- Orc medicine: add
selection_box
,groups
,sounds
, description & notwalkable
. Closes #1848. Closes #1849 - Melee weapon: change attack distance (
range
). Closes #1841 - Update extractor form every LBM. Closes #1851
- Add Dwarves Spawn into prod conf.
- Vessels: Pint: add groups for dig node. Closes #1838
- Merge branch 'dev'
- Vesseld: Bowl: fix crafting. Fixes #1846
- Make Orc Medicine glass similar to alcohol. Relates to #1836
- Переименовать "Limpё" в "Лимпэ" · Issue #1839 · lord-server/lord (#1847)
-
Increase Hobbit Dagger usages. Fixes #1724
-
Forms: Palantiri Guide: channge form. Closes #1727
-
Candles: update from our fork. Closes #1092. Closes #1729
-
Changing salt to salt_block as product of water bucket
-
Salt crafting solved via bottle_with_water -> bottle_with_salt -> salt. Closes #1792 (#1804)
-
Adding stone spear to newcomers' inventories. Closes #1810
-
Tooltips:
- add Durability info. Relates to #1602
-
Interior:
- add
vessels:shelf
. Closes #1754 - add wooden Pint. Closes #1244
- ability to put small flower pot in world. Closes #1246
- add 6 plates/bowls randomly placed by the
Bowl
item. Closes #1243 - ability to place glasses. Closes #1760
- redraw glass & all items "liquid in glass" (alcohol). Closes #1759
- add sounds for alcohol glasses. Relates to #1760
- add
-
Exterior:
steel_bottle
: use model, change texturese; rename to Steel Can. Closes #1755steel_bottle
/can
: no walk through the Can. Relates to #1755
-
New Potions:
- New Ones:
- Elixir of Athelas
- Orcish Brew
- Ent Draught
- Shelob's Bonds
- Miruvor
- Dol Guldur's Fetters
- Limpë
- Breath of Morgoth
- add full descriptions. Relates to 1731
- add nice tooltips & snippet for potions. Closes #1731
- Remove potion arrows -- convert them into potions. Relates #717, #1736
- reconfigure effects, powers & times. Closes #1732
- add groups for potion effects. -- true effect apply & neutralization. Closes #1821
- reset all effects on player leave or die. Closes #1832. Closes #1833
- New Ones:
-
Sounds: Mobs: Racial: add for Nazgul. Closes #1745
-
Economics: balance dwarven ring. Closes #1801
-
Artisan Benches:
- Workbench:
- correcting form background. Closes #1743
- remake model & texture. Closes #1740
- 3d-model: Workbench: new one. Closes #1781
- Grinder, Laboratory & Barrel now works on timers
- Workbench:
-
Add ability to see content of
mail_chest
for admins. Closes #1776 -
Forms: General Styles: remove
listcolors
in all project forms. Closes #1738- now tooltips in all forms looks identically (semi-transparent bg, same colors)
-
Textures:
- Change clan chest textures. Closes #1742
- Armor:
- update for inventory & previews. Optimize all. Closes #1828
- Alcohol: improve inventory image. Relates to #1759
-
Bug Fixing:
- Store meta data of items when sort chest content. Fixes #1711
- Fix translation of pine trunks. Fixes #1689
- Use new names for grass textures in achievements. Fixes #1646
- Add plums as leaf into
leafdecay
. Now the plums are falling. Fixes #1330 - Fix mordor water transparence. Closes #1239
- Fix Grinder fool with fuel. Closes #1784
- Solving white mushroom spore problem. Closes #1799 (#1800)
-
Technical:
- Forms: General: add styled textarea helpers. Closes #1728
ide-helper
: improveItemDefinition
class docs.- Refactoring:
lottpotions
: sort textures in folders. Relates to #717 - Tooltips: ability to specify custom
_tt_luminance
for tooltips. Relates to #1729 - Effects Integration:
lord_potions
: experimetal version. Closes #1679 - Effects Int: add
lord_potions
first version. Closes #1679 - Optimize textures: for clan chest. Relates to #1742
- Refactoring:
Core
: addminetest.get_mod_translator()
. Closes #1753 - Refactoring:
lottpotion
: extractlord_vessels
; rewrite code. Closes #1750 - Refactoring:
lottpotion
: extract alcohol. Part of #717. Closes #1751. Relates to #1759, #1760' - Refactoring:
lottpotions
: extract recipes system. Closes #1769. Relates to #717 - Sounds: Mobs: Racial: Nazgul: fix distance, fix
animal
->monster
. Relates to #1745 - Refactoring:
lottpotion
: removeeffects
chat command. Relates to #717 - Refactoring:
lottpotion
: extractaka_api.lua
. Relates to #1771, #717 - Refactoring:
lottpotion
: extractpotions.lua
itself. Relates to #1771, #717 - Refactoring:
lottpotion
: extract handling functions intoaka_api
. Relates to #1771, #717 - Refactoring:
lottpotion
: movearrows.lua
. Relates to #1771, #717 - Refactoring:
lottpotion
: aggregatebenches
files; extractbenches/helpers.lua
. Relates to #1771, #717 - Refactoring:
lottpotion
: just rename files. Relates to #1771, #717 - Refactoring:
lottpotion
: separate barrel recipes & nodes definition. Relates to #1771, #717 - Refactoring:
lottpotion
: separate laboratory ingredients, recipes & nodes definition. Relates to #1771, #717 - Effects Int: Potions: prepare potions aliases. Relates to #1736
- Refactoring
lottpotion
: remove potion arrows; add aliases, prepare new aliases. Relates #717, #1736 - Add mods: projectiles and lord_projectiles
- Add helper functions for table class
- PvP: Lord Bows: Base: add stub
archery
to dev, it needs for projectiles mods from #1772. Relates to #1773 - Refactoring:
lottpotion
: reorder files move alcohol recipes int our mod. Closes #1771. Relates to #717 - Refactoring:
lottpotion
: remove debug garbage. Relates #1771. - Refactoring:
lottpotion
: prettify caudron code; add top img for empty; make water transparent. Relates to #1752, #717 - Refactoring:
lottpotion
: extract caudron intolord_artisan_benches
. Relates to #1752, #717 - Refactoring:
lottpotion
: extract barrel & laboratory intolord_artisan_benches
. Relates to #1752, #717 - Refactoring:
lottpotion
: decrease CC for laboratory. Relates to #1752, #943, #717 - Refactoring:
lottpotion
: laboratory: extract ABM helpers. Relates to #1752, #943, #717 - Refactoring:
lottpotion
: laboratory: extract ABM helpers. Relates to #1752, #943. Clases #717 - Refactoring:
lottpotion
: move alcohol recipes into config. Relates to #1751 - Refactoring:
lottpotion
: move localization of alcohol. Relates to #1751 - Refactoring:
lottpotion
: move localization of barrel & laboratory. Relates to #1752, #717 - Refactoring:
lottpotion
: move textures of barrel & laboratory. Relates to #1752, #717 - [broken code] Refactoring:
lottpotion
: just move files to keep git-history & then add ingresients reg & config. Relates to #1752, #717 - Effects Int: Potions: add ingredients for potions. Closes #1779
- Effects Int: Potions: prepare aliases for ingredients. Relates to #1736
- ide-helper: add
NodeTimerRef
class docs. - Artisan Benches: Fuel Device: make grinder recipe system close to native. Closes #1785
Core
: ability to add crafts of typecooking
for custommethod
s. Closes #1786- Artisan Benches: Fuel Device: migrate Grinder to
Core/builtin.craft.method
system. Closes #1791 - Artisan Benches: Grinder: rework
grinding_possible()
, fix using new craft system. Relates to #1791 - Artisan Benches: Grinder: fix grinding possibility check, reset meta-counters on deactivate. Relates to #1784
- Artisan Benches: Grinder: extract common definition & inventory_callbacks. Relates to #1787
- Artisan Benches: Refactoring: Grinder: just rename vars.
- Artisan Benches: Grinder: migrate to node timer. Closes #1063
- Refactoring: extract and replace in project
minetest.swap_node_if_not_same()
. Closes #1793 - Refactoring: Grinder: replace quotes. Relates to #1787
- Refactoring: Grinder: use only internal class vars & constants. Relates to #1787
- Refactoring: Grinder: rename SL->S; rework translations; use local globals. Relates to #1787
- Refactoring: Grinder: rename
form.get()
->form.get_spec()
. Relates to #1787 - Artisan Benches: Fuel Device: first mod version: extract
Device
class fromgrinder
. Relates to #1787 - Artisan Benches: Fuel Device: extract
Processor
fromgrinder
mod. Relates to #1787 - Localization: Исправлено
"лимп"
на"лимпэ"
. Closes #1240 - Artisan Benches: Fuel Device: extract nodes registrations and common definitions from
grinder
. Closes #1787. Closes #1788 - Artisan Benches: Fuel Device: ability to specify inventories size(s). Relates to #1788, #1789
- Artisan Benches: Fuel Device: fix fogotten node name. Relates to #1787
Core
:builtin
: ability to specify items count for registering recipes. Closes #1802- Artisan Benches: Fuel Device: small improvements, fix
get_craft_result()
width
. Relates to #1787 Core
:builtin
: custom craft method takes exactly from the same input cell.- Artisan Benches: Fuel Device: add inv sizes,
:init()
,:is_empty()
intoDevice
& reuse it. Relates to #1787, #1789 - Artisan Benches: Fuel Device: add LBM for re-init Device. Relates to #1787, #1789
- Artisan Benches: Fuel Device: migrate Barrel to FuelDevice. Relates to #1789
- Artisan Benches: Fuel Device: Barrel: extract common nodes def & Form. Closes #1789
- Artisan Benches: Fuel Device: migrate
lord_alcohol
to new recipes for Barrel. Relates to #1789 - Artisan Benches: Fuel Device: migrate Laboratory to FuelDevice. Closes #1790
- Effects System: control breath effects. Closes #1678, Closes #1676
- Effects Int: Potions: add potions for breath. Closes #1733
- Effects Int: Potions: migrate recipes for ingredients. Relates to #1734
Core
:builtin
: fix validation false positive error. Relates to #1734- Effects Int: Potions: add recipes for lord_potions. Closes #1734
- Effects/Potions: REMOVE
lottpotion
! Closes #1736. Closes #943 Core
:builtin
: crafts: ability to find custom crafts viacore.get_craft_recipe()
. Closes #1814Core
:helpers
: addtable.count()
for assoc arraysCore
: Base form: ability to pass args into:get_spec()
via:open()
. Relates to #1735- Forms: General Styles: extend
forms.Spec
fromminetest.formspec
& change usages. Closes #1815 - Effects Int: Potions: use new lord potions & crafts in book. Relates to #1816
- Artisan Benches: prepare modpack backbone. Relates to #1798, #1752
- Artisan Benches modpack: move
grinder
. Relates to #1798 - Artisan Benches modpack: extract
anvil
. Relates to #1798 - Artisan Benches modpack: extract
workbench
. Relates to #1798 - Artisan Benches modpack: extract
cauldron
. Relates to #1798 - Artisan Benches modpack: extract
barrel
, rename. Relates to #1798, #1752 - Artisan Benches modpack: fix
cauldron
aliases. Relates to #1798 - Artisan Benches modpack: replace
cauldron
names with new ones. Relates to #1798 - Artisan Benches modpack: replace
barrel
names with new ones. Relates to #1798, #1752 - Artisan Benches modpack: extract
laboratory
, rename. Closes #1798. Closes #1752 lottpotion
: clean up the remains. Closes #717- Artisan benches: add forgotten dependencies. Relates to #1798
Core
:helpers
: rename/refactortable.{apply_function_to_every_value->map}()
; cleanup debug.ide-helper
: addphysics_override_table
annotation.Core
:helpers
: addtable.{add|sub|mul|div}_values(t1,t2)
functions.physics
: ability to add/sub/mul/div. Closes #1819- Effects Int: Potions: add groups for potion effects. Closes #1821
- Effects System: ability to pass additional args into
:start()
/:stop()
via:apply()
. Closes #1823 Physics
: ability to specify reason and manage by reson. Closes #1824- Effects System: ability to specify reason for effect & stop running effect early. Closes #1825
- Effects System: apply physics from armor with reason. Closes #1829
- Effects System: apply effects with reason & theirs physics with reason. Closes #1830
- Potions Int: potions consumption. Fixes #1822
Core
:helpers
: addtable.values()
- Effects Int: Potions: crafts in book paged by groups, ordered by power. Closes #1816
- Effects System: ability to get all effects currently acting on player. Closes #1669
- Artisan Benches: Workbench: update model texture. Relates to #1781
- Artisan Benches: Barrel: change sequence in ricipes. Relates to #1826
- Fuel device: fix imediatly result on first step. Fixes #1834
- Rebalanse spears
- Add information about Telegram-channel
- Hotfix: fix Player Inventory tabs. Fixes #1722
- Escape formspec values. Fixes #1723
-
Ability to give mute privileges for spawn Keepers. Added j_mute mod (fixes #1387) (#1682).
-
Racial weapons:
- Add human & hobbit weapons. Closes #1691
- Change racial weapon crafting. Closes #1690
- Add symmetrical (mirrored) craft for Orcish Sword. Closes #1721
-
Player Inventory:
- Add "Crafting" image for
en
lang. Closes #1020 - Bags: add buttons for each bag on bag content page. Closes #1705
- Make bags as tab; Closes #1698. Relates to #1020
- Add About tab (v1). Closes #1701
- Remember opened tab/subtab.
- Add "Crafting" image for
-
Shop:
- add multi-exchange. Closes #731 (#1707)
-
Stone/Rocks/Ores Blocks:
walls
now connects to marble & different sandstones. Relates to #996- Add bricks+blocks for all rocks. Relates to #1304
- Add stairs & slabs for bricks & blocks from rocks. Relates to #1304
- Add crafts for Frozen-Stone & Snowy-Cobble. Closes #1327
- Add White-Tuff. Closes #1342
- Add damage from magma. Closes #1343
- Update
lord_rocks_shale.png
(#1413)
-
Forms:
- Book:
- Improve readability;
- Add title into tooltip;
- Remake book gui. Closes #1715
- Book:
-
Remove commands
/news
|/info
and theirs forms. Closes #927 -
Bug Fixing:
- Fix banister replacing blocks; Fixes #1493 (#1663)
- Fix steel torch craft count.
- Fix armor missing helmet. Fix equipment
ForPlayer:not_empty(kind)
iterator. Fixes #1694
-
Technical:
- Utils:
mt-maker
: recursively walk throughtemplates
dir. - Utils:
mt-maker
: improve mod template. - Physics: refactoring: move mod from
_experimental
->Core
. Relates to #1666 - Debug: add
/physics.{get|set}
commands for non"production"
environment
setting. - Physics: Refactoring: add API; ability to
:set()|:get()
for player; store locally & merge new values in:set()
. Relates to #1666 - Physics: Refactoring: extract
Game/lord_physics
. Closes #1666 - Physics: Refactoring: add forgotten dependency. Relates to #1666
- Effects System: add
Core/effects
mod backbone. Closes #1656 - Refactoring:
equipment
: addequipment.ForPlayer:not_empty()
iterator. - Effects System: add ability to register new
Effect
with own:on_{start|stop}()
functions. Closes #1667 - Effects System: ability to register & apply effect. Closes #1667. Closes #1668
- Effects System:
lord_effect
: add mod backbone & register our effects forspeed
,jump
,health
. Relates to #1676 - Technical: fix
get_mail()
frommail_list
command. - Artisan Benches: move
castle:workbench
. Closes #1653 Core/base_classes
: addDetachedInventory
base class. Closes #1683Core
:builtin
: ability to add custom craft methods forminetest.{register_craft|get_craft_result}()
. Closes #1685Core
:builtin
: fix return value forminetest.get_craft_result
. Relates to #1685Core
:builtin
: supportgroup:*
for custom craft recipes. Closes #1686Core
: ability to:return_forgotten()
inbase_classes.DetachedInventory
. Closes #1687Core
:base_classes
: add Form MixinWithDetached
. Closes #1684Builtin
: custom craft: decrease input withgroups
; make response fully compatible with MT. Relates to #1685, #1686- Artisan Benches: refactor anvil. Closes #1654
Builtin
: fix search of corresponding recipe. Relates to #1685Builtin
: custom craft: fix decrease of input. Relates to #1685- Inventories: extract
lord_forms
for forms styling. Closes #1693 - Revert "Hack-workaround of
on_take
,on_put
call sequence. Closes #1029". Closes #1051. - Player Inv: Refactoring: move detached inv registration into
lord_equipment
. Relates to 1020 Core
:base_classes
: refactorWithTabs
mixin & its usage. Relates to #1695Core
:base_classes
: addElement.Tab
class. Closes #1695Core
:base_classes
: ability to add tabs in forms withWithTabs
mixin. Relates to #1696.Core
:base_classes
: change mixer system for Form Mixins. Relates to #1696- Player Inventory: remove
sfinv
submodule. Relates to #1020 Core
:base_clases
: improve Form Mixins. Relates to #1696, #1020Core
:base_classes
: ability to pass args intoForm.Base::{register|open|close}()
& catch in::on_{register|open|close}()
. Closes #1697Core
:base_classes
:WithTabs
mixin: ability to specify form spec "head". Closes #1700- Player Inventory: Refactoring: refactoring & make Main as Tab. Closes #1699. Relates to #1020
Core
:base_classes
:WithTabs
mixin: ability to specify own handling for each tab. Closes #1702Core
:base_classes
:Personal
mixin: ability to specify to not clear opened form. Closes #1704Builtin
: addminetest.FormSpec
&minetest.FormSpec.Style
. Closes #1706- Rework lord_money.shop; fix localization. Closes #731 (#1707)
- Increase speed (so damage) of hobbit dagger. Relates to #1691
ide-helper
: improveNodeDefinition
&ObjectProperties
- Add rock bricks+blocks; move chamotte and mordor bricks+blocks into separate files; save untranslated definition for rocks to use it in other blocks registration. Relates to #1304
- Stony Blocks: restructure code in
lord_bricks
. Relates to #1304 - Stones: add bricks & blocks overlays; refactor node regs. Relates to #1304
- Stone Blocks: deduplicate
mordor_stone_{brick|block}
& stairs|slab. Closes #1712 - Add helper
minetest.register_mirrored_crafts()
. Closes #492 - Fix
equipment.ForPlayer:not_empty()
iterator. Closes #1716. - Forms: remove legacy
default.{gui_bg[_img]|gui_slots}
. Relates to #1708 - Forms: extract common form elements from
AboutTab
intoforms.spec
api. Relates to #1708 - Forms: General Styles: ability to configure default styles. Closes #1708
- Stones/Ores: magma no flowing. Closes #1719
- Rocks: add localization for White Tuff. Fixes #1720
- Utils:
- Try to fix
newbie
in chat messages - No clan detection by player for blocked clans. Fixes player
nametag
for blocked clan. - Limit defense value. Closes #1680
- Fix repair via shop
- Fix the crash when throwing a potion arrow into player. Closes #1674 (#1675)
- Fix tapestry collision_box; convert tapestry.lua to tabs. Closes #1645 (#1661)
- Fix not returning an empty bottle on drinking honey. Closes #1649 (#1662)
- Fix banister replacing blocks; Fixes #1493 (#1664)
- Fix a typo: poisen -> poison; Closes #1670 (#1671)
-
New Damage System:
- Now dead men attacks with
soul
damage. Closes #1631 - Apply defense groups for armors (from
fire
, fromsoul
, ...); change tooltips. Closes #1639- add
fire
defense for galvorn armor. Closes #1630 - add
poison
defense for silver armor. Closes #1636 - add
soul
defense for gold armor. Closes #1638
- add
- Weapons:
- Add Human Sword with
fire
damage; - Add
poison
damage for Orcish sward. Closes #1629. - Decrease
soul
damage for Elven sword. Closes #1637.
- Add Human Sword with
- Damaging nodes now damages with specific damage: Closes #1641
- Lava, Fire, CampFire, ... damages with
fire
. Closes #1628 - Mordor water, ... with
poison
. - and now we add defense from specific node damage for armors.
- Lava, Fire, CampFire, ... damages with
- Now dead men attacks with
-
Media:
- Textures:
- Armor:
- ALL armors were redrawn! Closes #1651
- Armor:
- Textures:
-
Bug Fixing:
- Fix painting brushes crafting (#1617). Fixes #1544
-
Translations:
- Translations:
signs_lib
: move to native. Closes #1526 - Trabslations:
technic_chests
: move to native. Closes #1527. Fixes #1606. Fixes #1223 - Add translations for mese-lamps. Also fixes #1547
- Translations:
torches
: move to native. Fix luminance in tooltips. Closes #1528. Fixes #1616
- Translations:
-
Technical:
- Helpers: add
math.limit
/math.clamp
function. - Refactoring:
hbarmor
: minimal changes; reformat; doc-blocks. Relates to #1610 - Refactoring:
hbarmor
: rename & reorder functions. Relates to #1610 - Add ObjectState class. Closes #1515
- Refactoring
lottarmor
: extractdefense
mod into_experimental
. Relates to #1012, #1610 - Refactoring
lottarmor
: restructdefense
mod. Relates to #1012 - Refactoring
lottarmor
/defense
: store calculated values. Relates to #1012, #1610 - Refactoring
lottarmor
/hbarmor
: remove usage global vararmor
of legacy LOTT. Closes #1610, Relates to #1012 - Refactoring
lottarmor
: extractphysics
mod. Relates to #1012 defense
: no recalcdamage_avoid_chance
on each punch; use pre-calc. Closes #1614- Fix luacheck. Relates to #1012
- Refactoring
lottarmor
: move models & textures intoappearance
mod. Relates to #1012 - Refactoring: REMOVE
LOTTARMOR
!!!!! Closes #1012, Closes #339 - IDE-helper: add
PlayerHPChangeReason
description. - Signs Lib: minimal refactoring. Fixes #1613
- Updated painting mod submodule (#1618)
- Added areas as submodule (#1619). Fixes #1188.
- mt-maker: fix
init.lua
file creation. - Fix
mod.logger
lazy loading. - Damage System: add basic
Core/damage
&Game/lord_damage
. Closes #1622 - Damage System: Basic: add
damage.Type
; and events; add external API. Closes #1620. Closes #1509 - Damage System: add usege example into
lord_damage
. Relates to #1623, #1626 - Damage System: register our (LORD)
damage.Types
. Closes #1623 - Damage System: add
damage.Type
detection for damaging nodes. Relates to #1626 - Damage System: add damage types for damaging nodes; add tooltipd sedcription. Closes #1628
- Damage System: add particles for each
damage.Type
. Closes #1624 - Damage System: pass damage type to
on_damage
subscribers. Relates to #1509, #1620 - Damage System: add
damage.Type
detection for hitting tools. Closes to #1626 - Damage System: fix typo. Relates to #1626
- Damage System: init & use all
damage.Type
s fordefense
mod. Closes #1632 - IDE-helper: add descriptions for
Entity
class - Damage System: detect
damage.Type
of Playey|Entity hand. Closes #1634 - Refactoring:
Defense
: move intoCore
. Relates to #1635 - Refactoring:
Defense
: remove unused; rename mod. Relates to #1635 - Refactoring:
Defense
: moveset_armor_groups
intoPlayerDefense
. Relates to #1635 - Refactoring:
Defense
: rename var; fixfor_player()
. Relates to #1635 - Refactoring:
Defense
: separatelord_defense
mod. Closes #1635 - Refactoring:
Defense
: add Eventson_init()
&on_change
; use for hud. Closes #1640 - Refactoring:
Defense
: apply defense groups for armors; change tooltips. Closes #1639 - Damage System: ability to integrate damage modifier. Closes #1642
- Damage System: add ability to apply periodical damage. Closes #1625
- Update
readme.md
roles. - Update
readme.md
: addplay
button. - Artisan Benches: move
castle:anvil
into separate mod. Closes #1652
- Helpers: add
-
Balance: Food:
- change all points for all food;
- add satiety for egg;
- remove satiety from salt-block. Closes #1571. Closes #1576. #1581.
- reduce spawn of riding animals (except warg). Closes #1574
- decrease yavannamire yield; increase satiety of fruit. Closes #1575
- bread from dough recipe. Closes #1577
- add
bucket:bucket_salt
and recipes. Relates to #1573 - change satiety for salted food. Closes #1573
- add
Baked corn
-
Tooltips: descriptions:
- for armor
- also for buffs/effects. Closes #1588
- remake for digging tools. Relates to #1587
- remake for food. Relates to #1587
- add
luminance
toProperties
group. Relates to #1587
-
Balance:
- melee weapon:
- daggers (&range:2); rename 'training'->'wooden'. Closes #1590
- spears. Closes #1591
- swords. Closes #1592
- batleaxes. Closes #1593
- warhammers. Closes #1594
- racial. Closes #1599
- range weapon:
- arrows,
- bolts,
- throwing axes. Closes #1600
- armor:
- change all points for all armor sets. Closes #1595
- add wear for Nenya ring. Closes #1601
- melee weapon:
-
Balance: reduce dwarf ring uses. Closes #1603
-
Icons:
- Change salt icon. Closes #1579
- Change corn ear icon. Closes #1580
-
Add
international
cloak (+ some refactoringclans_clothes
). Closes #1378 -
Technical:
- Add
controls
mod as submodule. Relates to #1550 - IDE Helper: reformat
ItemDefinition
, addSimpleSoundSpec
. - Refactoring: add
minetest.foreach_player_every(sec, callback)
. Closes #1553 - Refactoring: extract
controls
mod fromlordlib
. Closes #1550. - Replace
string.gsub()
tostring.replace()
where appropriate. Closes #932 - Add params description for
/clans.show
command. Fixes #1554 - Refacroring replace to
string:starts_with()
if possible. Closes #1247 - Replace
io.<...>
file operations withio.read_from_file()
andio.write_to_file()
. Closes #925 - Add
minetest.mod()
helper. Relates to #913 - Add unified
require()
; addminetest.get_mod_require()
; nowminetest.mod()
automatically exchaengerequire()
for mod. Relates to #913 - Use new unified
require()
viaminetest.mod()
in all mods. Closes #913. - Util:
./lord mod
cli-cmd: Changeinit.lua
generation for use newminetest.mod()
. Relates to #913 - Refactoring:
controls
: renamelord
->controls
; isolate internal funcs|vars. Realates #1557 - Refactoring:
controls
: extractEvent
class. Realates to #1557 - Refactoring:
controls
: improve readability. Closes #1557 - Refactoring: extract
wield_item
api mod. Closes #1552 - Refactoring:
lordlib
: movegive_or_drop()
->builtin
;each_value_equals()
->helpers
. Closes #1559. - Refactoring: move
equipment
intoCore
. Cloaes #1560. Relates to #967 - Refactoring: add unified
debug
mode. Closes #1561 - IDE-helper: extract
utilities.lua
- Refactoring: add
helpers.Logger
class. Relates to #1556 - Refactoring: add lazy loading field
logger
intominetest.Mod
. Realates to #1556 - Fix impossibility of obtaining http API. Broken while #913
- Refactoring: use
helpers.Logger
inweb_integration
. Closes №1556 - Remove forgotten unused code; rename param. Relates #1556
- Improve
./lord mod <name>
: use templates, add globsl api var init. - Refactoring: add
base_classes.Event
class. Relates to #1558 - Refactoring: use base
Event
incontrols
mod. Relates to #1558 - Refactoring: use base
Event
inwield_item
&clans
. Closes #1558 helpers
: adddebug.get_function_code()
base_classes
: improveEvent
: ability to link generated by:on()
to another object. Needs for #1565- Refactoring:
base_classes
: addBaseForm
first version (no mixins). Relates to #1565 helpers
: add_G.errorf
&_G.errorlf
functions withstring.format()
applyinghelpers
: Fix_G.errorlf()
set level == 2 for_G.errorf()
. No luackeck & MT warnings.base_classes
: add mixin system for Form. Relates to #1565base_classes
: addForNode
&WithTabs
minxins forForm
s. Relates to #1565base_classes
: addPersonal
form mixin (extract fromForm.Base
. Relates to #1565base_classes
: clean doc-blocks for forms classes; move fogottenon_close
to `Personal. Relates to #1565- Refactoring:
base_classes
:Form
: use new forms forquest_node:reward_chest
. Relates to #1565 - Refactoring:
base_classes
:Form
: use new forms forclan_node:chest
. Relates to #1565 base_classes
:Event
: improve:extended()
, clean doc-blocks. Relates to #1558, #1565base_classes
:Form
: improveForm.Event:extended()
; fix form events subscriptions. Relates to #1565- Refactoring:
base_classes
:Form
: use new forms forlord_traders
. Relates to #1565 - Translations: move
hud_modpack
. Closes #1529 - Refactoring:
lottarmor
: separate wear handling. Relates to #339, #1012. Closes #977 - Refactoring:
lottarmor
: move armor wear intoequipment_armor
. Relates to #339, #1012 - Refactoring: combine
equipment_armor
andequipment_clothing
into singlelord_equipment
mod. - Refactoring:
lottarmor
: remove unused. Relates to #339, #1012. - Refactoring:
lottarmor
: extractget_armor_healing_chance()
function. Relates to #339, #1012 - Refactoring:
lottarmor
: no globalstep, useregister_on_punchplayer()
for check healing on hit. Relates to #339, #1012. - Refactoring:
lottarmor
: extract healing into separate file. Relates to #339, #1012. - Refactoring:
lottarmor
: mini restruct function. Relates to #339, #1012. - Refactoring:
lottarmor
: fix healing (damage avoid). Relates to #339, #1012. - Refactoring:
lottarmor
: rename "armor-heal" to "armor-damage-avoid". Now it works! Relates to #339, #1012. - Refactoring:
lottarmor
: remove now unusedarmor.player_hp
. Relates to #339, #1012. - Refactoring:
lottarmor
: no negative damage. Now player not pulls by hit. Relates to #339, #1012. Fixes #1289. - Balance: Food: remove overwrites and multiplier from
hbhunger
. Closes #1569, closes #1579. - Remove strange pearl block craft.
Core
:helpers
: fixtable.contains
as of minetest/minetest#14906Core
:builtin
extension: addminetest.get_all_craft_recipes_from(ingredient)
helper. Relates to #1501, #1573- IDE-helper: add
RecipeEntryTable
class &minetest.get_all_craft_recipes()
descriptions. - IDE-helper: full docs for
ItemStack
- Refactoring: just restruct
debugtools
debugtools
: add/crafting_from
command. Relates to #1501, #1573, #1469- Return valid value from require(module) for
web_api/config.lua
. Closes #1585 - Rename alias for
lottmapgen:mordor_sand
(fogotten fordefaults:
). Closes #1563 - Add declaration of global
lord_wooden_stuff
. Fixes #1541 - Fix hardcoded
ingredient
in/crafting_from
command. - Fix textures for clans cloaks. Fixes #1598
- Tooltips: add lord-like damage desc. Closes #1584. Relates to #1587
- Tooltips: restructure code. Relates to #1587
- Tooltips: remove unused var. Relates to #1587
- Tooltips: decrease cyclomatic complexity for
snippet.digging
. Relates to #1587 - Tooltips: copy remaining snippet
node_info
ad is. Relates to #1587 - Tooltips: remove
tt_base
mod. Closes #1587 - Tooltips: collect all Properties together.
- Balance: melee weapon: mini-refactoring. Closes #1597
- Add
- Spawners: some refactoring & fix
night_only: {true|false|"disabled"}
- Spawners: fix not enough light & not enough space. Remove
-- print(...)
.
- Fix
/web_sync_clans
command. Relates to #1538. Fixes #1549.
-
Extended Tooltips: add properties description. Closes #1490
-
Lighting: add mese lamps from our woods. Closes #886
-
Update discord mod for: display info about join/left player race. Closes #1517
-
Add first version of Mob-Spawners (
lord_spawners
). -
Integration with website:
- Sync Players: update
race
,gender
,is_online
, whenlast_login
- Sync Clans: update on create/del/block, add/del players, update when clan
is_online
- Sync Players: update
-
Bug fixes:
- Remove craft stick by group: fixing crafts of other wood types. Fixes #1546
-
Technical:
- Add
io.write_to_file()
helper. Relates to #925. Needs for #1502 - Rebalance: Food: take ru titles for analytics document. Closes #1502
- Extended Tooltips: add original
tt
&tt_base
as submodules. Closes #1503 - Lord Bows: add damge info to arrows description. Closes #1457
- Planks: add
planks.get_lord_nodes()
into API. Now needs for #886 - Rebalance: Food: extract
hbhunger
overwrites. Closes #1507 - Rebalance: Food: Research: add
/satiety.{get|set}
commands for testing. CLoses #1506 - Add/Move
/armor.{get|set}
command(s) intodev
fromlord_damage
branch. Relates to # 1509 - Move
castle
to builtin translations. Closes #1363. Fixes #1514 - Move several mods from
_various
intolord
. Relates to #328 - Refactor
core_function
: check if last controls already inited. Extractnotify_subscribers()
. Fixes #1533. Fixes #936. - Game-Web: turn off integration on Poligon. Relates to lord-server/infrastructure#7
- Game-Web: Players: update
race
,gender
,is_online
. Closes #1530. Fixes #1534 - Game-Web: pass as player
last_login
"now()" and not previous last-login. Fixes #1535 - Game-Web: add tmp command for register clan players on webside. Closes #1532
- Game-Web: add
409 Conflict
handling. Closes #1442 - Game-Web: extract sync_command into separate file. Relates to #1538
- Game-Web: make
for_players
&for_clans
returns classes. Relates to #1538 - Game-Web: Refatoring classes for player & clan integration. Make then nor consistent. Relates to #1538
- Game-Web: add clan id sync. Closes #1538
- Add
mod.conf
for modlord_food
. Fix warning in logs. http.Client
: addhttp.debug
setting for dumpingrequest
&result
.- Game-Web: add|del player to clan: add workaround for minetest/minetest#14846 . Closes #1539
- Mobs: Refactoring:
lottmobs
: initial restructure. Closes #1543 - Fix
luacheck
warnings forlord_spawners
.
- Add
- Game-Web: change passed player
last_login
asnow()
. Relates to #1436 - Add spawns of cave mobs on
lord_rocks
. Closes #1468 - Fix lost mordor blocks|bricks and theirs stairs|slabs. Fixes #1512. Relates to #1233
- Game-Web: turn on integration on production. Relates to lord-server/infrastructure#7
- Add
spawn_to
privilege. Closes #1511
- Changed painting mod to lord fork
- Reduce nazgul spawn in nazgul area.
-
Колонны теперь можно ставить без блока под ними. Closes #1269 (#1361)
-
Dirt bloscks: add coarse & stony dirts for desert & mordor. Closes #1321
-
Add Lembas. Closes #1491
-
Added reinforced hatches (#1380). Closes #1226
-
Add lord_books:scroll (#1328)
-
Add straw bed. And you can sleep on it (#1394)
-
Clans v2:
- feature: max players in clan - 10 (fixes #1346)
- Feature: raid bell notification cooldown. Closes #1325 (#1381)
- Auto-Kick inactive players from clans (#1385). Closes #1324.
- Added clan Tapestries (#1393). Closes #1370.
- README for clan tapestries (#1399)
- Feature: clan blocking (#1396). Closes #1372.
- Refresh player tag-name (add/del clan postfix) on the fly, when player {add|delete}ed to clan (no need to re-login) (#1398)
- Commands
clans.list
andclans.show
available for all (closes #1432)
-
Reduced time of day end for beds (#1410). Closes #780.
-
Configure Hobbiton coordinates. Official opening of Hobbits spawn.
-
Tooltips: for food items now shows food points. Closes #1484
-
Textures:
- New textures for mithril, silver, tin, copper, gold, iron ores. Close #1290
-
Bug fixes:
- Correction of the number of used bottles when crafting mead. fix #1350
- Adding a check for the ability to place bottles (stop brewer barrel if not enough place). fix #1364 (#1365)
- No warning of non-existent textures when login. (#1358) Fixes #1354
- Fix invisible fishes (Set use_texture_alpha = false for mobs)
- Unified straw: Fixed multiple straws: using farming's (#1426). Closes #1414. Closes #1203.
- Now pictures and not annihilates blocks. Closes #319
- Fixes for painting mod (#1482). Closes #1197.
- Extended Tooltips: add "Luminance: N" for Lampposts. Fixes #1483
-
Technical:
- Clans enchancements. Add localization (#1357). Closes #1347
- Force Linux eol in
.gitattributes
. - Add label
unconfirmed
into bug-issue template. - Fix: english troubles
- Refactoring castle (tapestries) (#1389). Relates to #1370
- Add straw bed craftitem texture and use textures from castle (#1395)
- Add CODE_OF_CONDUCT.md
- CODE_OF_CONDUCT.md fixes
- Generated mods: fix tabs in
init.lua
; addmod.conf
; add cmd & arg description. - Added clans callbacks API
- Total turning off mechanism if no
lord_ground.mordor_{from|to}
settings found (#1369). Closes #1360. - Removed unnecessary clear craft statements (#1416). Closes #710
- Fixed global planks (#1417). Closes #1415
- Clans v2: rectructure files. Relates to #1419
- Clans v2: rename some functions and commands. Relates to #1422
- Clans v2: minimal restructure
clans
mod as new format. Closes #1419 - Add mod
player_nametag
for managing displayed phrase. Closes #1427 - Fix crash on clan player auto-kick. Closes #1430
- NameTag Manager: add ability to pass params into
Segment:update()
. Relates to #1427 - Clans: auto-kick: log error, if no
auth
for player found. Relates to #1430 - NameTag Manager: add ability to use
Segment:update()
with values & ability to use function asvalue
. Relates to #1427 - Clans v2: use
player_nametag
mod. Relates to #1423 - Clans v2: rename subscription functions. Relates to #1424
- Clans v2: change callbacks signature; use own callbacks for nametags. Relates to #1423
- Clans v2: unify change player nametsg; remove redundant functions. Relates to #1423
- Clans v2: extract some nametag operations into separate file. Closes #1423
- Clans v2: just reorder code in
callbacks.lua
. Relates to #1424 - Clans v2: fix fogotten
require("clans.players.nametag")
. Relates to #1423. - Clans v2: rename & collect all subscribers callbacks in one array. Relates to #1424
- Clans v2: rename callbacks types. Relates to #1424
- Clans v2: rename
callbacks
=>Event
. Relates to #1424 - Clans v2: unify
Event
subscription. Relates to #1424 - Clans v2: unify
Event
subscribers notification. Relates to #1424 - Clans v2: unify
Event
triggering. Closes #1424 - Clans v2: fix typo. Relates to #1430
- Fix nametag cleaning
- Added on_clan_player_join/leave callbacks
- Added on_clan_(un)blocked callbacks
- Fixed review remark
- Clans v2. Change
/clans.register
command. Add color. Closes #1440, #1435 - Clans v2: in several lines; add color for title. #1433
- Beautified clans.list chat command
- Improved clans.list and beautified clans.list
- /lists writes localized strings now (#1447)
- Clans: players must exist now (#1458). Closes #1421.
- Converted lottblocks/sounds to mono. Fixes #1460. (#1462)
- Created new mod lord_wooden_stuff. Relates to #1233
- Moved wooden_stuff.lua to lord_wooden_stuff.api
- %s/lottblocks/lord_wooden_stuff/g - relates to #1233.
- Removed lord_planks textures dups. Relates to #1233
- Removed ladder inventory images. Relates to #1233.
- Moved textures to new mod. Relates to #1233.
- Used optipng on textures and deleted metadata. Relates to #1233.
- Renamed stick textures. Related to #1233
- Removed wooden_stuff.lua from lottblocks init. Relates to #1233
- Removed unknown namespace from api. Relates to #1233
- Corrected stuff names. Relates to #1233
- Replaced wooden stuff in other mods to new. Relates to #1233
- Moved wood types to config. Related to #1233
- Fixed some aliases. Relates to #1233
- Documented register_wooden_stuff func 📝
- Moved locales to new mod. Relates to #1233
- Replaced weird func with normal one
- Handling legacy stuff. Relates to #1233
- Fixed ladder texture. Relates to #1233
- Created new "type" for wooden stuff def
- Teached main registering func to work with new def
- Fixed protected doors textures
- Moved old legacy aliases to legacy.lua
- Moved some checks from funcs to registering func
- Changed LordWoodenStuffDef (separated name)
- Handled legacy in another way 🍝
- Some renaming 🚚
- Separated functions to files ♻️
- Fixed localization 🌐
- Changed func arguments, some renaming ♻️
- Standardization of registration functions ♻️
- Added exceptions for wood stuff types ♻️
- Little enchancements everywhere
- Fixed luacheck warnings
- Some refactoring to fix cyclomatic complexity
- Moved textures to folders.
- Updating painting mod (#1482). Closes #1197.
- Unregistered painting canvas 64x64 (it causes freezes)
- Updated painting submodule
- Add
http_client
mod skeleton. Relates to #1401 #1402 - Add
lord_web_api
mod skeleton. Relates to #1401 #1333 - Game-Web: add add skeleton for
lord_web_integration
mod Closes #1401. Relates to #1234, #1335, #1336, #1337, #1338, #1339 - Added type hints for http defs (fixes #1403)
- Add
HTTPApiTable
class definition intomt-ide-helper
. Relates to #1402 - Implement HTTP Client. Closes #1402
- Game-Web: add
lord_web_api
. Closes #1333 - Game-Web: rename mod
http_client
->http
. Relates to #1402 - Move
Resource
class intohttp
mod. Relates to #1402 #1333 - Game-Web: rename
lord_web_api
->web_api
global ver. Relates to #1333 http
mod fixes. Relates to #1402.- Game-Web: improve
lord_web_api
: check ifhttp
not init. Relates to #1333 - Game-Web: add integrations for
player
creating & updatinglast_login
on player join. Closes #1334. Closes #1335 - Game-Web: add integration for
clan
creation & deletion. Closes #1336. Closes #1443 - Game-Web: add integration for clan player add & del. Closes #1338, closes #1339
- Game-Web: add intergation clan online/offline. Closes #1488
- Add publuc access for
on_clan_[un]clocked
events. Relates to #1437, #1438 - Game-Web: add intergation clan [un]blocked. Closes #1444
- Direct poligon MT to production website
- Fix typo in
set_unblocked()
func. - Food points in food items (lord). Relates to #1484
- Food points in food items (mtg & various). Closes to #1484
- Tmp tool for print food points.
- Dirt blocks: replace all old names with new ones. Closes #1348
- Dirt blocks: add aliases for ghost bloscks. Relates to #1348. Closes #1428
- Temporary command
/bree
- Add alias for legacy
lottmapgen:default_grass
. Closes #1492 - Update Lembas texture. Relates to #1491
- Web API: fix parent class contructor call. Fixes #1495
- Economics: Shops Analytics: add backbone for
web_api.shops
. Relates to #1478
- Add command
/center
, reserve command/life
. - Change server descrioption & max players. Closes #1449
- Revert "Fixed paintings (#1383) Fixes #1302."
- Fixed randomized palette
- pngquant and removed metadata from canvases
- Fixed paintings (#1383) Fixes #1302.
- Change deploymet: add submodules update; new restart method for prod.
- Fix prod config for Mordor Lands spreading. Relates to #1310
- Fix lord_ores mithril drop. Closes #1352
- Add music box
- Temporary reduced mithril ingots x 10
-
Добавление белого списка для прилавков (#1259)
-
Добавление густых веток сакуры и белого дерева (#1266). Closes #1260
-
Add plum tree own trunk (relates to #1288). Fix trunk trunslations - add trunk and slabs - correct growing from sapling - correct generation in biomes - add to list of WE_ext command //clear_trees
-
Wooden:
- Add plum tree planks and their stairs & slabs. Relates to #1288
- Add plum all wooden stuff. Relates #1288
-
Ground: add mixed dirts:
- Coarse & Stony. Closes #1311
- make possible cultivate the
lord_ground:coarse_dirt
&lord_ground:stony_dirt
by hoe. Closes #1319 lord_ground:coarse_dirt
&lord_ground:stony_dirt
drops themselves. Relates to #1319
-
Add new rocks:
- Андезит
- Базальт
- Диорит
- Гранит
- Серый кварцит
- Серый туф
- Перидотит
- Розовый кварцит
- Пироксенит
- Красный туф
- Глинистый сланец
- Add rock biomes generation in deep caves. Relates to #1296 #1273
-
Ground:
- Add Mordor Lands spreading!! Closes #1310
-
Электронный заместитель смотрителя (#1285)
-
Небольшие улучшения:
- Теперь в центрифуге можно перекладывать предметы с shift+click (#1268)
- Сброс пустой бутылки при крафте медовухи (#1300) Closes #41
-
Текстуры:
- Обновление текстуры каменного блока (#1265). Relates to #1263
- Обновление текстур лошади и пони (#1264)
- Plants: Новая текстура тростника (#1294)
- Ground: Dirt: for biomes: change grass colors: each biome have own. Closes #1320
-
Technical:
- Delete unused texture zqzu.png (#1267)
- [broken code] Refactoring
lottplants
: extract trees: just move everything related. Relates to #1262 - [broken code] Refactoring
lottplants
: extract trees: rename nodes & fileslottplants_*
->lord_trees_*
. Relates to #1262 - [broken code] Refactoring
lottplants
: extract trees: rename leaves & fruits. Relates to #1262 - [broken code] Refactoring
lottplants
: extract trees: rename saplings. Relates to #1262 - [broken code] Refactoring
lottplants
: extract trees: rename trunks. Relates to #1262 - Refactoring
lottplants
: extract trees: finaly commit: add aliases for Ghost blocks. Closes #1262 - Refactoring
lottplants
: extract planks into separate mod. Relates to #1238. Closes #1295 - Add MT class docs
- Use our fork
lord-server/mt-chat-lp-api
for Discord LP API mod - [lord_bows] Частичное исправление луков (#1297) Relates to #966 #76
- Disable http requests from LP-API for test & local
- IDE helper: Add
EntityDefinition
&ObjectProperties
- Refactor lord_bows (#1303)
- Upadate
readme.md
: actualize contributors and theirs roles in the project - Add simple mod backbone creator. Relates to #1299
- Refactoring
lottplants
: register public API forlord_treea
. Relates to #1238, #1299 - Extract textures folder detection in
Core
. Relates to #1233 - Refactor planks: use trees API for regigiser planks. Relates #1238, #1236
- Refactoring mountgen (#1306)
- Ground: Dirt: add backbone for
lord_dirt
mod. Closes #1308 - Ground: add dirt & sand APIs. Closes #1308
- Ground: move
lottmapgen:mordor_sand
intolord_ground
. Relates to #1309 - Ground: move biomes gradded into
lord_ground
. Closes #1309 - Ground: Dirt: collect
mixed_nodes
(forgotten). Relates to #1311 - Rocks: Nodes: add
lord_rocks
mod backbone. Relates to #1270 #1283 - Update lord_rocks_diorite.png
- Add Shale and Pyroxenite rocks; format config.lua. Relates to #1270 #1283
- Add textures
- Update texture granite and pyroxenite. Relates to #1296 #1273
- Update texture quartzite & tuff
- Add backbone TODO for adding walls for new rocks. Relates to #1298
- Fix rock API; add field to differentiate new oand existing ones; move magma to lord_ores. Relates to #1296 #1273
- Rename localization files to match mod name; corrected names of some variables. Relates to #1296 #1273
- Change existing detection mechanism. Relates to #1296 #1273
- Add stair registration; move frozen_stone to lord_rocks; add mordor_sone via add_existing. Relates to #1296 #1273
- Move mordor_stone to lord_rocks; add ore variants and their generation; make magma animated. Relates to #1296 #1273
- Change all entries of lottmapgen:mordor_stone and lottmapgen_mordor_stone to the lord_rocks version. Relates to #1296 #1273
- Fix small texture construction mistake. Relates to #1296 #1273
- Fix localization problems for lord_rocks. Relates to #1296 #1273 (#1322)
- Fix plum stuff traslations. Relates to #1288
- Moved clans API to mod storage
- Clans refactoring
- Minetest type hinting enchancements
- Fix Coarse/Stony Dirts localization. Relates to #1311
- Add members into International clan.
- Add members into "International" clan
- Add new clan "International"
- Open clan chest only for players from any clans, not for regular players.
- Add human spawn point in Bree.
- Add
Shishka_mason
intoMassons
clan.
- Add aliases for old & deleted nodes. Fixes #1258
- Add forgotten traslations for new wooden blocks. Fixes #1257
-
Lava cooling into mordor stone with mordor water
-
Interior: add
flowerpot
mod. Relates to #1245 -
Clay nodes: add walls for mordor clay & chamotte block/brick/masonries. Closes #1250
-
Weapons: change orcish sword craft. Closes #1221
-
Dungeons:
- Add second bad & chest into right north corner. Relates to #1205
- Add Dead Man spawn in rooms with chests. Relates to #1213
- Add book shelves generation. Relates to #1205
- Add brewer barrel. Relates to #1205
- Add diner zone generation. Relates to #1205
- Dwarf Tombs with drop below y -500. Closes #1206
-
MapGen:
- Add fern and jungle grass into Mirkwood biome. Closes #1122
-
Wooden:
- Add tapestry top from other woods. Closes #1229
- Add Elm own trunk & slab, elm planks & all stairs. Relates to #1224
- Add all stuff for Fir except doors. Relates to #1230
- Add all stuff for Elm except doors. Relates to #1224
- Add Beech own trunk, plank, stick & all wooden stuff. Closes #1251 Closes #832
- Add Cherry tree(leaves,sapling,grow), planks & wooden staff. Closes #1253
- Add Culumalda own trunk, plank, stick & all wooden stuff. Closes #1254
- Change beech tree generation. Relates to #1237 #1238
-
Bug Fixes:
- No chop planks stairs with swords, duggers,.. Fixes #1241
- Fix typo 'оркский' -> 'орочий'.
- MapGen: fix trunk for generated fir tree. Relates to #661
-
Technical:
- Move
icicles
toGeneration
. Closes #1194. Relates #1079 protector_lott
: Remove unnecessary textures & code. Relates to #1185- Generation: rename vars
c_***
intoid_***
. Relates #1084 - Extract Dwarf Tomb in separate file. Relates to #1206
- Add
io.file_exits()
&os.DIRECTORY_SEPARATOR
helpers. Relates to #925 - Refactoring: add
string.{starts_with,ens_with,contains}()
functions. Relates to #1247 - Refactoring
wooden_stuff.lua
: separate functions for each registrating item. Relates to #1233 - Refactoring
wooden_stuff.lua
: unify stanchion registration & names. Relates to #1233 - Wooden blocks: Refactoring
lottplants
: move planks into separate file. Relates to #1236 #1238 - Wooden blocks: Refactoring
lottplants
: move hardwood intoplanks.lua
. Relates to #1236 #1238 #1233 - Wooden blocks: Refactoring
lottplants
: movehardwood
into this mod (and rename). Relates to #1236 #1233 - Wooden blocks: Refactoring
lottplants
: extractregiter_planks
function. Relates to #1236 - Wooden blocks: Refactoring
lottplants
: fix fir planks texture name. Relates to #1236 - Wooden blocks: Refactoring
lottplants
: addplanks
group. Relates to #1236 - Wooden blocks: Refactoring
lottplants
: addplanks
API. Closes #1236 - Wooden blocks: Refactoring
lottplants
: group planks textures. Relates to #1236 #1238 - Wooden: refactoring
lottplant
: regicterplanks
API via_G
: fix luacheck warn. Relates to #1236 - Wooden: Refactoring
lottplants
: group textures. Relates to #1238, #1237 - Wooden: refactoring
lottplants
: rename "wild" file and restruct src files. Relates to #1238 - Wooden: refactoring
lottplants
: reorganize code & files. Relates to #1237 #1238 - Wooden: refactoring
lottplants
: useregister_sapling()
. Relates to #1237 #1238 - Wooden: refactoring
lottplants
: useregister_leaf()
. Relates to #1237 #1238 - Wooden: refactoring
lottplants
: Fix doc-block. Relates #1237 - Wooden: refactoring
lottplants
: useregister_trunk()
. Relates to #1237 #1238 - Wooden: refactoring
lottplants
: log used textures names. Relates to #1237 #1238 - Refactoring
lottplants
: functions: extractadd_roots()
. Relates to #1237 #1238 - Refactoring
lottplants
: simlify functions code. Relates to #1237 #1238 - Refactoring
lottplants
: extract branch functions. Relates to #1237 #1238 - Refactoring
lottplants
: simplify diagonal branches generation. Relates to #1237 #1238 - Refactoring
lottplants
: extract diagonal branch type gen. Relates to #1237 #1238 - Refactoring
lottplants
: adapt rowan tree generation. Relates to #1237 #1238 - Refactoring
lottplants
: adapt apple tree generation. Relates to #1237 #1238 - Refactoring
lottplants
: add local APIs & iterators for trunks, leaves & saplings. Relates to #1238, #1238 - Refactoring
lottplants
: extractadd_trunk()
. Relates to #1237 #1238 #942 #1248 - Refactoring
lottplants
: remove dead code. Relates to #1237 #1238 #942 - Refactoring
lottplants
: tree-gen: Ensure when places leaf and when trunk. Relates to #1237 #1238 #942. Closes #1248 - Refactoring
lottplants
: tree-gen: reformat code & rename vars. Relates to #1237 #1238. - Refactoring
lottplants
: functions: extract sapling grow ABMs & register with sapling. Relates to #1237 #1238. - Refactoring
lottplants
: functions: extractadd_crown_at()
. Relates to #1237 #1238 - Refactoring
lottplants
: functions: extractis_crown_corners()
. Relates to #1237 #1238 - Refactoring
lottplants
: tree-gen: use alternative leaf & propertyno_leaves_on_corners
. Relates to #1237 #1238 - Refactoring
lottplants
: tree-gen: 2x2 trunks. Relates to #1237 #1238 - Refactoring
lottplants
: extract crownCONE
type generation. Relates to #1237 #1238 - Refactoring
lottplants
: unify crown for branches. Closes #1237. Relates to #1238 - Refactoring
wooden_stuff.lua
: sort textures. Relates to #1233 - Refactoring
lottmapgen
: fix luacheck errors. Relates to #1084 - Refactoring
lottplants
: addTRUNKED
branch type; simplify mallorn branches generation. Relates to #1237 #1238 - Refactoring
lottplants
: extracttree.Generator
class. Prepare to #661. Relates to #1238 - Refactoring
lottplants
: decrease cyclomatic complexity. Closes #942 - Remove our builtin translations. Closes #1187
- Extract voxel manipulations wraper
minetest.with_map_part_do()
. Relates to #1084, #1058, #663, #661. - Fix linter warnings about line length. Relates to 1238
- Move
- Add player to clan Hansa.
- Add Hansa Clan Cloack.
- Fix typo in clan name. Fixes #1249
- Death Hall: add orc spawn & hall positions config.
- add clan "Hansa"
- Restore chest textures after New Year.
- Fix transparent sheeps. Fixes #1216
- Add WE
//clear_trees
command.
- Fix on/off-line clan detection. Fixes #1215
- Add forgotten locale for Clan Chest.
- Add "alert bell" when Clan Chest raided
- Fix translation typo
- Add walls for LOTT stones. Closes #998
- Add clan chest
- Add banisters for all woods. Closes #1048
- MapGen: Dungeons:
- add some bricks, stone & mossy cooble into walls. Closes #1140
- add minimal interior. Closes #1141
- DeadMen:
- transparent & some like levitation. Relates to #1207
- Ability to kill DeadMen. Closes #25
- make dungeon more guarded:
- increase DeadMan hp & damage, decrease received damage. Closes #1207
- increase DeadMan spawn chance, interval & deep. Relates to #1213
- Change pearl-item texture; Make pearl-block more trasparent. Closes #979.
- Add
//select_chunks
worldedit command. Closes #1087 - Add translations for
campfire
. Relates to #328, #1189 - Fix cooking on campfire.
- Technical:
- Update ambience submodule. Also closes #241
- Extract our admin pick & stick into separate mod. Closes #794
- WE: delete unused; full update by add submodule from our fork. Closes #783. Our locale translations lost & needs to be added into fork & then PR to upstream.
- Upd WE: readd our translations in our fork. Relates to #783 #794
- Change
ambience
submodule url to new one. Fix build. Fix #1183 - Move
protector_lott
to our scope (mods/lord/Blocks/
). Relates to #1185 - Translate all builtin prases (
Core/builtin/
). Remove our partial translations. Closes #1186. Relates to #1174, #1186 - Simplify "palantiri" achievement code. Remove
"GAME*"
usage. Relates to #1157, #686 - Remove last
GAME<race>
privs usage. Droplord_base_commands
. Closes #1157, closes #1174 - Update submodule (ru translations)
- Upadate builtin translations to latest version. Relates to #1186.
- Readd WorldEdit submodule from upstream. Closes #1181
- some readme fixes
- Upd
areas
: get only translations from upstream. Relates to #1188, #328 - Rename locale files. Fixes #1190.
- Fix couple translations in
areas
. Relates to #1188, #328 - Move
campfire
mod into our folderlord/Blocks
. Closes #1189 - MapGen: extend
minetest
with.register_on_dungeon_generated()
. Relates to #1140, #1141 - MapGen: extract Dwarf Tamb generation into separate file. Relates to #1140, #1141
- MapGen: add detection of rooms walls in dungeons. Relates to #1140 #1141
- MapGen: fix cyclomatic complexity in
find_room_walls()
- MapGen: add
lottmapgen:dwarf_chest_spawner
. Relates to #1141 - MapGen: add ability to set nodes
param2
when generating dungeon. Relates to #1141 - MapGen: Dungeons: corrected walls calc/finding. Relates to #1140, #1141
- MapGen: Dungeons: more readable code. Relates to #1140, #1141
- MapGen: Dungeons: rename var, fix type hint. Relates to #1140, #1141
- Up To
5.8
: fix deprecations. Closes #1208 - Deploy: add
set -e
to Polygon CI. Hope it will stops the job with error when it failed. - Re-add WorldEdit via https. (fix deploy)
- Deploy: stop jobs with error when it fails (for prod).
- To
5.8
: update MTG mods. Closes #1211 - To
5.8.0
: Updateminetest.conf.example
. No changes in our configs needed. Closes #1209. - Mobs: Ability to specify
armor_groups
. (Copied from upstream). Relates to #25 - Mobs: ability to use transparent textures. Relates to #1207
- Add Discord LongPoll API mod (as submodule).
- Add Discord submodule dir.
- Configure Discord notifications for Polygon (test server).
- Temporary New Year textures for chests. Closes #1212.
- Fix duplication of lamps when inserting into frame. Closes #1204
-
Nazguls can spawns in specified areas & not destroy it (#1109) (#1111)
-
One charcoal from one wood planks. Fixes #1112
-
Remove protection check for placing mobs. Fixes #1110 (#1114)
-
MapGen: Add gravel & desert gravel. Closes #1098 (#1115)
-
Horses:
- One "horse" in slot. Fixes #1133
- Fix stucked animation: walk when standing or stand when riding. Fixes #1132
-
Dwarf Tomb:
- Add Dwarf Tomb nodes. #773
- Dwarven Tomb achievement. Closes #773
- MapGen: add dwarf tomb to dungeons rarely. Closese #1139
-
Add sound for chicken. Relates to #347 #1168
-
Add smoke for campfire. (You can use campfire as smoke from a chimney). Resolves #1176
-
Fix "Tourists" achievement
-
Fix obsidian drop chance.
-
Traders:
- Traders: Different forms for different users. No theft. Fixes #1146
- Traders: Ability to return goods for select new one & find out the price. Fixes #1145
- Mobs: Traders: Return forgotten money to player or drop int world. Closes #1156
- Traders: Use standard background on trading form. Closes #1152
- Traders: No fraud: if your stack is almost full, the remaining items will be in your hand. Fixes #168
- Mobs: Traders: ability to pass items by shift+click. Closes #1171
- Mobs: Traders: persistent goods (money always appears for trading). Relates to #1173
- Mods: Traders: endless money exchange. Closes #1173
- Mobs: Traders: fix no price for boat from human trader. Fixes #1175
- Mobs: Traders: add same race discount calc. Resolves #1159
- Mobs: (Traders:) unify model size & collision box calc. Fixes #1172 hobbit fat.
- Change prices for dwarf trader. Relates #1150
- Fix translation error message on open trader form. Fixes #1151
-
Technical:
- stale-bot: decrease
daysUntilStale
- Add "Check Cyclomatic Complexity" step to GitHub Actions.
- fix typo in gh-action yml
- Remove unused saplings from growing LBM. Fixes #711
- Replace deprecated
:get_look_yaw()
calls with new:get_look_horizontal() + pi/2
. Fixes #1047 - IDE Hint: add
VoxelManip
&VoxelArea
classes. - Refactoring:
Game
folder. (Move all mods). Closes #1142 - Refactoring:
Entities
folder. (Move all mads). Closes #1142 - Refactoring: move
legacy
&nodes_dump
intoCore
. Relates to #967 - Remove unused
alarm
mod. Relates to #967 - Refactoring: move remaining mods into
Blocks
,Game
&World
. Closes #969, #970, #967 - Mobs: Traders: Refactoring: clear var names & types. Relates to #1147, #1153
- Mobs: Traders: Refactoring: extract form. Closes #1147
- Mobs: Traders: Refactoring: use local var, simlify
add_goods
. Relates to #1153 - Mobs: Traders: Refactoring: simplify
check_pay()
function. Relates to #1153 - Mobs: Traders: Refactoring: make all helpers local. Relates to #1153
- Mobs: Traders: Refactoring: make inventory callbacks local. Relates to #1153
- Mobs: Traders: Refactoring: rename
special_mobs.lua
->traders.lua
. Relates to #1148 - Mobs: Traders: Refactoring: extract common definition. Relates to #1148
- Refactoring:
lottmobs
: reformat drops. Relates to #1162 - Mobs: Traders; Move all files into
src/
. Relates to #1148 - Mobs: Traders: Refactoring: extract inventory. Closes #1153
- Mobs: Traders: Refactoring: change goods table format. Relates to #1159, #1149
- Mobs: Traders: Refactoring: rename
TraderDef
->TraderConfig
& use local. Relates to #1170 - Mobs: Traders: rename
TraderConfig
->trader.congig
& use only where required. Closes #1170 - Mobs: Traders: REfactoring: move trader common entity & registration. Closes #1169
- Mobs: Traders: extract to separate mod. Closes #1148
- Add
string.is_one_of()
. Decrease cyclomatic complexity in trader/Inventory::on_move. Closes #933 - Mobs: Traders: extract common goods. Relates to #1173. also rename
items
->goods
intrader_config
fix bug: different config name & race for human trader - Mods: Traders: ability to configure price as number. Relates to #1159, #1149
- Mobs: Traders: add check if item registered & not alias. Relates to #1175
- Mobs: Traders: no race priv usage; detect same race for player & trader. Relates to #1159, #1157
- Mobs: Traders: refactoring: move
on_move()
. Relates #1159 - Add debug helpers
__FILE__()
,__LINE__()
,__FILE_LINE__()
,__FUNC__()
intoCore/helpers
.
- stale-bot: decrease
- Add drops of stone with coal and obsidian (#1161)
- One charcoal from one wood planks. Fixes #1112
- Torch from charcoal.
- Sounds for
castle:*
nodes. Fixes #1126 - Place planks always to north directed. Fixes #833
- Animated mordor water. Fixes #611
- Add previews for elven clothes. Fixes #1144
- Add craft for big chains. Fixes #1131
- Up dwarven axe damage. Relates to #1128
- Substituting player in Vassals clan.
- Fix clan player name.
- Decrease wielded food when feed the riding animal. Fixes #1113
- Add sounds for
castle:dungeon_stone
&castle:bound_straw
. Fixes #1123 - Add lighting for orc torch. Fix #1125
- Add checks for alias recipes. Fix sign_wall & door_steel recipes. Fixes #1127
- Add
table.keys_of
to.luacheckrc
; fix lint. - Change throwing axes damsge by mass. Fixes #1128
- Skeleton rotation ability. Fixes #1129
- Detach player if horse is killed. Fixes #1102
- Save horse hp in static data. Fixes #1124
- Add new player into mason clan.
-
Horses:
- Take horse with hold
sneak
- Show health for damaged non driven horse.
- Store hp for teken into inventory horse. Fixes #1100
- Check if inventory is full on take horse. Fixes #1101
- Place horse only on surface & only near by. Fixes #513
- Ability to feed horses. Closes #1104:
- horses & pony: by carrot, recovers 5 hp
- wargs: by rotten meat (6 hp) & orc food (5 hp)
- Take horse with hold
-
Use standard bg for chest, workbench, shop & mail box. Relates to #17
-
Add Vassals clan cloak.
-
MapGen: add
farming:cotton_wild
. Add rarity drop itself. Resolves #1105 -
MapGen: add mordor clay. Fix some bugs. Resolves #1077
-
Login can be up to 24 symbols
-
Display clan name in player nametag. Resolves #1107
-
Change road craft. Fixes #1106
-
Added new crafts for walls (Due to MTG update):
- wall for
"default:brick"
- walls for:
"default:sandstone"
"default:sandstonebrick"
"default:sandstone_block"
- walls for:
"default:stone"
"default:stonebrick"
"default:stone_block"
- walls for:
"default:desert_stone"
"default:desert_stonebrick"
"default:desert_stone_block"
- walls for:
"default:desert_sandstone"
"default:desert_sandstone_brick"
"default:desert_sandstone_block"
- walls for:
"default:silver_sandstone"
"default:silver_sandstone_brick"
"default:silver_sandstone_block"
- walls for:
"default:obsidian"
"default:obsidian_brick"
"default:obsidian_block"
- wall for
-
Bug Fixing:
- Fix insertion lamp into frame & remove it items (use node). Fixes #1097
- Move resistance while climbing the
default:leaves
. Fixes #683 - Refactor
dig_tree()
: Fixes #64. Now torch fall down when tree dug. - Call
on_rightclick
of node if possible whenon_place
of horse. Fixes #1099 - Take horse with hold
sneak
. Fixes take horse by arrow hit. Fixes #302 - Allow ghosts for old upside_down stairs for replacing by ABM. Fixes
unknown
in Minas Tirith. Fix #263
-
Technical:
- Update
minetest.conf.example
from 5.7.0. Closes #920 Ничего нового для серверной части. Т.о. оновлён только....example
, а в наши....test
и....prod
ничего не уехало. - Core/helpers: add
table.merge_values()
- Remove tnt textures, use red bg for egg. Closes #625
- Change server description &
motd
msg. - Remove unused deprecated
default.generate_ore
. Relates to #1079 - Extract ores generation into
World/Generation
. Relates to #1079 - Update MTG mods to 5.7.0. Closes #919
- Fix
player_api.set_model
not updating the animation - Flip item textures of glass doors (#3009)
- Ensure chests close properly (#2965)
- creative: Override hand after mods loaded... (#2984)
- Fix crash if
/home
is executed with an invalid name (#3000) - Fix wall craft registrations (#3004)
- Teach screwdriver to rotate 4dir nodes (#2992)
- Beds: Replace hardcoded values of day interval with constants (#2990)
- Add color_* groups to wool
- Added and fixed translations of different languages
- Fix
- Update
- Update
candles_3d
: Fix dark-{gray|green} candles craft. Fixes #1096 - Restore bacteria texture. Fixes #1073
junglewood
translations: тропический -> эвкалиптовый. Fixes #1006- Change glass stairs & doors textures to our style. Fixes #908
-
Add "Frozen Stone" stairs & slab. Relates to #997
-
Add waterlily into shallow water. Closes #1086
-
Add our fork
candles_3d
as submodule. Closes #1088 -
Revert "lifetimer on for NPC" (Mobs not die; Gnomocide is possible again)
-
Add
:default:desert_gravel
- add Grinder recipes. Relates to 1082
- add cooking
desert_gravel
. Relates to #1082
-
Add mason clan cloak
-
Technical:
- MapGen: remove dead code. Relates to #1084, 1058
- MapGen: rename vars. Relates to #1084
- MapGen: remove
fimadep
(make code mo readable). Relates to #1084 - MapGen: add measure gen time on lua-side. Relates to #1084
- MapGen: simplify conditions; use constants. Relates to #1084
- MapGen: extract
is_sand_layer()
detection. Relates to #1084 - MapGen: add detection of beach & shallow water. Relates to #1084
- Move our additional crafts
_overwrites/MTG/default
->lord_default
- Move
lottmapgen
->World/Generation/
. Relates to #1079, #969, #967 - Move
mega_al
intoWorld
. Relates to #967, #969 - Move
mountgen
intoWorld
. Relates to #967, #969 - Move
lord_money
intoTools
. Relates to #967, #968 - Move
bones
intoPlayer
. Addreadme.md
. Relates to #967, #970
-
Added mordor, desert & silver sand into map generation. Closes #1080
-
MapGen: add some mtg flowers to biomes & some grass. Closes #1083
flowers:tulip_black
(new)flowers:chrysanthemum_green
(new)flowers:tulip
flowers:rose
flowers:viola
flowers:geranium
flowers:dandelion_white
flowers:dandelion_yellow
-
Защищённая рамка. Closes #1050 (#1078)
-
Add
stainedglass
mod. Closes #835 -
Bug Fixing:
- MapGet: remove
abandoned_fort
&abandoned_tower
decorations. Closes #1081 - Fix inventory preview with elven cloak. Closes #1085
- Псевдо-рост растений без игрока (Добавление поля catch_up). Fixes #321 (#1070)
- MapGet: remove
-
Technical:
- Refactoring
lottmapgen
: extractdetect_current_biome()
. Relates to #1058, #1059 - Refactoring
lottmapgen
: add biome constants. Relates to #1059 - MapGen: Simplify code of grass caverage gen. Relates to #1059, #1058
- Rename shadowing var. Relates to #1059, #1058
- MapGen: Simplify code of "air" biome generation (flora, buildings). Relates to #1059, #1058
- MapGen:
biome_fill_air()
: remove up-value dependency. Relates to #1059, #1058 - MapGen: bring out flora/builings config & gen func
biome_fill_air()
. Relates to #1059, #1058 - MapGen: add measure chunk gen time. Relates to #1059, #1058
- MapGen: replace func names with locals. Relates to #1059
- MapGen: bring out config & id vars from gen callback. Relates to #1059, #1058
- MapGen: reduce vars quantity. Relates to #1059
- MapGen: extract config; remove unused global. Relates to #1059
- MapGen: just reformat. Relates to #1059
- MapGen: extract functions (improve readability, reduce cyclomatic complexity). Relates to #1059, #1058
- MapGen: use constants for biome detection. Relates to #1059
- Remove commented deletion silver nodes, since added to mapgen. Relates to #1080
- Refactoring
- Forgotten fix from prod. Difficult to reproduce fatal. Was found & fixed on prod. (#1067)
- Now you can't dig not empty extractor. Fixes #1072 (#1074)
- Fix mountain generation form. Fixes #1010 (#1075)
- Книгу достижений теперь можно вставить в рамку. Fixes #1069. (#1076)
- Исправление краша из-за формы сумок (fix 1066) (#1068)
- Fix crash on login with wrong armor in slots. Closes #1060. (#1061)
-
Add
/l
command as/list
alias. -
Add stairs & slabs for
lottblocks:snowycobble
. Closes #840. -
Add Mordor Brick, Orc Stone, change crafts and textures. Closes #999. (#1045)
-
Add junglewood banister (new inv icon needed). Relates to #1048
-
Add mod lord_bricks, add 2 types of bricks (and their crafts). Closes #995. (#1002)
-
Increase achievements form height. Closes #340
-
Textures:
- Новая текстура мраморного кирпича (#965)
- Новые текстуры колец (#1035)
- New textures for books (#1041)
- Desert stone blocks textures fix (#1042)
- Change default brick texture (#1056)
-
Bug Fixing:
- Closes #980. Fix fences connection. Add hardwood fences (#981)
- Closes #1003. Fix incorrectly referenced hardwood fence texture (#1004)
- Исправление Ствол яблони в рамке не на русском (#1009)
- Исправление переноса строки в книге палантиров (#1023)
- Исправление механизма приручения (#1026) fixes #915
- Fix corpse annihilation. Fixes #1027
- Исправление целевой ноды достижения Тормоз! (fixes #1033) (#1036)
- Исправление названий текстур в иконках достижений (#1037). Fixes #1031
- Увеличенение радиуса опадения листвы ольхи с 2 до 3. Fixes #1001 (#1044)
- Fir wood slab translation. Fixes #978
- remove
legacy:dirt
node, add alias. Relates to #248- remove legacy
lottnpc:rohan_guard_spawner
. Closes #248 - Fix removing
default:dirt
after fixinglegacy:dirt
. Relates to #248
- remove legacy
- Fix locked doors recieps & wooden locked door tranlation. Closes #1000
- Closes #1052. Fix 'Raw Mordor Clay Block' grinder craft. Relates to #1002. (#1055)
- Junglewood banister localization. Fixes #1053. Relates to #1048
-
Technical:
- Experimental:
- Lord bows _experimental. Relates to #76 (#700)
- Увелечение скорости зарядки и полета стрелы (#982)
- Builtin translations:
- Переход на встроенные переводы
lottpotion
(#983) - Переход на встроенные переводы
mypos
(#991) - Переход на встроенные переводы
mail_list
(#990) - Переход на встроенные переводы
lottores
(#987) - Переход на встроенные переводы
lottfarming
(#986) Closes #949 - Исправление template, добавление упущенных последних букв (#992). Relates to #987 (Переводы
lottores
) - Переводы: Исправление template, разбиение по файлам
lottpotion
(#993). Relates to #983 - добавление localization template
bags
(#994) - Переход на встроенные переводы
lottclother
(#985) closes #948 - Переход на встроенные переводы
lottother
(#988) closes #953 - Переход на встроенные переводы
lottmobs
(#989) closes #951 - Переход на встроенные переводы
bones
(#984) closes #328 - Переход на встроенные переводы
lord_books
(#1022) - Переход на встроенные переводы
lottthrowing
(#1024) closes #955 - Удаление захардкоженных переводов в lottachievements (fixes #1025) (#1030)
- Переход на встроенные переводы
lottachievements
(#1032) - Исправление локализации реплики в
lottachievements
(#1014) (#1034)
- Переход на встроенные переводы
- Dev simplifying:
- IDE hinting: add
ItemDefinition
&NodeDefinition
- stale-bot: decrease
daysUntilStale
- IDE hinting: improve
InvRef
- IDE hinting: add
InvRef:get_location()
- LuaCheck: fully exclude
_minetest
&_various
- IDE-helper:
ObjectRef.lua
- IDE hinting: add
- Refactoring:
- Move
lottother
tolord
. Relates to #871 - Move
lottplants
intolord
. Relates to #871. - Move
lottthrowing
intolord
. Relates to #871. - #344: upd
lottfarming
: applyparamtype2 = meshoptions
,waving
&light_source
- #344: upd
lottfarming
: add white maushroom - #344: upd
lottfarming
: usebarley_seed
naming instedbarley0
. Relates to #914 - #344: upd
lottfarming
: usecorn_seed
naming insteadcorn0
. Relates to #914. - #344: upd
lottfarming
: usepotato_seed
naming insteadhalf_of_potatoe
. Relates to #914. - #344: upd
lottfarming
: update couple textures - Move
lottfarming
intolord
. Relates to #871 - Decrease cyclomatic complexity in
bones
. Fixes #724 - Decrease cyclomatic complexity in
defaults
. Fixes #725 - move
lordlib
intoCore
folder Core/helpers
: add commontable
helpers- move
ru_lower_upper.lua
intoCore/helpers
; fix luacheck. relates to #922 Core/helpers/string
: use locals, add doc-blocks. relates to #922- Use Core/helpers/table istead local functions. Closes #922
- Decrease cyclomatic complexity in
lord_mail
. Closes #730 - Decrease cyclomatic complexity in
mega_sl
. Closes #733 - Remove: cmd , tabs command & privs. Closes #928
- Refactoring
lord_info
: use common code for tabs. Relates to #927 - Decrease cyclomatic complexity in
lord_info
. Relates #729 - Decrease cyclomatic complexity in
lord_info
. Closes #729. Fixes #916 - throwing: Remove unused self receiver on functions. Relates to #921 (#923)
- Remove support of mods
inventory_plus
,unified_inventory
&inventory_enhanced
. Closes #754 - Move bags into separate file. Relates to #934, #935
- remove unnecessary debug logging
- Drop
inventory_plus.set_inventory_formspec
usages inlottinventory
. Separate form handlers. Main part of #930 - Drop
inventory_plus
& usages inlottarmor
&lottclothing
. Closes #930 - перенос заблудившегося кусочка кода в нужный обработчик формы сумок
- Move files
lottinventory
->lord_books
. Relates #931 - Rename
lottinventory
->lord_books
: items & files. Closes #931 - Remove unused support of
player_textures
mod. Relates to #339 - Add
Tools
aggregate folder; move mods in it. Relates to #967. Closes #968 lottarmor
: removeethereal
&moreores
support. Closes #972. Relates to #339.lottarmor
: remove configs support. Closes #973. Relates to #339.lottarmor
: remove unused vars. Closes #974. Relates to #339.- Use default form styles. Relates to #339
- Extract inventory form into separate files. Closes #976 also decrease cyclomatic comlexity in detached armor inv. Relates to #732
- Separate bags form from armor. Relates to #976 #339
- Add
Player
aggregate folder; rename modplayer
->show_health
. Relates to #967, #970 lottarmor
: extract wielded item intoappearance
mod. Closes #975lottarmor
: extract armor items intolord_armor
mod. Closes #971lottarmor
: move inventory forms intoPlayer/lord_inventory
. Relates to #339. Closes #354.lottarmor
: move forgotten armor textures. Relates to #971, #339lottarmor
: move forgotten inventory textures. Relates to #354, #339.- move
lottclothes/clothing.lua
->lottarmor/clothing.lua
. Relates to #1015, #1016 lottclothes
: move all items intoTools
. Relates to #1015. Closes #1016lottarmor
: remove nonexistent button handler. Relates to #339, #1011lottarmor
: movemultiskin.lua
intoPlayer/appearance
. Relates to #339, #1011- move preview default into
appearance
. Relates to #339 lottclothes
: extract detached inventory. Relates to #1015. Closes #1018lottclothes
: remove unusedclothing.textures
. Relates to #1015.lottclothes
: move clothes inv slots intoPlayer/lord_inventory
. Relates to #1015. Closes #1019.- move
death_handler
intoPlayer/
. Relates to #967, #970 lord_inventory
: restructure files. Relates to #1020lord_inventory
: addinventory.update()
API; class for inv main form. Relates to #1020Player/equipment
: APIfor_player()::{get|set|delete}()
&on_{change|set|delete}()
. Relates to #1021- Use
Player/equipment
(#1021). Relates to #1012, #1017 - Refactoring
lottarmor
: move "shield" value ofarmor.elements
into declaration. Relates to #339 equipment.ForPlayer
: add:clear(kind)
,:items(kind)
, fix:get()
. Closes #1021. Relates to #1012, #1017, #339equipment.ForPlayer
: add:move_to(kind)
,:items(kind)
, fix:get()
. Relates to #1028, #1012, #1017, #339- Decrease armor/clothing/equipment dependencies. Relates to #339, #1012, #1017.
- Add
equipment.Kind
& its registration. Relates to #1028 equipment.Kind.register()
: Fix potential bug. Relates to #1028Player/equipment
: addon_create
event. Relates to #1028Player/equipment
: addon_load()
event. Relates to #1028.Player/equipment
: fixKind.register()
. Relates to #1028.Player/equipment
: fixon_load()
. Relates to #1028Player/equipment
: fix passingkind
forEvent
subscribers. Relates to #1028- Extract
Player/appearance
from armor & clothing. Relates to #1012 #1017 - Refactoring: unify
equipment.on_load
callbacks for inventory. Relates to #1012, #1017 Player/equipment
: addon_load_all()
event. Relates to #1028.Player/appearance
: init armor & clothing on player join. Relates to #1012 #1017- Extract preview of armor & clothing into
Player/lord_inventory
. Relates to #1012 Closes #1017. Also fixes no clothing preview. - Refactoring
lottarmor
: remove unnecessary code. Relates to #339 - Refactoring
lottarmor
: simplifyarmor:set_player_armor()
. Relates to #339 - Refactoring
lottarmor
: extractcollect_physics()
. Relates to #732, #339, #1012 - Refactoring
lottarmor
: extractrebuild_armor_groups()
. Relates to #732, #339, #1012 - Refactoring
lottarmor
: simplifyhandle_armor_wear
: extractitem_wear
. Closes #732. Relates to #339, #1012. - Refactoring
lottarmor
: useequipment.on_load()
; remove delay. Relates to #339, #1012 - create
Blocks
subfolder; move obvious mods. Closes #1049 - create
World
subfolder; move obvious mods; change readme-s; Relates to #969, #967 - Move some mods into
Blocks
folder. Relates to #1049 - Move
lottachievements
intolord/
. Relates to #671 - Make human- & git- readable WE-schems
- Hack-workaround of
on_take
,on_put
call sequence. Closes #1029 - Change deprecated
:get_entity_name()
->.name
. Relates to #1047 - Change deprecated
:set_physics_override(num,num,num)
->.set_physics_override(table)
. Relates to #1047 - Change hourly server message: add links
- Move
lottmapgen
intolord
. Closes #871 - Fix nenya ring armor. Fixes #1054. Relates to #339
- Move
- Experimental:
- Turn on forgotten initial stuff on PROD. Relates to #460, #826
- Fix infinite signs & fence_wood. Fixes #903.
- Reward chest: fix infitite reward for not first player. Also fix congrats translation. Fixes #905.
- Fix fir wood slab using pine wood texture. Fixes #906 (#907)
- banisters: no consumption when place in node with another banister. Fixes #904
- add MTG/keys as submodule. Fixes #910.
- NPC Changer: fix player inventory position in form. Fixes #902.
- Fix missing
silver_sandstone*
stairs & slabs. Fixes #909 - Fix achivement popup form. Closes #658
- Исправлено появление неизвестных нод вместо листьев деревьев (#901)
- Добавлена новогодняя ёлка (#887)
- Добавлены стеклянные соединяющиеся панели (+ из обсидианового стекла) (related to #835) (#837)
- Добавлены каменные ограды из булыжника, замшелого булыжника и пустынного булыжника (related to #838) (#841)
- На арене Барлогов теперь тоже показывается здоровье игрока (Настройка арен, на которых показывается здоровье игрока (#529))
- Добавлены Месе светильники-столбики из яблони и эвкалипта (#885)
- Добавлен сундук с наградой за прохождение квеста (для администраторского использования) #755 (#897)
- Новый игрок получает небольшой инвентарь для старта. Closes #460 (#826)
- Текстуры:
- Новые текстуры для пшеницы(#810), хлопка (#811), ягод (#812)
- Новые текстуры для HUD'а (#818)
- Update MTG mods to
5.6.1
. Closes #848 (#866)- Сбалансирована громкость некоторых звуков, убран бесшумный вариант хождения по воде
- Ключики стекаются, если имеют одинаковый "secret"
- Вагонетки: исправления в движении
- Исправление звуков печи
- Улучшено первоначально положение ступенек при установке
- Добавлены звуки открытия/закрытия в API дверей
- Добавлены и исправлены переводы на разных языках
- Множество других исправлений и фиксов
- Разблокированы для администраторского использования silver_sand, blueberry (#885)
- Исправления:
- Замена дверей в схеме хоббитской норы (#806) Fixes #798
- Исправлена прозрачность окна в Гондорской двери. (fixes #804) (#808)
- Книгами больше нельзя драться и добывать. fixes #800 (#820)
- Из формы настройки привата теперь можно выйти по
escape
. fixes #524 (#821) - Исправление поджигания блока угля факелом. Добавлена подсказка Fixes #697, fixes #560 (#825)
- Исправление дверей в эльфийского дерева в Лихолесье (#882). Fixes #881
- Исправление неизвестных пьедесталов Fixes #878. (#883)
- Исправление ошибки с ростом и выпаданием сажецев. Remove 'default:junglesapling', use 'lottplants:mirksapling' instead. Closes #894 (#898)
- Системное:
- Deprecations:
- Replace deprecated
vel
andacc
attributes in bees. Fixes #828 (#834) - Fixes #853. Define use_texture_alpha for protector sign (set to clip) (#861)
- Fixes #849. In game.conf: deprecated 'name' -> 'title'
- Fixes #842. Replace deprecated get_mapgen_params -> get_mapgen_setting
- Replace deprecated
- Remove empty file creation hack in signs_lib (#816)
- Replace deprecated calls with new ones (#819)
- include MT configs from servers into repo
- cleanup, reorganize & double-check MT configs for servers
- just refactoring
skybox
mod. (for #829) - send sky changes to client only if needed. relates to #829
- #267 Update MTG/default: move mapgen into overwrites. Closes #855
- #267 Update MTG/default: upd mapgen from MTG 5.4.1
- #268 #831 Remove creative mod. Closes #831 (#858)
- Remove
default.creative
and its usages. Closes #857 (#859) - fix
mods/_minetest_game/readme.md
- #257 Update MTG/default: init.lua: move legacy
default.gui_*
- #257 Update MTG/default: init.lua: small sync code
- #267 Update MTG/default: init.lua: move legacy
default.gui_*
. Closes #267 (#860) - Add
MTG/default
as submoudule. Closes #601 (#862) - Fixes #850. Fixes #851. mobs_fish, painting: depends.txt and description.txt -> mod.conf
- Fixes #852. Doors: fix warning 'Not registering alias' for door_steel
- Fixes #854. lottmapgen/functions.lua: declare local variable 'j'
- Move
lottblocks
tolord
. Relates to #871 - Move
lottinventory
tolord
. Relates to #871 - Move
lottmobs
tolord
. Relates to #871 - Update configs from 5.6.1. Closes #874
- update
mywalls
from upstream: fix mtg/walls translations (relates to #843) - Move
lottores
intolord
. Relates to #871 - add Code-Style rule for var names & empty lines
- IDE hinting:
- add
AreaStore:*
and almost allminetest.*
methods - add
Player
methods - extract several classes into separate files
- add MetaDataRef & all it inheritors
- add ObjectRef & inheritors
- add
- Deprecations:
- Fixes #873. Replace registered_player -> minetest.player_exists (#875)
- Fixes 799. Check if item is registered, if it's not, return nil (#876)
- Fixes #865. Slightly renew nickname filter algorithm (#870)
- Исправлены бесконечные стаки дерева (#813, #814)
- Добавлены призрачные блоки для шерсти (#576, #737)
- Добавлены плиты из стволов деревьев (#698, #739, #757, #765, #766)
- Добавлены расширенные подсказки в описаниях в инвентаре, книжках и др формах (#589)
Сейчас отображается:
- Урон для топоров, мечей, кинжалов и др. оружия
- Свечение для факелов, свеч и др. излучающих нод
- Макс. урон для стрел и метательных топоров
- Добавлены овцы и возможность стричь их (#769)
- При обновлении Lottblocks добавлены (#771, #342):
- Сундук гномов
- Мифриловая лампа
- Гонг
- Добавлен штандарт Шира. (#358, #781)
- Добавлены расовые двери (#789)
- Добавлен урон от воды Мордора (#771, #342)
- Добавлено "Ведро с водой Мордора" (#771, #342)
- Исправления/доработки:
- Исправление автоматического срубания дерева. (#756, #758)
- Исправление дна расовых сундуков (#791)
- Теперь после выпивания зелья остаётся бутылка (fixes #100) (#761)
- Добавлены боковые текстуры люков из тех же пород дерева (#792)
- Рефакторинг/системное:
- Removed ping mod (#746)
- Moved overwriting strings.lower, upper to lordlib mod (#745)
- Moved palantiri storage from text file to mod meta (fixes #751) (#753)
- Moved lottpotion from _lott/ to lord/ :building_construction: (#718) resolves #715
- Add core_callbacks (#699)
- stale-bot: decrease days until stale
- Unify debug tools (#747)
- Updated ambience with submodule (fixes #161)
- #267 Update MTG/default: insignificant changes (#763)
- Lottblocks update (#771) closes #342
- Beautify README (#775)
- Lottblocks i18n: Migration to built-in translation system (#776) Resolves #772
- Add basic definitions for built-in functions and tables (#778)
- EditorConfig: same rules as `*.lua` for `.luacheckrc`
- MTG/doors update (#708)
- CI: Deploy WFs: add
--recurse-submodules
to fix deploy - Implemented races.can_open_stuff (#787)
- Рефакторинг
defaults:
(#790) - lottmapgen_update: refactoring chest spawners
- lottmapgen_update: removed mythical fog
- lottplants_update: moved overwrites to correct place
- lottmapgen_update: changed localization to built-in
- Switch some MTG mods to submodules. Relates to #601. All switched mods from 5.4.1 commit (42baede):
- beds - downgrade to 5.4.1 (removed: check player attached, locale/beds.eo.tr)
- bucket
- carts
- doors
- dye
- farming
- fire
- downgrade to 5.4.1 (locale/fire.eo.tr deleted)
- flowers
- player_api
- screwdriver
- sethome
- sfinv
- stairs
- vessels
- wool
- correct GH-actions for work with submodules
- CI: increase
actions/checkout
fetch-depth
(fix build)
- Added green marble stairs and slabs (fixes #762) (#764)
- Исправлено падение сервера при разрушении трупа
- Исправлен перевод блока льда
- Исправление исчезнувших ступенек сена (#742) fixes #741.
- добавлены серебряные, стальные и оловянные лампы (#548);
- заменена текстура берёзы (#692);
- орочья еда больше не вредит оркам (fixes #656) (#681);
- новые реечные заборы (#602 и #706);
- lord bees (#623):
- добавлен блок воска
- добавлен блок медовых сот
- добавлены фоны диалоговых окон ульев и центрифуги
- обновлены текстуры центрифуги
- имитация вылета пчёл из ульев (вылетают только при наличии матки)
- добавлены блоки мрамора (#574):
- Marble with gold
- Marble with gems
- Исправление ошибок:
- исправлен баг с запятыми в имени палантира (fixes #189) (#668);
- исправлено неправильное покачивание (waving) листвы (fixes #660) (#673);
- отмычка больше не расходует ресурс в creative #170 (#666 😈)
- удален несуществующий в мире
default:bush_leaves
(fixes #650) (#684); - исправлен баг с негаснущими под водой факелами (fixes #551) (#693);
- Администраторские:
- команда
/list
:- добавлен поиск по minetest'овской локализации (fixes #419) (#669);
- реализован поиск по нажатию Enter;
- переработка и чистка кода;
- призрачные ноды перенесены в конец списка;
- убрана возможность выкинуть админский жезл (fixes #367) (#647)
- призрачные ноды убраны из меню креатива
- команда
- Рефакторинг/системные:
- переработка "расовых" сундуков (#666 😈);
- обновление lottplants (fixes #350) (#328);
- небольшая переработка lord_money (#652)
- переработка lord_boats (fixes #535) (#615);
- реализована вспомогательная функция lord.give_or_drop (fixes #597) (#675);
- реализована вспомогательная функция
lord.each_value_equals
(fixes #688) (#689); mega_sl
теперь использует mod security (fixes #594) (#695);- чистка устаревших depends.txt и других предупреждений (#614 и #712);
- Экспериментальные:
- добавлен инструмент lord_replacer (#713 и #720)
- Fix iron chest craft with default:chest (fixes #690) (#691)
- Fix leaf decay with using default.register_leafdecay (fixes #662) (#677)
- Fix bug with endless rails (fixes #627) (#672)
- Fix papyrus growth (fixes #670) (#671)
- Enable tree decay on both types of trunks (#657)
- Добавлен новый блок: зелёный мрамор. Доступен только на официальных прилавках (#571)
- Новая иконка игры L.O.R.D. #518 (#604)
- Обновление текстур:
- Брусчатки (#567)
- Кристалов и драг. камней (#577)
- Руд в инвентаре (#570)
- Бумаги, бумаги с текстом, лицензии магазина (#618)
- Обновления модов:
MTG/flowers
#278 (#488)MTG/carts
#273 (#531) + #642 (#645)MTG/sethome
#573 (#580)MTG/default
: upd nodes.lua, functions.lua & trees.lua #267 (#563) + #631 (#632) + #636 (#644)MTG/farming
#276 (#453) + #630 (#655, #643)- Добавлен
MTG/sfinv
#634 (#635)
- Исправление ошибок:
- Восстановлен декоративный кактус #488 (#566)
- Fix Mount-gen fill: Place dirt where air or plantlike #607 (#608)
- Fix warnings in logs #362 (#612)
- Доработка работы формы рабочего стола (#622)
lottmobs
: add previously skipped tnt texture. fix (#372) (#616)- Fix crash when player leaves after drinking wine (fixes #291) (#649)
- Fix sound & textures for ice. Closes #626 (#633)
- Use
default.chest.get_chest_formspec()
in LOTT chests (fixes #653) (#654)
- А также:
- Removing temporary changes in
MTG/stairs
. Fixes #510 (#603) - Add nodes_dump as a submodule #588 (Closes #586)
- New PR template (#638, #639, #641)
- Move luacheck from Travis CI to GitHub Actions (fixes #526) (#648)
- Removing temporary changes in
- Check nodes for their existence in areas (#617)
- New coal and charcoal textures (#591)
- Classic textures (#592)
- marble texture (#593)
- Fixes mountain tool (#537, Closes #425)
- Update mount tool (#606, relates to #547)
- Fix LuaCheck build. (Fixes #578)
- Fix pearl transparency #559 (#579)
- Fix crosshair.png symmetry. Add object_crosshair.png (#581)
- Fix wooden axe #461 (#583)
- Add Diamond Block stairs & slabs #437 (#584)
- Fix new player hunger #383 (#585)
- Исправления багов:
- Check that mob is not nil when punch #555 (#556)
- Fix arrow collision calculation #542 (#545)
- Релизный процесс:
- Always switch back to master on deploy
- Reconfigure ci:
dev
branch to polygon; version tags to prod & tags can have patch segment - reconfigure ci: add merge master to dev on deploy to prod; add release description
- Перенос модов с сервера в репозиторий (#305)
- Copy mod
skybox
from prod server. Relates to #305. - Copy mod
arena
from prod server. Relates to #305 - Copy mod
alarm
from prod server. Relates to #305 - Copy mod
painting
from prod server. Relates to #305 - Copy mod
ping
from prod server. Relates #305 - Copy mod
server_message
from prom server. Relates to #305 - Copy mod
ambience
from prod server. Relates to #305 - Copy mod
lists
from prod server. Relates to #305 - Copy mod
mail_list
from prod server. Relates to #305 - Copy mod
mobs_fish
from prod server. Relates to #305 - Copy mod
mypos
from prod server. Relates to #305 - Copy mod
sethome
from prod server. Relates to #305
- Copy mod
- Обновлён мод
MTG/beds
. Исправлен #312 сброс скорости после сна (#429) - Обновлён мод
MTG/vessels
#281 (#506) - Обновлён мод
MTG/dye
#275 (#507) - Обновлён мод
MTG/wool
#281 (#509) - Обновлён мод
MTG/screwdriver
#280 (#516) - Обновлён мод
MTG/player_api
#279 (#528) - Обновление и перенос мода
MTG/boats
вlord/lord_boats
#270 (#534) - Частично обновлён мод
MTG/default
#267:- удалены дублирующие ступеньки и плиты из
pine_wood
- добавлен блок из песчаника
sandstone_block
(добавлены, но пока не доступныdesert_sandstone
,desert_sandstone_brick
,desert_sandstone_block
) - добавлена mese-лампа
meselamp
- добавлены обсидиановые кирпич
obsidianbrick
и блокobsidian_block
- добавлен каменный блок
stone_block
(добавлен, но пока не доступнdesert_stone_block
) - add
default:large_cactus_seedling
& grow funcs, movedefault:dirt
recipe - добавлено изготовление камня
default:stone
из замшелого булыжникаdefault:mossycobble
и пустынного камняdefault:desert_stone
из пустынного булыжникаdefault:desert_cobble
- перебалансировка топлива:
- из разных стволов деревьев (стволы разных пород горят разное время)
- из разных досок
- из разных саженцев
- из разных заборов
- и некоторых других вещей
- добавлены, не пока недоступны сухая трава
dry_grass_#
, папоротникfern_#
, песчаный тростникmarram_grass_#
- удалены дублирующие ступеньки и плиты из
- Добавлены переводы для inner & outer stairs #508 (#511)
- Добавлен инструмент для построения графа зависимостей модов dependency graph (#363)
- Исправление кроватей в данжах #500 (#502)
- Исправление расположения текстур #432 (#494)
- Исправлена бесплатная починка в магазинах
lord_money
#512 (#536) - Исправлен краш при смерти моба #538 (#539)
- Исправлен краш при выстреле амбразуры #540 (#541)
- Исправлено падение при поиске в книгах крафта #497 (#496, #544)
- Перенесён мод
bones
из MTG в lord. Fixes #271 (#486) - Перенесено всё, что относится к
charcoal
в наш внутренний модlord_default
. (требуется для #267) (#491) - Переход на minetest
5.4.1
:- Исправления по устаревшему API #499, #498, #286, #285, #505, #409 (#501, #503, #412, #549)
- Hotfix: Fix screwdriver #554
- Добавлены новые блоки для дорог с бордюром (#381)
- Добавлены новые лампы в золотой и бронзовой окантовке (#465)
- Добавлено отображение цены и товара у менялы (#450)
- Добавлена
is_creative_enabled
для дальнейшего перехода на 5.4. Во избежание #438 - Ранее встроенный в
MTG/fire
модcampfire
вынесен в отдельный мод. (Closes #455) - Обновлён
MTG/fire
. (Closes #277) - Обновлён
MTG/bucket
. (Closes #272) - Удалён неиспользуемый мусор:
lord.mod_loaded
,lord.load
,lordlib/signals.lua
(lord.emit
,lord.on
) (#475) - Добавлена информация о contributor'ах и инфа о code-style
- Исправление отображения текста на табличках (таблички требуется переустановить)
- Исправление падения при прожигании неизвестной ноды (#436)
- Исправление бага с менялой (Fixes #413)
- Quick-fix при обновлении
MTG/fire
: удалён звук для синего пламени (#480)
- Обновление мода
lottclothes
из LoTT (последнее) - Перенос
lottclothes
в папкуlord
- Обновлена модель: теперь отображается одежда
- Отображение скина в инвентаре (#338)
- Исправление отображения скина при первоначальном выборе расы новым игроком (отображается тень) (#398)
- Добавлен админский магазин (#314)
- Игрокам Оркам стало легче жить и добывать в шахтах: гномы теперь не спаунятся при оркских факелах, но спаунятся оркри, тролли и пауки (#360)
- Обновлены текстуры слитков
- Конфигуратор для горного посоха (#396)
- Ускорение работы горного посоха (#424)
- Добавлены новые блоки для Полосатого гномьего камня: с одной полосой и с двумя на одной плоскости
- Подготовка к обновлению сервера: Переход на встроенную систему переводов MT в папке
lord
(#367) (#328) - Исправление падения сервера при входе в "Справку" (#393)
- Исправление поиска на русском для встроенной системы переводов MT
- Доработки для дальнейшего перехлда на версию 5.3
- Явное разделение стандартных, наших и сторонних модов и добавлено описание
- Обновление
MTG/stairs
- Добавлено описание
development.md
для разработчиков с минимальными инструкциями - Исправлен баг в установке areas
- Обновление
lottpotion
из LOTT. Relates to #288 - Исправление стрел с зельями #288 #289
- Исправлена ошибка #264 'Unknown node:
lottblocks:dwarf_bottom
' - Набросок тулзы для создания гор (пока не используем) (#293) beta version
- Появился админский доступ к магазинам
- Исправление полёта стрел (#292 #299 #300)
- Добавлено отображение HP на Арене (ID=2316) (#301)
- Мод
spawn
добавлен в основной репозиторий на GH - Добавлена команда
/death
и унифицирован механизм спаунов (#309 #327 #369) - Добавлен инфо-моб и моб-меняла (#307 #306 #334 #333)
- Настраиваимый спаун для разных рас #311
- Обновление мода
MTG/default
: текстуры, звуки, модельки, переводы, вынесены наши изменнеия; у сундуков поднимается крышка и многое другое - Исправлена высота посадки на лошадь
- Обновление
lottarmor
из lott и вынесение в папкуlord
- Улучшение Барлога: увеличина скорость fireball'а, не поражают друг друга
- Добавлена команда
/dice
- выдаёт случайное число - Хоббиты получают урон на земле мордора. Closes #310
- На Тень теперь не наподают мобы
- Обновлено API игрока
- Исправлены модели мобов
- Улучшения кактуса и тростника (можно рубить нижний, верхние срубаются автоматически)
- Обновлён мод stairs: добавлены угловые блоки, теперь можно так.
- Добавлены скрипты авто выкладки на тестовый и боевой сервера
- Исправлены ошибки с отсутствующими текстурами (добавлены из minetest_game)
- Исправления: Перевод на новый API игрока из Minetest 5.x DefaultGame
- Исправлена опечатка: "Заменитель мордерского камня" -> "Заменитель мордорского камня"
- Обновлён мод
carts
: ЖД звуки, повороты на развилках - Добавлены участники проекта в
readme.md
- Исправлена ошибка #250: в книгах крафта при повторном поиске не сбрасывалась страница
- Исправлена ошибка: падение при первом открытии книги доспехов
- Добавлена секция
Contributing / Помощь проекту
вreadme.md
- Для NPC включен таймер жизни
- Добавлена Ель
- Добавлен Навес
- Добавлены Стойки
- Обновлены тележки
- Добавлены ступеньки и плиты для стекла
- Поиск в книгах "Основы крафта" и "Все рецепты"
- Добавлена поддержка "фракций" (Если вы орк, вас атакуют люди, эльфы и пр.; если вы человек или эльф, то вас атакую орки, варги и пр.)
- Изменена текстура мордорского камня
- Исправлены белые мобы
- В
readme.md
добавлены секции: о сервере L.O.R.D.; списокcontributors
с ролями; секцияContributing
о том как помочь проекту - Добавлены шаблоны для описания ошибки (bug'а) и для описания идеи (feature request)
- Исправлена загрузка настроек creative_mode (подгружаем только один раз)
- Правки модели игрока под версию 5.*
- Правки моделек мобов под версию 5.*
- Правки HUD под версию 5.*
- Индикация здоровья мобов
- Уничтожение мобов со здоровьем меньше 0
- Обновление
chatcommands
из нового LOTT
- Появились котята и мышата
- Появились орки-лучники
- Изменились текстуры топоров и крекера
- Добавлены звуки металла
- Исправлена цена у тогрговцев
- Исправление работы печей и дробилки
- Исправления в сталактитах
- Исправлено отображение превью кольца воды в инвентаре
- Исправление установки ствола дерева на пьедестал
- Хот-фикс с боевого: проверка сети палантира
- Переписан движок стрельбы/метания
- Арбалеты, луки и пр. перенесено на новый движок
- Рефакторинг использования кеша в расах
- Рефакторинг дробилки
- Использование функций для звуков металла и гравия
- Удаление лишних алиасов, лишнего кода, лишних крафт схем, текстур
- Исправления опечаток в названиях блоков и предметов (бутыльки)
- Добавлена интеграция с Travis для прогона LuaCheck
- Вычищен код по всем замечаниям от LuaCheck
- Убрано использование устаревшей
intllib.Getter()
- Добавлена иконка к игре