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I'm working on adding reinforcement learning support for this library making use of it's powerful evolution capabilites to dynamically evolve a network through reinforcement learning. In the DQN algorithm, I need to train off a replay buffer and then do things afterwards but currently the evolve function is async so I cannot use it in a sync function without everything exploding. Can you guys add an evolveSync function to get around this?
The text was updated successfully, but these errors were encountered:
I'm working on adding reinforcement learning support for this library making use of it's powerful evolution capabilites to dynamically evolve a network through reinforcement learning. In the DQN algorithm, I need to train off a replay buffer and then do things afterwards but currently the
evolve
function is async so I cannot use it in a sync function without everything exploding. Can you guys add anevolveSync
function to get around this?The text was updated successfully, but these errors were encountered: