Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lightgun calibration way off in Gunbalina (Point Blank 3) & Oh! Bakyuun (Ghoul Panic) #27

Open
DukeSkinny opened this issue Jun 26, 2022 · 0 comments

Comments

@DukeSkinny
Copy link

DukeSkinny commented Jun 26, 2022

Using a Sinden lightgun that's perfectly calibrated in the Sinden software itself, that has dead accurate aim in all other cores & emulators, incl. most games run through SwanStation, the aim on the calibration screens for these 2 games is consistently to the left and below the target. This is to such a degree that having the slightest chance at acceptable calibration becomes a mad quest of adjusting the lightgun scale, the white border as well as the overscan ever so slightly just to maybe see slight improvements here and there. I end up with an unacceptable encroachment on the game area by the lightgun border if I'm to be at all happy with the result. This seems very odd to me, as even other Namco games in the same core (both earlier Point Blanks!) work perfectly.

Note that this isn't a general complaint about aim drift near the screen edges. The overall aim offset is rather striking.

@DukeSkinny DukeSkinny changed the title Lightgun calibration way off in Gunbalina (Point Blank 3) & Oh! Bakyuun! (Ghoul Panic) Lightgun calibration way off in Gunbalina (Point Blank 3) & Oh! Bakyuun (Ghoul Panic) Jun 27, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant