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Curvature and normal on hex mesh #34
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Not currently. The closest you could do is convert the hex/quad mesh into a
triangle mesh, compute curvatures there and then map them back.
…On Mon, Apr 20, 2020 at 10:37 AM Saman Seifi ***@***.***> wrote:
I don't know if it is the right place. Is libigl capable of calculating
curvatures and normal vectors on a hex mesh which means rectangular
elements on surface.
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This might be good enough for now. Anywhere I can see how it can be done? Tutorial maybe? And it can be done in 2D mesh as well right? |
… On Mon, Apr 20, 2020 at 2:18 PM Saman Seifi ***@***.***> wrote:
This might be good enough for now. Anywhere I can see how it can be done?
Tutorial maybe?
And it can be done in 2D mesh as well right?
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It doesn't say anything about converting hex mesh to tet. What am I missing? The quadratic fitting approach also takes |
Do you have a hexahedral volumetric mesh or a hexagonal surface mesh?
…On Mon, Apr 20, 2020 at 5:23 PM Saman Seifi ***@***.***> wrote:
It doesn't say anything about converting hex mesh to tet. What am I
missing? The quadratic fitting approach also takes V an F matrices from a
triangular mesh file. libigl doesn't offer this direct translation I
assume.
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It's hexahedron volumetric mesh. |
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I don't know if it is the right place. Is
libigl
capable of calculating curvatures and normal vectors on a hex mesh which means rectangular elements on surface.The text was updated successfully, but these errors were encountered: