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[TODO] Support ARKit compatible skeleton definition for motion tracking/rigging #161

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syoyo opened this issue May 6, 2024 · 0 comments
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enhancement New feature or request middle priority

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syoyo commented May 6, 2024

https://developer.apple.com/documentation/arkit/arkit_in_ios/content_anchors/capturing_body_motion_in_3d

Providing ARKit-compatible Skeleton definition and the validation of Skeleton inside TinyUSDZ Tydra would be helpful to animate USDZ model with motion capture data/tools(e.g. ARKit, Mediapipe, mmpose)

@syoyo syoyo added enhancement New feature or request middle priority labels May 6, 2024
@syoyo syoyo changed the title [TODO] Support ARKit compatible skeleton defition [TODO] Support ARKit compatible skeleton definition for motion tracking/rigging May 6, 2024
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