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Lightgun support? #136

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phasermaniac83 opened this issue Apr 15, 2021 · 3 comments
Open

Lightgun support? #136

phasermaniac83 opened this issue Apr 15, 2021 · 3 comments

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@phasermaniac83
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phasermaniac83 commented Apr 15, 2021

Hi! I used the win Bluemsx standalone version for years, and it supported one lightgun.
Is it possible to add dual lightgun support in libretro core? It would be amazing as there are some Ascii and Gunstick games that can be played in 2p.
I'm using retroarch in windows, and some other cores support 2 simultaneous guns using rawinput.

@StormedBubbles
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Hey, it looks like the various gun types are listed in the code. Are you able to use even one mouse as a lightgun in this libretro port? There seems to be some auto-detection happening, but I can't get a mouse to function fully. Dungeon Hunter has the trigger mapped, but it doesn't look like I am able to aim at all. Duck Hunt recognizes the keyboard keys but doesn't seem to have a trigger.

@Tovarichtch
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I've tried various number of games on blueMSX, but none of them work. I've changed settings without success. Only the trigger works for Gunstick / Terminator Laser. I guess the code is incompatible with modern OS. Nonetheless, I would love to see both guns integrated in blueMSX-libretro.

@Darknior
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I love the MSX, for sure if we can play guns games it will be some thing really cool :)

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