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FDS sound issue #210

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Tatsuya79 opened this issue Mar 18, 2018 · 4 comments
Closed

FDS sound issue #210

Tatsuya79 opened this issue Mar 18, 2018 · 4 comments

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@Tatsuya79
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Zelda no densetsu has some sound issues, particularly noticeable on the effect when you die.

win7 x64 current RA nightly, every sound option

@riggles1
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Ah, now I find it, after posting my issue: #560

Yeah FDS audio is in a terrible state sadly, can't wait for it to get a fix some day.

@negativeExponent
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dunno why this was closed. but might want test latest commit if FDS audio is better than before.

@Tatsuya79
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Tatsuya79 commented Sep 20, 2024

Maybe it's fine? It's hard to tell as every other emu sounds different.

Close enough to that:
https://youtu.be/tVumJ-z1F9E?t=379

While this seems different:
https://youtu.be/KTv-JXVbkec?t=264

Not related to that but we don't have rgb888 in the core here, rgb565 is bad on palette and slower on everything remotely modern.

@riggles1
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riggles1 commented Sep 20, 2024

dunno why this was closed. but might want test latest commit if FDS audio is better than before.

Sounds good now, absolute hero! Not to be harsh but it was hilarious before lol. It was a shame since it was to the point where you'd find many top result FDS gameplay videos with completely wrong note pitches.
https://youtu.be/idyTM6zeGjk?si=6eIMDPLbqTlzDVxk

This emu has done Soyo Oka (vs excitebike above) dirty, until now! This is amazing, fceux/mm is great for being so lightweight and everything, so I'm stoked to see this. Thank you! :D

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4 participants