-
Notifications
You must be signed in to change notification settings - Fork 333
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Active forks? #147
Comments
Our game engine uses Lidgren and has had various changes made to it (e.g. Source here: https://github.com/space-wizards/RobustToolbox/tree/master/Lidgren.Network |
I should note that because we haven't been very organized and Lidgren in our repo is a copy without proper history preserved. I'm down with doing proper forking and using a submodule instead so it's easier to consume for others. |
Those look like some great changes. I would very much appreciate a proper fork version, so it's easier to view the diff compared to upstream, and to merge changes I like into our personal fork. |
I've gotten started on it and am moving stuff over. I'm also taking the liberty to clean up stuff like the unit test project. |
Fantastic, I will be watching your fork with great interest. I encourage you to wipe the readme and use it to explain why you made fork and what the differences are from upstream. |
https://github.com/TechnologicalPizza/lidgren-network-gen3 The only .NET version I'm supporting is Core3.1, and I'm moving to .NET5 when it launches. |
I like where @TechnologicalPizza 's fork is going, maybe it would be wise to try to work on the same repository to better keep the project going. Until then I'll be using pizza's fork. It would be nice if they enabled Issues on the repo just in case :) |
@ThomasMiz Opened up issues on my fork. Don't even remember why I disabled them 😃 |
I like that you're going full on with post-framework technologies, focusing on targeting .NET 5 and updating the library to use the newer technologies. You've enabled nullable types and I've even seen some small stackallocs to reduce GC pressure! Since I'm also going with full .NET 5 this is really a plus to have 😄 |
Oh yea, I really love new stuff. I'm trying to make everything as user-friendly as possible. Have even considered making every message a |
The reason I didn't go full out on dropping old Framework support for our fork was that Unity is still using ancient .NET versions (not even NS2.1...) . Believe me I would love to drop support for .NET Standard and just go full .NET 5 100% but I imagine Unity users would still be interested as well. (Still adding .NET 5 specific features like Half support where applicable though)
I would hope that would be optional without affecting performance elsewhere if not used because that sounds like it kind of defeats the purpose of UDP entirely. |
It would be an improvement compared to needing the full message in memory though and by that give better performance. |
Ah, for receiving I can see it making sense yeah. I was imagining this sender side which wouldn't be very practical (it ends up in a queue at the end of the day anyways due to the architecture). |
Recently, the lovely Michael Lidgren added the following line to this project's readme:
And this is certainly true, with dozens of issues and pull requests going unaddressed for years. (To be clear, I hold no ill will towards Michael for this; I totally respect his decision to move on from this project.)
And hence, my question: are there any forks of Lidgren that are in active development? Is there a place for the Lidgren community to contribute major fixes and new features?
If so, I think a link to that fork should be added to this project's readme. If not, someone more netcode-savvy than I should start one.
The text was updated successfully, but these errors were encountered: