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Arkanoid II: duplicated controls in (relative) mouse mode, limited paddle range, requests for more core options #572
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I believe this is because you have the core option
Same here. I'm using Sinden lightguns here and it is the X-axis of the guns' movements that control the paddles, even in the vertical orientation of the vs game mode. Left-to-right for player 1 moves the paddle top to bottom, where it is right-to-left for player 2 to do the same. I would humbly appreciate additional core options that could (a)change which axis is used and (b)invert said axis per player. I also observe that Player 1 is unable to reach the top of the playing area but can reach the bottom, and player 2 can reach the top but not the bottom. Also, in single player mode, the paddle cannot reach the left edge of the area. I observe the same deficiencies when using an analog stick in |
Thanks for the clarifications. Yes, it is indeed only with the I am using two spinners, which both act as an X-axis of a mouse, so I don't have the issue with needing the axis swapped. Those requests are good ideas, though. I do have some idea of how to implement those, but the code is already very tidy, and anything I would come up with wouldn't be nearly as clean 😅 For anyone unaware, Sinden Lightguns are absolute mice that track position using a bright (usually white) border around the game. This is easily accomplished in RetroArch via the overlay settings, so any game that uses absolute coordinates could potentially be controlled very accurately by one of these devices. I also experience the issue with the limited movement range with my spinners and analog sticks in Arkanoid II. The left player can't reach the top of the play area, and the right player can't reach the bottom. The ball can reach both of those spots, so they should be reachable by the paddle too (and they are with the D-pad). It appears that the lower bound of the paddle axis is too high. As with the requested core options, I don't want to upset any balance created with other games using those coordinates by attempting to adjust them. |
There was a special version of the Arkanoid controller for Arkanoid II on the Famicom. It plugged in to the expansion port like the original version of the controller, but it had an additional expansion port to allow you to plug in another paddle and play the 2-player versus mode with dual paddles.
I could be reading the code in
libretro.c
incorrectly, but it looks to me like lr-fceumm is meant to include dual-paddle support. From what I see, you are meant to set port 5 toArkanoid
, which activatescase RETRO_DEVICE_FC_ARKANOID
that takes mouse inputs from both port 1 and port 5:However, that does not work. I can only gain control of player 1's paddle (via port 1's mouse index). I can control both players with mice by setting both port 2 and port 5 to
Arkanoid
, but the behavior is strange. In that case, the mice used for ports 1 and 2 both control the movement of both players. The orientation of the mouse in port 1 is correct for player 1 and reversed for player 2, while the orientation of the mouse in port 2 is correct for player 2 and reversed for player 1. In addition, only port 1's left click is allowed to select things in the menu, so it seems that support is there. The duplication of control over the movement just has to be removed, but I do not see why that is happening. Anyone have an idea?Note: in order to even use a paddle during gameplay, you have to use the
SELECT
button on port 1's controller to cycle menu options and use port 1's left click to choose the currently selected option. You want a "VS" game against a "FRIEND" to activate the 2-player mode that has simultaneous play with 2 paddles. Using theSTART
button on the controller to choose the menu options puts the game in controller mode where you have to use the d-pad to move the onscreen paddle.The text was updated successfully, but these errors were encountered: