-
Notifications
You must be signed in to change notification settings - Fork 96
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Absolutely lost: Adapting widescreen SGB border to mGBA per shader #157
Comments
After poking just about every setting, I found it. In the thought that others might come across something similiar:
Here is a complete
Within your Folder structure should be:
I used the latest mGBA obtainable through the Online Downloader and also a compatible This yields these images on my end: It is still pretty jank - increasing the zoom level and going +10px on the original gameboy resolution is...hacky, at best. But, it is something that works. I am open for suggestions though, especially from those guys that actually know what they're doing :) 'Cuz I am very honestly not. I tried to make the pixels smooth out with anti aliasing shaders and sharpen the result up as good as I could. Anyway. Hopefuly someone finds this useful. I wish there was a more accessible method to make borders like that for games with a smaller aspect ratio that doesn't fit a 1080p (1980x1020 @60Hz) screen and would leave gigantic black borders. I don't mind them, but why not put something nice in there instead? ^^ I'd be thankful for any useful resources that you might have for this! Thank you and have a great day. |
Have you checked the borders folder? There are a few different shaders with borders in there. There's also the Mega Bezel shader which does stuff with scaling and does programmatic generation of bezels. https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates Also in general to get feedback on shaders like this it would be better to post on the forum rather than open a Github issue :) |
it,s possible to make borders in 400x240 resolution? |
For the good part of the last six hours, I have been trying to add a gameboy border to mGBA. TL;DR: When in SGB mode, colors are not accurate at all (although mGBA touts accurate emulation?...) and so I need to run in GBA mode and add my own border to it instead.
Since I can not seem to find any information on the new Video Layout files, let alone examples or generic versions I could edit to fit my needs, I decided to go down the shader route. However, as I am visually impaired, I very literally never invested into any type of graphical programming - CSS being very much the peak of my knowledge in this regard.
That said, this is as far as I got:
The "texture":
Originally found here: https://www.reddit.com/r/emulation/comments/8xhbvs/ive_made_expanded_borders_for_pokémon_games_for/
As mentioned in the comment, I also made a version having 1px borders on either side of the image:
But, no matter which one I chose, how much I fool around with the resolution, I can not get it right. It just looks garbage:
Now, I tried to find Slang documentation to see if there was a way to either move the texture or something...but then I noticed the text being all jank. So I have been trying to figure out the resolution mGBA renders at - but to no avail.
So. After all of this jibberjabber: Please, help, my head hurts... ^^"
What am I overlooking, what can I do to make this work? I am so lost...
Thank you in advance - both for helping, and for reading all this in the first place! Have a great day!
The text was updated successfully, but these errors were encountered: