVPROC glad_glFogCoordfv; +#define glFogCoordfv glad_glFogCoordfv +typedef void(APIENTRYP PFNGLFOGCOORDDPROC)(GLdouble coord); +GLAPI PFNGLFOGCOORDDPROC glad_glFogCoordd; +#define glFogCoordd glad_glFogCoordd +typedef void(APIENTRYP PFNGLFOGCOORDDVPROC)(const GLdouble* coord); +GLAPI PFNGLFOGCOORDDVPROC glad_glFogCoorddv; +#define glFogCoorddv glad_glFogCoorddv +typedef void(APIENTRYP PFNGLFOGCOORDPOINTERPROC)(GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLFOGCOORDPOINTERPROC glad_glFogCoordPointer; +#define glFogCoordPointer glad_glFogCoordPointer +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BPROC)(GLbyte red, + GLbyte green, + GLbyte blue); +GLAPI PFNGLSECONDARYCOLOR3BPROC glad_glSecondaryColor3b; +#define glSecondaryColor3b glad_glSecondaryColor3b +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3BVPROC)(const GLbyte* v); +GLAPI PFNGLSECONDARYCOLOR3BVPROC glad_glSecondaryColor3bv; +#define glSecondaryColor3bv glad_glSecondaryColor3bv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DPROC)(GLdouble red, + GLdouble green, + GLdouble blue); +GLAPI PFNGLSECONDARYCOLOR3DPROC glad_glSecondaryColor3d; +#define glSecondaryColor3d glad_glSecondaryColor3d +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3DVPROC)(const GLdouble* v); +GLAPI PFNGLSECONDARYCOLOR3DVPROC glad_glSecondaryColor3dv; +#define glSecondaryColor3dv glad_glSecondaryColor3dv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FPROC)(GLfloat red, + GLfloat green, + GLfloat blue); +GLAPI PFNGLSECONDARYCOLOR3FPROC glad_glSecondaryColor3f; +#define glSecondaryColor3f glad_glSecondaryColor3f +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3FVPROC)(const GLfloat* v); +GLAPI PFNGLSECONDARYCOLOR3FVPROC glad_glSecondaryColor3fv; +#define glSecondaryColor3fv glad_glSecondaryColor3fv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IPROC)(GLint red, + GLint green, + GLint blue); +GLAPI PFNGLSECONDARYCOLOR3IPROC glad_glSecondaryColor3i; +#define glSecondaryColor3i glad_glSecondaryColor3i +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3IVPROC)(const GLint* v); +GLAPI PFNGLSECONDARYCOLOR3IVPROC glad_glSecondaryColor3iv; +#define glSecondaryColor3iv glad_glSecondaryColor3iv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SPROC)(GLshort red, + GLshort green, + GLshort blue); +GLAPI PFNGLSECONDARYCOLOR3SPROC glad_glSecondaryColor3s; +#define glSecondaryColor3s glad_glSecondaryColor3s +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3SVPROC)(const GLshort* v); +GLAPI PFNGLSECONDARYCOLOR3SVPROC glad_glSecondaryColor3sv; +#define glSecondaryColor3sv glad_glSecondaryColor3sv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBPROC)(GLubyte red, + GLubyte green, + GLubyte blue); +GLAPI PFNGLSECONDARYCOLOR3UBPROC glad_glSecondaryColor3ub; +#define glSecondaryColor3ub glad_glSecondaryColor3ub +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UBVPROC)(const GLubyte* v); +GLAPI PFNGLSECONDARYCOLOR3UBVPROC glad_glSecondaryColor3ubv; +#define glSecondaryColor3ubv glad_glSecondaryColor3ubv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIPROC)(GLuint red, + GLuint green, + GLuint blue); +GLAPI PFNGLSECONDARYCOLOR3UIPROC glad_glSecondaryColor3ui; +#define glSecondaryColor3ui glad_glSecondaryColor3ui +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3UIVPROC)(const GLuint* v); +GLAPI PFNGLSECONDARYCOLOR3UIVPROC glad_glSecondaryColor3uiv; +#define glSecondaryColor3uiv glad_glSecondaryColor3uiv +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USPROC)(GLushort red, + GLushort green, + GLushort blue); +GLAPI PFNGLSECONDARYCOLOR3USPROC glad_glSecondaryColor3us; +#define glSecondaryColor3us glad_glSecondaryColor3us +typedef void(APIENTRYP PFNGLSECONDARYCOLOR3USVPROC)(const GLushort* v); +GLAPI PFNGLSECONDARYCOLOR3USVPROC glad_glSecondaryColor3usv; +#define glSecondaryColor3usv glad_glSecondaryColor3usv +typedef void(APIENTRYP PFNGLSECONDARYCOLORPOINTERPROC)(GLint size, + GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLSECONDARYCOLORPOINTERPROC glad_glSecondaryColorPointer; +#define glSecondaryColorPointer glad_glSecondaryColorPointer +typedef void(APIENTRYP PFNGLWINDOWPOS2DPROC)(GLdouble x, GLdouble y); +GLAPI PFNGLWINDOWPOS2DPROC glad_glWindowPos2d; +#define glWindowPos2d glad_glWindowPos2d +typedef void(APIENTRYP PFNGLWINDOWPOS2DVPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS2DVPROC glad_glWindowPos2dv; +#define glWindowPos2dv glad_glWindowPos2dv +typedef void(APIENTRYP PFNGLWINDOWPOS2FPROC)(GLfloat x, GLfloat y); +GLAPI PFNGLWINDOWPOS2FPROC glad_glWindowPos2f; +#define glWindowPos2f glad_glWindowPos2f +typedef void(APIENTRYP PFNGLWINDOWPOS2FVPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS2FVPROC glad_glWindowPos2fv; +#define glWindowPos2fv glad_glWindowPos2fv +typedef void(APIENTRYP PFNGLWINDOWPOS2IPROC)(GLint x, GLint y); +GLAPI PFNGLWINDOWPOS2IPROC glad_glWindowPos2i; +#define glWindowPos2i glad_glWindowPos2i +typedef void(APIENTRYP PFNGLWINDOWPOS2IVPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS2IVPROC glad_glWindowPos2iv; +#define glWindowPos2iv glad_glWindowPos2iv +typedef void(APIENTRYP PFNGLWINDOWPOS2SPROC)(GLshort x, GLshort y); +GLAPI PFNGLWINDOWPOS2SPROC glad_glWindowPos2s; +#define glWindowPos2s glad_glWindowPos2s +typedef void(APIENTRYP PFNGLWINDOWPOS2SVPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS2SVPROC glad_glWindowPos2sv; +#define glWindowPos2sv glad_glWindowPos2sv +typedef void(APIENTRYP PFNGLWINDOWPOS3DPROC)(GLdouble x, + GLdouble y, + GLdouble z); +GLAPI PFNGLWINDOWPOS3DPROC glad_glWindowPos3d; +#define glWindowPos3d glad_glWindowPos3d +typedef void(APIENTRYP PFNGLWINDOWPOS3DVPROC)(const GLdouble* v); +GLAPI PFNGLWINDOWPOS3DVPROC glad_glWindowPos3dv; +#define glWindowPos3dv glad_glWindowPos3dv +typedef void(APIENTRYP PFNGLWINDOWPOS3FPROC)(GLfloat x, GLfloat y, GLfloat z); +GLAPI PFNGLWINDOWPOS3FPROC glad_glWindowPos3f; +#define glWindowPos3f glad_glWindowPos3f +typedef void(APIENTRYP PFNGLWINDOWPOS3FVPROC)(const GLfloat* v); +GLAPI PFNGLWINDOWPOS3FVPROC glad_glWindowPos3fv; +#define glWindowPos3fv glad_glWindowPos3fv +typedef void(APIENTRYP PFNGLWINDOWPOS3IPROC)(GLint x, GLint y, GLint z); +GLAPI PFNGLWINDOWPOS3IPROC glad_glWindowPos3i; +#define glWindowPos3i glad_glWindowPos3i +typedef void(APIENTRYP PFNGLWINDOWPOS3IVPROC)(const GLint* v); +GLAPI PFNGLWINDOWPOS3IVPROC glad_glWindowPos3iv; +#define glWindowPos3iv glad_glWindowPos3iv +typedef void(APIENTRYP PFNGLWINDOWPOS3SPROC)(GLshort x, GLshort y, GLshort z); +GLAPI PFNGLWINDOWPOS3SPROC glad_glWindowPos3s; +#define glWindowPos3s glad_glWindowPos3s +typedef void(APIENTRYP PFNGLWINDOWPOS3SVPROC)(const GLshort* v); +GLAPI PFNGLWINDOWPOS3SVPROC glad_glWindowPos3sv; +#define glWindowPos3sv glad_glWindowPos3sv +typedef void(APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, + GLfloat green, + GLfloat blue, + GLfloat alpha); +GLAPI PFNGLBLENDCOLORPROC glad_glBlendColor; +#define glBlendColor glad_glBlendColor +typedef void(APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); +GLAPI PFNGLBLENDEQUATIONPROC glad_glBlendEquation; +#define glBlendEquation glad_glBlendEquation +#endif +#ifndef GL_VERSION_1_5 +#define GL_VERSION_1_5 1 +GLAPI int GLAD_GL_VERSION_1_5; +typedef void(APIENTRYP PFNGLGENQUERIESPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENQUERIESPROC glad_glGenQueries; +#define glGenQueries glad_glGenQueries +typedef void(APIENTRYP PFNGLDELETEQUERIESPROC)(GLsizei n, const GLuint* ids); +GLAPI PFNGLDELETEQUERIESPROC glad_glDeleteQueries; +#define glDeleteQueries glad_glDeleteQueries +typedef GLboolean(APIENTRYP PFNGLISQUERYPROC)(GLuint id); +GLAPI PFNGLISQUERYPROC glad_glIsQuery; +#define glIsQuery glad_glIsQuery +typedef void(APIENTRYP PFNGLBEGINQUERYPROC)(GLenum target, GLuint id); +GLAPI PFNGLBEGINQUERYPROC glad_glBeginQuery; +#define glBeginQuery glad_glBeginQuery +typedef void(APIENTRYP PFNGLENDQUERYPROC)(GLenum target); +GLAPI PFNGLENDQUERYPROC glad_glEndQuery; +#define glEndQuery glad_glEndQuery +typedef void(APIENTRYP PFNGLGETQUERYIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETQUERYIVPROC glad_glGetQueryiv; +#define glGetQueryiv glad_glGetQueryiv +typedef void(APIENTRYP PFNGLGETQUERYOBJECTIVPROC)(GLuint id, + GLenum pname, + GLint* params); +GLAPI PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv; +#define glGetQueryObjectiv glad_glGetQueryObjectiv +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUIVPROC)(GLuint id, + GLenum pname, + GLuint* params); +GLAPI PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv; +#define glGetQueryObjectuiv glad_glGetQueryObjectuiv +typedef void(APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); +GLAPI PFNGLBINDBUFFERPROC glad_glBindBuffer; +#define glBindBuffer glad_glBindBuffer +typedef void(APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, + const GLuint* buffers); +GLAPI PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers; +#define glDeleteBuffers glad_glDeleteBuffers +typedef void(APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); +GLAPI PFNGLGENBUFFERSPROC glad_glGenBuffers; +#define glGenBuffers glad_glGenBuffers +typedef GLboolean(APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); +GLAPI PFNGLISBUFFERPROC glad_glIsBuffer; +#define glIsBuffer glad_glIsBuffer +typedef void(APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, + GLsizeiptr size, + const void* data, + GLenum usage); +GLAPI PFNGLBUFFERDATAPROC glad_glBufferData; +#define glBufferData glad_glBufferData +typedef void(APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, + GLintptr offset, + GLsizeiptr size, + const void* data); +GLAPI PFNGLBUFFERSUBDATAPROC glad_glBufferSubData; +#define glBufferSubData glad_glBufferSubData +typedef void(APIENTRYP PFNGLGETBUFFERSUBDATAPROC)(GLenum target, + GLintptr offset, + GLsizeiptr size, + void* data); +GLAPI PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData; +#define glGetBufferSubData glad_glGetBufferSubData +typedef void*(APIENTRYP PFNGLMAPBUFFERPROC)(GLenum target, GLenum access); +GLAPI PFNGLMAPBUFFERPROC glad_glMapBuffer; +#define glMapBuffer glad_glMapBuffer +typedef GLboolean(APIENTRYP PFNGLUNMAPBUFFERPROC)(GLenum target); +GLAPI PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer; +#define glUnmapBuffer glad_glUnmapBuffer +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv; +#define glGetBufferParameteriv glad_glGetBufferParameteriv +typedef void(APIENTRYP PFNGLGETBUFFERPOINTERVPROC)(GLenum target, + GLenum pname, + void** params); +GLAPI PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv; +#define glGetBufferPointerv glad_glGetBufferPointerv +#endif +#ifndef GL_VERSION_2_0 +#define GL_VERSION_2_0 1 +GLAPI int GLAD_GL_VERSION_2_0; +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, + GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate; +#define glBlendEquationSeparate glad_glBlendEquationSeparate +typedef void(APIENTRYP PFNGLDRAWBUFFERSPROC)(GLsizei n, const GLenum* bufs); +GLAPI PFNGLDRAWBUFFERSPROC glad_glDrawBuffers; +#define glDrawBuffers glad_glDrawBuffers +typedef void(APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, + GLenum sfail, + GLenum dpfail, + GLenum dppass); +GLAPI PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate; +#define glStencilOpSeparate glad_glStencilOpSeparate +typedef void(APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, + GLenum func, + GLint ref, + GLuint mask); +GLAPI PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate; +#define glStencilFuncSeparate glad_glStencilFuncSeparate +typedef void(APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, GLuint mask); +GLAPI PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate; +#define glStencilMaskSeparate glad_glStencilMaskSeparate +typedef void(APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLATTACHSHADERPROC glad_glAttachShader; +#define glAttachShader glad_glAttachShader +typedef void(APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, + GLuint index, + const GLchar* name); +GLAPI PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation; +#define glBindAttribLocation glad_glBindAttribLocation +typedef void(APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); +GLAPI PFNGLCOMPILESHADERPROC glad_glCompileShader; +#define glCompileShader glad_glCompileShader +typedef GLuint(APIENTRYP PFNGLCREATEPROGRAMPROC)(void); +GLAPI PFNGLCREATEPROGRAMPROC glad_glCreateProgram; +#define glCreateProgram glad_glCreateProgram +typedef GLuint(APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); +GLAPI PFNGLCREATESHADERPROC glad_glCreateShader; +#define glCreateShader glad_glCreateShader +typedef void(APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); +GLAPI PFNGLDELETEPROGRAMPROC glad_glDeleteProgram; +#define glDeleteProgram glad_glDeleteProgram +typedef void(APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); +GLAPI PFNGLDELETESHADERPROC glad_glDeleteShader; +#define glDeleteShader glad_glDeleteShader +typedef void(APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); +GLAPI PFNGLDETACHSHADERPROC glad_glDetachShader; +#define glDetachShader glad_glDetachShader +typedef void(APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray; +#define glDisableVertexAttribArray glad_glDisableVertexAttribArray +typedef void(APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); +GLAPI PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray; +#define glEnableVertexAttribArray glad_glEnableVertexAttribArray +typedef void(APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei* length, + GLint* size, + GLenum* type, + GLchar* name); +GLAPI PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib; +#define glGetActiveAttrib glad_glGetActiveAttrib +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei* length, + GLint* size, + GLenum* type, + GLchar* name); +GLAPI PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform; +#define glGetActiveUniform glad_glGetActiveUniform +typedef void(APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, + GLsizei maxCount, + GLsizei* count, + GLuint* shaders); +GLAPI PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders; +#define glGetAttachedShaders glad_glGetAttachedShaders +typedef GLint(APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, + const GLchar* name); +GLAPI PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation; +#define glGetAttribLocation glad_glGetAttribLocation +typedef void(APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, + GLenum pname, + GLint* params); +GLAPI PFNGLGETPROGRAMIVPROC glad_glGetProgramiv; +#define glGetProgramiv glad_glGetProgramiv +typedef void(APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, + GLsizei bufSize, + GLsizei* length, + GLchar* infoLog); +GLAPI PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog; +#define glGetProgramInfoLog glad_glGetProgramInfoLog +typedef void(APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, + GLenum pname, + GLint* params); +GLAPI PFNGLGETSHADERIVPROC glad_glGetShaderiv; +#define glGetShaderiv glad_glGetShaderiv +typedef void(APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, + GLsizei bufSize, + GLsizei* length, + GLchar* infoLog); +GLAPI PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog; +#define glGetShaderInfoLog glad_glGetShaderInfoLog +typedef void(APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, + GLsizei bufSize, + GLsizei* length, + GLchar* source); +GLAPI PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource; +#define glGetShaderSource glad_glGetShaderSource +typedef GLint(APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, + const GLchar* name); +GLAPI PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation; +#define glGetUniformLocation glad_glGetUniformLocation +typedef void(APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, + GLint location, + GLfloat* params); +GLAPI PFNGLGETUNIFORMFVPROC glad_glGetUniformfv; +#define glGetUniformfv glad_glGetUniformfv +typedef void(APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, + GLint location, + GLint* params); +GLAPI PFNGLGETUNIFORMIVPROC glad_glGetUniformiv; +#define glGetUniformiv glad_glGetUniformiv +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBDVPROC)(GLuint index, + GLenum pname, + GLdouble* params); +GLAPI PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv; +#define glGetVertexAttribdv glad_glGetVertexAttribdv +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv; +#define glGetVertexAttribfv glad_glGetVertexAttribfv +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, + GLenum pname, + GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv; +#define glGetVertexAttribiv glad_glGetVertexAttribiv +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, + GLenum pname, + void** pointer); +GLAPI PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv; +#define glGetVertexAttribPointerv glad_glGetVertexAttribPointerv +typedef GLboolean(APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); +GLAPI PFNGLISPROGRAMPROC glad_glIsProgram; +#define glIsProgram glad_glIsProgram +typedef GLboolean(APIENTRYP PFNGLISSHADERPROC)(GLuint shader); +GLAPI PFNGLISSHADERPROC glad_glIsShader; +#define glIsShader glad_glIsShader +typedef void(APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); +GLAPI PFNGLLINKPROGRAMPROC glad_glLinkProgram; +#define glLinkProgram glad_glLinkProgram +typedef void(APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, + GLsizei count, + const GLchar* const* string, + const GLint* length); +GLAPI PFNGLSHADERSOURCEPROC glad_glShaderSource; +#define glShaderSource glad_glShaderSource +typedef void(APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); +GLAPI PFNGLUSEPROGRAMPROC glad_glUseProgram; +#define glUseProgram glad_glUseProgram +typedef void(APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); +GLAPI PFNGLUNIFORM1FPROC glad_glUniform1f; +#define glUniform1f glad_glUniform1f +typedef void(APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, + GLfloat v0, + GLfloat v1); +GLAPI PFNGLUNIFORM2FPROC glad_glUniform2f; +#define glUniform2f glad_glUniform2f +typedef void(APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2); +GLAPI PFNGLUNIFORM3FPROC glad_glUniform3f; +#define glUniform3f glad_glUniform3f +typedef void(APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, + GLfloat v0, + GLfloat v1, + GLfloat v2, + GLfloat v3); +GLAPI PFNGLUNIFORM4FPROC glad_glUniform4f; +#define glUniform4f glad_glUniform4f +typedef void(APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); +GLAPI PFNGLUNIFORM1IPROC glad_glUniform1i; +#define glUniform1i glad_glUniform1i +typedef void(APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, GLint v0, GLint v1); +GLAPI PFNGLUNIFORM2IPROC glad_glUniform2i; +#define glUniform2i glad_glUniform2i +typedef void(APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, + GLint v0, + GLint v1, + GLint v2); +GLAPI PFNGLUNIFORM3IPROC glad_glUniform3i; +#define glUniform3i glad_glUniform3i +typedef void(APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, + GLint v0, + GLint v1, + GLint v2, + GLint v3); +GLAPI PFNGLUNIFORM4IPROC glad_glUniform4i; +#define glUniform4i glad_glUniform4i +typedef void(APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, + GLsizei count, + const GLfloat* value); +GLAPI PFNGLUNIFORM1FVPROC glad_glUniform1fv; +#define glUniform1fv glad_glUniform1fv +typedef void(APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, + GLsizei count, + const GLfloat* value); +GLAPI PFNGLUNIFORM2FVPROC glad_glUniform2fv; +#define glUniform2fv glad_glUniform2fv +typedef void(APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, + GLsizei count, + const GLfloat* value); +GLAPI PFNGLUNIFORM3FVPROC glad_glUniform3fv; +#define glUniform3fv glad_glUniform3fv +typedef void(APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, + GLsizei count, + const GLfloat* value); +GLAPI PFNGLUNIFORM4FVPROC glad_glUniform4fv; +#define glUniform4fv glad_glUniform4fv +typedef void(APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, + GLsizei count, + const GLint* value); +GLAPI PFNGLUNIFORM1IVPROC glad_glUniform1iv; +#define glUniform1iv glad_glUniform1iv +typedef void(APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, + GLsizei count, + const GLint* value); +GLAPI PFNGLUNIFORM2IVPROC glad_glUniform2iv; +#define glUniform2iv glad_glUniform2iv +typedef void(APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, + GLsizei count, + const GLint* value); +GLAPI PFNGLUNIFORM3IVPROC glad_glUniform3iv; +#define glUniform3iv glad_glUniform3iv +typedef void(APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, + GLsizei count, + const GLint* value); +GLAPI PFNGLUNIFORM4IVPROC glad_glUniform4iv; +#define glUniform4iv glad_glUniform4iv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv; +#define glUniformMatrix2fv glad_glUniformMatrix2fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv; +#define glUniformMatrix3fv glad_glUniformMatrix3fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv; +#define glUniformMatrix4fv glad_glUniformMatrix4fv +typedef void(APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); +GLAPI PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram; +#define glValidateProgram glad_glValidateProgram +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DPROC)(GLuint index, GLdouble x); +GLAPI PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d; +#define glVertexAttrib1d glad_glVertexAttrib1d +typedef void(APIENTRYP PFNGLVERTEXATTRIB1DVPROC)(GLuint index, + const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv; +#define glVertexAttrib1dv glad_glVertexAttrib1dv +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); +GLAPI PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f; +#define glVertexAttrib1f glad_glVertexAttrib1f +typedef void(APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, + const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv; +#define glVertexAttrib1fv glad_glVertexAttrib1fv +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SPROC)(GLuint index, GLshort x); +GLAPI PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s; +#define glVertexAttrib1s glad_glVertexAttrib1s +typedef void(APIENTRYP PFNGLVERTEXATTRIB1SVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv; +#define glVertexAttrib1sv glad_glVertexAttrib1sv +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DPROC)(GLuint index, + GLdouble x, + GLdouble y); +GLAPI PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d; +#define glVertexAttrib2d glad_glVertexAttrib2d +typedef void(APIENTRYP PFNGLVERTEXATTRIB2DVPROC)(GLuint index, + const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv; +#define glVertexAttrib2dv glad_glVertexAttrib2dv +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, + GLfloat x, + GLfloat y); +GLAPI PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f; +#define glVertexAttrib2f glad_glVertexAttrib2f +typedef void(APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, + const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv; +#define glVertexAttrib2fv glad_glVertexAttrib2fv +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SPROC)(GLuint index, + GLshort x, + GLshort y); +GLAPI PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s; +#define glVertexAttrib2s glad_glVertexAttrib2s +typedef void(APIENTRYP PFNGLVERTEXATTRIB2SVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv; +#define glVertexAttrib2sv glad_glVertexAttrib2sv +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DPROC)(GLuint index, + GLdouble x, + GLdouble y, + GLdouble z); +GLAPI PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d; +#define glVertexAttrib3d glad_glVertexAttrib3d +typedef void(APIENTRYP PFNGLVERTEXATTRIB3DVPROC)(GLuint index, + const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv; +#define glVertexAttrib3dv glad_glVertexAttrib3dv +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, + GLfloat x, + GLfloat y, + GLfloat z); +GLAPI PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f; +#define glVertexAttrib3f glad_glVertexAttrib3f +typedef void(APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, + const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv; +#define glVertexAttrib3fv glad_glVertexAttrib3fv +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SPROC)(GLuint index, + GLshort x, + GLshort y, + GLshort z); +GLAPI PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s; +#define glVertexAttrib3s glad_glVertexAttrib3s +typedef void(APIENTRYP PFNGLVERTEXATTRIB3SVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv; +#define glVertexAttrib3sv glad_glVertexAttrib3sv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NBVPROC)(GLuint index, + const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv; +#define glVertexAttrib4Nbv glad_glVertexAttrib4Nbv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NIVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv; +#define glVertexAttrib4Niv glad_glVertexAttrib4Niv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NSVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv; +#define glVertexAttrib4Nsv glad_glVertexAttrib4Nsv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBPROC)(GLuint index, + GLubyte x, + GLubyte y, + GLubyte z, + GLubyte w); +GLAPI PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub; +#define glVertexAttrib4Nub glad_glVertexAttrib4Nub +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUBVPROC)(GLuint index, + const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv; +#define glVertexAttrib4Nubv glad_glVertexAttrib4Nubv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv; +#define glVertexAttrib4Nuiv glad_glVertexAttrib4Nuiv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4NUSVPROC)(GLuint index, + const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv; +#define glVertexAttrib4Nusv glad_glVertexAttrib4Nusv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4BVPROC)(GLuint index, const GLbyte* v); +GLAPI PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv; +#define glVertexAttrib4bv glad_glVertexAttrib4bv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DPROC)(GLuint index, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w); +GLAPI PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d; +#define glVertexAttrib4d glad_glVertexAttrib4d +typedef void(APIENTRYP PFNGLVERTEXATTRIB4DVPROC)(GLuint index, + const GLdouble* v); +GLAPI PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv; +#define glVertexAttrib4dv glad_glVertexAttrib4dv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, + GLfloat x, + GLfloat y, + GLfloat z, + GLfloat w); +GLAPI PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f; +#define glVertexAttrib4f glad_glVertexAttrib4f +typedef void(APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, + const GLfloat* v); +GLAPI PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv; +#define glVertexAttrib4fv glad_glVertexAttrib4fv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv; +#define glVertexAttrib4iv glad_glVertexAttrib4iv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SPROC)(GLuint index, + GLshort x, + GLshort y, + GLshort z, + GLshort w); +GLAPI PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s; +#define glVertexAttrib4s glad_glVertexAttrib4s +typedef void(APIENTRYP PFNGLVERTEXATTRIB4SVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv; +#define glVertexAttrib4sv glad_glVertexAttrib4sv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UBVPROC)(GLuint index, + const GLubyte* v); +GLAPI PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv; +#define glVertexAttrib4ubv glad_glVertexAttrib4ubv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4UIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv; +#define glVertexAttrib4uiv glad_glVertexAttrib4uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIB4USVPROC)(GLuint index, + const GLushort* v); +GLAPI PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv; +#define glVertexAttrib4usv glad_glVertexAttrib4usv +typedef void(APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, + GLint size, + GLenum type, + GLboolean normalized, + GLsizei stride, + const void* pointer); +GLAPI PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer; +#define glVertexAttribPointer glad_glVertexAttribPointer +#endif +#ifndef GL_VERSION_2_1 +#define GL_VERSION_2_1 1 +GLAPI int GLAD_GL_VERSION_2_1; +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv; +#define glUniformMatrix2x3fv glad_glUniformMatrix2x3fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv; +#define glUniformMatrix3x2fv glad_glUniformMatrix3x2fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv; +#define glUniformMatrix2x4fv glad_glUniformMatrix2x4fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv; +#define glUniformMatrix4x2fv glad_glUniformMatrix4x2fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv; +#define glUniformMatrix3x4fv glad_glUniformMatrix3x4fv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLfloat* value); +GLAPI PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv; +#define glUniformMatrix4x3fv glad_glUniformMatrix4x3fv +#endif +#ifndef GL_VERSION_3_0 +#define GL_VERSION_3_0 1 +GLAPI int GLAD_GL_VERSION_3_0; +typedef void(APIENTRYP PFNGLCOLORMASKIPROC)(GLuint index, + GLboolean r, + GLboolean g, + GLboolean b, + GLboolean a); +GLAPI PFNGLCOLORMASKIPROC glad_glColorMaski; +#define glColorMaski glad_glColorMaski +typedef void(APIENTRYP PFNGLGETBOOLEANI_VPROC)(GLenum target, + GLuint index, + GLboolean* data); +GLAPI PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v; +#define glGetBooleani_v glad_glGetBooleani_v +typedef void(APIENTRYP PFNGLGETINTEGERI_VPROC)(GLenum target, + GLuint index, + GLint* data); +GLAPI PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v; +#define glGetIntegeri_v glad_glGetIntegeri_v +typedef void(APIENTRYP PFNGLENABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLENABLEIPROC glad_glEnablei; +#define glEnablei glad_glEnablei +typedef void(APIENTRYP PFNGLDISABLEIPROC)(GLenum target, GLuint index); +GLAPI PFNGLDISABLEIPROC glad_glDisablei; +#define glDisablei glad_glDisablei +typedef GLboolean(APIENTRYP PFNGLISENABLEDIPROC)(GLenum target, GLuint index); +GLAPI PFNGLISENABLEDIPROC glad_glIsEnabledi; +#define glIsEnabledi glad_glIsEnabledi +typedef void(APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum primitiveMode); +GLAPI PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback; +#define glBeginTransformFeedback glad_glBeginTransformFeedback +typedef void(APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback; +#define glEndTransformFeedback glad_glEndTransformFeedback +typedef void(APIENTRYP PFNGLBINDBUFFERRANGEPROC)(GLenum target, + GLuint index, + GLuint buffer, + GLintptr offset, + GLsizeiptr size); +GLAPI PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange; +#define glBindBufferRange glad_glBindBufferRange +typedef void(APIENTRYP PFNGLBINDBUFFERBASEPROC)(GLenum target, + GLuint index, + GLuint buffer); +GLAPI PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase; +#define glBindBufferBase glad_glBindBufferBase +typedef void(APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC)( + GLuint program, + GLsizei count, + const GLchar* const* varyings, + GLenum bufferMode); +GLAPI PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings; +#define glTransformFeedbackVaryings glad_glTransformFeedbackVaryings +typedef void(APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint program, + GLuint index, + GLsizei bufSize, + GLsizei* length, + GLsizei* size, + GLenum* type, + GLchar* name); +GLAPI PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying; +#define glGetTransformFeedbackVarying glad_glGetTransformFeedbackVarying +typedef void(APIENTRYP PFNGLCLAMPCOLORPROC)(GLenum target, GLenum clamp); +GLAPI PFNGLCLAMPCOLORPROC glad_glClampColor; +#define glClampColor glad_glClampColor +typedef void(APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC)(GLuint id, GLenum mode); +GLAPI PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender; +#define glBeginConditionalRender glad_glBeginConditionalRender +typedef void(APIENTRYP PFNGLENDCONDITIONALRENDERPROC)(void); +GLAPI PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender; +#define glEndConditionalRender glad_glEndConditionalRender +typedef void(APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint index, + GLint size, + GLenum type, + GLsizei stride, + const void* pointer); +GLAPI PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer; +#define glVertexAttribIPointer glad_glVertexAttribIPointer +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC)(GLuint index, + GLenum pname, + GLint* params); +GLAPI PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv; +#define glGetVertexAttribIiv glad_glGetVertexAttribIiv +typedef void(APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint index, + GLenum pname, + GLuint* params); +GLAPI PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv; +#define glGetVertexAttribIuiv glad_glGetVertexAttribIuiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI1IPROC)(GLuint index, GLint x); +GLAPI PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i; +#define glVertexAttribI1i glad_glVertexAttribI1i +typedef void(APIENTRYP PFNGLVERTEXATTRIBI2IPROC)(GLuint index, + GLint x, + GLint y); +GLAPI PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i; +#define glVertexAttribI2i glad_glVertexAttribI2i +typedef void(APIENTRYP PFNGLVERTEXATTRIBI3IPROC)(GLuint index, + GLint x, + GLint y, + GLint z); +GLAPI PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i; +#define glVertexAttribI3i glad_glVertexAttribI3i +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4IPROC)(GLuint index, + GLint x, + GLint y, + GLint z, + GLint w); +GLAPI PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i; +#define glVertexAttribI4i glad_glVertexAttribI4i +typedef void(APIENTRYP PFNGLVERTEXATTRIBI1UIPROC)(GLuint index, GLuint x); +GLAPI PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui; +#define glVertexAttribI1ui glad_glVertexAttribI1ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBI2UIPROC)(GLuint index, + GLuint x, + GLuint y); +GLAPI PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui; +#define glVertexAttribI2ui glad_glVertexAttribI2ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBI3UIPROC)(GLuint index, + GLuint x, + GLuint y, + GLuint z); +GLAPI PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui; +#define glVertexAttribI3ui glad_glVertexAttribI3ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UIPROC)(GLuint index, + GLuint x, + GLuint y, + GLuint z, + GLuint w); +GLAPI PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui; +#define glVertexAttribI4ui glad_glVertexAttribI4ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBI1IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv; +#define glVertexAttribI1iv glad_glVertexAttribI1iv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI2IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv; +#define glVertexAttribI2iv glad_glVertexAttribI2iv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI3IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv; +#define glVertexAttribI3iv glad_glVertexAttribI3iv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4IVPROC)(GLuint index, const GLint* v); +GLAPI PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv; +#define glVertexAttribI4iv glad_glVertexAttribI4iv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI1UIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv; +#define glVertexAttribI1uiv glad_glVertexAttribI1uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI2UIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv; +#define glVertexAttribI2uiv glad_glVertexAttribI2uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI3UIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv; +#define glVertexAttribI3uiv glad_glVertexAttribI3uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC)(GLuint index, + const GLuint* v); +GLAPI PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv; +#define glVertexAttribI4uiv glad_glVertexAttribI4uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4BVPROC)(GLuint index, + const GLbyte* v); +GLAPI PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv; +#define glVertexAttribI4bv glad_glVertexAttribI4bv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4SVPROC)(GLuint index, + const GLshort* v); +GLAPI PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv; +#define glVertexAttribI4sv glad_glVertexAttribI4sv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4UBVPROC)(GLuint index, + const GLubyte* v); +GLAPI PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv; +#define glVertexAttribI4ubv glad_glVertexAttribI4ubv +typedef void(APIENTRYP PFNGLVERTEXATTRIBI4USVPROC)(GLuint index, + const GLushort* v); +GLAPI PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv; +#define glVertexAttribI4usv glad_glVertexAttribI4usv +typedef void(APIENTRYP PFNGLGETUNIFORMUIVPROC)(GLuint program, + GLint location, + GLuint* params); +GLAPI PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv; +#define glGetUniformuiv glad_glGetUniformuiv +typedef void(APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC)(GLuint program, + GLuint color, + const GLchar* name); +GLAPI PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation; +#define glBindFragDataLocation glad_glBindFragDataLocation +typedef GLint(APIENTRYP PFNGLGETFRAGDATALOCATIONPROC)(GLuint program, + const GLchar* name); +GLAPI PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation; +#define glGetFragDataLocation glad_glGetFragDataLocation +typedef void(APIENTRYP PFNGLUNIFORM1UIPROC)(GLint location, GLuint v0); +GLAPI PFNGLUNIFORM1UIPROC glad_glUniform1ui; +#define glUniform1ui glad_glUniform1ui +typedef void(APIENTRYP PFNGLUNIFORM2UIPROC)(GLint location, + GLuint v0, + GLuint v1); +GLAPI PFNGLUNIFORM2UIPROC glad_glUniform2ui; +#define glUniform2ui glad_glUniform2ui +typedef void(APIENTRYP PFNGLUNIFORM3UIPROC)(GLint location, + GLuint v0, + GLuint v1, + GLuint v2); +GLAPI PFNGLUNIFORM3UIPROC glad_glUniform3ui; +#define glUniform3ui glad_glUniform3ui +typedef void(APIENTRYP PFNGLUNIFORM4UIPROC)(GLint location, + GLuint v0, + GLuint v1, + GLuint v2, + GLuint v3); +GLAPI PFNGLUNIFORM4UIPROC glad_glUniform4ui; +#define glUniform4ui glad_glUniform4ui +typedef void(APIENTRYP PFNGLUNIFORM1UIVPROC)(GLint location, + GLsizei count, + const GLuint* value); +GLAPI PFNGLUNIFORM1UIVPROC glad_glUniform1uiv; +#define glUniform1uiv glad_glUniform1uiv +typedef void(APIENTRYP PFNGLUNIFORM2UIVPROC)(GLint location, + GLsizei count, + const GLuint* value); +GLAPI PFNGLUNIFORM2UIVPROC glad_glUniform2uiv; +#define glUniform2uiv glad_glUniform2uiv +typedef void(APIENTRYP PFNGLUNIFORM3UIVPROC)(GLint location, + GLsizei count, + const GLuint* value); +GLAPI PFNGLUNIFORM3UIVPROC glad_glUniform3uiv; +#define glUniform3uiv glad_glUniform3uiv +typedef void(APIENTRYP PFNGLUNIFORM4UIVPROC)(GLint location, + GLsizei count, + const GLuint* value); +GLAPI PFNGLUNIFORM4UIVPROC glad_glUniform4uiv; +#define glUniform4uiv glad_glUniform4uiv +typedef void(APIENTRYP PFNGLTEXPARAMETERIIVPROC)(GLenum target, + GLenum pname, + const GLint* params); +GLAPI PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv; +#define glTexParameterIiv glad_glTexParameterIiv +typedef void(APIENTRYP PFNGLTEXPARAMETERIUIVPROC)(GLenum target, + GLenum pname, + const GLuint* params); +GLAPI PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv; +#define glTexParameterIuiv glad_glTexParameterIuiv +typedef void(APIENTRYP PFNGLGETTEXPARAMETERIIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv; +#define glGetTexParameterIiv glad_glGetTexParameterIiv +typedef void(APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC)(GLenum target, + GLenum pname, + GLuint* params); +GLAPI PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv; +#define glGetTexParameterIuiv glad_glGetTexParameterIuiv +typedef void(APIENTRYP PFNGLCLEARBUFFERIVPROC)(GLenum buffer, + GLint drawbuffer, + const GLint* value); +GLAPI PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv; +#define glClearBufferiv glad_glClearBufferiv +typedef void(APIENTRYP PFNGLCLEARBUFFERUIVPROC)(GLenum buffer, + GLint drawbuffer, + const GLuint* value); +GLAPI PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv; +#define glClearBufferuiv glad_glClearBufferuiv +typedef void(APIENTRYP PFNGLCLEARBUFFERFVPROC)(GLenum buffer, + GLint drawbuffer, + const GLfloat* value); +GLAPI PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv; +#define glClearBufferfv glad_glClearBufferfv +typedef void(APIENTRYP PFNGLCLEARBUFFERFIPROC)(GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil); +GLAPI PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi; +#define glClearBufferfi glad_glClearBufferfi +typedef const GLubyte*(APIENTRYP PFNGLGETSTRINGIPROC)(GLenum name, + GLuint index); +GLAPI PFNGLGETSTRINGIPROC glad_glGetStringi; +#define glGetStringi glad_glGetStringi +typedef GLboolean(APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); +GLAPI PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer; +#define glIsRenderbuffer glad_glIsRenderbuffer +typedef void(APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, + GLuint renderbuffer); +GLAPI PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer; +#define glBindRenderbuffer glad_glBindRenderbuffer +typedef void(APIENTRYP PFNGLDELETERENDERBUFFERSPROC)( + GLsizei n, + const GLuint* renderbuffers); +GLAPI PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers; +#define glDeleteRenderbuffers glad_glDeleteRenderbuffers +typedef void(APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, + GLuint* renderbuffers); +GLAPI PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers; +#define glGenRenderbuffers glad_glGenRenderbuffers +typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, + GLenum internalformat, + GLsizei width, + GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage; +#define glRenderbufferStorage glad_glRenderbufferStorage +typedef void(APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, + GLenum pname, + GLint* params); +GLAPI PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv; +#define glGetRenderbufferParameteriv glad_glGetRenderbufferParameteriv +typedef GLboolean(APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); +GLAPI PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer; +#define glIsFramebuffer glad_glIsFramebuffer +typedef void(APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, + GLuint framebuffer); +GLAPI PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer; +#define glBindFramebuffer glad_glBindFramebuffer +typedef void(APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei n, + const GLuint* framebuffers); +GLAPI PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers; +#define glDeleteFramebuffers glad_glDeleteFramebuffers +typedef void(APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, + GLuint* framebuffers); +GLAPI PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers; +#define glGenFramebuffers glad_glGenFramebuffers +typedef GLenum(APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); +GLAPI PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus; +#define glCheckFramebufferStatus glad_glCheckFramebufferStatus +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D; +#define glFramebufferTexture1D glad_glFramebufferTexture1D +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D; +#define glFramebufferTexture2D glad_glFramebufferTexture2D +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum target, + GLenum attachment, + GLenum textarget, + GLuint texture, + GLint level, + GLint zoffset); +GLAPI PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D; +#define glFramebufferTexture3D glad_glFramebufferTexture3D +typedef void(APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)( + GLenum target, + GLenum attachment, + GLenum renderbuffertarget, + GLuint renderbuffer); +GLAPI PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer; +#define glFramebufferRenderbuffer glad_glFramebufferRenderbuffer +typedef void(APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)( + GLenum target, + GLenum attachment, + GLenum pname, + GLint* params); +GLAPI PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC + glad_glGetFramebufferAttachmentParameteriv; +#define glGetFramebufferAttachmentParameteriv \ + glad_glGetFramebufferAttachmentParameteriv +typedef void(APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); +GLAPI PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap; +#define glGenerateMipmap glad_glGenerateMipmap +typedef void(APIENTRYP PFNGLBLITFRAMEBUFFERPROC)(GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter); +GLAPI PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer; +#define glBlitFramebuffer glad_glBlitFramebuffer +typedef void(APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)( + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height); +GLAPI PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC + glad_glRenderbufferStorageMultisample; +#define glRenderbufferStorageMultisample glad_glRenderbufferStorageMultisample +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum target, + GLenum attachment, + GLuint texture, + GLint level, + GLint layer); +GLAPI PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer; +#define glFramebufferTextureLayer glad_glFramebufferTextureLayer +typedef void*(APIENTRYP PFNGLMAPBUFFERRANGEPROC)(GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access); +GLAPI PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange; +#define glMapBufferRange glad_glMapBufferRange +typedef void(APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum target, + GLintptr offset, + GLsizeiptr length); +GLAPI PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange; +#define glFlushMappedBufferRange glad_glFlushMappedBufferRange +typedef void(APIENTRYP PFNGLBINDVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray; +#define glBindVertexArray glad_glBindVertexArray +typedef void(APIENTRYP PFNGLDELETEVERTEXARRAYSPROC)(GLsizei n, + const GLuint* arrays); +GLAPI PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays; +#define glDeleteVertexArrays glad_glDeleteVertexArrays +typedef void(APIENTRYP PFNGLGENVERTEXARRAYSPROC)(GLsizei n, GLuint* arrays); +GLAPI PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays; +#define glGenVertexArrays glad_glGenVertexArrays +typedef GLboolean(APIENTRYP PFNGLISVERTEXARRAYPROC)(GLuint array); +GLAPI PFNGLISVERTEXARRAYPROC glad_glIsVertexArray; +#define glIsVertexArray glad_glIsVertexArray +#endif +#ifndef GL_VERSION_3_1 +#define GL_VERSION_3_1 1 +GLAPI int GLAD_GL_VERSION_3_1; +typedef void(APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum mode, + GLint first, + GLsizei count, + GLsizei instancecount); +GLAPI PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced; +#define glDrawArraysInstanced glad_glDrawArraysInstanced +typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum mode, + GLsizei count, + GLenum type, + const void* indices, + GLsizei instancecount); +GLAPI PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced; +#define glDrawElementsInstanced glad_glDrawElementsInstanced +typedef void(APIENTRYP PFNGLTEXBUFFERPROC)(GLenum target, + GLenum internalformat, + GLuint buffer); +GLAPI PFNGLTEXBUFFERPROC glad_glTexBuffer; +#define glTexBuffer glad_glTexBuffer +typedef void(APIENTRYP PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint index); +GLAPI PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex; +#define glPrimitiveRestartIndex glad_glPrimitiveRestartIndex +typedef void(APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC)(GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size); +GLAPI PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData; +#define glCopyBufferSubData glad_glCopyBufferSubData +typedef void(APIENTRYP PFNGLGETUNIFORMINDICESPROC)( + GLuint program, + GLsizei uniformCount, + const GLchar* const* uniformNames, + GLuint* uniformIndices); +GLAPI PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices; +#define glGetUniformIndices glad_glGetUniformIndices +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC)( + GLuint program, + GLsizei uniformCount, + const GLuint* uniformIndices, + GLenum pname, + GLint* params); +GLAPI PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv; +#define glGetActiveUniformsiv glad_glGetActiveUniformsiv +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint program, + GLuint uniformIndex, + GLsizei bufSize, + GLsizei* length, + GLchar* uniformName); +GLAPI PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName; +#define glGetActiveUniformName glad_glGetActiveUniformName +typedef GLuint(APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC)( + GLuint program, + const GLchar* uniformBlockName); +GLAPI PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex; +#define glGetUniformBlockIndex glad_glGetUniformBlockIndex +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC)( + GLuint program, + GLuint uniformBlockIndex, + GLenum pname, + GLint* params); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv; +#define glGetActiveUniformBlockiv glad_glGetActiveUniformBlockiv +typedef void(APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)( + GLuint program, + GLuint uniformBlockIndex, + GLsizei bufSize, + GLsizei* length, + GLchar* uniformBlockName); +GLAPI PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName; +#define glGetActiveUniformBlockName glad_glGetActiveUniformBlockName +typedef void(APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC)( + GLuint program, + GLuint uniformBlockIndex, + GLuint uniformBlockBinding); +GLAPI PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding; +#define glUniformBlockBinding glad_glUniformBlockBinding +#endif +#ifndef GL_VERSION_3_2 +#define GL_VERSION_3_2 1 +GLAPI int GLAD_GL_VERSION_3_2; +typedef void(APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum mode, + GLsizei count, + GLenum type, + const void* indices, + GLint basevertex); +GLAPI PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex; +#define glDrawElementsBaseVertex glad_glDrawElementsBaseVertex +typedef void(APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)( + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void* indices, + GLint basevertex); +GLAPI PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex; +#define glDrawRangeElementsBaseVertex glad_glDrawRangeElementsBaseVertex +typedef void(APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)( + GLenum mode, + GLsizei count, + GLenum type, + const void* indices, + GLsizei instancecount, + GLint basevertex); +GLAPI PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC + glad_glDrawElementsInstancedBaseVertex; +#define glDrawElementsInstancedBaseVertex glad_glDrawElementsInstancedBaseVertex +typedef void(APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)( + GLenum mode, + const GLsizei* count, + GLenum type, + const void* const* indices, + GLsizei drawcount, + const GLint* basevertex); +GLAPI PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex; +#define glMultiDrawElementsBaseVertex glad_glMultiDrawElementsBaseVertex +typedef void(APIENTRYP PFNGLPROVOKINGVERTEXPROC)(GLenum mode); +GLAPI PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex; +#define glProvokingVertex glad_glProvokingVertex +typedef GLsync(APIENTRYP PFNGLFENCESYNCPROC)(GLenum condition, + GLbitfield flags); +GLAPI PFNGLFENCESYNCPROC glad_glFenceSync; +#define glFenceSync glad_glFenceSync +typedef GLboolean(APIENTRYP PFNGLISSYNCPROC)(GLsync sync); +GLAPI PFNGLISSYNCPROC glad_glIsSync; +#define glIsSync glad_glIsSync +typedef void(APIENTRYP PFNGLDELETESYNCPROC)(GLsync sync); +GLAPI PFNGLDELETESYNCPROC glad_glDeleteSync; +#define glDeleteSync glad_glDeleteSync +typedef GLenum(APIENTRYP PFNGLCLIENTWAITSYNCPROC)(GLsync sync, + GLbitfield flags, + GLuint64 timeout); +GLAPI PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync; +#define glClientWaitSync glad_glClientWaitSync +typedef void(APIENTRYP PFNGLWAITSYNCPROC)(GLsync sync, + GLbitfield flags, + GLuint64 timeout); +GLAPI PFNGLWAITSYNCPROC glad_glWaitSync; +#define glWaitSync glad_glWaitSync +typedef void(APIENTRYP PFNGLGETINTEGER64VPROC)(GLenum pname, GLint64* data); +GLAPI PFNGLGETINTEGER64VPROC glad_glGetInteger64v; +#define glGetInteger64v glad_glGetInteger64v +typedef void(APIENTRYP PFNGLGETSYNCIVPROC)(GLsync sync, + GLenum pname, + GLsizei count, + GLsizei* length, + GLint* values); +GLAPI PFNGLGETSYNCIVPROC glad_glGetSynciv; +#define glGetSynciv glad_glGetSynciv +typedef void(APIENTRYP PFNGLGETINTEGER64I_VPROC)(GLenum target, + GLuint index, + GLint64* data); +GLAPI PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v; +#define glGetInteger64i_v glad_glGetInteger64i_v +typedef void(APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum target, + GLenum pname, + GLint64* params); +GLAPI PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v; +#define glGetBufferParameteri64v glad_glGetBufferParameteri64v +typedef void(APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum target, + GLenum attachment, + GLuint texture, + GLint level); +GLAPI PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture; +#define glFramebufferTexture glad_glFramebufferTexture +typedef void(APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC)( + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample; +#define glTexImage2DMultisample glad_glTexImage2DMultisample +typedef void(APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC)( + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations); +GLAPI PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample; +#define glTexImage3DMultisample glad_glTexImage3DMultisample +typedef void(APIENTRYP PFNGLGETMULTISAMPLEFVPROC)(GLenum pname, + GLuint index, + GLfloat* val); +GLAPI PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv; +#define glGetMultisamplefv glad_glGetMultisamplefv +typedef void(APIENTRYP PFNGLSAMPLEMASKIPROC)(GLuint maskNumber, + GLbitfield mask); +GLAPI PFNGLSAMPLEMASKIPROC glad_glSampleMaski; +#define glSampleMaski glad_glSampleMaski +#endif +#ifndef GL_VERSION_3_3 +#define GL_VERSION_3_3 1 +GLAPI int GLAD_GL_VERSION_3_3; +typedef void(APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)( + GLuint program, + GLuint colorNumber, + GLuint index, + const GLchar* name); +GLAPI PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed; +#define glBindFragDataLocationIndexed glad_glBindFragDataLocationIndexed +typedef GLint(APIENTRYP PFNGLGETFRAGDATAINDEXPROC)(GLuint program, + const GLchar* name); +GLAPI PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex; +#define glGetFragDataIndex glad_glGetFragDataIndex +typedef void(APIENTRYP PFNGLGENSAMPLERSPROC)(GLsizei count, GLuint* samplers); +GLAPI PFNGLGENSAMPLERSPROC glad_glGenSamplers; +#define glGenSamplers glad_glGenSamplers +typedef void(APIENTRYP PFNGLDELETESAMPLERSPROC)(GLsizei count, + const GLuint* samplers); +GLAPI PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers; +#define glDeleteSamplers glad_glDeleteSamplers +typedef GLboolean(APIENTRYP PFNGLISSAMPLERPROC)(GLuint sampler); +GLAPI PFNGLISSAMPLERPROC glad_glIsSampler; +#define glIsSampler glad_glIsSampler +typedef void(APIENTRYP PFNGLBINDSAMPLERPROC)(GLuint unit, GLuint sampler); +GLAPI PFNGLBINDSAMPLERPROC glad_glBindSampler; +#define glBindSampler glad_glBindSampler +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIPROC)(GLuint sampler, + GLenum pname, + GLint param); +GLAPI PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri; +#define glSamplerParameteri glad_glSamplerParameteri +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIVPROC)(GLuint sampler, + GLenum pname, + const GLint* param); +GLAPI PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv; +#define glSamplerParameteriv glad_glSamplerParameteriv +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERFPROC)(GLuint sampler, + GLenum pname, + GLfloat param); +GLAPI PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf; +#define glSamplerParameterf glad_glSamplerParameterf +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERFVPROC)(GLuint sampler, + GLenum pname, + const GLfloat* param); +GLAPI PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv; +#define glSamplerParameterfv glad_glSamplerParameterfv +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC)(GLuint sampler, + GLenum pname, + const GLint* param); +GLAPI PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv; +#define glSamplerParameterIiv glad_glSamplerParameterIiv +typedef void(APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint sampler, + GLenum pname, + const GLuint* param); +GLAPI PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv; +#define glSamplerParameterIuiv glad_glSamplerParameterIuiv +typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint sampler, + GLenum pname, + GLint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv; +#define glGetSamplerParameteriv glad_glGetSamplerParameteriv +typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint sampler, + GLenum pname, + GLint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv; +#define glGetSamplerParameterIiv glad_glGetSamplerParameterIiv +typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint sampler, + GLenum pname, + GLfloat* params); +GLAPI PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv; +#define glGetSamplerParameterfv glad_glGetSamplerParameterfv +typedef void(APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint sampler, + GLenum pname, + GLuint* params); +GLAPI PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv; +#define glGetSamplerParameterIuiv glad_glGetSamplerParameterIuiv +typedef void(APIENTRYP PFNGLQUERYCOUNTERPROC)(GLuint id, GLenum target); +GLAPI PFNGLQUERYCOUNTERPROC glad_glQueryCounter; +#define glQueryCounter glad_glQueryCounter +typedef void(APIENTRYP PFNGLGETQUERYOBJECTI64VPROC)(GLuint id, + GLenum pname, + GLint64* params); +GLAPI PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v; +#define glGetQueryObjecti64v glad_glGetQueryObjecti64v +typedef void(APIENTRYP PFNGLGETQUERYOBJECTUI64VPROC)(GLuint id, + GLenum pname, + GLuint64* params); +GLAPI PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v; +#define glGetQueryObjectui64v glad_glGetQueryObjectui64v +typedef void(APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC)(GLuint index, + GLuint divisor); +GLAPI PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor; +#define glVertexAttribDivisor glad_glVertexAttribDivisor +typedef void(APIENTRYP PFNGLVERTEXATTRIBP1UIPROC)(GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +GLAPI PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui; +#define glVertexAttribP1ui glad_glVertexAttribP1ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBP1UIVPROC)(GLuint index, + GLenum type, + GLboolean normalized, + const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv; +#define glVertexAttribP1uiv glad_glVertexAttribP1uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBP2UIPROC)(GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +GLAPI PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui; +#define glVertexAttribP2ui glad_glVertexAttribP2ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBP2UIVPROC)(GLuint index, + GLenum type, + GLboolean normalized, + const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv; +#define glVertexAttribP2uiv glad_glVertexAttribP2uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBP3UIPROC)(GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +GLAPI PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui; +#define glVertexAttribP3ui glad_glVertexAttribP3ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBP3UIVPROC)(GLuint index, + GLenum type, + GLboolean normalized, + const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv; +#define glVertexAttribP3uiv glad_glVertexAttribP3uiv +typedef void(APIENTRYP PFNGLVERTEXATTRIBP4UIPROC)(GLuint index, + GLenum type, + GLboolean normalized, + GLuint value); +GLAPI PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui; +#define glVertexAttribP4ui glad_glVertexAttribP4ui +typedef void(APIENTRYP PFNGLVERTEXATTRIBP4UIVPROC)(GLuint index, + GLenum type, + GLboolean normalized, + const GLuint* value); +GLAPI PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv; +#define glVertexAttribP4uiv glad_glVertexAttribP4uiv +typedef void(APIENTRYP PFNGLVERTEXP2UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP2UIPROC glad_glVertexP2ui; +#define glVertexP2ui glad_glVertexP2ui +typedef void(APIENTRYP PFNGLVERTEXP2UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv; +#define glVertexP2uiv glad_glVertexP2uiv +typedef void(APIENTRYP PFNGLVERTEXP3UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP3UIPROC glad_glVertexP3ui; +#define glVertexP3ui glad_glVertexP3ui +typedef void(APIENTRYP PFNGLVERTEXP3UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv; +#define glVertexP3uiv glad_glVertexP3uiv +typedef void(APIENTRYP PFNGLVERTEXP4UIPROC)(GLenum type, GLuint value); +GLAPI PFNGLVERTEXP4UIPROC glad_glVertexP4ui; +#define glVertexP4ui glad_glVertexP4ui +typedef void(APIENTRYP PFNGLVERTEXP4UIVPROC)(GLenum type, const GLuint* value); +GLAPI PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv; +#define glVertexP4uiv glad_glVertexP4uiv +typedef void(APIENTRYP PFNGLTEXCOORDP1UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui; +#define glTexCoordP1ui glad_glTexCoordP1ui +typedef void(APIENTRYP PFNGLTEXCOORDP1UIVPROC)(GLenum type, + const GLuint* coords); +GLAPI PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv; +#define glTexCoordP1uiv glad_glTexCoordP1uiv +typedef void(APIENTRYP PFNGLTEXCOORDP2UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui; +#define glTexCoordP2ui glad_glTexCoordP2ui +typedef void(APIENTRYP PFNGLTEXCOORDP2UIVPROC)(GLenum type, + const GLuint* coords); +GLAPI PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv; +#define glTexCoordP2uiv glad_glTexCoordP2uiv +typedef void(APIENTRYP PFNGLTEXCOORDP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui; +#define glTexCoordP3ui glad_glTexCoordP3ui +typedef void(APIENTRYP PFNGLTEXCOORDP3UIVPROC)(GLenum type, + const GLuint* coords); +GLAPI PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv; +#define glTexCoordP3uiv glad_glTexCoordP3uiv +typedef void(APIENTRYP PFNGLTEXCOORDP4UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui; +#define glTexCoordP4ui glad_glTexCoordP4ui +typedef void(APIENTRYP PFNGLTEXCOORDP4UIVPROC)(GLenum type, + const GLuint* coords); +GLAPI PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv; +#define glTexCoordP4uiv glad_glTexCoordP4uiv +typedef void(APIENTRYP PFNGLMULTITEXCOORDP1UIPROC)(GLenum texture, + GLenum type, + GLuint coords); +GLAPI PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui; +#define glMultiTexCoordP1ui glad_glMultiTexCoordP1ui +typedef void(APIENTRYP PFNGLMULTITEXCOORDP1UIVPROC)(GLenum texture, + GLenum type, + const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv; +#define glMultiTexCoordP1uiv glad_glMultiTexCoordP1uiv +typedef void(APIENTRYP PFNGLMULTITEXCOORDP2UIPROC)(GLenum texture, + GLenum type, + GLuint coords); +GLAPI PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui; +#define glMultiTexCoordP2ui glad_glMultiTexCoordP2ui +typedef void(APIENTRYP PFNGLMULTITEXCOORDP2UIVPROC)(GLenum texture, + GLenum type, + const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv; +#define glMultiTexCoordP2uiv glad_glMultiTexCoordP2uiv +typedef void(APIENTRYP PFNGLMULTITEXCOORDP3UIPROC)(GLenum texture, + GLenum type, + GLuint coords); +GLAPI PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui; +#define glMultiTexCoordP3ui glad_glMultiTexCoordP3ui +typedef void(APIENTRYP PFNGLMULTITEXCOORDP3UIVPROC)(GLenum texture, + GLenum type, + const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv; +#define glMultiTexCoordP3uiv glad_glMultiTexCoordP3uiv +typedef void(APIENTRYP PFNGLMULTITEXCOORDP4UIPROC)(GLenum texture, + GLenum type, + GLuint coords); +GLAPI PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui; +#define glMultiTexCoordP4ui glad_glMultiTexCoordP4ui +typedef void(APIENTRYP PFNGLMULTITEXCOORDP4UIVPROC)(GLenum texture, + GLenum type, + const GLuint* coords); +GLAPI PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv; +#define glMultiTexCoordP4uiv glad_glMultiTexCoordP4uiv +typedef void(APIENTRYP PFNGLNORMALP3UIPROC)(GLenum type, GLuint coords); +GLAPI PFNGLNORMALP3UIPROC glad_glNormalP3ui; +#define glNormalP3ui glad_glNormalP3ui +typedef void(APIENTRYP PFNGLNORMALP3UIVPROC)(GLenum type, const GLuint* coords); +GLAPI PFNGLNORMALP3UIVPROC glad_glNormalP3uiv; +#define glNormalP3uiv glad_glNormalP3uiv +typedef void(APIENTRYP PFNGLCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP3UIPROC glad_glColorP3ui; +#define glColorP3ui glad_glColorP3ui +typedef void(APIENTRYP PFNGLCOLORP3UIVPROC)(GLenum type, const GLuint* color); +GLAPI PFNGLCOLORP3UIVPROC glad_glColorP3uiv; +#define glColorP3uiv glad_glColorP3uiv +typedef void(APIENTRYP PFNGLCOLORP4UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLCOLORP4UIPROC glad_glColorP4ui; +#define glColorP4ui glad_glColorP4ui +typedef void(APIENTRYP PFNGLCOLORP4UIVPROC)(GLenum type, const GLuint* color); +GLAPI PFNGLCOLORP4UIVPROC glad_glColorP4uiv; +#define glColorP4uiv glad_glColorP4uiv +typedef void(APIENTRYP PFNGLSECONDARYCOLORP3UIPROC)(GLenum type, GLuint color); +GLAPI PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui; +#define glSecondaryColorP3ui glad_glSecondaryColorP3ui +typedef void(APIENTRYP PFNGLSECONDARYCOLORP3UIVPROC)(GLenum type, + const GLuint* color); +GLAPI PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv; +#define glSecondaryColorP3uiv glad_glSecondaryColorP3uiv +#endif +#ifndef GL_VERSION_4_0 +#define GL_VERSION_4_0 1 +GLAPI int GLAD_GL_VERSION_4_0; +typedef void(APIENTRYP PFNGLMINSAMPLESHADINGPROC)(GLfloat value); +GLAPI PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading; +#define glMinSampleShading glad_glMinSampleShading +typedef void(APIENTRYP PFNGLBLENDEQUATIONIPROC)(GLuint buf, GLenum mode); +GLAPI PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi; +#define glBlendEquationi glad_glBlendEquationi +typedef void(APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint buf, + GLenum modeRGB, + GLenum modeAlpha); +GLAPI PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei; +#define glBlendEquationSeparatei glad_glBlendEquationSeparatei +typedef void(APIENTRYP PFNGLBLENDFUNCIPROC)(GLuint buf, GLenum src, GLenum dst); +GLAPI PFNGLBLENDFUNCIPROC glad_glBlendFunci; +#define glBlendFunci glad_glBlendFunci +typedef void(APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC)(GLuint buf, + GLenum srcRGB, + GLenum dstRGB, + GLenum srcAlpha, + GLenum dstAlpha); +GLAPI PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei; +#define glBlendFuncSeparatei glad_glBlendFuncSeparatei +typedef void(APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC)(GLenum mode, + const void* indirect); +GLAPI PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect; +#define glDrawArraysIndirect glad_glDrawArraysIndirect +typedef void(APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum mode, + GLenum type, + const void* indirect); +GLAPI PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect; +#define glDrawElementsIndirect glad_glDrawElementsIndirect +typedef void(APIENTRYP PFNGLUNIFORM1DPROC)(GLint location, GLdouble x); +GLAPI PFNGLUNIFORM1DPROC glad_glUniform1d; +#define glUniform1d glad_glUniform1d +typedef void(APIENTRYP PFNGLUNIFORM2DPROC)(GLint location, + GLdouble x, + GLdouble y); +GLAPI PFNGLUNIFORM2DPROC glad_glUniform2d; +#define glUniform2d glad_glUniform2d +typedef void(APIENTRYP PFNGLUNIFORM3DPROC)(GLint location, + GLdouble x, + GLdouble y, + GLdouble z); +GLAPI PFNGLUNIFORM3DPROC glad_glUniform3d; +#define glUniform3d glad_glUniform3d +typedef void(APIENTRYP PFNGLUNIFORM4DPROC)(GLint location, + GLdouble x, + GLdouble y, + GLdouble z, + GLdouble w); +GLAPI PFNGLUNIFORM4DPROC glad_glUniform4d; +#define glUniform4d glad_glUniform4d +typedef void(APIENTRYP PFNGLUNIFORM1DVPROC)(GLint location, + GLsizei count, + const GLdouble* value); +GLAPI PFNGLUNIFORM1DVPROC glad_glUniform1dv; +#define glUniform1dv glad_glUniform1dv +typedef void(APIENTRYP PFNGLUNIFORM2DVPROC)(GLint location, + GLsizei count, + const GLdouble* value); +GLAPI PFNGLUNIFORM2DVPROC glad_glUniform2dv; +#define glUniform2dv glad_glUniform2dv +typedef void(APIENTRYP PFNGLUNIFORM3DVPROC)(GLint location, + GLsizei count, + const GLdouble* value); +GLAPI PFNGLUNIFORM3DVPROC glad_glUniform3dv; +#define glUniform3dv glad_glUniform3dv +typedef void(APIENTRYP PFNGLUNIFORM4DVPROC)(GLint location, + GLsizei count, + const GLdouble* value); +GLAPI PFNGLUNIFORM4DVPROC glad_glUniform4dv; +#define glUniform4dv glad_glUniform4dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv; +#define glUniformMatrix2dv glad_glUniformMatrix2dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv; +#define glUniformMatrix3dv glad_glUniformMatrix3dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv; +#define glUniformMatrix4dv glad_glUniformMatrix4dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X3DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv; +#define glUniformMatrix2x3dv glad_glUniformMatrix2x3dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX2X4DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv; +#define glUniformMatrix2x4dv glad_glUniformMatrix2x4dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X2DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv; +#define glUniformMatrix3x2dv glad_glUniformMatrix3x2dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX3X4DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv; +#define glUniformMatrix3x4dv glad_glUniformMatrix3x4dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X2DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv; +#define glUniformMatrix4x2dv glad_glUniformMatrix4x2dv +typedef void(APIENTRYP PFNGLUNIFORMMATRIX4X3DVPROC)(GLint location, + GLsizei count, + GLboolean transpose, + const GLdouble* value); +GLAPI PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv; +#define glUniformMatrix4x3dv glad_glUniformMatrix4x3dv +typedef void(APIENTRYP PFNGLGETUNIFORMDVPROC)(GLuint program, + GLint location, + GLdouble* params); +GLAPI PFNGLGETUNIFORMDVPROC glad_glGetUniformdv; +#define glGetUniformdv glad_glGetUniformdv +typedef GLint(APIENTRYP PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)( + GLuint program, + GLenum shadertype, + const GLchar* name); +GLAPI PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation; +#define glGetSubroutineUniformLocation glad_glGetSubroutineUniformLocation +typedef GLuint(APIENTRYP PFNGLGETSUBROUTINEINDEXPROC)(GLuint program, + GLenum shadertype, + const GLchar* name); +GLAPI PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex; +#define glGetSubroutineIndex glad_glGetSubroutineIndex +typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint program, + GLenum shadertype, + GLuint index, + GLenum pname, + GLint* values); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv; +#define glGetActiveSubroutineUniformiv glad_glGetActiveSubroutineUniformiv +typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)( + GLuint program, + GLenum shadertype, + GLuint index, + GLsizei bufSize, + GLsizei* length, + GLchar* name); +GLAPI PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC + glad_glGetActiveSubroutineUniformName; +#define glGetActiveSubroutineUniformName glad_glGetActiveSubroutineUniformName +typedef void(APIENTRYP PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint program, + GLenum shadertype, + GLuint index, + GLsizei bufSize, + GLsizei* length, + GLchar* name); +GLAPI PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName; +#define glGetActiveSubroutineName glad_glGetActiveSubroutineName +typedef void(APIENTRYP PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum shadertype, + GLsizei count, + const GLuint* indices); +GLAPI PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv; +#define glUniformSubroutinesuiv glad_glUniformSubroutinesuiv +typedef void(APIENTRYP PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum shadertype, + GLint location, + GLuint* params); +GLAPI PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv; +#define glGetUniformSubroutineuiv glad_glGetUniformSubroutineuiv +typedef void(APIENTRYP PFNGLGETPROGRAMSTAGEIVPROC)(GLuint program, + GLenum shadertype, + GLenum pname, + GLint* values); +GLAPI PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv; +#define glGetProgramStageiv glad_glGetProgramStageiv +typedef void(APIENTRYP PFNGLPATCHPARAMETERIPROC)(GLenum pname, GLint value); +GLAPI PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri; +#define glPatchParameteri glad_glPatchParameteri +typedef void(APIENTRYP PFNGLPATCHPARAMETERFVPROC)(GLenum pname, + const GLfloat* values); +GLAPI PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv; +#define glPatchParameterfv glad_glPatchParameterfv +typedef void(APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum target, + GLuint id); +GLAPI PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback; +#define glBindTransformFeedback glad_glBindTransformFeedback +typedef void(APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei n, + const GLuint* ids); +GLAPI PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks; +#define glDeleteTransformFeedbacks glad_glDeleteTransformFeedbacks +typedef void(APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei n, GLuint* ids); +GLAPI PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks; +#define glGenTransformFeedbacks glad_glGenTransformFeedbacks +typedef GLboolean(APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC)(GLuint id); +GLAPI PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback; +#define glIsTransformFeedback glad_glIsTransformFeedback +typedef void(APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback; +#define glPauseTransformFeedback glad_glPauseTransformFeedback +typedef void(APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC)(void); +GLAPI PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback; +#define glResumeTransformFeedback glad_glResumeTransformFeedback +typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum mode, GLuint id); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback; +#define glDrawTransformFeedback glad_glDrawTransformFeedback +typedef void(APIENTRYP PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum mode, + GLuint id, + GLuint stream); +GLAPI PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream; +#define glDrawTransformFeedbackStream glad_glDrawTransformFeedbackStream +typedef void(APIENTRYP PFNGLBEGINQUERYINDEXEDPROC)(GLenum target, + GLuint index, + GLuint id); +GLAPI PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed; +#define glBeginQueryIndexed glad_glBeginQueryIndexed +typedef void(APIENTRYP PFNGLENDQUERYINDEXEDPROC)(GLenum target, GLuint index); +GLAPI PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed; +#define glEndQueryIndexed glad_glEndQueryIndexed +typedef void(APIENTRYP PFNGLGETQUERYINDEXEDIVPROC)(GLenum target, + GLuint index, + GLenum pname, + GLint* params); +GLAPI PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv; +#define glGetQueryIndexediv glad_glGetQueryIndexediv +#endif + +#ifdef __cplusplus +} +#endif + +#endif diff --git a/ldn/src/rendering/khrplatform.h b/ldn/src/rendering/khrplatform.h new file mode 100644 index 00000000..3b83dca9 --- /dev/null +++ b/ldn/src/rendering/khrplatform.h @@ -0,0 +1,289 @@ +#ifndef __khrplatform_h_ +#define __khrplatform_h_ + +/* +** Copyright (c) 2008-2018 The Khronos Group Inc. +** +** Permission is hereby granted, free of charge, to any person obtaining a +** copy of this software and/or associated documentation files (the +** "Materials"), to deal in the Materials without restriction, including +** without limitation the rights to use, copy, modify, merge, publish, +** distribute, sublicense, and/or sell copies of the Materials, and to +** permit persons to whom the Materials are furnished to do so, subject to +** the following conditions: +** +** The above copyright notice and this permission notice shall be included +** in all copies or substantial portions of the Materials. +** +** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. +** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY +** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, +** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE +** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. +*/ + +/* Khronos platform-specific types and definitions. + * + * The master copy of khrplatform.h is maintained in the Khronos EGL + * Registry repository at https://github.com/KhronosGroup/EGL-Registry + * The last semantic modification to khrplatform.h was at commit ID: + * 67a3e0864c2d75ea5287b9f3d2eb74a745936692 + * + * Adopters may modify this file to suit their platform. Adopters are + * encouraged to submit platform specific modifications to the Khronos + * group so that they can be included in future versions of this file. + * Please submit changes by filing pull requests or issues on + * the EGL Registry repository linked above. + * + * + * See the Implementer's Guidelines for information about where this file + * should be located on your system and for more details of its use: + * http://www.khronos.org/registry/implementers_guide.pdf + * + * This file should be included as + * #include + * by Khronos client API header files that use its types and defines. + * + * The types in khrplatform.h should only be used to define API-specific types. + * + * Types defined in khrplatform.h: + * khronos_int8_t signed 8 bit + * khronos_uint8_t unsigned 8 bit + * khronos_int16_t signed 16 bit + * khronos_uint16_t unsigned 16 bit + * khronos_int32_t signed 32 bit + * khronos_uint32_t unsigned 32 bit + * khronos_int64_t signed 64 bit + * khronos_uint64_t unsigned 64 bit + * khronos_intptr_t signed same number of bits as a pointer + * khronos_uintptr_t unsigned same number of bits as a pointer + * khronos_ssize_t signed size + * khronos_usize_t unsigned size + * khronos_float_t signed 32 bit floating point + * khronos_time_ns_t unsigned 64 bit time in nanoseconds + * khronos_utime_nanoseconds_t unsigned time interval or absolute time in + * nanoseconds + * khronos_stime_nanoseconds_t signed time interval in nanoseconds + * khronos_boolean_enum_t enumerated boolean type. This should + * only be used as a base type when a client API's boolean type is + * an enum. Client APIs which use an integer or other type for + * booleans cannot use this as the base type for their boolean. + * + * Tokens defined in khrplatform.h: + * + * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values. + * + * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0. + * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0. + * + * Calling convention macros defined in this file: + * KHRONOS_APICALL + * KHRONOS_APIENTRY + * KHRONOS_APIATTRIBUTES + * + * These may be used in function prototypes as: + * + * KHRONOS_APICALL void KHRONOS_APIENTRY funcname( + * int arg1, + * int arg2) KHRONOS_APIATTRIBUTES; + */ + +#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC) +#define KHRONOS_STATIC 1 +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APICALL + *------------------------------------------------------------------------- + * This precedes the return type of the function in the function prototype. + */ +#if defined(KHRONOS_STATIC) +/* If the preprocessor constant KHRONOS_STATIC is defined, make the + * header compatible with static linking. */ +#define KHRONOS_APICALL +#elif defined(_WIN32) +#define KHRONOS_APICALL __declspec(dllimport) +#elif defined(__SYMBIAN32__) +#define KHRONOS_APICALL IMPORT_C +#elif defined(__ANDROID__) +#define KHRONOS_APICALL __attribute__((visibility("default"))) +#else +#define KHRONOS_APICALL +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIENTRY + *------------------------------------------------------------------------- + * This follows the return type of the function and precedes the function + * name in the function prototype. + */ +#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__) +/* Win32 but not WinCE */ +#define KHRONOS_APIENTRY __stdcall +#else +#define KHRONOS_APIENTRY +#endif + +/*------------------------------------------------------------------------- + * Definition of KHRONOS_APIATTRIBUTES + *------------------------------------------------------------------------- + * This follows the closing parenthesis of the function prototype arguments. + */ +#if defined(__ARMCC_2__) +#define KHRONOS_APIATTRIBUTES __softfp +#else +#define KHRONOS_APIATTRIBUTES +#endif + +/*------------------------------------------------------------------------- + * basic type definitions + *-----------------------------------------------------------------------*/ +#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || \ + defined(__GNUC__) || defined(__SCO__) || defined(__USLC__) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__VMS) || defined(__sgi) + +/* + * Using + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(_WIN32) && !defined(__SCITECH_SNAP__) + +/* + * Win32 + */ +typedef __int32 khronos_int32_t; +typedef unsigned __int32 khronos_uint32_t; +typedef __int64 khronos_int64_t; +typedef unsigned __int64 khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif defined(__sun__) || defined(__digital__) + +/* + * Sun or Digital + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#if defined(__arch64__) || defined(_LP64) +typedef long int khronos_int64_t; +typedef unsigned long int khronos_uint64_t; +#else +typedef long long int khronos_int64_t; +typedef unsigned long long int khronos_uint64_t; +#endif /* __arch64__ */ +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#elif 0 + +/* + * Hypothetical platform with no float or int64 support + */ +typedef int khronos_int32_t; +typedef unsigned int khronos_uint32_t; +#define KHRONOS_SUPPORT_INT64 0 +#define KHRONOS_SUPPORT_FLOAT 0 + +#else + +/* + * Generic fallback + */ +#include +typedef int32_t khronos_int32_t; +typedef uint32_t khronos_uint32_t; +typedef int64_t khronos_int64_t; +typedef uint64_t khronos_uint64_t; +#define KHRONOS_SUPPORT_INT64 1 +#define KHRONOS_SUPPORT_FLOAT 1 + +#endif + +/* + * Types that are (so far) the same on all platforms + */ +typedef signed char khronos_int8_t; +typedef unsigned char khronos_uint8_t; +typedef signed short int khronos_int16_t; +typedef unsigned short int khronos_uint16_t; + +/* + * Types that differ between LLP64 and LP64 architectures - in LLP64, + * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears + * to be the only LLP64 architecture in current use. + */ +#ifdef _WIN64 +typedef signed long long int khronos_intptr_t; +typedef unsigned long long int khronos_uintptr_t; +typedef signed long long int khronos_ssize_t; +typedef unsigned long long int khronos_usize_t; +#else +typedef signed long int khronos_intptr_t; +typedef unsigned long int khronos_uintptr_t; +typedef signed long int khronos_ssize_t; +typedef unsigned long int khronos_usize_t; +#endif + +#if KHRONOS_SUPPORT_FLOAT +/* + * Float type + */ +typedef float khronos_float_t; +#endif + +#if KHRONOS_SUPPORT_INT64 +/* Time types + * + * These types can be used to represent a time interval in nanoseconds or + * an absolute Unadjusted System Time. Unadjusted System Time is the number + * of nanoseconds since some arbitrary system event (e.g. since the last + * time the system booted). The Unadjusted System Time is an unsigned + * 64 bit value that wraps back to 0 every 584 years. Time intervals + * may be either signed or unsigned. + */ +typedef khronos_uint64_t khronos_utime_nanoseconds_t; +typedef khronos_int64_t khronos_stime_nanoseconds_t; +#endif + +/* + * Dummy value used to pad enum types to 32 bits. + */ +#ifndef KHRONOS_MAX_ENUM +#define KHRONOS_MAX_ENUM 0x7FFFFFFF +#endif + +/* + * Enumerated boolean type + * + * Values other than zero should be considered to be true. Therefore + * comparisons should not be made against KHRONOS_TRUE. + */ +typedef enum { + KHRONOS_FALSE = 0, + KHRONOS_TRUE = 1, + KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM +} khronos_boolean_enum_t; + +#endif /* __khrplatform_h_ */ diff --git a/ldn/src/rendering/la.cc b/ldn/src/rendering/la.cc new file mode 100644 index 00000000..8da820db --- /dev/null +++ b/ldn/src/rendering/la.cc @@ -0,0 +1,117 @@ +#include "la.h" +#include + +Vec2f vec2f(float x, float y) { +#ifdef _WIN32 + return {x, y}; +#else + return (Vec2f){ + .x = x, + .y = y, + }; +#endif +} + +Vec2f vec2fs(float x) { + return vec2f(x, x); +} + +Vec2f vec2f_add(Vec2f a, Vec2f b) { + return vec2f(a.x + b.x, a.y + b.y); +} + +Vec2f vec2f_sub(Vec2f a, Vec2f b) { + return vec2f(a.x - b.x, a.y - b.y); +} + +Vec2f vec2f_mul(Vec2f a, Vec2f b) { + return vec2f(a.x * b.x, a.y * b.y); +} + +Vec2f vec2f_mul3(Vec2f a, Vec2f b, Vec2f c) { + return vec2f_mul(vec2f_mul(a, b), c); +} + +Vec2f vec2f_div(Vec2f a, Vec2f b) { + return vec2f(a.x / b.x, a.y / b.y); +} + +////////////////////////////// + +Vec2i vec2i(int x, int y) { +#ifdef _WIN32 + return {x, y}; +#else + return (Vec2i){ + .x = x, + .y = y, + }; +#endif +} + +Vec2i vec2is(int x) { + return vec2i(x, x); +} + +Vec2i vec2i_add(Vec2i a, Vec2i b) { + return vec2i(a.x + b.x, a.y + b.y); +} + +Vec2i vec2i_sub(Vec2i a, Vec2i b) { + return vec2i(a.x - b.x, a.y - b.y); +} + +Vec2i vec2i_mul(Vec2i a, Vec2i b) { + return vec2i(a.x * b.x, a.y * b.y); +} + +Vec2i vec2i_mul3(Vec2i a, Vec2i b, Vec2i c) { + return vec2i_mul(vec2i_mul(a, b), c); +} + +Vec2i vec2i_div(Vec2i a, Vec2i b) { + return vec2i(a.x / b.x, a.y / b.y); +} + +////////////////////////////// + +Vec4f vec4f(float x, float y, float z, float w) { +#ifdef _WIN32 + return {x, y, z, w}; +#else + return (Vec4f){ + .x = x, + .y = y, + .z = z, + .w = w, + }; +#endif +} + +Vec4f vec4fs(float x) { + return vec4f(x, x, x, x); +} + +Vec4f vec4f_add(Vec4f a, Vec4f b) { + return vec4f(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w); +} + +Vec4f vec4f_sub(Vec4f a, Vec4f b) { + return vec4f(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w); +} + +Vec4f vec4f_mul(Vec4f a, Vec4f b) { + return vec4f(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w); +} + +Vec4f vec4f_div(Vec4f a, Vec4f b) { + return vec4f(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w); +} + +float lerpf(float a, float b, float t) { + return a + (b - a) * t; +} +void vec4f_print(Vec4f v) { + std::cout << "R: " << v.x << " G: " << v.y << " B: " << v.z << " A:" << v.w + << "\n"; +} diff --git a/ldn/src/rendering/la.h b/ldn/src/rendering/la.h new file mode 100644 index 00000000..b49659f8 --- /dev/null +++ b/ldn/src/rendering/la.h @@ -0,0 +1,42 @@ +#ifndef LA_H_ +#define LA_H_ + +struct Vec2f { + float x, y; +}; + +Vec2f vec2f(float x, float y); +Vec2f vec2fs(float x); +Vec2f vec2f_add(Vec2f a, Vec2f b); +Vec2f vec2f_sub(Vec2f a, Vec2f b); +Vec2f vec2f_mul(Vec2f a, Vec2f b); +Vec2f vec2f_mul3(Vec2f a, Vec2f b, Vec2f c); +Vec2f vec2f_div(Vec2f a, Vec2f b); + +struct Vec2i { + int x, y; +}; + +Vec2i vec2i(int x, int y); +Vec2i vec2is(int x); +Vec2i vec2i_add(Vec2i a, Vec2i b); +Vec2i vec2i_sub(Vec2i a, Vec2i b); +Vec2i vec2i_mul(Vec2i a, Vec2i b); +Vec2i vec2i_mul3(Vec2i a, Vec2i b, Vec2i c); +Vec2i vec2i_div(Vec2i a, Vec2i b); + +struct Vec4f { + float x, y, z, w; +}; + +Vec4f vec4f(float x, float y, float z, float w); +Vec4f vec4fs(float x); +Vec4f vec4f_add(Vec4f a, Vec4f b); +Vec4f vec4f_sub(Vec4f a, Vec4f b); +Vec4f vec4f_mul(Vec4f a, Vec4f b); +Vec4f vec4f_div(Vec4f a, Vec4f b); +void vec4f_print(Vec4f v); + +float lerpf(float a, float b, float t); + +#endif // LA_H_ diff --git a/ldn/src/rendering/opengl_state.cc b/ldn/src/rendering/opengl_state.cc new file mode 100644 index 00000000..59a4776d --- /dev/null +++ b/ldn/src/rendering/opengl_state.cc @@ -0,0 +1,91 @@ +#include "opengl_state.h" +#include "../../third-party/glfw/include/GLFW/glfw3.h" + +OpenGLState::OpenGLState(GLFWwindow* window, std::filesystem::path cwd) + : cwd(cwd), m_window(window) { + if (window == nullptr) + return; + if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) { + std::cout << "Failed to initialize GLAD" << std::endl; + return; + } + + // OpenGL state + // ------------ + glEnable(GL_CULL_FACE); + glEnable(GL_BLEND); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + image_shader = new ShaderInstance( + "simple_image.vert", "simple_image.frag", 16, + {{2, sizeof(SimpleEntry), GL_FLOAT, (void*)offsetof(SimpleEntry, pos)}, + {2, sizeof(SimpleEntry), GL_FLOAT, (void*)offsetof(SimpleEntry, size)}}, + cwd); + + text_shader = new ShaderInstance( + "text.vert", "text.frag", sizeof(RenderChar) * 400 * 1000, + {{2, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, pos)}, + {2, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, size)}, + {2, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, uv_pos)}, + {2, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, uv_size)}, + {4, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, fg_color)}, + {4, sizeof(RenderChar), GL_FLOAT, (void*)offsetof(RenderChar, bg_color)}, + {1, sizeof(RenderChar), GL_FLOAT, + (void*)offsetof(RenderChar, hasColor)}}, + cwd); + + box_shader = new ShaderInstance( + "box.vert", "box.frag", sizeof(ColorEntry) * 16, + {{2, sizeof(ColorEntry), GL_FLOAT, (void*)offsetof(ColorEntry, pos)}, + {2, sizeof(ColorEntry), GL_FLOAT, (void*)offsetof(ColorEntry, size)}, + {4, sizeof(ColorEntry), GL_FLOAT, (void*)offsetof(ColorEntry, color)}}, + cwd); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); +} +void OpenGLState::setResolution(uint32_t w, uint32_t h) { + image_shader->shader.use(); + image_shader->shader.set2f("resolution", (float)w, (float)h); + + text_shader->shader.use(); + text_shader->shader.set2f("resolution", (float)w, (float)h); + + box_shader->shader.use(); + box_shader->shader.set2f("resolution", (float)w, (float)h); +} +ShaderInstance::ShaderInstance(std::string vert_path, + std::string frag_path, + uint32_t size, + std::vector entries, + std::filesystem::path cwd) { + glGenVertexArrays(1, &vao); + glGenBuffers(1, &vbo); + glBindVertexArray(vao); + glBindBuffer(GL_ARRAY_BUFFER, vbo); + glBufferData(GL_ARRAY_BUFFER, size, nullptr, GL_DYNAMIC_DRAW); + int count = 0; + for (auto& entry : entries) { + glEnableVertexAttribArray(count); + glVertexAttribPointer(count, entry.count, entry.type, GL_FALSE, entry.size, + entry.offset); + glVertexAttribDivisor(count, 1); + count++; + } + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindVertexArray(0); + std::filesystem::path vert_final_path = cwd / "ldn" / "assets" / vert_path; + std::filesystem::path frag_final_path = cwd / "ldn" / "assets" / frag_path; + std::string vert_content = + FileUtils::file_to_string(vert_final_path.generic_string()); + std::string frag_content = + FileUtils::file_to_string(frag_final_path.generic_string()); + shader = Shader(vert_content, frag_content, {}); +} +void ShaderInstance::bindVertexArray() { + glBindVertexArray(vao); +} +void ShaderInstance::bindBuffer() { + glBindBuffer(GL_ARRAY_BUFFER, vbo); +} \ No newline at end of file diff --git a/ldn/src/rendering/opengl_state.h b/ldn/src/rendering/opengl_state.h new file mode 100644 index 00000000..ac942c62 --- /dev/null +++ b/ldn/src/rendering/opengl_state.h @@ -0,0 +1,65 @@ +#ifndef DEC_OPENGL_STATE +#define DEC_OPENGL_STATE + +#include +#include +#include "../utils/file_util.h" + +void init_irc_colors(); + +#include "shader.h" +class GLFWwindow; +struct SimpleEntry { + Vec2f pos; + Vec2f size; +}; + +struct ColorEntry { + Vec2f pos; + Vec2f size; + Vec4f color; +}; + +struct ShaderVar { + uint32_t count; + uint32_t size; + uint16_t type; + void* offset; +}; +struct RenderChar { + Vec2f pos; + Vec2f size; + Vec2f uv_pos; + Vec2f uv_size; + Vec4f fg_color; + Vec4f bg_color; + float hasColor; +}; +class ShaderInstance { + public: + GLuint vao, vbo; + ShaderInstance(std::string vert_path, + std::string frag_path, + uint32_t size, + std::vector entries, + std::filesystem::path cwd); + Shader shader; + void bindVertexArray(); + void bindBuffer(); +}; + +class OpenGLState { + public: + OpenGLState(GLFWwindow* window, std::filesystem::path cwd); + + ShaderInstance* image_shader; + ShaderInstance* text_shader; + ShaderInstance* box_shader; + void setResolution(uint32_t w, uint32_t h); + + private: + GLFWwindow* m_window; + std::filesystem::path cwd; +}; + +#endif \ No newline at end of file diff --git a/ldn/src/rendering/render_context.h b/ldn/src/rendering/render_context.h new file mode 100644 index 00000000..d2ae3eb2 --- /dev/null +++ b/ldn/src/rendering/render_context.h @@ -0,0 +1,19 @@ +#ifndef LDN_RENDER_CONTEXT +#define LDN_RENDER_CONTEXT +#include "font_atlas.h" +#include "la.h" +#include "opengl_state.h" +#include +struct RenderContext { + FontAtlas* atlas; + OpenGLState* gl_state; + uint32_t w, h; + float xscale, yscale; + Vec2f normalize(Vec2f in) { + Vec2f a = in; + a.x -= (float)w /2; + a.y -= (float)h /2; + return a; + } +}; +#endif \ No newline at end of file diff --git a/ldn/src/rendering/shader.cc b/ldn/src/rendering/shader.cc new file mode 100644 index 00000000..b1165623 --- /dev/null +++ b/ldn/src/rendering/shader.cc @@ -0,0 +1,77 @@ +#include "shader.h" + +Shader::Shader(std::string vertex, + std::string fragment, + std::vector others) { + auto vertex_shader = compileSimple(GL_VERTEX_SHADER, vertex); + auto fragment_shader = compileSimple(GL_FRAGMENT_SHADER, fragment); + pid = glCreateProgram(); + glAttachShader(pid, vertex_shader); + glAttachShader(pid, fragment_shader); + shader_ids.push_back(vertex_shader); + shader_ids.push_back(fragment_shader); + for (auto& other : others) { + auto shader_id = compileSimple(GL_VERTEX_SHADER, other); + glAttachShader(pid, shader_id); + shader_ids.push_back(shader_id); + } + glLinkProgram(pid); + checkCompileErrors(pid, "PROGRAM"); +} + +void Shader::set2f(std::string name, float x, float y) { + glUniform2f(glGetUniformLocation(pid, name.c_str()), x, y); +} +void Shader::set4f(std::string name, float x, float y, float z, float w) { + glUniform4f(glGetUniformLocation(pid, name.c_str()), x, y, z, w); +} +void Shader::set1f(std::string name, float v) { + glUniform1f(glGetUniformLocation(pid, name.c_str()), v); +} +void Shader::use() { + glUseProgram(pid); +} +GLuint Shader::compileSimple(GLuint type, std::string path) { + std::string content = path; + auto id = glCreateShader(type); + const char* contentp = content.c_str(); + glShaderSource(id, 1, &contentp, nullptr); + glCompileShader(id); + checkCompileErrors(id, shaderTypeString(type)); + return id; +} +void Shader::checkCompileErrors(GLuint shader, std::string type) { + GLint success; + GLchar infoLog[1024]; + if (type != "PROGRAM") { + glGetShaderiv(shader, GL_COMPILE_STATUS, &success); + if (!success) { + glGetShaderInfoLog(shader, 1024, NULL, infoLog); + std::cout + << "ERROR::SHADER_COMPILATION_ERROR of type: " << type << "\n" + << infoLog + << "\n -- --------------------------------------------------- -- " + << std::endl; + } + } else { + glGetProgramiv(shader, GL_LINK_STATUS, &success); + if (!success) { + glGetProgramInfoLog(shader, 1024, NULL, infoLog); + std::cout + << "ERROR::PROGRAM_LINKING_ERROR of type: " << type << "\n" + << infoLog + << "\n -- --------------------------------------------------- -- " + << std::endl; + } + } +} +const std::string Shader::shaderTypeString(GLuint shader) { + switch (shader) { + case GL_VERTEX_SHADER: + return "GL_VERTEX_SHADER"; + case GL_FRAGMENT_SHADER: + return "GL_FRAGMENT_SHADER"; + default: + return "(Unknown)"; + } +} diff --git a/ldn/src/rendering/shader.h b/ldn/src/rendering/shader.h new file mode 100644 index 00000000..92628d28 --- /dev/null +++ b/ldn/src/rendering/shader.h @@ -0,0 +1,31 @@ +#ifndef SHADER_H +#define SHADER_H + +#include +#include +#include +#include "glad.h" +#include "la.h" + +class Shader { + public: + GLuint pid; + std::vector shader_ids; + Shader(std::string vertex, + std::string fragment, + std::vector others); + Shader() {} + + void set2f(std::string name, float x, float y); + void set4f(std::string name, float x, float y, float z, float w); + void set1f(std::string name, float v); + + void use(); + + private: + GLuint compileSimple(GLuint type, std::string path); + void checkCompileErrors(GLuint shader, std::string type); + const std::string shaderTypeString(GLuint shader); +}; + +#endif diff --git a/ldn/src/utils/color_util.h b/ldn/src/utils/color_util.h new file mode 100644 index 00000000..820573eb --- /dev/null +++ b/ldn/src/utils/color_util.h @@ -0,0 +1,15 @@ +#ifndef LDN_COLOR_UTIL_H +#define LDN_COLOR_UTIL_H +#include "../rendering/la.h" +#include +class ColorUtils { +public: + static Vec4f fromRGBA(uint8_t r, uint8_t g, uint8_t b, float alpha) { + return vec4f((float) r / 255, (float) g / 255, (float)b / 255, alpha); + } + static Vec4f fromHEX(uint32_t val) { + uint8_t* ptr = (uint8_t*) &val; + return fromRGBA(ptr[0], ptr[1], ptr[2], (float)ptr[3] / 255); + } +}; +#endif \ No newline at end of file diff --git a/ldn/src/utils/file_util.h b/ldn/src/utils/file_util.h new file mode 100644 index 00000000..99d9e5e6 --- /dev/null +++ b/ldn/src/utils/file_util.h @@ -0,0 +1,36 @@ +#ifndef FILE_UTILS_H +#define FILE_UTILS_H + +#include +#include +#include + +class FileUtils { +public: + static std::string file_to_string(std::string path) { + std::ifstream stream(path); + std::stringstream ss; + ss << stream.rdbuf(); + stream.close(); + return ss.str(); + } + static std::vector read_bin(std::string path) { + std::ifstream stream(path, std::ios::binary | std::ios::in); + stream.seekg(0, stream.end); + size_t size = stream.tellg(); + stream.seekg(0, stream.beg); + std::vector buffer(size); + stream.read((char *)&buffer[0], size); + stream.close(); + return buffer; + } + static bool string_to_file(std::string path, std::string content) { + std::ofstream stream(path); + if (!stream.is_open()) + return false; + stream << content; + stream.close(); + return true; + } +}; +#endif diff --git a/ldn/src/utils/format_utils.h b/ldn/src/utils/format_utils.h new file mode 100644 index 00000000..eab257d9 --- /dev/null +++ b/ldn/src/utils/format_utils.h @@ -0,0 +1,34 @@ +#ifndef LDN_FORMAT_H +#define LDN_FORMAT_H + +#include +#include +#include +class FormatUtils { +public: + static std::string format(double val) { + std::stringstream ss; + ss << std::fixed << std::setprecision(1) << val; + return ss.str(); + } + static std::string formatNumber(size_t n) { + if (n < 1000) + return std::to_string(n); + if (n < 1000000) { + return FormatUtils::format((double)n / 1000) + "k"; + } + if (n < 1000000000) { + return FormatUtils::format((double)n / 1000000) + "m"; + } + return FormatUtils::format((double)n / 1000000000) + "b"; + }; + static std::string formatTime(size_t durr) { + size_t mins = std::floor(durr) / 60; + size_t secs = durr % 60; + std::string min_str = mins == 0 ? "00" : mins < 10 ? "0"+std::to_string(mins) : std::to_string(mins); + std::string secs_str = secs == 0 ? "00" : secs < 10 ? "0"+std::to_string(secs) : std::to_string(secs); + return min_str + ":" + secs_str; + } +}; + +#endif \ No newline at end of file diff --git a/ldn/src/utils/image_cache.cc b/ldn/src/utils/image_cache.cc new file mode 100644 index 00000000..d83227b4 --- /dev/null +++ b/ldn/src/utils/image_cache.cc @@ -0,0 +1,18 @@ +#include "image_cache.h" +#include "file_util.h" +#include +#include + + +Image* ImageCache::getImage(const std::string& path){ + + if(images.count(path)) + return images[path]; + std::filesystem::path base = "./meter-data/images"; + std::filesystem::path t = base / path; + std::vector data = FileUtils::read_bin(t.generic_string()); + Image* img = new Image(); + img->load(data); + images[path] = img; + return img; +} \ No newline at end of file diff --git a/ldn/src/utils/image_cache.h b/ldn/src/utils/image_cache.h new file mode 100644 index 00000000..3bbda7d4 --- /dev/null +++ b/ldn/src/utils/image_cache.h @@ -0,0 +1,17 @@ +#ifndef LDN_IMAGE_CACHE +#define LDN_IMAGE_CACHE + +#include +#include +#include "file_util.h" +#include "../components/image.h" + + +class ImageCache { +private: + std::map images; +public: + Image* getImage(const std::string& path); +}; + +#endif \ No newline at end of file diff --git a/ldn/src/utils/unicode_utils.h b/ldn/src/utils/unicode_utils.h new file mode 100644 index 00000000..ad76a014 --- /dev/null +++ b/ldn/src/utils/unicode_utils.h @@ -0,0 +1,86 @@ +#ifndef DEC_UNICODE_UTILS +#define DEC_UNICODE_UTILS +#include +#include +class UnicodeUtils { + public: + static std::vector utf8_to_codepoint(std::string raw) { + std::vector points; + std::string u = raw; + int l = u.length(); + while (l > 0) { + uint8_t u0 = u[0]; + if (u0 >= 0 && u0 <= 127) { + points.push_back((int32_t)u0); + l -= 1; + u = u.substr(1); + continue; + } + if (l < 2) + break; + uint8_t u1 = u[1]; + if (u0 >= 192 && u0 <= 223) { + points.push_back((u0 - 192) * 64 + (u1 - 128)); + l -= 2; + u = u.substr(2); + continue; + } + if ((uint8_t)u[0] == 0xed && (u[1] & 0xa0) == 0xa0) + break; + if (l < 3) + break; + uint8_t u2 = u[2]; + if (u0 >= 224 && u0 <= 239) { + points.push_back((u0 - 224) * 4096 + (u1 - 128) * 64 + (u2 - 128)); + l -= 3; + u = u.substr(3); + continue; + } + if (l < 4) + break; + uint8_t u3 = u[3]; + if (u0 >= 240 && u0 <= 247) { + points.push_back((u0 - 240) * 262144 + (u1 - 128) * 4096 + + (u2 - 128) * 64 + (u3 - 128)); + l -= 4; + u = u.substr(4); + } + } + return points; + } + static std::string fa_to_str(int32_t value) { + std::vector vals = {value}; + return unicode_to_utf8(vals); + } + static std::string unicode_to_utf8(std::vector& in) { + std::string out = ""; + for (int32_t cp : in) { + if (cp <= 0x7F) { + out += (char)cp; + continue; + } + if (cp <= 0x07FF) { + out += (char)(((cp >> 6) & 0x1F) | 0xC0); + out += (char)(((cp >> 0) & 0x3F) | 0x80); + continue; + } + if (cp <= 0xFFFF) { + out += (char)(((cp >> 12) & 0x0F) | 0xE0); + out += (char)(((cp >> 6) & 0x3F) | 0x80); + out += (char)(((cp >> 0) & 0x3F) | 0x80); + continue; + } + if (cp <= 0x10FFFF) { + // 4-byte unicode + out += (char)(((cp >> 18) & 0x07) | 0xF0); + out += (char)(((cp >> 12) & 0x3F) | 0x80); + out += (char)(((cp >> 6) & 0x3F) | 0x80); + out += (char)(((cp >> 0) & 0x3F) | 0x80); + continue; + } + } + return out; + } +}; + +#endif \ No newline at end of file diff --git a/ldn/src/window_events.h b/ldn/src/window_events.h new file mode 100644 index 00000000..3fc8b5da --- /dev/null +++ b/ldn/src/window_events.h @@ -0,0 +1,103 @@ +#ifndef LDN_WINDOW_EVENTS +#define LDN_WINDOW_EVENTS +#include "ldn.h" +#include "rendering/component.h" +void framebuffer_size_callback(GLFWwindow *window, int width, int height) { + glViewport(0, 0, width, height); + + Ldn::g_ldn->set_window_size(width, height); +}; +bool hit_test(Component *entry, double xpos, double ypos) { + auto &pos = entry->position; + auto &size = entry->size; + return xpos >= pos.x && xpos <= pos.x + size.x && ypos >= pos.y && + ypos <= pos.y + size.y; +} +void mouse_button_callback(GLFWwindow *window, int button, int action, + int mods) { + if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_PRESS) { + Ldn::g_ldn->main_mouse_button_pressed = true; + double xpos, ypos; + glfwGetCursorPos(window, &xpos, &ypos); + Ldn::g_ldn->last_mouse_x = xpos; + Ldn::g_ldn->last_mouse_y = ypos; + auto &hitlist = Ldn::g_ldn->button_list; + for (auto *entry : hitlist) { + if (hit_test(entry, xpos, ypos)) { + entry->onPress(nullptr); + break; + } + } + } else if (button == GLFW_MOUSE_BUTTON_LEFT && action == GLFW_RELEASE) { + Ldn::g_ldn->main_mouse_button_pressed = false; + Ldn::g_ldn->dragging_window = false; + Ldn::g_ldn->resizing = false; + } +} +void cursor_position_callback(GLFWwindow *window, double xpos, double ypos) { + if ((Ldn::g_ldn->main_mouse_button_pressed && + hit_test(Ldn::g_ldn->header_component, xpos, ypos)) || + Ldn::g_ldn->dragging_window) { + Ldn::g_ldn->dragging_window = true; + int winx, winy; + glfwGetWindowPos(window, &winx, &winy); + auto diff_x = xpos - Ldn::g_ldn->last_mouse_x; + auto diff_y = ypos - Ldn::g_ldn->last_mouse_y; + winx += diff_x; + winy += diff_y; + glfwSetWindowPos(window, winx, winy); + } else { + auto width = Ldn::g_ldn->window_width; + auto height = Ldn::g_ldn->window_height; + if (xpos >= width - 15 && ypos >= height - 15 || + (Ldn::g_ldn->main_mouse_button_pressed) || Ldn::g_ldn->resizing) { + + if ((Ldn::g_ldn->main_mouse_button_pressed && xpos >= width - 15 && + ypos >= height - 15) || + Ldn::g_ldn->resizing) { + Ldn::g_ldn->resizing = true; + auto diff_x = xpos - width; + auto diff_y = ypos - height; + width += diff_x; + height += diff_y; + glfwSetWindowSize(window, width, height); + return; + } else if (xpos >= width - 15 && ypos >= height - 15) { + if (!Ldn::g_ldn->active_cursor) { + GLFWcursor *mouseCursor = + glfwCreateStandardCursor(GLFW_RESIZE_NWSE_CURSOR); + glfwSetCursor(window, mouseCursor); + Ldn::g_ldn->active_cursor = mouseCursor; + return; + } + } + + } else if (!Ldn::g_ldn->main_mouse_button_pressed) { + auto &hitlist = Ldn::g_ldn->button_list; + for (auto *entry : hitlist) { + if (hit_test(entry, xpos, ypos)) { + if (Ldn::g_ldn->active_cursor) + return; + GLFWcursor *mouseCursor = + glfwCreateStandardCursor(GLFW_POINTING_HAND_CURSOR); + glfwSetCursor(window, mouseCursor); + Ldn::g_ldn->active_cursor = mouseCursor; + return; + } + } + } + if (Ldn::g_ldn->active_cursor) { + glfwDestroyCursor(Ldn::g_ldn->active_cursor); + Ldn::g_ldn->active_cursor = nullptr; + } + } +} +void window_focus_callback(GLFWwindow* window, int focused) +{ + Ldn::g_ldn->focused = focused; + if(focused && Ldn::g_ldn->pass_through_enabled) { + glfwSetWindowAttrib(window, GLFW_MOUSE_PASSTHROUGH, false); + Ldn::g_ldn->pass_through_enabled = false; + } +} +#endif \ No newline at end of file diff --git a/ldn/third-party/freetype2 b/ldn/third-party/freetype2 new file mode 160000 index 00000000..5769f13a --- /dev/null +++ b/ldn/third-party/freetype2 @@ -0,0 +1 @@ +Subproject commit 5769f13a6b9fafa3840726f06dde07e755501a16 diff --git a/ldn/third-party/glfw b/ldn/third-party/glfw new file mode 160000 index 00000000..3eaf1255 --- /dev/null +++ b/ldn/third-party/glfw @@ -0,0 +1 @@ +Subproject commit 3eaf1255b29fdf5c2895856c7be7d7185ef2b241 diff --git a/ldn/third-party/json b/ldn/third-party/json new file mode 160000 index 00000000..5d275430 --- /dev/null +++ b/ldn/third-party/json @@ -0,0 +1 @@ +Subproject commit 5d2754306d67d1e654a1a34e1d2e74439a9d53b3 diff --git a/ldn/third-party/libwebp b/ldn/third-party/libwebp new file mode 160000 index 00000000..af7fbfd2 --- /dev/null +++ b/ldn/third-party/libwebp @@ -0,0 +1 @@ +Subproject commit af7fbfd2d95af3682eca4e7a51a64443dc461482 diff --git a/ldn/third-party/png b/ldn/third-party/png new file mode 160000 index 00000000..c18b949b --- /dev/null +++ b/ldn/third-party/png @@ -0,0 +1 @@ +Subproject commit c18b949b71f45e78b1f9a28c5d458bce0da505d6 diff --git a/ldn/third-party/zlib b/ldn/third-party/zlib new file mode 160000 index 00000000..04f42cec --- /dev/null +++ b/ldn/third-party/zlib @@ -0,0 +1 @@ +Subproject commit 04f42ceca40f73e2978b50e93806c2a18c1281fc diff --git a/package-lock.json b/package-lock.json index 052ef497..8a6381e0 100644 --- a/package-lock.json +++ b/package-lock.json @@ -47,7 +47,7 @@ "yarn": ">= 1.21.1" } }, - "../../../../structgen/meter-core": { + "../../structgen/meter-core": { "extraneous": true }, "node_modules/@antoniomuso/lz4-napi-android-arm-eabi": { diff --git a/quasar.config.js b/quasar.config.js index 15551ac8..fb7e630b 100644 --- a/quasar.config.js +++ b/quasar.config.js @@ -199,7 +199,7 @@ module.exports = configure(function (/* ctx */) { win: { target: "nsis", }, - extraFiles: ["meter-data/**"], + extraFiles: ["meter-data/**", "ldn/assets/**", "ldn/build_release/Release/ldn.exe"], publish: [ { provider: "github", diff --git a/src-electron/electron-main.ts b/src-electron/electron-main.ts index 652fc1c5..64025e19 100644 --- a/src-electron/electron-main.ts +++ b/src-electron/electron-main.ts @@ -43,6 +43,8 @@ import { import { adminRelauncher, PktCaptureMode } from "meter-core/pkt-capture"; import { Parser } from "meter-core/logger/parser"; import { Settings } from "./util/app-settings"; +import Ldn from "./ldn" + if (app.commandLine.hasSwitch("disable-hardware-acceleration")) { log.info("Hardware acceleration disabled"); @@ -57,6 +59,7 @@ console.info = log.info.bind(log); // We keep log/debug for console only const store = new Store(); +const ldn:Ldn = new Ldn(); let prelauncherWindow: BrowserWindow | null, mainWindow: BrowserWindow | null, @@ -381,6 +384,25 @@ const ipcFunctions: { store.set("windows.damage_meter.X", 0); store.set("windows.damage_meter.Y", 0); }, + "enable-ldn": ( event, + arg: { message: string; value: boolean }) => { + ldn.start(liveParser, appSettings, () => { + damageMeterWindow = createDamageMeterWindow(liveParser, appSettings); + if(!mainWindow) + mainWindow = createMainWindow(appSettings); + else + mainWindow.show() + }) + + if(damageMeterWindow){ + damageMeterWindow.close(); + damageMeterWindow = null; + } + if(mainWindow){ + mainWindow.close(); + mainWindow = null; + } + }, "toggle-damage-meter-minimized-state": ( event, arg: { message: string; value: boolean } @@ -472,7 +494,7 @@ ipcMain.on( ); app.on("window-all-closed", () => { - if (platform !== "darwin") { + if (platform !== "darwin" && !ldn.started) { app.quit(); } }); @@ -483,7 +505,8 @@ app.on("activate", () => { } }); -process.on("uncaughtException", () => { +process.on("uncaughtException", (error) => { + console.log(error) log.error(console.trace("stack")); }); diff --git a/src-electron/electron-windows/damage-meter-window.ts b/src-electron/electron-windows/damage-meter-window.ts index 51db9451..3b95c9e5 100644 --- a/src-electron/electron-windows/damage-meter-window.ts +++ b/src-electron/electron-windows/damage-meter-window.ts @@ -99,6 +99,7 @@ export function createDamageMeterWindow( log.error(e); } }); + liveParser.on("message", (msg: string) => { try { damageMeterWindow?.webContents.send("pcap-on-message", msg); @@ -113,7 +114,7 @@ export function createDamageMeterWindow( damageMeterWindow.on("closed", () => { damageMeterWindow = null; - app.quit(); + }); damageMeterWindow.on("restore", () => { diff --git a/src-electron/electron-windows/main-window.ts b/src-electron/electron-windows/main-window.ts index 053ebb3a..f962b2c0 100644 --- a/src-electron/electron-windows/main-window.ts +++ b/src-electron/electron-windows/main-window.ts @@ -51,7 +51,6 @@ export function createMainWindow(appSettings: Settings) { mainWindow.on("closed", () => { mainWindow = null; - app.quit(); }); return mainWindow; diff --git a/src-electron/ldn.ts b/src-electron/ldn.ts new file mode 100644 index 00000000..f57489fb --- /dev/null +++ b/src-electron/ldn.ts @@ -0,0 +1,119 @@ +/* eslint-disable */ +import net from "node:net"; +import fs from "node:fs"; +import path from "node:path"; +import child_process from "node:child_process"; +import type { GameState } from "meter-core/logger/data"; +import type { Settings } from "./util/app-settings"; +import { Parser } from "meter-core/logger/parser"; + +const executablePath = () => { + if(process.env.DEBUGGING) + return "./ldn/build_release/debug/ldn.exe"; + return "./ldn/build_release/release/ldn.exe"; +}; +function replacer(key:any, value:any) { + if (value instanceof Map) { + return Array.from(value.entries()).reduce( + (acc, val) => ({ + ...acc, + [val[0]]: val[1], + }), + {} + ); + } else { + return value; + } +} +class Ldn { + started: boolean; + socket: net.Server | null; + client: net.Socket | null; + process: child_process.ChildProcess | null; + constructor() { + this.socket = null; + this.started = false; + this.client = null; + this.process = null; + } + handler(data: GameState) { + if (this.client) { + this.client.write( + "d:" + JSON.stringify({ type: "data", data }, replacer) + "\n" + ); + } + } + start(liveParser: Parser, appSettings: Settings, cb: () => void): void { + if (this.started) return; + this.started = true; + liveParser.on("state-change", (data) => this.handler(data)); + liveParser.on("message", (data: string) => { + if (this.client) + this.client.write( + "m:" + JSON.stringify({ type: "message", data }) + "\n" + ); + }); + liveParser.on("reset-state", (data: GameState) => { + if (this.client) + this.client.write( + "m:" + JSON.stringify({ type: "message", data: "reset-state" }) + "\n" + ); + }); + this.socket = net.createServer((connection) => { + if (this.client !== null) { + connection.destroy(); + return; + } + console.log("meter connected", appSettings); + this.client = connection; + //this.client.write("m:" + JSON.stringify({ type: "settings", appSettings })); + connection.on("error", () => { + console.log("error"); + this.client = null; + }); + connection.on("data", d => { + try{ + const {action} = JSON.parse(d.toString()); + if(action === "reset-session") + liveParser.reset(); + }catch(err) { + console.error(err) + } + }) + connection.on("close", () => { + console.log("close"); + }); + }); + this.socket.listen({ port: 0, host: "127.0.0.1" }, () => { + console.log( + (this.socket?.address() as net.AddressInfo).port, + process.cwd() + ); + this.process = child_process.execFile( + executablePath(), + ["port", `${(this.socket?.address() as net.AddressInfo).port}`], + {}, + ( + error: child_process.ExecFileException | null, + stdout: string | Buffer, + stderr: string | Buffer + ) => { + void stderr; + void stdout; + if (error) console.log(error); + } + ); + this.process.on("error", (err) => console.log(err)); + this.process.on("exit", () => { + this.socket?.close(); + this.socket = null; + this.started = false; + this.client = null; + this.process?.kill(); + this.process = null; + cb(); + }); + }); + } +} +export default Ldn; diff --git a/src/layouts/DamageMeter.vue b/src/layouts/DamageMeter.vue index f7f5567a..dd129deb 100644 --- a/src/layouts/DamageMeter.vue +++ b/src/layouts/DamageMeter.vue @@ -149,6 +149,18 @@ Enable clickthrough on damage meter + + + Enable LDN + +