Smoothed Particle Hydrodynamics implementation in OpenGL compute shader. Licensed under MIT License.
Third-party libraries:
- GLEW/OpenGL Loader https://github.com/nigels-com/glew
- GLFW https://github.com/glfw/glfw
- GLM https://github.com/g-truc/glm
Video:
https://www.youtube.com/watch?v=4LnaZmim81k
Vulkan version: