Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

1v1/ShootMissile/HierarchySelfplay训练效果很差 #40

Open
tinghai11 opened this issue Apr 30, 2024 · 5 comments
Open

1v1/ShootMissile/HierarchySelfplay训练效果很差 #40

tinghai11 opened this issue Apr 30, 2024 · 5 comments

Comments

@tinghai11
Copy link

运行train_selfplay_shoot.sh,训练1v1下的导弹射击,效果很差,跑了两天,但是效果很差,基础的飞行控制都没有学会,经常低于安全高度而停止仿真,更别提发射导弹了。不知道大家有没有遇到过

@CaptainYin
Copy link

我这边不加导弹效果都很差,别说加导弹了,2v2 没有武器也一样学不出来,就用他自带的脚本,参数一个没改

@TangJiaH
Copy link

好像除了两个test,其它脚本跑出来的训练效果都很差,可以问一下大家是如何修改和调整的吗

@Jackory
Copy link
Collaborator

Jackory commented Oct 29, 2024

请问如何evalution训练效果的呢?https://github.com/liuqh16/LAG/blob/master/renders/render_2v2.py#L29C1-L30C17
按照我们给的evaluation 脚本,需要根据需要修改policy index. policy index ==0 是没有训练的智能体,当然结果差了。

@TangJiaH
Copy link

请问如何evalution训练效果的呢?https://github.com/liuqh16/LAG/blob/master/renders/render_2v2.py#L29C1-L30C17 按照我们给的evaluation 脚本,需要根据需要修改policy index. policy index ==0 是没有训练的智能体,当然结果差了。

直接用的render_jsbsim做的evalution,就直接敌我双方都用的最终的策略latesed或者和中间的index做一个可视化,结果就是1v1带武器训练到最后不会发射导弹,然后会因为高度过低坠机

@Jackory
Copy link
Collaborator

Jackory commented Dec 2, 2024

我们最近复现过没有问题。请您再仔细check。

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

4 participants