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When running a Game Boy game with the SGB subsystem, the save is written to a file named .srm (just an extension with no name).
It also reads the save from the same file, so everything will work as expected... until you try playing a different game, which will overwrite the previous save.
The text was updated successfully, but these errors were encountered:
When running a Game Boy game with the SGB subsystem, the save is written to a file named
.srm
(just an extension with no name).It also reads the save from the same file, so everything will work as expected... until you try playing a different game, which will overwrite the previous save.
The text was updated successfully, but these errors were encountered: