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PSP builds broken since Retroarch 1.10.1 #230
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You will need to bisect this more thoroughly. First of all, we need any tests conducted against latest RetroArch nightlies. A version that old is going to be impossible to find a needle in a haystack. It would be far more productive if we had an idea of which Gambatte commit caused it to no longer work using the latest RetroArch nightlies. |
@LibretroAdmin it doesnt work with latest Retroarch nightlies for PSP. I wouldn't call it a needle in a haystack. I narrowed down the issue to these commits: I'm not a developer but I think 671c82e is the culprit. Others seem like harmless translation changes |
There is no way 671c82e affected anything. That's just adding a Makefile target for PSL1GHT/PS3. Has nothing to do with the PSP port. We could maybe exclude the translations out of the PSP core though. The PSP doesn't have a lot of RAM (32MB on lower end models, 64MB on 2000 series and up), so it's best we don't include unnecessary stuff in. |
Hi, I have exactly the same problem with RetroArch running a GB rom and then crashing and shutting down on my PSP3000. (also tested on a PSP2000) I was now testing the last stable version of RetroArch v1.14.0 (Gambatte v0.5.0 7e02df6), it has the same issue. |
Just an observation on this issue, commit 0eeb15d has more code it in than the description implies - There is additional code relating to throttling, which may be causing the issue described here. Suggest we revert that code and see if it fixes things? I can do a PR but I don't have a PSP to test with - anyone wanna help out? |
When loading any gb rom with 671c82e version (or newer), Retroarch crashes and PSP shuts down. Everything works fine in 66ecfc2 bundled with previous Retroarch version 1.10.0
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