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Providing ARKit-compatible Skeleton definition and the validation of Skeleton inside TinyUSDZ Tydra would be helpful to animate USDZ model with motion capture data/tools(e.g. ARKit, Mediapipe, mmpose)
The text was updated successfully, but these errors were encountered:
syoyo
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[TODO] Support ARKit compatible skeleton defition
[TODO] Support ARKit compatible skeleton definition for motion tracking/rigging
May 6, 2024
https://developer.apple.com/documentation/arkit/arkit_in_ios/content_anchors/capturing_body_motion_in_3d
Providing ARKit-compatible Skeleton definition and the validation of Skeleton inside TinyUSDZ Tydra would be helpful to animate USDZ model with motion capture data/tools(e.g. ARKit, Mediapipe, mmpose)
The text was updated successfully, but these errors were encountered: