-
Notifications
You must be signed in to change notification settings - Fork 77
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Green tint when using powervr filter with VGA cable mode #1168
Comments
Yeah, I tried to replicate the issues with real VGA output off a Dreamcast, so there's some ringing bleed, some green, but I didn't implement the annoying interference. It could be split off to an option since it's not really a PowerVR2 process but a signal defect, IMO |
Now when it's enabled I just get a black screen. |
This appears to be fixed |
Still getting green tint on my end, in every output mode (VGA, TV RGB, TV Composite). The only way to get rid of it is to turn off the powerVR filter. BTW, what does this filter supposed to do? |
Is your core up to date? |
As far as I can tell, yes. Updated it through retroarch updater. Core version: 7d64554 The green tint is most noticeable on black screens or dark scenes with lots of black. |
I can't reproduce it what games are you testing? |
Alone in The Dark The New Nightmare, Resident Evil: Code Veronica X, Under Defeat. I can make screenshots, if it helps. |
Yeah let me see some screenshots. Also list your settings for the core. I tried Alone in The Dark, don't see anything. |
When using the powervr2 post processing filter with the VGA cable mode there is a strong green tint. The tint does not appear with the filter off. The filter on does not generate a green tint with the other two cable modes. Is this normal?
The text was updated successfully, but these errors were encountered: