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I think this would be especially useful for future-proofing assets for higher resolutions, and of course making the graphics more scalable to different screen sizes and resolutions in general. To reduce drawcall overhead, some sort of the vector-to-raster conversion functionality during runtime would be very useful aswell, so that you could have the assets in vector format in local storage but use the generated rasters in RAM for the actual rendering.
The text was updated successfully, but these errors were encountered:
I think this would be especially useful for future-proofing assets for higher resolutions, and of course making the graphics more scalable to different screen sizes and resolutions in general. To reduce drawcall overhead, some sort of the vector-to-raster conversion functionality during runtime would be very useful aswell, so that you could have the assets in vector format in local storage but use the generated rasters in RAM for the actual rendering.
The text was updated successfully, but these errors were encountered: