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When using the "fire.xml" example and exchanging the ParticleContainer to a TransformFollowContainer, the register limit is exceeded.
Before A3D4 Release changes, this worked like a charm.
Error: Register overflow!
at RegisterPool/requestFreeVectorReg()[away3d\materials\utils\RegisterPool.as:46]
at away3d.materials.utils::ShaderRegisterCache/getFreeVertexAttribute()[away3d\materials\utils\ShaderRegisterCache.as:173]
at a3dparticle.animators.actions::TransformFollowAction/getOffsetCode()[a3dparticle\animators\actions\TransformFollowAction.as:80]
at a3dparticle.animators.actions::TransformFollowAction/getAGALVertexCode()[a3dparticle\animators\actions\TransformFollowAction.as:73]
at a3dparticle.animators::ParticleAnimation/getAGALVertexCode()[a3dparticle\animators\ParticleAnimation.as:308]
at away3d.materials.passes::MaterialPassBase/updateProgram()[away3d\materials\passes\MaterialPassBase.as:344]
at a3dparticle.core::SimpleParticlePass/updateProgram()[a3dparticle\core\SimpleParticlePass.as:65]
at away3d.materials.passes::MaterialPassBase/activate()[away3d\materials\passes\MaterialPassBase.as:261]
at a3dparticle.core::SimpleParticlePass/activate()[a3dparticle\core\SimpleParticlePass.as:59]
at away3d.materials::MaterialBase/activatePass()[away3d\materials\MaterialBase.as:353]
at away3d.core.render::DefaultRenderer/drawRenderables()[away3d\core\render\DefaultRenderer.as:152]
at away3d.core.render::DefaultRenderer/draw()[away3d\core\render\DefaultRenderer.as:103]
at away3d.core.render::RendererBase/executeRender()[away3d\core\render\RendererBase.as:288]
at away3d.core.render::DefaultRenderer/executeRender()[away3d\core\render\DefaultRenderer.as:62]
at away3d.core.render::RendererBase/render()[away3d\core\render\RendererBase.as:252]
at away3d.containers::View3D/render()[away3d\containers\View3D.as:616]
The text was updated successfully, but these errors were encountered:
When using the "fire.xml" example and exchanging the ParticleContainer to a TransformFollowContainer, the register limit is exceeded.
Before A3D4 Release changes, this worked like a charm.
Error: Register overflow!
at RegisterPool/requestFreeVectorReg()[away3d\materials\utils\RegisterPool.as:46]
at away3d.materials.utils::ShaderRegisterCache/getFreeVertexAttribute()[away3d\materials\utils\ShaderRegisterCache.as:173]
at a3dparticle.animators.actions::TransformFollowAction/getOffsetCode()[a3dparticle\animators\actions\TransformFollowAction.as:80]
at a3dparticle.animators.actions::TransformFollowAction/getAGALVertexCode()[a3dparticle\animators\actions\TransformFollowAction.as:73]
at a3dparticle.animators::ParticleAnimation/getAGALVertexCode()[a3dparticle\animators\ParticleAnimation.as:308]
at away3d.materials.passes::MaterialPassBase/updateProgram()[away3d\materials\passes\MaterialPassBase.as:344]
at a3dparticle.core::SimpleParticlePass/updateProgram()[a3dparticle\core\SimpleParticlePass.as:65]
at away3d.materials.passes::MaterialPassBase/activate()[away3d\materials\passes\MaterialPassBase.as:261]
at a3dparticle.core::SimpleParticlePass/activate()[a3dparticle\core\SimpleParticlePass.as:59]
at away3d.materials::MaterialBase/activatePass()[away3d\materials\MaterialBase.as:353]
at away3d.core.render::DefaultRenderer/drawRenderables()[away3d\core\render\DefaultRenderer.as:152]
at away3d.core.render::DefaultRenderer/draw()[away3d\core\render\DefaultRenderer.as:103]
at away3d.core.render::RendererBase/executeRender()[away3d\core\render\RendererBase.as:288]
at away3d.core.render::DefaultRenderer/executeRender()[away3d\core\render\DefaultRenderer.as:62]
at away3d.core.render::RendererBase/render()[away3d\core\render\RendererBase.as:252]
at away3d.containers::View3D/render()[away3d\containers\View3D.as:616]
The text was updated successfully, but these errors were encountered: