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I noticed that when I have Glide64 chosen as the graphics plugin, the pixel noise used for the dissolve effect is completely static and does not animate properly. This same issue does not happen with Glide64 in Mupen and is most noticeable in Kirby64, specifically the graphics for "Dark Matter".
The text was updated successfully, but these errors were encountered:
I noticed that when I have Glide64 chosen as the graphics plugin, the pixel noise used for the dissolve effect is completely static and does not animate properly. This same issue does not happen with Glide64 in Mupen and is most noticeable in Kirby64, specifically the graphics for "Dark Matter".
The text was updated successfully, but these errors were encountered: