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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="=P"
run/main_scene="res://main.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://=P3.png"
[autoload]
SoundManager="*res://singletons/sound_manager/sound_manager.gd"
[debug]
gdscript/warnings/integer_division=0
[display]
window/size/viewport_width=640
window/size/viewport_height=360
window/stretch/mode="viewport"
window/stretch/scale_mode="integer"
mouse_cursor/custom_image="res://ui/cursor/cursor_arrow.png"
[editor_plugins]
enabled=PackedStringArray("res://addons/AsepriteWizard/plugin.cfg")
[gui]
theme/custom="res://themes/default_theme.tres"
theme/custom_font="res://fonts/Silver.ttf"
[internationalization]
locale/translations=PackedStringArray("res://lang/translations.en.translation", "res://lang/translations.ja.translation", "res://lang/translations.zh.translation")
[rendering]
textures/canvas_textures/default_texture_filter=0
textures/vram_compression/import_etc2_astc=true