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Howto use GridEntityCamera/PixelSmoothCamera to point fix to an entity #217

Answered by LeHaine
jobe-m asked this question in Q&A
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Hey!

The GridEntityCamera uses a "deadzone" that prevents the camera from moving if the character moves slightly. We can adjust this to always be centered by setting deadZonePctX and deadZonePctY to 0.

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@jobe-m
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