From bdae011426750ef13daba32605d99d200b2aca02 Mon Sep 17 00:00:00 2001 From: paling Date: Wed, 20 Mar 2019 09:37:27 +0800 Subject: [PATCH 1/2] 1 --- README.md | 11 +++++++++-- 1 file changed, 9 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index f6e1588..d62bf4a 100644 --- a/README.md +++ b/README.md @@ -1,9 +1,16 @@ # assimp-haxe -Asimp Do not use in production +Haxe porting of Assimp + +This port is being written trying to stick as much as possible close to the C version in order to: + +minimize maintenance to keep it in sync with the original +minimize differences for people used to dev/work with Assimp + + +If you have a format or a feature which is not yet supported, you can use the original assimp (or the lwjgl one) to load the mesh you have and save it in assimp binary format (.assbin). Once done, you can load it with this port. need https://github.com/hamaluik/haxe-glm -Development Library Do not hesitate to offer any help: pushes (any thing, it doesn’t matter), testing, website, wiki, etc From f0d3dab1c4c835e9cc06c07f4ea380021df131cd Mon Sep 17 00:00:00 2001 From: paling Date: Wed, 20 Mar 2019 09:37:53 +0800 Subject: [PATCH 2/2] 2 --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index d62bf4a..2d98cef 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,5 @@ # assimp-haxe -Haxe porting of Assimp +Haxe porting of Assimp https://github.com/assimp/assimp This port is being written trying to stick as much as possible close to the C version in order to: