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Tydra work items #148
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With a1f1a06 , at least single textured quad USC scene is now able to convert to RenderMesh/RenderScene.
Then open .obj with MeshLab |
Note on testing using
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To support animation correctly, we'll need to implement #154 since some USDZ file(e.g.
as a workaround, so at least SkelAnimation in some USDZ files can now be handled correctly(but no |
To support Skinning, I am working on RenderScene to USD exporter(read USD with Blender to test RenderScene's Skinning data is correctly converted) |
Initial success of supporting SkelAnimation convert in tydra-usd-skintest.mp4Read USD -> Convert to RenderScene through Tydra -> Export USD again( |
Initial support of BlendShape read/export. https://github.com/syoyo/blender-usdz-test-scenes/tree/main/scenes/blendshapes blendhsape-animation.mp4
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Extended Vulkan-glTF-PBR with TinyUSDZ Tydra to load USD asset. Current status: Static mesh + diffuseColor texture works. |
Now |
Now PBR shading starting to work! |
dev
is a current active working branch for Tydra https://github.com/syoyo/tinyusdz/tree/dev/src/tydra , especially OpenGL/Vulkan friendly data structure conversion.Tydra provdes a handy logic to convert some USD scene with material/texturing to OpenGL/Vulkan-like renderer.
Limited support of keyframe animation, skinned mesh and blendshapes.
Phase1(mostly done)
Node hierarcy(scene graph), static mesh, material/textures
Scene graph construction
Load asset from USDZ
Material/Texturing
Mesh conversion
Mesh Triangulation
Vertex index buffer build
Phase2(mostly done)
Vertex Skinning
Animation
BlendShapes
Muli-value in Attribute support Support having multiple values in Attribute #154
Test with some USD files
=> merged into
dev
Advanced(future task)
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