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Change Log

  • Orc medicine: add selection_box, groups, sounds, description & not walkable. Closes #1848. Closes #1849
  • Melee weapon: change attack distance (range). Closes #1841
  • Update extractor form every LBM. Closes #1851
  • Add Dwarves Spawn into prod conf.
  • Vessels: Pint: add groups for dig node. Closes #1838
  • Merge branch 'dev'
  • Vesseld: Bowl: fix crafting. Fixes #1846
  • Make Orc Medicine glass similar to alcohol. Relates to #1836
  • Переименовать "Limpё" в "Лимпэ" · Issue #1839 · lord-server/lord (#1847)
  • Increase Hobbit Dagger usages. Fixes #1724

  • Forms: Palantiri Guide: channge form. Closes #1727

  • Candles: update from our fork. Closes #1092. Closes #1729

  • Changing salt to salt_block as product of water bucket

  • Salt crafting solved via bottle_with_water -> bottle_with_salt -> salt. Closes #1792 (#1804)

  • Adding stone spear to newcomers' inventories. Closes #1810

  • Tooltips:

    • add Durability info. Relates to #1602
  • Interior:

    • add vessels:shelf. Closes #1754
    • add wooden Pint. Closes #1244
    • ability to put small flower pot in world. Closes #1246
    • add 6 plates/bowls randomly placed by the Bowl item. Closes #1243
    • ability to place glasses. Closes #1760
    • redraw glass & all items "liquid in glass" (alcohol). Closes #1759
    • add sounds for alcohol glasses. Relates to #1760
  • Exterior:

    • steel_bottle: use model, change texturese; rename to Steel Can. Closes #1755
    • steel_bottle/can: no walk through the Can. Relates to #1755
  • New Potions:

    • New Ones:
      • Elixir of Athelas
      • Orcish Brew
      • Ent Draught
      • Shelob's Bonds
      • Miruvor
      • Dol Guldur's Fetters
      • Limpë
      • Breath of Morgoth
    • add full descriptions. Relates to 1731
    • add nice tooltips & snippet for potions. Closes #1731
    • Remove potion arrows -- convert them into potions. Relates #717, #1736
    • reconfigure effects, powers & times. Closes #1732
    • add groups for potion effects. -- true effect apply & neutralization. Closes #1821
    • reset all effects on player leave or die. Closes #1832. Closes #1833
  • Sounds: Mobs: Racial: add for Nazgul. Closes #1745

  • Economics: balance dwarven ring. Closes #1801

  • Artisan Benches:

    • Workbench:
      • correcting form background. Closes #1743
      • remake model & texture. Closes #1740
      • 3d-model: Workbench: new one. Closes #1781
    • Grinder, Laboratory & Barrel now works on timers
  • Add ability to see content of mail_chest for admins. Closes #1776

  • Forms: General Styles: remove listcolors in all project forms. Closes #1738

    • now tooltips in all forms looks identically (semi-transparent bg, same colors)
  • Textures:

    • Change clan chest textures. Closes #1742
    • Armor:
      • update for inventory & previews. Optimize all. Closes #1828
    • Alcohol: improve inventory image. Relates to #1759
  • Bug Fixing:

    • Store meta data of items when sort chest content. Fixes #1711
    • Fix translation of pine trunks. Fixes #1689
    • Use new names for grass textures in achievements. Fixes #1646
    • Add plums as leaf into leafdecay. Now the plums are falling. Fixes #1330
    • Fix mordor water transparence. Closes #1239
    • Fix Grinder fool with fuel. Closes #1784
    • Solving white mushroom spore problem. Closes #1799 (#1800)
  • Technical:

    • Forms: General: add styled textarea helpers. Closes #1728
    • ide-helper: improve ItemDefinition class docs.
    • Refactoring: lottpotions: sort textures in folders. Relates to #717
    • Tooltips: ability to specify custom _tt_luminance for tooltips. Relates to #1729
    • Effects Integration: lord_potions: experimetal version. Closes #1679
    • Effects Int: add lord_potions first version. Closes #1679
    • Optimize textures: for clan chest. Relates to #1742
    • Refactoring: Core: add minetest.get_mod_translator(). Closes #1753
    • Refactoring: lottpotion: extract lord_vessels; rewrite code. Closes #1750
    • Refactoring: lottpotion: extract alcohol. Part of #717. Closes #1751. Relates to #1759, #1760'
    • Refactoring: lottpotions: extract recipes system. Closes #1769. Relates to #717
    • Sounds: Mobs: Racial: Nazgul: fix distance, fix animal->monster. Relates to #1745
    • Refactoring: lottpotion: remove effects chat command. Relates to #717
    • Refactoring: lottpotion: extract aka_api.lua. Relates to #1771, #717
    • Refactoring: lottpotion: extract potions.lua itself. Relates to #1771, #717
    • Refactoring: lottpotion: extract handling functions into aka_api. Relates to #1771, #717
    • Refactoring: lottpotion: move arrows.lua. Relates to #1771, #717
    • Refactoring: lottpotion: aggregate benches files; extract benches/helpers.lua. Relates to #1771, #717
    • Refactoring: lottpotion: just rename files. Relates to #1771, #717
    • Refactoring: lottpotion: separate barrel recipes & nodes definition. Relates to #1771, #717
    • Refactoring: lottpotion: separate laboratory ingredients, recipes & nodes definition. Relates to #1771, #717
    • Effects Int: Potions: prepare potions aliases. Relates to #1736
    • Refactoring lottpotion: remove potion arrows; add aliases, prepare new aliases. Relates #717, #1736
    • Add mods: projectiles and lord_projectiles
    • Add helper functions for table class
    • PvP: Lord Bows: Base: add stub archery to dev, it needs for projectiles mods from #1772. Relates to #1773
    • Refactoring: lottpotion: reorder files move alcohol recipes int our mod. Closes #1771. Relates to #717
    • Refactoring: lottpotion: remove debug garbage. Relates #1771.
    • Refactoring: lottpotion: prettify caudron code; add top img for empty; make water transparent. Relates to #1752, #717
    • Refactoring: lottpotion: extract caudron into lord_artisan_benches. Relates to #1752, #717
    • Refactoring: lottpotion: extract barrel & laboratory into lord_artisan_benches. Relates to #1752, #717
    • Refactoring: lottpotion: decrease CC for laboratory. Relates to #1752, #943, #717
    • Refactoring: lottpotion: laboratory: extract ABM helpers. Relates to #1752, #943, #717
    • Refactoring: lottpotion: laboratory: extract ABM helpers. Relates to #1752, #943. Clases #717
    • Refactoring: lottpotion: move alcohol recipes into config. Relates to #1751
    • Refactoring: lottpotion: move localization of alcohol. Relates to #1751
    • Refactoring: lottpotion: move localization of barrel & laboratory. Relates to #1752, #717
    • Refactoring: lottpotion: move textures of barrel & laboratory. Relates to #1752, #717
    • [broken code] Refactoring: lottpotion: just move files to keep git-history & then add ingresients reg & config. Relates to #1752, #717
    • Effects Int: Potions: add ingredients for potions. Closes #1779
    • Effects Int: Potions: prepare aliases for ingredients. Relates to #1736
    • ide-helper: add NodeTimerRef class docs.
    • Artisan Benches: Fuel Device: make grinder recipe system close to native. Closes #1785
    • Core: ability to add crafts of type cooking for custom methods. Closes #1786
    • Artisan Benches: Fuel Device: migrate Grinder to Core/builtin.craft.method system. Closes #1791
    • Artisan Benches: Grinder: rework grinding_possible(), fix using new craft system. Relates to #1791
    • Artisan Benches: Grinder: fix grinding possibility check, reset meta-counters on deactivate. Relates to #1784
    • Artisan Benches: Grinder: extract common definition & inventory_callbacks. Relates to #1787
    • Artisan Benches: Refactoring: Grinder: just rename vars.
    • Artisan Benches: Grinder: migrate to node timer. Closes #1063
    • Refactoring: extract and replace in project minetest.swap_node_if_not_same(). Closes #1793
    • Refactoring: Grinder: replace quotes. Relates to #1787
    • Refactoring: Grinder: use only internal class vars & constants. Relates to #1787
    • Refactoring: Grinder: rename SL->S; rework translations; use local globals. Relates to #1787
    • Refactoring: Grinder: rename form.get() -> form.get_spec(). Relates to #1787
    • Artisan Benches: Fuel Device: first mod version: extract Device class from grinder. Relates to #1787
    • Artisan Benches: Fuel Device: extract Processor from grinder mod. Relates to #1787
    • Localization: Исправлено "лимп" на "лимпэ". Closes #1240
    • Artisan Benches: Fuel Device: extract nodes registrations and common definitions from grinder. Closes #1787. Closes #1788
    • Artisan Benches: Fuel Device: ability to specify inventories size(s). Relates to #1788, #1789
    • Artisan Benches: Fuel Device: fix fogotten node name. Relates to #1787
    • Core: builtin: ability to specify items count for registering recipes. Closes #1802
    • Artisan Benches: Fuel Device: small improvements, fix get_craft_result() width. Relates to #1787
    • Core: builtin: custom craft method takes exactly from the same input cell.
    • Artisan Benches: Fuel Device: add inv sizes, :init(), :is_empty() into Device & reuse it. Relates to #1787, #1789
    • Artisan Benches: Fuel Device: add LBM for re-init Device. Relates to #1787, #1789
    • Artisan Benches: Fuel Device: migrate Barrel to FuelDevice. Relates to #1789
    • Artisan Benches: Fuel Device: Barrel: extract common nodes def & Form. Closes #1789
    • Artisan Benches: Fuel Device: migrate lord_alcohol to new recipes for Barrel. Relates to #1789
    • Artisan Benches: Fuel Device: migrate Laboratory to FuelDevice. Closes #1790
    • Effects System: control breath effects. Closes #1678, Closes #1676
    • Effects Int: Potions: add potions for breath. Closes #1733
    • Effects Int: Potions: migrate recipes for ingredients. Relates to #1734
    • Core: builtin: fix validation false positive error. Relates to #1734
    • Effects Int: Potions: add recipes for lord_potions. Closes #1734
    • Effects/Potions: REMOVE lottpotion! Closes #1736. Closes #943
    • Core: builtin: crafts: ability to find custom crafts via core.get_craft_recipe(). Closes #1814
    • Core: helpers: add table.count() for assoc arrays
    • Core: Base form: ability to pass args into :get_spec() via :open(). Relates to #1735
    • Forms: General Styles: extend forms.Spec from minetest.formspec & change usages. Closes #1815
    • Effects Int: Potions: use new lord potions & crafts in book. Relates to #1816
    • Artisan Benches: prepare modpack backbone. Relates to #1798, #1752
    • Artisan Benches modpack: move grinder. Relates to #1798
    • Artisan Benches modpack: extract anvil. Relates to #1798
    • Artisan Benches modpack: extract workbench. Relates to #1798
    • Artisan Benches modpack: extract cauldron. Relates to #1798
    • Artisan Benches modpack: extract barrel, rename. Relates to #1798, #1752
    • Artisan Benches modpack: fix cauldron aliases. Relates to #1798
    • Artisan Benches modpack: replace cauldron names with new ones. Relates to #1798
    • Artisan Benches modpack: replace barrel names with new ones. Relates to #1798, #1752
    • Artisan Benches modpack: extract laboratory, rename. Closes #1798. Closes #1752
    • lottpotion: clean up the remains. Closes #717
    • Artisan benches: add forgotten dependencies. Relates to #1798
    • Core: helpers: rename/refactor table.{apply_function_to_every_value->map}(); cleanup debug.
    • ide-helper: add physics_override_table annotation.
    • Core: helpers: add table.{add|sub|mul|div}_values(t1,t2) functions.
    • physics: ability to add/sub/mul/div. Closes #1819
    • Effects Int: Potions: add groups for potion effects. Closes #1821
    • Effects System: ability to pass additional args into :start()/:stop() via :apply(). Closes #1823
    • Physics: ability to specify reason and manage by reson. Closes #1824
    • Effects System: ability to specify reason for effect & stop running effect early. Closes #1825
    • Effects System: apply physics from armor with reason. Closes #1829
    • Effects System: apply effects with reason & theirs physics with reason. Closes #1830
    • Potions Int: potions consumption. Fixes #1822
    • Core: helpers: add table.values()
    • Effects Int: Potions: crafts in book paged by groups, ordered by power. Closes #1816
    • Effects System: ability to get all effects currently acting on player. Closes #1669
    • Artisan Benches: Workbench: update model texture. Relates to #1781
    • Artisan Benches: Barrel: change sequence in ricipes. Relates to #1826
    • Fuel device: fix imediatly result on first step. Fixes #1834
  • Rebalanse spears
  • Add information about Telegram-channel
  • Hotfix: fix Player Inventory tabs. Fixes #1722
  • Escape formspec values. Fixes #1723
  • Ability to give mute privileges for spawn Keepers. Added j_mute mod (fixes #1387) (#1682).

  • Racial weapons:

    • Add human & hobbit weapons. Closes #1691
    • Change racial weapon crafting. Closes #1690
    • Add symmetrical (mirrored) craft for Orcish Sword. Closes #1721
  • Player Inventory:

    • Add "Crafting" image for en lang. Closes #1020
    • Bags: add buttons for each bag on bag content page. Closes #1705
    • Make bags as tab; Closes #1698. Relates to #1020
    • Add About tab (v1). Closes #1701
    • Remember opened tab/subtab.
  • Shop:

    • add multi-exchange. Closes #731 (#1707)
  • Stone/Rocks/Ores Blocks:

    • walls now connects to marble & different sandstones. Relates to #996
    • Add bricks+blocks for all rocks. Relates to #1304
    • Add stairs & slabs for bricks & blocks from rocks. Relates to #1304
    • Add crafts for Frozen-Stone & Snowy-Cobble. Closes #1327
    • Add White-Tuff. Closes #1342
    • Add damage from magma. Closes #1343
    • Update lord_rocks_shale.png (#1413)
  • Forms:

    • Book:
      • Improve readability;
      • Add title into tooltip;
      • Remake book gui. Closes #1715
  • Remove commands /news|/info and theirs forms. Closes #927

  • Bug Fixing:

    • Fix banister replacing blocks; Fixes #1493 (#1663)
    • Fix steel torch craft count.
    • Fix armor missing helmet. Fix equipment ForPlayer:not_empty(kind) iterator. Fixes #1694
  • Technical:

    • Utils: mt-maker: recursively walk through templates dir.
    • Utils: mt-maker: improve mod template.
    • Physics: refactoring: move mod from _experimental -> Core. Relates to #1666
    • Debug: add /physics.{get|set} commands for non "production" environment setting.
    • Physics: Refactoring: add API; ability to :set()|:get() for player; store locally & merge new values in :set(). Relates to #1666
    • Physics: Refactoring: extract Game/lord_physics. Closes #1666
    • Physics: Refactoring: add forgotten dependency. Relates to #1666
    • Effects System: add Core/effects mod backbone. Closes #1656
    • Refactoring: equipment: add equipment.ForPlayer:not_empty() iterator.
    • Effects System: add ability to register new Effect with own :on_{start|stop}() functions. Closes #1667
    • Effects System: ability to register & apply effect. Closes #1667. Closes #1668
    • Effects System: lord_effect: add mod backbone & register our effects for speed,jump,health. Relates to #1676
    • Technical: fix get_mail() from mail_list command.
    • Artisan Benches: move castle:workbench. Closes #1653
    • Core/base_classes: add DetachedInventory base class. Closes #1683
    • Core: builtin: ability to add custom craft methods for minetest.{register_craft|get_craft_result}(). Closes #1685
    • Core: builtin: fix return value for minetest.get_craft_result. Relates to #1685
    • Core: builtin: support group:* for custom craft recipes. Closes #1686
    • Core: ability to :return_forgotten() in base_classes.DetachedInventory. Closes #1687
    • Core: base_classes: add Form Mixin WithDetached. Closes #1684
    • Builtin: custom craft: decrease input with groups; make response fully compatible with MT. Relates to #1685, #1686
    • Artisan Benches: refactor anvil. Closes #1654
    • Builtin: fix search of corresponding recipe. Relates to #1685
    • Builtin: custom craft: fix decrease of input. Relates to #1685
    • Inventories: extract lord_forms for forms styling. Closes #1693
    • Revert "Hack-workaround of on_take, on_put call sequence. Closes #1029". Closes #1051.
    • Player Inv: Refactoring: move detached inv registration into lord_equipment. Relates to 1020
    • Core: base_classes: refactor WithTabs mixin & its usage. Relates to #1695
    • Core: base_classes: add Element.Tab class. Closes #1695
    • Core: base_classes: ability to add tabs in forms with WithTabs mixin. Relates to #1696.
    • Core: base_classes: change mixer system for Form Mixins. Relates to #1696
    • Player Inventory: remove sfinv submodule. Relates to #1020
    • Core: base_clases: improve Form Mixins. Relates to #1696, #1020
    • Core: base_classes: ability to pass args into Form.Base::{register|open|close}() & catch in ::on_{register|open|close}(). Closes #1697
    • Core: base_classes: WithTabs mixin: ability to specify form spec "head". Closes #1700
    • Player Inventory: Refactoring: refactoring & make Main as Tab. Closes #1699. Relates to #1020
    • Core: base_classes: WithTabs mixin: ability to specify own handling for each tab. Closes #1702
    • Core: base_classes: Personal mixin: ability to specify to not clear opened form. Closes #1704
    • Builtin: add minetest.FormSpec & minetest.FormSpec.Style. Closes #1706
    • Rework lord_money.shop; fix localization. Closes #731 (#1707)
    • Increase speed (so damage) of hobbit dagger. Relates to #1691
    • ide-helper: improve NodeDefinition & ObjectProperties
    • Add rock bricks+blocks; move chamotte and mordor bricks+blocks into separate files; save untranslated definition for rocks to use it in other blocks registration. Relates to #1304
    • Stony Blocks: restructure code in lord_bricks. Relates to #1304
    • Stones: add bricks & blocks overlays; refactor node regs. Relates to #1304
    • Stone Blocks: deduplicate mordor_stone_{brick|block} & stairs|slab. Closes #1712
    • Add helper minetest.register_mirrored_crafts(). Closes #492
    • Fix equipment.ForPlayer:not_empty() iterator. Closes #1716.
    • Forms: remove legacy default.{gui_bg[_img]|gui_slots}. Relates to #1708
    • Forms: extract common form elements from AboutTab into forms.spec api. Relates to #1708
    • Forms: General Styles: ability to configure default styles. Closes #1708
    • Stones/Ores: magma no flowing. Closes #1719
    • Rocks: add localization for White Tuff. Fixes #1720
  • Try to fix newbie in chat messages
  • No clan detection by player for blocked clans. Fixes player nametag for blocked clan.
  • Limit defense value. Closes #1680
  • Fix repair via shop
  • Fix the crash when throwing a potion arrow into player. Closes #1674 (#1675)
  • Fix tapestry collision_box; convert tapestry.lua to tabs. Closes #1645 (#1661)
  • Fix not returning an empty bottle on drinking honey. Closes #1649 (#1662)
  • Fix banister replacing blocks; Fixes #1493 (#1664)
  • Fix a typo: poisen -> poison; Closes #1670 (#1671)
  • New Damage System:

    • Now dead men attacks with soul damage. Closes #1631
    • Apply defense groups for armors (from fire, from soul, ...); change tooltips. Closes #1639
      • add fire defense for galvorn armor. Closes #1630
      • add poison defense for silver armor. Closes #1636
      • add soul defense for gold armor. Closes #1638
    • Weapons:
      • Add Human Sword with fire damage;
      • Add poison damage for Orcish sward. Closes #1629.
      • Decrease soul damage for Elven sword. Closes #1637.
    • Damaging nodes now damages with specific damage: Closes #1641
      • Lava, Fire, CampFire, ... damages with fire. Closes #1628
      • Mordor water, ... with poison.
      • and now we add defense from specific node damage for armors.
  • Media:

    • Textures:
      • Armor:
        • ALL armors were redrawn! Closes #1651
  • Bug Fixing:

    • Fix painting brushes crafting (#1617). Fixes #1544
  • Translations:

    • Translations: signs_lib: move to native. Closes #1526
    • Trabslations: technic_chests: move to native. Closes #1527. Fixes #1606. Fixes #1223
    • Add translations for mese-lamps. Also fixes #1547
    • Translations: torches: move to native. Fix luminance in tooltips. Closes #1528. Fixes #1616
  • Technical:

    • Helpers: add math.limit/math.clamp function.
    • Refactoring: hbarmor: minimal changes; reformat; doc-blocks. Relates to #1610
    • Refactoring: hbarmor: rename & reorder functions. Relates to #1610
    • Add ObjectState class. Closes #1515
    • Refactoring lottarmor: extract defense mod into _experimental. Relates to #1012, #1610
    • Refactoring lottarmor: restruct defense mod. Relates to #1012
    • Refactoring lottarmor/defense: store calculated values. Relates to #1012, #1610
    • Refactoring lottarmor/hbarmor: remove usage global var armor of legacy LOTT. Closes #1610, Relates to #1012
    • Refactoring lottarmor: extract physics mod. Relates to #1012
    • defense: no recalc damage_avoid_chance on each punch; use pre-calc. Closes #1614
    • Fix luacheck. Relates to #1012
    • Refactoring lottarmor: move models & textures into appearance mod. Relates to #1012
    • Refactoring: REMOVE LOTTARMOR !!!!! Closes #1012, Closes #339
    • IDE-helper: add PlayerHPChangeReason description.
    • Signs Lib: minimal refactoring. Fixes #1613
    • Updated painting mod submodule (#1618)
    • Added areas as submodule (#1619). Fixes #1188.
    • mt-maker: fix init.lua file creation.
    • Fix mod.logger lazy loading.
    • Damage System: add basic Core/damage & Game/lord_damage. Closes #1622
    • Damage System: Basic: add damage.Type; and events; add external API. Closes #1620. Closes #1509
    • Damage System: add usege example into lord_damage. Relates to #1623, #1626
    • Damage System: register our (LORD) damage.Types. Closes #1623
    • Damage System: add damage.Type detection for damaging nodes. Relates to #1626
    • Damage System: add damage types for damaging nodes; add tooltipd sedcription. Closes #1628
    • Damage System: add particles for each damage.Type. Closes #1624
    • Damage System: pass damage type to on_damage subscribers. Relates to #1509, #1620
    • Damage System: add damage.Type detection for hitting tools. Closes to #1626
    • Damage System: fix typo. Relates to #1626
    • Damage System: init & use all damage.Types for defense mod. Closes #1632
    • IDE-helper: add descriptions for Entity class
    • Damage System: detect damage.Type of Playey|Entity hand. Closes #1634
    • Refactoring: Defense: move into Core. Relates to #1635
    • Refactoring: Defense: remove unused; rename mod. Relates to #1635
    • Refactoring: Defense: move set_armor_groups into PlayerDefense. Relates to #1635
    • Refactoring: Defense: rename var; fix for_player(). Relates to #1635
    • Refactoring: Defense: separate lord_defense mod. Closes #1635
    • Refactoring: Defense: add Events on_init() & on_change; use for hud. Closes #1640
    • Refactoring: Defense: apply defense groups for armors; change tooltips. Closes #1639
    • Damage System: ability to integrate damage modifier. Closes #1642
    • Damage System: add ability to apply periodical damage. Closes #1625
    • Update readme.md roles.
    • Update readme.md: add play button.
    • Artisan Benches: move castle:anvil into separate mod. Closes #1652
  • Balance: Food:

    • change all points for all food;
    • add satiety for egg;
    • remove satiety from salt-block. Closes #1571. Closes #1576. #1581.
    • reduce spawn of riding animals (except warg). Closes #1574
    • decrease yavannamire yield; increase satiety of fruit. Closes #1575
    • bread from dough recipe. Closes #1577
    • add bucket:bucket_salt and recipes. Relates to #1573
    • change satiety for salted food. Closes #1573
    • add Baked corn
  • Tooltips: descriptions:

    • for armor
    • also for buffs/effects. Closes #1588
    • remake for digging tools. Relates to #1587
    • remake for food. Relates to #1587
    • add luminance to Properties group. Relates to #1587
  • Balance:

    • melee weapon:
      • daggers (&range:2); rename 'training'->'wooden'. Closes #1590
      • spears. Closes #1591
      • swords. Closes #1592
      • batleaxes. Closes #1593
      • warhammers. Closes #1594
      • racial. Closes #1599
    • range weapon:
      • arrows,
      • bolts,
      • throwing axes. Closes #1600
    • armor:
      • change all points for all armor sets. Closes #1595
      • add wear for Nenya ring. Closes #1601
  • Balance: reduce dwarf ring uses. Closes #1603

  • Icons:

    • Change salt icon. Closes #1579
    • Change corn ear icon. Closes #1580
  • Add international cloak (+ some refactoring clans_clothes). Closes #1378

  • Technical:

    • Add controls mod as submodule. Relates to #1550
    • IDE Helper: reformat ItemDefinition, add SimpleSoundSpec.
    • Refactoring: add minetest.foreach_player_every(sec, callback). Closes #1553
    • Refactoring: extract controls mod from lordlib. Closes #1550.
    • Replace string.gsub() to string.replace() where appropriate. Closes #932
    • Add params description for /clans.show command. Fixes #1554
    • Refacroring replace to string:starts_with() if possible. Closes #1247
    • Replace io.<...> file operations with io.read_from_file() and io.write_to_file(). Closes #925
    • Add minetest.mod() helper. Relates to #913
    • Add unified require(); add minetest.get_mod_require(); now minetest.mod() automatically exchaenge require() for mod. Relates to #913
    • Use new unified require() via minetest.mod() in all mods. Closes #913.
    • Util: ./lord mod cli-cmd: Change init.lua generation for use new minetest.mod(). Relates to #913
    • Refactoring: controls: rename lord -> controls; isolate internal funcs|vars. Realates #1557
    • Refactoring: controls: extract Event class. Realates to #1557
    • Refactoring: controls: improve readability. Closes #1557
    • Refactoring: extract wield_item api mod. Closes #1552
    • Refactoring: lordlib: move give_or_drop() -> builtin; each_value_equals() -> helpers. Closes #1559.
    • Refactoring: move equipment into Core. Cloaes #1560. Relates to #967
    • Refactoring: add unified debug mode. Closes #1561
    • IDE-helper: extract utilities.lua
    • Refactoring: add helpers.Logger class. Relates to #1556
    • Refactoring: add lazy loading field logger into minetest.Mod. Realates to #1556
    • Fix impossibility of obtaining http API. Broken while #913
    • Refactoring: use helpers.Logger in web_integration. Closes №1556
    • Remove forgotten unused code; rename param. Relates #1556
    • Improve ./lord mod <name>: use templates, add globsl api var init.
    • Refactoring: add base_classes.Event class. Relates to #1558
    • Refactoring: use base Event in controls mod. Relates to #1558
    • Refactoring: use base Event in wield_item & clans. Closes #1558
    • helpers: add debug.get_function_code()
    • base_classes: improve Event: ability to link generated by :on() to another object. Needs for #1565
    • Refactoring: base_classes: add BaseForm first version (no mixins). Relates to #1565
    • helpers: add _G.errorf & _G.errorlf functions with string.format() applying
    • helpers: Fix _G.errorlf() set level == 2 for _G.errorf(). No luackeck & MT warnings.
    • base_classes: add mixin system for Form. Relates to #1565
    • base_classes: add ForNode & WithTabs minxins for Forms. Relates to #1565
    • base_classes: add Personal form mixin (extract from Form.Base. Relates to #1565
    • base_classes: clean doc-blocks for forms classes; move fogotten on_close to `Personal. Relates to #1565
    • Refactoring: base_classes: Form: use new forms for quest_node:reward_chest. Relates to #1565
    • Refactoring: base_classes: Form: use new forms for clan_node:chest. Relates to #1565
    • base_classes: Event: improve :extended(), clean doc-blocks. Relates to #1558, #1565
    • base_classes: Form: improve Form.Event:extended(); fix form events subscriptions. Relates to #1565
    • Refactoring: base_classes: Form: use new forms for lord_traders. Relates to #1565
    • Translations: move hud_modpack. Closes #1529
    • Refactoring: lottarmor: separate wear handling. Relates to #339, #1012. Closes #977
    • Refactoring: lottarmor: move armor wear into equipment_armor. Relates to #339, #1012
    • Refactoring: combine equipment_armor and equipment_clothing into single lord_equipment mod.
    • Refactoring: lottarmor: remove unused. Relates to #339, #1012.
    • Refactoring: lottarmor: extract get_armor_healing_chance() function. Relates to #339, #1012
    • Refactoring: lottarmor: no globalstep, use register_on_punchplayer() for check healing on hit. Relates to #339, #1012.
    • Refactoring: lottarmor: extract healing into separate file. Relates to #339, #1012.
    • Refactoring: lottarmor: mini restruct function. Relates to #339, #1012.
    • Refactoring: lottarmor: fix healing (damage avoid). Relates to #339, #1012.
    • Refactoring: lottarmor: rename "armor-heal" to "armor-damage-avoid". Now it works! Relates to #339, #1012.
    • Refactoring: lottarmor: remove now unused armor.player_hp. Relates to #339, #1012.
    • Refactoring: lottarmor: no negative damage. Now player not pulls by hit. Relates to #339, #1012. Fixes #1289.
    • Balance: Food: remove overwrites and multiplier from hbhunger. Closes #1569, closes #1579.
    • Remove strange pearl block craft.
    • Core: helpers: fix table.contains as of minetest/minetest#14906
    • Core: builtin extension: add minetest.get_all_craft_recipes_from(ingredient) helper. Relates to #1501, #1573
    • IDE-helper: add RecipeEntryTable class & minetest.get_all_craft_recipes() descriptions.
    • IDE-helper: full docs for ItemStack
    • Refactoring: just restruct debugtools
    • debugtools: add /crafting_from command. Relates to #1501, #1573, #1469
    • Return valid value from require(module) for web_api/config.lua. Closes #1585
    • Rename alias for lottmapgen:mordor_sand (fogotten for defaults:). Closes #1563
    • Add declaration of global lord_wooden_stuff. Fixes #1541
    • Fix hardcoded ingredient in /crafting_from command.
    • Fix textures for clans cloaks. Fixes #1598
    • Tooltips: add lord-like damage desc. Closes #1584. Relates to #1587
    • Tooltips: restructure code. Relates to #1587
    • Tooltips: remove unused var. Relates to #1587
    • Tooltips: decrease cyclomatic complexity for snippet.digging. Relates to #1587
    • Tooltips: copy remaining snippet node_info ad is. Relates to #1587
    • Tooltips: remove tt_base mod. Closes #1587
    • Tooltips: collect all Properties together.
    • Balance: melee weapon: mini-refactoring. Closes #1597
  • Spawners: some refactoring & fix night_only: {true|false|"disabled"}
  • Spawners: fix not enough light & not enough space. Remove -- print(...).
  • Fix /web_sync_clans command. Relates to #1538. Fixes #1549.
  • Extended Tooltips: add properties description. Closes #1490

  • Lighting: add mese lamps from our woods. Closes #886

  • Update discord mod for: display info about join/left player race. Closes #1517

  • Add first version of Mob-Spawners (lord_spawners).

  • Integration with website:

    • Sync Players: update race, gender, is_online, when last_login
    • Sync Clans: update on create/del/block, add/del players, update when clan is_online
  • Bug fixes:

    • Remove craft stick by group: fixing crafts of other wood types. Fixes #1546
  • Technical:

    • Add io.write_to_file() helper. Relates to #925. Needs for #1502
    • Rebalance: Food: take ru titles for analytics document. Closes #1502
    • Extended Tooltips: add original tt & tt_base as submodules. Closes #1503
    • Lord Bows: add damge info to arrows description. Closes #1457
    • Planks: add planks.get_lord_nodes() into API. Now needs for #886
    • Rebalance: Food: extract hbhunger overwrites. Closes #1507
    • Rebalance: Food: Research: add /satiety.{get|set} commands for testing. CLoses #1506
    • Add/Move /armor.{get|set} command(s) into dev from lord_damage branch. Relates to # 1509
    • Move castle to builtin translations. Closes #1363. Fixes #1514
    • Move several mods from _various into lord. Relates to #328
    • Refactor core_function: check if last controls already inited. Extract notify_subscribers(). Fixes #1533. Fixes #936.
    • Game-Web: turn off integration on Poligon. Relates to lord-server/infrastructure#7
    • Game-Web: Players: update race, gender, is_online. Closes #1530. Fixes #1534
    • Game-Web: pass as player last_login "now()" and not previous last-login. Fixes #1535
    • Game-Web: add tmp command for register clan players on webside. Closes #1532
    • Game-Web: add 409 Conflict handling. Closes #1442
    • Game-Web: extract sync_command into separate file. Relates to #1538
    • Game-Web: make for_players & for_clans returns classes. Relates to #1538
    • Game-Web: Refatoring classes for player & clan integration. Make then nor consistent. Relates to #1538
    • Game-Web: add clan id sync. Closes #1538
    • Add mod.conf for mod lord_food. Fix warning in logs.
    • http.Client: add http.debug setting for dumping request & result.
    • Game-Web: add|del player to clan: add workaround for minetest/minetest#14846 . Closes #1539
    • Mobs: Refactoring: lottmobs: initial restructure. Closes #1543
    • Fix luacheck warnings for lord_spawners.
  • Game-Web: change passed player last_login as now(). Relates to #1436
  • Add spawns of cave mobs on lord_rocks. Closes #1468
  • Fix lost mordor blocks|bricks and theirs stairs|slabs. Fixes #1512. Relates to #1233
  • Changed painting mod to lord fork
  • Reduce nazgul spawn in nazgul area.
  • Колонны теперь можно ставить без блока под ними. Closes #1269 (#1361)

  • Dirt bloscks: add coarse & stony dirts for desert & mordor. Closes #1321

  • Add Lembas. Closes #1491

  • Added reinforced hatches (#1380). Closes #1226

  • Add lord_books:scroll (#1328)

  • Add straw bed. And you can sleep on it (#1394)

  • Clans v2:

    • feature: max players in clan - 10 (fixes #1346)
    • Feature: raid bell notification cooldown. Closes #1325 (#1381)
    • Auto-Kick inactive players from clans (#1385). Closes #1324.
    • Added clan Tapestries (#1393). Closes #1370.
      • README for clan tapestries (#1399)
    • Feature: clan blocking (#1396). Closes #1372.
    • Refresh player tag-name (add/del clan postfix) on the fly, when player {add|delete}ed to clan (no need to re-login) (#1398)
    • Commands clans.list and clans.show available for all (closes #1432)
  • Reduced time of day end for beds (#1410). Closes #780.

  • Configure Hobbiton coordinates. Official opening of Hobbits spawn.

  • Tooltips: for food items now shows food points. Closes #1484

  • Textures:

    • New textures for mithril, silver, tin, copper, gold, iron ores. Close #1290
  • Bug fixes:

    • Correction of the number of used bottles when crafting mead. fix #1350
    • Adding a check for the ability to place bottles (stop brewer barrel if not enough place). fix #1364 (#1365)
    • No warning of non-existent textures when login. (#1358) Fixes #1354
    • Fix invisible fishes (Set use_texture_alpha = false for mobs)
    • Unified straw: Fixed multiple straws: using farming's (#1426). Closes #1414. Closes #1203.
    • Now pictures and not annihilates blocks. Closes #319
    • Fixes for painting mod (#1482). Closes #1197.
    • Extended Tooltips: add "Luminance: N" for Lampposts. Fixes #1483
  • Technical:

    • Clans enchancements. Add localization (#1357). Closes #1347
    • Force Linux eol in .gitattributes.
    • Add label unconfirmed into bug-issue template.
    • Fix: english troubles
    • Refactoring castle (tapestries) (#1389). Relates to #1370
    • Add straw bed craftitem texture and use textures from castle (#1395)
    • Add CODE_OF_CONDUCT.md
    • CODE_OF_CONDUCT.md fixes
    • Generated mods: fix tabs in init.lua; add mod.conf; add cmd & arg description.
    • Added clans callbacks API
    • Total turning off mechanism if no lord_ground.mordor_{from|to} settings found (#1369). Closes #1360.
    • Removed unnecessary clear craft statements (#1416). Closes #710
    • Fixed global planks (#1417). Closes #1415
    • Clans v2: rectructure files. Relates to #1419
    • Clans v2: rename some functions and commands. Relates to #1422
    • Clans v2: minimal restructure clans mod as new format. Closes #1419
    • Add mod player_nametag for managing displayed phrase. Closes #1427
    • Fix crash on clan player auto-kick. Closes #1430
    • NameTag Manager: add ability to pass params into Segment:update(). Relates to #1427
    • Clans: auto-kick: log error, if no auth for player found. Relates to #1430
    • NameTag Manager: add ability to use Segment:update() with values & ability to use function as value. Relates to #1427
    • Clans v2: use player_nametag mod. Relates to #1423
    • Clans v2: rename subscription functions. Relates to #1424
    • Clans v2: change callbacks signature; use own callbacks for nametags. Relates to #1423
    • Clans v2: unify change player nametsg; remove redundant functions. Relates to #1423
    • Clans v2: extract some nametag operations into separate file. Closes #1423
    • Clans v2: just reorder code in callbacks.lua. Relates to #1424
    • Clans v2: fix fogotten require("clans.players.nametag"). Relates to #1423.
    • Clans v2: rename & collect all subscribers callbacks in one array. Relates to #1424
    • Clans v2: rename callbacks types. Relates to #1424
    • Clans v2: rename callbacks => Event. Relates to #1424
    • Clans v2: unify Event subscription. Relates to #1424
    • Clans v2: unify Event subscribers notification. Relates to #1424
    • Clans v2: unify Event triggering. Closes #1424
    • Clans v2: fix typo. Relates to #1430
    • Fix nametag cleaning
    • Added on_clan_player_join/leave callbacks
    • Added on_clan_(un)blocked callbacks
    • Fixed review remark
    • Clans v2. Change /clans.register command. Add color. Closes #1440, #1435
    • Clans v2: in several lines; add color for title. #1433
    • Beautified clans.list chat command
    • Improved clans.list and beautified clans.list
    • /lists writes localized strings now (#1447)
    • Clans: players must exist now (#1458). Closes #1421.
    • Converted lottblocks/sounds to mono. Fixes #1460. (#1462)
    • Created new mod lord_wooden_stuff. Relates to #1233
    • Moved wooden_stuff.lua to lord_wooden_stuff.api
    • %s/lottblocks/lord_wooden_stuff/g - relates to #1233.
    • Removed lord_planks textures dups. Relates to #1233
    • Removed ladder inventory images. Relates to #1233.
    • Moved textures to new mod. Relates to #1233.
    • Used optipng on textures and deleted metadata. Relates to #1233.
    • Renamed stick textures. Related to #1233
    • Removed wooden_stuff.lua from lottblocks init. Relates to #1233
    • Removed unknown namespace from api. Relates to #1233
    • Corrected stuff names. Relates to #1233
    • Replaced wooden stuff in other mods to new. Relates to #1233
    • Moved wood types to config. Related to #1233
    • Fixed some aliases. Relates to #1233
    • Documented register_wooden_stuff func 📝
    • Moved locales to new mod. Relates to #1233
    • Replaced weird func with normal one
    • Handling legacy stuff. Relates to #1233
    • Fixed ladder texture. Relates to #1233
    • Created new "type" for wooden stuff def
    • Teached main registering func to work with new def
    • Fixed protected doors textures
    • Moved old legacy aliases to legacy.lua
    • Moved some checks from funcs to registering func
    • Changed LordWoodenStuffDef (separated name)
    • Handled legacy in another way 🍝
    • Some renaming 🚚
    • Separated functions to files ♻️
    • Fixed localization 🌐
    • Changed func arguments, some renaming ♻️
    • Standardization of registration functions ♻️
    • Added exceptions for wood stuff types ♻️
    • Little enchancements everywhere
    • Fixed luacheck warnings
    • Some refactoring to fix cyclomatic complexity
    • Moved textures to folders.
    • Updating painting mod (#1482). Closes #1197.
    • Unregistered painting canvas 64x64 (it causes freezes)
    • Updated painting submodule
    • Add http_client mod skeleton. Relates to #1401 #1402
    • Add lord_web_api mod skeleton. Relates to #1401 #1333
    • Game-Web: add add skeleton for lord_web_integration mod Closes #1401. Relates to #1234, #1335, #1336, #1337, #1338, #1339
    • Added type hints for http defs (fixes #1403)
    • Add HTTPApiTable class definition into mt-ide-helper. Relates to #1402
    • Implement HTTP Client. Closes #1402
    • Game-Web: add lord_web_api. Closes #1333
    • Game-Web: rename mod http_client -> http. Relates to #1402
    • Move Resource class into http mod. Relates to #1402 #1333
    • Game-Web: rename lord_web_api -> web_api global ver. Relates to #1333
    • http mod fixes. Relates to #1402.
    • Game-Web: improve lord_web_api: check if http not init. Relates to #1333
    • Game-Web: add integrations for player creating & updating last_login on player join. Closes #1334. Closes #1335
    • Game-Web: add integration for clan creation & deletion. Closes #1336. Closes #1443
    • Game-Web: add integration for clan player add & del. Closes #1338, closes #1339
    • Game-Web: add intergation clan online/offline. Closes #1488
    • Add publuc access for on_clan_[un]clocked events. Relates to #1437, #1438
    • Game-Web: add intergation clan [un]blocked. Closes #1444
    • Direct poligon MT to production website
    • Fix typo in set_unblocked() func.
    • Food points in food items (lord). Relates to #1484
    • Food points in food items (mtg & various). Closes to #1484
    • Tmp tool for print food points.
    • Dirt blocks: replace all old names with new ones. Closes #1348
    • Dirt blocks: add aliases for ghost bloscks. Relates to #1348. Closes #1428
    • Temporary command /bree
    • Add alias for legacy lottmapgen:default_grass. Closes #1492
    • Update Lembas texture. Relates to #1491
    • Web API: fix parent class contructor call. Fixes #1495
    • Economics: Shops Analytics: add backbone for web_api.shops. Relates to #1478
  • Add command /center, reserve command /life.
  • Change server descrioption & max players. Closes #1449
  • Revert "Fixed paintings (#1383) Fixes #1302."
  • Fixed randomized palette
  • pngquant and removed metadata from canvases
  • Fixed paintings (#1383) Fixes #1302.
  • Change deploymet: add submodules update; new restart method for prod.
  • Fix prod config for Mordor Lands spreading. Relates to #1310
  • Fix lord_ores mithril drop. Closes #1352
  • Add music box
  • Temporary reduced mithril ingots x 10
  • Добавление белого списка для прилавков (#1259)

  • Добавление густых веток сакуры и белого дерева (#1266). Closes #1260

  • Add plum tree own trunk (relates to #1288). Fix trunk trunslations - add trunk and slabs - correct growing from sapling - correct generation in biomes - add to list of WE_ext command //clear_trees

  • Wooden:

    • Add plum tree planks and their stairs & slabs. Relates to #1288
    • Add plum all wooden stuff. Relates #1288
  • Ground: add mixed dirts:

    • Coarse & Stony. Closes #1311
    • make possible cultivate the lord_ground:coarse_dirt & lord_ground:stony_dirt by hoe. Closes #1319
    • lord_ground:coarse_dirt & lord_ground:stony_dirt drops themselves. Relates to #1319
  • Add new rocks:

    • Андезит
    • Базальт
    • Диорит
    • Гранит
    • Серый кварцит
    • Серый туф
    • Перидотит
    • Розовый кварцит
    • Пироксенит
    • Красный туф
    • Глинистый сланец
    • Add rock biomes generation in deep caves. Relates to #1296 #1273
  • Ground:

    • Add Mordor Lands spreading!! Closes #1310
  • Электронный заместитель смотрителя (#1285)

  • Небольшие улучшения:

    • Теперь в центрифуге можно перекладывать предметы с shift+click (#1268)
    • Сброс пустой бутылки при крафте медовухи (#1300) Closes #41
  • Текстуры:

    • Обновление текстуры каменного блока (#1265). Relates to #1263
    • Обновление текстур лошади и пони (#1264)
    • Plants: Новая текстура тростника (#1294)
    • Ground: Dirt: for biomes: change grass colors: each biome have own. Closes #1320
  • Technical:

    • Delete unused texture zqzu.png (#1267)
    • [broken code] Refactoring lottplants: extract trees: just move everything related. Relates to #1262
    • [broken code] Refactoring lottplants: extract trees: rename nodes & files lottplants_* -> lord_trees_*. Relates to #1262
    • [broken code] Refactoring lottplants: extract trees: rename leaves & fruits. Relates to #1262
    • [broken code] Refactoring lottplants: extract trees: rename saplings. Relates to #1262
    • [broken code] Refactoring lottplants: extract trees: rename trunks. Relates to #1262
    • Refactoring lottplants: extract trees: finaly commit: add aliases for Ghost blocks. Closes #1262
    • Refactoring lottplants: extract planks into separate mod. Relates to #1238. Closes #1295
    • Add MT class docs
    • Use our fork lord-server/mt-chat-lp-api for Discord LP API mod
    • [lord_bows] Частичное исправление луков (#1297) Relates to #966 #76
    • Disable http requests from LP-API for test & local
    • IDE helper: Add EntityDefinition & ObjectProperties
    • Refactor lord_bows (#1303)
    • Upadate readme.md: actualize contributors and theirs roles in the project
    • Add simple mod backbone creator. Relates to #1299
    • Refactoring lottplants: register public API for lord_treea. Relates to #1238, #1299
    • Extract textures folder detection in Core. Relates to #1233
    • Refactor planks: use trees API for regigiser planks. Relates #1238, #1236
    • Refactoring mountgen (#1306)
    • Ground: Dirt: add backbone for lord_dirt mod. Closes #1308
    • Ground: add dirt & sand APIs. Closes #1308
    • Ground: move lottmapgen:mordor_sand into lord_ground. Relates to #1309
    • Ground: move biomes gradded into lord_ground. Closes #1309
    • Ground: Dirt: collect mixed_nodes (forgotten). Relates to #1311
    • Rocks: Nodes: add lord_rocks mod backbone. Relates to #1270 #1283
    • Update lord_rocks_diorite.png
    • Add Shale and Pyroxenite rocks; format config.lua. Relates to #1270 #1283
    • Add textures
    • Update texture granite and pyroxenite. Relates to #1296 #1273
    • Update texture quartzite & tuff
    • Add backbone TODO for adding walls for new rocks. Relates to #1298
    • Fix rock API; add field to differentiate new oand existing ones; move magma to lord_ores. Relates to #1296 #1273
    • Rename localization files to match mod name; corrected names of some variables. Relates to #1296 #1273
    • Change existing detection mechanism. Relates to #1296 #1273
    • Add stair registration; move frozen_stone to lord_rocks; add mordor_sone via add_existing. Relates to #1296 #1273
    • Move mordor_stone to lord_rocks; add ore variants and their generation; make magma animated. Relates to #1296 #1273
    • Change all entries of lottmapgen:mordor_stone and lottmapgen_mordor_stone to the lord_rocks version. Relates to #1296 #1273
    • Fix small texture construction mistake. Relates to #1296 #1273
    • Fix localization problems for lord_rocks. Relates to #1296 #1273 (#1322)
    • Fix plum stuff traslations. Relates to #1288
    • Moved clans API to mod storage
    • Clans refactoring
    • Minetest type hinting enchancements
    • Fix Coarse/Stony Dirts localization. Relates to #1311
  • Add members into International clan.
  • Add members into "International" clan
  • Add new clan "International"
  • Open clan chest only for players from any clans, not for regular players.
  • Add human spawn point in Bree.
  • Add Shishka_mason into Massons clan.
  • Add aliases for old & deleted nodes. Fixes #1258
  • Add forgotten traslations for new wooden blocks. Fixes #1257
  • Lava cooling into mordor stone with mordor water

  • Interior: add flowerpot mod. Relates to #1245

  • Clay nodes: add walls for mordor clay & chamotte block/brick/masonries. Closes #1250

  • Weapons: change orcish sword craft. Closes #1221

  • Dungeons:

    • Add second bad & chest into right north corner. Relates to #1205
    • Add Dead Man spawn in rooms with chests. Relates to #1213
    • Add book shelves generation. Relates to #1205
    • Add brewer barrel. Relates to #1205
    • Add diner zone generation. Relates to #1205
    • Dwarf Tombs with drop below y -500. Closes #1206
  • MapGen:

    • Add fern and jungle grass into Mirkwood biome. Closes #1122
  • Wooden:

    • Add tapestry top from other woods. Closes #1229
    • Add Elm own trunk & slab, elm planks & all stairs. Relates to #1224
    • Add all stuff for Fir except doors. Relates to #1230
    • Add all stuff for Elm except doors. Relates to #1224
    • Add Beech own trunk, plank, stick & all wooden stuff. Closes #1251 Closes #832
    • Add Cherry tree(leaves,sapling,grow), planks & wooden staff. Closes #1253
    • Add Culumalda own trunk, plank, stick & all wooden stuff. Closes #1254
    • Change beech tree generation. Relates to #1237 #1238
  • Bug Fixes:

    • No chop planks stairs with swords, duggers,.. Fixes #1241
    • Fix typo 'оркский' -> 'орочий'.
    • MapGen: fix trunk for generated fir tree. Relates to #661
  • Technical:

    • Move icicles to Generation. Closes #1194. Relates #1079
    • protector_lott: Remove unnecessary textures & code. Relates to #1185
    • Generation: rename vars c_*** into id_***. Relates #1084
    • Extract Dwarf Tomb in separate file. Relates to #1206
    • Add io.file_exits() & os.DIRECTORY_SEPARATOR helpers. Relates to #925
    • Refactoring: add string.{starts_with,ens_with,contains}() functions. Relates to #1247
    • Refactoring wooden_stuff.lua: separate functions for each registrating item. Relates to #1233
    • Refactoring wooden_stuff.lua: unify stanchion registration & names. Relates to #1233
    • Wooden blocks: Refactoring lottplants: move planks into separate file. Relates to #1236 #1238
    • Wooden blocks: Refactoring lottplants: move hardwood into planks.lua. Relates to #1236 #1238 #1233
    • Wooden blocks: Refactoring lottplants: move hardwood into this mod (and rename). Relates to #1236 #1233
    • Wooden blocks: Refactoring lottplants: extract regiter_planks function. Relates to #1236
    • Wooden blocks: Refactoring lottplants: fix fir planks texture name. Relates to #1236
    • Wooden blocks: Refactoring lottplants: add planks group. Relates to #1236
    • Wooden blocks: Refactoring lottplants: add planks API. Closes #1236
    • Wooden blocks: Refactoring lottplants: group planks textures. Relates to #1236 #1238
    • Wooden: refactoring lottplant: regicter planks API via _G: fix luacheck warn. Relates to #1236
    • Wooden: Refactoring lottplants: group textures. Relates to #1238, #1237
    • Wooden: refactoring lottplants: rename "wild" file and restruct src files. Relates to #1238
    • Wooden: refactoring lottplants: reorganize code & files. Relates to #1237 #1238
    • Wooden: refactoring lottplants: use register_sapling(). Relates to #1237 #1238
    • Wooden: refactoring lottplants: use register_leaf(). Relates to #1237 #1238
    • Wooden: refactoring lottplants: Fix doc-block. Relates #1237
    • Wooden: refactoring lottplants: use register_trunk(). Relates to #1237 #1238
    • Wooden: refactoring lottplants: log used textures names. Relates to #1237 #1238
    • Refactoring lottplants: functions: extract add_roots(). Relates to #1237 #1238
    • Refactoring lottplants: simlify functions code. Relates to #1237 #1238
    • Refactoring lottplants: extract branch functions. Relates to #1237 #1238
    • Refactoring lottplants: simplify diagonal branches generation. Relates to #1237 #1238
    • Refactoring lottplants: extract diagonal branch type gen. Relates to #1237 #1238
    • Refactoring lottplants: adapt rowan tree generation. Relates to #1237 #1238
    • Refactoring lottplants: adapt apple tree generation. Relates to #1237 #1238
    • Refactoring lottplants: add local APIs & iterators for trunks, leaves & saplings. Relates to #1238, #1238
    • Refactoring lottplants: extract add_trunk(). Relates to #1237 #1238 #942 #1248
    • Refactoring lottplants: remove dead code. Relates to #1237 #1238 #942
    • Refactoring lottplants: tree-gen: Ensure when places leaf and when trunk. Relates to #1237 #1238 #942. Closes #1248
    • Refactoring lottplants: tree-gen: reformat code & rename vars. Relates to #1237 #1238.
    • Refactoring lottplants: functions: extract sapling grow ABMs & register with sapling. Relates to #1237 #1238.
    • Refactoring lottplants: functions: extract add_crown_at(). Relates to #1237 #1238
    • Refactoring lottplants: functions: extract is_crown_corners(). Relates to #1237 #1238
    • Refactoring lottplants: tree-gen: use alternative leaf & property no_leaves_on_corners. Relates to #1237 #1238
    • Refactoring lottplants: tree-gen: 2x2 trunks. Relates to #1237 #1238
    • Refactoring lottplants: extract crown CONE type generation. Relates to #1237 #1238
    • Refactoring lottplants: unify crown for branches. Closes #1237. Relates to #1238
    • Refactoring wooden_stuff.lua: sort textures. Relates to #1233
    • Refactoring lottmapgen: fix luacheck errors. Relates to #1084
    • Refactoring lottplants: add TRUNKED branch type; simplify mallorn branches generation. Relates to #1237 #1238
    • Refactoring lottplants: extract tree.Generator class. Prepare to #661. Relates to #1238
    • Refactoring lottplants: decrease cyclomatic complexity. Closes #942
    • Remove our builtin translations. Closes #1187
    • Extract voxel manipulations wraper minetest.with_map_part_do(). Relates to #1084, #1058, #663, #661.
    • Fix linter warnings about line length. Relates to 1238
  • Add player to clan Hansa.
  • Add Hansa Clan Cloack.
  • Fix typo in clan name. Fixes #1249
  • Death Hall: add orc spawn & hall positions config.
  • add clan "Hansa"
  • Restore chest textures after New Year.
  • Fix transparent sheeps. Fixes #1216
  • Add WE //clear_trees command.
  • Fix on/off-line clan detection. Fixes #1215
  • Add forgotten locale for Clan Chest.
  • Add "alert bell" when Clan Chest raided
  • Fix translation typo
  • Add walls for LOTT stones. Closes #998
  • Add clan chest
  • Add banisters for all woods. Closes #1048
  • MapGen: Dungeons:
    • add some bricks, stone & mossy cooble into walls. Closes #1140
    • add minimal interior. Closes #1141
    • DeadMen:
      • transparent & some like levitation. Relates to #1207
      • Ability to kill DeadMen. Closes #25
      • make dungeon more guarded:
        • increase DeadMan hp & damage, decrease received damage. Closes #1207
        • increase DeadMan spawn chance, interval & deep. Relates to #1213
  • Change pearl-item texture; Make pearl-block more trasparent. Closes #979.
  • Add //select_chunks worldedit command. Closes #1087
  • Add translations for campfire. Relates to #328, #1189
  • Fix cooking on campfire.
  • Technical:
    • Update ambience submodule. Also closes #241
    • Extract our admin pick & stick into separate mod. Closes #794
    • WE: delete unused; full update by add submodule from our fork. Closes #783. Our locale translations lost & needs to be added into fork & then PR to upstream.
    • Upd WE: readd our translations in our fork. Relates to #783 #794
    • Change ambience submodule url to new one. Fix build. Fix #1183
    • Move protector_lott to our scope (mods/lord/Blocks/). Relates to #1185
    • Translate all builtin prases (Core/builtin/). Remove our partial translations. Closes #1186. Relates to #1174, #1186
    • Simplify "palantiri" achievement code. Remove "GAME*" usage. Relates to #1157, #686
    • Remove last GAME<race> privs usage. Drop lord_base_commands. Closes #1157, closes #1174
    • Update submodule (ru translations)
    • Upadate builtin translations to latest version. Relates to #1186.
    • Readd WorldEdit submodule from upstream. Closes #1181
    • some readme fixes
    • Upd areas: get only translations from upstream. Relates to #1188, #328
    • Rename locale files. Fixes #1190.
    • Fix couple translations in areas. Relates to #1188, #328
    • Move campfire mod into our folder lord/Blocks. Closes #1189
    • MapGen: extend minetest with .register_on_dungeon_generated(). Relates to #1140, #1141
    • MapGen: extract Dwarf Tamb generation into separate file. Relates to #1140, #1141
    • MapGen: add detection of rooms walls in dungeons. Relates to #1140 #1141
    • MapGen: fix cyclomatic complexity in find_room_walls()
    • MapGen: add lottmapgen:dwarf_chest_spawner. Relates to #1141
    • MapGen: add ability to set nodes param2 when generating dungeon. Relates to #1141
    • MapGen: Dungeons: corrected walls calc/finding. Relates to #1140, #1141
    • MapGen: Dungeons: more readable code. Relates to #1140, #1141
    • MapGen: Dungeons: rename var, fix type hint. Relates to #1140, #1141
    • Up To 5.8: fix deprecations. Closes #1208
    • Deploy: add set -e to Polygon CI. Hope it will stops the job with error when it failed.
    • Re-add WorldEdit via https. (fix deploy)
    • Deploy: stop jobs with error when it fails (for prod).
    • To 5.8: update MTG mods. Closes #1211
    • To 5.8.0: Update minetest.conf.example. No changes in our configs needed. Closes #1209.
    • Mobs: Ability to specify armor_groups. (Copied from upstream). Relates to #25
    • Mobs: ability to use transparent textures. Relates to #1207
    • Add Discord LongPoll API mod (as submodule).
    • Add Discord submodule dir.
    • Configure Discord notifications for Polygon (test server).
  • Temporary New Year textures for chests. Closes #1212.
  • Fix duplication of lamps when inserting into frame. Closes #1204
  • Nazguls can spawns in specified areas & not destroy it (#1109) (#1111)

  • One charcoal from one wood planks. Fixes #1112

  • Remove protection check for placing mobs. Fixes #1110 (#1114)

  • MapGen: Add gravel & desert gravel. Closes #1098 (#1115)

  • Horses:

    • One "horse" in slot. Fixes #1133
    • Fix stucked animation: walk when standing or stand when riding. Fixes #1132
  • Dwarf Tomb:

    • Add Dwarf Tomb nodes. #773
    • Dwarven Tomb achievement. Closes #773
    • MapGen: add dwarf tomb to dungeons rarely. Closese #1139
  • Add sound for chicken. Relates to #347 #1168

  • Add smoke for campfire. (You can use campfire as smoke from a chimney). Resolves #1176

  • Fix "Tourists" achievement

  • Fix obsidian drop chance.

  • Traders:

    • Traders: Different forms for different users. No theft. Fixes #1146
    • Traders: Ability to return goods for select new one & find out the price. Fixes #1145
    • Mobs: Traders: Return forgotten money to player or drop int world. Closes #1156
    • Traders: Use standard background on trading form. Closes #1152
    • Traders: No fraud: if your stack is almost full, the remaining items will be in your hand. Fixes #168
    • Mobs: Traders: ability to pass items by shift+click. Closes #1171
    • Mobs: Traders: persistent goods (money always appears for trading). Relates to #1173
    • Mods: Traders: endless money exchange. Closes #1173
    • Mobs: Traders: fix no price for boat from human trader. Fixes #1175
    • Mobs: Traders: add same race discount calc. Resolves #1159
    • Mobs: (Traders:) unify model size & collision box calc. Fixes #1172 hobbit fat.
    • Change prices for dwarf trader. Relates #1150
    • Fix translation error message on open trader form. Fixes #1151
  • Technical:

    • stale-bot: decrease daysUntilStale
    • Add "Check Cyclomatic Complexity" step to GitHub Actions.
    • fix typo in gh-action yml
    • Remove unused saplings from growing LBM. Fixes #711
    • Replace deprecated :get_look_yaw() calls with new :get_look_horizontal() + pi/2. Fixes #1047
    • IDE Hint: add VoxelManip & VoxelArea classes.
    • Refactoring: Game folder. (Move all mods). Closes #1142
    • Refactoring: Entities folder. (Move all mads). Closes #1142
    • Refactoring: move legacy & nodes_dump into Core. Relates to #967
    • Remove unused alarm mod. Relates to #967
    • Refactoring: move remaining mods into Blocks, Game & World. Closes #969, #970, #967
    • Mobs: Traders: Refactoring: clear var names & types. Relates to #1147, #1153
    • Mobs: Traders: Refactoring: extract form. Closes #1147
    • Mobs: Traders: Refactoring: use local var, simlify add_goods. Relates to #1153
    • Mobs: Traders: Refactoring: simplify check_pay() function. Relates to #1153
    • Mobs: Traders: Refactoring: make all helpers local. Relates to #1153
    • Mobs: Traders: Refactoring: make inventory callbacks local. Relates to #1153
    • Mobs: Traders: Refactoring: rename special_mobs.lua -> traders.lua. Relates to #1148
    • Mobs: Traders: Refactoring: extract common definition. Relates to #1148
    • Refactoring: lottmobs: reformat drops. Relates to #1162
    • Mobs: Traders; Move all files into src/. Relates to #1148
    • Mobs: Traders: Refactoring: extract inventory. Closes #1153
    • Mobs: Traders: Refactoring: change goods table format. Relates to #1159, #1149
    • Mobs: Traders: Refactoring: rename TraderDef -> TraderConfig & use local. Relates to #1170
    • Mobs: Traders: rename TraderConfig -> trader.congig & use only where required. Closes #1170
    • Mobs: Traders: REfactoring: move trader common entity & registration. Closes #1169
    • Mobs: Traders: extract to separate mod. Closes #1148
    • Add string.is_one_of(). Decrease cyclomatic complexity in trader/Inventory::on_move. Closes #933
    • Mobs: Traders: extract common goods. Relates to #1173. also rename items -> goods in trader_config fix bug: different config name & race for human trader
    • Mods: Traders: ability to configure price as number. Relates to #1159, #1149
    • Mobs: Traders: add check if item registered & not alias. Relates to #1175
    • Mobs: Traders: no race priv usage; detect same race for player & trader. Relates to #1159, #1157
    • Mobs: Traders: refactoring: move on_move(). Relates #1159
    • Add debug helpers __FILE__(), __LINE__(), __FILE_LINE__(), __FUNC__() into Core/helpers.
  • Add drops of stone with coal and obsidian (#1161)
  • One charcoal from one wood planks. Fixes #1112
  • Torch from charcoal.
  • Sounds for castle:* nodes. Fixes #1126
  • Place planks always to north directed. Fixes #833
  • Animated mordor water. Fixes #611
  • Add previews for elven clothes. Fixes #1144
  • Add craft for big chains. Fixes #1131
  • Up dwarven axe damage. Relates to #1128
  • Substituting player in Vassals clan.
  • Fix clan player name.
  • Decrease wielded food when feed the riding animal. Fixes #1113
  • Add sounds for castle:dungeon_stone & castle:bound_straw. Fixes #1123
  • Add lighting for orc torch. Fix #1125
  • Add checks for alias recipes. Fix sign_wall & door_steel recipes. Fixes #1127
  • Add table.keys_of to .luacheckrc; fix lint.
  • Change throwing axes damsge by mass. Fixes #1128
  • Skeleton rotation ability. Fixes #1129
  • Detach player if horse is killed. Fixes #1102
  • Save horse hp in static data. Fixes #1124
  • Add new player into mason clan.
  • Horses:

    • Take horse with hold sneak
    • Show health for damaged non driven horse.
    • Store hp for teken into inventory horse. Fixes #1100
    • Check if inventory is full on take horse. Fixes #1101
    • Place horse only on surface & only near by. Fixes #513
    • Ability to feed horses. Closes #1104:
      • horses & pony: by carrot, recovers 5 hp
      • wargs: by rotten meat (6 hp) & orc food (5 hp)
  • Use standard bg for chest, workbench, shop & mail box. Relates to #17

  • Add Vassals clan cloak.

  • MapGen: add farming:cotton_wild. Add rarity drop itself. Resolves #1105

  • MapGen: add mordor clay. Fix some bugs. Resolves #1077

  • Login can be up to 24 symbols

  • Display clan name in player nametag. Resolves #1107

  • Change road craft. Fixes #1106

  • Added new crafts for walls (Due to MTG update):

    • wall for "default:brick"
    • walls for:
      • "default:sandstone"
      • "default:sandstonebrick"
      • "default:sandstone_block"
    • walls for:
      • "default:stone"
      • "default:stonebrick"
      • "default:stone_block"
    • walls for:
      • "default:desert_stone"
      • "default:desert_stonebrick"
      • "default:desert_stone_block"
    • walls for:
      • "default:desert_sandstone"
      • "default:desert_sandstone_brick"
      • "default:desert_sandstone_block"
    • walls for:
      • "default:silver_sandstone"
      • "default:silver_sandstone_brick"
      • "default:silver_sandstone_block"
    • walls for:
      • "default:obsidian"
      • "default:obsidian_brick"
      • "default:obsidian_block"
  • Bug Fixing:

    • Fix insertion lamp into frame & remove it items (use node). Fixes #1097
    • Move resistance while climbing the default:leaves. Fixes #683
    • Refactor dig_tree(): Fixes #64. Now torch fall down when tree dug.
    • Call on_rightclick of node if possible when on_place of horse. Fixes #1099
    • Take horse with hold sneak. Fixes take horse by arrow hit. Fixes #302
    • Allow ghosts for old upside_down stairs for replacing by ABM. Fixes unknown in Minas Tirith. Fix #263
  • Technical:

    • Update minetest.conf.example from 5.7.0. Closes #920 Ничего нового для серверной части. Т.о. оновлён только ....example, а в наши ....test и ....prod ничего не уехало.
    • Core/helpers: add table.merge_values()
    • Remove tnt textures, use red bg for egg. Closes #625
    • Change server description & motd msg.
    • Remove unused deprecated default.generate_ore. Relates to #1079
    • Extract ores generation into World/Generation. Relates to #1079
    • Update MTG mods to 5.7.0. Closes #919
      • Fix player_api.set_model not updating the animation
      • Flip item textures of glass doors (#3009)
      • Ensure chests close properly (#2965)
      • creative: Override hand after mods loaded... (#2984)
      • Fix crash if /home is executed with an invalid name (#3000)
      • Fix wall craft registrations (#3004)
      • Teach screwdriver to rotate 4dir nodes (#2992)
      • Beds: Replace hardcoded values of day interval with constants (#2990)
      • Add color_* groups to wool
      • Added and fixed translations of different languages
  • Update candles_3d: Fix dark-{gray|green} candles craft. Fixes #1096
  • Restore bacteria texture. Fixes #1073
  • junglewood translations: тропический -> эвкалиптовый. Fixes #1006
  • Change glass stairs & doors textures to our style. Fixes #908
  • Add "Frozen Stone" stairs & slab. Relates to #997

  • Add waterlily into shallow water. Closes #1086

  • Add our fork candles_3d as submodule. Closes #1088

  • Revert "lifetimer on for NPC" (Mobs not die; Gnomocide is possible again)

  • Add :default:desert_gravel

    • add Grinder recipes. Relates to 1082
    • add cooking desert_gravel. Relates to #1082
  • Add mason clan cloak

  • Technical:

    • MapGen: remove dead code. Relates to #1084, 1058
    • MapGen: rename vars. Relates to #1084
    • MapGen: remove fimadep (make code mo readable). Relates to #1084
    • MapGen: add measure gen time on lua-side. Relates to #1084
    • MapGen: simplify conditions; use constants. Relates to #1084
    • MapGen: extract is_sand_layer() detection. Relates to #1084
    • MapGen: add detection of beach & shallow water. Relates to #1084
    • Move our additional crafts _overwrites/MTG/default -> lord_default
    • Move lottmapgen -> World/Generation/. Relates to #1079, #969, #967
    • Move mega_al into World. Relates to #967, #969
    • Move mountgen into World. Relates to #967, #969
    • Move lord_money into Tools. Relates to #967, #968
    • Move bones into Player. Add readme.md. Relates to #967, #970
  • Added mordor, desert & silver sand into map generation. Closes #1080

  • MapGen: add some mtg flowers to biomes & some grass. Closes #1083

    • flowers:tulip_black (new)
    • flowers:chrysanthemum_green (new)
    • flowers:tulip
    • flowers:rose
    • flowers:viola
    • flowers:geranium
    • flowers:dandelion_white
    • flowers:dandelion_yellow
  • Защищённая рамка. Closes #1050 (#1078)

  • Add stainedglass mod. Closes #835

  • Bug Fixing:

    • MapGet: remove abandoned_fort & abandoned_tower decorations. Closes #1081
    • Fix inventory preview with elven cloak. Closes #1085
    • Псевдо-рост растений без игрока (Добавление поля catch_up). Fixes #321 (#1070)
  • Technical:

    • Refactoring lottmapgen: extract detect_current_biome(). Relates to #1058, #1059
    • Refactoring lottmapgen: add biome constants. Relates to #1059
    • MapGen: Simplify code of grass caverage gen. Relates to #1059, #1058
    • Rename shadowing var. Relates to #1059, #1058
    • MapGen: Simplify code of "air" biome generation (flora, buildings). Relates to #1059, #1058
    • MapGen: biome_fill_air(): remove up-value dependency. Relates to #1059, #1058
    • MapGen: bring out flora/builings config & gen func biome_fill_air(). Relates to #1059, #1058
    • MapGen: add measure chunk gen time. Relates to #1059, #1058
    • MapGen: replace func names with locals. Relates to #1059
    • MapGen: bring out config & id vars from gen callback. Relates to #1059, #1058
    • MapGen: reduce vars quantity. Relates to #1059
    • MapGen: extract config; remove unused global. Relates to #1059
    • MapGen: just reformat. Relates to #1059
    • MapGen: extract functions (improve readability, reduce cyclomatic complexity). Relates to #1059, #1058
    • MapGen: use constants for biome detection. Relates to #1059
    • Remove commented deletion silver nodes, since added to mapgen. Relates to #1080
  • Forgotten fix from prod. Difficult to reproduce fatal. Was found & fixed on prod. (#1067)
  • Now you can't dig not empty extractor. Fixes #1072 (#1074)
  • Fix mountain generation form. Fixes #1010 (#1075)
  • Книгу достижений теперь можно вставить в рамку. Fixes #1069. (#1076)
  • Исправление краша из-за формы сумок (fix 1066) (#1068)
  • Fix crash on login with wrong armor in slots. Closes #1060. (#1061)
  • Add /l command as /list alias.

  • Add stairs & slabs for lottblocks:snowycobble. Closes #840.

  • Add Mordor Brick, Orc Stone, change crafts and textures. Closes #999. (#1045)

  • Add junglewood banister (new inv icon needed). Relates to #1048

  • Add mod lord_bricks, add 2 types of bricks (and their crafts). Closes #995. (#1002)

  • Increase achievements form height. Closes #340

  • Textures:

    • Новая текстура мраморного кирпича (#965)
    • Новые текстуры колец (#1035)
    • New textures for books (#1041)
    • Desert stone blocks textures fix (#1042)
    • Change default brick texture (#1056)
  • Bug Fixing:

    • Closes #980. Fix fences connection. Add hardwood fences (#981)
    • Closes #1003. Fix incorrectly referenced hardwood fence texture (#1004)
    • Исправление Ствол яблони в рамке не на русском (#1009)
    • Исправление переноса строки в книге палантиров (#1023)
    • Исправление механизма приручения (#1026) fixes #915
    • Fix corpse annihilation. Fixes #1027
    • Исправление целевой ноды достижения Тормоз! (fixes #1033) (#1036)
    • Исправление названий текстур в иконках достижений (#1037). Fixes #1031
    • Увеличенение радиуса опадения листвы ольхи с 2 до 3. Fixes #1001 (#1044)
    • Fir wood slab translation. Fixes #978
    • remove legacy:dirt node, add alias. Relates to #248
      • remove legacy lottnpc:rohan_guard_spawner. Closes #248
      • Fix removing default:dirt after fixing legacy:dirt. Relates to #248
    • Fix locked doors recieps & wooden locked door tranlation. Closes #1000
    • Closes #1052. Fix 'Raw Mordor Clay Block' grinder craft. Relates to #1002. (#1055)
    • Junglewood banister localization. Fixes #1053. Relates to #1048
  • Technical:

    • Experimental:
      • Lord bows _experimental. Relates to #76 (#700)
      • Увелечение скорости зарядки и полета стрелы (#982)
    • Builtin translations:
      • Переход на встроенные переводы lottpotion (#983)
      • Переход на встроенные переводы mypos (#991)
      • Переход на встроенные переводы mail_list (#990)
      • Переход на встроенные переводы lottores (#987)
      • Переход на встроенные переводы lottfarming (#986) Closes #949
      • Исправление template, добавление упущенных последних букв (#992). Relates to #987 (Переводы lottores)
      • Переводы: Исправление template, разбиение по файлам lottpotion (#993). Relates to #983
      • добавление localization template bags (#994)
      • Переход на встроенные переводы lottclother (#985) closes #948
      • Переход на встроенные переводы lottother (#988) closes #953
      • Переход на встроенные переводы lottmobs (#989) closes #951
      • Переход на встроенные переводы bones (#984) closes #328
      • Переход на встроенные переводы lord_books (#1022)
      • Переход на встроенные переводы lottthrowing (#1024) closes #955
      • Удаление захардкоженных переводов в lottachievements (fixes #1025) (#1030)
      • Переход на встроенные переводы lottachievements (#1032)
      • Исправление локализации реплики в lottachievements (#1014) (#1034)
    • Dev simplifying:
      • IDE hinting: add ItemDefinition & NodeDefinition
      • stale-bot: decrease daysUntilStale
      • IDE hinting: improve InvRef
      • IDE hinting: add InvRef:get_location()
      • LuaCheck: fully exclude _minetest & _various
      • IDE-helper: ObjectRef.lua
    • Refactoring:
      • Move lottother to lord. Relates to #871
      • Move lottplants into lord. Relates to #871.
      • Move lottthrowing into lord. Relates to #871.
      • #344: upd lottfarming: apply paramtype2 = meshoptions, waving & light_source
      • #344: upd lottfarming: add white maushroom
      • #344: upd lottfarming: use barley_seed naming insted barley0. Relates to #914
      • #344: upd lottfarming: use corn_seed naming instead corn0. Relates to #914.
      • #344: upd lottfarming: use potato_seed naming instead half_of_potatoe. Relates to #914.
      • #344: upd lottfarming: update couple textures
      • Move lottfarming into lord. Relates to #871
      • Decrease cyclomatic complexity in bones. Fixes #724
      • Decrease cyclomatic complexity in defaults. Fixes #725
      • move lordlib into Core folder
      • Core/helpers: add common table helpers
      • move ru_lower_upper.lua into Core/helpers; fix luacheck. relates to #922
      • Core/helpers/string: use locals, add doc-blocks. relates to #922
      • Use Core/helpers/table istead local functions. Closes #922
      • Decrease cyclomatic complexity in lord_mail. Closes #730
      • Decrease cyclomatic complexity in mega_sl. Closes #733
      • Remove: cmd , tabs command & privs. Closes #928
      • Refactoring lord_info: use common code for tabs. Relates to #927
      • Decrease cyclomatic complexity in lord_info. Relates #729
      • Decrease cyclomatic complexity in lord_info. Closes #729. Fixes #916
      • throwing: Remove unused self receiver on functions. Relates to #921 (#923)
      • Remove support of mods inventory_plus, unified_inventory & inventory_enhanced. Closes #754
      • Move bags into separate file. Relates to #934, #935
      • remove unnecessary debug logging
      • Drop inventory_plus.set_inventory_formspec usages in lottinventory. Separate form handlers. Main part of #930
      • Drop inventory_plus & usages in lottarmor&lottclothing. Closes #930
      • перенос заблудившегося кусочка кода в нужный обработчик формы сумок
      • Move files lottinventory -> lord_books. Relates #931
      • Rename lottinventory -> lord_books: items & files. Closes #931
      • Remove unused support of player_textures mod. Relates to #339
      • Add Tools aggregate folder; move mods in it. Relates to #967. Closes #968
      • lottarmor: remove ethereal & moreores support. Closes #972. Relates to #339.
      • lottarmor: remove configs support. Closes #973. Relates to #339.
      • lottarmor: remove unused vars. Closes #974. Relates to #339.
      • Use default form styles. Relates to #339
      • Extract inventory form into separate files. Closes #976 also decrease cyclomatic comlexity in detached armor inv. Relates to #732
      • Separate bags form from armor. Relates to #976 #339
      • Add Player aggregate folder; rename mod player -> show_health. Relates to #967, #970
      • lottarmor: extract wielded item into appearance mod. Closes #975
      • lottarmor: extract armor items into lord_armor mod. Closes #971
      • lottarmor: move inventory forms into Player/lord_inventory. Relates to #339. Closes #354.
      • lottarmor: move forgotten armor textures. Relates to #971, #339
      • lottarmor: move forgotten inventory textures. Relates to #354, #339.
      • move lottclothes/clothing.lua -> lottarmor/clothing.lua. Relates to #1015, #1016
      • lottclothes: move all items into Tools. Relates to #1015. Closes #1016
      • lottarmor: remove nonexistent button handler. Relates to #339, #1011
      • lottarmor: move multiskin.lua into Player/appearance. Relates to #339, #1011
      • move preview default into appearance. Relates to #339
      • lottclothes: extract detached inventory. Relates to #1015. Closes #1018
      • lottclothes: remove unused clothing.textures. Relates to #1015.
      • lottclothes: move clothes inv slots into Player/lord_inventory. Relates to #1015. Closes #1019.
      • move death_handler into Player/. Relates to #967, #970
      • lord_inventory: restructure files. Relates to #1020
      • lord_inventory: add inventory.update() API; class for inv main form. Relates to #1020
      • Player/equipment: API for_player()::{get|set|delete}() & on_{change|set|delete}(). Relates to #1021
      • Use Player/equipment(#1021). Relates to #1012, #1017
      • Refactoring lottarmor: move "shield" value of armor.elements into declaration. Relates to #339
      • equipment.ForPlayer: add :clear(kind), :items(kind), fix :get(). Closes #1021. Relates to #1012, #1017, #339
      • equipment.ForPlayer: add :move_to(kind), :items(kind), fix :get(). Relates to #1028, #1012, #1017, #339
      • Decrease armor/clothing/equipment dependencies. Relates to #339, #1012, #1017.
      • Add equipment.Kind & its registration. Relates to #1028
      • equipment.Kind.register(): Fix potential bug. Relates to #1028
      • Player/equipment: add on_create event. Relates to #1028
      • Player/equipment: add on_load() event. Relates to #1028.
      • Player/equipment: fix Kind.register(). Relates to #1028.
      • Player/equipment: fix on_load(). Relates to #1028
      • Player/equipment: fix passing kind for Event subscribers. Relates to #1028
      • Extract Player/appearance from armor & clothing. Relates to #1012 #1017
      • Refactoring: unify equipment.on_load callbacks for inventory. Relates to #1012, #1017
      • Player/equipment: add on_load_all() event. Relates to #1028.
      • Player/appearance: init armor & clothing on player join. Relates to #1012 #1017
      • Extract preview of armor & clothing into Player/lord_inventory. Relates to #1012 Closes #1017. Also fixes no clothing preview.
      • Refactoring lottarmor: remove unnecessary code. Relates to #339
      • Refactoring lottarmor: simplify armor:set_player_armor(). Relates to #339
      • Refactoring lottarmor: extract collect_physics(). Relates to #732, #339, #1012
      • Refactoring lottarmor: extract rebuild_armor_groups(). Relates to #732, #339, #1012
      • Refactoring lottarmor: simplify handle_armor_wear: extract item_wear. Closes #732. Relates to #339, #1012.
      • Refactoring lottarmor: use equipment.on_load(); remove delay. Relates to #339, #1012
      • create Blocks subfolder; move obvious mods. Closes #1049
      • create World subfolder; move obvious mods; change readme-s; Relates to #969, #967
      • Move some mods into Blocks folder. Relates to #1049
      • Move lottachievements into lord/. Relates to #671
      • Make human- & git- readable WE-schems
      • Hack-workaround of on_take, on_put call sequence. Closes #1029
      • Change deprecated :get_entity_name() -> .name. Relates to #1047
      • Change deprecated :set_physics_override(num,num,num) -> .set_physics_override(table). Relates to #1047
      • Change hourly server message: add links
      • Move lottmapgen into lord. Closes #871
      • Fix nenya ring armor. Fixes #1054. Relates to #339
  • Turn on forgotten initial stuff on PROD. Relates to #460, #826
  • Fix infinite signs & fence_wood. Fixes #903.
  • Reward chest: fix infitite reward for not first player. Also fix congrats translation. Fixes #905.
  • Fix fir wood slab using pine wood texture. Fixes #906 (#907)
  • banisters: no consumption when place in node with another banister. Fixes #904
  • add MTG/keys as submodule. Fixes #910.
  • NPC Changer: fix player inventory position in form. Fixes #902.
  • Fix missing silver_sandstone* stairs & slabs. Fixes #909
  • Fix achivement popup form. Closes #658
  • Исправлено появление неизвестных нод вместо листьев деревьев (#901)
  • Добавлена новогодняя ёлка (#887)
  • Добавлены стеклянные соединяющиеся панели (+ из обсидианового стекла) (related to #835) (#837)
  • Добавлены каменные ограды из булыжника, замшелого булыжника и пустынного булыжника (related to #838) (#841)
  • На арене Барлогов теперь тоже показывается здоровье игрока (Настройка арен, на которых показывается здоровье игрока (#529))
  • Добавлены Месе светильники-столбики из яблони и эвкалипта (#885)
  • Добавлен сундук с наградой за прохождение квеста (для администраторского использования) #755 (#897)
  • Новый игрок получает небольшой инвентарь для старта. Closes #460 (#826)
  • Текстуры:
    • Новые текстуры для пшеницы(#810), хлопка (#811), ягод (#812)
    • Новые текстуры для HUD'а (#818)
  • Update MTG mods to 5.6.1. Closes #848 (#866)
    • Сбалансирована громкость некоторых звуков, убран бесшумный вариант хождения по воде
    • Ключики стекаются, если имеют одинаковый "secret"
    • Вагонетки: исправления в движении
    • Исправление звуков печи
    • Улучшено первоначально положение ступенек при установке
    • Добавлены звуки открытия/закрытия в API дверей
    • Добавлены и исправлены переводы на разных языках
    • Множество других исправлений и фиксов
  • Разблокированы для администраторского использования silver_sand, blueberry (#885)
  • Исправления:
    • Замена дверей в схеме хоббитской норы (#806) Fixes #798
    • Исправлена прозрачность окна в Гондорской двери. (fixes #804) (#808)
    • Книгами больше нельзя драться и добывать. fixes #800 (#820)
    • Из формы настройки привата теперь можно выйти по escape. fixes #524 (#821)
    • Исправление поджигания блока угля факелом. Добавлена подсказка Fixes #697, fixes #560 (#825)
    • Исправление дверей в эльфийского дерева в Лихолесье (#882). Fixes #881
    • Исправление неизвестных пьедесталов Fixes #878. (#883)
    • Исправление ошибки с ростом и выпаданием сажецев. Remove 'default:junglesapling', use 'lottplants:mirksapling' instead. Closes #894 (#898)
  • Системное:
    • Deprecations:
      • Replace deprecated vel and acc attributes in bees. Fixes #828 (#834)
      • Fixes #853. Define use_texture_alpha for protector sign (set to clip) (#861)
      • Fixes #849. In game.conf: deprecated 'name' -> 'title'
      • Fixes #842. Replace deprecated get_mapgen_params -> get_mapgen_setting
    • Remove empty file creation hack in signs_lib (#816)
    • Replace deprecated calls with new ones (#819)
    • include MT configs from servers into repo
    • cleanup, reorganize & double-check MT configs for servers
    • just refactoring skybox mod. (for #829)
    • send sky changes to client only if needed. relates to #829
    • #267 Update MTG/default: move mapgen into overwrites. Closes #855
    • #267 Update MTG/default: upd mapgen from MTG 5.4.1
    • #268 #831 Remove creative mod. Closes #831 (#858)
    • Remove default.creative and its usages. Closes #857 (#859)
    • fix mods/_minetest_game/readme.md
    • #257 Update MTG/default: init.lua: move legacy default.gui_*
    • #257 Update MTG/default: init.lua: small sync code
    • #267 Update MTG/default: init.lua: move legacy default.gui_*. Closes #267 (#860)
    • Add MTG/default as submoudule. Closes #601 (#862)
    • Fixes #850. Fixes #851. mobs_fish, painting: depends.txt and description.txt -> mod.conf
    • Fixes #852. Doors: fix warning 'Not registering alias' for door_steel
    • Fixes #854. lottmapgen/functions.lua: declare local variable 'j'
    • Move lottblocks to lord. Relates to #871
    • Move lottinventory to lord. Relates to #871
    • Move lottmobs to lord. Relates to #871
    • Update configs from 5.6.1. Closes #874
    • update mywalls from upstream: fix mtg/walls translations (relates to #843)
    • Move lottores into lord. Relates to #871
    • add Code-Style rule for var names & empty lines
    • IDE hinting:
      • add AreaStore:* and almost all minetest.* methods
      • add Player methods
      • extract several classes into separate files
      • add MetaDataRef & all it inheritors
      • add ObjectRef & inheritors
  • Fixes #873. Replace registered_player -> minetest.player_exists (#875)
  • Fixes 799. Check if item is registered, if it's not, return nil (#876)
  • Fixes #865. Slightly renew nickname filter algorithm (#870)
  • Исправлены бесконечные стаки дерева (#813, #814)
  • Добавлены призрачные блоки для шерсти (#576, #737)
  • Добавлены плиты из стволов деревьев (#698, #739, #757, #765, #766)
  • Добавлены расширенные подсказки в описаниях в инвентаре, книжках и др формах (#589) Сейчас отображается:
    • Урон для топоров, мечей, кинжалов и др. оружия
    • Свечение для факелов, свеч и др. излучающих нод
    • Макс. урон для стрел и метательных топоров
  • Добавлены овцы и возможность стричь их (#769)
  • При обновлении Lottblocks добавлены (#771, #342):
    • Сундук гномов
    • Мифриловая лампа
    • Гонг
  • Добавлен штандарт Шира. (#358, #781)
  • Добавлены расовые двери (#789)
  • Добавлен урон от воды Мордора (#771, #342)
  • Добавлено "Ведро с водой Мордора" (#771, #342)
  • Исправления/доработки:
    • Исправление автоматического срубания дерева. (#756, #758)
    • Исправление дна расовых сундуков (#791)
    • Теперь после выпивания зелья остаётся бутылка (fixes #100) (#761)
    • Добавлены боковые текстуры люков из тех же пород дерева (#792)
  • Рефакторинг/системное:
    • Removed ping mod (#746)
    • Moved overwriting strings.lower, upper to lordlib mod (#745)
    • Moved palantiri storage from text file to mod meta (fixes #751) (#753)
    • Moved lottpotion from _lott/ to lord/ :building_construction: (#718) resolves #715
    • Add core_callbacks (#699)
    • stale-bot: decrease days until stale
    • Unify debug tools (#747)
    • Updated ambience with submodule (fixes #161)
    • #267 Update MTG/default: insignificant changes (#763)
    • Lottblocks update (#771) closes #342
    • Beautify README (#775)
    • Lottblocks i18n: Migration to built-in translation system (#776) Resolves #772
    • Add basic definitions for built-in functions and tables (#778)
    • EditorConfig: same rules as `*.lua` for `.luacheckrc`
    • MTG/doors update (#708)
    • CI: Deploy WFs: add --recurse-submodules to fix deploy
    • Implemented races.can_open_stuff (#787)
    • Рефакторинг defaults: (#790)
    • lottmapgen_update: refactoring chest spawners
    • lottmapgen_update: removed mythical fog
    • lottplants_update: moved overwrites to correct place
    • lottmapgen_update: changed localization to built-in
    • Switch some MTG mods to submodules. Relates to #601. All switched mods from 5.4.1 commit (42baede):
      • beds - downgrade to 5.4.1 (removed: check player attached, locale/beds.eo.tr)
      • bucket
      • carts
      • doors
      • dye
      • farming
      • fire
      • downgrade to 5.4.1 (locale/fire.eo.tr deleted)
      • flowers
      • player_api
      • screwdriver
      • sethome
      • sfinv
      • stairs
      • vessels
      • wool
    • correct GH-actions for work with submodules
    • CI: increase actions/checkout fetch-depth (fix build)
  • Added green marble stairs and slabs (fixes #762) (#764)
  • Исправлено падение сервера при разрушении трупа
  • Исправлен перевод блока льда
  • Исправление исчезнувших ступенек сена (#742) fixes #741.
  • добавлены серебряные, стальные и оловянные лампы (#548);
  • заменена текстура берёзы (#692);
  • орочья еда больше не вредит оркам (fixes #656) (#681);
  • новые реечные заборы (#602 и #706);
  • lord bees (#623):
    • добавлен блок воска
    • добавлен блок медовых сот
    • добавлены фоны диалоговых окон ульев и центрифуги
    • обновлены текстуры центрифуги
    • имитация вылета пчёл из ульев (вылетают только при наличии матки)
  • добавлены блоки мрамора (#574):
    • Marble with gold
    • Marble with gems
  • Исправление ошибок:
    • исправлен баг с запятыми в имени палантира (fixes #189) (#668);
    • исправлено неправильное покачивание (waving) листвы (fixes #660) (#673);
    • отмычка больше не расходует ресурс в creative #170 (#666 😈)
    • удален несуществующий в мире default:bush_leaves (fixes #650) (#684);
    • исправлен баг с негаснущими под водой факелами (fixes #551) (#693);
  • Администраторские:
    • команда /list:
      • добавлен поиск по minetest'овской локализации (fixes #419) (#669);
      • реализован поиск по нажатию Enter;
      • переработка и чистка кода;
      • призрачные ноды перенесены в конец списка;
    • убрана возможность выкинуть админский жезл (fixes #367) (#647)
    • призрачные ноды убраны из меню креатива
  • Рефакторинг/системные:
    • переработка "расовых" сундуков (#666 😈);
    • обновление lottplants (fixes #350) (#328);
    • небольшая переработка lord_money (#652)
    • переработка lord_boats (fixes #535) (#615);
    • реализована вспомогательная функция lord.give_or_drop (fixes #597) (#675);
    • реализована вспомогательная функция lord.each_value_equals (fixes #688) (#689);
    • mega_sl теперь использует mod security (fixes #594) (#695);
    • чистка устаревших depends.txt и других предупреждений (#614 и #712);
  • Экспериментальные:
    • добавлен инструмент lord_replacer (#713 и #720)
  • Fix iron chest craft with default:chest (fixes #690) (#691)
  • Fix leaf decay with using default.register_leafdecay (fixes #662) (#677)
  • Fix bug with endless rails (fixes #627) (#672)
  • Fix papyrus growth (fixes #670) (#671)
  • Enable tree decay on both types of trunks (#657)
  • Добавлен новый блок: зелёный мрамор. Доступен только на официальных прилавках (#571)
  • Новая иконка игры L.O.R.D. #518 (#604)
  • Обновление текстур:
    • Брусчатки (#567)
    • Кристалов и драг. камней (#577)
    • Руд в инвентаре (#570)
    • Бумаги, бумаги с текстом, лицензии магазина (#618)
  • Обновления модов:
    • MTG/flowers #278 (#488)
    • MTG/carts #273 (#531) + #642 (#645)
    • MTG/sethome #573 (#580)
    • MTG/default: upd nodes.lua, functions.lua & trees.lua #267 (#563) + #631 (#632) + #636 (#644)
    • MTG/farming #276 (#453) + #630 (#655, #643)
    • Добавлен MTG/sfinv #634 (#635)
  • Исправление ошибок:
    • Восстановлен декоративный кактус #488 (#566)
    • Fix Mount-gen fill: Place dirt where air or plantlike #607 (#608)
    • Fix warnings in logs #362 (#612)
    • Доработка работы формы рабочего стола (#622)
    • lottmobs: add previously skipped tnt texture. fix (#372) (#616)
    • Fix crash when player leaves after drinking wine (fixes #291) (#649)
    • Fix sound & textures for ice. Closes #626 (#633)
    • Use default.chest.get_chest_formspec() in LOTT chests (fixes #653) (#654)
  • А также:
    • Removing temporary changes in MTG/stairs. Fixes #510 (#603)
    • Add nodes_dump as a submodule #588 (Closes #586)
    • New PR template (#638, #639, #641)
    • Move luacheck from Travis CI to GitHub Actions (fixes #526) (#648)
  • Check nodes for their existence in areas (#617)
  • New coal and charcoal textures (#591)
  • Classic textures (#592)
  • marble texture (#593)
  • Fixes mountain tool (#537, Closes #425)
  • Update mount tool (#606, relates to #547)
  • Fix LuaCheck build. (Fixes #578)
  • Fix pearl transparency #559 (#579)
  • Fix crosshair.png symmetry. Add object_crosshair.png (#581)
  • Fix wooden axe #461 (#583)
  • Add Diamond Block stairs & slabs #437 (#584)
  • Fix new player hunger #383 (#585)
  • Исправления багов:
    • Check that mob is not nil when punch #555 (#556)
    • Fix arrow collision calculation #542 (#545)
  • Релизный процесс:
    • Always switch back to master on deploy
    • Reconfigure ci: dev branch to polygon; version tags to prod & tags can have patch segment
    • reconfigure ci: add merge master to dev on deploy to prod; add release description
  • Перенос модов с сервера в репозиторий (#305)
    • Copy mod skybox from prod server. Relates to #305.
    • Copy mod arena from prod server. Relates to #305
    • Copy mod alarm from prod server. Relates to #305
    • Copy mod painting from prod server. Relates to #305
    • Copy mod ping from prod server. Relates #305
    • Copy mod server_message from prom server. Relates to #305
    • Copy mod ambience from prod server. Relates to #305
    • Copy mod lists from prod server. Relates to #305
    • Copy mod mail_list from prod server. Relates to #305
    • Copy mod mobs_fish from prod server. Relates to #305
    • Copy mod mypos from prod server. Relates to #305
    • Copy mod sethome from prod server. Relates to #305
  • Обновлён мод MTG/beds. Исправлен #312 сброс скорости после сна (#429)
  • Обновлён мод MTG/vessels #281 (#506)
  • Обновлён мод MTG/dye #275 (#507)
  • Обновлён мод MTG/wool #281 (#509)
  • Обновлён мод MTG/screwdriver #280 (#516)
  • Обновлён мод MTG/player_api #279 (#528)
  • Обновление и перенос мода MTG/boats в lord/lord_boats #270 (#534)
  • Частично обновлён мод MTG/default #267:
    • удалены дублирующие ступеньки и плиты из pine_wood
    • добавлен блок из песчаника sandstone_block (добавлены, но пока не доступны desert_sandstone, desert_sandstone_brick, desert_sandstone_block)
    • добавлена mese-лампа meselamp
    • добавлены обсидиановые кирпич obsidianbrick и блок obsidian_block
    • добавлен каменный блок stone_block (добавлен, но пока не доступн desert_stone_block)
    • add default:large_cactus_seedling & grow funcs, move default:dirt recipe
    • добавлено изготовление камня default:stone из замшелого булыжника default:mossycobble и пустынного камня default:desert_stone из пустынного булыжника default:desert_cobble
    • перебалансировка топлива:
      • из разных стволов деревьев (стволы разных пород горят разное время)
      • из разных досок
      • из разных саженцев
      • из разных заборов
      • и некоторых других вещей
    • добавлены, не пока недоступны сухая трава dry_grass_#, папоротник fern_#, песчаный тростник marram_grass_#
  • Добавлены переводы для inner & outer stairs #508 (#511)
  • Добавлен инструмент для построения графа зависимостей модов dependency graph (#363)
  • Исправление кроватей в данжах #500 (#502)
  • Исправление расположения текстур #432 (#494)
  • Исправлена бесплатная починка в магазинах lord_money #512 (#536)
  • Исправлен краш при смерти моба #538 (#539)
  • Исправлен краш при выстреле амбразуры #540 (#541)
  • Исправлено падение при поиске в книгах крафта #497 (#496, #544)
  • Перенесён мод bones из MTG в lord. Fixes #271 (#486)
  • Перенесено всё, что относится к charcoal в наш внутренний мод lord_default. (требуется для #267) (#491)
  • Переход на minetest 5.4.1:
    • Исправления по устаревшему API #499, #498, #286, #285, #505, #409 (#501, #503, #412, #549)
  • Hotfix: Fix screwdriver #554
  • Добавлены новые блоки для дорог с бордюром (#381)
  • Добавлены новые лампы в золотой и бронзовой окантовке (#465)
  • Добавлено отображение цены и товара у менялы (#450)
  • Добавлена is_creative_enabled для дальнейшего перехода на 5.4. Во избежание #438
  • Ранее встроенный в MTG/fire мод campfire вынесен в отдельный мод. (Closes #455)
  • Обновлён MTG/fire. (Closes #277)
  • Обновлён MTG/bucket. (Closes #272)
  • Удалён неиспользуемый мусор: lord.mod_loaded, lord.load, lordlib/signals.lua (lord.emit, lord.on) (#475)
  • Добавлена информация о contributor'ах и инфа о code-style
  • Исправление отображения текста на табличках (таблички требуется переустановить)
  • Исправление падения при прожигании неизвестной ноды (#436)
  • Исправление бага с менялой (Fixes #413)
  • Quick-fix при обновлении MTG/fire: удалён звук для синего пламени (#480)
  • Обновление мода lottclothes из LoTT (последнее)
  • Перенос lottclothes в папку lord
  • Обновлена модель: теперь отображается одежда
  • Отображение скина в инвентаре (#338)
  • Исправление отображения скина при первоначальном выборе расы новым игроком (отображается тень) (#398)
  • Добавлен админский магазин (#314)
  • Игрокам Оркам стало легче жить и добывать в шахтах: гномы теперь не спаунятся при оркских факелах, но спаунятся оркри, тролли и пауки (#360)
  • Обновлены текстуры слитков
  • Конфигуратор для горного посоха (#396)
  • Ускорение работы горного посоха (#424)
  • Добавлены новые блоки для Полосатого гномьего камня: с одной полосой и с двумя на одной плоскости
  • Подготовка к обновлению сервера: Переход на встроенную систему переводов MT в папке lord (#367) (#328)
  • Исправление падения сервера при входе в "Справку" (#393)
  • Исправление поиска на русском для встроенной системы переводов MT
  • Доработки для дальнейшего перехлда на версию 5.3
  • Явное разделение стандартных, наших и сторонних модов и добавлено описание
  • Обновление MTG/stairs
  • Добавлено описание development.md для разработчиков с минимальными инструкциями
  • Исправлен баг в установке areas
  • Обновление lottpotion из LOTT. Relates to #288
  • Исправление стрел с зельями #288 #289
  • Исправлена ошибка #264 'Unknown node: lottblocks:dwarf_bottom'
  • Набросок тулзы для создания гор (пока не используем) (#293) beta version
  • Появился админский доступ к магазинам
  • Исправление полёта стрел (#292 #299 #300)
  • Добавлено отображение HP на Арене (ID=2316) (#301)
  • Мод spawn добавлен в основной репозиторий на GH
  • Добавлена команда /death и унифицирован механизм спаунов (#309 #327 #369)
  • Добавлен инфо-моб и моб-меняла (#307 #306 #334 #333)
  • Настраиваимый спаун для разных рас #311
  • Обновление мода MTG/default: текстуры, звуки, модельки, переводы, вынесены наши изменнеия; у сундуков поднимается крышка и многое другое
  • Исправлена высота посадки на лошадь
  • Обновление lottarmor из lott и вынесение в папку lord
  • Улучшение Барлога: увеличина скорость fireball'а, не поражают друг друга
  • Добавлена команда /dice - выдаёт случайное число
  • Хоббиты получают урон на земле мордора. Closes #310
  • На Тень теперь не наподают мобы
  • Обновлено API игрока
  • Исправлены модели мобов
  • Улучшения кактуса и тростника (можно рубить нижний, верхние срубаются автоматически)
  • Обновлён мод stairs: добавлены угловые блоки, теперь можно так.
  • Добавлены скрипты авто выкладки на тестовый и боевой сервера
  • Исправлены ошибки с отсутствующими текстурами (добавлены из minetest_game)
  • Исправления: Перевод на новый API игрока из Minetest 5.x DefaultGame
  • Исправлена опечатка: "Заменитель мордерского камня" -> "Заменитель мордорского камня"
  • Обновлён мод carts: ЖД звуки, повороты на развилках
  • Добавлены участники проекта в readme.md
  • Исправлена ошибка #250: в книгах крафта при повторном поиске не сбрасывалась страница
  • Исправлена ошибка: падение при первом открытии книги доспехов
  • Добавлена секция Contributing / Помощь проекту в readme.md
  • Для NPC включен таймер жизни
  • Добавлена Ель
  • Добавлен Навес
  • Добавлены Стойки
  • Обновлены тележки
  • Добавлены ступеньки и плиты для стекла
  • Поиск в книгах "Основы крафта" и "Все рецепты"
  • Добавлена поддержка "фракций" (Если вы орк, вас атакуют люди, эльфы и пр.; если вы человек или эльф, то вас атакую орки, варги и пр.)
  • Изменена текстура мордорского камня
  • Исправлены белые мобы
  • В readme.md добавлены секции: о сервере L.O.R.D.; список contributors с ролями; секция Contributing о том как помочь проекту
  • Добавлены шаблоны для описания ошибки (bug'а) и для описания идеи (feature request)
  • Исправлена загрузка настроек creative_mode (подгружаем только один раз)
  • Правки модели игрока под версию 5.*
  • Правки моделек мобов под версию 5.*
  • Правки HUD под версию 5.*
  • Индикация здоровья мобов
  • Уничтожение мобов со здоровьем меньше 0
  • Обновление chatcommands из нового LOTT
  • Появились котята и мышата
  • Появились орки-лучники
  • Изменились текстуры топоров и крекера
  • Добавлены звуки металла
  • Исправлена цена у тогрговцев
  • Исправление работы печей и дробилки
  • Исправления в сталактитах
  • Исправлено отображение превью кольца воды в инвентаре
  • Исправление установки ствола дерева на пьедестал
  • Хот-фикс с боевого: проверка сети палантира
  • Переписан движок стрельбы/метания
  • Арбалеты, луки и пр. перенесено на новый движок
  • Рефакторинг использования кеша в расах
  • Рефакторинг дробилки
  • Использование функций для звуков металла и гравия
  • Удаление лишних алиасов, лишнего кода, лишних крафт схем, текстур
  • Исправления опечаток в названиях блоков и предметов (бутыльки)
  • Добавлена интеграция с Travis для прогона LuaCheck
  • Вычищен код по всем замечаниям от LuaCheck
  • Убрано использование устаревшей intllib.Getter()
  • Добавлена иконка к игре