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why this glsl shader isn't working on hdr content? #436
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When you said it doesn't work, what does that mean? looks wrong? If so, can you post some comparison screenshots? |
Hmm, that's a very subtle difference. Much too subtle for my crummy eyes and monitor lol Have you tried doing a sanity check? That is, setting one of the values in your added lines to a very large value to make sure it's actually there and doing what it's supposed to? |
Yes. I maxed out settings and changed them around but there is simply no change to the image. And as mentioned, it works on SDR but not HDR |
Hi.
TLDR: Does someone know why this works on SDR but isn't on HDR? The original shader worked on both and only 3 lines of code have changed... I marked them at the end
more info: This is a vibrance shader that has 2 conditions. The first one is the srgb threshold
float Thresh = 200.0/255.0;
the 2nd one is the saturation of the pixeldelta = smoothstep(0.8, 0.9, colorSat);
By "isn't working" I mean that it visually doesn't change anything. The shader is working in the pipeline but there is no visible effect.
Thank you :)
The original shader, works on SDR and HDR
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