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How can I start and stop a Particle Effect in only one Container. Think about a First Person Shooter were Bullets hit a Target. I dont want to create new Particle Containers each Time the Bullet hits.
What Param defines that the Animation has finished? Sorry for my poor English.
Thx
The text was updated successfully, but these errors were encountered:
Hey!
You can set a container's time to 0,and then it will play again auto.You can also clone the container to get a new instance,it's efficient.There is no param which define if it's finished,you can use the container's time to judge that.
Hi,
How can I start and stop a Particle Effect in only one Container. Think about a First Person Shooter were Bullets hit a Target. I dont want to create new Particle Containers each Time the Bullet hits.
What Param defines that the Animation has finished? Sorry for my poor English.
Thx
The text was updated successfully, but these errors were encountered: